Start Intro/End Music [Sound Action]
				initially_active
				deactivates_on_trigger
				2.00, 2.00
			{
				Sound Tag
					01 (Villager) The town is under
			}

==<Fields of Battle PoinT w/ Udogz>==
{
}

>== Sector Control Flags_______oz
{
}

SouND<>_actions_________________
{
}

	flag_captured team_0 [Sound Action]
		deactivates_on_trigger
		0.00, 0.00
	{
		Sound Tag
			internal flag captured
		Only Team Flag
		Monster
	}

	flag_captured team_1 [Sound Action]
		deactivates_on_trigger
		0.00, 0.00
	{
		Sound Tag
			internal flag captured
		Only Team Flag
		Monster
	}

	flag_lost team_0 [Sound Action]
		deactivates_on_trigger
		0.00, 0.00
	{
		Sound Tag
			internal flag lost
		Only Team Flag
		Monster
	}

	flag_lost team_1 [Sound Action]
		deactivates_on_trigger
		0.00, 0.00
	{
		Sound Tag
			internal flag lost
		Only Team Flag
		Monster
	}

	flag_contested [Sound Action]
		deactivates_on_trigger
		0.00, 0.00
	{
		Sound Tag
			internal flag contested
	}

{}-----------------------------------------------------------------

>------Territory Raise and Lower Flags
{
}

f_l_a_g_<>_actions___________BEGIN
{
	(_o3_, string_list)
}

	WORLD_DISTANCE # for flag RADIUS
	{
		(clos, world_distance)
			6.000
	}

<>f_l_a_g______________________1
{
}

FLag1_Neutral
{
	(subj, monster_identifier)
		11762 (#Nuetral flag-scen-mon)
}

FLag1_Dark
{
	(subj, monster_identifier)
		11412 (#Dark flag-scen-mon)
}

FLag1_Light
{
	(subj, monster_identifier)
		11411 (#Light flag -scen-mon)
}

FLag1 team_1 enemy finder
{
	(subj, monster_identifier)
		11761 (#Observer Dark-scen-mon)
}

FLag1 team_0 enemy finder
{
	(subj, monster_identifier)
		11760 (#Observer-scen-mon)
}

MAKE_FLag1 all invis [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Invisible Flag
	Link
		FLag1_Dark
		FLag1_Light
		FLag1_Neutral
}

MAKE_FLag1 into TEAM_0 _Light [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag1_Dark
	Activates on Success
		CHECK FLag1 for_team_0 enemy
}

MAKE_FLag1 into TEAM_1 _Dark [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag1_Light
	Activates on Success
		CHECK FLag1 for_team_0 enemy
}

MAKE_FLag1 all visible_Neutral [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Link
		FLag1_Neutral
	Visible Flag
	Activates on Success
		CHECK FLag1 for_team_0 enemy
}

CHECK FLag1 for_team_0 enemy [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_execution
	1.00, 1.00
{
	Activates on Success
		CHECK FLag1 for_team_1  as well
	Link
		FLag1 team_0 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_1 marked as enem
	Activates on Failure
		CHECK FLag1 for_team_1 enemy
}

CHECK FLag1 for_team_1 enemy [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag1 all invis
		MAKE_FLag1 into TEAM_1 _Dark
	Link
		FLag1 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		CHECK FLag1 for_team_0 enemy
}

CHECK FLag1 for_team_1  as well [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag1 all invis
		MAKE_FLag1 all visible_Neutral
	Link
		FLag1 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		MAKE_FLag1 all invis
		MAKE_FLag1 into TEAM_0 _Light
}

FLag1 Light _on deck [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		FLag1_Light
	Unit Count Greater Than
		0
	Activates on Success
		flag_captured team_0
		flag_lost team_1
		FLag1 DaRK _on deck
		FLag1 NEU _on deck
}

FLag1 DaRK _on deck [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		FLag1_Dark
	Unit Count Greater Than
		0
	Activates on Success
		flag_lost team_0
		flag_captured team_1
		FLag1 Light _on deck
		FLag1 NEU _on deck
}

FLag1 NEU _on deck [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag1_Neutral
	Unit Count Greater Than
		0
	Activates on Success
		flag_contested
		FLag1 Light _on deck
		FLag1 DaRK _on deck
}

<>f_l_a_g______________________2
{
}

FLag2_Neutral
{
	(subj, monster_identifier)
		11751 (#Nuetral flag-scen-mon)
}

FLag2_Dark
{
	(subj, monster_identifier)
		11408 (#Dark flag-scen-mon)
}

FLag2_Light
{
	(subj, monster_identifier)
		11407 (#Light flag -scen-mon)
}

FLag2 team_0 enemy finder
{
	(subj, monster_identifier)
		11753 (#Observer-scen-mon)
}

FLag2 team_1 enemy finder
{
	(subj, monster_identifier)
		11752 (#Observer Dark-scen-mon)
}

MAKE_FLag2 all invis [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Invisible Flag
	Link
		FLag2_Dark
		FLag2_Light
		FLag2_Neutral
}

MAKE_FLag2 into TEAM_0 _Light [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag2_Dark
	Activates on Success
		CHECK FLag2 for_team_0 enemy
}

MAKE_FLag2 into TEAM_1 _Dark [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag2_Light
	Activates on Success
		CHECK FLag2 for_team_0 enemy
}

MAKE_FLag2 all visible_Neutral [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Link
		FLag2_Neutral
	Visible Flag
	Activates on Success
		CHECK FLag2 for_team_0 enemy
}

CHECK FLag2 for_team_0 enemy [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_execution
	1.00, 1.00
{
	Activates on Success
		CHECK FLag2 for_team_1  as well
	Link
		FLag2 team_0 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_1 marked as enem
	Activates on Failure
		CHECK FLag2 for_team_1 enemy
}

CHECK FLag2 for_team_1 enemy [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag2 all invis
		MAKE_FLag2 into TEAM_1 _Dark
	Link
		FLag2 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		CHECK FLag2 for_team_0 enemy
}

CHECK FLag2 for_team_1  as well [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag2 all invis
		MAKE_FLag2 all visible_Neutral
	Link
		FLag2 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		MAKE_FLag2 all invis
		MAKE_FLag2 into TEAM_0 _Light
}

FLag2 Light _on deck [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag2_Light
	Unit Count Greater Than
		0
	Activates on Success
		flag_captured team_0
		flag_lost team_1
		FLag2 DaRK _on deck
		FLag2 NEU _on deck
}

FLag2 DaRK _on deck [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		FLag2_Dark
	Unit Count Greater Than
		0
	Activates on Success
		flag_lost team_0
		flag_captured team_1
		FLag2 Light _on deck
		FLag2 NEU _on deck
}

FLag2 NEU _on deck [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag2_Neutral
	Unit Count Greater Than
		0
	Activates on Success
		flag_contested
		FLag2 Light _on deck
		FLag2 DaRK _on deck
}

<>f_l_a_g______________________3
{
}

FLag3_Neutral
{
	(subj, monster_identifier)
		11756 (#Nuetral flag-scen-mon)
}

FLag3_Dark
{
	(subj, monster_identifier)
		11406 (#Dark flag-scen-mon)
}

FLag3_Light
{
	(subj, monster_identifier)
		11405 (#Light flag -scen-mon)
}

FLag3 team_1 enemy finder
{
	(subj, monster_identifier)
		11755 (#Observer Dark-scen-mon)
}

FLag3 team_0 enemy finder
{
	(subj, monster_identifier)
		11754 (#Observer-scen-mon)
}

MAKE_FLag3 all invis [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Invisible Flag
	Link
		FLag3_Dark
		FLag3_Light
		FLag3_Neutral
}

MAKE_FLag3 into TEAM_0 _Light [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag3_Dark
	Activates on Success
		CHECK FLag3 for_team_0 enemy
}

MAKE_FLag3 into TEAM_1 _Dark [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag3_Light
	Activates on Success
		CHECK FLag3 for_team_0 enemy
}

MAKE_FLag3 all visible_Neutral [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Link
		FLag3_Neutral
	Visible Flag
	Activates on Success
		CHECK FLag3 for_team_0 enemy
}

CHECK FLag3 for_team_0 enemy [Test Unit]
	initially_active
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		CHECK FLag3 for_team_1  as well
	Link
		FLag3 team_0 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_1 marked as enem
	Activates on Failure
		CHECK FLag3 for_team_1 enemy
}

CHECK FLag3 for_team_1 enemy [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag3 all invis
		MAKE_FLag3 into TEAM_1 _Dark
	Link
		FLag3 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		CHECK FLag3 for_team_0 enemy
}

CHECK FLag3 for_team_1  as well [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag3 all invis
		MAKE_FLag3 all visible_Neutral
	Link
		FLag3 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		MAKE_FLag3 all invis
		MAKE_FLag3 into TEAM_0 _Light
}

FLag3 Light _on deck [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		FLag3_Light
	Unit Count Greater Than
		0
	Activates on Success
		flag_captured team_0
		flag_lost team_1
		FLag3 DaRK _on deck
		FLag3 NEU _on deck
}

FLag3 DaRK _on deck [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		FLag3_Dark
	Unit Count Greater Than
		0
	Activates on Success
		flag_lost team_0
		flag_captured team_1
		FLag3 Light _on deck
		FLag3 NEU _on deck
}

FLag3 NEU _on deck [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag3_Neutral
	Unit Count Greater Than
		0
	Activates on Success
		flag_contested
		FLag3 Light _on deck
		FLag3 DaRK _on deck
}

<>f_l_a_g______________________4
{
}

FLag4_Neutral
{
	(subj, monster_identifier)
		11757 (#Nuetral flag-scen-mon)
}

FLag4_Dark
{
	(subj, monster_identifier)
		11410 (#Dark flag-scen-mon)
}

FLag4_Light
{
	(subj, monster_identifier)
		11409 (#Light flag -scen-mon)
}

FLag4 team_0 enemy finder
{
	(subj, monster_identifier)
		11759 (#Observer-scen-mon)
}

FLag4 team_1 enemy finder
{
	(subj, monster_identifier)
		11758 (#Observer Dark-scen-mon)
}

MAKE_FLag4 all invis [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Invisible Flag
	Link
		FLag4_Dark
		FLag4_Light
		FLag4_Neutral
}

MAKE_FLag4 into TEAM_0 _Light [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag4_Dark
	Activates on Success
		CHECK FLag4 for_team_0 enemy
}

MAKE_FLag4 into TEAM_1 _Dark [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag4_Light
	Activates on Success
		CHECK FLag4 for_team_0 enemy
}

MAKE_FLag4 all visible_Neutral [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Link
		FLag4_Neutral
	Visible Flag
	Activates on Success
		CHECK FLag4 for_team_0 enemy
}

CHECK FLag4 for_team_0 enemy [Test Unit]
	initially_active
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		CHECK FLag4 for_team_1  as well
	Link
		FLag4 team_0 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_1 marked as enem
	Activates on Failure
		CHECK FLag4 for_team_1 enemy
}

CHECK FLag4 for_team_1 enemy [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag4 all invis
		MAKE_FLag4 into TEAM_1 _Dark
	Link
		FLag4 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		CHECK FLag4 for_team_0 enemy
}

CHECK FLag4 for_team_1  as well [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag4 all invis
		MAKE_FLag4 all visible_Neutral
	Link
		FLag4 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		MAKE_FLag4 all invis
		MAKE_FLag4 into TEAM_0 _Light
}

FLag4 Light _on deck [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		FLag4_Light
	Unit Count Greater Than
		0
	Activates on Success
		flag_captured team_0
		flag_lost team_1
		FLag4 DaRK _on deck
		FLag4 NEU _on deck
}

FLag4 DaRK _on deck [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		FLag4_Dark
	Unit Count Greater Than
		0
	Activates on Success
		flag_lost team_0
		flag_captured team_1
		FLag4 Light _on deck
		FLag4 NEU _on deck
}

FLag4 NEU _on deck [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag4_Neutral
	Unit Count Greater Than
		0
	Activates on Success
		flag_contested
		FLag4 Light _on deck
		FLag4 DaRK _on deck
}

<>f_l_a_g______________________5
{
}

FLag5_Neutral
{
	(subj, monster_identifier)
		11763 (#Nuetral flag-scen-mon)
}

FLag5_Dark
{
	(subj, monster_identifier)
		11414 (#Dark flag-scen-mon)
}

FLag5_Light
{
	(subj, monster_identifier)
		11413 (#Light flag -scen-mon)
}

FLag5 team_1 enemy finder
{
	(subj, monster_identifier)
		11764 (#Observer Dark-scen-mon)
}

FLag5 team_0 enemy finder
{
	(subj, monster_identifier)
		11765 (#Observer-scen-mon)
}

MAKE_FLag5 all invis [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Invisible Flag
	Link
		FLag5_Dark
		FLag5_Light
		FLag5_Neutral
}

MAKE_FLag5 into TEAM_0 _Light [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag5_Dark
	Activates on Success
		CHECK FLag5 for_team_0 enemy
}

MAKE_FLag5 into TEAM_1 _Dark [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag5_Light
	Activates on Success
		CHECK FLag5 for_team_0 enemy
}

MAKE_FLag5 all visible_Neutral [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Link
		FLag5_Neutral
	Visible Flag
	Activates on Success
		CHECK FLag5 for_team_0 enemy
}

CHECK FLag5 for_team_0 enemy [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_execution
	1.00, 1.00
{
	Activates on Success
		CHECK FLag5 for_team_1  as well
	Link
		FLag5 team_0 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_1 marked as enem
	Activates on Failure
		CHECK FLag5 for_team_1 enemy
}

CHECK FLag5 for_team_1 enemy [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag5 all invis
		MAKE_FLag5 into TEAM_1 _Dark
	Link
		FLag5 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		CHECK FLag5 for_team_0 enemy
}

CHECK FLag5 for_team_1  as well [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag5 all invis
		MAKE_FLag5 all visible_Neutral
	Link
		FLag5 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		MAKE_FLag5 all invis
		MAKE_FLag5 into TEAM_0 _Light
}

FLag5 Light _on deck [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag5_Light
	Unit Count Greater Than
		0
	Activates on Success
		flag_captured team_0
		flag_lost team_1
		FLag5 DaRK _on deck
		FLag5 NEU _on deck
}

FLag5 DaRK _on deck [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag5_Dark
	Unit Count Greater Than
		0
	Activates on Success
		flag_lost team_0
		flag_captured team_1
		FLag5 Light _on deck
		FLag5 NEU _on deck
}

FLag5 NEU _on deck [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag5_Neutral
	Unit Count Greater Than
		0
	Activates on Success
		flag_contested
		FLag5 Light _on deck
		FLag5 DaRK _on deck
}

<>f_l_a_g______________________6
{
}

FLag6_Neutral
{
	(subj, monster_identifier)
		11859 (#Nuetral flag-scen-mon)
}

FLag6_Dark
{
	(subj, monster_identifier)
		11860 (#Dark flag-scen-mon)
}

FLag6_Light
{
	(subj, monster_identifier)
		11857 (#Light flag -scen-mon)
}

FLag6 team_1 enemy finder
{
	(subj, monster_identifier)
		11861 (#Observer Dark-scen-mon)
}

FLag6 team_0 enemy finder
{
	(subj, monster_identifier)
		11858 (#Observer-scen-mon)
}

MAKE_FLag6 all invis [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Invisible Flag
	Link
		FLag6_Light
		FLag6_Neutral
}

MAKE_FLag6 into TEAM_0 _Light [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
	Activates on Success
		CHECK FLag6 for_team_0 enemy
}

MAKE_FLag6 into TEAM_1 _Dark [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag6_Light
	Activates on Success
		CHECK FLag6 for_team_0 enemy
}

MAKE_FLag6 all visible_Neutral [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Link
		FLag6_Neutral
	Visible Flag
	Activates on Success
		CHECK FLag6 for_team_0 enemy
}

CHECK FLag6 for_team_0 enemy [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_execution
	1.00, 1.00
{
	Activates on Success
		CHECK FLag6 for_team_1  as well
	Link
		FLag6 team_0 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_1 marked as enem
	Activates on Failure
		CHECK FLag6 for_team_1 enemy
}

CHECK FLag6 for_team_1 enemy [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag6 all invis
		MAKE_FLag6 into TEAM_1 _Dark
	Link
		FLag6 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		CHECK FLag6 for_team_0 enemy
}

CHECK FLag6 for_team_1  as well [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag6 all invis
		MAKE_FLag6 all visible_Neutral
	Link
		FLag6 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		MAKE_FLag6 all invis
		MAKE_FLag6 into TEAM_0 _Light
}

FLag6 Light _on deck [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag6_Light
	Unit Count Greater Than
		0
	Activates on Success
		flag_captured team_0
		flag_lost team_1
		FLag5 DaRK _on deck
		FLag5 NEU _on deck
}

FLag6 DaRK _on deck [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
	Unit Count Greater Than
		0
	Activates on Success
		flag_lost team_0
		flag_captured team_1
		FLag6 Light _on deck
		FLag6 NEU _on deck
}

FLag6 NEU _on deck [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag6_Neutral
	Unit Count Greater Than
		0
	Activates on Success
		flag_contested
		FLag6 Light _on deck
		FLag6 DaRK _on deck
}

>-------------------------------------------------
{
}

CHECK FLag1 for_nobody [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		CHECK FLag1 for_team_1  as well
	Link
		FLag1 team_0 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_1 marked as enem
	Activates on Failure
		CHECK FLag1 for_team_1 enemy
}

FIND ALL TEAM_zero [Geometry Filter]
	initially_active
	deactivates_never
	0.00, 0.00
{
	Tests for Monsters on a Given Team Index
		0
	Results Action Identifier
		ALL TEAM_zero
	Tested items Inside Field Name
		subj
	Activates on Success
		FIND ALL TEAM_zero minus observer
	Monsters (subj)
		11760 (#Observer-scen-mon)
		12135 (_z union inf Mofficer-mon)
}

FIND ALL TEAM_zero minus observer [Geometry Filter]
	deactivates_never
	1.00, 1.00
{
	Results Action Identifier
		Team_0 marked as subj
		Team_0 marked as obje
		Team_0 marked as enem
	Tested items Inside Field Name
		subj
		obje
		enem
	Subtract Monster Lists
	Link
		ALL TEAM_zero
		#ods container
		#osm container
	Entire Map
}

