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The Scatter button sends selected units scurrying away from their current location; the Retreat button will cause them to run from the nearest enemy. The Special button will allow the unit to use its Special Ability, if it has one.

To the right of these keys are formation buttons. Clicking one of these buttons and then clicking on the ground will assemble selected units in the appropriate formation.


A melee unit set to Hold it will maintain it's position. A projectile unit set to Hold will fire at anything in range, but will move around if attacked.

Note that all of these commands have keyboard equivalents, which are discussed in detail later in this manual.

Keys
Please note that you can change the commands assigned to the keyboard in the Preferences menu. The keyboard commands mentioned in this section are just the default settings; we like them, but you’re free to change them.

Camera
Myth II’s advanced 3D engine allows you to move the camera independently of your units. Clever players will exploit this feature to see as much of the landscape - and the enemy’s forces - as possible.

Forward/Back
These keys move your camera back and forth in a straight line. The default Forward key is W. The default Back key is S.

Left/Right
These keys move your camera sideways while keeping it pointed straight ahead. The default Left key is Z. The default Right key is X.

Orbit Left/Orbit Right
These keys keep your camera trained on a single spot while making a full 360-degree circle around it. The default Orbit Left key is Q. The default Orbit Right key is E.

Rotate Left/Rotate Right
When using these keys, your camera remains in the same spot but your point of view moves sideways across the landscape.

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