Mazzarin's Demise VI (v4) Changelog

Report any issues or read about previous changes in this MariusNet thread. This might be the last build before the final goes up on the Tain, so play it a bunch and report any issues. If players ask you where they can find Mazz, tell them to double click on the red Mazz game and manually type the URL it gives them.


Changes from rc08 to rc09:

General/Not-Specific:

To be able to see them on the map go to your preferences. While having OpenGL or DirectX 10/11 rendering selected, check "Landscape Textures". ("Anisotropic Filtering" as well to make textures look better while viewed in steep angles.) While in-game you can use the "Page Up" (or "F11") key to toggle dtex on and off when wanted. Settings for Dtex

The Watcher:

Iron Golem:

Mazzarin:

Berserks/Heron Guards:

Ranger/Archers:

Pyromancer/Electromancer:

Dwarves (Mort/Demos/Striders):