	Team_0 marked as subj
	{
	}

	Team_0 marked as obje
	{
	}

	Team_0 marked as enem
	{
	}

FIND ALL TEAM_one [Geometry Filter]
	initially_active
	deactivates_never
	0.00, 0.00
{
	Tests for Monsters on a Given Team Index
		1
	Results Action Identifier
		ALL TEAM_one
	Tested items Inside Field Name
		subj
	Activates on Success
		FIND ALL TEAM_one minus observers
	Monsters (subj)
		11761 (#Observer Dark-scen-mon)
		12208 (_z rebel inf Mofficer-mon)
}

FIND ALL TEAM_one minus observers [Geometry Filter]
	deactivates_never
	1.00, 1.00
{
	Results Action Identifier
		Team_1 marked as subj
		Team_1 marked as obje
		Team_1 marked as enem
	Tested items Inside Field Name
		subj
		obje
		enem
	Subtract Monster Lists
	Link
		ALL TEAM_one
		#ods container
		#osm container
	Entire Map
}

	Team_1 marked as subj
	{
	}

	Team_1 marked as obje
	{
	}

	Team_1 marked as enem
	{
	}

FIND ALL OBSERVERS_#ods [Geometry Filter]
	initially_active
	deactivates_never
	0.00, 0.00
{
	Results Action Identifier
		#ods container
	Tested items Inside Field Name
		obje
	Tests for Monsters of Type
		#osm
	Link
		ALL TEAM_zero
	Entire Map
}

FIND ALL OBSERVERS_#osm [Geometry Filter]
	initially_active
	deactivates_never
	0.00, 0.00
{
	Results Action Identifier
		#osm container
	Tested items Inside Field Name
		obje
	Tests for Monsters of Type
		#ods
	Entire Map
	Link
		ALL TEAM_one
}

#ods container
{
}

#osm container
{
}

ALL TEAM_zero
{
}

ALL TEAM_one
{
}

{}-----------------------------------------------------------------

{
{
}

>==>>------Victory Tests-----<<
{
}

>------End Game Flags Captured
{
}

		TEAM_1 owns 5 flags [Netgame Type]
			initially_active
			deactivates_never
			0.00, 0.00
		{
			Winning Team Index
				1
			Winning Team Minimum Score
				5
			Activates on Success
				Dark(team_1)_wins
		}

			TEAM_0 owns 6 flags [Netgame Type]
				initially_active
				deactivates_never
				0.00, 0.00
			{
				Winning Team Index
					0
				Winning Team Minimum Score
					6
				Activates on Success
					Light(team_0)_wins
			}

	Dark(team_1)_wins [Endgame Condition]
		deactivates_on_trigger
		0.00, 0.00
	{
	}

	Light(team_0)_wins [Endgame Condition]
		deactivates_on_trigger
		0.00, 0.00
	{
		Light Victory Flag
	}

>------End Game players dead
{
}

				players all dead? [Test Unit]
					initially_active
					deactivates_never
					0.00, 0.00
				{
					Unit Count Equal To
						0
					Link
						ALL TEAM_zero
					Activates on Success
						players lose
				}

							players lose [Endgame Condition]
								deactivates_never
								1.00, 1.00
							{
								Dark Victory Flag
							}

>------Defeat Path-------------
{
}

--surviving officers heroes leaders---
{
	(subj, monster_identifier)
		11424 (_z union inf Mofficer-mon)
		11423 (_CwR- Union-SoldierFlag-Mon)
		11420 (_WW-Outlaw-mon)
		11419 (_WW-Outlaw-mon)
		11417 (_z union inf officer-mon)
		11418 (_z union medic-mon)
		11416 (_civi-infintry union-mon)
		11415 (_civi-infintry union-mon)
		11421 (_186-union sgt-mon)
		11422 (_186-union sgt-mon)
		11426 (_z union sharpshooter-mon)
		11425 (_z union sharpshooter-mon)
		11452 (_CwR- U-SoldierSkirm-Mon)
		11453 (_CwR- U-SoldierSkirm-Mon)
		11454 (_CwR- U-SoldierSkirm-Mon)
		11451 (_CwR- U-SoldierSkirm-Mon)
		11449 (_z union Vetran-mon)
		11450 (_z union Vetran-mon)
		11448 (_z union Vetran-mon)
		11447 (_z union Vetran-mon)
		11445 (_z union Vetran-mon)
		11446 (_z union Vetran-mon)
		11444 (_z union Vetran-mon)
		11443 (_z union Vetran-mon)
		11433 (_z union Vetran-mon)
		11434 (_z union Vetran-mon)
		11432 (_z union Vetran-mon)
		11431 (_z union Vetran-mon)
		11429 (_z union Vetran-mon)
		11430 (_z union Vetran-mon)
		11428 (_z union Vetran-mon)
		11427 (_z union Vetran-mon)
		11442 (_z union Vetran-mon)
		11441 (_z union Vetran-mon)
		11440 (_z union Vetran-mon)
		11439 (_z union Vetran-mon)
		11438 (_z union Vetran-mon)
		11437 (_z union Vetran-mon)
		11436 (_z union Vetran-mon)
		11435 (_z union Vetran-mon)
		12137 (_z union general-mon)
		12135 (_z union inf Mofficer-mon)
		12132 (_z union inf officer-mon)
		12134 (_z union inf Mofficer-mon)
		12133 (_z union inf officer-mon)
}

Any surviving leaders? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Unit Count Greater Than
		1
	Link
		--surviving officers heroes leaders---
	Activates on Success
		Surviving Leaders Regroup
}

Surviving Leaders Regroup [Endgame Condition]
	deactivates_on_trigger
	0.00, 0.00
{
	Light Victory Flag
	Failure Flag
		true
	Prerequisites
		Any surviving leaders?
	No Celebration
}

>------Retreat Path-----------
{
}

are retreating forces to safety? [Geometry Filter]
	initially_active
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		ALL TEAM_zero
	Polygon Points
		7.924, 227.670
		16.049, 226.292
		13.172, 232.282
		8.299, 231.981
	Polygon Closed Flag
	Results Action Identifier
	Tests for Monsters on a Given Team Index
		0
	Activates on Success
	Tested Items Inside Location Field Name
}

have light forces retreated [Test Unit]
	flag
	0.00, 0.00
{
	Unit Count Greater Than
		5
	Link
		ALL TEAM_zero
	Polygon
		15.411, 226.383
		12.983, 232.250
		7.831, 231.799
		8.174, 226.362
	Reversed Polygon Flag
	Closed Polygon Flag
	Activates on Failure
		Force has Retreated
}

Force has Retreated [Endgame Condition]
	deactivates_on_trigger
	0.00, 0.00
{
	Light Victory Flag
		true
	No Celebration
		true
	Failure Flag
		true
	Prerequisites
		have light forces retreated
}

>------Dark Taunts victory-----------
{
}

Initial Forces Dead? [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		ALL TEAM_zero
		ALL TEAM_one
	Unit Count Equal To
		0
	Activates on Success
		ALL TEAM_one Taunt
}

ALL TEAM_one Taunt [General Action]
	deactivates_on_trigger
	1.00, 1.00
{
	Command Type
		5
	Link
		ALL TEAM_one
}

-----------------------------------------------------------------
{
}

>==>>----Armies of Light and Dark----
{
}

>>-----Light Forces S2
{
	Link
		Team 0 multiplayer
}

Team 0 multiplayer
{
	Link
		Player 0M
		Player 0R
		Player 0L
		Player 0E
}

	Player 0M
	{
		(subj, monster_identifier)
			12137 (_z union general-mon)
			12139 (_civi-mounted calvary-mon)
			12136 (_z union officer-mon)
			12140 (_CwR- U-CavilryFlag-Mon)
			12108 (_z union CAV-mon)
			12106 (_z union CAV-mon)
			12105 (_z union CAV-mon)
			12104 (_z union CAV-mon)
			12095 (_z union mounted rifle-mon)
			12094 (_z union mounted rifle-mon)
			12090 (_z union mounted rifle-mon)
			12091 (_z union mounted rifle-mon)
			12103 (_z union mounted rifle-mon)
			12102 (_z union mounted rifle-mon)
			12111 (_z union CAV-mon)
			12110 (_z union CAV-mon)
			12107 (_z union CAV-mon)
			12109 (_z union CAV-mon)
			12101 (_z union mounted rifle-mon)
			12100 (_z union mounted rifle-mon)
			12092 (_z union mounted rifle-mon)
			12093 (_z union mounted rifle-mon)
	}

	Player 0R
	{
		(subj, monster_identifier)
			12134 (_z union inf Mofficer-mon)
			12133 (_z union inf officer-mon)
			12130 (_civi-infintry union-mon)
			12131 (_civi-infintry union-mon)
			12125 (_CwR- U-SoldierFlag-Mon)
			12126 (_CwR- Union-SoldierFlag-Mon)
			12120 (_CwR- U-Soldier1st-Mon)
			12121 (_CwR- U-Soldier1st-Mon)
			12122 (_CwR- U-Soldier1st-Mon)
			12123 (_CwR- U-Soldier1st-Mon)
			12112 (_186-union sgt-mon)
			12113 (_186-union sgt-mon)
			12054 (_CwR- U-SoldierSkirm-Mon)
			12055 (_CwR- U-SoldierSkirm-Mon)
			12056 (_CwR- U-SoldierSkirm-Mon)
			12057 (_CwR- U-SoldierSkirm-Mon)
			12049 (_CwR- U-SoldierSkirm-Mon)
			12048 (_CwR- U-SoldierSkirm-Mon)
			12047 (_CwR- U-SoldierSkirm-Mon)
			12046 (_CwR- U-SoldierSkirm-Mon)
			12038 (_CwR- U-SoldierSkirm-Mon)
			12039 (_CwR- U-SoldierSkirm-Mon)
			12040 (_CwR- U-SoldierSkirm-Mon)
			12041 (_CwR- U-SoldierSkirm-Mon)
			12034 (_z union Vetran-mon)
			12033 (_z union Vetran-mon)
			12032 (_z union Vetran-mon)
			12031 (_z union Vetran-mon)
			12026 (_z union Vetran-mon)
			12025 (_z union Vetran-mon)
			12024 (_z union Vetran-mon)
			12023 (_z union Vetran-mon)
			12018 (_z union Vetran-mon)
			12017 (_z union Vetran-mon)
			12016 (_z union Vetran-mon)
			12015 (_z union Vetran-mon)
			12280 (_z union Vetran-mon)
			12281 (_z union Vetran-mon)
			12282 (_z union Vetran-mon)
			12283 (_z union Vetran-mon)
			12010 (_z union soldier-mon)
			12009 (_z union soldier-mon)
			12008 (_z union soldier-mon)
			12007 (_z union soldier-mon)
			11999 (_z union soldier-mon)
			12000 (_z union soldier-mon)
			12001 (_z union soldier-mon)
			12002 (_z union soldier-mon)
			11994 (_z union soldier-mon)
			11993 (_z union soldier-mon)
			11992 (_z union soldier-mon)
			11991 (_z union soldier-mon)
			11986 (_z union soldier-mon)
			11985 (_z union soldier-mon)
			11984 (_z union soldier-mon)
			11983 (_z union soldier-mon)
			11975 (_z Union conscript-mon)
			11976 (_z Union conscript-mon)
			11977 (_z Union conscript-mon)
			11978 (_z Union conscript-mon)
			11970 (_z Union conscript-mon)
			11969 (_z Union conscript-mon)
			11968 (_z Union conscript-mon)
			11967 (_z Union conscript-mon)
			11959 (_z Union conscript-mon)
			11960 (_z Union conscript-mon)
			11961 (_z Union conscript-mon)
			11962 (_z Union conscript-mon)
			11954 (_z Union conscript-mon)
			11953 (_z Union conscript-mon)
			11952 (_z Union conscript-mon)
			11951 (_z Union conscript-mon)
			12062 (_z Union conscript-mon)
			12063 (_z Union conscript-mon)
			12064 (_z Union conscript-mon)
			12065 (_z Union conscript-mon)
			12083 (_z union sharpshooter-mon)
			12082 (_z union sharpshooter-mon)
			12081 (_z union sharpshooter-mon)
			12072 (_z union sharpshooter-mon)
			12077 (_z union sharpshooter-mon)
			12076 (_z union sharpshooter-mon)
			12075 (_z union sharpshooter-mon)
			12069 (_z union sharpshooter-mon)
			12071 (_z union sharpshooter-mon)
	}

	Player 0L
	{
		(subj, monster_identifier)
			12135 (_z union inf Mofficer-mon)
			12132 (_z union inf officer-mon)
			12129 (_civi-infintry union-mon)
			12128 (_civi-infintry union-mon)
			12124 (_CwR- U-SoldierFlag-Mon)
			12127 (_CwR- Union-SoldierFlag-Mon)
			12119 (_CwR- U-Soldier1st-Mon)
			12118 (_CwR- U-Soldier1st-Mon)
			12117 (_CwR- U-Soldier1st-Mon)
			12116 (_CwR- U-Soldier1st-Mon)
			12114 (_186-union sgt-mon)
			12115 (_186-union sgt-mon)
			12053 (_CwR- U-SoldierSkirm-Mon)
			12052 (_CwR- U-SoldierSkirm-Mon)
			12051 (_CwR- U-SoldierSkirm-Mon)
			12050 (_CwR- U-SoldierSkirm-Mon)
			12042 (_CwR- U-SoldierSkirm-Mon)
			12043 (_CwR- U-SoldierSkirm-Mon)
			12044 (_CwR- U-SoldierSkirm-Mon)
			12045 (_CwR- U-SoldierSkirm-Mon)
			12037 (_CwR- U-SoldierSkirm-Mon)
			12036 (_CwR- U-SoldierSkirm-Mon)
			12035 (_CwR- U-SoldierSkirm-Mon)
			11946 (_CwR- U-SoldierSkirm-Mon)
			12027 (_z union Vetran-mon)
			12028 (_z union Vetran-mon)
			12029 (_z union Vetran-mon)
			12030 (_z union Vetran-mon)
			12022 (_z union Vetran-mon)
			12021 (_z union Vetran-mon)
			12020 (_z union Vetran-mon)
			12019 (_z union Vetran-mon)
			12272 (_z union Vetran-mon)
			12273 (_z union Vetran-mon)
			12274 (_z union Vetran-mon)
			12275 (_z union Vetran-mon)
			12279 (_z union Vetran-mon)
			12278 (_z union Vetran-mon)
			12277 (_z union Vetran-mon)
			12276 (_z union Vetran-mon)
			12003 (_z union soldier-mon)
			12004 (_z union soldier-mon)
			12005 (_z union soldier-mon)
			12006 (_z union soldier-mon)
			11998 (_z union soldier-mon)
			11997 (_z union soldier-mon)
			11996 (_z union soldier-mon)
			11995 (_z union soldier-mon)
			11987 (_z union soldier-mon)
			11988 (_z union soldier-mon)
			11989 (_z union soldier-mon)
			11990 (_z union soldier-mon)
			11982 (_z union soldier-mon)
			11981 (_z union soldier-mon)
			11980 (_z union soldier-mon)
			11979 (_z union soldier-mon)
			11971 (_z Union conscript-mon)
			11972 (_z Union conscript-mon)
			11973 (_z Union conscript-mon)
			11974 (_z Union conscript-mon)
			11966 (_z Union conscript-mon)
			11965 (_z Union conscript-mon)
			11964 (_z Union conscript-mon)
			11963 (_z Union conscript-mon)
			11955 (_z Union conscript-mon)
			11956 (_z Union conscript-mon)
			11957 (_z Union conscript-mon)
			11958 (_z Union conscript-mon)
			11950 (_z Union conscript-mon)
			11949 (_z Union conscript-mon)
			11948 (_z Union conscript-mon)
			11947 (_z Union conscript-mon)
			12058 (_z Union conscript-mon)
			12059 (_z Union conscript-mon)
			12060 (_z Union conscript-mon)
			12061 (_z Union conscript-mon)
			12078 (_z union sharpshooter-mon)
			12079 (_z union sharpshooter-mon)
			12080 (_z union sharpshooter-mon)
			12073 (_z union sharpshooter-mon)
			12074 (_z union sharpshooter-mon)
			12068 (_z union sharpshooter-mon)
			12067 (_z union sharpshooter-mon)
			12066 (_z union sharpshooter-mon)
			12070 (_z union sharpshooter-mon)
	}

	Player 0E
	{
		(subj, monster_identifier)
			12085 (_CwR- U-Canon P-Mon)
			12084 (_CwR- U-Canon P-Mon)
			12089 (_CwR- U-Canon P-Mon)
			12088 (_CwR- U-Canon P-Mon)
			12087 (_CwR- U-Canon P-Mon)
			12086 (_CwR- U-Canon P-Mon)
			12147 (_WW-Outlaw-mon)
			12146 (_WW-Outlaw-mon)
			12203 (_CwR- U-SoldierCan-Mon)
			12144 (_CwR- U-SoldierCan-Mon)
			12142 (_z union medic-mon)
			12145 (_WW_Doctor-Mon)
			12141 (_z union medic-mon)
			12143 (_CwR- U-SoldierCan-Mon)
			12202 (_CwR- U-SoldierCan-Mon)
			12377 (_z artilleryman-mon)
			12138 (_CwR- U-Wagon NCan -Mon)
			12148 (_CwR- U-Wagon S-Mon)
	}

>>-----Dark Forces S2
{
	Link
		Team 1 multiplayer
}

Team 1 multiplayer
{
	Link
		Player 1M
		Player 1R
		Player 1L
		Player 1E
}

	Player 1M
	{
		(subj, monster_identifier)
			12149 (_z confed general-mon)
			12151 (_civi-mounted calvary-mon)
			12150 (_z confed officer-mon)
			12152 (_CwR- U-CavilryFlag-Mon)
			12153 (_z confed CAV-mon)
			12154 (_z confed CAV-mon)
			12156 (_z confed CAV-mon)
			12155 (_z confed CAV-mon)
			12168 (_z rebel mounted rifle-mon)
			12167 (_z rebel mounted rifle-mon)
			12169 (_z rebel mounted rifle-mon)
			12170 (_z rebel mounted rifle-mon)
			12164 (_z rebel mounted rifle-mon)
			12163 (_z rebel mounted rifle-mon)
			12158 (_z confed CAV-mon)
			12157 (_z confed CAV-mon)
			12159 (_z confed CAV-mon)
			12160 (_z confed CAV-mon)
			12161 (_z rebel mounted rifle-mon)
			12162 (_z rebel mounted rifle-mon)
			12166 (_z rebel mounted rifle-mon)
			12165 (_z rebel mounted rifle-mon)
	}

