International Myth II

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Re: International Myth II

Postby Melekor » Tue Jun 29, 2010 7:52 pm

The most obvious way would be to rewrite myth's font/text code to use unicode.

http://en.wikipedia.org/wiki/Unicode
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Re: International Myth II

Postby Myrd » Tue Jun 29, 2010 9:10 pm

It would be a lot of work to implement, and a crazy amount of work to do properly (i.e. actually support input methods for languages like Chinese - see http://en.wikipedia.org/wiki/Input_method).
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Re: International Myth II

Postby Pyro » Wed Jun 30, 2010 3:57 pm

I see, I don't suppose it would be more doable if Myth were made to use a form of alternate font tag system? So that instead of a font tag affecting certain dialogs, there are multiple font tags that affect certain dialogs created under specific language pack. If this user has this specific setting/tag it uses font 2 rather than font 1 as its default. And anybody else who has a different default would still see font 2 as font 2 while their font 1 as font 1. Similar to how a chat message can keep their format, maybe a type of fake format that tells the client which font tag it used.

Basically, slightly modified font tags included in the interface plugs or even language addons with one telling the game which is the default for this specific user.
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Re: International Myth II

Postby Myrd » Wed Jun 30, 2010 4:03 pm

If that much of work is to be done, might as well do it properly via Unicode rather than a custom Myth-specific system.
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Re: International Myth II

Postby Myrd » Fri Jul 02, 2010 1:21 pm

However, I agree that this deserved some thought. Especially if we somehow manage to get the rights and wish to actually distribute Myth in other languages.

Also, I just found this enum in the Myth code, which may suggest the different localizations of Myth that were made:

_country_usa,
_country_uk,
_country_japan,
_country_germany,
_country_france,
_country_argentina,
_country_brazil,
_country_italy,
_country_spain,
_country_south_africa,
_country_middle_east,
_country_austrailia,
_country_taiwan,
_country_korea,
_country_russia,
NUMBER_OF_COUNTRY_CODES

EDIT: I think if we ever consider doing this (adding Myth unicode support), we'd definitely want to test if the original localized versions of the game still work with our changes - which would require finding all such copies (as Pyro has been doing).
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Re: International Myth II

Postby Pyro » Fri Jul 02, 2010 1:59 pm

I know there were metaserver rooms that had country names as well as flags on the banner. I would wager that they were a way to separate people from different countries within their own rooms rather than unique localizations of them. Perhaps not implemented, but some way to group players with others that might understand them and play in the same timezones. Maybe Bnet separated player via their IP. I say this because, from what I've been able to gather, some of the localizations were simply never made. There is no official Russian TFL nor M2. There were Spanish and Italian TFLs but not M2s. There was a Korean TFL and M2, but from what I was told only their boxes and manuals were in Korean. The actual game remained English. I don't think there are other official localizations of TFL and M2 out there, but it is hard to say since no one place lists them all.
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Re: International Myth II

Postby Pyro » Fri Jul 02, 2010 10:27 pm

I asked someone who has a japanese M2 how he types in japanese in the game. For some reason I though he could, but he can't. The font tags allow them to have japanese characters (for the interface, etc) but of course does not allow them to type them.
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Re: International Myth II

Postby Myrd » Sat Jul 03, 2010 8:19 am

Interesting.
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Re: International Myth II

Postby WazzaMouse » Sun Jul 04, 2010 9:18 am

anatawa nihonjin desu ka?

ni shi zhonggou ren ma?


^^ first one is japanese second is chinese. By using the romanized representation of their characters these languages get by being unable to input characters. So even if the unicode and input method were not added it could still be marketed and distributed to those countries.
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