Wall Destroyed? [Model Animation] initially_active deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Inner Forces Into Position Wall Destroyed Actions Model Animation 10000 (15 collapsing wall) Frame Equal To 8 } Wall Destroyed Actions [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Dwarves Dead? Dwarf Death Delay Cannon 1 Ghols Rout? Cannon 2 Ghols Rout? Cannon 3 Ghols Rout? Fire Cannons Activate Rear Flank Myrkridia? Actions to Activate Delete Routed Ghols? Cannon 1 Ghols Rout Cannon 2 Ghols Rout Cannon 3 Ghols Rout Legendary Forces Attack } ------------------------------------------------------------------- Outer Myrkridia { Link Outer Myrkridia 1 Outer Myrkridia 2 Outer Myrkridia 3 Outer Myrkridia 4 Outer Myrkridia 5 Outer Myrkridia 6 Outer Myrkridia 7 Outer Myrkridia 8 Outer Myrkridia 9 Outer Myrkridia 10 Outer Myrkridia 11 Outer Myrkridia 12 } ------------------------------------------------------------------- Outer Myrkridia 1 { (subj, monster_identifier) 10045 (_z confed conscript-mon) 10046 (_z confed conscript-mon) 10047 (_z confed conscript-mon) 10166 (_z confed conscript-mon) 10215 (_z confed conscript-mon) } Enemy Near Outer Myrkridia 1 [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Outer Myrkridia 1 Enemy Closer Than Radius 30.000 Activates on Success Outer Myrkridia 1 Attack Outer Myrkridia 4 Attack Outer Myrkridia 12 Attack Outer Myrkridia 11 Attack Outer Myrkridia 10 Attack } Outer Myrkridia 1 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link Outer Myrkridia 1 Attack All Enemies Flag } ------------------------------------------------------------------- Outer Myrkridia 2 { (subj, monster_identifier) 10039 (_z confed conscript-mon) 10040 (_z confed conscript-mon) 10041 (_z confed conscript-mon) 10167 (_z confed conscript-mon) 10216 (_z confed conscript-mon) } Enemy Near Outer Myrkridia 2 [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Outer Myrkridia 2 Enemy Closer Than Radius 30.000 Activates on Success Outer Myrkridia 2 Attack Outer Myrkridia 5 Attack } Outer Myrkridia 2 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link Outer Myrkridia 2 Attack All Enemies Flag } ------------------------------------------------------------------- Outer Myrkridia 3 { (subj, monster_identifier) 10042 (_z confed conscript-mon) 10043 (_z confed conscript-mon) 10044 (_z confed conscript-mon) 10168 (_z confed conscript-mon) 10217 (_z confed conscript-mon) } Enemy Near Outer Myrkridia 3 [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Outer Myrkridia 3 Enemy Closer Than Radius 30.000 Activates on Success Outer Myrkridia 3 Attack } Outer Myrkridia 3 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link Outer Myrkridia 3 Attack All Enemies Flag } ------------------------------------------------------------------- Outer Myrkridia 4 { (subj, monster_identifier) 10048 (_z confed conscript-mon) 10049 (_z confed conscript-mon) 10050 (_z confed conscript-mon) 10172 (_z confed conscript-mon) 10220 (_z confed conscript-mon) } Enemy Near Outer Myrkridia 4 [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Outer Myrkridia 4 Enemy Closer Than Radius 30.000 Activates on Success Outer Myrkridia 4 Attack Outer Myrkridia 1 Attack } Outer Myrkridia 4 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link Outer Myrkridia 4 Attack All Enemies Flag } ------------------------------------------------------------------- Outer Myrkridia 5 { (subj, monster_identifier) 10036 (_z confed conscript-mon) 10037 (_z confed conscript-mon) 10038 (_z confed conscript-mon) 10169 (_z confed conscript-mon) 10218 (_z confed conscript-mon) } Enemy Near Outer Myrkridia 5 [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Outer Myrkridia 5 Enemy Closer Than Radius 30.000 Activates on Success Outer Myrkridia 5 Attack Outer Myrkridia 2 Attack } Outer Myrkridia 5 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link Outer Myrkridia 5 Attack All Enemies Flag } ------------------------------------------------------------------- Outer Myrkridia 6 { (subj, monster_identifier) 10054 (_z confed conscript-mon) 10055 (_z confed conscript-mon) 10056 (_z confed conscript-mon) 10171 (_z confed conscript-mon) 10221 (_z confed conscript-mon) } Enemy Near Outer Myrkridia 6 [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Outer Myrkridia 6 Enemy Closer Than Radius 30.000 Activates on Success Outer Myrkridia 6 Attack Outer Myrkridia 10 Attack } Outer Myrkridia 6 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link Outer Myrkridia 6 Attack All Enemies Flag } ------------------------------------------------------------------- Outer Myrkridia 7 { (subj, monster_identifier) 10051 (_z confed conscript-mon) 10052 (_z confed conscript-mon) 10053 (_z confed conscript-mon) 10170 (_z confed conscript-mon) 10219 (_z confed conscript-mon) } Enemy Near Outer Myrkridia 7 [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Outer