ALL GUYS { (subj, monster_identifier) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10040 (Soldier (normal)) 10043 (Soldier (normal)) 10039 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) 10033 (Soldier (normal)) 10032 (Soldier (normal)) 10031 (Soldier (normal)) 10030 (Soldier (normal)) 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) } ghasts01 { (subj, monster_identifier) 10059 (ghast) 10058 (ghast) 10054 (ghast) 10053 (ghast) 10052 (ghast) 10051 (ghast) 10050 (ghast) 10049 (ghast) 10048 (ghast) 10047 (ghast) 10046 (ghast) 10055 (ghast) 10056 (ghast) 10057 (ghast) 10065 (ghast) 10060 (ghast) 10061 (ghast) 10062 (ghast) 10063 (ghast) 10064 (ghast) 10077 (ghast) 10075 (ghast) 10074 (ghast) 10066 (ghast) 10067 (ghast) 10068 (ghast) 10069 (ghast) 10070 (ghast) 10071 (ghast) 10072 (ghast) 10073 (ghast) 10076 (ghast) } ghasts01 visible [Unit Control] initially_active deactivates_on_trigger 30.00, 45.00 { Link ghasts01 Visible Flag true Use Monster Entrance Flag Activates on Success ghast01 attack ghast 0101 dead? } ghast01 attack [Attack] deactivates_never 0.00, 0.00 { Link ghasts01 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } ligth dead? [Test Unit] initially_active deactivates_on_successful_execution 3.00, 3.00 { Unit Count Equal To 0 Link ALL GUYS Activates on Success you lose } you lose [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag } ghast 01 dead? [Test Unit] deactivates_on_successful_execution 5.00, 6.00 { Link ghasts01 ghasts01a Activates on Success mahir01 visible Unit Count Less Than 3 } mahir01 { (subj, monster_identifier) 10084 (mahir) 10083 (mahir) 10082 (mahir) 10081 (mahir) 10080 (mahir) 10079 (mahir) } mahir01 visible [Unit Control] deactivates_on_trigger 5.00, 11.00 { Link mahir01 Visible Flag true Activates on Success mahir01 attack mahir 01 dead? } mahir01 attack [Attack] deactivates_never 0.00, 0.00 { Link mahir01 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } mahir 01 dead? [Test Unit] deactivates_on_successful_execution 5.00, 6.00 { Link mahir01 Activates on Success myrks01 visible Unit Count Less Than 1 } myrkridia01 { (subj, monster_identifier) 10091 (myrkridia (small)) 10085 (myrkridia (small)) 10086 (myrkridia (small)) 10087 (myrkridia (small)) 10088 (myrkridia (small)) 10089 (myrkridia (small)) 10090 (myrkridia (small)) 10092 (myrkridia (small)) 10192 (myrkridia (small)) 10193 (myrkridia (small)) 10194 (myrkridia (small)) 10195 (myrkridia (small)) 10196 (myrkridia (small)) 10197 (myrkridia (small)) 10198 (myrkridia (small)) 10199 (myrkridia (small)) 10200 (myrkridia (small)) 10201 (myrkridia (small)) 10202 (myrkridia (small)) 10203 (myrkridia (small)) 10204 (myrkridia (small)) 10205 (myrkridia (small)) } myrks01 visible [Unit Control] deactivates_on_trigger 5.00, 11.00 { Link myrkridia01 Visible Flag true Activates on Success myrks01 attack myrks 01 dead? World Knot Visibility Flag } myrks01 attack [Attack] deactivates_never 0.00, 0.00 { Link myrkridia01 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) Attack Nearest Flag } myrks 01 dead? [Test Unit] deactivates_on_successful_execution 5.00, 6.00 { Link myrkridia01 Activates on Success DUCKS01 visible Unit Count Less Than 1 } welcome [Sound Action] initially_active deactivates_on_trigger 5.00, 6.00 { Sound Tag 00 !1 title } airght [Sound Action] initially_active deactivates_on_trigger 10.00, 11.00 { Sound Tag 00 !2 kill infected } ghasts01a { (subj, monster_identifier) 10093 (ghast) 10094 (ghast) 10095 (ghast) 10096 (ghast) 10097 (ghast) 10098 (ghast) 10099 (ghast) 10100 (ghast) 10101 (ghast) 10102 (ghast) 10103 (ghast) 10104 (ghast) 10105 (ghast) 10106 (ghast) 10107 (ghast) 10108 (ghast) 10124 (ghast) 10123 (ghast) 10122 (ghast) 10121 (ghast) 10120 (ghast) 10119 (ghast) 10118 (ghast) 10116 (ghast) 10115 (ghast) 10114 (ghast) 10113 (ghast) 10117 (ghast) 10109 (ghast) 10110 (ghast) 10111 (ghast) 10112 (ghast) } ghast01a attack [Attack] deactivates_never 0.00, 0.00 { Link ghasts01a Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) Attack Nearest Flag } ghasts01a visible [Unit Control] deactivates_on_trigger 11.00, 17.00 { Link ghasts01a Visible Flag true Use Monster Entrance Flag Activates on Success ghast01a attack ghast 01 dead? } ghast 0101 dead? [Test Unit] deactivates_on_successful_execution 5.00, 6.00 { Link ghasts01 Activates on Success ghasts01a visible Unit Count Less Than 5 } DUCKS01 { (subj, monster_identifier) 10129 (rubber duck c0-0p) 10126 (rubber duck c0-0p) 10127 (rubber duck c0-0p) 10125 (rubber duck c0-0p) 10128 (rubber duck c0-0p) } DUCKS01 visible [Unit Control] deactivates_on_trigger 5.00, 11.00 { Link DUCKS01 Visible Flag true Activates on Success DUCKS01 attack DCUKS 01 dead? World Knot Visibility Flag } DUCKS01 attack [Attack] deactivates_never 0.00, 0.00 { Link DUCKS01 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } DCUKS 01 dead? [Test Unit] deactivates_on_successful_execution 5.00, 6.00 { Link DUCKS01 Activates on Success wights01 visible Unit Count Less Than 1 } ------------------------------------------------------------------- HHHHHHHHHHHHHHHHHHHHHHHH { } WEST WOODS GHASTS 1 { (subj, monster_identifier) 10135 (ghast) 10136 (ghast) 10137 (ghast) 10138 (ghast) 10130 (ghast) 10139 (ghast) 10131 (ghast) 10132 (ghast) 10133 (ghast) 10140 (ghast) 10134 (ghast) } test wight [Unit Control] initially_active deactivates_on_trigger 33.00, 68.00 { Monsters 10141 (wight (flies)) Visible Flag Use Monster Entrance Flag Activates on Success 1st wigth attack } in west woods? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link ALL GUYS Polygon 217.836, 86.895 215.647, 65.233 197.471, 68.057 197.194, 85.030 Closed Polygon Flag Activates on Success west woods ghasts visible } west woods ghast attack [Attack] deactivates_never 0.00, 0.00 { Link WEST WOODS GHASTS 1 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } west woods ghasts visible [Unit Control] deactivates_on_trigger 3.00, 4.00 { Link WEST WOODS GHASTS 1 Visible Flag true Use Monster Entrance Flag Activates on Success west woods ghast attack } WEST WOODS GHASTS 2 { (subj, monster_identifier) 10149 (ghast) 10146 (wight (flies)) 10148 (ghast) 10152 (ghast) 10145 (wight (flies)) 10150 (ghast) 10147 (ghast) 10151 (ghast) } in west woods 2? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link ALL GUYS Polygon 174.952, 72.395 182.422, 74.752 187.555, 66.323 177.657, 62.647 Closed Polygon Flag Activates on Success west woods ghasts2 visible } west woods ghasts2 visible [Unit Control] deactivates_on_trigger 3.00, 4.00 { Link WEST WOODS GHASTS 2 Visible Flag true Use Monster Entrance Flag Activates on Success west woods2 ghast attack } west woods2 ghast attack [Attack] deactivates_never 0.00, 0.00 { Link WEST WOODS GHASTS 2 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } easST WOODS GHASTS { (subj, monster_identifier) 10161 (wight (flies)) 10155 (ghast) 10153 (ghast) 10154 (ghast) 10159 (ghast) 10158 (ghast) 10156 (ghast) 10160 (ghast) 10157 (ghast) 10162 (wight (flies)) } in east woods? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link ALL GUYS Polygon 23.579, 63.817 35.770, 65.786 33.745, 57.334 23.952, 56.946 Closed Polygon Flag Activates on Success east woods ghasts visible } east woods ghasts visible [Unit Control] deactivates_on_trigger 3.00, 4.00 { Link easST WOODS GHASTS Visible Flag true Use Monster Entrance Flag Activates on Success east woods ghast attack } east woods ghast attack [Attack] deactivates_never 0.00, 0.00 { Link easST WOODS GHASTS Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } southeasST WOODS GHASTS { (subj, monster_identifier) 10171 (ghast) 10168 (ghast) 10169 (ghast) 10163 (ghast) 10167 (ghast) 10166 (ghast) 10165 (ghast) 10164 (ghast) 10170 (ghast) } in southeast woods? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link ALL GUYS Polygon 17.661, 110.602 8.670, 118.506 21.512, 125.827 27.918, 115.924 Closed Polygon Flag Activates on Success southeast woods ghasts visible } southeast woods ghasts visible [Unit Control] deactivates_on_trigger 3.00, 4.00 { Link southeasST WOODS GHASTS Visible Flag true Use Monster Entrance Flag Activates on Success southeast woods ghast attack } southeast woods ghast attack [Attack] deactivates_never 0.00, 0.00 { Link southeasST WOODS GHASTS Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } southeasST WOODS 2GHASTS { (subj, monster_identifier) 10179 (ghast) 10172 (ghast) 10180 (wight (flies)) 10173 (ghast) 10174 (ghast) 10175 (ghast) 10176 (ghast) 10177 (ghast) 10178 (ghast) } southeast woods2 ghasts visible [Unit Control] deactivates_on_trigger 3.00, 4.00 { Link southeasST WOODS 2GHASTS Visible Flag true Use Monster Entrance Flag Activates on Success southeast woods2 ghast attack } in southeast woods2? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link ALL GUYS Polygon 52.877, 110.608 39.424, 110.938 39.586, 122.876 51.645, 121.100 Closed Polygon Flag Activates on Success southeast woods2 ghasts visible } southeast woods2 ghast attack [Attack] deactivates_never 0.00, 0.00 { Link southeasST WOODS 2GHASTS Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } south WOODS GHASTS { (subj, monster_identifier) 10186 (ghast) 10187 (ghast) 10191 (ghast) 10188 (ghast) 10189 (ghast) 10190 (ghast) 10181 (ghast) 10182 (ghast) 10183 (ghast) 10184 (ghast) 10185 (ghast) } in south woods? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link ALL GUYS Polygon 125.354, 162.956 133.750, 168.647 142.047, 159.758 129.979, 154.577 Closed Polygon Flag Activates on Success southwoods ghasts visible } southwoods ghasts visible [Unit Control] deactivates_on_trigger 3.00, 4.00 { Link south WOODS GHASTS Visible Flag true Use Monster Entrance Flag Activates on Success southwoods ghast attack } southwoods ghast attack [Attack] deactivates_never 0.00, 0.00 { Link south WOODS GHASTS Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } ------------------------------------------------------------------- HHHHHHHHHHHHHHHHHHHHHHHHHH { } wights01 { (subj, monster_identifier) 10253 (wight (flies)) 10252 (wight (flies)) 10249 (wight (flies)) 10248 (wight (flies)) 10247 (wight (flies)) 10246 (wight (flies)) 10245 (wight (flies)) 10244 (wight (flies)) 10243 (wight (flies)) 10241 (wight (flies)) 10242 (wight (flies)) 10240 (wight (flies)) 10239 (wight (flies)) 10238 (wight (flies)) 10250 (wight (flies)) 10251 (wight (flies)) } wights01 visible [Unit Control] deactivates_on_trigger 11.00, 17.00 { Link wights01 Visible Flag true Use Monster Entrance Flag Activates on Success wight01 attack wight01 dead? } wight01 attack [Attack] deactivates_never 0.00, 0.00 { Link wights01 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } wight01 dead? [Test Unit] deactivates_on_successful_execution 5.00, 6.00 { Link wights01 Unit Count Equal To 0 Activates on Success harm the posts canyon stuff } ------------------------------------------------------------------- HHHHHHHHHHHHHHHHHHH { } posts1 { (subj, monster_identifier) 10254 (20 cave post) 10255 (20 cave post) 10256 (20 cave post) 10257 (20 cave post) 10258 (20 cave post) 10259 (20 cave post) 10260 (20 cave post) 10261 (20 cave post) 10262 (20 cave post) 10263 (20 cave post) 10264 (20 cave post) 10265 (20 cave post) 10266 (20 cave post) 10267 (20 cave post) 10323 (20 cave post) 10324 (20 cave post) 10269 (20 cave post) 10270 (20 cave post) 10298 (20 cave post) 10271 (20 cave post) 10272 (20 cave post) 10273 (20 cave post) 10274 (20 cave post) 10275 (20 cave post) 10276 (20 cave post) 10277 (20 cave post) 10278 (20 cave post) 10279 (20 cave post) 10280 (20 cave post) 10281 (20 cave post) 10297 (20 cave post) 10282 (20 cave post) } posts2 { (subj, monster_identifier) 10283 (20 cave post) 10284 (20 cave post) 10285 (20 cave post) 10286 (20 cave post) 10287 (20 cave post) 10296 (20 cave post) 10288 (20 cave post) 10295 (20 cave post) 10289 (20 cave post) 10294 (20 cave post) 10290 (20 cave post) 10291 (20 cave post) 10302 (20 cave post) 10306 (20 cave post) 10303 (20 cave post) 10304 (20 cave post) 10305 (20 cave post) 10307 (20 cave post) 10308 (20 cave post) 10309 (20 cave post) 10310 (20 cave post) 10311 (20 cave post) 10312 (20 cave post) 10313 (20 cave post) 10314 (20 cave post) 10315 (20 cave post) 10316 (20 cave post) 10317 (20 cave post) 10378 (20 cave post) 10379 (20 cave post) 10380 (20 cave post) 10381 (20 cave post) } posts3 { (subj, monster_identifier) 10382 (20 cave post) 10383 (20 cave post) 10384 (20 cave post) 10385 (20 cave post) 10325 (20 cave post) 10326 (20 cave post) 10327 (20 cave post) 10328 (20 cave post) 10329 (20 cave post) 10330 (20 cave post) 10331 (20 cave post) 10332 (20 cave post) 10333 (20 cave post) 10334 (20 cave post) 10335 (20 cave post) 10336 (20 cave post) 10337 (20 cave post) 10338 (20 cave post) 10339 (20 cave post) 10340 (20 cave post) 10341 (20 cave post) 10342 (20 cave post) 10343 (20 