	Player 1R
	{
		(subj, monster_identifier)
			12220 (_z rebel inf Mofficer-mon)
			12221 (_z rebel inf officer-mon)
			12222 (_civi-infintry union-mon)
			12223 (_civi-infintry union-mon)
			12224 (_CwR- Rebel-SoldierFlag-Mon)
			12225 (_CwR- U-SoldierFlag-Mon)
			12227 (_186-confed sgt-mon)
			12226 (_186-confed sgt-mon)
			12231 (_CwR- U-Soldier1st-Mon)
			12230 (_CwR- U-Soldier1st-Mon)
			12229 (_CwR- U-Soldier1st-Mon)
			12228 (_CwR- U-Soldier1st-Mon)
			12239 (_CwR- U-SoldierSkirm-Mon)
			12238 (_CwR- U-SoldierSkirm-Mon)
			12237 (_CwR- U-SoldierSkirm-Mon)
			12236 (_CwR- U-SoldierSkirm-Mon)
			12247 (_CwR- U-SoldierSkirm-Mon)
			12246 (_CwR- U-SoldierSkirm-Mon)
			12245 (_CwR- U-SoldierSkirm-Mon)
			12244 (_CwR- U-SoldierSkirm-Mon)
			12252 (_CwR- U-SoldierSkirm-Mon)
			12253 (_CwR- U-SoldierSkirm-Mon)
			12254 (_CwR- U-SoldierSkirm-Mon)
			12255 (_CwR- U-SoldierSkirm-Mon)
			12288 (_z Confed Vetran-mon)
			12289 (_z Confed Vetran-mon)
			12290 (_z Confed Vetran-mon)
			12291 (_z Confed Vetran-mon)
			12295 (_z Confed Vetran-mon)
			12294 (_z Confed Vetran-mon)
			12293 (_z Confed Vetran-mon)
			12292 (_z Confed Vetran-mon)
			12296 (_z Confed Vetran-mon)
			12297 (_z Confed Vetran-mon)
			12298 (_z Confed Vetran-mon)
			12299 (_z Confed Vetran-mon)
			12303 (_z Confed Vetran-mon)
			12302 (_z Confed Vetran-mon)
			12301 (_z Confed Vetran-mon)
			12300 (_z Confed Vetran-mon)
			12320 (_z confed soldier-mon)
			12321 (_z confed soldier-mon)
			12322 (_z confed soldier-mon)
			12323 (_z confed soldier-mon)
			12327 (_z confed soldier-mon)
			12326 (_z confed soldier-mon)
			12325 (_z confed soldier-mon)
			12324 (_z confed soldier-mon)
			12328 (_z confed soldier-mon)
			12329 (_z confed soldier-mon)
			12330 (_z confed soldier-mon)
			12331 (_z confed soldier-mon)
			12335 (_z confed soldier-mon)
			12334 (_z confed soldier-mon)
			12333 (_z confed soldier-mon)
			12332 (_z confed soldier-mon)
			12359 (_z confed conscript-mon)
			12358 (_z confed conscript-mon)
			12357 (_z confed conscript-mon)
			12356 (_z confed conscript-mon)
			12363 (_z confed conscript-mon)
			12362 (_z confed conscript-mon)
			12361 (_z confed conscript-mon)
			12360 (_z confed conscript-mon)
			12364 (_z confed conscript-mon)
			12365 (_z confed conscript-mon)
			12366 (_z confed conscript-mon)
			12367 (_z confed conscript-mon)
			12371 (_z confed conscript-mon)
			12370 (_z confed conscript-mon)
			12369 (_z confed conscript-mon)
			12368 (_z confed conscript-mon)
			12372 (_z confed conscript-mon)
			12373 (_z confed conscript-mon)
			12374 (_z confed conscript-mon)
			12375 (_z confed conscript-mon)
			12185 (_z rebel sharpshooter-mon)
			12186 (_z rebel sharpshooter-mon)
			12187 (_z rebel sharpshooter-mon)
			12188 (_z rebel sharpshooter-mon)
			12180 (_z rebel sharpshooter-mon)
			12179 (_z rebel sharpshooter-mon)
			12178 (_z rebel sharpshooter-mon)
			12177 (_z rebel sharpshooter-mon)
			12176 (_z rebel sharpshooter-mon)
	}

	Player 1L
	{
		(subj, monster_identifier)
			12208 (_z rebel inf Mofficer-mon)
			12209 (_z rebel inf officer-mon)
			12211 (_civi-infintry union-mon)
			12210 (_civi-infintry union-mon)
			12213 (_CwR- U-SoldierFlag-Mon)
			12212 (_CwR- Rebel-SoldierFlag-Mon)
			12215 (_186-confed sgt-mon)
			12214 (_186-confed sgt-mon)
			12232 (_CwR- U-Soldier1st-Mon)
			12233 (_CwR- U-Soldier1st-Mon)
			12234 (_CwR- U-Soldier1st-Mon)
			12235 (_CwR- U-Soldier1st-Mon)
			12243 (_CwR- U-SoldierSkirm-Mon)
			12242 (_CwR- U-SoldierSkirm-Mon)
			12241 (_CwR- U-SoldierSkirm-Mon)
			12240 (_CwR- U-SoldierSkirm-Mon)
			12251 (_CwR- U-SoldierSkirm-Mon)
			12250 (_CwR- U-SoldierSkirm-Mon)
			12249 (_CwR- U-SoldierSkirm-Mon)
			12248 (_CwR- U-SoldierSkirm-Mon)
			12256 (_CwR- U-SoldierSkirm-Mon)
			12257 (_CwR- U-SoldierSkirm-Mon)
			12258 (_CwR- U-SoldierSkirm-Mon)
			12259 (_CwR- U-SoldierSkirm-Mon)
			12263 (_z Confed Vetran-mon)
			12262 (_z Confed Vetran-mon)
			12261 (_z Confed Vetran-mon)
			12260 (_z Confed Vetran-mon)
			12264 (_z Confed Vetran-mon)
			12265 (_z Confed Vetran-mon)
			12266 (_z Confed Vetran-mon)
			12267 (_z Confed Vetran-mon)
			12271 (_z Confed Vetran-mon)
			12270 (_z Confed Vetran-mon)
			12269 (_z Confed Vetran-mon)
			12268 (_z Confed Vetran-mon)
			12284 (_z Confed Vetran-mon)
			12285 (_z Confed Vetran-mon)
			12286 (_z Confed Vetran-mon)
			12287 (_z Confed Vetran-mon)
			12307 (_z confed soldier-mon)
			12306 (_z confed soldier-mon)
			12305 (_z confed soldier-mon)
			12304 (_z confed soldier-mon)
			12311 (_z confed soldier-mon)
			12310 (_z confed soldier-mon)
			12309 (_z confed soldier-mon)
			12308 (_z confed soldier-mon)
			12312 (_z confed soldier-mon)
			12313 (_z confed soldier-mon)
			12314 (_z confed soldier-mon)
			12315 (_z confed soldier-mon)
			12319 (_z confed soldier-mon)
			12318 (_z confed soldier-mon)
			12317 (_z confed soldier-mon)
			12316 (_z confed soldier-mon)
			12339 (_z confed conscript-mon)
			12338 (_z confed conscript-mon)
			12337 (_z confed conscript-mon)
			12336 (_z confed conscript-mon)
			12340 (_z confed conscript-mon)
			12341 (_z confed conscript-mon)
			12342 (_z confed conscript-mon)
			12343 (_z confed conscript-mon)
			12347 (_z confed conscript-mon)
			12346 (_z confed conscript-mon)
			12345 (_z confed conscript-mon)
			12344 (_z confed conscript-mon)
			12348 (_z confed conscript-mon)
			12349 (_z confed conscript-mon)
			12350 (_z confed conscript-mon)
			12351 (_z confed conscript-mon)
			12355 (_z confed conscript-mon)
			12354 (_z confed conscript-mon)
			12353 (_z confed conscript-mon)
			12352 (_z confed conscript-mon)
			12184 (_z rebel sharpshooter-mon)
			12183 (_z rebel sharpshooter-mon)
			12182 (_z rebel sharpshooter-mon)
			12181 (_z rebel sharpshooter-mon)
			12174 (_z rebel sharpshooter-mon)
			12171 (_z rebel sharpshooter-mon)
			12172 (_z rebel sharpshooter-mon)
			12173 (_z rebel sharpshooter-mon)
			12175 (_z rebel sharpshooter-mon)
	}

	Player 1E
	{
		(subj, monster_identifier)
			12189 (_CwR- U-Canon P-Mon)
			12190 (_CwR- U-Canon P-Mon)
			12193 (_CwR- U-Canon P-Mon)
			12194 (_CwR- U-Canon P-Mon)
			12191 (_CwR- U-Canon P-Mon)
			12192 (_CwR- U-Canon P-Mon)
			12195 (_WW-Outlaw-mon)
			12196 (_WW-Outlaw-mon)
			12204 (_CwR- U-SoldierCan-Mon)
			12200 (_CwR- U-SoldierCan-Mon)
			12198 (_z confed medic-mon)
			12197 (_WW_Doctor-Mon)
			12199 (_z confed medic-mon)
			12201 (_CwR- U-SoldierCan-Mon)
			12205 (_CwR- U-SoldierCan-Mon)
			12376 (_z artilleryman-mon)
			12207 (_CwR- U-Wagon NCan -Mon)
			12206 (_CwR- U-Wagon S-Mon)
	}

>>-----Light Forces CoOp
{
}

>>-----Dark Forces CoOp
{
}

Light Forces
{
	Link
		Team 0 multiplayer
		Light 0 @Heroes
		Light 1 Main Force
		Light 2 Reinforce one
		Light 3 Reinforce two
		Light 4 Relief Force
		Light 5 Reserve Force
		Light 6 Outposts
		Light 7 Replacements
		Light 9 Cavalry
		Light 10 artillery
		Reinforcements four
		Reinforcements five
		Reinforcements six
		Reserves Heroes
}

Light 0 @Heroes
{
	Link
		L0 Heroes
		L0 Veterans
		L0 Officers
		L0 Artillery
		L0 Support
}

	L0 Heroes
	{
		(subj, monster_identifier)
			13492 (_z union inf Mofficer-mon)
			13497 (_CwR- Union-SoldierFlag-Mon)
			13494 (_z union inf officer-mon)
			13493 (_WW-Outlaw-mon)
			13495 (_186-union sgt-mon)
			13496 (_z union sharpshooter-mon)
			13499 (_z union Vetran-mon)
			13498 (_z union Vetran-mon)
			13501 (_z union Vetran-mon)
			13500 (_z union Vetran-mon)
			13514 (_z union Vetran-mon)
			13515 (_z union Vetran-mon)
	}

	L0 Veterans
	{
		(subj, monster_identifier)
			11449 (_z union Vetran-mon)
			11450 (_z union Vetran-mon)
			11447 (_z union Vetran-mon)
			11448 (_z union Vetran-mon)
			11445 (_z union Vetran-mon)
			11446 (_z union Vetran-mon)
			11443 (_z union Vetran-mon)
			11444 (_z union Vetran-mon)
			11433 (_z union Vetran-mon)
			11434 (_z union Vetran-mon)
			11431 (_z union Vetran-mon)
			11432 (_z union Vetran-mon)
			11429 (_z union Vetran-mon)
			11430 (_z union Vetran-mon)
			11427 (_z union Vetran-mon)
			11428 (_z union Vetran-mon)
			11441 (_z union Vetran-mon)
			11442 (_z union Vetran-mon)
			11439 (_z union Vetran-mon)
			11440 (_z union Vetran-mon)
			11437 (_z union Vetran-mon)
			11438 (_z union Vetran-mon)
			11435 (_z union Vetran-mon)
			11436 (_z union Vetran-mon)
	}

	L0 Officers
	{
		(subj, monster_identifier)
			11424 (_z union inf Mofficer-mon)
			11423 (_CwR- Union-SoldierFlag-Mon)
			11417 (_z union inf officer-mon)
			11416 (_civi-infintry union-mon)
			11415 (_civi-infintry union-mon)
			11422 (_186-union sgt-mon)
			11421 (_186-union sgt-mon)
	}

	L0 Infantry Heavy
	{
		(subj, monster_identifier)
			11426 (_z union sharpshooter-mon)
			11425 (_z union sharpshooter-mon)
			11452 (_CwR- U-SoldierSkirm-Mon)
			11453 (_CwR- U-SoldierSkirm-Mon)
			11454 (_CwR- U-SoldierSkirm-Mon)
			11451 (_CwR- U-SoldierSkirm-Mon)
	}

	L0 Artillery
	{
		(subj, monster_identifier)
			11419 (_WW-Outlaw-mon)
			11420 (_WW-Outlaw-mon)
	}

	L0 Support
	{
		(subj, monster_identifier)
			11418 (_z union medic-mon)
	}

Light 1 Main Force
{
	Link
		1 Officers
		1 Infantry
		1 Infantry medium
		1 Infantry Heavy
		1 Artillery
		1 Support
}

	1 Officers
	{
		(subj, monster_identifier)
			12865 (_z union inf Mofficer-mon)
			12862 (_CwR- Union-SoldierFlag-Mon)
			12896 (_CwR- U-Soldier1st-Mon)
			12897 (_CwR- U-Soldier1st-Mon)
			12873 (_CwR- U-SoldierSkirm-Mon)
			12872 (_CwR- U-SoldierSkirm-Mon)
	}

	1 Infantry
	{
		(subj, monster_identifier)
			12869 (_z union soldier-mon)
			12857 (_z union soldier-mon)
			12860 (_z union soldier-mon)
			12864 (_z union soldier-mon)
			12866 (_z union soldier-mon)
			12859 (_z union soldier-mon)
			12854 (_z union soldier-mon)
			12868 (_z union soldier-mon)
			12855 (_z union soldier-mon)
			12867 (_z union soldier-mon)
	}

	1 Infantry medium
	{
		(subj, monster_identifier)
			12863 (_z union sharpshooter-mon)
			12858 (_z union sharpshooter-mon)
	}

	1 Infantry Heavy
	{
		(subj, monster_identifier)
			12871 (_civi-infintry union-mon)
			12870 (_186-union sgt-mon)
	}

	1 Artillery
	{
		(subj, monster_identifier)
			12856 (_CwR- U-Canon P ai-Mon)
	}

	1 Support
	{
		(subj, monster_identifier)
			12861 (_z union medic-mon)
	}

Light 2 Reinforce one
{
	Link
		2 Officers
		2 Infantry
		2 Infantry medium
		2 Infantry Heavy
		2 Artillery
		2 Support
}

	2 Officers
	{
		(subj, monster_identifier)
			12432 (_z union inf Mofficer-mon)
			12426 (_CwR- Union-SoldierFlag-Mon)
	}

	2 Infantry
	{
		(subj, monster_identifier)
			12395 (_z union soldier-mon)
			12394 (_z union soldier-mon)
			12393 (_z union soldier-mon)
			12392 (_z union soldier-mon)
			12391 (_z union soldier-mon)
			12390 (_z union soldier-mon)
			12389 (_z union soldier-mon)
			12388 (_z union soldier-mon)
			12387 (_z union soldier-mon)
			12386 (_z union soldier-mon)
	}

	2 Infantry medium
	{
		(subj, monster_identifier)
			12420 (_z union sharpshooter-mon)
			12421 (_z union sharpshooter-mon)
	}

	2 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	2 Artillery
	{
		(subj, monster_identifier)
			12470 (_CwR- U-Canon P ai-Mon)
	}

	2 Support
	{
		(subj, monster_identifier)
	}

Light 3 Reinforce two
{
	Link
		3 Officers
		3 Infantry
		3 Infantry medium
		3 Infantry Heavy
		3 Artillery
		3 Support
		3 Scouts
}

	3 Officers
	{
		(subj, monster_identifier)
			12468 (_CwR- Union-SoldierFlag-Mon)
			12469 (_z union inf Mofficer-mon)
	}

	3 Infantry
	{
		(subj, monster_identifier)
			12465 (_z union soldier-mon)
			12464 (_z union soldier-mon)
			12462 (_z union soldier-mon)
			12463 (_z union soldier-mon)
			12461 (_z union soldier-mon)
			12460 (_z union soldier-mon)
			12459 (_z union soldier-mon)
			12458 (_z union soldier-mon)
			12456 (_z union soldier-mon)
			12457 (_z union soldier-mon)
	}

	3 Infantry medium
	{
		(subj, monster_identifier)
			12467 (_z union sharpshooter-mon)
			12466 (_z union sharpshooter-mon)
	}

	3 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	3 Artillery
	{
		(subj, monster_identifier)
			12486 (_CwR- U-Canon P ai-Mon)
	}

	3 Support
	{
		(subj, monster_identifier)
			12471 (_z union medic-mon)
	}

3 Scouts
{
	(subj, monster_identifier)
		12425 (_CwR- Union-SoldierFlag-Mon)
		12430 (_z union inf officer-mon)
		12429 (_civi-infintry union-mon)
		12428 (_civi-infintry union-mon)
		12405 (_z Union conscript-mon)
		12404 (_z Union conscript-mon)
		12403 (_z Union conscript-mon)
		12401 (_z Union conscript-mon)
		12400 (_z Union conscript-mon)
		12399 (_z Union conscript-mon)
		12398 (_z Union conscript-mon)
		12397 (_z Union conscript-mon)
		12396 (_z Union conscript-mon)
}

Light 4 Relief Force
{
	Link
		4 Officers
		4 Infantry
		4 Infantry medium
		4 Infantry Heavy
		4 Artillery
		4 Support
}

	4 Officers
	{
		(subj, monster_identifier)
			12484 (_CwR- Union-SoldierFlag-Mon)
			12485 (_z union inf Mofficer-mon)
	}