Myrkridia 7 Enemy Closer Than Radius 30.000 Activates on Success Outer Myrkridia 7 Attack Outer Myrkridia 11 Attack } Outer Myrkridia 7 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link Outer Myrkridia 7 Attack All Enemies Flag } ------------------------------------------------------------------- Outer Myrkridia 8 { (subj, monster_identifier) 10057 (_z confed conscript-mon) 10058 (_z confed conscript-mon) 10059 (_z confed conscript-mon) 10173 (_z confed conscript-mon) 10222 (_z confed conscript-mon) } Enemy Near Outer Myrkridia 8 [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Outer Myrkridia 8 Enemy Closer Than Radius 30.000 Activates on Success Outer Myrkridia 8 Attack Outer Myrkridia 9 Attack } Outer Myrkridia 8 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link Outer Myrkridia 8 Attack All Enemies Flag } ------------------------------------------------------------------- Outer Myrkridia 9 { (subj, monster_identifier) 10060 (_z confed conscript-mon) 10061 (_z confed conscript-mon) 10062 (_z confed conscript-mon) 10174 (_z confed conscript-mon) 10223 (_z confed conscript-mon) } Enemy Near Outer Myrkridia 9 [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Outer Myrkridia 9 Enemy Closer Than Radius 30.000 Activates on Success Outer Myrkridia 9 Attack Outer Myrkridia 8 Attack } Outer Myrkridia 9 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link Outer Myrkridia 9 Attack All Enemies Flag } ------------------------------------------------------------------- Outer Myrkridia 10 { (subj, monster_identifier) 10063 (_z confed conscript-mon) 10064 (_z confed conscript-mon) 10065 (_z confed conscript-mon) 10175 (_z confed conscript-mon) 10224 (_z confed conscript-mon) } Enemy Near Outer Myrkridia 10 [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Outer Myrkridia 10 Enemy Closer Than Radius 30.000 Activates on Success Outer Myrkridia 10 Attack Outer Myrkridia 6 Attack Outer Myrkridia 3 Attack Outer Myrkridia 2 Attack Outer Myrkridia 1 Attack } Outer Myrkridia 10 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link Outer Myrkridia 10 Attack All Enemies Flag } ------------------------------------------------------------------- Outer Myrkridia 11 { (subj, monster_identifier) 10066 (_z confed conscript-mon) 10067 (_z confed conscript-mon) 10068 (_z confed conscript-mon) 10176 (_z confed conscript-mon) 10225 (_z confed conscript-mon) } Enemy Near Outer Myrkridia 11 [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Outer Myrkridia 11 Enemy Closer Than Radius 30.000 Activates on Success Outer Myrkridia 11 Attack Outer Myrkridia 7 Attack } Outer Myrkridia 11 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link Outer Myrkridia 11 Attack All Enemies Flag } ------------------------------------------------------------------- Outer Myrkridia 12 { (subj, monster_identifier) 10069 (_z confed conscript-mon) 10070 (_z confed conscript-mon) 10071 (_z confed conscript-mon) 10177 (_z confed conscript-mon) 10226 (_z confed conscript-mon) } Enemy Near Outer Myrkridia 12 [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Outer Myrkridia 12 Enemy Closer Than Radius 30.000 Activates on Success Outer Myrkridia 12 Attack } Outer Myrkridia 12 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link Outer Myrkridia 12 Attack All Enemies Flag } ------------------------------------------------------------------- All Outer Myrkridia Attack [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate Outer Myrkridia 1 Attack Outer Myrkridia 2 Attack Outer Myrkridia 3 Attack Outer Myrkridia 4 Attack Outer Myrkridia 5 Attack Outer Myrkridia 6 Attack Outer Myrkridia 7 Attack Outer Myrkridia 8 Attack Outer Myrkridia 9 Attack Outer Myrkridia 10 Attack Outer Myrkridia 11 Attack Outer Myrkridia 12 Attack } ------------------------------------------------------------------- Cannon 1 { (subj, monster_identifier) 10035 (15 cannon) } Cannon 2 { (subj, monster_identifier) 10034 (15 cannon) } Cannon 3 { (subj, monster_identifier) 10033 (15 cannon) } ------------------------------------------------------------------- Light Forces Targets { (obje, monster_identifier) 10102 (_z union CAV-mon) 10101 (_z union CAV-mon) 10020 (_z union CAV-mon) 10017 (_WW-Outlaw-mon) 10018 (_WW-Outlaw-mon) 10143 (_WW-Outlaw-mon) 10144 (_WW-Outlaw-mon) 10146 (_z union CAV-mon) 10147 (_WW-Outlaw-mon) 10244 (_CwR- U-SoldierCan-Mon) 10243 (_CwR- U-SoldierCan-Mon) 10234 (_z union medic-mon) 10245 (_CwR- U-Canon P-Mon) 10227 (_CwR- Union-SoldierFlag-Mon) 10230 (_CwR- U-Soldier1st-Mon) 10233 (_CwR- U-Soldier1st-Mon) 10232 (_CwR- U-Soldier1st-Mon) 10231 (_CwR- U-Soldier1st-Mon) 10228 (_CwR- U-Soldier1st-Mon) 10229 (_CwR- U-Soldier1st-Mon) 10239 (_z union Vetran-mon) 10240 (_z union Vetran-mon) 10236 (_z union Vetran-mon) 10241 (_z union Vetran-mon) 10242 (_z union Vetran-mon) 10235 (_z union Vetran-mon) 10237 (_z union