Start Intro/End Music [Sound Action] initially_active deactivates_on_trigger 2.00, 2.00 { Sound Tag 01 (Villager) The town is under } ==== { } >== Sector Control Flags_______oz { } SouND<>_actions_________________ { } flag_captured team_0 [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag internal flag captured Only Team Flag Monster 11110 (_z rebel inf officer-mon) } flag_captured team_1 [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag internal flag captured Only Team Flag Monster 11111 (_186-confed sgt-mon) } flag_lost team_0 [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag internal flag lost Only Team Flag Monster 11110 (_z rebel inf officer-mon) } flag_lost team_1 [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag internal flag lost Only Team Flag Monster 11111 (_186-confed sgt-mon) } flag_contested [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag internal flag contested } {}----------------------------------------------------------------- >------Territory Raise and Lower Flags { } f_l_a_g_<>_actions___________BEGIN { (_o3_, string_list) } WORLD_DISTANCE # for flag RADIUS { (clos, world_distance) 6.000 } <>f_l_a_g______________________1 { } FLag1_Neutral { (subj, monster_identifier) 11762 (#Nuetral flag-scen-mon) } FLag1_Dark { (subj, monster_identifier) 11412 (#Dark flag-scen-mon) } FLag1_Light { (subj, monster_identifier) 11411 (#Light flag -scen-mon) } FLag1 team_1 enemy finder { (subj, monster_identifier) 11761 (#Observer Dark-scen-mon) } FLag1 team_0 enemy finder { (subj, monster_identifier) 11760 (#Observer-scen-mon) } MAKE_FLag1 all invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Invisible Flag Link FLag1_Dark FLag1_Light FLag1_Neutral } MAKE_FLag1 into TEAM_0 _Light [Unit Control] deactivates_on_trigger 1.00, 1.00 { Visible Flag Link FLag1_Dark Activates on Success CHECK FLag1 for_team_0 enemy } MAKE_FLag1 into TEAM_1 _Dark [Unit Control] deactivates_on_trigger 1.00, 1.00 { Visible Flag Link FLag1_Light Activates on Success CHECK FLag1 for_team_0 enemy } MAKE_FLag1 all visible_Neutral [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link FLag1_Neutral Visible Flag Activates on Success CHECK FLag1 for_team_0 enemy } CHECK FLag1 for_team_0 enemy [Test Unit] initially_active, only_initial_delay deactivates_on_execution 1.00, 1.00 { Activates on Success CHECK FLag1 for_team_1 as well Link FLag1 team_0 enemy finder WORLD_DISTANCE # for flag RADIUS Team_1 marked as enem Activates on Failure CHECK FLag1 for_team_1 enemy } CHECK FLag1 for_team_1 enemy [Test Unit] deactivates_on_execution 0.00, 0.00 { Activates on Success MAKE_FLag1 all invis MAKE_FLag1 into TEAM_1 _Dark Link FLag1 team_1 enemy finder WORLD_DISTANCE # for flag RADIUS Team_0 marked as enem Activates on Failure CHECK FLag1 for_team_0 enemy } CHECK FLag1 for_team_1 as well [Test Unit] deactivates_on_execution 0.00, 0.00 { Activates on Success MAKE_FLag1 all invis MAKE_FLag1 all visible_Neutral Link FLag1 team_1 enemy finder WORLD_DISTANCE # for flag RADIUS Team_0 marked as enem Activates on Failure MAKE_FLag1 all invis MAKE_FLag1 into TEAM_0 _Light } FLag1 Light _on deck [Test Unit] initially_active, only_initial_delay deactivates_on_successful_execution 1.00, 1.00 { Link FLag1_Light Unit Count Greater Than 0 Activates on Success flag_captured team_0 flag_lost team_1 FLag1 DaRK _on deck FLag1 NEU _on deck } FLag1 DaRK _on deck [Test Unit] initially_active, only_initial_delay deactivates_on_successful_execution 1.00, 1.00 { Link FLag1_Dark Unit Count Greater Than 0 Activates on Success flag_lost team_0 flag_captured team_1 FLag1 Light _on deck FLag1 NEU _on deck } FLag1 NEU _on deck [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link FLag1_Neutral Unit Count Greater Than 0 Activates on Success flag_contested FLag1 Light _on deck FLag1 DaRK _on deck } <>f_l_a_g______________________2 { } FLag2_Neutral { (subj, monster_identifier) 11751 (#Nuetral flag-scen-mon) } FLag2_Dark { (subj, monster_identifier) 11408 (#Dark flag-scen-mon) } FLag2_Light { (subj, monster_identifier) 11407 (#Light flag -scen-mon) } FLag2 team_0 enemy finder { (subj, monster_identifier) 11753 (#Observer-scen-mon) } FLag2 team_1 enemy finder { (subj, monster_identifier) 11752 (#Observer Dark-scen-mon) } MAKE_FLag2 all invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Invisible Flag Link FLag2_Dark FLag2_Light FLag2_Neutral } MAKE_FLag2 into TEAM_0 _Light [Unit Control] deactivates_on_trigger 1.00, 1.00 { Visible Flag Link FLag2_Dark Activates on Success CHECK FLag2 for_team_0 enemy } MAKE_FLag2 into TEAM_1 _Dark [Unit Control] deactivates_on_trigger 1.00, 1.00 { Visible Flag Link FLag2_Light Activates on Success CHECK FLag2 for_team_0 enemy } MAKE_FLag2 all visible_Neutral [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link FLag2_Neutral Visible Flag Activates on Success CHECK FLag2 for_team_0 enemy } CHECK FLag2 for_team_0 enemy [Test Unit] initially_active, only_initial_delay deactivates_on_execution 1.00, 1.00 { Activates on Success CHECK FLag2 for_team_1 as well Link FLag2 team_0 enemy finder WORLD_DISTANCE # for flag RADIUS Team_1 marked as enem Activates on Failure CHECK FLag2 for_team_1 enemy } CHECK FLag2 for_team_1 enemy [Test Unit] deactivates_on_execution 0.00, 0.00 { Activates on Success MAKE_FLag2 all invis MAKE_FLag2 into TEAM_1 _Dark Link FLag2 team_1 enemy finder WORLD_DISTANCE # for flag RADIUS Team_0 marked as enem Activates on Failure CHECK FLag2 for_team_0 enemy } CHECK FLag2 for_team_1 as well [Test Unit] deactivates_on_execution 0.00, 0.00 { Activates on Success MAKE_FLag2 all invis MAKE_FLag2 all visible_Neutral Link FLag2 team_1 enemy finder WORLD_DISTANCE # for flag RADIUS Team_0 marked as enem Activates on Failure MAKE_FLag2 all invis MAKE_FLag2 into TEAM_0 _Light } FLag2 Light _on deck [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link FLag2_Light Unit Count Greater Than 0 Activates on Success flag_captured team_0 flag_lost team_1 FLag2 DaRK _on deck FLag2 NEU _on deck } FLag2 DaRK _on deck [Test Unit] initially_active, only_initial_delay deactivates_on_successful_execution 1.00, 1.00 { Link FLag2_Dark Unit Count Greater Than 0 Activates on Success flag_lost team_0 flag_captured team_1 FLag2 Light _on deck FLag2 NEU _on deck } FLag2 NEU _on deck [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link FLag2_Neutral Unit Count Greater Than 0 Activates on Success flag_contested FLag2 Light _on deck FLag2 DaRK _on deck } <>f_l_a_g______________________3 { } FLag3_Neutral { (subj, monster_identifier) 11756 (#Nuetral flag-scen-mon) } FLag3_Dark { (subj, monster_identifier) 11406 (#Dark flag-scen-mon) } FLag3_Light { (subj, monster_identifier) 11405 (#Light flag -scen-mon) } FLag3 team_1 enemy finder { (subj, monster_identifier) 11755 (#Observer Dark-scen-mon) } FLag3 team_0 enemy finder { (subj, monster_identifier) 11754 (#Observer-scen-mon) } MAKE_FLag3 all invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Invisible Flag Link FLag3_Dark FLag3_Light FLag3_Neutral } MAKE_FLag3 into TEAM_0 _Light [Unit Control] deactivates_on_trigger 1.00, 1.00 { Visible Flag Link FLag3_Dark Activates on Success CHECK FLag3 for_team_0 enemy } MAKE_FLag3 into TEAM_1 _Dark [Unit Control] deactivates_on_trigger 1.00, 1.00 { Visible Flag Link FLag3_Light Activates on Success CHECK FLag3 for_team_0 enemy } MAKE_FLag3 all visible_Neutral [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link FLag3_Neutral Visible Flag Activates on Success CHECK FLag3 for_team_0 enemy } CHECK FLag3 for_team_0 enemy [Test Unit] initially_active deactivates_on_execution 0.00, 0.00 { Activates on Success CHECK FLag3 for_team_1 as well Link FLag3 team_0 enemy finder WORLD_DISTANCE # for flag RADIUS Team_1 marked as enem Activates on Failure CHECK FLag3 for_team_1 enemy } CHECK FLag3 for_team_1 enemy [Test Unit] deactivates_on_execution 0.00, 0.00 { Activates on Success MAKE_FLag3 all invis MAKE_FLag3 into TEAM_1 _Dark Link FLag3 team_1 enemy finder WORLD_DISTANCE # for flag RADIUS Team_0 marked as enem Activates on Failure CHECK FLag3 for_team_0 enemy } CHECK FLag3 