-------------------- LIGHT VICTORY { } dark unit count test (everyone) [Test Unit] initially_active deactivates_on_successful_execution 4.00, 8.00 { Link dark units Unit Count Less Than 6 Activates on Success dark unit count test (soulless) any enemies visible? } dark unit count test (soulless) [Test Unit] deactivates_on_successful_execution 4.00, 8.00 { Link right flank soulless left flank soulless Unit Count Less Than 4 Activates on Success dark shutoff dark rout naysayer leave town dark units retreated over the bridge } any enemies visible? [Test Unit] flag 0.00, 0.00 { Link light units Enemy Closer Than Radius 24.000 Activates on Failure light victory dark rout dark shutoff } dark shutoff [Munger] deactivates_on_trigger 0.00, 0.00 { Delete Actions left scouts platoon right scouts platoon bridge thrall dark van platoon west reinforcements platoon } dark rout [Rout] no_initial_delay deactivates_on_successful_execution 4.00, 8.00 { Link dark units Destinations 94.995, 1.268 129.133, 1.188 } dark units retreated over the bridge [Test Unit] deactivates_never 0.00, 0.00 { Polygon 108.672, 50.780 96.926, 50.665 Unit Count Less Than 1 Activates on Success light victory Link dark units } light victory [Endgame Condition] deactivates_on_execution 0.00, 0.00 { Light Victory Flag } -------------------- DARK VICTORY { } dark victory prerequisite [Test Unit] initially_active deactivates_never 4.00, 10.00 { Link dark units Unit Count Greater Than 3 Polygon 53.881, 125.670 54.032, 114.008 33.889, 114.159 } dark victory test [Test Unit] initially_active deactivates_on_successful_execution 4.00, 10.00 { Polygon 53.868, 125.913 53.954, 114.079 34.090, 113.961 Link dark units light units Activates on Success dark victory Power Ratio Less Than 0.40000 Prerequisites dark victory prerequisite } dark attrition test [Test Unit] initially_active deactivates_on_successful_execution 4.00, 8.00 { Link light units Unit Count Less Than 1 Activates on Success dark victory } dark victory [Endgame Condition] deactivates_on_execution 0.00, 0.00 { Dark Victory Flag Activates On Activation take away player control light flee villagers rout list Òthe village is lost! run for it!Ó } take away player control [Unit Control] deactivates_on_trigger 0.00, 0.00 { Ignores User Control Flag true Link light units Received Use Control Flag false } Òthe village is lost! run for it!Ó [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 301 village under attack Override Flag Link warriors } light flee [General Action] deactivates_on_trigger 0.00, 0.00 { Link light units Command Type 2 } -------------------- DARK UNITS { } dark units { Link bridge thrall dark van west reinforcements north reinforcements } bridge thrall { Link bridge thrall west bridge thrall east } bridge thrall west { (subj, monster_identifier) 18 (thrall) 6 (thrall) 7 (thrall) 3 (thrall) 4 (thrall) 5 (thrall) 8 (thrall) } bridge thrall east { (subj, monster_identifier) 12 (thrall) 9 (thrall) 13 (thrall) 10 (thrall) 14 (thrall) 11 (thrall) 16 (thrall) } dark van { Link right flank ghols left flank ghols van thrall right flank soulless left flank soulless } right flank ghols { (subj, monster_identifier) 47 (ghol) 44 (ghol) 10009 (ghol) } left flank ghols { (subj, monster_identifier) 45 (ghol) 46 (ghol) 10010 (ghol) } van thrall { (subj, monster_identifier) 43 (thrall) 39 (thrall) 37 (thrall) 41 (thrall) 42 (thrall) 38 (thrall) 36 (thrall) 40 (thrall) } right flank soulless { (subj, monster_identifier) 35 (soulless) 34 (soulless) 10011 (soulless) } left flank soulless { (subj, monster_identifier) 33 (soulless) 32 (soulless) 10012 (soulless) } west reinforcements { Link west thrall west soulless } west thrall { (subj, monster_identifier) 10003 (thrall) 10004 (thrall) 10005 (thrall) 10006 (thrall) 10007 (thrall) 10008 (thrall) 10062 (thrall) 10061 (thrall) } west soulless { (subj, monster_identifier) 10000 (soulless) 10002 (soulless) 10059 (soulless) 10060 (soulless) } north reinforcements { Link north thrall north soulless } north thrall { (subj, monster_identifier) 10049 (thrall) 10054 (thrall) 10063 (thrall) 10050 (thrall) 10064 (thrall) 10051 (thrall) 10053 (thrall) 10052 (thrall) } north soulless { (subj, monster_identifier) 10058 (soulless) 10057 (soulless) 10056 (soulless) 10055 (soulless) } -------------------- LIGHT UNITS { } light units { Link town guard warriors } town guard { (subj, monster_identifier) 25 (warrior) 26 (warrior) 23 (warrior) 24 (warrior) Link town firÕbolg town dwarf } town firÕbolg { (subj, monster_identifier) 29 (fir'bolg (flameless)) 27 (fir'bolg (flameless)) 28 (fir'bolg (flameless)) 30 (fir'bolg (flameless)) } town dwarf { (subj, monster_identifier) 31 (dwarf tfl) } warriors { Link road warriors bridge warriors } road warriors { (subj, monster_identifier) 21 (warrior) 19 (warrior) 20 (warrior) 22 (warrior) } bridge warriors { Link bridge warriors moore bridge warriors gareth } bridge warriors moore { (subj, monster_identifier) 1 (warrior) } bridge warriors gareth { (subj, monster_identifier) 2 (warrior) } -------------------- VILLAGERS { } pumpkin farmer { (subj, monster_identifier) 10017 (villager) } west farmers { (subj, monster_identifier) 10021 (villager) 10020 (villager) } naysayer { (subj, monster_identifier) 10018 () } villagers { Link fisherman first refugees group second refugees group bystanders complainer } complainer { (subj, monster_identifier) 10019 (villager) } fisherman { (subj, monster_identifier) 10022 (villager) } first refugees group { (subj, monster_identifier) 10029 (villager) 10028 (villager) 10030 (villager) 10031 (villager) } second refugees group { (subj, monster_identifier) 10032 (villager) 10035 (villager) 10033 (villager) 10034 (villager) 10036 (villager) } bystanders { (subj, monster_identifier) 10041 (villager) 10042 (villager) 10013 (villager) 10014 (villager) 10015 (villager) 10016 (villager) 10038 (villager) 10039 (villager) 10037 (villager) 10040 (villager) } meanderers { (subj, monster_identifier) 10027 (villager) 10025 (villager) 10023 (villager) 10024 (villager) 10026 (villager) 10048 (villager) 10043 (villager) 10044 (villager) 10045 (villager) 10046 (villager) 10047 (villager) } -------------------- DIFFICULTY LEVEL ADJUSTMENTS { } major damage and higher [Test Unit] initially_active deactivates_on_trigger 0.00, 0.00 { Activates on Success adjust van scout formations make extra van scouts visibile Difficulty Greater Than or Equal To 3 } adjust van scout formations [Munger] deactivates_on_trigger 0.00, 0.00 { Replace Parameters left flank ghols squad right flank ghols squad (form, integer) 8 } make extra van scouts visibile [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link right flank ghols left flank ghols Visible Flag } total carnage and higher [Test Unit] initially_active deactivates_on_trigger 0.00, 0.00 { Activates on Success make extra van soulless visible Difficulty Greater Than or Equal To 4 } make extra van soulless visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link right flank soulless left flank soulless Visible Flag } west reinforcements difficulty trigger [Test Unit] initially_active deactivates_on_trigger 40.00, 80.00 { Activates on Success reinforcements dispatcher Difficulty Greater Than or Equal To 3 } -------------------- BRIDGE THRALL { } bridge thrall west side setup [Movement] initially_active deactivates_on_trigger 2.00, 2.00 { Waypoints 111.028, 61.836 Link bridge thrall west Activates on Success New bridge setup Final Facing 91.76 } bridge thrall east side setup [Movement] initially_active deactivates_on_trigger 4.00, 4.00 { Waypoints 97.026, 61.643 Link bridge thrall east Activates on Success New bridge setup Final Facing 88.24 } bridge