Vetran-mon) 10238 (_z union Vetran-mon) 10255 (_z union sharpshooter-mon) 10256 (_z union sharpshooter-mon) 10265 (_WW-Outlaw-mon) } Fire Cannons [Action List] initially_active deactivates_on_trigger 25.00, 27.00 { Actions to Activate Really Fire Cannons? } Really Fire Cannons? [Test Unit] flag 1.00, 2.00 { Activates on Failure Cannon 1 Fire? Cannon 2 Fire? Cannon 3 Fire? Link Light Forces Enemy Closer Than Radius 7.000 } Cannon 1 Fire? [Test Unit] deactivates_on_execution 0.00, 0.00 { Unit Count Greater Than 0 Link Cannon 1 Ghols Object Test Radius 79.313, 137.461 77.223, 137.502 Activates on Success Cannon 1 Attack } Cannon 1 Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Cannon Targets Cannon 1 Polygon 199.387, 103.668 112.022, 113.610 112.514, 137.735 Activates on Failure Cannon 1 Stop Activates on Success Cannon 1 Attack Ground } Cannon 1 Attack Ground [Attack] deactivates_on_trigger 2.00, 2.00 { Attack Ground Location 161.542, 137.920 160.729, 115.485 165.407, 151.721 169.000, 172.667 Link Cannon 1 Activates On Execution Cannon 1 Stop Cannon 1 Ghols Taunt } Cannon 1 Stop [General Action] deactivates_on_trigger 3.00, 3.00 { Command Type 0 Activates on Success Fire Cannons Link Cannon 1 } Cannon 2 Fire? [Test Unit] deactivates_on_execution 0.00, 0.00 { Unit Count Greater Than 0 Link Cannon 2 Ghols Object Test Radius 78.360, 94.497 76.188, 94.477 Activates on Success Cannon 2 Attack } Cannon 2 Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Cannon Targets Cannon 2 Polygon 195.678, 64.415 111.520, 76.749 111.946, 124.311 198.862, 131.243 Activates on Failure Cannon 2 Stop Activates on Success Cannon 2 Attack Ground Cannon 2 Ghols Taunt } Cannon 2 Attack Ground [Attack] deactivates_on_trigger 2.00, 2.00 { Attack Ground Location 162.911, 70.477 164.870, 104.262 Link Cannon 2 Activates On Execution Cannon 2 Stop } Cannon 2 Stop [General Action] deactivates_on_trigger 3.00, 3.00 { Command Type 0 Activates on Success Fire Cannons Link Cannon 2 } Cannon 3 Fire? [Test Unit] deactivates_on_execution 0.00, 0.00 { Unit Count Greater Than 0 Link Cannon 3 Ghols Object Test Radius 78.940, 50.555 76.311, 50.473 Activates on Success Cannon 3 Attack } Cannon 3 Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Cannon Targets Cannon 3 Polygon 111.959, 24.750 111.932, 87.715 197.872, 96.430 Activates on Failure Cannon 3 Stop Activates on Success Cannon 3 Attack Ground Cannon 3 Ghols Taunt } Cannon 3 Attack Ground [Attack] deactivates_on_trigger 2.00, 2.00 { Attack Ground Location 163.274, 79.098 161.442, 57.637 158.868, 20.950 Link Cannon 3 Activates On Execution Cannon 3 Stop } Cannon 3 Stop [General Action] deactivates_on_trigger 3.00, 3.00 { Command Type 0 Activates on Success Fire Cannons Link Cannon 3 } ------------------------------------------------------------------- N Ramp Forces { Link N Ramp Wave 1 N Ramp Wave 2 N Ramp Fetch 1 N Ramp Fetch 2 N Ramp Fetch 3 N Ramp Fetch 4 } N Ramp Wave 1 { (subj, monster_identifier) 10073 (_z confed conscript-mon) 10079 (_z confed conscript-mon) 10072 (_z confed conscript-mon) 10074 (_z confed conscript-mon) 10080 (_z confed conscript-mon) 10078 (_z confed conscript-mon) } N Ramp Wave 2 { (subj, monster_identifier) 10082 (_z confed conscript-mon) 10081 (_z confed conscript-mon) 10077 (_z confed conscript-mon) 10075 (_z confed conscript-mon) 10083 (_z confed conscript-mon) 10076 (_z confed conscript-mon) } N Ramp Fetch 1 { (subj, monster_identifier) 10085 (_CwR- U-Canon P-Mon) } N Ramp Fetch 2 { (subj, monster_identifier) 10084 (_CwR- U-Canon P-Mon) } N Ramp Fetch 3 { (subj, monster_identifier) 10128 (_CwR- U-Canon P-Mon) } N Ramp Fetch 4 { (subj, monster_identifier) 10129 (_CwR- U-Canon P-Mon) } Activate N Ramp Forces (Damage)? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link N Ramp Forces Vitality Less Than 1.00001 Activates on Success Activate N Ramp Forces } Activate N Ramp Forces (Proximity)? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Activate N Ramp Forces Link Light Forces Polygon 95.594, 83.077 107.713, 62.661 108.028, 49.920 94.754, 25.018 Unit Count Greater Than 0 } Activate N Ramp Forces [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Activate N Ramp Forces (Damage)? Activate N Ramp Forces (Proximity)? Actions to Activate N Ramp Wave 1 Attack Delay N Ramp Wave 2 Activate N Ramp Wave 2 (Damage)? All Outer Myrkridia Attack Activate S Ramp Forces } N Ramp Wave 1 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link N Ramp Wave 1 Attack All Enemies Flag Activates on Deactivation N Ramp Wave 2 Attack } Delay N Ramp Wave 2 [Action List] deactivates_on_trigger 5.00, 5.00 { Actions to Activate N Ramp Wave 2 Attack } Activate N Ramp Wave 2 (Damage)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link N Ramp Wave 2 N Ramp Fetch 1 N Ramp Fetch 2 N Ramp Fetch 3 N Ramp Fetch 4 Activates on Success N Ramp Wave 2 Attack Change in vitality 0.00998 } N Ramp Wave 2 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link N Ramp Wave 2 Attack All Enemies Flag Deactivates On Activation Activate N Ramp Wave 2 (Damage)? Delay N Ramp Wave 2 Activates On Activation N Ramp Fetch 1 Attack N Ramp Fetch 2 Attack N Ramp Fetch 3 Attack N Ramp Fetch 4 Attack } N Ramp Fetch 1 Attack [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link N Ramp Fetch 1 Light Forces Targets Berserk Myrkridia obje Attack Nearest Flag } N Ramp Fetch 2 Attack [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link N Ramp Fetch 2 Light Forces Targets Berserk Myrkridia obje Attack Nearest Flag } N Ramp Fetch 3 Attack [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link N Ramp Fetch 3 Light Forces Targets Berserk Myrkridia obje Attack Nearest Flag } N Ramp Fetch 4 Attack [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link N Ramp Fetch 4 Light Forces Targets Berserk Myrkridia obje Attack Nearest Flag } ------------------------------------------------------------------- S Ramp Forces { Link S Ramp Wave 1 S Ramp Wave 2 S Ramp Fetch 1 S Ramp Fetch 2 S Ramp Fetch 3 S Ramp Fetch 4 } S Ramp Wave 1 { (subj, monster_identifier) 10094 (_z confed conscript-mon) 10093 (_z confed conscript-mon) 10092 (_z confed conscript-mon) 10088 (_z confed conscript-mon) 10087 (_z confed conscript-mon) 10086 (_z confed conscript-mon) } S Ramp Wave 2 { (subj, monster_identifier) 10097 (_z confed conscript-mon) 10096 (_z confed conscript-mon) 10095 (_z confed conscript-mon) 10091 (_z confed conscript-mon) 10090 (_z confed conscript-mon) 10089 (_z confed conscript-mon) } S Ramp Fetch 1 { (subj, monster_identifier) 10099 (_CwR- U-Canon P-Mon) } S Ramp Fetch 2 { (subj, monster_identifier) 10098 (_CwR- U-Canon P-Mon) } S Ramp Fetch 3 { (subj, monster_identifier) 10131 (_CwR- U-Canon P-Mon) } S Ramp Fetch 4 { (subj, monster_identifier) 10130 (_CwR- U-Canon P-Mon) } Activate S Ramp Forces (Damage)? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link S Ramp Forces Vitality Less Than 1.00001 Activates on Success Activate S Ramp Forces } Activate S Ramp Forces (Proximity)? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Activate S Ramp Forces Link Light Forces Polygon 93.979, 164.276 107.395, 145.874 108.532, 135.010 94.543, 115.020 Unit Count Greater Than 0 } Activate S Ramp Forces [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Activate S Ramp Forces (Damage)? Activate S Ramp Forces (Proximity)? Actions to Activate S Ramp Wave 1 Attack Delay S Ramp Wave 2 Activate S Ramp Wave 2 (Damage)? All Outer Myrkridia Attack Activate N Ramp Forces } S Ramp Wave 1 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link S Ramp Wave 1 Attack All Enemies Flag Activates on Deactivation S Ramp Wave 2 Attack } Delay S Ramp Wave 2 [Action List] deactivates_on_trigger 5.00, 5.00 { Actions to Activate S Ramp Wave 2 Attack } Activate S Ramp Wave 2 (Damage)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link S Ramp Wave 2 S Ramp Fetch 1 S Ramp Fetch 2 S Ramp Fetch 3 S Ramp Fetch 4 Activates on Success S Ramp Wave 2 Attack Change in vitality 0.00998 } S Ramp Wave 2 Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Link S Ramp Wave 2 Attack All Enemies Flag Deactivates On Activation Activate S Ramp Wave 2 (Damage)? Delay S Ramp Wave 2 Activates On Activation S Ramp Fetch 1 Attack S Ramp Fetch 2 Attack S Ramp Fetch 3 Attack S Ramp Fetch 4 Attack } S Ramp Fetch 1 Attack [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link S Ramp Fetch 1 Light Forces Targets Berserk Myrkridia obje Attack Nearest Flag } S Ramp Fetch 2 Attack [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link S Ramp Fetch 2 Light Forces Targets Berserk Myrkridia obje Attack Nearest Flag } S Ramp Fetch 3 Attack [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link S Ramp Fetch 3 Light Forces Targets Berserk Myrkridia obje Attack Nearest Flag } S Ramp Fetch 4 Attack [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link S Ramp Fetch 4 Light Forces Targets Berserk Myrkridia obje Attack Nearest Flag } ------------------------------------------------------------------- Inner Forces { Link Shade Inner Myrkridia Right Inner Myrkridia Left Inner Fetch Right Inner Fetch Left Inner Myrkridia Center } Shade { (subj, monster_identifier) 10116 (_CwR- U-Canon P-Mon) } Inner Myrkridia Right { (subj, monster_identifier) 10104 (_z confed conscript-mon) 10105 (_z confed conscript-mon) 10106 (_z confed conscript-mon) 10107 (_z confed conscript-mon) 10108 (_z confed conscript-mon) 10109 (_z confed conscript-mon) } Inner Myrkridia Center { (subj, monster_identifier) 10137 (_z confed conscript-mon) 10138 (_z confed conscript-mon) 10139 (_z confed conscript-mon) 10140 (_z confed conscript-mon) 10141 (_z confed conscript-mon) 10142 (_z confed conscript-mon) } Inner Myrkridia Left { (subj, monster_identifier) 10110 (_z confed conscript-mon) 