for_team_1 as well [Test Unit] deactivates_on_execution 0.00, 0.00 { Activates on Success MAKE_FLag3 all invis MAKE_FLag3 all visible_Neutral Link FLag3 team_1 enemy finder WORLD_DISTANCE # for flag RADIUS Team_0 marked as enem Activates on Failure MAKE_FLag3 all invis MAKE_FLag3 into TEAM_0 _Light } FLag3 Light _on deck [Test Unit] initially_active, only_initial_delay deactivates_on_successful_execution 1.00, 1.00 { Link FLag3_Light Unit Count Greater Than 0 Activates on Success flag_captured team_0 flag_lost team_1 FLag3 DaRK _on deck FLag3 NEU _on deck } FLag3 DaRK _on deck [Test Unit] initially_active, only_initial_delay deactivates_on_successful_execution 1.00, 1.00 { Link FLag3_Dark Unit Count Greater Than 0 Activates on Success flag_lost team_0 flag_captured team_1 FLag3 Light _on deck FLag3 NEU _on deck } FLag3 NEU _on deck [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link FLag3_Neutral Unit Count Greater Than 0 Activates on Success flag_contested FLag3 Light _on deck FLag3 DaRK _on deck } <>f_l_a_g______________________4 { } FLag4_Neutral { (subj, monster_identifier) 11757 (#Nuetral flag-scen-mon) } FLag4_Dark { (subj, monster_identifier) 11410 (#Dark flag-scen-mon) } FLag4_Light { (subj, monster_identifier) 11409 (#Light flag -scen-mon) } FLag4 team_0 enemy finder { (subj, monster_identifier) 11759 (#Observer-scen-mon) } FLag4 team_1 enemy finder { (subj, monster_identifier) 11758 (#Observer Dark-scen-mon) } MAKE_FLag4 all invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Invisible Flag Link FLag4_Dark FLag4_Light FLag4_Neutral } MAKE_FLag4 into TEAM_0 _Light [Unit Control] deactivates_on_trigger 1.00, 1.00 { Visible Flag Link FLag4_Dark Activates on Success CHECK FLag4 for_team_0 enemy } MAKE_FLag4 into TEAM_1 _Dark [Unit Control] deactivates_on_trigger 1.00, 1.00 { Visible Flag Link FLag4_Light Activates on Success CHECK FLag4 for_team_0 enemy } MAKE_FLag4 all visible_Neutral [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link FLag4_Neutral Visible Flag Activates on Success CHECK FLag4 for_team_0 enemy } CHECK FLag4 for_team_0 enemy [Test Unit] initially_active deactivates_on_execution 0.00, 0.00 { Activates on Success CHECK FLag4 for_team_1 as well Link FLag4 team_0 enemy finder WORLD_DISTANCE # for flag RADIUS Team_1 marked as enem Activates on Failure CHECK FLag4 for_team_1 enemy } CHECK FLag4 for_team_1 enemy [Test Unit] deactivates_on_execution 0.00, 0.00 { Activates on Success MAKE_FLag4 all invis MAKE_FLag4 into TEAM_1 _Dark Link FLag4 team_1 enemy finder WORLD_DISTANCE # for flag RADIUS Team_0 marked as enem Activates on Failure CHECK FLag4 for_team_0 enemy } CHECK FLag4 for_team_1 as well [Test Unit] deactivates_on_execution 0.00, 0.00 { Activates on Success MAKE_FLag4 all invis MAKE_FLag4 all visible_Neutral Link FLag4 team_1 enemy finder WORLD_DISTANCE # for flag RADIUS Team_0 marked as enem Activates on Failure MAKE_FLag4 all invis MAKE_FLag4 into TEAM_0 _Light } FLag4 Light _on deck [Test Unit] initially_active, only_initial_delay deactivates_on_successful_execution 1.00, 1.00 { Link FLag4_Light Unit Count Greater Than 0 Activates on Success flag_captured team_0 flag_lost team_1 FLag4 DaRK _on deck FLag4 NEU _on deck } FLag4 DaRK _on deck [Test Unit] initially_active, only_initial_delay deactivates_on_successful_execution 1.00, 1.00 { Link FLag4_Dark Unit Count Greater Than 0 Activates on Success flag_lost team_0 flag_captured team_1 FLag4 Light _on deck FLag4 NEU _on deck } FLag4 NEU _on deck [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link FLag4_Neutral Unit Count Greater Than 0 Activates on Success flag_contested FLag4 Light _on deck FLag4 DaRK _on deck } <>f_l_a_g______________________5 { } FLag5_Neutral { (subj, monster_identifier) 11763 (#Nuetral flag-scen-mon) } FLag5_Dark { (subj, monster_identifier) 11414 (#Dark flag-scen-mon) } FLag5_Light { (subj, monster_identifier) 11413 (#Light flag -scen-mon) } FLag5 team_1 enemy finder { (subj, monster_identifier) 11764 (#Observer Dark-scen-mon) } FLag5 team_0 enemy finder { (subj, monster_identifier) 11765 (#Observer-scen-mon) } MAKE_FLag5 all invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Invisible Flag Link FLag5_Dark FLag5_Light FLag5_Neutral } MAKE_FLag5 into TEAM_0 _Light [Unit Control] deactivates_on_trigger 1.00, 1.00 { Visible Flag Link FLag5_Dark Activates on Success CHECK FLag5 for_team_0 enemy } MAKE_FLag5 into TEAM_1 _Dark [Unit Control] deactivates_on_trigger 1.00, 1.00 { Visible Flag Link FLag5_Light Activates on Success CHECK FLag5 for_team_0 enemy } MAKE_FLag5 all visible_Neutral [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link FLag5_Neutral Visible Flag Activates on Success CHECK FLag5 for_team_0 enemy } CHECK FLag5 for_team_0 enemy [Test Unit] initially_active, only_initial_delay deactivates_on_execution 1.00, 1.00 { Activates on Success CHECK FLag5 for_team_1 as well Link FLag5 team_0 enemy finder WORLD_DISTANCE # for flag RADIUS Team_1 marked as enem Activates on Failure CHECK FLag5 for_team_1 enemy } CHECK FLag5 for_team_1 enemy [Test Unit] deactivates_on_execution 0.00, 0.00 { Activates on Success MAKE_FLag5 all invis MAKE_FLag5 into TEAM_1 _Dark Link FLag5 team_1 enemy finder WORLD_DISTANCE # for flag RADIUS Team_0 marked as enem Activates on Failure CHECK FLag5 for_team_0 enemy } CHECK FLag5 for_team_1 as well [Test Unit] deactivates_on_execution 0.00, 0.00 { Activates on Success MAKE_FLag5 all invis MAKE_FLag5 all visible_Neutral Link FLag5 team_1 enemy finder WORLD_DISTANCE # for flag RADIUS Team_0 marked as enem Activates on Failure MAKE_FLag5 all invis MAKE_FLag5 into TEAM_0 _Light } FLag5 Light _on deck [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link FLag5_Light Unit Count Greater Than 0 Activates on Success flag_captured team_0 flag_lost team_1 FLag5 DaRK _on deck FLag5 NEU _on deck } FLag5 DaRK _on deck [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link FLag5_Dark Unit Count Greater Than 0 Activates on Success flag_lost team_0 flag_captured team_1 FLag5 Light _on deck FLag5 NEU _on deck } FLag5 NEU _on deck [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link FLag5_Neutral Unit Count Greater Than 0 Activates on Success flag_contested FLag5 Light _on deck FLag5 DaRK _on deck } <>f_l_a_g______________________6 { } FLag6_Neutral { (subj, monster_identifier) 11859 (#Nuetral flag-scen-mon) } FLag6_Dark { (subj, monster_identifier) 11860 (#Dark flag-scen-mon) } FLag6_Light { (subj, monster_identifier) 11857 (#Light flag -scen-mon) } FLag6 team_1 enemy finder { (subj, monster_identifier) 11861 (#Observer Dark-scen-mon) } FLag6 team_0 enemy finder { (subj, monster_identifier) 11858 (#Observer-scen-mon) } MAKE_FLag6 all invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Invisible Flag Link FLag6_Light FLag6_Neutral } MAKE_FLag6 into TEAM_0 _Light [Unit Control] deactivates_on_trigger 1.00, 1.00 { Visible Flag Link Activates on Success CHECK FLag6 for_team_0 enemy } MAKE_FLag6 into TEAM_1 _Dark [Unit Control] deactivates_on_trigger 1.00, 1.00 { Visible Flag Link FLag6_Light Activates on Success CHECK FLag6 for_team_0 enemy } MAKE_FLag6 all visible_Neutral [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link FLag6_Neutral Visible Flag Activates on Success CHECK FLag6 for_team_0 enemy } CHECK FLag6 for_team_0 enemy [Test Unit] initially_active, only_initial_delay deactivates_on_execution 1.00, 1.00 { Activates on Success CHECK FLag6 for_team_1 as well Link FLag6 team_0 enemy finder WORLD_DISTANCE # for flag RADIUS Team_1 marked as enem Activates on Failure CHECK FLag6 for_team_1 enemy } CHECK FLag6 for_team_1 enemy [Test Unit] deactivates_on_execution 0.00, 0.00 { Activates on Success MAKE_FLag6 all invis MAKE_FLag6 into TEAM_1 _Dark Link FLag6 team_1 enemy finder WORLD_DISTANCE # for flag RADIUS Team_0 marked as enem Activates on Failure CHECK FLag6 for_team_0 enemy } CHECK FLag6 for_team_1 as well [Test Unit] deactivates_on_execution 0.00, 0.00 { Activates on Success MAKE_FLag6 all invis MAKE_FLag6 all visible_Neutral Link FLag6 team_1 enemy finder WORLD_DISTANCE # for flag RADIUS