cave post) 10344 (20 cave post) 10345 (20 cave post) 10351 (20 cave post) 10346 (20 cave post) 10347 (20 cave post) 10350 (20 cave post) 10348 (20 cave post) 10349 (20 cave post) 10354 (20 cave post) } posts4 { (subj, monster_identifier) 10352 (20 cave post) 10353 (20 cave post) 10355 (20 cave post) 10356 (20 cave post) 10357 (20 cave post) 10358 (20 cave post) 10359 (20 cave post) 10363 (20 cave post) 10360 (20 cave post) 10362 (20 cave post) 10361 (20 cave post) 10364 (20 cave post) 10365 (20 cave post) 10366 (20 cave post) 10367 (20 cave post) 10368 (20 cave post) 10369 (20 cave post) 10370 (20 cave post) 10371 (20 cave post) 10372 (20 cave post) 10373 (20 cave post) 10374 (20 cave post) 10375 (20 cave post) 10376 (20 cave post) 10377 (20 cave post) } harm the posts [Unit Control] deactivates_on_successful_execution 0.00, 0.00 { Link posts1 posts2 posts3 posts4 Health Fraction 0.00001 } canyon stuff [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 !5 cross canyon } harm everything [Unit Control] deactivates_on_successful_execution 0.00, 0.00 { Link wights01 south WOODS GHASTS southeasST WOODS 2GHASTS southeasST WOODS GHASTS easST WOODS GHASTS WEST WOODS GHASTS 2 WEST WOODS GHASTS 1 DUCKS01 ghasts01a myrkridia01 mahir01 ghasts01 Lower Health Fraction 33.00001 } taunt test cheat fire [Test Unit] activates_only_once, initially_active deactivates_on_successful_execution 0.00, 0.00 { Link ALL GUYS Unit Count Greater Than 0 Unit Is Taunting Polygon 136.084, 24.256 135.657, 24.678 136.135, 25.184 136.596, 24.696 Closed Polygon Flag true Activates on Success cheatsound! KILLPOSTSCHEAT cheat vets Object Held soig } canyon ghasts { (subj, monster_identifier) 10233 (ghast) 10232 (ghast) 10231 (ghast) 10230 (ghast) 10229 (ghast) 10228 (ghast) 10234 (ghast) 10227 (ghast) 10235 (ghast) 10226 (ghast) 10225 (ghast) 10224 (ghast) 10223 (ghast) 10222 (ghast) 10221 (ghast) 10220 (ghast) 10219 (ghast) 10218 (ghast) 10217 (ghast) 10216 (ghast) 10215 (ghast) 10214 (ghast) 10236 (ghast) 10213 (ghast) 10237 (ghast) 10212 (ghast) 10211 (ghast) 10210 (ghast) 10209 (ghast) 10208 (ghast) 10206 (ghast) 10207 (ghast) } canyon ghasts meander [Meander Action (wander aimlessly)] initially_active deactivates_never 0.00, 0.00 { Link canyon ghasts Meander Points 212.737, 90.592 215.018, 102.260 199.079, 89.512 189.913, 100.129 179.924, 94.674 172.911, 98.856 159.497, 94.090 160.182, 81.672 158.870, 93.883 124.422, 95.889 132.452, 91.446 120.254, 99.876 109.100, 92.708 94.776, 100.065 89.454, 91.290 85.834, 91.641 89.551, 93.188 64.624, 99.604 67.588, 81.848 52.967, 97.350 50.243, 92.522 50.928, 89.545 53.393, 92.155 51.874, 93.821 24.448, 94.034 23.000, 95.600 24.715, 98.182 69.709, 88.502 110.360, 100.112 134.040, 88.784 212.241, 97.727 212.625, 95.561 } soldiers in canyon?CANYONCANYON [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link ALL GUYS Unit Count Greater Than 0 Polygon 218.563, 105.106 215.801, 89.418 5.319, 88.698 5.321, 101.856 Closed Polygon Flag Activates on Success cantonn ghasts02 vsible canyon ghasts02a vsible canyon ghasts02b vsible randsoldiers03 vis GATE 010203 GHASTS attack GATE 07 GHASTS attack GATE 040506 GHASTS attack canyon ghast attack } canyon ghast attack [Attack] deactivates_never 0.00, 0.00 { Link canyon ghasts Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } Keep Health Test (REMOVE) [Unit Control] deactivates_never 0.00, 0.00 { Link ALL GUYS Health Fraction 1.00001 } >>>Find Team 1 Units<<< (REMOVE) [Geometry Filter] deactivates_never 0.00, 0.00 { Link south WOODS GHASTS Tests For Monsters On a Given Team Index 1 Entire Map Results Action Identifier Reduce Health (REMOVE) Tested items Inside Field Name subj Activates on Success Reduce Health (REMOVE) } Reduce Health (REMOVE) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Health Fraction 0.01000 } cheatsound! [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 How could } KILLPOSTSCHEAT [Unit Control] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Link posts1 posts2 posts3 posts4 Activates on Success Keep Health Test (REMOVE) >>>Find Team 1 Units<<< (REMOVE) Reduce Health (REMOVE) Lower Health Fraction 0.50001 } HHHHHHHHHHHHHHHHHHHHHHHHHH { } MORSELS { (subj, monster_identifier) 10395 (Soldier (normal)) 10394 (Soldier (normal)) 10396 (Soldier (normal)) 10393 (Soldier (normal)) 10392 (Soldier (normal)) 10391 (Soldier (normal)) 10390 (Soldier (normal)) 10389 (Soldier (normal)) 10388 (Soldier (normal)) 10387 (Soldier (normal)) 10386 (Soldier (normal)) } kill morsels [Unit Control] activates_only_once, initially_active deactivates_on_trigger 0.00, 0.00 { Link MORSELS Kill Monsters 1 } test popts [Unit Control] activates_only_once, initially_active deactivates_on_trigger 0.00, 0.00 { Monsters 10404 (20 cave post) 10403 (20 cave post) 10402 (20 cave post) 10401 (20 cave post) 10400 (20 cave post) 10399 (20 cave post) 10398 (20 cave post) 10397 (20 cave post) Health Fraction 0.01000 } HHHHHHHHHHHHHHHHHHHHHHH { } CANYON GHASTS 02 { (subj, monster_identifier) 10405 (ghast) 10406 (ghast) 10407 (ghast) 10408 (ghast) 10409 (ghast) 10410 (ghast) 10411 (ghast) 10412 (ghast) 10413 (ghast) 10414 (ghast) 10418 (ghast) 10419 (ghast) 10415 (ghast) 10416 (ghast) 10417 (ghast) 10420 (ghast) 10421 (ghast) 10422 (ghast) 10423 (ghast) 10424 (ghast) 10425 (ghast) 10426 (ghast) 10427 (ghast) 10428 (ghast) 10429 (ghast) 10430 (ghast) 10431 (ghast) 10433 (ghast) 10432 (ghast) 10434 (ghast) 10435 (ghast) 10436 (ghast) } CANYON GHASTS 02a { (subj, monster_identifier) 10437 (ghast) 10446 (ghast) 10445 (ghast) 10444 (ghast) 10443 (ghast) 10442 (ghast) 10439 (ghast) 10440 (ghast) 10441 (ghast) 10438 (ghast) 10447 (ghast) 10448 (ghast) 10449 (ghast) 10450 (ghast) 10451 (ghast) 10452 (ghast) 10453 (ghast) 10454 (ghast) 10455 (ghast) 10456 (ghast) 10457 (ghast) 10463 (ghast) 10464 (ghast) 10458 (ghast) 10459 (ghast) 10465 (ghast) 10466 (ghast) 10460 (ghast) 10461 (ghast) 10467 (ghast) 10468 (ghast) 10462 (ghast) } CANYON GHASTS 02b { (subj, monster_identifier) 10469 (ghast) 10470 (ghast) 10471 (ghast) 10472 (ghast) 10473 (ghast) 10474 (ghast) 10475 (ghast) 10476 (ghast) 10477 (ghast) 10478 (ghast) 10479 (ghast) 10480 (ghast) 10481 (ghast) 10482 (ghast) 10483 (ghast) 10484 (ghast) 10485 (ghast) 10486 (ghast) 10487 (ghast) 10488 (ghast) 10489 (ghast) 10490 (ghast) 10491 (ghast) 10492 (ghast) 10493 (ghast) 10494 (ghast) 10495 (ghast) 10496 (ghast) 10497 (ghast) 10498 (ghast) 10499 (ghast) 10500 (ghast) } cantonn ghasts02 vsible [Unit Control] activates_only_once deactivates_on_successful_execution 11.00, 22.00 { Link CANYON GHASTS 02 Visible Flag true Use Monster Entrance Flag Activates on Success canyon ghast02 attack canyon ghasts02 abc dead? } canyon ghast02 attack [Attack] deactivates_never 0.00, 0.00 { Link CANYON GHASTS 02 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } canyon ghasts02a vsible [Unit Control] activates_only_once deactivates_on_successful_execution 11.00, 22.00 { Link CANYON GHASTS 02a Visible Flag true Use Monster Entrance Flag Activates on Success canyon ghast02a attack } canyon ghast02a attack [Attack] deactivates_never 0.00, 0.00 { Link CANYON GHASTS 02a Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } canyon ghasts02b vsible [Unit Control] activates_only_once deactivates_on_successful_execution 11.00, 22.00 { Link CANYON GHASTS 02b Visible Flag true Use Monster Entrance Flag Activates on Success canyon ghast02b attack } canyon ghast02b attack [Attack] deactivates_never 0.00, 0.00 { Link CANYON GHASTS 02b Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } canyon ghasts02 abc dead? [Test Unit] deactivates_on_successful_execution 27.00, 33.00 { Link CANYON GHASTS 02 CANYON GHASTS 02a CANYON GHASTS 02b GATE01GHASTS GATE02GHASTS GATE03GHASTS GATE04GHASTS GATE05GHASTS GATE06GHASTS GATE07GHASTS Unit Count Less Than 4 Activates on Success canyon myrks01 visible } CANYON MYRKS 01 { (subj, monster_identifier) 10501 (myrkridia (small)) 10502 (myrkridia (small)) 10503 (myrkridia (small)) 10504 (myrkridia (small)) 10505 (myrkridia (small)) 10506 (myrkridia (small)) 10507 (myrkridia (small)) 10508 (myrkridia (small)) 10509 (myrkridia (small)) 10510 (myrkridia (small)) 10511 (myrkridia (small)) 10512 (myrkridia (small)) 10513 (myrkridia (small)) 10514 (myrkridia (small)) 10515 (myrkridia (small)) 10516 (myrkridia (small)) 10517 (myrkridia (small)) 10518 (myrkridia (small)) 10519 (myrkridia (small)) 10520 (myrkridia (small)) 10521 (myrkridia (small)) 10522 (myrkridia (small)) 10523 (myrkridia (small)) 10524 (myrkridia (small)) 10525 (myrkridia (small)) 10530 (myrkridia (small)) 10526 (myrkridia (small)) 10527 (myrkridia (small)) 10528 (myrkridia (small)) 10529 (myrkridia (small)) 10532 (myrkridia (small)) 10531 (myrkridia (small)) } canyon myrks01 visible [Unit Control] deactivates_on_trigger 5.00, 6.00 { Link CANYON MYRKS 01 Visible Flag true Activates on Success canyon myrs 01 attack canyon myrks 01 dead? World Knot Visibility Flag } canyon myrs 01 attack [Attack] deactivates_never 0.00, 0.00 { Link CANYON MYRKS 01 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) Attack Nearest Flag } canyon myrks 01 dead? [Test Unit] deactivates_on_successful_execution 7.00, 11.00 { Link CANYON MYRKS 01 Unit Count Less Than 4 Activates on Success myrk g01 visible } MYRK GIANTS 01 { (subj, monster_identifier) 10537 (myrkridia big thrower) 10536 (myrkridia big thrower) 10535 (myrkridia big thrower) 10534 (myrkridia big thrower) 10533 (myrkridia big thrower) } myrk g01 visible [Unit Control] deactivates_on_trigger 17.00, 27.00 { Link MYRK GIANTS 01 Visible Flag true Activates on Success myrkgiant 01 attack myrk g 01 dead? World Knot Visibility Flag } myrkgiant 01 attack [Attack] deactivates_never 0.00, 0.00 { Link MYRK GIANTS 01 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) Attack Nearest Flag true Use Special Ability Flag true } myrk g 01 dead? [Test Unit] deactivates_on_successful_execution 7.00, 11.00 { Link MYRK GIANTS 01 Unit Count Equal To 0 Activates on Success mahir 02 visible } ZZZZZZZZZZZZZGATE GHASTSZZZZZZZZZZ { } GATE01GHASTS { (subj, monster_identifier) 10538 (ghast) 10539 (ghast) 10540 (ghast) 10541 (ghast) 10544 (ghast) 10543 (ghast) } GATE02GHASTS { (subj, monster_identifier) 10545 (ghast) 10547 (ghast) 10546 (ghast) 10552 (ghast) 10553 (ghast) 10550 (ghast) 10549 (ghast) 10555 (ghast) 10548 (ghast) 10551 (ghast) 10554 (ghast) } GATE03GHASTS { (subj, monster_identifier) 10556 (ghast) 10560 (ghast) 10557 (ghast) 10561 (ghast) 10558 (ghast) 10562 (ghast) 10563 (ghast) 10559 (ghast) } GATE04GHASTS { (subj, monster_identifier) 10565 (ghast) 10564 (ghast) 10567 (ghast) 10566 (ghast) 10569 (ghast) 10568 (ghast) } GATE05GHASTS { (subj, monster_identifier) 10570 (ghast) 10571 (ghast) 10572 (ghast) 10573 (ghast) 10574 (ghast) 10577 (ghast) 10576 (ghast) 10575 (ghast) } GATE06GHASTS { (subj, monster_identifier) 10578 (ghast) 10579 (ghast) 10581 (ghast) 10584 (ghast) 10583 (ghast) 10585 (ghast) 10587 (ghast) 10588 (ghast) 10586 (ghast) 10582 (ghast) 10580 (ghast) } GATE07GHASTS { (subj, monster_identifier) 10589 (ghast) 10592 (ghast) 10593 (ghast) 10591 (ghast) 10590 (ghast) } GATE 010203 GHASTS attack [Attack] deactivates_never 0.00, 0.00 { Link GATE01GHASTS GATE02GHASTS GATE03GHASTS Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } HHHHHHHHHHHHHHHHHHHHHHHHHH { } MAHIR 02 { (subj, monster_identifier) 10603 (mahir) 10602 (mahir) 10601 (mahir) 10600 (mahir) 10599 (mahir) 10598 (mahir) 10595 (mahir) 10594 (mahir) 10596 (mahir) 10597 (mahir) } mahir 02 visible [Unit Control] deactivates_on_trigger 8.00, 11.00 { Link MAHIR 02 Visible Flag true Activates on Success mahir 02 attack mahir 02 dead? World Knot Visibility Flag } mahir 02 attack [Attack] deactivates_never 0.00, 0.00 { Link MAHIR 02 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } mahir 02 dead? [Test Unit] deactivates_on_successful_execution 7.00, 11.00 { Link MAHIR 02 Unit Count Equal To 0 Activates on Success wolf visible } the wolf { (subj, monster_identifier) 10078 (wolf) } wolf visible [Unit Control] deactivates_on_successful_execution 8.00, 11.00 { Link the wolf Visible Flag true Activates on Success find the wold!! move wolf soldiers on wolf plateau? World Knot Visibility Flag } posts 01 dead? [Test Unit] initially_active deactivates_on_successful_execution 3.00, 3.00 { Link posts1 Unit Count Less Than 29 Activates on Success GATE 010203 GHASTS attack canyon ghast attack postkiller01visible postkiller02visible postkiller03visible postkiller04visible GATE 040506 GHASTS attack GATE 07 GHASTS attack Deactivates On Success canyon ghasts meander posts 02 dead? posts 03 dead? posts 04 dead? gateghasts07 meander gateghasts06 meander gateghasts05 meander gateghasts04 meander gateghasts03 meander gateghasts02 meander gateghasts01 meander } posts 02 dead? [Test Unit] initially_active