thrall taunters taunt [General Action] deactivates_on_trigger 1.50, 1.50 { Command Type 5 Monsters 18 (thrall) 4 (thrall) 13 (thrall) 11 (thrall) } bridge thrall [Group] deactivates_never 0.00, 0.00 { Link bridge thrall Initial State bridge thrall split up (poin, world_point2d) (radi, world_distance) (acti, action_identifier) } bridge thrall attack [Attack] deactivates_on_trigger 0.00, 0.00 { (focu, world_point2d) 103.958, 63.952 (radi, world_distance) 12.001 20.000 } bridge thrall split up [Group Split Up] deactivates_on_trigger 0.00, 0.00 { Thresholds 7 Setup Action Pointers ___1 ___2 (___1, action_identifier) bridge thrall last stand setup (___2, action_identifier) bridge thrall center setup bridge thrall west side setup bridge thrall east side setup } bridge thrall last stand setup { (init, action_identifier) bridge thrall last stand } bridge thrall last stand [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Point 103.559, 61.784 Guard Radii 8.001 18.000 Actions bridge thrall last stand movement bridge thrall attack } bridge thrall last stand movement [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 103.950, 62.514 Final Facing 90.00 Formation Index 1 } bridge thrall center setup { (coun, integer) 2 (deci, world_point2d) 103.938, 58.108 (init, action_identifier) bridge thrall center } bridge thrall center [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Point 103.961, 64.018 Guard Radii 6.000 12.001 Actions bridge thrall center movement bridge thrall attack Resets bridge thrall split up } bridge thrall center movement [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 106.018, 63.506 101.993, 63.549 Cycle Flag Formation Index 2 Final Facing 180.00 } bridge thrall west side setup { (coun, fixed) 0.50001 (deci, world_point2d) 113.977, 64.010 (init, action_identifier) bridge thrall west side } bridge thrall west side [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Point 107.922, 63.989 Guard Radii 6.000 16.000 Actions bridge thrall west side movement bridge thrall attack Resets bridge thrall split up } bridge thrall west side movement [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 108.954, 64.348 Formation Index 4 Final Facing 90.35 } bridge thrall west side movement [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 108.940, 64.237 Formation Index 4 Final Facing 90.00 } bridge thrall east side setup { (init, action_identifier) bridge thrall east side } bridge thrall east side [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Point 99.251, 64.569 Guard Radii 8.001 16.000 Actions bridge thrall east side movement bridge thrall attack Resets bridge thrall split up } bridge thrall east side movement [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 99.075, 64.120 Formation Index 4 Final Facing 88.95 } -------------------- BRIDGE WARRIORS { } bridge warriors moving off [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Link bridge warriors Waypoints 103.721, 68.094 98.297, 79.842 94.122, 88.493 Formation Index 2 Activates on Trigger ÒletÕs get out of here!Ó } ÒletÕs get out of here!Ó [Sound Action] activates_only_once deactivates_on_trigger 2.00, 2.00 { Link bridge warriors gareth Sound Tag 301 bridge attack } warriors regroup [Movement] deactivates_on_trigger 0.00, 0.00 { Link warriors Waypoints 96.286, 80.965 Formation Index 1 } -------------------- DARK VAN { } dark van early activation [Test Unit] initially_active deactivates_on_trigger 2.00, 3.00 { Polygon 101.954, 30.030 104.032, 40.112 110.083, 48.018 121.922, 50.030 Link bridge warriors Unit Count Greater Than 0 Activates on Success dark van start west reinforcements setup } dark van normal activation [Action List] initially_active deactivates_on_trigger 40.00, 80.00 { Actions to Activate dark van start } dark van start [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Activate Actions