Vet Zerks 2 Kills [Unit Control]	initially_active	deactivates_on_trigger	0.00, 0.00{	Experience		2	Monsters		10013 (berserk)		10029 (berserk)		10022 (berserk)		10023 (berserk)		10025 (berserk)		10016 (berserk)		10019 (berserk)		10021 (berserk)}Vet Zerks 1 Kills [Unit Control]	initially_active	deactivates_on_trigger	0.00, 0.00{	Experience		2	Monsters		10015 (berserk)		10017 (berserk)		10014 (berserk)}Vet Zerks 3 Kills [Unit Control]	initially_active	deactivates_on_trigger	0.00, 0.00{	Experience		2	Monsters		10024 (berserk)		10028 (berserk)		10018 (berserk)		10027 (berserk)}Zerk Health Group 1 [Unit Control]	initially_active	deactivates_on_trigger	0.00, 0.00{	Monsters		10019 (berserk)		10028 (berserk)		10024 (berserk)		10023 (berserk)		10029 (berserk)		10026 (berserk)		10021 (berserk)	Health Fraction}Zerk Health Group 2 [Unit Control]	initially_active	deactivates_on_trigger	0.00, 0.00{	Monsters		10014 (berserk)		10022 (berserk)		10015 (berserk)	Health Fraction}Zerk Health Group 3 [Unit Control]	initially_active	deactivates_on_trigger	0.00, 0.00{	Monsters		10016 (berserk)		10020 (berserk)		10018 (berserk)	Health Fraction}Mr BW's Health [Unit Control]	initially_active	deactivates_on_trigger	0.00, 0.00{	Health Fraction		0.25000	Monsters		10000 (401 The Watcher Stoned)}===================================={}The Watcher dead? [Test Unit]	initially_active	deactivates_on_successful_execution	0.00, 2.00{	Unit Count Less Than		1	Activates on Success		Fulgor Arrives		Taunt the Watcher		Move it he's dead		Ghosts Patrols appear	(subj, monster_identifier)		10000 (401 The Watcher Stoned)}Taunt the Watcher [General Action]	deactivates_on_trigger	0.00, 0.00{	Command Type		5	Monsters		10022 (berserk)		10021 (berserk)		10020 (berserk)		10019 (berserk)		10018 (berserk)		10027 (berserk)		10026 (berserk)		10025 (berserk)		10028 (berserk)		10024 (berserk)		10023 (berserk)		10029 (berserk)		10014 (berserk)		10013 (berserk)		10016 (berserk)		10015 (berserk)		10017 (berserk)	Activates on Success		Remove Observers}Remove Observers [Unit Control]	deactivates_on_trigger	1.00, 1.00{	Delete Monsters	Monsters		10030 (warrior observer)		10032 (warrior observer)		10031 (warrior observer)}Move it he's dead [Observer Movement]	deactivates_on_trigger	2.00, 2.00{	Camera Mode		1	Destination		249.374, 107.401	Linear Interpolant Separation		3.001	Final Facing		77.70}Fulgor name [Unit Control]	initially_active	deactivates_on_trigger	0.00, 0.00{	New Monster Name		5	Link		The Shade}Fulgor Arrives [Unit Control]	deactivates_on_trigger	3.00, 3.00{	Visible Flag	Link		DARK FORCES (subj)	Activates on Success		Fulgor's group dead?		Fulgor name		Fulgor dead?	