10111 (_z confed conscript-mon) 10112 (_z confed conscript-mon) 10113 (_z confed conscript-mon) 10114 (_z confed conscript-mon) 10115 (_z confed conscript-mon) } Inner Fetch Right { (subj, monster_identifier) 10126 (_CwR- U-Canon P-Mon) 10134 (_CwR- U-Canon P-Mon) 10135 (_CwR- U-Canon P-Mon) } Inner Fetch Left { (subj, monster_identifier) 10127 (_CwR- U-Canon P-Mon) 10132 (_CwR- U-Canon P-Mon) 10133 (_CwR- U-Canon P-Mon) } Inner Forces Into Position [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Inner Myrkridia Left Into Position Inner Myrkridia Right Into Position Shade Into Position Inner Forces Attack (Proximity)? Inner Fetch Right Into Position Inner Fetch Left Into Position Inner Forces Attack (Damaged)? Inner Myrkridia Center Into Position Actions to Deactivate Inner Fetches Attack Inner Myrkridia Attack Inner Forces Stop Attacking (Proximity)? Inner Fetches Attack All Inner Myrkridia Center Attack Nearest Inner Myrkridia Right Attack Nearest Inner Myrkridia Left Attack Nearest Shade Attack Sequence Shade Stop } Shade Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 55.920, 78.520 Link Shade Final Facing 9.84 } Inner Myrkridia Right Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 62.286, 62.299 Link Inner Myrkridia Right Formation Index 1 Final Facing 24.26 } Inner Myrkridia Center Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 48.069, 78.458 Link Inner Myrkridia Center Formation Index 1 Final Facing 359.30 } Inner Myrkridia Left Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 59.247, 94.606 Link Inner Myrkridia Left Formation Index 1 Final Facing 325.90 } Inner Fetch Right Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 50.549, 67.934 Link Inner Fetch Right Final Facing 46.05 Formation Index 2 } Inner Fetch Left Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 50.881, 91.612 Link Inner Fetch Left Final Facing 325.90 Formation Index 2 } ------------------------------------------------------------------- Delete Outer Myrkridia [Unit Control] deactivates_on_trigger 0.00, 0.00 { Invisible Flag Link Outer Myrkridia 1 Outer Myrkridia 2 Outer Myrkridia 3 Outer Myrkridia 4 Outer Myrkridia 5 Outer Myrkridia 6 Outer Myrkridia 7 Outer Myrkridia 8 Outer Myrkridia 9 Outer Myrkridia 10 Outer Myrkridia 11 Outer Myrkridia 12 } Delete Cannons [Unit Control] deactivates_on_trigger 0.00, 0.00 { Invisible Flag Link Cannon 1 Cannon 2 Cannon 3 } Delete Ramp Forces [Unit Control] deactivates_on_trigger 0.00, 0.00 { Invisible Flag Link S Ramp Forces N Ramp Forces } ------------------------------------------------------------------- variable { } ------------------------------------------------------------------- Inner Forces Attack (Proximity)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 77.450, 188.377 77.387, 4.280 Link Light Forces Berserk Myrkridia Unit Count Greater Than 0 Activates on Success Inner Forces Attack Inner Forces Stop Attacking (Proximity)? } Inner Forces Stop Attacking (Proximity)? [Test Unit] deactivates_on_successful_execution 0.00, 2.00 { Polygon 77.450, 188.377 77.387, 4.280 Link Light Forces Berserk Myrkridia Unit Count Equal To 0 Activates on Success Inner Forces Stop Attacking (Escort Undamaged)? } Inner Forces Stop Attacking (Escort Undamaged)? [Test Unit] deactivates_on_execution 4.00, 7.00 { Link Inner Myrkridia Right Inner Myrkridia Left Inner Fetch Right Inner Fetch Left Inner Myrkridia Center Activates on Success Inner Forces Stop Attacking (Shade Undamaged)? Vitality Greater Than 0.96999 } Inner Forces Stop Attacking (Shade Undamaged)? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Shade Inner Myrkridia Center Activates on Success Inner Forces Into Position Vitality Greater Than 0.96999 } Inner Forces Attack (Damaged)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Inner Forces Activates on Success Inner Forces Attack Change in vitality 0.00998 } Inner Forces Attack [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Inner Forces Attack (Damaged)? Inner Forces Attack (Proximity)? All Outside Forces Dead? Actions to Activate Shade Attack Sequence Inner Fetches Attack Inner Myrkridia Attack } Inner Fetches Attack [Attack] no_initial_delay flag 2.00, 2.00 { Link Inner Fetch Right Inner Fetch Left Light Forces Targets Berserk Myrkridia obje Polygon 77.584, 175.045 77.545, 15.399 Activates on Failure Inner Fetches Attack All } Inner Fetches Attack All [Attack] no_initial_delay deactivates_never 2.00, 2.00 { Link Inner Fetch Right Inner Fetch Left Light Forces Targets Berserk Myrkridia obje } Inner Myrkridia Attack [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Inner Myrkridia Right Attack Nearest Inner Myrkridia Center Attack Nearest Inner Myrkridia Left Attack Nearest } Inner Myrkridia Right Attack Nearest [Attack] no_initial_delay deactivates_never 0.00, 1.00 { Link Light Forces Targets Berserk Myrkridia obje Inner Myrkridia Right