Team_0 marked as enem Activates on Failure MAKE_FLag6 all invis MAKE_FLag6 into TEAM_0 _Light } FLag6 Light _on deck [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link FLag6_Light Unit Count Greater Than 0 Activates on Success flag_captured team_0 flag_lost team_1 FLag5 DaRK _on deck FLag5 NEU _on deck } FLag6 DaRK _on deck [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Unit Count Greater Than 0 Activates on Success flag_lost team_0 flag_captured team_1 FLag6 Light _on deck FLag6 NEU _on deck } FLag6 NEU _on deck [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link FLag6_Neutral Unit Count Greater Than 0 Activates on Success flag_contested FLag6 Light _on deck FLag6 DaRK _on deck } >------------------------------------------------- { } CHECK FLag1 for_nobody [Test Unit] deactivates_on_execution 0.00, 0.00 { Activates on Success CHECK FLag1 for_team_1 as well Link FLag1 team_0 enemy finder WORLD_DISTANCE # for flag RADIUS Team_1 marked as enem Activates on Failure CHECK FLag1 for_team_1 enemy } FIND ALL TEAM_zero [Geometry Filter] initially_active deactivates_never 0.00, 0.00 { Tests for Monsters on a Given Team Index 0 Results Action Identifier ALL TEAM_zero Tested items Inside Field Name subj Activates on Success FIND ALL TEAM_zero minus observer Monsters (subj) 11760 (#Observer-scen-mon) } FIND ALL TEAM_zero minus observer [Geometry Filter] deactivates_never 1.00, 1.00 { Results Action Identifier Team_0 marked as subj Team_0 marked as obje Team_0 marked as enem Tested items Inside Field Name subj obje enem Subtract Monster Lists Link ALL TEAM_zero #ods container #osm container Entire Map } Team_0 marked as subj { } Team_0 marked as obje { } Team_0 marked as enem { } FIND ALL TEAM_one [Geometry Filter] initially_active deactivates_never 0.00, 0.00 { Tests for Monsters on a Given Team Index 1 Results Action Identifier ALL TEAM_one Tested items Inside Field Name subj Activates on Success FIND ALL TEAM_one minus observers Monsters (subj) 11761 (#Observer Dark-scen-mon) } FIND ALL TEAM_one minus observers [Geometry Filter] deactivates_never 1.00, 1.00 { Results Action Identifier Team_1 marked as subj Team_1 marked as obje Team_1 marked as enem Tested items Inside Field Name subj obje enem Subtract Monster Lists Link ALL TEAM_one #ods container #osm container Entire Map } Team_1 marked as subj { } Team_1 marked as obje { } Team_1 marked as enem { } FIND ALL OBSERVERS_#ods [Geometry Filter] initially_active deactivates_never 0.00, 0.00 { Results Action Identifier #ods container Tested items Inside Field Name obje Tests for Monsters of Type #osm Link ALL TEAM_zero Entire Map } FIND ALL OBSERVERS_#osm [Geometry Filter] initially_active deactivates_never 0.00, 0.00 { Results Action Identifier #osm container Tested items Inside Field Name obje Tests for Monsters of Type #ods Entire Map Link ALL TEAM_one } #ods container { } #osm container { } ALL TEAM_zero { } ALL TEAM_one { } {}----------------------------------------------------------------- { { } >==>>------Victory Tests-----<< { } >------End Game Flags Captured { } TEAM_1 owns 5 flags [Netgame Type] initially_active deactivates_never 0.00, 0.00 { Winning Team Index 1 Winning Team Minimum Score 5 Activates on Success Dark(team_1)_wins } TEAM_0 owns 6 flags [Netgame Type] initially_active deactivates_never 0.00, 0.00 { Winning Team Index 0 Winning Team Minimum Score 6 Activates on Success Light(team_0)_wins } Dark(team_1)_wins [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { } Light(team_0)_wins [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag } >------End Game players dead { } players all dead? [Test Unit] initially_active deactivates_never 0.00, 0.00 { Unit Count Equal To 0 Link Activates on Success players lose } players lose [Endgame Condition] deactivates_never 1.00, 1.00 { Dark Victory Flag } >------Defeat Path------------- { } --surviving officers heroes leaders--- { (subj, monster_identifier) 10814 (_z confed skirmisher-mon) } Any surviving leaders? [Test Unit] deactivates_on_execution 0.00, 0.00 { Unit Count Greater Than 1 Link --surviving officers heroes leaders--- Activates on Success Surviving Leaders Regroup } Surviving Leaders Regroup [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag Failure Flag true Prerequisites Any surviving leaders? No Celebration } >------Retreat Path----------- { } are retreating forces to safety? [Geometry Filter] initially_active deactivates_on_successful_execution 1.00, 1.00 { Link ALL TEAM_zero Polygon Points 17.483, 182.417 21.245, 183.620 23.604, 179.688 18.000, 178.256 Polygon Closed Flag Results Action Identifier Tests for Monsters on a Given Team Index 0 Activates on Success Tested Items Inside Location Field Name } have light forces retreated [Test Unit] flag 0.00, 0.00 { Unit Count Greater Than 5 Link ALL TEAM_zero Polygon 17.438, 181.227 21.417, 182.807 22.950, 175.518 18.756, 174.389 Reversed Polygon Flag Closed Polygon Flag Activates on Failure Force has Retreated } Force has Retreated [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag true No Celebration true Failure Flag true Prerequisites have light forces retreated } >------Dark Taunts victory----------- { } Initial Forces Dead? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link ALL TEAM_zero ALL TEAM_one Unit Count Equal To 0 Activates on Success ALL TEAM_one Taunt } ALL TEAM_one Taunt [General Action] deactivates_on_trigger 1.00, 1.00 { Command Type 5 Link ALL TEAM_one } ----------------------------------------------------------------- { } >==>>----Armies of Light and Dark---- { } >>-----Light Forces S2 { Link Team 0 multiplayer } Team 0 multiplayer { Link Player 0 } Player 0 { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } >>-----Dark Forces S2 { Link Team 1 multiplayer } Team 1 multiplayer { Link Player 1 } Player 1 { (subj, monster_identifier) 10814 (_z confed skirmisher-mon) } >>-----Light Forces CoOp { } >>-----Dark Forces CoOp { } +Reinforcements Cav { } Light Forces { Link Light 1 Main Force Light 2 Reinforce one Light 3 Reinforce two Light 4 Relief Force Light 5 Reserve Force Light 6 Outposts Light 7 Replacements Light 9 Cavalry Reinforcements four Reinforcements five Reinforcements six Reserves Heroes } Light 0 @Heroes { Link 0 Heroes 0 Veterans 0 Officers 0 Artillery 0 Support } 0 Heroes { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 0 Veterans { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 0 Officers { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 0 Infantry Heavy { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 0 Artillery { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 0 Support { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Light 1 Main Force { Link 1 Officers 1 Infantry 1 Infantry medium 1 Infantry Heavy 1 Artillery 1 Support } 1 Officers { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 1 Infantry { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 1 Infantry medium { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 1 Infantry Heavy { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 1 Artillery { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 1 Support { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Light 2 Reinforce one { Link 2 Officers 2 Infantry 2 Infantry medium 2 Infantry Heavy 2 Artillery 2 Support } 2 Officers { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 2 Infantry { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 2 Infantry medium { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 2 Infantry Heavy { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 2 Artillery { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 2 Support { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Light 3 Reinforce two { Link 3 Officers 3 Infantry 3 Infantry medium 3 Infantry Heavy 3 Artillery 3 Support 3 Scouts } 3 Officers { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 3 Infantry { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 3 Infantry medium { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 3 Infantry Heavy { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 3 Artillery { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 3 Support { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 3 Scouts { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Light 4 Relief Force { Link 4 Officers 4 Infantry 4 Infantry medium 4 Infantry Heavy 4 Artillery 4 Support } 4 Officers { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 4 Infantry { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 4 Infantry medium { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 4 Infantry Heavy { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 4 Artillery { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 4 Support { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Light 5 Reserve Force { Link 5 Officers 5 Infantry 5 Infantry medium 5 Infantry Heavy 5 Artillery 5 Support } 5 Officers { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 5 Infantry { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 5 Infantry medium { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 5 Infantry Heavy { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 5 Artillery { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 5 Support { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Light 6 Outposts { Link 6 Officers 6 Infantry 6 Infantry medium 6 Infantry Heavy 6 Artillery 6 Support } 6 Officers { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 6 Infantry { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 6 Infantry medium { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 6 Infantry Heavy { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 6 Artillery { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 6 Support { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Light 7 Replacements { Link 7 Officers 7 Infantry 7 Infantry medium 7 Infantry Heavy 7 Artillery 7 Support } 7 Officers { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 7 Infantry { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 7 Infantry medium { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 7 Infantry Heavy { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 7 Artillery { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 7 Support { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Light 8 RallyPoinT { Link RallyPoinT Rallied Infantry 8 Infantry medium 8 Infantry Heavy 8 Artillery 8 Support } RallyPoinT { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Rallied Infantry { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 8 Infantry medium { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 8 Infantry Heavy { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 8 Artillery { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 8 Support { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Light 9 Cavalry { Link 9 Officers 9 Infantry } 9 Officers { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } 9 Infantry { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Reinforcements three { Link Rthree Officers Rthree Infantry } Rthree Officers { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Rthree Infantry { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Reinforcements four { Link Rfour Officers Rfour Infantry } Rfour Officers { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Rfour Infantry { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Reinforcements five { Link Rfive Officers Rfive Infantry } Rfive Officers { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Rfive Infantry { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Reinforcements six { Link Rsix Officers Rsix Infantry } Rsix Officers { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Rsix Infantry { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Reserves Heroes { Link Rheroes Officers Rheroes Infantry } Rheroes Officers { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Rheroes Infantry { (subj, monster_identifier) 11109 (_civi-infintry union-mon) } Dark Forces { Link Dark 2 A-scouts Dark 3 A-Attackers Dark 4 AA-Defenders Dark 6 B-Attackers Dark 9 C-Attackers Dark 10 CC-Attackers Dark 11 CCC-Defenders Dark 12 D-Attackers Dark 16 H-Attackers Dark 17 I-Attackers Dark 18 J-Attackers Dark 19 K-Attackers Dark 20 KK-Defenders Dark 21 L-Defenders Dark 22 M-Attackers Dark 23 N-Attackers Dark 24 O-Attackers Dark 25 P-Attackers Dark 26 Q-Attackers Dark 27 R-Attackers Dark 28 RR-Attackers Dark 29 RRR-Attackers Dark 30 S-Attackers Dark 31 T-Attackers Dark 32 TT-Attackers Dark 33 TTT-Attackers Dark 34 U-Attackers Dark 35 V-Attackers Dark 36 W-Attackers Dark 37 X-Attackers Dark 38 Y-Attackers Dark 39 Z-Attackers Dark 40 ZZ Attackers Dark 41 Flag1 Patrol Dark 42 Flag1 Reserve Dark 43 Flag2 takers Dark 44 Flag2 Defenders Dark 45 Flag3 takers Dark 46 Flag3 Defenders Dark 47 Flag4 takers Dark 48 Flag4 Defenders Dark 49 Flag5 takers Dark 50 Flag5 Defenders Dark 51 Flag6 takers Dark 52 Flag6 Defenders Dark 53 ZZZ CounterAttackers Dark 54 OO CounterAttackers Dark 55 Support SS Cavalry Dark 56 Support WW Artillery Dark 57 Reinforcements HH Dark 58 Reinforcements JJ Dark 59 Reinforcements DD Dark 60 Reinforcements FF Dark 61 Reinforcements II Dark 62 Reinforcements NN } Dark 1 AAA Commanders { Link D1 Officers D1 Infantry D1 Infantry medium D1 Infantry Heavy D1 Artillery D1 Support } D1 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D1 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D1 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D1 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D1 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D1 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 2 A-scouts { Link D2 Officers D2 Infantry D2 Infantry medium D2 Infantry Heavy D2 Artillery D2 Support } D2 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D2 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D2 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D2 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D2 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D2 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 3 A-Attackers { Link D3 Officers D3 Infantry D3 Infantry medium D3 Infantry Heavy D3 Artillery D3 Support } D3 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D3 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D3 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D3 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D3 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D3 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 4 AA-Defenders { Link D4 Officers D4 Infantry D4 Infantry medium D4 Infantry Heavy D4 Artillery D4 Support } D4 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D4 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D4 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D4 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D4 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D4 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 5 AA-Medics { Link D5 Officers D5 Infantry D5 Infantry medium D5 Infantry Heavy D5 Artillery D5 Support } D5 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D5 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D5 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D5 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D5 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D5 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 6 B-Attackers { Link D6 Officers D6 Infantry D6 Infantry medium D6 Infantry Heavy D6 Artillery D6 Support } D6 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D6 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D6 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D6 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D6 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D6 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 7 BB-Defenders { Link D7 Officers D7 Infantry D7 Infantry medium D7 Infantry Heavy D7 Artillery D7 Support } D7 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D7 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D7 