Tain Visibility Flag}===================================={}Fulgor dead? [Test Unit]	deactivates_on_successful_execution	4.00, 4.00{	Unit Count Less Than		1	Activates on Success		Light Victory	(subj, monster_identifier)		10033 (shade)}Fulgor's group dead? [Test Unit]	deactivates_on_successful_execution	4.00, 4.00{	Unit Count Less Than		1	Activates on Success		Light Victory	(subj, monster_identifier)		10062 (myrmidon)		10060 (myrmidon)		10061 (myrmidon)		10059 (myrmidon)		10058 (myrmidon)		10056 (myrmidon)		10055 (myrmidon)		10057 (myrmidon)		10053 (myrmidon)		10054 (myrmidon)		10035 (fetch)		10034 (fetch)		10065 (myrmidon)		10063 (myrmidon)		10066 (myrmidon)		10064 (myrmidon)		10067 (myrmidon)		10052 (myrmidon)		10048 (myrmidon)		10051 (myrmidon)		10049 (myrmidon)		10050 (myrmidon)		10047 (soulless)		10046 (soulless)		10045 (soulless)		10042 (soulless)		10043 (soulless)		10044 (soulless)		10033 (shade)		10041 (soulless)		10040 (soulless)		10039 (soulless)		10036 (soulless)		10037 (soulless)		10038 (soulless)}Light Victory [Endgame Condition]	deactivates_on_trigger	0.00, 0.00{	Dark Victory Flag		true}===================================={}DARK FORCES (subj){	Link		Red Myrms and Fetch		Soulless		Mryms White		The Shade}DARK FORCES (enem){	Link		Red Myrms and Fetch		Soulless		Mryms White		The Shade}DARK FORCES (obje){	(obje, monster_identifier)		10033 (shade)		10035 (fetch)		10041 (soulless)		10038 (soulless)		10040 (soulless)		10037 (soulless)		10036 (soulless)		10039 (soulless)		10034 (fetch)		10042 (soulless)		10045 (soulless)		10046 (soulless)		10043 (soulless)		10044 (soulless)		10047 (soulless)		10064 (myrmidon)		10066 (myrmidon)		10065 (myrmidon)		10063 (myrmidon)		10067 (myrmidon)		10052 (myrmidon)		10048 (myrmidon)		10051 (myrmidon)		10049 (myrmidon)		10050 (myrmidon)		10059 (myrmidon)		10062 (myrmidon)		10060 (myrmidon)		10058 (myrmidon)		10061 (myrmidon)		10056 (myrmidon)		10054 (myrmidon)		10055 (myrmidon)		10053 (myrmidon)		10057 (myrmidon)}Red Myrms and Fetch{	(subj, monster_identifier)		10056 (myrmidon)		10054 (myrmidon)		10055 (myrmidon)		10053 (myrmidon)		10057 (myrmidon)		10035 (fetch)		10034 (fetch)		10052 (myrmidon)		10048 (myrmidon)		10049 (myrmidon)		10051 (myrmidon)		10050 (myrmidon)}Soulless{	(subj, monster_identifier)		10045 (soulless)		10042 (soulless)		10046 (soulless)		10043 (soulless)		10047 (soulless)		10044 (soulless)		10041 (soulless)		10038 (soulless)		10040 (soulless)		10037 (soulless)		10039 (soulless)		10036 (soulless)}Mryms White{	(subj, monster_identifier)		10062 (myrmidon)		10060 (myrmidon)		10061 (myrmidon)		10058 (myrmidon)		10059 (myrmidon)		10065 (myrmidon)		10063 (myrmidon)		10066 (myrmidon)		10064 (myrmidon)		10067 (myrmidon)}The Shade{	(subj, monster_identifier)		10033 (shade)}	Zerks Dead? [Test Unit]		initially_active		deactivates_on_successful_execution		0.00, 2.00	{		(subj, monster_identifier)			10029 (berserk)			10022 (berserk)			10021 (berserk)			10020 (berserk)			10019 (berserk)			10018 (berserk)			10027 (berserk)			10026 (berserk)			10025 (berserk)			10028 (berserk)			10024 (berserk)			10023 (berserk)			10013 (berserk)			10017 (berserk)			10016 (berserk)			10015 (berserk)			10014 (berserk)		Activates on Success			Beam us up, Scotty!			Is everyone gone?		Unit Count Less Than			1	}===================================={}Clean up the game. [Action List]	deactivates_on_trigger	0.00, 0.00{	Actions to Activate		Is everyone gone?