dark van platoon Deactivate Actions dark van early activation dark van normal activation } dark van platoon [Platoon] deactivates_never 0.00, 0.00 { Centerpoint 175.963, 15.999 Initial Squads van thrall squad left flank soulless squad right flank soulless squad Initial State dark van to bridge Facing 180.00 Allies left scouts platoon right scouts platoon } van thrall squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link van thrall Centerpoint 176.000, 16.000 Formation 0 } left flank soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link left flank soulless Centerpoint 180.057, 12.042 Formation 0 } right flank soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link right flank soulless Centerpoint 180.028, 19.993 Formation 0 } dark van to bridge [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 171.969, 16.903 165.987, 16.952 159.928, 16.940 154.002, 16.950 150.167, 17.553 147.676, 19.745 143.397, 21.985 139.483, 23.743 134.256, 26.145 130.618, 30.145 126.049, 33.739 121.485, 35.305 114.817, 35.844 108.518, 37.112 104.850, 41.135 103.969, 46.098 Activates on Success merge bridge thrall Radii 20.000 20.000 } merge bridge thrall [Munger] deactivates_on_trigger 0.00, 0.00 { Insert Parameters van thrall squad Link bridge thrall Replace Parameters dark van platoon (stat, action_identifier) dark to outside of town Deactivate Actions bridge thrall Activate Actions dark van platoon right scouts into the village } dark to outside of town [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 104.001, 66.024 103.401, 71.418 100.448, 76.270 96.053, 80.639 93.813, 85.846 93.678, 92.055 93.827, 98.918 95.022, 105.360 92.024, 109.493 86.209, 112.153 80.434, 113.454 75.547, 114.178 70.188, 114.137 64.501, 114.116 58.358, 114.639 51.227, 116.620 44.614, 118.963 38.661, 120.756 Radii 20.000 20.000 } -------------------- DARK SCOUTS { } left scouts platoon [Platoon] initially_active, no_initial_delay deactivates_never 2.00, 4.00 { Centerpoint 177.016, 8.211 Initial Squads left flank ghols squad Initial State left flank scouting (north) Facing 180.00 } left flank ghols squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link left flank ghols Centerpoint 177.116, 8.198 Formation 2 } left flank scouting (north) [Platoon Scouting] deactivates_on_trigger 0.00, 0.00 { Waypoints 142.049, 16.014 114.030, 29.946 100.020, 48.036 Waypoint Radii 2.001 4.000 2.001 Activates on Success left scouts branch fisherman returning to town Radii 20.000 28.000 } left scouts branch [Test Unit] deactivates_on_trigger 0.00, 0.00 { Polygon 101.967, 60.155 97.545, 59.120 90.202, 62.112 84.163, 64.555 87.077, 76.321 97.626, 74.811 102.258, 65.155 Closed Polygon Flag Unit Count Less Than 2 Activates on Success left scouts over the river Activates on Failure left scouts over the river (alternate) Link light units } left scouts over the river [Munger] deactivates_on_trigger 0.00, 0.00 { Replace Parameters left scouts platoon (stat, action_identifier) left flank scouting (south #1) left flank scouting (south #2) Activate Actions left scouts platoon } left flank scouting (south #1) [Platoon Scouting] deactivates_on_trigger 0.00, 0.00 { Waypoints 92.124, 63.948 70.104, 69.858 51.975, 97.989 52.026, 113.495 78.001, 108.040 85.956, 84.069 Waypoint Radii 0.001 4.000 6.000 3.001 4.000 10.001 2.001 Loop Flag Radii 20.000 28.000 } left flank scouting (south #2) [Platoon Scouting] deactivates_on_trigger 0.00, 0.00 { Waypoints 91.768, 64.079 71.952, 84.020 85.956, 117.997 115.049, 105.034 110.377, 84.395 95.776, 72.854 Waypoint Radii 0.001 6.000 4.000 4.000 8.001 6.000 Loop Flag Radii 20.000 28.000 } left scouts over the river (alternate) [Munger] deactivates_on_trigger 0.00, 0.00 { Replace Parameters left scouts platoon (stat, action_identifier) left flank scouting (alternate) Activate Actions left scouts platoon } left