deactivates_on_successful_execution 3.00, 3.00 { Link posts2 Unit Count Less Than 29 Activates on Success GATE 010203 GHASTS attack canyon ghast attack postkiller01visible postkiller02visible postkiller03visible postkiller04visible GATE 040506 GHASTS attack GATE 07 GHASTS attack Deactivates On Success canyon ghasts meander posts 01 dead? posts 03 dead? posts 04 dead? gateghasts01 meander gateghasts02 meander gateghasts03 meander gateghasts04 meander gateghasts05 meander gateghasts06 meander gateghasts07 meander } posts 03 dead? [Test Unit] initially_active deactivates_on_successful_execution 3.00, 3.00 { Link posts3 Unit Count Less Than 29 Activates on Success GATE 010203 GHASTS attack canyon ghast attack postkiller01visible postkiller02visible postkiller03visible postkiller04visible GATE 040506 GHASTS attack GATE 07 GHASTS attack Deactivates On Success canyon ghasts meander posts 01 dead? posts 02 dead? posts 04 dead? gateghasts01 meander gateghasts02 meander gateghasts03 meander gateghasts04 meander gateghasts05 meander gateghasts06 meander gateghasts07 meander } posts 04 dead? [Test Unit] initially_active deactivates_on_successful_execution 3.00, 3.00 { Link posts3 Unit Count Less Than 22 Activates on Success GATE 010203 GHASTS attack canyon ghast attack postkiller01visible postkiller02visible postkiller03visible postkiller04visible GATE 040506 GHASTS attack GATE 07 GHASTS attack Deactivates On Success posts 03 dead? posts 02 dead? posts 01 dead? canyon ghasts meander gateghasts01 meander gateghasts02 meander gateghasts03 meander gateghasts04 meander gateghasts05 meander gateghasts06 meander gateghasts07 meander } HHHHHHHHHHHHHHHHHHHHHHHHHH { } RANDOMSOLDIERS 01 { (subj, monster_identifier) 10608 (Soldier dark nades) 10607 (Soldier dark nades) 10606 (Soldier dark nades) 10605 (Soldier dark nades) 10604 (Soldier dark nades) } ransold 01 attack [Attack] deactivates_never 0.00, 0.00 { Link RANDOMSOLDIERS 01 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) Attack Nearest Flag } randsoldiers01 vis [Unit Control] initially_active deactivates_on_successful_execution 240.00, 480.00 { Link RANDOMSOLDIERS 01 Visible Flag true World Knot Visibility Flag Activates on Success ransold 01 attack rnd sold 01 dead? } RANDOMSOLDIERS 02 { (subj, monster_identifier) 10613 (Soldier dark nades) 10612 (Soldier dark nades) 10611 (Soldier dark nades) 10610 (Soldier dark nades) 10609 (Soldier dark nades) } rnd sold 01 dead? [Test Unit] deactivates_on_successful_execution 3.00, 3.00 { Link RANDOMSOLDIERS 01 Unit Count Equal To 0 Activates on Success randsoldiers02 vis } randsoldiers02 vis [Unit Control] deactivates_on_successful_execution 240.00, 480.00 { Link RANDOMSOLDIERS 02 Visible Flag true World Knot Visibility Flag Activates on Success ransold 02 attack rnd sold 02 dead? } ransold 02 attack [Attack] deactivates_never 0.00, 0.00 { Link RANDOMSOLDIERS 02 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) Attack Nearest Flag } rnd sold 02 dead? [Test Unit] deactivates_on_successful_execution 3.00, 3.00 { Link RANDOMSOLDIERS 02 Unit Count Equal To 0 Activates on Success } RANDOMSOLDIERS 03 { (subj, monster_identifier) 10623 (Soldier dark nades) 10622 (Soldier dark nades) 10621 (Soldier dark nades) 10620 (Soldier dark nades) 10619 (Soldier dark nades) 10618 (Soldier dark nades) 10617 (Soldier dark nades) 10616 (Soldier dark nades) 10615 (Soldier dark nades) 10614 (Soldier dark nades) } randsoldiers03 vis [Unit Control] deactivates_on_successful_execution 110.00, 270.00 { Link RANDOMSOLDIERS 03 Visible Flag true World Knot Visibility Flag Activates on Success ransold 03 attack rnd sold 03 dead? } ransold 03 attack [Attack] deactivates_never 0.00, 0.00 { Link RANDOMSOLDIERS 03 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) Attack Nearest Flag } rnd sold 03 dead? [Test Unit] deactivates_on_successful_execution 3.00, 3.00 { Link RANDOMSOLDIERS 03 Unit Count Equal To 0 Activates on Success } HHHHHHHHHHHHHHHHHHHHHHHH { } postkiller01 { (subj, monster_identifier) 10624 (Soldier dark post killer) 10625 (Soldier dark post killer) 10626 (Soldier dark post killer) 10648 (Soldier dark post killer) 10649 (Soldier dark post killer) 10650 (Soldier dark post killer) } postkiller02 { (subj, monster_identifier) 10653 (Soldier dark post killer) 10652 (Soldier dark post killer) 10651 (Soldier dark post killer) 10647 (Soldier dark post killer) 10646 (Soldier dark post killer) 10645 (Soldier dark post killer) } postkiller03 { (subj, monster_identifier) 10644 (Soldier dark post killer) 10643 (Soldier dark post killer) 10642 (Soldier dark post killer) 10641 (Soldier dark post killer) 10640 (Soldier dark post killer) 10639 (Soldier dark post killer) } postkiller04 { (subj, monster_identifier) 10628 (Soldier dark post killer) 10629 (Soldier dark post killer) 10630 (Soldier dark post killer) 10632 (Soldier dark post killer) 10633 (Soldier dark post killer) 10634 (Soldier dark post killer) } postkiller01visible [Unit Control] deactivates_on_successful_execution 0.00, 0.00 { Link postkiller01 Visible Flag World Knot Visibility Flag true Activates on Success postkiller 01 attack } postkiller02visible [Unit Control] deactivates_on_successful_execution 0.00, 0.00 { Link postkiller02 Visible Flag World Knot Visibility Flag true Activates on Success postkiller 02 attack } postkiller03visible [Unit Control] deactivates_on_successful_execution 0.00, 0.00 { Link postkiller03 Visible Flag World Knot Visibility Flag true Activates on Success postkiller 03 attack } postkiller04visible [Unit Control] deactivates_on_successful_execution 0.00, 0.00 { Link postkiller04 Visible Flag World Knot Visibility Flag true Activates on Success postkiller 04 attack } postkiller 01 attack [Attack] deactivates_never 0.00, 0.00 { Attackers 10624 (Soldier dark post killer) 10625 (Soldier dark post killer) 10626 (Soldier dark post killer) 10650 (Soldier dark post killer) 10649 (Soldier dark post killer) 10648 (Soldier dark post killer) Targets 10254 (20 cave post) 10255 (20 cave post) 10256 (20 cave post) 10257 (20 cave post) 10258 (20 cave post) 10259 (20 cave post) 10260 (20 cave post) 10261 (20 cave post) 10262 (20 cave post) 10263 (20 cave post) 10264 (20 cave post) 10265 (20 cave post) 10266 (20 cave post) 10267 (20 cave post) 10323 (20 cave post) 10324 (20 cave post) 10270 (20 cave post) 10298 (20 cave post) 10271 (20 cave post) 10272 (20 cave post) 10273 (20 cave post) 10274 (20 cave post) 10275 (20 cave post) 10276 (20 cave post) 10277 (20 cave post) 10278 (20 cave post) 10279 (20 cave post) 10280 (20 cave post) 10281 (20 cave post) 10297 (20 cave post) 10282 (20 cave post) 10283 (20 cave post) } postkiller 02 attack [Attack] deactivates_never 0.00, 0.00 { Attackers 10653 (Soldier dark post killer) 10652 (Soldier dark post killer) 10651 (Soldier dark post killer) 10647 (Soldier dark post killer) 10646 (Soldier dark post killer) 10645 (Soldier dark post killer) Targets 10284 (20 cave post) 10285 (20 cave post) 10286 (20 cave post) 10287 (20 cave post) 10296 (20 cave post) 10288 (20 cave post) 10295 (20 cave post) 10289 (20 cave post) 10294 (20 cave post) 10290 (20 cave post) 10291 (20 cave post) 10292 (20 cave post) 10293 (20 cave post) 10302 (20 cave post) 10306 (20 cave post) 10303 (20 cave post) 10304 (20 cave post) 10305 (20 cave post) 10307 (20 cave post) 10308 (20 cave post) 10309 (20 cave post) 10310 (20 cave post) 10311 (20 cave post) 10312 (20 cave post) 10313 (20 cave post) 10314 (20 cave post) 10315 (20 cave post) 10316 (20 cave post) 10317 (20 cave post) 10378 (20 cave post) 10379 (20 cave post) 10380 (20 cave post) } postkiller 03 attack [Attack] deactivates_never 0.00, 0.00 { Attackers 10644 (Soldier dark post killer) 10643 (Soldier dark post killer) 10642 (Soldier dark post killer) 10641 (Soldier dark post killer) 10640 (Soldier dark post killer) 10639 (Soldier dark post killer) Targets 10381 (20 cave post) 10382 (20 cave post) 10383 (20 cave post) 10384 (20 cave post) 10385 (20 cave post) 10325 (20 cave post) 10326 (20 cave post) 10327 (20 cave post) 10328 (20 cave post) 10329 (20 cave post) 10330 (20 cave post) 10331 (20 cave post) 10332 (20 cave post) 10333 (20 cave post) 10334 (20 cave post) 10335 (20 cave post) 10336 (20 cave post) 10337 (20 cave post) 10338 (20 cave post) 10340 (20 cave post) 10341 (20 cave post) 10343 (20 cave post) 10342 (20 cave post) 10344 (20 cave post) 10345 (20 cave post) 10351 (20 cave post) 10346 (20 cave post) 10347 (20 cave post) 10350 (20 cave post) 10348 (20 cave post) 10354 (20 cave post) 10349 (20 cave post) } postkiller 04 attack [Attack] deactivates_never 0.00, 0.00 { Attackers 10634 (Soldier dark post killer) 10633 (Soldier dark post killer) 10632 (Soldier dark post killer) 10630 (Soldier dark post killer) 10629 (Soldier dark post killer) 10628 (Soldier dark post killer) Targets 10352 (20 cave post) 10353 (20 cave post) 10355 (20 cave post) 10356 (20 cave post) 10357 (20 cave post) 10358 (20 cave post) 10359 (20 cave post) 10363 (20 cave post) 10360 (20 cave post) 10362 (20 cave post) 10361 (20 cave post) 10364 (20 cave post) 10365 (20 cave post) 10366 (20 cave post) 10367 (20 cave post) 10368 (20 cave post) 10369 (20 cave post) 10370 (20 cave post) 10371 (20 cave post) 10372 (20 cave post) 10373 (20 cave post) 10374 (20 cave post) 10375 (20 cave post) 10376 (20 cave post) 10377 (20 cave post) } posts 01 all dead? [Test Unit] initially_active deactivates_on_successful_execution 3.00, 3.00 { Link posts1 Unit Count Less Than 4 Activates on Success postkiller 01 attack light Deactivates On Success postkiller 01 attack } posts 02 all dead? [Test Unit] initially_active deactivates_on_successful_execution 3.00, 3.00 { Link posts2 Unit Count Less Than 4 Activates on Success postkiller 02 attack light Deactivates On Success postkiller 02 attack } posts 03 all dead? [Test Unit] initially_active deactivates_on_successful_execution 3.00, 3.00 { Link posts3 Unit Count Less Than 4 Activates on Success postkiller 03 attack light Deactivates On Success postkiller 03 attack } posts 04 all dead? [Test Unit] initially_active deactivates_on_successful_execution 3.00, 3.00 { Link posts4 Unit Count Less Than 4 Activates on Success postkiller 04 attack light Deactivates On Success postkiller 04 attack } postkiller 01 attack light [Attack] deactivates_never 5.00, 6.00 { Link postkiller01 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) Attack Nearest Flag Use Special Ability Flag } postkiller 02 attack light [Attack] deactivates_never 5.00, 6.00 { Link postkiller02 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) Attack Nearest Flag Use Special Ability Flag } postkiller 03 attack light [Attack] deactivates_never 5.00, 6.00 { Link postkiller03 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) Attack Nearest Flag Use Special Ability Flag } postkiller 04 attack light [Attack] deactivates_never 5.00, 6.00 { Link postkiller04 Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) Attack Nearest Flag Use Special Ability Flag } wolf shit [Sound Action] initially_active deactivates_on_trigger 15.00, 17.00 { Sound Tag 00 !3 then find the wolf } wolf shit2 [Sound Action] initially_active deactivates_on_trigger 20.00, 22.00 { Sound Tag 00 !4 wolf has the cure } find the wold!! [Sound Action] activates_only_once deactivates_on_trigger 3.00, 5.00 { Sound Tag 00 !6 hurry find wolfy } HHHHHHHHHHHHHHHHHHHHHHH { } make myrk g cage vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 10700 (myrkridia big thrower) 10708 (ghast) 10701 (ghast) 10702 (ghast) 10703 (ghast) 10704 (ghast) 10705 (ghast) 10706 (ghast) 10707 (ghast) Visible Flag World Knot Visibility Flag Activates on Success move myrk g and ghasts } move myrk g and ghasts [Movement] deactivates_on_trigger 0.00, 0.00 { Monsters 10708 (ghast) 10701 (ghast) 10702 (ghast) 10703 (ghast) 10700 (myrkridia big thrower) 10704 (ghast) 10705 (ghast) 10706 (ghast) 10707 (ghast) Waypoints 17.969, 173.659 16.288, 175.198 21.278, 179.747 23.708, 175.811 22.739, 172.290 19.241, 177.567 Back and Forth Flag } move wolf [Movement] deactivates_on_trigger 0.00, 0.00 { Monsters 10078 (wolf) Waypoints 28.520, 169.096 22.563, 165.809 Back and Forth Flag } soldiers on wolf plateau? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link ALL SOLDIERS Unit Count Greater Than 0 Polygon 32.579, 158.834 24.668, 155.368 19.420, 168.051 28.528, 172.495 Closed Polygon Flag Activates on Success harm the plateau posts wolf attacks gate posts gate dead? make everyone disappear! make myrk g cage vis Unit Is Taunting Deactivates On Success move wolf ligth dead? all soldiers dead? } plateau posts { (subj, monster_identifier) 10684 (20 cave post) 10685 (20 cave post) 10686 (20 cave post) 10687 (20 cave post) 10688 (20 cave post) 10689 (20 cave post) 10690 (20 cave post) 10691 (20 cave post) 10692 (20 cave post) 10693 (20 cave post) 10694 (20 cave post) } plateau posts (not gate) { (subj, monster_identifier) 10681 (20 cave post) 10682 (20 cave post) 10680 (20 cave post) 10683 (20 cave post) 10679 (20 cave post) 10654 (20 cave post) 10655 (20 cave post) 10656 (20 cave post) 10658 (20 cave post) 10659 (20 cave post) 10657 (20 cave post) 10660 (20 cave post) 10661 (20 cave post) 10662 (20 cave post) 10663 (20 cave post) 10664 (20 cave post) 10665 (20 cave post) } plateau posts (not gate 02) { (subj, monster_identifier) 10695 (20 cave post) 10696 (20 cave post) 10697 (20 cave post) 10698 (20 cave post) 10699 (20 cave post) 10666 (20 cave post) 10667 (20 cave post) 10668 (20 cave post) 10669 (20 cave post) 10670 (20 cave post) 10671 (20 cave post) 10672 (20 cave post) 10673 (20 cave post) 10674 (20 cave post) 10675 (20 cave post) 10676 (20 cave post) 10677 (20 cave post) 10678 (20 cave post) } harm the plateau posts [Unit Control] deactivates_on_successful_execution 0.00, 0.00 { Link plateau posts plateau posts (not gate) plateau posts (not gate 02) Health Fraction 0.00001 } wolf attacks gate [Attack] deactivates_never 15.00, 17.00 { Attackers 10078 (wolf) Link plateau posts } posts gate dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link plateau posts Unit Count Equal To 0 Activates on Success wolf attacks caged animals cage attacks wolf Deactivates On Success wolf attacks gate move myrk g and ghasts } wolf attacks caged animals [Attack] deactivates_never 3.00, 3.00 { Attackers 10078 (wolf) Targets 10708 (ghast) 10701 (ghast) 10702 (ghast) 10703 (ghast) 10700 (myrkridia big thrower) 10704 (ghast) 10705 (ghast) 10707 (ghast) 10706 (ghast) } cage attacks wolf [Attack] deactivates_never 5.00, 5.00 { Attackers 10708 (ghast) 10701 (ghast) 10702 (ghast) 10703 (ghast) 10700 (myrkridia big thrower) 10704 (ghast) 10705 (ghast) 10707 (ghast) 10706 (ghast) Targets 10078 (wolf) } caged animals { (subj, monster_identifier) 10708 (ghast) 10701 (ghast) 10702 (ghast) 10703 (ghast) 10700 (myrkridia big thrower) 10704 (ghast) 10707 (ghast) 10705 (ghast) 10706 (ghast) } caged shit dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link caged animals Unit Count Equal To 0 Activates on Success follow the wolf! move wolf to middle Deactivates On Success wolf attacks caged animals } follow the wolf! [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 !7 follow wolf! } move wolf to middle [Movement] deactivates_on_successful_execution 11.00, 17.00 { Monsters 10078 (wolf) Waypoints 28.124, 160.303 29.338, 155.030 14.170, 159.692 52.463, 129.186 90.241, 106.100 94.661, 98.170 109.811, 96.223 Final Facing 348.40 Activates on Success wolf in middle? } ₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯₯ { } boss bat { (subj, monster_identifier) 10144 (bat BOSS) } boss mg { (subj, monster_identifier) 10725 (myrkridia big thrower) 10709 (myrkridia big thrower) 10726 (myrkridia big thrower) } boss ducks { (subj, monster_identifier) 10724 (rubber duck c0-0p) 10710 (rubber duck c0-0p) 10723 (rubber duck c0-0p) } boss mahir { (subj, monster_identifier) 10718 (mahir) 10711 (mahir) 10717 (mahir) } boss myerks { (subj, monster_identifier) 10720 (myrkridia (small)) 10719 (myrkridia (small)) 10712 (myrkridia (small)) 10713 (myrkridia (small)) 10714 (myrkridia (small)) 10715 (myrkridia (small)) 10716 (myrkridia (small)) 10721 (myrkridia (small)) 10722 (myrkridia (small)) } boss bat beams in [Unit Control] deactivates_on_successful_execution 11.00, 22.00 { Monsters 10144 (bat BOSS) Visible Flag true World Knot Visibility Flag Activates on Success boss bat attacks wolf kill wolf } ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ { } make everyone disappear! [Unit Control] deactivates_on_trigger 2.00, 2.00 { Link ALL SOLDIERS Invisible Flag World Knot Visibility Flag Activates on Success MOVE SOLDIERS TO WOLF MOVE EYEBALL TO PLATEAU } ALL SOLDIERS { (subj, monster_identifier) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10040 (Soldier (normal)) 10043 (Soldier (normal)) 10039 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) 10033 (Soldier (normal)) 10032 (Soldier (normal)) 10031 (Soldier (normal)) 10030 (Soldier (normal)) } MOVE SOLDIERS TO WOLF [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link ALL SOLDIERS Destination 27.846, 160.047 Activates on Success make everyone REappear! } make everyone REappear! [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link ALL SOLDIERS World Knot Visibility Flag Activates on Success ligth dead? all soldiers dead? Visible Flag } MOVE EYEBALL TO PLATEAU [Observer Movement] deactivates_on_trigger 0.00, 0.00 { Camera Mode 0 Destination 29.073, 155.504 Final Facing 103.71 Maximum Zoom Maximum Time Before Cutting 3.00000 } cheat vets [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ALL GUYS Experience 99 Ammunition 99 } ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ { } wolf in middle? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link the wolf Unit Count Greater Than 0 Polygon 104.579, 102.442 115.458, 101.727 116.899, 89.270 102.934, 91.905 Closed Polygon Flag true Activates on Success boss bat beams in } boss bat attacks wolf [Attack] deactivates_never 3.00, 5.00 { Attackers 10144 (bat BOSS) Targets 10078 (wolf) } kill wolf [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 10078 (wolf) Health Fraction 0.01000 } wolf dead? [Test Unit] deactivates_on_successful_execution 1.00, 1.00 { Link the wolf Unit Count Equal To 0 Activates on Success bossbat attack boss mgs beam in boss ducks beam in boss mahir beam in boss myrks beam in all bosses dead? Deactivates On Success boss bat attacks wolf } all bosses { (subj, monster_identifier) 10144 (bat BOSS) 10724 (rubber duck c0-0p) 10710 (rubber duck c0-0p) 10723 (rubber duck c0-0p) 10725 (myrkridia big thrower) 10726 (myrkridia big thrower) 10709 (myrkridia big thrower) 10718 (mahir) 10711 (mahir) 10717 (mahir) 10720 (myrkridia (small)) 10719 (myrkridia (small)) 10712 (myrkridia (small)) 10713 (myrkridia (small)) 10714 (myrkridia (small)) 10715 (myrkridia (small)) 10716 (myrkridia (small)) 10721 (myrkridia (small)) 10722 (myrkridia (small)) } bossbat attack [Attack] deactivates_never 0.00, 0.00 { Link boss bat Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) Attack Nearest Flag } boss mgs beam in [Unit Control] deactivates_on_trigger 68.00, 73.00 { Link boss mg Visible Flag World Knot Visibility Flag Activates on Success bossmg attack } bossmg