}Beam us up, Scotty! [Unit Control]	deactivates_on_trigger	0.00, 0.00{	Invisible Flag	Tain Visibility Flag	Link		DARK FORCES (subj)}Is everyone gone? [Test Unit]	deactivates_on_successful_execution	0.00, 0.00{	Unit Count Equal To		0	Link		DARK FORCES (subj)	Activates on Success		Everyone's safe, DARK victory}Everyone's safe, DARK victory [Endgame Condition]	deactivates_on_trigger	0.00, 0.00{	Light Victory Flag		true	No Celebration}===================================={}Ghosts Patrols appear [Unit Control]	deactivates_on_trigger	0.00, 0.00{	Link		Ghost Pat Swamp 1		Ghost Pat Swamp 2		Ghost Pat Swamp 3		Ghost Pat Swamp 4		Ghost Pat North 1		Ghost Pat North 2		Ghost Pat South 1		Ghost Pat South 2	Activates on Success		Ghosty	Visible Flag}Ghosty [Unit Control]	deactivates_on_trigger	0.00, 0.00{	Ghost Visibility Flag		true	Link		Ghost Pat Swamp 1		Ghost Pat Swamp 2		Ghost Pat Swamp 3		Ghost Pat Swamp 4		Ghost Pat North 1		Ghost Pat North 2		Ghost Pat South 1		Ghost Pat South 2}===================================={}Ghost Pat Swamp 1{	(subj, monster_identifier)		10192 (16 berserk (ghost))		10188 (16 berserk (ghost))		10191 (16 berserk (ghost))		10189 (16 berserk (ghost))		10190 (16 berserk (ghost))		10187 (16 berserk (ghost))}Ghost Pat Swamp 2{	(subj, monster_identifier)		10186 (heron guard (ghost))		10183 (heron guard (ghost))		10182 (heron guard (ghost))		10181 (heron guard (ghost))		10184 (heron guard (ghost))		10185 (heron guard (ghost))}Ghost Pat Swamp 3{	(subj, monster_identifier)		10195 (16 archer (ghost))		10200 (16 archer (ghost))		10198 (16 archer (ghost))		10199 (16 archer (ghost))		10201 (16 archer (ghost))		10197 (16 archer (ghost))		10202 (16 archer (ghost))		10193 (16 archer (ghost))		10196 (16 archer (ghost))		10194 (16 archer (ghost))}Ghost Pat Swamp 4{	(subj, monster_identifier)		10179 (heron guard (ghost))		10178 (heron guard (ghost))		10180 (heron guard (ghost))}===================================={}Ghost Pat North 1{	(subj, monster_identifier)		10297 (heron guard (ghost))		10296 (heron guard (ghost))		10295 (heron guard (ghost))		10298 (heron guard (ghost))		10294 (heron guard (ghost))		10293 (heron guard (ghost))}Ghost Pat North 2{	(subj, monster_identifier)		10287 (heron guard (ghost))		10290 (heron guard (ghost))		10291 (heron guard (ghost))		10292 (heron guard (ghost))		10288 (heron guard (ghost))		10289 (heron guard (ghost))}===================================={}Ghost Pat South 1{	(subj, monster_identifier)		10300 (heron guard (ghost))		10303 (heron guard (ghost))		10299 (heron guard (ghost))		10304 (heron guard (ghost))		10302 (heron guard (ghost))		10301 (heron guard (ghost))}Ghost Pat South 2{	(subj, monster_identifier)		10311 (16 archer (ghost))		10310 (16 archer (ghost))		10313 (16 archer (ghost))		10312 (16 archer (ghost))		10309 (16 archer (ghost))		10305 (16 archer (ghost))		10308 (16 archer (ghost))		10306 (16 archer (ghost))		10307 (16 archer (ghost))}===================================={}Mazz's Archers{	(subj, monster_identifier)		10255 (16 archer (ghost))		10257 (16 archer (ghost))		10254 (16 archer (ghost))		10256 (16 