	4 Infantry
	{
		(subj, monster_identifier)
			12481 (_z union soldier-mon)
			12480 (_z union soldier-mon)
			12479 (_z union soldier-mon)
			12478 (_z union soldier-mon)
			12477 (_z union soldier-mon)
			12476 (_z union soldier-mon)
			12475 (_z union soldier-mon)
			12474 (_z union soldier-mon)
			12473 (_z union soldier-mon)
			12472 (_z union soldier-mon)
	}

	4 Infantry medium
	{
		(subj, monster_identifier)
			12482 (_z union sharpshooter-mon)
			12483 (_z union sharpshooter-mon)
	}

	4 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	4 Artillery
	{
		(subj, monster_identifier)
	}

	4 Support
	{
		(subj, monster_identifier)
			12487 (_z union medic-mon)
	}

Light 5 Reserve Force
{
	Link
		5 Officers
		5 Infantry
		5 Infantry medium
		5 Infantry Heavy
		5 Artillery
		5 Support
}

	5 Officers
	{
		(subj, monster_identifier)
			12431 (_z union inf officer-mon)
			12424 (_CwR- Union-SoldierFlag-Mon)
	}

	5 Infantry
	{
		(subj, monster_identifier)
			12417 (_CwR- U-SoldierSkirm-Mon)
			12416 (_CwR- U-SoldierSkirm-Mon)
			12415 (_CwR- U-SoldierSkirm-Mon)
			12414 (_CwR- U-SoldierSkirm-Mon)
			12413 (_CwR- U-SoldierSkirm-Mon)
			12412 (_CwR- U-SoldierSkirm-Mon)
			12411 (_CwR- U-SoldierSkirm-Mon)
			12410 (_CwR- U-SoldierSkirm-Mon)
			12408 (_CwR- U-SoldierSkirm-Mon)
			12409 (_CwR- U-SoldierSkirm-Mon)
	}

	5 Infantry medium
	{
		(subj, monster_identifier)
			12422 (_z union sharpshooter-mon)
			12423 (_z union sharpshooter-mon)
	}

	5 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	5 Artillery
	{
		(subj, monster_identifier)
	}

	5 Support
	{
		(subj, monster_identifier)
	}

Light 6 Outposts
{
	Link
		6 Officers
		6 Infantry
		6 Infantry medium
		6 Infantry Heavy
		6 Artillery
		6 Support
}

	6 Officers
	{
		(subj, monster_identifier)
			12442 (_z union CAV-mon)
	}

	6 Infantry
	{
		(subj, monster_identifier)
	}

	6 Infantry medium
	{
		(subj, monster_identifier)
	}

	6 Infantry Heavy
	{
		(subj, monster_identifier)
			12441 (_z union mounted rifle-mon)
			12440 (_z union mounted rifle-mon)
			12438 (_z union mounted rifle-mon)
			12439 (_z union mounted rifle-mon)
			12437 (_z union mounted rifle-mon)
			12436 (_z union mounted rifle-mon)
			12434 (_z union mounted rifle-mon)
			12435 (_z union mounted rifle-mon)
	}

	6 Artillery
	{
		(subj, monster_identifier)
	}

	6 Support
	{
		(subj, monster_identifier)
	}

Light 7 Replacements
{
	Link
		7 Officers
		7 Infantry
		7 Infantry medium
		7 Infantry Heavy
		7 Artillery
		7 Support
}

	7 Officers
	{
		(subj, monster_identifier)
			12433 (_z union inf officer-mon)
			12427 (_CwR- Union-SoldierFlag-Mon)
			12418 (_186-union sgt-mon)
			12419 (_186-union sgt-mon)
	}

	7 Infantry
	{
		(subj, monster_identifier)
			12407 (_z186union soldier-mon)
			12406 (_z186union soldier-mon)
			12384 (_z186union soldier-mon)
			12385 (_z186union soldier-mon)
			12382 (_z186union soldier-mon)
			12383 (_z186union soldier-mon)
			12380 (_z186union soldier-mon)
			12381 (_z186union soldier-mon)
			12378 (_z186union soldier-mon)
			12379 (_z186union soldier-mon)
	}

	7 Infantry medium
	{
		(subj, monster_identifier)
	}

	7 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	7 Artillery
	{
		(subj, monster_identifier)
	}

	7 Support
	{
		(subj, monster_identifier)
	}

Light 8 RallyPoinT
{
	Link
		RallyPoinT
		Rallied Infantry
		8 Infantry medium
		8 Infantry Heavy
		8 Artillery
		8 Support
}

	RallyPoinT
	{
		(subj, monster_identifier)
			12452 (_z union officer-mon)
	}

	Rallied Infantry
	{
		(subj, monster_identifier)
	}

	8 Infantry medium
	{
		(subj, monster_identifier)
			12454 (_z union mounted rifle-mon)
			12453 (_z union CAV-mon)
			12455 (_CwR- U-CavilryFlag-Mon)
	}

	8 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	8 Artillery
	{
		(subj, monster_identifier)
	}

	8 Support
	{
		(subj, monster_identifier)
	}

Light 9 Cavalry
{
	Link
		9 Officers
		9 Infantry
}

	9 Officers
	{
		(subj, monster_identifier)
			12451 (_z union general-mon)
	}

	9 Infantry
	{
		(subj, monster_identifier)
			12449 (_z union CAV-mon)
			12448 (_z union CAV-mon)
			12443 (_z union CAV-mon)
			12444 (_z union CAV-mon)
			12445 (_z union CAV-mon)
			12446 (_z union CAV-mon)
			12447 (_z union CAV-mon)
			12450 (_z union CAV-mon)
	}

Light 10 artillery
{
	Link
		10 Artillery
		10 Guards
}

	10 Artillery
	{
		(subj, monster_identifier)
			12817 (_CwR- U-Soldier Mort-Mon)
			12835 (_CwR- U-Canon P ai-Mon)
			12834 (_CwR- U-Canon P ai-Mon)
			12785 (_CwR- U-Canon P ai-Mon)
			12784 (_CwR- U-Canon P ai-Mon)
			12783 (_CwR- U-Canon P ai-Mon)
			12786 (_CwR- U-Canon P ai-Mon)
	}

	10 Guards
	{
		(subj, monster_identifier)
			12833 (_CwR- U-SoldierSkirm-Mon)
			12837 (_CwR- U-SoldierCan-Mon)
			12836 (_CwR- U-SoldierCan-Mon)
			12839 (_CwR- U-SoldierSkirm-Mon)
			12838 (_z union inf officer-mon)
			12813 (_CwR- U-SoldierCan-Mon)
			12840 (_CwR- U-SoldierSkirm-Mon)
			12831 (_CwR- U-SoldierCan-Mon)
			12841 (_CwR- U-SoldierSkirm-Mon)
			12830 (_CwR- U-SoldierCan-Mon)
			12812 (_CwR- U-SoldierCan-Mon)
			12832 (_CwR- U-SoldierSkirm-Mon)
	}

Reinforcements three
{
	Link
}

	Rthree Officers
	{
		(subj, monster_identifier)
			12901 (_CwR- Union-SoldierFlag-Mon)
			12909 (_z union inf officer-mon)
			12910 (_civi-infintry union-mon)
			12911 (_civi-infintry union-mon)
	}

	Rthree Infantry
	{
		(subj, monster_identifier)
			12900 (_z Union conscript-mon)
			12908 (_z Union conscript-mon)
			12899 (_z Union conscript-mon)
			12898 (_z Union conscript-mon)
			12905 (_z Union conscript-mon)
			12907 (_z Union conscript-mon)
			12906 (_z Union conscript-mon)
			12903 (_z Union conscript-mon)
			12904 (_z Union conscript-mon)
			12902 (_z Union conscript-mon)
	}

Reinforcements four
{
	Link
		Rfour Officers
		Rfour Infantry
}

	Rfour Officers
	{
		(subj, monster_identifier)
			12915 (_CwR- Union-SoldierFlag-Mon)
			12923 (_z union inf officer-mon)
			12924 (_civi-infintry union-mon)
			12925 (_civi-infintry union-mon)
	}

	Rfour Infantry
	{
		(subj, monster_identifier)
			12922 (_z Union conscript-mon)
			12914 (_z Union conscript-mon)
			12913 (_z Union conscript-mon)
			12912 (_z Union conscript-mon)
			12919 (_z Union conscript-mon)
			12921 (_z Union conscript-mon)
			12917 (_z Union conscript-mon)
			12920 (_z Union conscript-mon)
			12918 (_z Union conscript-mon)
			12916 (_z Union conscript-mon)
	}

Reinforcements five
{
	Link
		Rfive Officers
		Rfive Infantry
}

	Rfive Officers
	{
		(subj, monster_identifier)
			12929 (_CwR- Union-SoldierFlag-Mon)
			12937 (_z union inf officer-mon)
			12938 (_civi-infintry union-mon)
			12939 (_civi-infintry union-mon)
	}

	Rfive Infantry
	{
		(subj, monster_identifier)
			12928 (_z Union conscript-mon)
			12936 (_z Union conscript-mon)
			12927 (_z Union conscript-mon)
			12926 (_z Union conscript-mon)
			12933 (_z Union conscript-mon)
			12935 (_z Union conscript-mon)
			12931 (_z Union conscript-mon)
			12934 (_z Union conscript-mon)
			12932 (_z Union conscript-mon)
			12930 (_z Union conscript-mon)
	}

Reinforcements six
{
	Link
		Rsix Officers
		Rsix Infantry
}

	Rsix Officers
	{
		(subj, monster_identifier)
			12943 (_CwR- Union-SoldierFlag-Mon)
			12951 (_z union inf officer-mon)
			12952 (_civi-infintry union-mon)
			12953 (_civi-infintry union-mon)
	}

	Rsix Infantry
	{
		(subj, monster_identifier)
			12942 (_z Union conscript-mon)
			12950 (_z Union conscript-mon)
			12941 (_z Union conscript-mon)
			12940 (_z Union conscript-mon)
			12947 (_z Union conscript-mon)
			12949 (_z Union conscript-mon)
			12945 (_z Union conscript-mon)
			12948 (_z Union conscript-mon)
			12946 (_z Union conscript-mon)
			12944 (_z Union conscript-mon)
	}

Reserves Heroes
{
	Link
		Rheroes Officers
		Rheroes Infantry
}

	Rheroes Officers
	{
		(subj, monster_identifier)
	}

	Rheroes Infantry
	{
		(subj, monster_identifier)
	}

Dark Forces
{
	Link
		Team 1 multiplayer
		Dark 1 AAA Commanders
		Dark 2 A-scouts
		Dark 3 A-Attackers
		Dark 4 AA-Defenders
		Dark 6 B-Attackers
		Dark 9 C-Attackers
		Dark 10 CC-Attackers
		Dark 11 CCC-Defenders 
		Dark 12 D-Attackers
		Dark 16 H-Attackers
		Dark 17 I-Attackers
		Dark 18 J-Attackers
		Dark 19 K-Attackers
		Dark 20 KK-Defenders
		Dark 21 L-Defenders
		Dark 22 M-Attackers
		Dark 23 N-Attackers
		Dark 24 O-Attackers
		Dark 25 P-Attackers
		Dark 26 Q-Attackers
		Dark 27 R-Attackers
		Dark 28 RR-Attackers
		Dark 29 RRR-Attackers
		Dark 30 S-Attackers
		Dark 31 T-Attackers
		Dark 32 TT-Attackers
		Dark 33 TTT-Attackers
		Dark 34 U-Attackers
		Dark 35 V-Attackers
		Dark 36 W-Attackers
		Dark 37 X-Attackers
		Dark 38 Y-Attackers
		Dark 39 Z-Attackers
		Dark 40 ZZ Attackers
		Dark 41 Flag1 Patrol
		Dark 42 Flag1 Reserve
		Dark 43 Flag2 takers
		Dark 44 Flag2 Defenders
		Dark 45 Flag3 takers
		Dark 46 Flag3 Defenders
		Dark 47 Flag4 takers
		Dark 48 Flag4 Defenders
		Dark 49 Flag5 takers
		Dark 50 Flag5 Defenders
		Dark 51 Flag6 takers
		Dark 52 Flag6 Defenders
		Dark 53 ZZZ CounterAttackers
		Dark 54 OO CounterAttackers
		Dark 55 Support SS Cavalry
		Dark 56 Support WW Artillery 
		Dark 57 Reinforcements HH
		Dark 58 Reinforcements JJ
		Dark 59 Reinforcements DD
		Dark 60 Reinforcements FF
		Dark 61 Reinforcements II
		Dark 62 Reinforcements NN
		Dark 63 fixed defenders town
		Dark 64 fixed defenders city
		Dark 65 fixed defenders keypoint
		Dark 66 fixed defenders bridge
}

Dark 0 @Heroes
{
	Link
		D0 Heroes
		D0 Veterans
		D0 Officers
		D0 Artillery
		D0 Support
}

	D0 Heroes
	{
		(subj, monster_identifier)
			13502 (_CwR- Rebel-SoldierFlag-Mon)
			13503 (_z rebel inf Mofficer-mon)
			13504 (_WW-Outlaw-mon)
			13505 (_z rebel inf officer-mon)
			13506 (_186-confed sgt-mon)
			13507 (_z rebel sharpshooter-mon)
			13508 (_z Confed Vetran-mon)
			13509 (_z Confed Vetran-mon)
			13511 (_z Confed Vetran-mon)
			13510 (_z Confed Vetran-mon)
			13513 (_z Confed Vetran-mon)
			13512 (_z Confed Vetran-mon)
	}

	D0 Veterans
	{
		(subj, monster_identifier)
			11911 (_z Confed Vetran-mon)
			11908 (_z Confed Vetran-mon)
			11912 (_z Confed Vetran-mon)
			11909 (_z Confed Vetran-mon)
			11913 (_z Confed Vetran-mon)
			11910 (_z Confed Vetran-mon)
			11905 (_z Confed Vetran-mon)
			11902 (_z Confed Vetran-mon)
			11906 (_z Confed Vetran-mon)
			11903 (_z Confed Vetran-mon)
			11907 (_z Confed Vetran-mon)
			11904 (_z Confed Vetran-mon)
			11899 (_z Confed Vetran-mon)
			11896 (_z Confed Vetran-mon)
			11900 (_z Confed Vetran-mon)
			11897 (_z Confed Vetran-mon)
			11901 (_z Confed Vetran-mon)
			11898 (_z Confed Vetran-mon)
			11893 (_z Confed Vetran-mon)
			11890 (_z Confed Vetran-mon)
			11894 (_z Confed Vetran-mon)
			11891 (_z Confed Vetran-mon)
			11895 (_z Confed Vetran-mon)
			11892 (_z Confed Vetran-mon)
	}

	D0 Officers
	{
		(subj, monster_identifier)
			11877 (_z rebel inf Mofficer-mon)
			11874 (_CwR- Rebel-SoldierFlag-Mon)
			11878 (_z rebel inf officer-mon)
			11880 (_civi-infintry union-mon)
			11881 (_civi-infintry union-mon)
			11882 (_186-confed sgt-mon)
			11883 (_186-confed sgt-mon)
	}

	D0 Infantry Heavy
	{
		(subj, monster_identifier)
			11884 (_z rebel sharpshooter-mon)
			11885 (_z rebel sharpshooter-mon)
			11886 (_CwR- U-SoldierSkirm-Mon)
			11887 (_CwR- U-SoldierSkirm-Mon)
			11888 (_CwR- U-SoldierSkirm-Mon)
			11889 (_CwR- U-SoldierSkirm-Mon)
	}

	D0 Artillery
	{
		(subj, monster_identifier)
			11875 (_WW-Outlaw-mon)
			11876 (_WW-Outlaw-mon)
	}

	D0 Support
	{
		(subj, monster_identifier)
			11879 (_z confed medic-mon)
	}

Dark 1 AAA Commanders
{
	Link
		D1 Officers
		D1 Infantry
		D1 Infantry medium
		D1 Infantry Heavy
		D1 Artillery
		D1 Support
}

	D1 Officers
	{
		(subj, monster_identifier)
			12577 (_z confed officer-mon)
			12578 (_CwR- U-CavilryFlag-Mon)
			12579 (_z confed CAV-mon)
			12580 (_z rebel mounted rifle-mon)
	}

	D1 Infantry
	{
		(subj, monster_identifier)
	}

	D1 Infantry medium
	{
		(subj, monster_identifier)
	}

	D1 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D1 Artillery
	{
		(subj, monster_identifier)
	}

	D1 Support
	{
		(subj, monster_identifier)
	}

Dark 2 A-scouts
{
	Link
		D2 Officers
		D2 Infantry
		D2 Infantry medium
		D2 Infantry Heavy
		D2 Artillery
		D2 Support
}

	D2 Officers
	{
		(subj, monster_identifier)
	}

	D2 Infantry
	{
		(subj, monster_identifier)
			13283 (_civi-mounted calvary-mon)
	}

	D2 Infantry medium
	{
		(subj, monster_identifier)
	}

	D2 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D2 Artillery
	{
		(subj, monster_identifier)
	}

	D2 Support
	{
		(subj, monster_identifier)
	}

Dark 3 A-Attackers
{
	Link
		D3 Officers
		D3 Infantry
		D3 Infantry medium
		D3 Infantry Heavy
		D3 Artillery
		D3 Support
}

	D3 Officers
	{
		(subj, monster_identifier)
			13089 (_CwR- Rebel-SoldierFlag-Mon)
			13090 (_z rebel inf Mofficer-mon)
			13085 (_civi-infintry union-mon)
			13087 (_civi-infintry union-mon)
	}

	D3 Infantry
	{
		(subj, monster_identifier)
			13088 (_z confed soldier-mon)
			13104 (_z confed soldier-mon)
			13081 (_z confed soldier-mon)
			13084 (_z confed soldier-mon)
			13101 (_z confed soldier-mon)
			13095 (_z confed soldier-mon)
			13098 (_z confed soldier-mon)
			13092 (_z confed soldier-mon)
			13094 (_z confed soldier-mon)
			13102 (_z confed soldier-mon)
			13091 (_z confed soldier-mon)
			13079 (_z confed soldier-mon)
			13096 (_z confed soldier-mon)
			13080 (_z confed soldier-mon)
			13093 (_z confed soldier-mon)
			13103 (_z confed soldier-mon)
			13100 (_z confed soldier-mon)
			13097 (_z confed soldier-mon)
			13099 (_z confed soldier-mon)
			13083 (_z confed soldier-mon)
	}