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D7 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D7 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D7 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 8 BBB-Attackers { Link D8 Officers D8 Infantry D8 Infantry medium D8 Infantry Heavy D8 Artillery D8 Support } D8 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D8 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D8 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D8 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D8 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D8 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 9 C-Attackers { Link D9 Officers D9 Infantry D9 Infantry medium D9 Infantry Heavy D9 Artillery D9 Support } D9 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D9 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D9 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D9 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D9 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D9 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 10 CC-Attackers { Link D10 Officers D10 Infantry D10 Infantry medium D10 Infantry Heavy D10 Artillery D10 Support } D10 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D10 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D10 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D10 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D10 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D10 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 11 CCC-Defenders { Link D11 Officers D11 Infantry D11 Infantry medium D11 Infantry Heavy D11 Artillery D11 Support } D11 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D11 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D11 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D11 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D11 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D11 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 12 D-Attackers { Link D12 Officers D12 Infantry D12 Infantry medium D12 Infantry Heavy D12 Artillery D12 Support } D12 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D12 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D12 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D12 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D12 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D12 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 13 E-Attackers { Link D13 Officers D13 Infantry D13 Infantry medium D13 Infantry Heavy D13 Artillery D13 Support } D13 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D13 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D13 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D13 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D13 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D13 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 14 F-Attackers { Link D14 Officers D14 Infantry D14 Infantry medium D14 Infantry Heavy D14 Artillery D14 Support } D14 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D14 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D14 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D14 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D14 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D14 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 15 G-Defenders { Link D15 Officers D15 Infantry D15 Infantry medium D15 Infantry Heavy D15 Artillery D15 Support } D15 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D15 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D15 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D15 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D15 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D15 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 16 H-Attackers { Link D16 Officers D16 Infantry D16 Infantry medium D16 Infantry Heavy D16 Artillery D16 Support } D16 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D16 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D16 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D16 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D16 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D16 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 17 I-Attackers { Link D17 Officers D17 Infantry D17 Infantry medium D17 Infantry Heavy D17 Artillery D17 Support } D17 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D17 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D17 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D17 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D17 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D17 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 18 J-Attackers { Link D18 Officers D18 Infantry D18 Infantry medium D18 Infantry Heavy D18 Artillery D18 Support } D18 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D18 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D18 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D18 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D18 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D18 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 19 K-Attackers { Link D19 Officers D19 Infantry D19 Infantry medium D19 Infantry Heavy D19 Artillery D19 Support } D19 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D19 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D19 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D19 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D19 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D19 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 20 KK-Defenders { Link D20 Officers D20 Infantry D20 Infantry medium D20 Infantry Heavy D20 Artillery D20 Support } D20 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D20 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D20 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D20 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D20 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D20 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 21 L-Defenders { Link D21 Officers D21 Infantry D21 Infantry medium D21 Infantry Heavy D21 Artillery D21 Support } D21 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D21 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D21 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D21 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D21 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D21 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 22 M-Attackers { Link D22 Officers D22 Infantry D22 Infantry medium D22 Infantry Heavy D22 Artillery D22 Support } D22 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D22 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D22 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D22 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D22 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D22 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 23 N-Attackers { Link D23 Officers D23 Infantry D23 Infantry medium D23 Infantry Heavy D23 Artillery D23 Support } D23 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D23 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D23 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D23 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D23 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D23 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 24 O-Attackers { Link D24 Officers D24 Infantry D24 Infantry medium D24 Infantry Heavy D24 Artillery D24 Support } D24 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D24 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D24 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D24 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D24 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D24 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 25 P-Attackers { Link D25 Officers D25 Infantry D25 Infantry medium D25 Infantry Heavy D25 Artillery D25 Support } D25 