Attack Nearest Flag } Inner Myrkridia Center Attack Nearest [Attack] no_initial_delay deactivates_never 0.00, 1.00 { Link Inner Myrkridia Center Light Forces Targets Berserk Myrkridia obje Attack Nearest Flag } Inner Myrkridia Left Attack Nearest [Attack] no_initial_delay deactivates_never 0.00, 1.00 { Link Inner Myrkridia Left Light Forces Targets Berserk Myrkridia obje Attack Nearest Flag } ------------------------------------------------------------------- Light Forces { Link Mortar Dwarves Trow } Mortar Dwarves { (subj, monster_identifier) 10018 (_WW-Outlaw-mon) 10143 (_WW-Outlaw-mon) 10144 (_WW-Outlaw-mon) 10147 (_WW-Outlaw-mon) 10244 (_CwR- U-SoldierCan-Mon) 10243 (_CwR- U-SoldierCan-Mon) 10245 (_CwR- U-Canon P-Mon) 10265 (_WW-Outlaw-mon) } Trow { (subj, monster_identifier) 10020 (_z union CAV-mon) 10101 (_z union CAV-mon) 10102 (_z union CAV-mon) 10146 (_z union CAV-mon) 10255 (_z union sharpshooter-mon) 10256 (_z union sharpshooter-mon) 10234 (_z union medic-mon) 10239 (_z union Vetran-mon) 10240 (_z union Vetran-mon) 10236 (_z union Vetran-mon) 10241 (_z union Vetran-mon) 10227 (_CwR- Union-SoldierFlag-Mon) 10242 (_z union Vetran-mon) 10235 (_z union Vetran-mon) 10237 (_z union Vetran-mon) 10238 (_z union Vetran-mon) 10231 (_CwR- U-Soldier1st-Mon) 10232 (_CwR- U-Soldier1st-Mon) 10229 (_CwR- U-Soldier1st-Mon) 10233 (_CwR- U-Soldier1st-Mon) 10228 (_CwR- U-Soldier1st-Mon) 10230 (_CwR- U-Soldier1st-Mon) } ------------------------------------------------------------------- Light Forces Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Equal To 0 Link Light Forces Activates on Success Dark Victory } Dwarves Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Mortar Dwarves Unit Count Equal To 0 Activates on Success Dark Victory } Dwarf Death Delay [Model Animation] deactivates_on_execution 6.00, 6.00 { Activates on Success Dark Victory Model Animation 10000 (15 collapsing wall) Frame Less Than 8 } Dark Victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag } ------------------------------------------------------------------- Dark Forces { Link Inner Forces Outer Myrkridia N Ramp Forces S Ramp Forces Rear Flank Myrkridia Legendary Forces } Dark Forces Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Equal To 0 Link Dark Forces Activates on Success Light Victory Deactivates On Success All Outside Forces Dead? } Light Victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag } ------------------------------------------------------------------- All Outside Forces Dead? [Test Unit] initially_active deactivates_on_successful_execution 3.00, 3.00 { Link Outer Myrkridia N Ramp Forces S Ramp Forces Activates on Success Next Mission Report Dark Forces Dead? Dwarves Near Hole? Unit Count Equal To 0 } Next Mission Report [Mission] deactivates_on_trigger 0.00, 0.00 { Advance Flag } ------------------------------------------------------------------- Shade Attack Sequence [Action List] no_initial_delay deactivates_never 1.00, 1.00 { Actions to Activate Shade Too Close to Trow? } Shade Still Has Ammo? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Shade Ammunition Greater Than 0 Activates on Success Shade Too Close to Trow? Activates on Failure Shade Attack } Shade Too Close to Trow? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Circle Centerpoint (Monster) 10116 (_CwR- U-Canon P-Mon) Circle Radius 8.001 Results Action Identifier variable Tested items Inside Field Name subj Activates on Success Inner Myrkridia Still Powerful? Link Trow Activates on Failure Shade Looks For Light Targets } Inner Myrkridia Still Powerful? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Inner Myrkridia Right Inner Myrkridia Left Inner Myrkridia Center Vitality Greater Than 0.50001 Activates on Success Shade Heavily Damaged? Activates on Failure Shade Looks For Light Targets } Shade Heavily Damaged? [Test Unit] deactivates_on_execution 0.00, 0.00 { Vitality Less Than 0.70000 Link Shade Activates on Success Shade Looks For Light Targets Activates on Failure Shade Flee } Shade Flee [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 2 Link Shade } Shade Looks For Light Targets [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Circle Centerpoint (Monster) 10116 (_CwR- U-Canon P-Mon) Circle Radius 13.001 Results Action Identifier Shade Light Targets subj Tested items Inside Field Name subj Activates on Success Shade Light Targets Too Close? Link Light Forces Activates on Failure Shade Attack } Shade Light Targets subj { } Shade Light Targets Too Close? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Shade Light Targets subj Enemy Closer Than Radius 7.000 Activates on Failure Shade Light Targets To Attack Command Activates on Success Shade Attack } Shade Light Targets To Attack Command [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Shade Light Targets subj Entire Map Results Action Identifier Shade Special Attack Tested items Inside Field Name obje Activates on Success Shade Special Attack } Shade Special Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Shade Use Special Ability Flag Activates On Execution Shade Stop } Shade Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Shade Light Forces Targets Berserk Myrkridia obje Polygon 77.584, 175.045 77.545, 15.399 Activates on Failure Shade Attack All } Shade Attack All [Attack] deactivates_on_trigger 0.00, 0.00 { Link Shade Attack All Enemies Flag } Shade Stop [General Action] deactivates_on_trigger 1.00, 1.00 { Link Shade Command Type 0 } ------------------------------------------------------------------- ------------------------------------------------------------------- Cannon 1 Ghols { (subj, monster_identifier) 10153 (_CwR- U-Soldier Mort-Mon) 10152 (_CwR- U-Soldier Mort-Mon) } Cannon 2 Ghols { (subj, monster_identifier) 10150 (_CwR- U-Soldier Mort-Mon) 10151 (_CwR- U-Soldier Mort-Mon) } Cannon 3 Ghols { (subj, monster_identifier) 10148 (_CwR- U-Soldier Mort-Mon) 10149 (_CwR- U-Soldier Mort-Mon) } Cannon 1 Ghols Taunt [General Action] deactivates_on_trigger 3.00, 3.00 { Command Type 5 Link Cannon 1 Ghols } Cannon 2 Ghols Taunt [General Action] deactivates_on_trigger 3.00, 3.00 { Command Type 5 Link Cannon 2 Ghols } Cannon 3 Ghols Taunt [General Action] deactivates_on_trigger 3.00, 3.00 { Command Type 5 Link Cannon 3 Ghols } Cannon 1 Ghols Rout? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Cannon 1 Ghols Cannon 1 Vitality Less Than 0.90000 Activates on Success Cannon 1 Ghols Rout Activates on Failure Cannon 1 Ghols Taunt? } Cannon 1 Ghols Rout [Rout] deactivates_never 0.00, 0.00 { Link Cannon 1 Ghols Destinations 1.563, 187.963 1.331, 97.581 0.907, 0.868 } Cannon 2 Ghols Rout? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Cannon 2 Ghols Cannon 2 Vitality Less Than 0.90000 Activates on Success Cannon 2 Ghols Rout Activates on Failure Cannon 2 Ghols Taunt? } Cannon 2 Ghols Rout [Rout] deactivates_never 0.00, 0.00 { Link Cannon 2 Ghols Destinations 1.563, 187.963 1.331, 97.581 0.907, 0.868 } Cannon 3 Ghols Rout? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Cannon 3 Ghols Cannon 3 Vitality Less Than 0.90000 Activates on Success Cannon 3 Ghols Rout Activates on Failure Cannon 3 Ghols Taunt? } Cannon 3 Ghols Rout [Rout] deactivates_never 0.00, 0.00 { Link Cannon 3 Ghols Destinations 1.563, 187.963 1.331, 97.581 0.907, 0.868 } Delete Routed Ghols? [Geometry Filter] deactivates_never 1.00, 3.00 { Link Cannon 1 Ghols Cannon 2 Ghols Cannon 3 Ghols Polygon Points 7.094, 189.784 4.131, 0.299 Results Action Identifier Delete Routed Ghols Tested items Inside Field Name subj Activates on Success Delete Routed Ghols } Delete Routed Ghols [Unit Control] deactivates_on_trigger 0.00, 0.00 { Invisible Flag Fade Flag } Cannon Ghols Stop [General Action] initially_active deactivates_on_trigger 0.00, 0.00 { Command Type 0 Link Cannon 1 Ghols Cannon 2 Ghols Cannon 3 Ghols } ------------------------------------------------------------------- Legendary Forces { (subj, monster_identifier) 10155 (_z confed conscript-mon) 10156 (_z confed conscript-mon) 10157 (_z confed conscript-mon) 10158 (_z confed conscript-mon) 10159 (_z confed conscript-mon) 10160 (_z confed conscript-mon) 10161 (_z confed conscript-mon) 10162 (_CwR- U-Canon P-Mon) 10163 (_CwR- U-Canon P-Mon) 10164 (_z confed conscript-mon) 10165 (_z confed conscript-mon) } Legendary Forces Attack [Attack] deactivates_never 4.00, 7.00 { Link Legendary Forces Attack All Enemies Flag } ------------------------------------------------------------------- Cannon 1 Ghols Taunt? [Test Unit] deactivates_on_execution 4.00, 8.00 { Link Cannon 1 Ghols Activates on Success Cannon 1 Ghols Taunt Enemy Closer Than Radius 15.001 } Cannon 2 Ghols Taunt? [Test Unit] deactivates_on_execution 4.00, 8.00 { Link Cannon 2 Ghols Activates on Success Cannon 2 Ghols Taunt Enemy Closer Than Radius 15.001 } Cannon 3 Ghols Taunt? [Test Unit] deactivates_on_execution 4.00, 8.00 { Link Cannon 3 Ghols Activates on Success Cannon 3 Ghols Taunt Enemy Closer Than Radius 15.001 } ------------------------------------------------------------------- Cannon Targets { } Cannons Target Dwarves? [Test Unit] initially_active deactivates_on_execution 5.00, 5.00 { Difficulty Equal To 4 Activates on Success Cannons Target Trow+Dwarves Activates on Failure Cannons Target Trow Only } Cannons Target Trow+Dwarves [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Light Forces Entire Map Results Action Identifier Cannon Targets Tested items Inside Field Name obje } Cannons Target Trow Only [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Trow Entire Map Results Action Identifier Cannon Targets Tested items Inside Field Name obje } ------------------------------------------------------------------- Rear Flank Myrkridia { Link Rear Flank Myrkridia 