Darkest before Dawn
by Ghost¨
- File Size:
- 15.6 MB
- Type:
- Solos (Coop)
- Version:
- 0.7
- Author:
- Ghost¨
More by this author →
OK, time to suspend your reality of the Mythical world of Myth. This map was created under the following premise.
- Balmung was not recovered in the Catacombs and has yet to be discovered.
- The Summoner was not defeated within the Tain, but escaped instead and remains at large.
Sorry I couldnt come up with some sorta cool pregame stories, but hey, I am a scripter not a story writer. If you want a good story, go buy a book. Might I suggest Terry Goodkind, and the Sword of Truth series. ;oD
Objectives
- Help Alric seek out and aquire Balmung.
- Fight your way thru The Summoners advancing Legion's and destroy him before he can escape into the North, North-Eastern caves.
Need to Knows
- Balmung will randomly appear in 1 of 3 places.
- About due center of the map.
- Near the North-West avalanche zone.
- Near the South-East avalanche zone.
- Chances are, without Balmung, you are not gonna win. Seeking/Aquiring it should be your first priority.
- Freeing Balmung is achieved via mortaring the boulders. Usually no more than 3 good hits are needed.
- Endgames are triggered for the following:
- The Summoner is killed; Player wins.
- Alric killed; Player loses.
- The Summoner escapes??? :oO.
Thanks to:
lank, GIANTª, Iron Duke, Zephirus, Haravikk, and True Peril for play testing.
ozone for the "Darkest before Dawn" CMap. (Originally for Green Berets: Rolling Thunder)
Iron Duke for his awesome new Myrmidons.
Cydonian and Creation Games for the TSG Collections I used.
Santas Head aka Craig Goodman for his WWII Collections I used.
My friends at Rennaisance Games who continue to put up with me, when I am actually around. ;o)
Refer all BugZ to GHOST Although, unless its major, this is being released "as is".
Read the Read Me.Txt for details concerning In the Mouth of Madness
Salutations & Good Luck.
© 2004 the tain