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D25 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D25 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D25 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D25 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D25 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 26 Q-Attackers { Link D26 Officers D26 Infantry D26 Infantry medium D26 Infantry Heavy D26 Artillery D26 Support } D26 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D26 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D26 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D26 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D26 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D26 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 27 R-Attackers { Link D27 Officers D27 Infantry D27 Infantry medium D27 Infantry Heavy D27 Artillery D27 Support } D27 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D27 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D27 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D27 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D27 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D27 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 28 RR-Attackers { Link D28 Officers D28 Infantry D28 Infantry medium D28 Infantry Heavy D28 Artillery D28 Support } D28 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D28 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D28 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D28 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D28 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D28 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 29 RRR-Attackers { Link D29 Officers D29 Infantry D29 Infantry medium D29 Infantry Heavy D29 Artillery D29 Support } D29 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D29 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D29 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D29 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D29 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D29 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 30 S-Attackers { Link D30 Officers D30 Infantry D30 Infantry medium D30 Infantry Heavy D30 Artillery D30 Support } D30 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D30 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D30 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D30 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D30 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D30 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 31 T-Attackers { Link D31 Officers D31 Infantry D31 Infantry medium D31 Infantry Heavy D31 Artillery D31 Support } D31 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D31 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D31 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D31 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D31 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D31 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 32 TT-Attackers { Link D32 Officers D32 Infantry D32 Infantry medium D32 Infantry Heavy D32 Artillery D32 Support } D32 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D32 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D32 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D32 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D32 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D32 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 33 TTT-Attackers { Link D33 Officers D33 Infantry D33 Infantry medium D33 Infantry Heavy D33 Artillery D33 Support } D33 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D33 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D33 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D33 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D33 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D33 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 34 U-Attackers { Link D34 Officers D34 Infantry D34 Infantry medium D34 Infantry Heavy D34 Artillery D34 Support } D34 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D34 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D34 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D34 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D34 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D34 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 35 V-Attackers { Link D35 Officers D35 Infantry D35 Infantry medium D35 Infantry Heavy D35 Artillery D35 Support } D35 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D35 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D35 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D35 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D35 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D35 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 36 W-Attackers { Link D36 Officers D36 Infantry D36 Infantry medium D36 Infantry Heavy D36 Artillery D36 Support } D36 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D36 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D36 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D36 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D36 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D36 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 37 X-Attackers { Link D37 Officers D37 Infantry D37 Infantry medium D37 Infantry Heavy D37 Artillery D37 Support } D37 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D37 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D37 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D37 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D37 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D37 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 38 Y-Attackers { Link D38 Officers D38 Infantry D38 Infantry medium D38 Infantry Heavy D38 Artillery D38 Support } D38 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D38 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D38 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D38 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D38 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D38 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 39 Z-Attackers { Link D39 Officers D39 Infantry D39 Infantry medium D39 Infantry Heavy D39 Artillery D39 Support } D39 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D39 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D39 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D39 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D39 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D39 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 40 ZZ Attackers { Link D40 Officers D40 Infantry D40 Infantry medium D40 Infantry Heavy D40 Artillery D40 Support } D40 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D40 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D40 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D40 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D40 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D40 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 41 Flag1 Patrol { Link D41 Officers D41 Infantry D41 Infantry medium D41 Infantry Heavy D41 Artillery D41 Support } D41 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D41 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D41 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D41 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D41 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D41 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 42 Flag1 Reserve { Link D42 Officers D42 Infantry D42 Infantry medium D42 Infantry Heavy D42 Artillery D42 Support } D42 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D42 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D42 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D42 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D42 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D42 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 