	D3 Infantry medium
	{
		(subj, monster_identifier)
			13086 (_z rebel sharpshooter-mon)
			13082 (_z rebel sharpshooter-mon)
	}

	D3 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D3 Artillery
	{
		(subj, monster_identifier)
	}

	D3 Support
	{
		(subj, monster_identifier)
	}

Dark 4 AA-Defenders
{
	Link
		D4 Officers
		D4 Infantry
		D4 Infantry medium
		D4 Infantry Heavy
		D4 Artillery
		D4 Support
}

	D4 Officers
	{
		(subj, monster_identifier)
			13285 (_civi-infintry union-mon)
			13284 (_z rebel inf officer-mon)
			13286 (_civi-infintry union-mon)
	}

	D4 Infantry
	{
		(subj, monster_identifier)
	}

	D4 Infantry medium
	{
		(subj, monster_identifier)
			13292 (_z rebel sharpshooter-mon)
			13291 (_z rebel sharpshooter-mon)
			13290 (_z rebel sharpshooter-mon)
			13287 (_z rebel sharpshooter-mon)
			13288 (_z rebel sharpshooter-mon)
			13289 (_z rebel sharpshooter-mon)
	}

	D4 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D4 Artillery
	{
		(subj, monster_identifier)
			12823 (_CwR- U-Canon Ffuse-Ai Mon)
			12825 (_CwR- U-Canon R-Mon)
			12824 (_CwR- U-Canon R-Mon)
			12821 (_CwR- U-Soldier Mort-Mon)
			12822 (_CwR- U-Soldier Mort-Mon)
			12826 (_CwR- U-Canon P ai-Mon)
			12829 (_CwR- U-Canon P ai-Mon)
			12827 (_CwR- U-Canon P ai-Mon)
			12828 (_CwR- U-Canon P ai-Mon)
	}

	D4 Support
	{
		(subj, monster_identifier)
	}

Dark 5 AA-Medics
{
	Link
		D5 Officers
		D5 Infantry
		D5 Infantry medium
		D5 Infantry Heavy
		D5 Artillery
		D5 Support
}

	D5 Officers
	{
		(subj, monster_identifier)
	}

	D5 Infantry
	{
		(subj, monster_identifier)
	}

	D5 Infantry medium
	{
		(subj, monster_identifier)
	}

	D5 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D5 Artillery
	{
		(subj, monster_identifier)
	}

	D5 Support
	{
		(subj, monster_identifier)
			13010 (_z confed medic-mon)
			13012 (_z confed medic-mon)
			13011 (_WW_Doctor-Mon)
	}

Dark 6 B-Attackers
{
	Link
		D6 Officers
		D6 Infantry
		D6 Infantry medium
		D6 Infantry Heavy
		D6 Artillery
		D6 Support
}

	D6 Officers
	{
		(subj, monster_identifier)
			12491 (_CwR- Rebel-SoldierFlag-Mon)
			12499 (_z rebel inf Mofficer-mon)
	}

	D6 Infantry
	{
		(subj, monster_identifier)
			12543 (_z confed soldier-mon)
			12542 (_z confed soldier-mon)
			12541 (_z confed soldier-mon)
			12540 (_z confed soldier-mon)
			12539 (_z confed soldier-mon)
			12538 (_z confed soldier-mon)
			12537 (_z confed soldier-mon)
			12536 (_z confed soldier-mon)
			12535 (_z confed soldier-mon)
			12534 (_z confed soldier-mon)
	}

	D6 Infantry medium
	{
		(subj, monster_identifier)
			12507 (_z rebel sharpshooter-mon)
			12506 (_z rebel sharpshooter-mon)
	}

	D6 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D6 Artillery
	{
		(subj, monster_identifier)
			12575 (_CwR- U-Canon P ai-Mon)
	}

	D6 Support
	{
		(subj, monster_identifier)
			12501 (_z confed medic-mon)
	}

Dark 7 BB-Defenders
{
	Link
		D7 Officers
		D7 Infantry
		D7 Infantry medium
		D7 Infantry Heavy
		D7 Artillery
		D7 Support
}

	D7 Officers
	{
		(subj, monster_identifier)
			12492 (_CwR- Rebel-SoldierFlag-Mon)
			12495 (_z rebel inf officer-mon)
			12509 (_civi-infintry union-mon)
			12508 (_civi-infintry union-mon)
	}

	D7 Infantry
	{
		(subj, monster_identifier)
			12525 (_z confed conscript-mon)
			12524 (_z confed conscript-mon)
			12527 (_z confed conscript-mon)
			12526 (_z confed conscript-mon)
			12529 (_z confed conscript-mon)
			12528 (_z confed conscript-mon)
			12531 (_z confed conscript-mon)
			12530 (_z confed conscript-mon)
			12533 (_z confed conscript-mon)
			12532 (_z confed conscript-mon)
	}

	D7 Infantry medium
	{
		(subj, monster_identifier)
	}

	D7 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D7 Artillery
	{
		(subj, monster_identifier)
	}

	D7 Support
	{
		(subj, monster_identifier)
	}

Dark 8 BBB-Attackers
{
	Link
		D8 Officers
		D8 Infantry
		D8 Infantry medium
		D8 Infantry Heavy
		D8 Artillery
		D8 Support
}

	D8 Officers
	{
		(subj, monster_identifier)
			12987 (_CwR- Rebel-SoldierFlag-Mon)
			12988 (_z rebel inf officer-mon)
			12991 (_civi-infintry union-mon)
			12982 (_civi-infintry union-mon)
	}

	D8 Infantry
	{
		(subj, monster_identifier)
			12990 (_z confed conscript-mon)
			12992 (_z confed conscript-mon)
			12994 (_z confed conscript-mon)
			12989 (_z confed conscript-mon)
			12983 (_z confed conscript-mon)
			12985 (_z confed conscript-mon)
			12986 (_z confed conscript-mon)
			12995 (_z confed conscript-mon)
			12993 (_z confed conscript-mon)
			12984 (_z confed conscript-mon)
	}

	D8 Infantry medium
	{
		(subj, monster_identifier)
	}

	D8 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D8 Artillery
	{
		(subj, monster_identifier)
	}

	D8 Support
	{
		(subj, monster_identifier)
	}

Dark 9 C-Attackers
{
	Link
		D9 Officers
		D9 Infantry
		D9 Infantry medium
		D9 Infantry Heavy
		D9 Artillery
		D9 Support
}

	D9 Officers
	{
		(subj, monster_identifier)
			12973 (_CwR- Rebel-SoldierFlag-Mon)
			12974 (_z rebel inf officer-mon)
			12968 (_civi-infintry union-mon)
			12977 (_civi-infintry union-mon)
	}

	D9 Infantry
	{
		(subj, monster_identifier)
			12976 (_z confed conscript-mon)
			12978 (_z confed conscript-mon)
			12975 (_z confed conscript-mon)
			12980 (_z confed conscript-mon)
			12969 (_z confed conscript-mon)
			12971 (_z confed conscript-mon)
			12981 (_z confed conscript-mon)
			12972 (_z confed conscript-mon)
			12979 (_z confed conscript-mon)
			12970 (_z confed conscript-mon)
	}

	D9 Infantry medium
	{
		(subj, monster_identifier)
	}

	D9 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D9 Artillery
	{
		(subj, monster_identifier)
	}

	D9 Support
	{
		(subj, monster_identifier)
	}

Dark 10 CC-Attackers
{
	Link
		D10 Officers
		D10 Infantry
		D10 Infantry medium
		D10 Infantry Heavy
		D10 Artillery
		D10 Support
}

	D10 Officers
	{
		(subj, monster_identifier)
	}

	D10 Infantry
	{
		(subj, monster_identifier)
	}

	D10 Infantry medium
	{
		(subj, monster_identifier)
	}

	D10 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D10 Artillery
	{
		(subj, monster_identifier)
	}

	D10 Support
	{
		(subj, monster_identifier)
	}

Dark 11 CCC-Defenders 
{
	Link
		D11 Officers
		D11 Infantry
		D11 Infantry medium
		D11 Infantry Heavy
		D11 Artillery
		D11 Support
}

	D11 Officers
	{
		(subj, monster_identifier)
			13119 (_CwR- Rebel-SoldierFlag-Mon)
			13132 (_z rebel inf officer-mon)
			13124 (_civi-infintry union-mon)
			13125 (_civi-infintry union-mon)
	}

	D11 Infantry
	{
		(subj, monster_identifier)
			13127 (_z confed conscript-mon)
			13126 (_z confed conscript-mon)
			13131 (_z confed conscript-mon)
			13128 (_z confed conscript-mon)
			13120 (_z confed conscript-mon)
			13121 (_z confed conscript-mon)
			13129 (_z confed conscript-mon)
			13123 (_z confed conscript-mon)
			13130 (_z confed conscript-mon)
			13122 (_z confed conscript-mon)
	}

	D11 Infantry medium
	{
		(subj, monster_identifier)
	}

	D11 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D11 Artillery
	{
		(subj, monster_identifier)
	}

	D11 Support
	{
		(subj, monster_identifier)
	}

Dark 12 D-Attackers
{
	Link
		D12 Officers
		D12 Infantry
		D12 Infantry medium
		D12 Infantry Heavy
		D12 Artillery
		D12 Support
}

	D12 Officers
	{
		(subj, monster_identifier)
			13294 (_z rebel inf Mofficer-mon)
			13293 (_CwR- Rebel-SoldierFlag-Mon)
			13298 (_civi-infintry union-mon)
			13303 (_186-confed sgt-mon)
			13308 (_CwR- U-SoldierSkirm-Mon)
			13305 (_CwR- U-SoldierSkirm-Mon)
			13314 (_CwR- U-Soldier1st-Mon)
	}

	D12 Infantry
	{
		(subj, monster_identifier)
			13307 (_z confed soldier-mon)
			13300 (_z confed soldier-mon)
			13301 (_z confed soldier-mon)
			13306 (_z confed soldier-mon)
			13304 (_z confed soldier-mon)
			13297 (_z confed soldier-mon)
			13295 (_z confed soldier-mon)
			13311 (_z confed soldier-mon)
			13302 (_z confed soldier-mon)
			13309 (_z confed soldier-mon)
	}

	D12 Infantry medium
	{
		(subj, monster_identifier)
			13299 (_z rebel sharpshooter-mon)
			13310 (_z rebel sharpshooter-mon)
	}

	D12 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D12 Artillery
	{
		(subj, monster_identifier)
			13313 (_CwR- U-Canon P ai-Mon)
	}

	D12 Support
	{
		(subj, monster_identifier)
			13312 (_z confed medic-mon)
	}

Dark 13 E-Attackers
{
	Link
		D13 Officers
		D13 Infantry
		D13 Infantry medium
		D13 Infantry Heavy
		D13 Artillery
		D13 Support
}

	D13 Officers
	{
		(subj, monster_identifier)
			12884 (_z rebel inf Mofficer-mon)
			12882 (_CwR- Rebel-SoldierFlag-Mon)
			12891 (_civi-infintry union-mon)
			12890 (_186-confed sgt-mon)
			12892 (_CwR- U-SoldierSkirm-Mon)
			12895 (_CwR- U-Soldier1st-Mon)
			12893 (_CwR- U-SoldierSkirm-Mon)
			12894 (_CwR- U-Soldier1st-Mon)
	}

	D13 Infantry
	{
		(subj, monster_identifier)
			12887 (_z confed soldier-mon)
			12880 (_z confed soldier-mon)
			12874 (_z confed soldier-mon)
			12885 (_z confed soldier-mon)
			12883 (_z confed soldier-mon)
			12888 (_z confed soldier-mon)
			12889 (_z confed soldier-mon)
			12878 (_z confed soldier-mon)
			12876 (_z confed soldier-mon)
			12881 (_z confed soldier-mon)
	}

	D13 Infantry medium
	{
		(subj, monster_identifier)
			12879 (_z rebel sharpshooter-mon)
			12886 (_z rebel sharpshooter-mon)
	}

	D13 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D13 Artillery
	{
		(subj, monster_identifier)
			12875 (_CwR- U-Canon P ai-Mon)
	}

	D13 Support
	{
		(subj, monster_identifier)
			12877 (_z confed medic-mon)
	}

Dark 14 F-Attackers
{
	Link
		D14 Officers
		D14 Infantry
		D14 Infantry medium
		D14 Infantry Heavy
		D14 Artillery
		D14 Support
}

	D14 Officers
	{
		(subj, monster_identifier)
			12494 (_z rebel inf officer-mon)
			12488 (_CwR- Rebel-SoldierFlag-Mon)
			12513 (_186-confed sgt-mon)
			12512 (_186-confed sgt-mon)
	}

	D14 Infantry
	{
		(subj, monster_identifier)
			12565 (_z186confederate soldier-mon)
			12564 (_z186confederate soldier-mon)
			12567 (_z186confederate soldier-mon)
			12566 (_z186confederate soldier-mon)
			12569 (_z186confederate soldier-mon)
			12568 (_z186confederate soldier-mon)
			12571 (_z186confederate soldier-mon)
			12570 (_z186confederate soldier-mon)
			12572 (_z186confederate soldier-mon)
			12573 (_z186confederate soldier-mon)
	}

	D14 Infantry medium
	{
		(subj, monster_identifier)
	}

	D14 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D14 Artillery
	{
		(subj, monster_identifier)
	}

	D14 Support
	{
		(subj, monster_identifier)
	}

Dark 15 G-Defenders
{
	Link
		D15 Officers
		D15 Infantry
		D15 Infantry medium
		D15 Infantry Heavy
		D15 Artillery
		D15 Support
}

	D15 Officers
	{
		(subj, monster_identifier)
			12959 (_CwR- Rebel-SoldierFlag-Mon)
			12960 (_z rebel inf officer-mon)
			12954 (_civi-infintry union-mon)
			12963 (_civi-infintry union-mon)
	}

	D15 Infantry
	{
		(subj, monster_identifier)
			12964 (_z confed conscript-mon)
			12962 (_z confed conscript-mon)
			12961 (_z confed conscript-mon)
			12966 (_z confed conscript-mon)
			12957 (_z confed conscript-mon)
			12955 (_z confed conscript-mon)
			12967 (_z confed conscript-mon)
			12958 (_z confed conscript-mon)
			12956 (_z confed conscript-mon)
			12965 (_z confed conscript-mon)
	}

	D15 Infantry medium
	{
		(subj, monster_identifier)
	}

	D15 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D15 Artillery
	{
		(subj, monster_identifier)
	}

	D15 Support
	{
		(subj, monster_identifier)
	}

Dark 16 H-Attackers
{
	Link
		D16 Officers
		D16 Infantry
		D16 Infantry medium
		D16 Infantry Heavy
		D16 Artillery
		D16 Support
}

	D16 Officers
	{
		(subj, monster_identifier)
			13115 (_CwR- Rebel-SoldierFlag-Mon)
			13116 (_z rebel inf officer-mon)
			13112 (_civi-infintry union-mon)
			13109 (_civi-infintry union-mon)
	}

	D16 Infantry
	{
		(subj, monster_identifier)
			13107 (_z confed conscript-mon)
			13111 (_z confed conscript-mon)
			13108 (_z confed conscript-mon)
			13113 (_z confed conscript-mon)
			13106 (_z confed conscript-mon)
			13105 (_z confed conscript-mon)
			13117 (_z confed conscript-mon)
			13110 (_z confed conscript-mon)
			13118 (_z confed conscript-mon)
			13114 (_z confed conscript-mon)
	}

	D16 Infantry medium
	{
		(subj, monster_identifier)
	}

	D16 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D16 Artillery
	{
		(subj, monster_identifier)
	}

	D16 Support
	{
		(subj, monster_identifier)
	}

Dark 17 I-Attackers
{
	Link
		D17 Officers
		D17 Infantry
		D17 Infantry medium
		D17 Infantry Heavy
		D17 Artillery
		D17 Support
}

	D17 Officers
	{
		(subj, monster_identifier)
			12489 (_CwR- Rebel-SoldierFlag-Mon)
			12497 (_z rebel inf Mofficer-mon)
	}

	D17 Infantry
	{
		(subj, monster_identifier)
			12554 (_z confed soldier-mon)
			12555 (_z confed soldier-mon)
			12561 (_z confed soldier-mon)
			12563 (_z confed soldier-mon)
			12560 (_z confed soldier-mon)
			12562 (_z confed soldier-mon)
			12557 (_z confed soldier-mon)
			12559 (_z confed soldier-mon)
			12556 (_z confed soldier-mon)
			12558 (_z confed soldier-mon)
	}

	D17 Infantry medium
	{
		(subj, monster_identifier)
			12502 (_z rebel sharpshooter-mon)
			12503 (_z rebel sharpshooter-mon)
	}

	D17 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D17 Artillery
	{
		(subj, monster_identifier)
	}

	D17 Support
	{
		(subj, monster_identifier)
	}

Dark 18 J-Attackers
{
	Link
		D18 Officers
		D18 Infantry
		D18 Infantry medium
		D18 Infantry Heavy
		D18 Artillery
		D18 Support
}

	D18 Officers
	{
		(subj, monster_identifier)
			12490 (_CwR- Rebel-SoldierFlag-Mon)
			12498 (_z rebel inf Mofficer-mon)
	}

	D18 Infantry
	{
		(subj, monster_identifier)
			12545 (_z confed soldier-mon)
			12544 (_z confed soldier-mon)
			12546 (_z confed soldier-mon)
			12547 (_z confed soldier-mon)
			12549 (_z confed soldier-mon)
			12548 (_z confed soldier-mon)
			12551 (_z confed soldier-mon)
			12550 (_z confed soldier-mon)
			12553 (_z confed soldier-mon)
			12552 (_z confed soldier-mon)
	}

	D18 Infantry medium
	{
		(subj, monster_identifier)
			12505 (_z rebel sharpshooter-mon)
			12504 (_z rebel sharpshooter-mon)
	}

	D18 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D18 Artillery
	{
		(subj, monster_identifier)
			12574 (_CwR- U-Canon P ai-Mon)
	}