flank scouting (alternate) [Platoon Scouting] deactivates_on_trigger 0.00, 0.00 { Loop Flag Radii 20.000 28.000 Waypoints 105.899, 67.915 113.983, 70.063 113.954, 82.077 102.157, 82.045 84.194, 71.954 72.163, 79.991 63.909, 88.049 68.024, 111.922 79.868, 115.956 79.987, 100.069 89.959, 76.079 Waypoint Radii 0.001 0.001 2.001 4.000 4.000 6.000 2.001 4.000 8.001 0.001 8.001 Loop Flag } right scouts platoon [Platoon] initially_active, no_initial_delay deactivates_never 2.00, 4.00 { Centerpoint 176.809, 24.122 Initial Squads right flank ghols squad Initial State right flank scouting (north) Facing 180.00 } right flank ghols squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link right flank ghols Centerpoint 176.870, 24.157 Formation 2 } right flank scouting (north) [Platoon Scouting] deactivates_on_trigger 0.00, 0.00 { Waypoints 154.264, 34.161 127.977, 47.002 106.001, 48.001 Waypoint Radii 6.000 4.000 0.001 Activates on Success right scouts over the river Radii 20.000 28.000 } right scouts over the river [Munger] deactivates_on_trigger 0.00, 0.00 { Replace Parameters right scouts platoon (stat, action_identifier) right flank scouting (south #1) right flank scouting (south #2) Activate Actions right scouts platoon } right flank scouting (south #1) [Platoon Scouting] deactivates_on_trigger 0.00, 0.00 { Waypoints 115.999, 63.946 128.063, 74.004 136.000, 94.001 120.053, 104.002 100.045, 105.989 102.008, 85.967 Waypoint Radii 0.001 4.000 4.000 6.000 4.000 2.001 Loop Flag Radii 20.000 28.000 } right flank scouting (south #2) [Platoon Scouting] deactivates_on_trigger 0.00, 0.00 { Waypoints 120.001, 66.001 126.001, 80.001 119.262, 100.297 80.147, 105.606 84.083, 81.600 93.938, 69.989 Waypoint Radii 0.001 6.000 6.000 10.001 2.001 3.001 Loop Flag Radii 20.000 28.000 } right scouts into the village [Munger] deactivates_on_trigger 100.00, 160.00 { Replace Parameters right scouts platoon (stat, action_identifier) right flank scouting the village } right flank scouting the village [Platoon Scouting] deactivates_on_trigger 0.00, 0.00 { Loop Flag Radii 20.000 28.000 Waypoints 68.108, 84.696 38.870, 91.751 18.473, 95.495 16.022, 127.092 20.079, 143.084 39.975, 141.918 57.102, 139.022 77.946, 133.368 66.272, 102.612 Waypoint Radii 4.000 6.000 6.000 4.000 4.000 4.000 4.000 6.000 6.000 } -------------------- DARK WEST REINFORCEMENTS { } reinforcements dispatcher [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate west reinforcements setup north reinforcements setup Random Selection Flag } west reinforcements setup [Munger] activates_only_once deactivates_on_trigger 0.00, 30.00 { Activate Actions west reinforcements platoon west reinforcements visible } west reinforcements visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link west reinforcements Visible Flag } west reinforcements platoon [Platoon] deactivates_never 0.00, 0.00 { Centerpoint 184.874, 87.999 Initial Squads west thrall squad west soulless squad Initial State west reinforcements to town Facing 180.00 Allies left scouts platoon right scouts platoon } west thrall squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link west thrall Centerpoint 184.668, 88.004 Formation 0 Facing } west soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link west soulless Centerpoint 187.551, 87.995 Formation 2 Facing } west reinforcements to town [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 175.788, 57.645 169.432, 58.493 159.313, 60.377 154.450, 61.231 150.723, 62.186 143.870, 65.170 139.987, 68.065 135.768, 71.002 131.497, 74.096 127.088, 77.536 121.637, 80.139 117.174, 81.383 112.981, 82.184 110.124, 85.104 108.901, 89.850 107.624, 94.596 106.319, 102.088 105.278, 106.610 103.389, 111.045 101.096, 114.614 97.827, 116.481 94.401, 118.838 91.436, 120.387 87.766, 122.280 83.860, 123.376 79.602, 124.407 74.866, 125.040 69.149, 125.559 