1861 Civil War Ð Solos
by Cydonian of Creation
This plug-in is a single-player level (1861: Deercreek Bridge) based on the American Civil War. It can be played offline, or cooperatively in networked games. The Solos plug-in contains the complete set of unit tags, so the 1861: Civil War units tagset is NOT required to play this Solos level.
The weapons and field tactics of the American Civil War were primarily those of the Napoleonic Era of half a century earlier. Cannons, muskets, and cavalry played significant roles, and even swords were often more than ornamental. Revolvers and breech-loading or repeating rifles were relatively new and scarce, or too expensive to be standard-issue. Some commanders actually spent large sums of their own money to purchase superior weapons for their troops. The average Federal infantry soldier carried a single-shot muzzle-loaded rifle; and older muskets were common, especially among the often poorly-equipped Rebel forces. It was a war in which the outmoded and the antiquated were the order of the day, and often a brilliant strategy and sheer courage made the difference in a battle.
Saturday, October 30General Grant has decided that the way to win this war quickly is to halt the Rebels' distribution of supplies wherever possible. A small railroad depot near Deercreek Bridge, which had been briefly under Federal control, has been recaptured by Confederate forces. We suspect that the Rebels will be trying to send a train through to resupply their troops in this area. Our plan is to retake the depot and hold it until a company from our Corps of Engineers arrives to destroy the bridge with explosives.
We believe that the Rebels, in an encampment somewhere near the bridge, are holding a small store of ammunition to be distributed to another battered regiment believed to be marching here. Our secondary objective is to locate this camp and capture these supplies. When their larger force does reach this location, they'll find no resupply stocks waiting for them, and Federal forces firmly in control. That is, if this operation goes according to plan.
We've broken camp and marched to a spot just out of sight of the depot, and are preparing our attack. With any luck, our approach has gone unnoticed.
Creation's "1861: Deercreek Bridge" was designed by Cydonian and scripted by Reddek.
For multiplayer action, try the 1861: Civil War unit tagset and FFA Netmaps.
© 2004 the tain