	D18 Support
	{
		(subj, monster_identifier)
			12500 (_z confed medic-mon)
	}

Dark 19 K-Attackers
{
	Link
		D19 Officers
		D19 Infantry
		D19 Infantry medium
		D19 Infantry Heavy
		D19 Artillery
		D19 Support
}

	D19 Officers
	{
		(subj, monster_identifier)
			12608 (_z rebel inf Mofficer-mon)
			12600 (_CwR- Rebel-SoldierFlag-Mon)
	}

	D19 Infantry
	{
		(subj, monster_identifier)
			12663 (_z confed soldier-mon)
			12662 (_z confed soldier-mon)
			12661 (_z confed soldier-mon)
			12660 (_z confed soldier-mon)
			12659 (_z confed soldier-mon)
			12658 (_z confed soldier-mon)
			12657 (_z confed soldier-mon)
			12656 (_z confed soldier-mon)
			12655 (_z confed soldier-mon)
			12654 (_z confed soldier-mon)
	}

	D19 Infantry medium
	{
		(subj, monster_identifier)
			12615 (_z rebel sharpshooter-mon)
			12614 (_z rebel sharpshooter-mon)
	}

	D19 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D19 Artillery
	{
		(subj, monster_identifier)
			12684 (_CwR- U-Canon P ai-Mon)
	}

	D19 Support
	{
		(subj, monster_identifier)
			12610 (_z confed medic-mon)
	}

Dark 20 KK-Defenders
{
	Link
		D20 Officers
		D20 Infantry
		D20 Infantry medium
		D20 Infantry Heavy
		D20 Artillery
		D20 Support
}

	D20 Officers
	{
		(subj, monster_identifier)
			13315 (_z rebel inf officer-mon)
	}

	D20 Infantry
	{
		(subj, monster_identifier)
	}

	D20 Infantry medium
	{
		(subj, monster_identifier)
	}

	D20 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D20 Artillery
	{
		(subj, monster_identifier)
			13318 (_CwR- U-Canon P ai-Mon)
			13317 (_CwR- U-Canon P ai-Mon)
			13316 (_CwR- U-Canon P ai-Mon)
	}

	D20 Support
	{
		(subj, monster_identifier)
			13319 (_CwR- U-Soldier Mort-Mon)
	}

Dark 21 L-Defenders
{
	Link
		D21 Officers
		D21 Infantry
		D21 Infantry medium
		D21 Infantry Heavy
		D21 Artillery
		D21 Support
}

	D21 Officers
	{
		(subj, monster_identifier)
			13017 (_z confed general-mon)
			13015 (_z rebel mounted rifle-mon)
			13013 (_z confed officer-mon)
			13016 (_z confed CAV-mon)
			13014 (_CwR- U-CavilryFlag-Mon)
	}

	D21 Infantry
	{
		(subj, monster_identifier)
	}

	D21 Infantry medium
	{
		(subj, monster_identifier)
	}

	D21 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D21 Artillery
	{
		(subj, monster_identifier)
	}

	D21 Support
	{
		(subj, monster_identifier)
	}

Dark 22 M-Attackers
{
	Link
		D22 Officers
		D22 Infantry
		D22 Infantry medium
		D22 Infantry Heavy
		D22 Artillery
		D22 Support
}

	D22 Officers
	{
		(subj, monster_identifier)
			12605 (_z rebel inf officer-mon)
			12602 (_CwR- Rebel-SoldierFlag-Mon)
			12618 (_civi-infintry union-mon)
			12619 (_civi-infintry union-mon)
	}

	D22 Infantry
	{
		(subj, monster_identifier)
			12635 (_z confed conscript-mon)
			12637 (_z confed conscript-mon)
			12636 (_z confed conscript-mon)
			12634 (_z confed conscript-mon)
			12643 (_z confed conscript-mon)
			12642 (_z confed conscript-mon)
			12640 (_z confed conscript-mon)
			12641 (_z confed conscript-mon)
			12638 (_z confed conscript-mon)
			12639 (_z confed conscript-mon)
	}

	D22 Infantry medium
	{
		(subj, monster_identifier)
	}

	D22 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D22 Artillery
	{
		(subj, monster_identifier)
			12819 (_CwR- U-Soldier Mort-Mon)
	}

	D22 Support
	{
		(subj, monster_identifier)
	}

Dark 23 N-Attackers
{
	Link
		D23 Officers
		D23 Infantry
		D23 Infantry medium
		D23 Infantry Heavy
		D23 Artillery
		D23 Support
}

	D23 Officers
	{
		(subj, monster_identifier)
			12493 (_CwR- Rebel-SoldierFlag-Mon)
			12496 (_z rebel inf officer-mon)
	}

	D23 Infantry
	{
		(subj, monster_identifier)
	}

	D23 Infantry medium
	{
		(subj, monster_identifier)
			12515 (_CwR- U-SoldierSkirm-Mon)
			12517 (_CwR- U-SoldierSkirm-Mon)
			12514 (_CwR- U-SoldierSkirm-Mon)
			12516 (_CwR- U-SoldierSkirm-Mon)
			12519 (_CwR- U-SoldierSkirm-Mon)
			12518 (_CwR- U-SoldierSkirm-Mon)
			12521 (_CwR- U-SoldierSkirm-Mon)
			12520 (_CwR- U-SoldierSkirm-Mon)
			12522 (_CwR- U-SoldierSkirm-Mon)
			12523 (_CwR- U-SoldierSkirm-Mon)
	}

	D23 Infantry Heavy
	{
		(subj, monster_identifier)
			12510 (_z rebel sharpshooter-mon)
			12511 (_z rebel sharpshooter-mon)
	}

	D23 Artillery
	{
		(subj, monster_identifier)
	}

	D23 Support
	{
		(subj, monster_identifier)
	}

Dark 24 O-Attackers
{
	Link
		D24 Officers
		D24 Infantry
		D24 Infantry medium
		D24 Infantry Heavy
		D24 Artillery
		D24 Support
}

	D24 Officers
	{
		(subj, monster_identifier)
			13001 (_CwR- Rebel-SoldierFlag-Mon)
			13002 (_z rebel inf officer-mon)
			13005 (_civi-infintry union-mon)
			12996 (_civi-infintry union-mon)
	}

	D24 Infantry
	{
		(subj, monster_identifier)
			13006 (_z confed conscript-mon)
			13004 (_z confed conscript-mon)
			13003 (_z confed conscript-mon)
			13008 (_z confed conscript-mon)
			12999 (_z confed conscript-mon)
			12997 (_z confed conscript-mon)
			13009 (_z confed conscript-mon)
			13000 (_z confed conscript-mon)
			12998 (_z confed conscript-mon)
			13007 (_z confed conscript-mon)
	}

	D24 Infantry medium
	{
		(subj, monster_identifier)
	}

	D24 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D24 Artillery
	{
		(subj, monster_identifier)
	}

	D24 Support
	{
		(subj, monster_identifier)
	}

Dark 25 P-Attackers
{
	Link
		D25 Officers
		D25 Infantry
		D25 Infantry medium
		D25 Infantry Heavy
		D25 Artillery
		D25 Support
}

	D25 Officers
	{
		(subj, monster_identifier)
			13064 (_z rebel inf Mofficer-mon)
			13063 (_CwR- Rebel-SoldierFlag-Mon)
			13059 (_civi-infintry union-mon)
			13061 (_civi-infintry union-mon)
	}

	D25 Infantry
	{
		(subj, monster_identifier)
			13057 (_z confed soldier-mon)
			13073 (_z confed soldier-mon)
			13070 (_z confed soldier-mon)
			13054 (_z confed soldier-mon)
			13065 (_z confed soldier-mon)
			13053 (_z confed soldier-mon)
			13075 (_z confed soldier-mon)
			13069 (_z confed soldier-mon)
			13058 (_z confed soldier-mon)
			13055 (_z confed soldier-mon)
			13071 (_z confed soldier-mon)
			13074 (_z confed soldier-mon)
			13067 (_z confed soldier-mon)
			13077 (_z confed soldier-mon)
			13076 (_z confed soldier-mon)
			13068 (_z confed soldier-mon)
			13072 (_z confed soldier-mon)
			13066 (_z confed soldier-mon)
			13078 (_z confed soldier-mon)
			13062 (_z confed soldier-mon)
	}

	D25 Infantry medium
	{
		(subj, monster_identifier)
			13060 (_z rebel sharpshooter-mon)
			13056 (_z rebel sharpshooter-mon)
	}

	D25 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D25 Artillery
	{
		(subj, monster_identifier)
	}

	D25 Support
	{
		(subj, monster_identifier)
	}

Dark 26 Q-Attackers
{
	Link
		D26 Officers
		D26 Infantry
		D26 Infantry medium
		D26 Infantry Heavy
		D26 Artillery
		D26 Support
}

	D26 Officers
	{
		(subj, monster_identifier)
			13330 (_z rebel inf officer-mon)
			13326 (_CwR- Rebel-SoldierFlag-Mon)
	}

	D26 Infantry
	{
		(subj, monster_identifier)
	}

	D26 Infantry medium
	{
		(subj, monster_identifier)
			13320 (_CwR- U-SoldierSkirm-Mon)
			13331 (_CwR- U-SoldierSkirm-Mon)
			13322 (_CwR- U-SoldierSkirm-Mon)
			13329 (_CwR- U-SoldierSkirm-Mon)
			13327 (_CwR- U-SoldierSkirm-Mon)
			13321 (_CwR- U-SoldierSkirm-Mon)
			13333 (_CwR- U-SoldierSkirm-Mon)
			13325 (_CwR- U-SoldierSkirm-Mon)
			13328 (_CwR- U-SoldierSkirm-Mon)
			13323 (_CwR- U-SoldierSkirm-Mon)
	}

	D26 Infantry Heavy
	{
		(subj, monster_identifier)
			13324 (_z rebel sharpshooter-mon)
			13332 (_z rebel sharpshooter-mon)
	}

	D26 Artillery
	{
		(subj, monster_identifier)
	}

	D26 Support
	{
		(subj, monster_identifier)
	}

Dark 27 R-Attackers
{
	Link
		D27 Officers
		D27 Infantry
		D27 Infantry medium
		D27 Infantry Heavy
		D27 Artillery
		D27 Support
}

	D27 Officers
	{
		(subj, monster_identifier)
			12599 (_CwR- Rebel-SoldierFlag-Mon)
			12607 (_z rebel inf Mofficer-mon)
	}

	D27 Infantry
	{
		(subj, monster_identifier)
			12665 (_z confed soldier-mon)
			12664 (_z confed soldier-mon)
			12666 (_z confed soldier-mon)
			12667 (_z confed soldier-mon)
			12669 (_z confed soldier-mon)
			12668 (_z confed soldier-mon)
			12670 (_z confed soldier-mon)
			12671 (_z confed soldier-mon)
			12673 (_z confed soldier-mon)
			12672 (_z confed soldier-mon)
			13490 (_z confed soldier-mon)
			13489 (_z confed soldier-mon)
			13487 (_z confed soldier-mon)
			13488 (_z confed soldier-mon)
			13486 (_z confed soldier-mon)
			13491 (_z confed soldier-mon)
	}

	D27 Infantry medium
	{
		(subj, monster_identifier)
			12613 (_z rebel sharpshooter-mon)
			12612 (_z rebel sharpshooter-mon)
	}

	D27 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D27 Artillery
	{
		(subj, monster_identifier)
			12820 (_CwR- U-Soldier Mort-Mon)
	}

	D27 Support
	{
		(subj, monster_identifier)
	}

Dark 28 RR-Attackers
{
	Link
		D28 Officers
		D28 Infantry
		D28 Infantry medium
		D28 Infantry Heavy
		D28 Artillery
		D28 Support
}

	D28 Officers
	{
		(subj, monster_identifier)
			12787 (_CwR- Rebel-SoldierFlag-Mon)
			12788 (_z rebel inf officer-mon)
	}

	D28 Infantry
	{
		(subj, monster_identifier)
	}

	D28 Infantry medium
	{
		(subj, monster_identifier)
			12792 (_CwR- U-SoldierSkirm-Mon)
			12791 (_CwR- U-SoldierSkirm-Mon)
			12793 (_CwR- U-SoldierSkirm-Mon)
			12794 (_CwR- U-SoldierSkirm-Mon)
			12796 (_CwR- U-SoldierSkirm-Mon)
			12795 (_CwR- U-SoldierSkirm-Mon)
			12797 (_CwR- U-SoldierSkirm-Mon)
			12798 (_CwR- U-SoldierSkirm-Mon)
			12800 (_CwR- U-SoldierSkirm-Mon)
			12799 (_CwR- U-SoldierSkirm-Mon)
	}

	D28 Infantry Heavy
	{
		(subj, monster_identifier)
			12790 (_z rebel sharpshooter-mon)
			12789 (_z rebel sharpshooter-mon)
	}

	D28 Artillery
	{
		(subj, monster_identifier)
	}

	D28 Support
	{
		(subj, monster_identifier)
	}

Dark 29 RRR-Attackers
{
	Link
		D29 Officers
		D29 Infantry
		D29 Infantry medium
		D29 Infantry Heavy
		D29 Artillery
		D29 Support
}

	D29 Officers
	{
		(subj, monster_identifier)
			12603 (_CwR- Rebel-SoldierFlag-Mon)
			12606 (_z rebel inf officer-mon)
	}

	D29 Infantry
	{
		(subj, monster_identifier)
	}

	D29 Infantry medium
	{
		(subj, monster_identifier)
			12625 (_CwR- U-SoldierSkirm-Mon)
			12624 (_CwR- U-SoldierSkirm-Mon)
			12627 (_CwR- U-SoldierSkirm-Mon)
			12626 (_CwR- U-SoldierSkirm-Mon)
			12629 (_CwR- U-SoldierSkirm-Mon)
			12628 (_CwR- U-SoldierSkirm-Mon)
			12631 (_CwR- U-SoldierSkirm-Mon)
			12630 (_CwR- U-SoldierSkirm-Mon)
			12632 (_CwR- U-SoldierSkirm-Mon)
			12633 (_CwR- U-SoldierSkirm-Mon)
	}

	D29 Infantry Heavy
	{
		(subj, monster_identifier)
			12621 (_z rebel sharpshooter-mon)
			12620 (_z rebel sharpshooter-mon)
	}

	D29 Artillery
	{
		(subj, monster_identifier)
	}

	D29 Support
	{
		(subj, monster_identifier)
	}

Dark 30 S-Attackers
{
	Link
		D30 Officers
		D30 Infantry
		D30 Infantry medium
		D30 Infantry Heavy
		D30 Artillery
		D30 Support
}

	D30 Officers
	{
		(subj, monster_identifier)
			12752 (_CwR- Rebel-SoldierFlag-Mon)
			12776 (_civi-infintry union-mon)
			12753 (_z rebel inf Mofficer-mon)
			12777 (_civi-infintry union-mon)
	}

	D30 Infantry
	{
		(subj, monster_identifier)
			12764 (_z confed soldier-mon)
			12762 (_z confed soldier-mon)
			12765 (_z confed soldier-mon)
			12763 (_z confed soldier-mon)
			12774 (_z confed soldier-mon)
			12772 (_z confed soldier-mon)
			12773 (_z confed soldier-mon)
			12775 (_z confed soldier-mon)
			12758 (_z confed soldier-mon)
			12756 (_z confed soldier-mon)
			12757 (_z confed soldier-mon)
			12759 (_z confed soldier-mon)
			12768 (_z confed soldier-mon)
			12766 (_z confed soldier-mon)
			12767 (_z confed soldier-mon)
			12769 (_z confed soldier-mon)
			12760 (_z confed soldier-mon)
			12761 (_z confed soldier-mon)
			12770 (_z confed soldier-mon)
			12771 (_z confed soldier-mon)
	}

	D30 Infantry medium
	{
		(subj, monster_identifier)
			12754 (_z rebel sharpshooter-mon)
			12755 (_z rebel sharpshooter-mon)
	}

	D30 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D30 Artillery
	{
		(subj, monster_identifier)
	}

	D30 Support
	{
		(subj, monster_identifier)
	}

Dark 31 T-Attackers
{
	Link
		D31 Officers
		D31 Infantry
		D31 Infantry medium
		D31 Infantry Heavy
		D31 Artillery
		D31 Support
}

	D31 Officers
	{
		(subj, monster_identifier)
			12598 (_CwR- Rebel-SoldierFlag-Mon)
			12604 (_z rebel inf officer-mon)
	}

	D31 Infantry
	{
		(subj, monster_identifier)
			12675 (_z186confederate soldier-mon)
			12674 (_z186confederate soldier-mon)
			12677 (_z186confederate soldier-mon)
			12676 (_z186confederate soldier-mon)
			12678 (_z186confederate soldier-mon)
			12679 (_z186confederate soldier-mon)
			12681 (_z186confederate soldier-mon)
			12680 (_z186confederate soldier-mon)
			12682 (_z186confederate soldier-mon)
			12683 (_z186confederate soldier-mon)
	}

	D31 Infantry medium
	{
		(subj, monster_identifier)
			12623 (_186-confed sgt-mon)
			12622 (_186-confed sgt-mon)
	}

	D31 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D31 Artillery
	{
		(subj, monster_identifier)
	}

	D31 Support
	{
		(subj, monster_identifier)
	}

Dark 32 TT-Attackers
{
	Link
		D32 Officers
		D32 Infantry
		D32 Infantry medium
		D32 Infantry Heavy
		D32 Artillery
		D32 Support
}

	D32 Officers
	{
		(subj, monster_identifier)
			13037 (_CwR- Rebel-SoldierFlag-Mon)
			13032 (_z rebel inf officer-mon)
	}

	D32 Infantry
	{
		(subj, monster_identifier)
			13035 (_z186confederate soldier-mon)
			13025 (_z186confederate soldier-mon)
			13036 (_z186confederate soldier-mon)
			13034 (_z186confederate soldier-mon)
			13029 (_z186confederate soldier-mon)
			13026 (_z186confederate soldier-mon)
			13028 (_z186confederate soldier-mon)
			13038 (_z186confederate soldier-mon)
			13030 (_z186confederate soldier-mon)
			13031 (_z186confederate soldier-mon)
			13476 (_z186confederate soldier-mon)
			13483 (_z186confederate soldier-mon)
			13482 (_z186confederate soldier-mon)
			13484 (_z186confederate soldier-mon)
			13477 (_z186confederate soldier-mon)
			13479 (_z186confederate soldier-mon)
			13485 (_z186confederate soldier-mon)
			13478 (_z186confederate soldier-mon)
			13481 (_z186confederate soldier-mon)
			13480 (_z186confederate soldier-mon)
	}