64.372, 126.295 58.145, 126.823 53.469, 126.618 Radii 20.000 28.000 Waypoint Radii } -------------------- FARMERS { } pumpkin farmer initial action [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Link pumpkin farmer Waypoints 77.026, 131.924 74.292, 135.040 78.819, 134.350 74.542, 130.846 Cycle Flag } pumpkin farmer wander #1 [Movement] initially_active deactivates_never 20.00, 40.00 { Link pumpkin farmer Waypoints 78.514, 131.221 76.491, 134.411 73.325, 131.473 78.965, 133.477 Cycle Flag } pumpkin farmer wander #2 [Movement] initially_active deactivates_never 20.00, 40.00 { Link pumpkin farmer Waypoints 75.952, 131.450 79.266, 135.116 73.182, 134.631 77.262, 132.516 Back and Forth Flag Activates On Execution ÒwhatÕs going to happen to my pumpkins?!Ó } ÒwhatÕs going to happen to my pumpkins?!Ó [Sound Action] deactivates_never 50.00, 80.00 { Link pumpkin farmer Sound Tag 301 pumpkins } pumpkin farmer flee [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 83.104, 143.229 84.262, 147.186 84.315, 153.305 83.309, 157.006 Link pumpkin farmer Activates On Activation Activates on Success farmers rout Deactivates On Activation pumpkin farmer wander #1 pumpkin farmer wander #2 } west farmers flee #1 [Movement] initially_active deactivates_on_trigger 120.00, 150.00 { Link west farmers Waypoints 124.682, 139.520 98.848, 134.788 91.864, 129.987 89.385, 122.868 Activates on Success west farmers flee #2 pumpkin farmer flee } west farmers flee #2 [Movement] deactivates_on_trigger 0.00, 0.00 { Link west farmers Waypoints 83.233, 127.915 83.018, 135.069 83.829, 143.586 85.176, 151.340 Activates on Success farmers rout pumpkin farmer flee } farmers rout [Rout] deactivates_on_successful_execution 4.00, 8.00 { Link pumpkin farmer west farmers Destinations 83.360, 156.901 } -------------------- INN REFUGEES { } first refugees exit [Movement] deactivates_on_trigger 3.00, 6.00 { Link first refugees group Waypoints 28.926, 130.917 13.645, 128.096 7.573, 133.038 7.352, 153.112 Activates on Success first refugees gone second refugees gone } first refugees gone [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link first refugees group Invisible Flag } second refugees exit [Movement] deactivates_on_trigger 0.00, 0.00 { Link second refugees group Waypoints 29.688, 131.112 13.579, 127.594 8.391, 131.465 7.399, 153.047 Activates on Success second refugees gone } second refugees gone [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link second refugees group Invisible Flag } refugees rout [Rout] deactivates_on_trigger 4.00, 8.00 { Destinations 7.170, 156.657 Link first refugees group second refugees group } -------------------- NAYSAYER (not used) { } initial naysayer movement [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 44.002, 118.975 44.053, 126.819 44.042, 121.010 44.028, 125.659 Back and Forth Flag Link naysayer Activates On Activation ÒcrowÕs bridge will be cleansed!Ó } repeating naysayer movement [Movement] deactivates_never 20.00, 35.00 { Waypoints 44.002, 118.975 44.053, 126.819 44.042, 121.010 44.028, 125.659 Back and Forth Flag Link naysayer Activates On Activation ÒcrowÕs bridge will be cleansed!Ó } ÒcrowÕs bridge will be cleansed!Ó [Sound Action] deactivates_on_trigger 0.00, 0.00 { Link naysayer Sound Tag } naysayer join villagers [Munger] deactivates_on_trigger 0.00, 0.00 { Insert Parameters villagers Link naysayer } naysayer greeting [Munger] deactivates_on_trigger 0.00, 0.00 { Deactivate Actions repeating naysayer movement Activate Actions naysayer advance in greeting Òthank god itÕs you!Ó firÕbolg assassinate naysayer } naysayer advance in greeting [Movement] deactivates_on_trigger 0.00, 0.00 { Link naysayer Waypoints 53.215, 118.249 57.842, 116.764 } Òthank god itÕs you!