The Alpha Guard Solos Camp
by REDDEK
- File Size:
- 5.3 MB
- Type:
- Solos (Coop)
- Version:
- 1.2
- Author:
- REDDEK
More by this author →
Its finally here the first in a series of single player maps focusing on the Alpha Guard. This plugin contains the training level and the first level of the Alpha Guard campaign.
The New Solos map features the following:
- New pregame and postgame art
- A narrated stroyline
- A training level
- 9 modified units some good some evil
- A shade with a working AI script
- Ghols with worikng AI scripts
- Over 300 scripted map actions
- 2 new maps
- More levels to come! Soon!
- New flavors for the Alpha Units
- Several new collections used for projectiles and scenery
10/12/1999 - Level 2 is out. I have however noticed that this plugin has been getting lots of downloads recently. While this is VERY COOL I hope that no one is confused and thinks that level 2 is part of this plugin. the first level and training level are in here and level 2 and the secret level are in the other plugin. I am not complaining about the increased number of people downloading my work. Just concerned that I might not have been clear about what maps are in which plugins.
-REDDEK-
9/4/99 - Yes, I am not dead. I am hard at work on level 2, but it is taking longer than I expected. a few of the new units suddenly became corrupt and I redid the whole colormap. Now, I an back on track and I expect Level 2 to be complete in a few weeks.
8/9/99 - News: Level 2 is slowely but surely moving along. I re-did the entire color map after reading some of the reviews of my training level. It looks a little better now. I would estimate that the script is about 50% complete. All of the basic and easy to script actions are finished. these include Enemy AI and the endgame conditions. I still need to script some of te more complicated stuff like dialogue and some of the secrets. I also have to record quite a few new sounds and create some new art. I'll keep working away. E-mail concerning the progress of level 2 is ok as long as it dosn't become annoying. Adobe Photoshop tips are also welcome.
VERSION 1.2 IS HERE!!!!!!!!!!!!!
This will probably be the last update.
This version fixes the nearly all remaining bugs In both levels.
FIXED BUGS
- The bug that caused the ending actions of Renok swamp to freeze in 1.1 and 1.0. (I added almost 30 Lines of map script to help eliminate problems with stranded units)
- The bug that affected the dwarven mortars in the tutorial is for the most part fixed. It only occurs once in every thousand of so time you play the level.
- The Enemy AIs in Renok were tightened up and now work better.
VERSION 1.1 IS HERE
Late last night I put he finishing toutches on The Alpha Guard version 1.1
THE UPDATE FIXES THE FOLLOWING BUGS
- The huge bug that caused Myth to confuse my level with Dead Man's Chest.
- The bug that caused the training level to hang up durring the dwarven mortar's demonstration.
- Several bugs that affected the final actions of the Renok Swamp level. (I dont think it is possible see the ending play out the right way without these fixes)
- Other minor changes to some of the enemies' AI scripts.
My thanks to eyeryone who e-mailed me with bug reports and suggestions
Please E-mail me or write a review if something is wrong with this map or if you just think its cool.
© 2004 the tain