1 Rear Flank Myrkridia 2 Rear Flank Myrkridia 3 } Rear Flank Myrkridia 1 { (subj, monster_identifier) 10178 (_z confed conscript-mon) 10179 (_z confed conscript-mon) 10180 (_z confed conscript-mon) 10181 (_z confed conscript-mon) 10182 (_z confed conscript-mon) } Rear Flank Myrkridia 2 { (subj, monster_identifier) 10183 (_z confed conscript-mon) 10184 (_z confed conscript-mon) 10185 (_z confed conscript-mon) 10186 (_z confed conscript-mon) 10187 (_z confed conscript-mon) 10188 (_z confed conscript-mon) } Rear Flank Myrkridia 3 { (subj, monster_identifier) 10189 (_z confed conscript-mon) 10190 (_z confed conscript-mon) 10191 (_z confed conscript-mon) 10192 (_z confed conscript-mon) 10193 (_z confed conscript-mon) 10194 (_z confed conscript-mon) } Activate Rear Flank Myrkridia? [Test Unit] initially_active deactivates_never 30.00, 45.00 { Link Mortar Dwarves Enemy Closer Than Radius 40.001 Enemy List 10020 (_z union CAV-mon) 10101 (_z union CAV-mon) 10102 (_z union CAV-mon) 10146 (_z union CAV-mon) Activates on Failure Pick Rear Flank Myrkridia } Pick Rear Flank Myrkridia [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Activate Rear Flank Myrkridia 1? Activate Rear Flank Myrkridia 2? Activate Rear Flank Myrkridia 3? Random Selection Flag } Activate Rear Flank Myrkridia 1? [Test Unit] activates_only_once deactivates_on_successful_execution 1.00, 3.00 { Link Light Forces Activates on Success Rear Flank Myrkridia 1 Appear Object Test Radius 159.315, 187.020 188.805, 186.221 Unit Count Equal To 0 } Rear Flank Myrkridia 1 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Rear Flank Myrkridia 1 Visible Flag Activates on Success Rear Flank Myrkridia Still Alive? } Activate Rear Flank Myrkridia 2? [Test Unit] activates_only_once deactivates_on_successful_execution 1.00, 3.00 { Link Light Forces Activates on Success Rear Flank Myrkridia 2 Appear Object Test Radius 137.243, 186.631 170.159, 187.092 Unit Count Equal To 0 } Rear Flank Myrkridia 2 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Rear Flank Myrkridia 2 Visible Flag Activates on Success Rear Flank Myrkridia Still Alive? } Activate Rear Flank Myrkridia 3? [Test Unit] activates_only_once deactivates_on_successful_execution 1.00, 3.00 { Link Light Forces Activates on Success Rear Flank Myrkridia 3 Appear Object Test Radius 144.569, 3.604 172.350, 3.665 Unit Count Equal To 0 } Rear Flank Myrkridia 3 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Rear Flank Myrkridia 3 Visible Flag Activates on Success Rear Flank Myrkridia Still Alive? } Rear Flank Myrkridia Still Alive? [Test Unit] no_initial_delay flag 4.00, 7.00 { Link Rear Flank Myrkridia Activates on Success Rear Flank Myrkridia Target Dwarves? Unit Count Greater Than 0 } Rear Flank Myrkridia Target Dwarves? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Rear Flank Myrkridia Enemy Closer Than Radius 10.001 Activates on Failure Rear Flank Myrkridia Attack Dwarves Activates on Success Rear Flank Myrkridia Attack All } Rear Flank Myrkridia Attack Dwarves [Attack] deactivates_on_trigger 0.00, 0.00 { Link Rear Flank Myrkridia Targets 10144 (_WW-Outlaw-mon) 10143 (_WW-Outlaw-mon) 10018 (_WW-Outlaw-mon) 10147 (_WW-Outlaw-mon) } Rear Flank Myrkridia Attack All [Attack] deactivates_on_trigger 0.00, 0.00 { Link Rear Flank Myrkridia Attack All Enemies Flag } ------------------------------------------------------------------- ------------------------------------------------------------------- Berserk Myrkridia { } Set Berserk Myrkridia [Geometry Filter] initially_active deactivates_never 3.00, 5.00 { Tests for Berserk Monsters Results Action Identifier Berserk Myrkridia Tested items Inside Field Name subj Link Light Forces Activates on Success Set Berserk Myrkridia obje } Berserk Myrkridia obje { } Set Berserk Myrkridia obje [Geometry Filter] deactivates_on_trigger 0.00, 0.00 { Results Action Identifier Berserk Myrkridia obje Tested items Inside Field Name obje Link Berserk Myrkridia Entire Map } ------------------------------------------------------------------- Set Shade Name To Herod [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Shade New Monster Name 0 } ------------------------------------------------------------------- Dwarves Near Hole? [Test Unit] only_initial_delay deactivates_on_successful_execution 10.00, 15.00 { Link Mortar Dwarves Unit Count Greater Than 0 Object Test Radius 79.051, 75.145 88.651, 74.772 Activates on Success Dwarves Speak? } Dwarves Speak? [Model Animation] deactivates_on_execution 0.00, 0.00 { Model Animation 10000 (15 collapsing wall) Frame Less Than 1 Activates on Success Dwarves Speak } Dwarves Speak [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 15 (dwarf) Hey, this looks like Override Flag Link Mortar Dwarves } end gamer [Action List] no_initial_delay deactivates_never 0.00, 0.00 { Activates On Activation Light Forces Dead? Dwarves Dead? }