Ó [Sound Action] deactivates_on_trigger 2.00, 4.00 { Link naysayer Sound Tag } firÕbolg assassinate naysayer [Attack] deactivates_on_trigger 0.00, 0.00 { Link town firÕbolg Targets 10018 () } naysayer leave town [Movement] deactivates_on_trigger 0.00, 0.00 { Link naysayer Waypoints 56.856, 126.891 82.905, 127.690 83.116, 142.514 86.432, 157.360 Deactivates On Activation repeating naysayer movement } -------------------- FISHERMAN { } fisherman wandering along shore [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Waypoints 58.920, 63.942 51.426, 64.231 44.165, 66.149 37.247, 68.051 Back and Forth Flag Link fisherman } fisherman returning to town [Movement] deactivates_on_trigger 10.00, 15.00 { Waypoints 61.098, 90.938 62.920, 106.985 58.600, 116.825 49.215, 127.301 Final Facing 230.63 Link fisherman } -------------------- VILLAGERS { } wandering villager #1 [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Waypoints 60.194, 115.905 51.586, 137.805 19.315, 130.145 33.506, 118.188 Cycle Flag Monsters 10015 (villager) } wandering villager #2 [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Waypoints 40.702, 100.444 13.575, 106.631 36.436, 141.526 58.508, 126.684 Cycle Flag Monsters 10014 (villager) } wandering villager #3 [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Waypoints 53.680, 121.194 37.135, 108.711 13.241, 100.737 54.754, 112.508 Back and Forth Flag Monsters 10016 (villager) } wandering villager #4 [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Waypoints 14.284, 119.975 23.764, 146.297 64.565, 138.198 61.290, 97.561 Cycle Flag Monsters 10013 (villager) } villagers meander [Meander Action (wander aimlessly)] initially_active deactivates_never 0.00, 0.00 { Link meanderers Meander Points 56.772, 100.190 67.063, 114.946 72.454, 137.735 52.668, 140.893 37.903, 134.528 24.542, 129.215 8.924, 115.649 8.778, 95.413 35.840, 99.942 29.290, 119.075 81.764, 127.182 54.624, 118.014 } villagers routed by dark trigger [Test Unit] initially_active deactivates_on_successful_execution 4.00, 8.00 { Polygon 67.926, 109.456 64.024, 101.987 57.954, 97.864 Link west reinforcements north reinforcements van thrall Unit Count Greater Than 0 Activates on Success villagers rout list } villagers routed by vitality loss trigger [Test Unit] initially_active deactivates_on_successful_execution 4.00, 8.00 { Link bystanders Vitality Less Than 0.79999 Activates on Success villagers rout list } villagers rout list [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate villagers rout ÒtheyÕre here! run for your lives!Ó Actions to Deactivate villagers meander } villagers rout [Rout] deactivates_never 4.00, 8.00 { Destinations 59.081, 156.786 47.217, 157.071 34.915, 156.827 20.872, 157.237 7.045, 156.811 0.999, 139.176 1.016, 126.481 2.028, 115.389 Link villagers } ÒtheyÕre here! run for your lives!Ó [Sound Action] activates_only_once deactivates_on_trigger 4.00, 8.00 { Sound Tag 301 theyre here Link villagers } -------------------- COMPLAINER { } complainer test [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Polygon 38.149, 126.495 38.032, 121.598 30.834, 120.276 Link town guard Unit Count Less Than 7 Activates on Success Òthe town will be destroyed without you!Ó complainer following departing units } Òthe town will be destroyed without you!Ó [Sound Action] deactivates_on_trigger 4.00, 4.00 { Link complainer Sound Tag 301 good luck } complainer following departing units [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 35.436, 126.909 36.405, 126.319 Link complainer Final Facing 334.34 } -------------------- DARK NORTH REINFORCEMENTS { } north reinforcements setup [Action List] activates_only_once deactivates_on_trigger 0.00, 30.00 { Actions to Activate north reinforcements visible north reinforcements platoon } north reinforcements visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link north reinforcements Visible Flag } north reinforcements platoon [Platoon] deactivates_never 