archer (ghost))		10253 (16 archer (ghost))		10282 (16 archer (ghost))		10283 (16 archer (ghost))		10285 (16 archer (ghost))		10286 (16 archer (ghost))		10284 (16 archer (ghost))}Mazz's Dwarfs{	(subj, monster_identifier)		10280 (16 dwarf (ghost))		10279 (16 dwarf (ghost))		10281 (16 dwarf (ghost))		10276 (16 dwarf (ghost))		10277 (16 dwarf (ghost))		10278 (16 dwarf (ghost))}Mazz's Heron{	(subj, monster_identifier)		10275 (heron guard (ghost))		10264 (heron guard (ghost))		10258 (heron guard (ghost))		10259 (heron guard (ghost))		10265 (heron guard (ghost))		10274 (heron guard (ghost))		10273 (heron guard (ghost))		10266 (heron guard (ghost))		10260 (heron guard (ghost))		10261 (heron guard (ghost))		10267 (heron guard (ghost))		10272 (heron guard (ghost))		10271 (heron guard (ghost))		10268 (heron guard (ghost))		10262 (heron guard (ghost))		10263 (heron guard (ghost))		10269 (heron guard (ghost))		10270 (heron guard (ghost))}Ghost Mazz{	(subj, monster_identifier)		10252 (Mazzarin Ghost)}===================================={}Ghost Force 1 zerks{	(subj, monster_identifier)		10209 (16 berserk (ghost))		10210 (16 berserk (ghost))		10211 (16 berserk (ghost))		10212 (16 berserk (ghost))		10214 (16 berserk (ghost))		10213 (16 berserk (ghost))}Ghost Force 1 archs{	(subj, monster_identifier)		10203 (16 archer (ghost))		10204 (16 archer (ghost))		10205 (16 archer (ghost))		10206 (16 archer (ghost))		10207 (16 archer (ghost))		10208 (16 archer (ghost))}Ghost Force 1 dwarfs left{	(subj, monster_identifier)		10216 (16 dwarf (ghost))		10215 (16 dwarf (ghost))		10217 (16 dwarf (ghost))}Ghost Force 1 dwarfs right{	(subj, monster_identifier)		10219 (16 dwarf (ghost))		10218 (16 dwarf (ghost))		10220 (16 dwarf (ghost))}===================================={}Ghost Force 2 archs{	(subj, monster_identifier)		10225 (16 archer (ghost))		10221 (16 archer (ghost))		10226 (16 archer (ghost))		10223 (16 archer (ghost))		10227 (16 archer (ghost))		10224 (16 archer (ghost))		10222 (16 archer (ghost))}Ghost Force 2 zerks left{	(subj, monster_identifier)		10232 (16 berserk (ghost))		10233 (16 berserk (ghost))		10235 (16 berserk (ghost))		10234 (16 berserk (ghost))		10231 (16 berserk (ghost))}Ghost Force 2 zerks right{	(subj, monster_identifier)		10237 (16 berserk (ghost))		10229 (16 berserk (ghost))		10230 (16 berserk (ghost))		10228 (16 berserk (ghost))		10236 (16 berserk (ghost))}===================================={}Ghost Force 3 dwarfs set 1{	(subj, monster_identifier)		10241 (16 dwarf (ghost))		10242 (16 dwarf (ghost))		10243 (16 dwarf (ghost))}Ghost Force 3 dwarfs set 2{	(subj, monster_identifier)		10240 (16 dwarf (ghost))		10239 (16 dwarf (ghost))		10238 (16 dwarf (ghost))}Ghost Force 3 zerks left{	(subj, monster_identifier)		10251 (16 berserk (ghost))		10248 (16 berserk (ghost))		10250 (16 berserk (ghost))		10249 (16 berserk (ghost))}Ghost Force 3 zerks right{	(subj, monster_identifier)		10246 (16 berserk (ghost))		10244 (16 berserk (ghost))		10245 (16 berserk (ghost))		10247 (16 berserk (ghost))}===================================={}