AHX III - WWII: Fortress

by Pal

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  • File Size:
    5.2 MB
  • Type:
    FFA Netmaps
  • Author:
    Pal

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This plugin requires World War II Units Plugin to work as intended.

This is the third map in my series (my forth map overall)É first came WW2:A Last Stand, where I first introduced the Allies versus Axis scenario in an S2; then came AHX: A Hostile Exchange, which is a massive snowy map with a huge bridge in the centre; then came AHX 2: Nightfire, which was a night map with tracer fire, a new tank operation, and new soundsÉ Now I bring AHX 3: Fortress to the forum.

AHX 3: Fortress is not like my previous maps, I have thought long and hard about how to make my maps more funÉ I guess most ppl know that I spend hours working on the 'realism' and special effects contained in each of my maps, which has often stolen from the fun aspect.

This map has been created to satisfy that aspect which I have missed in the previous games. It has two large fortifications on two opposing hills, in-between the hills is a swampy hilly area (which often gets mined or rpged or naded or similar). The fortifications are very strong, so a good attack is definitely in order and so far I have lost every beta test game, cuz Furious George is good at swift, merciless attacks 8).

RightÉ The GameÉ some mesh bulletpointersÉ

AHX 3: FORTRESS S2 (The 2 team mesh)
  1. The UT option is used by the game host, to select whether special units are used, or whether to use the normal soldiers, as found in recon. UT [ON] allows the use of rpgers, hmg grenadiers, cannons and normal soldiers. UT [OFF] limits the units to normal soldiers only! This way you can play ranked recon style or unranked fun stylee 8)
  2. Level of difficulty chooses the types of weapons that are available throughout the map:
    • timid - Nades, Mines, Kits and Rpgs
    • simple - +extra rpgs
    • normal - +flamers
    • heroic - +vests
    • legend - +ammo belts
AHX 3: FORTRESS P6 (The 6 team/patrol/elim mesh)
  1. No UT option here.
  2. Level of difficulty chooses the amount of men on this mesh (there are no specials):
    • timid - 1 man (elim)
    • simple - 3 men
    • normal - 6 men
    • heroic - 10 men
    • legend - 15 men
AHX 3: FORTRESS SO (The 2 team special operation)
  1. No UT option here, and only suitable for stb game. One side has normal soldiers, the other uses modified soldiers (commandos), as were used in previous maps (AHX 1 & 2)
  2. Level of difficulty chooses the amount of men on this mesh (there are no specials) First team has the first group, the second team the second group:
    • timid: 3 men / 8 men + 1 Cannon
    • simple: 6 men / 16 men + 2 Cannons
    • normal: 9 men / 24 men + 3 Cannons
    • heroic: 12 men / 32 men + 4 Cannons
    • legend: 15 men / 40 men + 5 Cannons

Thanks to all the Peacemakers and other beta testers for putting up with very big emails 8)

A Very Special Thanks To Craig Goodman (Santa's Head) for creating the most valuable conversion to the Myth community from all the Peacemakers, simply because we cannot imagine a b.net without WWII. Cheers buddy.

Have fun, and I'll see ya soon on b.net