	D32 Infantry medium
	{
		(subj, monster_identifier)
			13027 (_186-confed sgt-mon)
			13033 (_186-confed sgt-mon)
	}

	D32 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D32 Artillery
	{
		(subj, monster_identifier)
	}

	D32 Support
	{
		(subj, monster_identifier)
	}

Dark 33 TTT-Attackers
{
	Link
		D33 Officers
		D33 Infantry
		D33 Infantry medium
		D33 Infantry Heavy
		D33 Artillery
		D33 Support
}

	D33 Officers
	{
		(subj, monster_identifier)
			12787 (_CwR- Rebel-SoldierFlag-Mon)
			12788 (_z rebel inf officer-mon)
	}

	D33 Infantry
	{
		(subj, monster_identifier)
	}

	D33 Infantry medium
	{
		(subj, monster_identifier)
			12792 (_CwR- U-SoldierSkirm-Mon)
			12791 (_CwR- U-SoldierSkirm-Mon)
			12794 (_CwR- U-SoldierSkirm-Mon)
			12793 (_CwR- U-SoldierSkirm-Mon)
			12796 (_CwR- U-SoldierSkirm-Mon)
			12795 (_CwR- U-SoldierSkirm-Mon)
			12798 (_CwR- U-SoldierSkirm-Mon)
			12797 (_CwR- U-SoldierSkirm-Mon)
			12800 (_CwR- U-SoldierSkirm-Mon)
			12799 (_CwR- U-SoldierSkirm-Mon)
	}

	D33 Infantry Heavy
	{
		(subj, monster_identifier)
			12790 (_z rebel sharpshooter-mon)
			12789 (_z rebel sharpshooter-mon)
	}

	D33 Artillery
	{
		(subj, monster_identifier)
	}

	D33 Support
	{
		(subj, monster_identifier)
	}

Dark 34 U-Attackers
{
	Link
		D34 Officers
		D34 Infantry
		D34 Infantry medium
		D34 Infantry Heavy
		D34 Artillery
		D34 Support
}

	D34 Officers
	{
		(subj, monster_identifier)
			12601 (_CwR- Rebel-SoldierFlag-Mon)
			12609 (_z rebel inf Mofficer-mon)
	}

	D34 Infantry
	{
		(subj, monster_identifier)
			12644 (_z confed soldier-mon)
			12645 (_z confed soldier-mon)
			12646 (_z confed soldier-mon)
			12647 (_z confed soldier-mon)
			12648 (_z confed soldier-mon)
			12649 (_z confed soldier-mon)
			12650 (_z confed soldier-mon)
			12651 (_z confed soldier-mon)
			12652 (_z confed soldier-mon)
			12653 (_z confed soldier-mon)
	}

	D34 Infantry medium
	{
		(subj, monster_identifier)
			12617 (_z rebel sharpshooter-mon)
			12616 (_z rebel sharpshooter-mon)
	}

	D34 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D34 Artillery
	{
		(subj, monster_identifier)
			12685 (_CwR- U-Canon P ai-Mon)
	}

	D34 Support
	{
		(subj, monster_identifier)
			12611 (_z confed medic-mon)
	}

Dark 35 V-Attackers
{
	Link
		D35 Officers
		D35 Infantry
		D35 Infantry medium
		D35 Infantry Heavy
		D35 Artillery
		D35 Support
}

	D35 Officers
	{
		(subj, monster_identifier)
			12687 (_z rebel inf Mofficer-mon)
			12686 (_CwR- Rebel-SoldierFlag-Mon)
	}

	D35 Infantry
	{
		(subj, monster_identifier)
			12690 (_z confed soldier-mon)
			12691 (_z confed soldier-mon)
			12692 (_z confed soldier-mon)
			12693 (_z confed soldier-mon)
			12695 (_z confed soldier-mon)
			12694 (_z confed soldier-mon)
			12696 (_z confed soldier-mon)
			12697 (_z confed soldier-mon)
			12698 (_z confed soldier-mon)
			12699 (_z confed soldier-mon)
	}

	D35 Infantry medium
	{
		(subj, monster_identifier)
			12688 (_z rebel sharpshooter-mon)
			12689 (_z rebel sharpshooter-mon)
	}

	D35 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D35 Artillery
	{
		(subj, monster_identifier)
			12778 (_CwR- U-Canon P ai-Mon)
	}

	D35 Support
	{
		(subj, monster_identifier)
	}

Dark 36 W-Attackers
{
	Link
		D36 Officers
		D36 Infantry
		D36 Infantry medium
		D36 Infantry Heavy
		D36 Artillery
		D36 Support
}

	D36 Officers
	{
		(subj, monster_identifier)
			13445 (_CwR- Rebel-SoldierFlag-Mon)
			13452 (_z rebel inf Mofficer-mon)
	}

	D36 Infantry
	{
		(subj, monster_identifier)
			13448 (_z confed soldier-mon)
			13454 (_z confed soldier-mon)
			13453 (_z confed soldier-mon)
			13443 (_z confed soldier-mon)
			13444 (_z confed soldier-mon)
			13449 (_z confed soldier-mon)
			13441 (_z confed soldier-mon)
			13447 (_z confed soldier-mon)
			13446 (_z confed soldier-mon)
			13442 (_z confed soldier-mon)
	}

	D36 Infantry medium
	{
		(subj, monster_identifier)
			13450 (_z rebel sharpshooter-mon)
			13451 (_z rebel sharpshooter-mon)
	}

	D36 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D36 Artillery
	{
		(subj, monster_identifier)
	}

	D36 Support
	{
		(subj, monster_identifier)
	}

Dark 37 X-Attackers
{
	Link
		D37 Officers
		D37 Infantry
		D37 Infantry medium
		D37 Infantry Heavy
		D37 Artillery
		D37 Support
}

	D37 Officers
	{
		(subj, monster_identifier)
			12726 (_CwR- Rebel-SoldierFlag-Mon)
			12727 (_z rebel inf Mofficer-mon)
			12751 (_civi-infintry union-mon)
			12750 (_civi-infintry union-mon)
	}

	D37 Infantry
	{
		(subj, monster_identifier)
			12741 (_z confed soldier-mon)
			12740 (_z confed soldier-mon)
			12743 (_z confed soldier-mon)
			12742 (_z confed soldier-mon)
			12745 (_z confed soldier-mon)
			12744 (_z confed soldier-mon)
			12747 (_z confed soldier-mon)
			12746 (_z confed soldier-mon)
			12749 (_z confed soldier-mon)
			12748 (_z confed soldier-mon)
			12731 (_z confed soldier-mon)
			12730 (_z confed soldier-mon)
			12733 (_z confed soldier-mon)
			12732 (_z confed soldier-mon)
			12735 (_z confed soldier-mon)
			12734 (_z confed soldier-mon)
			12737 (_z confed soldier-mon)
			12736 (_z confed soldier-mon)
			12739 (_z confed soldier-mon)
			12738 (_z confed soldier-mon)
	}

	D37 Infantry medium
	{
		(subj, monster_identifier)
			12729 (_z rebel sharpshooter-mon)
			12728 (_z rebel sharpshooter-mon)
	}

	D37 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D37 Artillery
	{
		(subj, monster_identifier)
	}

	D37 Support
	{
		(subj, monster_identifier)
	}

Dark 38 Y-Attackers
{
	Link
		D38 Officers
		D38 Infantry
		D38 Infantry medium
		D38 Infantry Heavy
		D38 Artillery
		D38 Support
}

	D38 Officers
	{
		(subj, monster_identifier)
			13051 (_CwR- Rebel-SoldierFlag-Mon)
			13046 (_z rebel inf officer-mon)
	}

	D38 Infantry
	{
		(subj, monster_identifier)
			13049 (_z186confederate soldier-mon)
			13039 (_z186confederate soldier-mon)
			13050 (_z186confederate soldier-mon)
			13048 (_z186confederate soldier-mon)
			13043 (_z186confederate soldier-mon)
			13040 (_z186confederate soldier-mon)
			13042 (_z186confederate soldier-mon)
			13052 (_z186confederate soldier-mon)
			13045 (_z186confederate soldier-mon)
			13044 (_z186confederate soldier-mon)
	}

	D38 Infantry medium
	{
		(subj, monster_identifier)
			13041 (_186-confed sgt-mon)
			13047 (_186-confed sgt-mon)
	}

	D38 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D38 Artillery
	{
		(subj, monster_identifier)
	}

	D38 Support
	{
		(subj, monster_identifier)
	}

Dark 39 Z-Attackers
{
	Link
		D39 Officers
		D39 Infantry
		D39 Infantry medium
		D39 Infantry Heavy
		D39 Artillery
		D39 Support
}

	D39 Officers
	{
		(subj, monster_identifier)
			13143 (_CwR- Rebel-SoldierFlag-Mon)
			13144 (_z rebel inf Mofficer-mon)
			13139 (_civi-infintry union-mon)
			13141 (_civi-infintry union-mon)
	}

	D39 Infantry
	{
		(subj, monster_identifier)
			13142 (_z confed soldier-mon)
			13158 (_z confed soldier-mon)
			13146 (_z confed soldier-mon)
			13152 (_z confed soldier-mon)
			13148 (_z confed soldier-mon)
			13156 (_z confed soldier-mon)
			13157 (_z confed soldier-mon)
			13147 (_z confed soldier-mon)
			13154 (_z confed soldier-mon)
			13151 (_z confed soldier-mon)
			13135 (_z confed soldier-mon)
			13138 (_z confed soldier-mon)
			13149 (_z confed soldier-mon)
			13155 (_z confed soldier-mon)
			13145 (_z confed soldier-mon)
			13133 (_z confed soldier-mon)
			13134 (_z confed soldier-mon)
			13150 (_z confed soldier-mon)
			13153 (_z confed soldier-mon)
			13137 (_z confed soldier-mon)
	}

	D39 Infantry medium
	{
		(subj, monster_identifier)
			13140 (_z rebel sharpshooter-mon)
			13136 (_z rebel sharpshooter-mon)
	}

	D39 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D39 Artillery
	{
		(subj, monster_identifier)
	}

	D39 Support
	{
		(subj, monster_identifier)
	}

Dark 40 ZZ Attackers
{
	Link
		D40 Officers
		D40 Infantry
		D40 Infantry medium
		D40 Infantry Heavy
		D40 Artillery
		D40 Support
}

	D40 Officers
	{
		(subj, monster_identifier)
			13334 (_civi-infintry union-mon)
			13335 (_civi-infintry union-mon)
	}

	D40 Infantry
	{
		(subj, monster_identifier)
			13268 (_z confed soldier-mon)
			13282 (_z confed soldier-mon)
			13265 (_z confed soldier-mon)
			13267 (_z confed soldier-mon)
			13270 (_z confed soldier-mon)
			13276 (_z confed soldier-mon)
			13273 (_z confed soldier-mon)
			13279 (_z confed soldier-mon)
			13272 (_z confed soldier-mon)
			13280 (_z confed soldier-mon)
			13269 (_z confed soldier-mon)
			13263 (_z confed soldier-mon)
			13281 (_z confed soldier-mon)
			13271 (_z confed soldier-mon)
			13264 (_z confed soldier-mon)
			13274 (_z confed soldier-mon)
			13278 (_z confed soldier-mon)
			13275 (_z confed soldier-mon)
			13277 (_z confed soldier-mon)
			13266 (_z confed soldier-mon)
			13164 (_z confed soldier-mon)
			13178 (_z confed soldier-mon)
			13161 (_z confed soldier-mon)
			13163 (_z confed soldier-mon)
			13166 (_z confed soldier-mon)
			13172 (_z confed soldier-mon)
			13169 (_z confed soldier-mon)
			13175 (_z confed soldier-mon)
			13168 (_z confed soldier-mon)
			13176 (_z confed soldier-mon)
			13165 (_z confed soldier-mon)
			13159 (_z confed soldier-mon)
			13177 (_z confed soldier-mon)
			13167 (_z confed soldier-mon)
			13160 (_z confed soldier-mon)
			13170 (_z confed soldier-mon)
			13174 (_z confed soldier-mon)
			13171 (_z confed soldier-mon)
			13173 (_z confed soldier-mon)
			13162 (_z confed soldier-mon)
	}

	D40 Infantry medium
	{
		(subj, monster_identifier)
	}

	D40 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D40 Artillery
	{
		(subj, monster_identifier)
	}

	D40 Support
	{
		(subj, monster_identifier)
	}

Dark 41 Flag1 Patrol
{
	Link
		D41 Officers
		D41 Infantry
		D41 Infantry medium
		D41 Infantry Heavy
		D41 Artillery
		D41 Support
}

	D41 Officers
	{
		(subj, monster_identifier)
			13340 (_z rebel mounted rifle-mon)
			13337 (_z rebel mounted rifle-mon)
			13338 (_z rebel mounted rifle-mon)
			13339 (_z rebel mounted rifle-mon)
	}

	D41 Infantry
	{
		(subj, monster_identifier)
	}

	D41 Infantry medium
	{
		(subj, monster_identifier)
	}

	D41 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D41 Artillery
	{
		(subj, monster_identifier)
	}

	D41 Support
	{
		(subj, monster_identifier)
	}

Dark 42 Flag1 Reserve
{
	Link
		D42 Officers
		D42 Infantry
		D42 Infantry medium
		D42 Infantry Heavy
		D42 Artillery
		D42 Support
}

	D42 Officers
	{
		(subj, monster_identifier)
			13357 (_civi-infintry union-mon)
	}

	D42 Infantry
	{
		(subj, monster_identifier)
			13358 (_z confed conscript-mon)
			13365 (_z confed conscript-mon)
			13359 (_z confed conscript-mon)
			13362 (_z confed conscript-mon)
			13363 (_z confed conscript-mon)
			13361 (_z confed conscript-mon)
			13360 (_z confed conscript-mon)
			13364 (_z confed conscript-mon)
	}

	D42 Infantry medium
	{
		(subj, monster_identifier)
	}

	D42 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D42 Artillery
	{
		(subj, monster_identifier)
	}

	D42 Support
	{
		(subj, monster_identifier)
	}

Dark 43 Flag2 takers
{
	Link
		D43 Officers
		D43 Infantry
		D43 Infantry medium
		D43 Infantry Heavy
		D43 Artillery
		D43 Support
}

	D43 Officers
	{
		(subj, monster_identifier)
			13341 (_civi-infintry union-mon)
	}

	D43 Infantry
	{
		(subj, monster_identifier)
			13342 (_z confed conscript-mon)
			13349 (_z confed conscript-mon)
			13343 (_z confed conscript-mon)
			13346 (_z confed conscript-mon)
			13347 (_z confed conscript-mon)
			13345 (_z confed conscript-mon)
			13344 (_z confed conscript-mon)
			13348 (_z confed conscript-mon)
	}

	D43 Infantry medium
	{
		(subj, monster_identifier)
	}

	D43 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D43 Artillery
	{
		(subj, monster_identifier)
	}

	D43 Support
	{
		(subj, monster_identifier)
	}

Dark 44 Flag2 Defenders
{
	Link
		D44 Officers
		D44 Infantry
		D44 Infantry medium
		D44 Infantry Heavy
		D44 Artillery
		D44 Support
}

	D44 Officers
	{
		(subj, monster_identifier)
			13350 (_z rebel inf Mofficer-mon)
	}

	D44 Infantry
	{
		(subj, monster_identifier)
			13356 (_z confed soldier-mon)
			13355 (_z confed soldier-mon)
			13354 (_z confed soldier-mon)
			13353 (_z confed soldier-mon)
	}

	D44 Infantry medium
	{
		(subj, monster_identifier)
			13352 (_z rebel sharpshooter-mon)
			13351 (_z rebel sharpshooter-mon)
	}

	D44 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D44 Artillery
	{
		(subj, monster_identifier)
	}

	D44 Support
	{
		(subj, monster_identifier)
	}

Dark 45 Flag3 takers
{
	Link
		D45 Officers
		D45 Infantry
		D45 Infantry medium
		D45 Infantry Heavy
		D45 Artillery
		D45 Support
}

	D45 Officers
	{
		(subj, monster_identifier)
			13382 (_civi-infintry union-mon)
	}

	D45 Infantry
	{
		(subj, monster_identifier)
			13383 (_z confed conscript-mon)
			13390 (_z confed conscript-mon)
			13384 (_z confed conscript-mon)
			13387 (_z confed conscript-mon)
			13388 (_z confed conscript-mon)
			13386 (_z confed conscript-mon)
			13385 (_z confed conscript-mon)
			13389 (_z confed conscript-mon)
	}

	D45 Infantry medium
	{
		(subj, monster_identifier)
	}

	D45 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D45 Artillery
	{
		(subj, monster_identifier)
	}

	D45 Support
	{
		(subj, monster_identifier)
	}

Dark 46 Flag3 Defenders
{
	Link
		D46 Officers
		D46 Infantry
		D46 Infantry medium
		D46 Infantry Heavy
		D46 Artillery
		D46 Support
}

	D46 Officers
	{
		(subj, monster_identifier)
			13391 (_z rebel inf Mofficer-mon)
	}

	D46 Infantry
	{
		(subj, monster_identifier)
			13397 (_z confed soldier-mon)
			13396 (_z confed soldier-mon)
			13395 (_z confed soldier-mon)
			13394 (_z confed soldier-mon)
	}

	D46 Infantry medium
	{
		(subj, monster_identifier)
			13392 (_z rebel sharpshooter-mon)
			13393 (_z rebel sharpshooter-mon)
	}

	D46 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D46 Artillery
	{
		(subj, monster_identifier)
	}

	D46 Support
	{
		(subj, monster_identifier)
	}

Dark 47 Flag4 takers
{
	Link
		D47 Officers
		D47 Infantry
		D47 Infantry medium
		D47 Infantry Heavy
		D47 Artillery
		D47 Support
}

	D47 Officers
	{
		(subj, monster_identifier)
			13366 (_civi-infintry union-mon)
	}