0.00, 0.00 { Centerpoint 184.874, 87.999 Initial Squads north thrall squad north soulless squad Initial State north reinforcements to town Facing 180.00 Allies left scouts platoon right scouts platoon } north thrall squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link north thrall Centerpoint 184.668, 88.004 Formation 0 Facing } north soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link north soulless Centerpoint 187.551, 87.995 Formation 2 Facing } north reinforcements to town [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 79.288, 19.016 79.487, 26.258 78.114, 32.483 78.001, 38.815 79.995, 42.831 82.061, 47.473 83.524, 52.924 84.641, 57.733 86.188, 64.629 85.467, 69.004 85.131, 72.989 84.057, 76.758 82.874, 79.989 82.026, 83.135 81.635, 85.536 80.877, 89.389 80.254, 94.850 79.774, 99.149 76.172, 100.823 72.186, 100.733 68.211, 100.502 64.495, 100.463 59.823, 101.243 56.604, 100.747 52.616, 102.487 51.233, 107.735 50.752, 112.592 46.959, 115.348 41.543, 117.110 Radii 20.000 28.000 Waypoint Radii } {}----------------------------------------------------------------- sleep. { } {}----------------------------------------------------------------- i remember sleep the way a man { } saved from the gallows recalls the itchy { } hemp being drawn over his head and { } around his neck. i no longer believe in { } the nonsense that sleep repairs the body { } and balances the mind. { } {}----------------------------------------------------------------- one day we'll look back on all this... { } {}----------------------------------------------------------------- jason { } 9.26.97 { } {}----------------------------------------------------------------- ------ reworked bridge guard actions for myth 2 { } New bridge setup [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate west guard group centre guard group east guard group } west guard group [Group] deactivates_never 0.00, 0.00 { (subj, monster_identifier) 18 (thrall) 6 (thrall) 7 (thrall) 3 (thrall) 5 (thrall) 8 (thrall) Initial State bridge west guard } bridge west guard [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Point 107.967, 64.104 Guard Radii 6.000 16.000 Actions bridge thrall west side movement bridge thrall attack } centre guard group [Group] deactivates_never 0.00, 0.00 { (subj, monster_identifier) 4 (thrall) 10 (thrall) Initial State bridge centre guard } bridge centre guard [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Point 104.086, 63.918 Guard Radii 6.000 12.001 Actions bridge thrall center movement bridge thrall attack } east guard group [Group] deactivates_never 0.00, 0.00 { (subj, monster_identifier) 12 (thrall) 9 (thrall) 13 (thrall) 14 (thrall) 11 (thrall) 16 (thrall) Initial State bridge east guard } bridge east guard [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Point 99.260, 64.471 Guard Radii 8.001 16.000 Actions bridge thrall east side movement bridge thrall attack } first refugees group { (subj, monster_identifier) 10029 (villager) 10028 (villager) 10030 (villager) 10031 (villager) } second refugees group { (subj, monster_identifier) 10032 (villager) 10035 (villager) 10033 (villager) 10034 (villager) 10036 (villager) } second group flees [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Link second refugees group Waypoints 28.836, 130.440 15.229, 128.211 8.715, 130.276 7.303, 153.127 Activates on Success second group gone } second group gone [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link second refugees group Invisible Flag } first group flees [Movement] initially_active deactivates_on_trigger 3.00, 6.00 { Link first refugees group Waypoints 28.836, 130.440 15.229, 128.211 8.715, 130.276 7.303, 153.127 Activates on Success first group gone } first group gone [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link first refugees group Invisible Flag }