43 Flag2 takers { Link D43 Officers D43 Infantry D43 Infantry medium D43 Infantry Heavy D43 Artillery D43 Support } D43 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D43 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D43 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D43 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D43 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D43 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 44 Flag2 Defenders { Link D44 Officers D44 Infantry D44 Infantry medium D44 Infantry Heavy D44 Artillery D44 Support } D44 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D44 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D44 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D44 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D44 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D44 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 45 Flag3 takers { Link D45 Officers D45 Infantry D45 Infantry medium D45 Infantry Heavy D45 Artillery D45 Support } D45 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D45 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D45 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D45 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D45 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D45 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 46 Flag3 Defenders { Link D46 Officers D46 Infantry D46 Infantry medium D46 Infantry Heavy D46 Artillery D46 Support } D46 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D46 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D46 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D46 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D46 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D46 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 47 Flag4 takers { Link D47 Officers D47 Infantry D47 Infantry medium D47 Infantry Heavy D47 Artillery D47 Support } D47 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D47 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D47 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D47 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D47 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D47 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 48 Flag4 Defenders { Link D48 Officers D48 Infantry D48 Infantry medium D48 Infantry Heavy D48 Artillery D48 Support } D48 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D48 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D48 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D48 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D48 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D48 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 49 Flag5 takers { Link D49 Officers D49 Infantry D49 Infantry medium D49 Infantry Heavy D49 Artillery D49 Support } D49 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D49 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D49 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D49 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D49 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D49 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 50 Flag5 Defenders { Link D50 Officers D50 Infantry D50 Infantry medium D50 Infantry Heavy D50 Artillery D50 Support } D50 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D50 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D50 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D50 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D50 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D50 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 51 Flag6 takers { Link D51 Officers D51 Infantry D51 Infantry medium D51 Infantry Heavy D51 Artillery D51 Support } D51 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D51 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D51 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D51 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D51 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D51 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 52 Flag6 Defenders { Link D52 Officers D52 Infantry D52 Infantry medium D52 Infantry Heavy D52 Artillery D52 Support } D52 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D52 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D52 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D52 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D52 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D52 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 53 ZZZ CounterAttackers { Link D53 Officers D53 Infantry D53 Infantry medium D53 Infantry Heavy D53 Artillery D53 Support } D53 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D53 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D53 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D53 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D53 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D53 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 54 OO CounterAttackers { Link D54 Officers D54 Infantry D54 Infantry medium D54 Infantry Heavy D54 Artillery D54 Support } D54 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D54 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D54 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D54 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D54 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D54 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 55 Support SS Cavalry { Link D55 Officers D55 Infantry D55 Infantry medium D55 Infantry Heavy D55 Artillery D55 Support } D55 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D55 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D55 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D55 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D55 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D55 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 56 Support WW Artillery { Link D56 Officers D56 Infantry D56 Infantry medium D56 Infantry Heavy D56 Artillery D56 Support } D56 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D56 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D56 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D56 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D56 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D56 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 57 Reinforcements HH { Link D57 Officers D57 Infantry D57 Infantry medium D57 Infantry Heavy D57 Artillery D57 Support } D57 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D57 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D57 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D57 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D57 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D57 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 58 Reinforcements JJ { Link D58 Officers D58 Infantry D58 Infantry medium D58 Infantry Heavy D58 Artillery D58 Support } D58 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D58 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D58 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D58 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D58 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D58 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 59 Reinforcements DD { Link D59 Officers D59 Infantry D59 Infantry medium D59 Infantry Heavy D59 Artillery D59 Support } D59 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D59 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D59 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D59 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D59 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D59 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 60 Reinforcements FF { Link D60 Officers D60 Infantry D60 Infantry medium D60 Infantry Heavy D60 Artillery D60 Support } D60 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D60 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D60 