attack [Attack] deactivates_never 0.00, 0.00 { Link boss mg Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) Use Special Ability Flag } boss ducks beam in [Unit Control] deactivates_on_trigger 123.00, 183.00 { Link boss ducks Visible Flag World Knot Visibility Flag Activates on Success boss ducks attack } boss ducks attack [Attack] deactivates_never 0.00, 0.00 { Link boss ducks Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } boss mahir beam in [Unit Control] deactivates_on_trigger 33.00, 68.00 { Link boss mahir Visible Flag World Knot Visibility Flag Activates on Success boss mahir attack } boss mahir attack [Attack] deactivates_never 0.00, 0.00 { Link boss mahir Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } boss myrks beam in [Unit Control] deactivates_on_trigger 183.00, 270.00 { Link boss myerks Visible Flag World Knot Visibility Flag Activates on Success boss myrks attack } boss myrks attack [Attack] deactivates_never 0.00, 0.00 { Link boss myerks Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } all bosses dead? [Test Unit] deactivates_on_successful_execution 8.00, 11.00 { Link all bosses Unit Count Equal To 0 Activates on Success you win! kill teh leftovers } you win! [Endgame Condition] deactivates_on_trigger 6.00, 8.00 { Light Victory Flag } kill teh leftovers [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link postkiller04 postkiller03 postkiller02 postkiller01 RANDOMSOLDIERS 03 RANDOMSOLDIERS 02 RANDOMSOLDIERS 01 Kill Monsters 0 } GATE 040506 GHASTS attack [Attack] deactivates_never 0.00, 0.00 { Link GATE04GHASTS GATE05GHASTS GATE06GHASTS Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } GATE 07 GHASTS attack [Attack] deactivates_never 0.00, 0.00 { Link GATE07GHASTS Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) } 1st wigth attack [Attack] deactivates_never 0.00, 0.00 { Targets 10028 (Field Cannon_WWII_less acccurat) 10029 (Field Cannon_WWII_less acccurat) 10030 (Soldier (normal)) 10031 (Soldier (normal)) 10032 (Soldier (normal)) 10033 (Soldier (normal)) 10039 (Soldier (normal)) 10040 (Soldier (normal)) 10041 (Soldier (normal)) 10045 (Soldier (normal)) 10044 (Soldier (normal)) 10043 (Soldier (normal)) 10037 (Soldier (normal)) 10036 (Soldier (normal)) 10035 (Soldier (normal)) 10034 (Soldier (normal)) Attackers 10141 (wight (flies)) } gateghasts01 meander [Meander Action (wander aimlessly)] initially_active deactivates_never 0.00, 0.00 { Link GATE01GHASTS Meander Points 215.213, 89.643 212.348, 88.782 211.266, 89.864 209.842, 88.840 212.604, 90.094 213.301, 89.391 215.190, 91.598 211.608, 91.239 212.573, 89.555 213.690, 91.497 215.352, 90.106 216.420, 102.692 207.327, 94.389 207.946, 98.686 216.110, 93.313 216.411, 97.018 211.784, 97.299 } gateghasts02 meander [Meander Action (wander aimlessly)] initially_active deactivates_never 0.00, 0.00 { Link GATE02GHASTS Meander Points 166.467, 83.926 164.272, 80.221 157.913, 79.977 163.459, 81.717 159.143, 82.317 159.922, 80.333 164.434, 84.456 165.405, 81.780 161.797, 83.026 161.354, 80.622 157.553, 81.948 168.788, 93.043 155.042, 94.526 156.481, 84.956 159.209, 93.235 164.559, 87.381 162.157, 93.364 } gateghasts03 meander [Meander Action (wander aimlessly)] initially_active deactivates_never 0.00, 0.00 { Link GATE03GHASTS Meander Points 133.577, 84.442 129.967, 84.670 133.729, 86.553 129.555, 88.010 133.905, 87.858 129.368, 86.276 134.266, 85.668 130.100, 92.170 132.075, 83.997 134.493, 90.366 130.930, 87.348 132.567, 87.295 130.450, 99.350 130.624, 89.657 138.854, 99.167 130.227, 86.204 135.868, 103.522 } gateghasts04 meander [Meander Action (wander aimlessly)] initially_active deactivates_never 0.00, 0.00 { Link GATE04GHASTS Meander Points 107.528, 82.860 102.795, 86.752 108.610, 85.389 104.022, 84.333 108.360, 90.217 103.854, 85.676 104.678, 91.167 107.407, 84.254 106.133, 94.069 106.538, 83.088 110.653, 98.481 105.006, 83.305 102.131, 97.663 107.870, 86.055 103.977, 87.407 106.094, 90.252 107.948, 83.735 } gateghasts05 meander [Meander Action (wander aimlessly)] initially_active deactivates_never 0.00, 0.00 { Link GATE05GHASTS Meander Points 92.606, 81.989 87.563, 90.475 92.043, 90.850 88.188, 81.338 90.897, 81.295 88.163, 83.627 91.159, 82.026 92.452, 84.094 89.667, 81.426 89.563, 90.887 90.379, 81.696 88.545, 82.325 91.102, 96.030 90.446, 82.327 84.641, 95.112 90.122, 81.487 92.008, 105.098 } gateghasts06 meander [Meander Action (wander aimlessly)] initially_active deactivates_never 0.00, 0.00 { Link GATE06GHASTS Meander Points 70.299, 81.036 68.364, 82.649 66.315, 80.393 61.760, 82.540 63.471, 80.100 70.483, 88.096 68.643, 80.674 63.411, 82.508 65.899, 96.252 64.958, 80.393 69.852, 82.245 75.252, 97.387 67.588, 80.647 66.678, 82.047 66.584, 105.782 65.717, 80.704 62.989, 81.395 } gateghasts07 meander [Meander Action (wander aimlessly)] initially_active deactivates_never 0.00, 0.00 { Link GATE07GHASTS Meander Points 10.321, 87.715 7.264, 86.002 7.379, 89.438 8.350, 86.295 14.022, 93.696 6.854, 87.067 7.975, 87.225 10.018, 95.260 8.219, 87.407 8.803, 87.649 10.860, 97.452 8.776, 88.639 14.264, 107.151 8.825, 87.778 11.168, 88.645 8.872, 108.856 8.602, 87.292 } all soldiers dead? [Test Unit] initially_active deactivates_on_successful_execution 3.00, 3.00 { Unit Count Equal To 0 Link ALL SOLDIERS Activates on Success you lose } ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ { } SOLD 01 { (subj, monster_identifier) 10030 (Soldier (normal)) } SOLD 02 { (subj, monster_identifier) 10031 (Soldier (normal)) } SOLD 03 { (subj, monster_identifier) 10032 (Soldier (normal)) } SOLD 04 { (subj, monster_identifier) 10033 (Soldier (normal)) } SOLD 05 { (subj, monster_identifier) 10039 (Soldier (normal)) } SOLD 06 { (subj, monster_identifier) 10040 (Soldier (normal)) } SOLD 07 { (subj, monster_identifier) 10041 (Soldier (normal)) } SOLD 08 { (subj, monster_identifier) 10034 (Soldier (normal)) } SOLD 09 { (subj, monster_identifier) 10035 (Soldier (normal)) } SOLD 10 { (subj, monster_identifier) 10036 (Soldier (normal)) } SOLD 11 { (subj, monster_identifier) 10037 (Soldier (normal)) } SOLD 12 { (subj, monster_identifier) 10043 (Soldier (normal)) } SOLD 13 { (subj, monster_identifier) 10044 (Soldier (normal)) } SOLD 14 { (subj, monster_identifier) 10045 (Soldier (normal)) } CANNON 01 { (subj, monster_identifier) 10029 (Field Cannon_WWII_less acccurat) } CANNON 02 { (subj, monster_identifier) 10028 (Field Cannon_WWII_less acccurat) }