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D60 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D60 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D60 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 61 Reinforcements II { Link D61 Officers D61 Infantry D61 Infantry medium D61 Infantry Heavy D61 Artillery D61 Support } D61 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D61 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D61 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D61 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D61 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D61 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Dark 62 Reinforcements NN { Link D62 Officers D62 Infantry D62 Infantry medium D62 Infantry Heavy D62 Artillery D62 Support } D62 Officers { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D62 Infantry { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D62 Infantry medium { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D62 Infantry Heavy { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D62 Artillery { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } D62 Support { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } ----------------------------------------------------------------- { } >==>--0---Reinforcements----------- { } >----stragglers-Regroup at RallyPoinT------ { } Set RallyPoinT Position [Geometry Filter] deactivates_never 1.00, 3.00 { Link Entire Map Results Action Identifier RallyPoinT Position Tested Items Inside Location Field Name wayp } RallyPoinT Position { } ----------------------------------------------------------------- { } Light Forces subj to obje [Geometry Filter] initially_active deactivates_on_execution 0.00, 0.00 { Link Entire Map Results Action Identifier Tested items Inside Field Name obje Activates On Execution Light Forces subj to enem } Light Forces subj to enem [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Entire Map Results Action Identifier Tested items Inside Field Name enem } Fleeing Troops 1 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Visible Flag Activates on Success Fleeing Troops 1 Near Light Forces? Add Fleeing Troops 1 To Rallied Infantry Reinforcements Alert Received User Control Flag false } Fleeing Troops 1 Near Light Forces? [Test Unit] deactivates_on_successful_execution 0.00, 1.00 { Link Activates on Success Fleeing Troops 1 Face RallyPoinT Enemy Closer Than Radius 10.001 Deactivates On Success } Add Fleeing Troops 1 To Rallied Infantry [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Entire Map Results Action Identifier Tested items Inside Field Name subj Activates On Execution Light Forces subj to obje } Fleeing Troops 1 Face RallyPoinT [Movement] deactivates_on_trigger 2.00, 3.00 { Link Waypoints Object to Point At } Fleeing Troops 2 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Visible Flag Activates on Success Fleeing Troops 2 Near Light Forces? Add Fleeing Troops 2 To Rallied Infantry Reinforcements Alert Received User Control Flag false } Fleeing Troops 2 Near Light Forces? [Test Unit] deactivates_on_successful_execution 0.00, 1.00 { Link Activates on Success Fleeing Troops 2 Face RallyPoinT Enemy Closer Than Radius 10.001 Deactivates On Success } Add Fleeing Troops 2 To Rallied Infantry [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Entire Map Results Action Identifier Tested items Inside Field Name subj Activates On Execution Light Forces subj to obje } Fleeing Troops 2 Face RallyPoinT [Movement] deactivates_on_trigger 2.00, 3.00 { Link Waypoints Object to Point At } Team 0 Stragglers Appear [Unit Control] activates_only_once deactivates_on_trigger 15.00, 20.00 { Link Team 0 Stragglers Regroup Visible Flag Activates on Success Stragglers Near Light Forces? Add Stragglers To Light Forces Reinforcements Alert Received User Control Flag false } Stragglers Near Light Forces? [Test Unit] deactivates_on_successful_execution 0.00, 1.00 { Link ALL TEAM_zero Team 0 Stragglers Regroup Activates on Success Stragglers Find Team 0 Enemy Closer Than Radius 10.001 Deactivates On Success Stragglers Reinforce } Add Stragglers To Light Forces [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link ALL TEAM_zero Team 0 Stragglers Regroup Entire Map Results Action Identifier ALL TEAM_zero Tested items Inside Field Name subj Activates On Execution } Team 0 Stragglers Regroup { (subj, monster_identifier) 10507 (_z confed conscript-mon) 10508 (_z confed conscript-mon) 10509 (_z confed conscript-mon) } Stragglers Reinforce [Movement] no_initial_delay deactivates_never 1.00, 2.00 { Link Team 0 Stragglers Regroup Formation Index 2 } Team 0 Stragglers Appear? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Unit Count Greater Than 0 Object Test Radius 6.077, 112.331 Radius About Centerpoint 50.001 Activates on Success Team 0 Stragglers Appear 2? } Team 0 Stragglers Appear 2? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Unit Count Equal To 0 Object Test Radius 6.077, 112.331 Radius About Centerpoint 25.000 Activates on Success } Stragglers Find Team 0 [Movement] deactivates_on_trigger 2.00, 3.00 { Link Team 0 Stragglers Regroup Waypoints Object to Point At } >------Reserves-Reinforce---------- { } REINFORCMENTS? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Polygon 26.331, 112.706 32.338, 112.137 32.450, 106.501 26.420, 106.331 Closed Polygon Flag true Link Activates on Success make reinforcements visible Unit Count Greater Than 0 } make reinforcements visible [Unit Control] activates_only_once deactivates_on_trigger 2.00, 2.00 { Monsters 10616 (_z confed skirmisher-mon) Visible Flag } reinforce sound [Sound Action] activates_only_once deactivates_on_trigger 4.00, 4.00 { Sound Tag } >------Relief-Reinforce---------- { } Light 2 Reinforce one { (subj, monster_identifier) 10593 (_z186confederate soldier-mon) } Light 3 Reinforce two { (subj, monster_identifier) 10507 (_z confed conscript-mon) } Light 2 Reinforce one [Unit Control] deactivates_on_trigger 5.00, 5.00 { Link Light 2 Reinforce one Visible Flag Reinforcements Alert } Light 3 Reinforce two [Unit Control] deactivates_on_trigger 5.00, 5.00 { Link Light 3 Reinforce two Visible Flag Reinforcements Alert } Union unit count? [Test Unit] deactivates_on_successful_execution 5.00, 5.00 { Unit Count Less Than 75 Link Activates on Success Light 2 Reinforce one Light unit count 2? } Light unit count 2? [Test Unit] deactivates_on_successful_execution 5.00, 5.00 { Unit Count Less Than 50 Link Activates on Success Light 3 Reinforce two } {}----------------------------------------------------------------- Map Actions----------------------- { } hill troops almost gone [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Unit Count Less Than 10 Activates on Success make final legion visable } make final legion visable [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Visible Flag Activates on Success confederate final charge } confederate final charge [Legion (defensive)] deactivates_never 0.00, 0.00 { Group Count 1 Line 26.569, 136.983 26.362, 137.131 Group Centerpoint Array 40.918, 215.776 Group Unit Container Array Visibility Radius 28.000 Outer Attack Radius 32.001 Group Formation Array 5 } >------Relief> +Reinforcements Cav Join battle--------- { } All artillery dead? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Equal To 0 Monsters Activates on Success Dark 55 Support SS Cavalry appear } Dark 55 Support SS Cavalry appear [Unit Control] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Monsters 10593 (_z186confederate soldier-mon) Tain Visibility Flag Visible Flag Activates on Success } Dark 55 Support SS Cavalry !! [Attack] deactivates_never 0.00, 0.00 { Attackers 10593 (_z186confederate soldier-mon) Attack All Enemies Flag } >==>>----- Dark Tricks --------- { } >-----Dark Rush---------- { } >------Dark Counter attack---------- { } >------Dark Probes weak point---------- { } ----==<- ORDER OF BATTLE GettysBurg CoOp >==----- { } >-Light forces------4826----------- { } { { } ----------------------------------------------------------------- { }