	D47 Infantry
	{
		(subj, monster_identifier)
			13367 (_z confed conscript-mon)
			13374 (_z confed conscript-mon)
			13373 (_z confed conscript-mon)
			13369 (_z confed conscript-mon)
			13370 (_z confed conscript-mon)
			13372 (_z confed conscript-mon)
			13371 (_z confed conscript-mon)
			13368 (_z confed conscript-mon)
	}

	D47 Infantry medium
	{
		(subj, monster_identifier)
	}

	D47 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D47 Artillery
	{
		(subj, monster_identifier)
	}

	D47 Support
	{
		(subj, monster_identifier)
	}

Dark 48 Flag4 Defenders
{
	Link
		D48 Officers
		D48 Infantry
		D48 Infantry medium
		D48 Infantry Heavy
		D48 Artillery
		D48 Support
}

	D48 Officers
	{
		(subj, monster_identifier)
			13375 (_z rebel inf Mofficer-mon)
	}

	D48 Infantry
	{
		(subj, monster_identifier)
			13378 (_z confed soldier-mon)
			13379 (_z confed soldier-mon)
			13380 (_z confed soldier-mon)
			13381 (_z confed soldier-mon)
	}

	D48 Infantry medium
	{
		(subj, monster_identifier)
			13376 (_z rebel sharpshooter-mon)
			13377 (_z rebel sharpshooter-mon)
	}

	D48 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D48 Artillery
	{
		(subj, monster_identifier)
	}

	D48 Support
	{
		(subj, monster_identifier)
	}

Dark 49 Flag5 takers
{
	Link
		D49 Officers
		D49 Infantry
		D49 Infantry medium
		D49 Infantry Heavy
		D49 Artillery
		D49 Support
}

	D49 Officers
	{
		(subj, monster_identifier)
			13414 (_civi-infintry union-mon)
	}

	D49 Infantry
	{
		(subj, monster_identifier)
			13415 (_z confed conscript-mon)
			13422 (_z confed conscript-mon)
			13421 (_z confed conscript-mon)
			13417 (_z confed conscript-mon)
			13418 (_z confed conscript-mon)
			13420 (_z confed conscript-mon)
			13419 (_z confed conscript-mon)
			13416 (_z confed conscript-mon)
	}

	D49 Infantry medium
	{
		(subj, monster_identifier)
	}

	D49 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D49 Artillery
	{
		(subj, monster_identifier)
	}

	D49 Support
	{
		(subj, monster_identifier)
	}

Dark 50 Flag5 Defenders
{
	Link
		D50 Officers
		D50 Infantry
		D50 Infantry medium
		D50 Infantry Heavy
		D50 Artillery
		D50 Support
}

	D50 Officers
	{
		(subj, monster_identifier)
			13423 (_z rebel inf Mofficer-mon)
	}

	D50 Infantry
	{
		(subj, monster_identifier)
			13429 (_z confed soldier-mon)
			13428 (_z confed soldier-mon)
			13427 (_z confed soldier-mon)
			13426 (_z confed soldier-mon)
	}

	D50 Infantry medium
	{
		(subj, monster_identifier)
			13425 (_z rebel sharpshooter-mon)
			13424 (_z rebel sharpshooter-mon)
	}

	D50 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D50 Artillery
	{
		(subj, monster_identifier)
	}

	D50 Support
	{
		(subj, monster_identifier)
	}

Dark 51 Flag6 takers
{
	Link
		D51 Officers
		D51 Infantry
		D51 Infantry medium
		D51 Infantry Heavy
		D51 Artillery
		D51 Support
}

	D51 Officers
	{
		(subj, monster_identifier)
			13398 (_civi-infintry union-mon)
	}

	D51 Infantry
	{
		(subj, monster_identifier)
			13399 (_z confed conscript-mon)
			13406 (_z confed conscript-mon)
			13400 (_z confed conscript-mon)
			13403 (_z confed conscript-mon)
			13404 (_z confed conscript-mon)
			13402 (_z confed conscript-mon)
			13401 (_z confed conscript-mon)
			13405 (_z confed conscript-mon)
	}

	D51 Infantry medium
	{
		(subj, monster_identifier)
	}

	D51 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D51 Artillery
	{
		(subj, monster_identifier)
	}

	D51 Support
	{
		(subj, monster_identifier)
	}

Dark 52 Flag6 Defenders
{
	Link
		D52 Officers
		D52 Infantry
		D52 Infantry medium
		D52 Infantry Heavy
		D52 Artillery
		D52 Support
}

	D52 Officers
	{
		(subj, monster_identifier)
			13407 (_z rebel inf Mofficer-mon)
	}

	D52 Infantry
	{
		(subj, monster_identifier)
			13413 (_z confed soldier-mon)
			13412 (_z confed soldier-mon)
			13411 (_z confed soldier-mon)
			13410 (_z confed soldier-mon)
	}

	D52 Infantry medium
	{
		(subj, monster_identifier)
			13408 (_z rebel sharpshooter-mon)
			13409 (_z rebel sharpshooter-mon)
	}

	D52 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D52 Artillery
	{
		(subj, monster_identifier)
	}

	D52 Support
	{
		(subj, monster_identifier)
	}

Dark 53 ZZZ CounterAttackers
{
	Link
		D53 Officers
		D53 Infantry
		D53 Infantry medium
		D53 Infantry Heavy
		D53 Artillery
		D53 Support
}

	D53 Officers
	{
		(subj, monster_identifier)
			13336 (_civi-infintry union-mon)
	}

	D53 Infantry
	{
		(subj, monster_identifier)
			13184 (_z confed soldier-mon)
			13198 (_z confed soldier-mon)
			13181 (_z confed soldier-mon)
			13183 (_z confed soldier-mon)
			13195 (_z confed soldier-mon)
			13189 (_z confed soldier-mon)
			13192 (_z confed soldier-mon)
			13186 (_z confed soldier-mon)
			13188 (_z confed soldier-mon)
			13196 (_z confed soldier-mon)
			13185 (_z confed soldier-mon)
			13179 (_z confed soldier-mon)
			13190 (_z confed soldier-mon)
			13180 (_z confed soldier-mon)
			13187 (_z confed soldier-mon)
			13197 (_z confed soldier-mon)
			13194 (_z confed soldier-mon)
			13191 (_z confed soldier-mon)
			13193 (_z confed soldier-mon)
			13182 (_z confed soldier-mon)
	}

	D53 Infantry medium
	{
		(subj, monster_identifier)
	}

	D53 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D53 Artillery
	{
		(subj, monster_identifier)
	}

	D53 Support
	{
		(subj, monster_identifier)
	}

Dark 54 OO CounterAttackers
{
	Link
		D54 Officers
		D54 Infantry
		D54 Infantry medium
		D54 Infantry Heavy
		D54 Artillery
		D54 Support
}

	D54 Officers
	{
		(subj, monster_identifier)
			13440 (_civi-infintry union-mon)
	}

	D54 Infantry
	{
		(subj, monster_identifier)
			13438 (_z confed conscript-mon)
			13436 (_z confed conscript-mon)
			13431 (_z confed conscript-mon)
			13439 (_z confed conscript-mon)
			13435 (_z confed conscript-mon)
			13434 (_z confed conscript-mon)
			13432 (_z confed conscript-mon)
			13433 (_z confed conscript-mon)
			13430 (_z confed conscript-mon)
			13437 (_z confed conscript-mon)
	}

	D54 Infantry medium
	{
		(subj, monster_identifier)
	}

	D54 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D54 Artillery
	{
		(subj, monster_identifier)
	}

	D54 Support
	{
		(subj, monster_identifier)
	}

Dark 55 Support SS Cavalry
{
	Link
		D55 Officers
		D55 Infantry
		D55 Infantry medium
		D55 Infantry Heavy
		D55 Artillery
		D55 Support
}

	D55 Officers
	{
		(subj, monster_identifier)
			12576 (_z confed general-mon)
	}

	D55 Infantry
	{
		(subj, monster_identifier)
			12588 (_z confed CAV-mon)
			12587 (_z confed CAV-mon)
			12586 (_z confed CAV-mon)
			12585 (_z confed CAV-mon)
			12584 (_z confed CAV-mon)
			12583 (_z confed CAV-mon)
			12582 (_z confed CAV-mon)
			12581 (_z confed CAV-mon)
	}

	D55 Infantry medium
	{
		(subj, monster_identifier)
			12591 (_z rebel mounted rifle-mon)
			12590 (_z rebel mounted rifle-mon)
			12593 (_z rebel mounted rifle-mon)
			12592 (_z rebel mounted rifle-mon)
			12594 (_z rebel mounted rifle-mon)
			12595 (_z rebel mounted rifle-mon)
			12597 (_z rebel mounted rifle-mon)
			12596 (_z rebel mounted rifle-mon)
	}

	D55 Infantry Heavy
	{
		(subj, monster_identifier)
			12589 (_z confed CAV-mon)
	}

	D55 Artillery
	{
		(subj, monster_identifier)
	}

	D55 Support
	{
		(subj, monster_identifier)
	}

Dark 56 Support WW Artillery 
{
	Link
		D56 Officers
		D56 Infantry
		D56 Infantry medium
		D56 Infantry Heavy
		D56 Artillery
		D56 Support
}

	D56 Officers
	{
		(subj, monster_identifier)
			12816 (_z rebel inf officer-mon)
	}

	D56 Infantry
	{
		(subj, monster_identifier)
			12805 (_CwR- U-SoldierSkirm-Mon)
			12806 (_CwR- U-SoldierSkirm-Mon)
			12807 (_CwR- U-SoldierSkirm-Mon)
			12808 (_CwR- U-SoldierSkirm-Mon)
			12809 (_CwR- U-SoldierSkirm-Mon)
	}

	D56 Infantry medium
	{
		(subj, monster_identifier)
	}

	D56 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D56 Artillery
	{
		(subj, monster_identifier)
			12803 (_CwR- U-Canon P ai-Mon)
			12802 (_CwR- U-Canon P ai-Mon)
			12801 (_CwR- U-Canon P ai-Mon)
			12804 (_CwR- U-Canon P ai-Mon)
	}

	D56 Support
	{
		(subj, monster_identifier)
			12814 (_CwR- U-SoldierCan-Mon)
			12815 (_CwR- U-SoldierCan-Mon)
	}

Dark 57 Reinforcements HH
{
	Link
		D57 Officers
		D57 Infantry
		D57 Infantry medium
		D57 Infantry Heavy
		D57 Artillery
		D57 Support
}

	D57 Officers
	{
		(subj, monster_identifier)
			13462 (_civi-infintry union-mon)
			13459 (_civi-infintry union-mon)
	}

	D57 Infantry
	{
		(subj, monster_identifier)
			13461 (_z confed conscript-mon)
			13457 (_z confed conscript-mon)
			13463 (_z confed conscript-mon)
			13458 (_z confed conscript-mon)
			13456 (_z confed conscript-mon)
			13455 (_z confed conscript-mon)
			13460 (_z confed conscript-mon)
			13464 (_z confed conscript-mon)
	}

	D57 Infantry medium
	{
		(subj, monster_identifier)
	}

	D57 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D57 Artillery
	{
		(subj, monster_identifier)
	}

	D57 Support
	{
		(subj, monster_identifier)
	}

Dark 58 Reinforcements JJ
{
	Link
		D58 Officers
		D58 Infantry
		D58 Infantry medium
		D58 Infantry Heavy
		D58 Artillery
		D58 Support
}

	D58 Officers
	{
		(subj, monster_identifier)
			13235 (_CwR- Rebel-SoldierFlag-Mon)
			13238 (_z rebel inf Mofficer-mon)
	}

	D58 Infantry
	{
		(subj, monster_identifier)
			13228 (_z confed soldier-mon)
			13227 (_z confed soldier-mon)
			13234 (_z confed soldier-mon)
			13233 (_z confed soldier-mon)
			13229 (_z confed soldier-mon)
			13231 (_z confed soldier-mon)
			13240 (_z confed soldier-mon)
			13236 (_z confed soldier-mon)
			13232 (_z confed soldier-mon)
			13241 (_z confed soldier-mon)
			13243 (_z confed soldier-mon)
			13244 (_z confed soldier-mon)
			13247 (_z confed soldier-mon)
			13246 (_z confed soldier-mon)
			13248 (_z confed soldier-mon)
			13245 (_z confed soldier-mon)
	}

	D58 Infantry medium
	{
		(subj, monster_identifier)
			13230 (_z rebel sharpshooter-mon)
			13239 (_z rebel sharpshooter-mon)
	}

	D58 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D58 Artillery
	{
		(subj, monster_identifier)
			13237 (_CwR- U-Canon P ai-Mon)
	}

	D58 Support
	{
		(subj, monster_identifier)
			13242 (_z confed medic-mon)
	}

Dark 59 Reinforcements DD
{
	Link
		D59 Officers
		D59 Infantry
		D59 Infantry medium
		D59 Infantry Heavy
		D59 Artillery
		D59 Support
}

	D59 Officers
	{
		(subj, monster_identifier)
			13465 (_civi-infintry union-mon)
	}

	D59 Infantry
	{
		(subj, monster_identifier)
			13470 (_z confed conscript-mon)
			13469 (_z confed conscript-mon)
			13468 (_z confed conscript-mon)
			13466 (_z confed conscript-mon)
			13467 (_z confed conscript-mon)
			13471 (_z confed conscript-mon)
			13472 (_z confed conscript-mon)
			13473 (_z confed conscript-mon)
	}

	D59 Infantry medium
	{
		(subj, monster_identifier)
			13474 (_CwR- U-SoldierSkirm-Mon)
			13475 (_CwR- U-SoldierSkirm-Mon)
	}

	D59 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D59 Artillery
	{
		(subj, monster_identifier)
	}

	D59 Support
	{
		(subj, monster_identifier)
	}

Dark 60 Reinforcements FF
{
	Link
		D60 Officers
		D60 Infantry
		D60 Infantry medium
		D60 Infantry Heavy
		D60 Artillery
		D60 Support
}

	D60 Officers
	{
		(subj, monster_identifier)
			13208 (_z rebel inf officer-mon)
			13199 (_CwR- Rebel-SoldierFlag-Mon)
	}

	D60 Infantry
	{
		(subj, monster_identifier)
			13204 (_z186confederate soldier-mon)
			13205 (_z186confederate soldier-mon)
			13212 (_z186confederate soldier-mon)
			13206 (_z186confederate soldier-mon)
			13210 (_z186confederate soldier-mon)
			13211 (_z186confederate soldier-mon)
			13203 (_z186confederate soldier-mon)
			13209 (_z186confederate soldier-mon)
			13207 (_z186confederate soldier-mon)
			13202 (_z186confederate soldier-mon)
	}

	D60 Infantry medium
	{
		(subj, monster_identifier)
			13200 (_186-confed sgt-mon)
			13201 (_186-confed sgt-mon)
	}

	D60 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D60 Artillery
	{
		(subj, monster_identifier)
	}

	D60 Support
	{
		(subj, monster_identifier)
	}

Dark 61 Reinforcements II
{
	Link
		D61 Officers
		D61 Infantry
		D61 Infantry medium
		D61 Infantry Heavy
		D61 Artillery
		D61 Support
}

	D61 Officers
	{
		(subj, monster_identifier)
			13217 (_CwR- Rebel-SoldierFlag-Mon)
			13226 (_z rebel inf Mofficer-mon)
	}

	D61 Infantry
	{
		(subj, monster_identifier)
			13222 (_z confed soldier-mon)
			13224 (_z confed soldier-mon)
			13215 (_z confed soldier-mon)
			13221 (_z confed soldier-mon)
			13223 (_z confed soldier-mon)
			13214 (_z confed soldier-mon)
			13225 (_z confed soldier-mon)
			13220 (_z confed soldier-mon)
			13213 (_z confed soldier-mon)
			13218 (_z confed soldier-mon)
	}

	D61 Infantry medium
	{
		(subj, monster_identifier)
			13216 (_z rebel sharpshooter-mon)
			13219 (_z rebel sharpshooter-mon)
	}

	D61 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D61 Artillery
	{
		(subj, monster_identifier)
	}

	D61 Support
	{
		(subj, monster_identifier)
	}

Dark 62 Reinforcements NN
{
	Link
		D62 Officers
		D62 Infantry
		D62 Infantry medium
		D62 Infantry Heavy
		D62 Artillery
		D62 Support
}

	D62 Officers
	{
		(subj, monster_identifier)
			13261 (_CwR- Rebel-SoldierFlag-Mon)
			13254 (_z rebel inf officer-mon)
	}

	D62 Infantry
	{
		(subj, monster_identifier)
			13257 (_CwR- U-SoldierSkirm-Mon)
			13250 (_CwR- U-SoldierSkirm-Mon)
			13256 (_CwR- U-SoldierSkirm-Mon)
			13252 (_CwR- U-SoldierSkirm-Mon)
			13251 (_CwR- U-SoldierSkirm-Mon)
			13259 (_CwR- U-SoldierSkirm-Mon)
			13260 (_CwR- U-SoldierSkirm-Mon)
			13258 (_CwR- U-SoldierSkirm-Mon)
			13255 (_CwR- U-SoldierSkirm-Mon)
			13249 (_CwR- U-SoldierSkirm-Mon)
	}

	D62 Infantry medium
	{
		(subj, monster_identifier)
			13253 (_z rebel sharpshooter-mon)
			13262 (_z rebel sharpshooter-mon)
	}

	D62 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D62 Artillery
	{
		(subj, monster_identifier)
	}

	D62 Support
	{
		(subj, monster_identifier)
	}

Dark 63 fixed defenders town
{
	Link
		D63 Officers
		D63 Infantry
		D63 Infantry medium
		D63 Infantry Heavy
		D63 Artillery
		D63 Support
}

	D63 Officers
	{
		(subj, monster_identifier)
			13524 (_civi-infintry union-mon)
			13525 (_civi-infintry union-mon)
	}

	D63 Infantry
	{
		(subj, monster_identifier)
			13528 (_z confed soldier-mon)
			13532 (_z confed soldier-mon)
			13529 (_z confed soldier-mon)
			13533 (_z confed soldier-mon)
			13530 (_z confed soldier-mon)
			13534 (_z confed soldier-mon)
			13531 (_z confed soldier-mon)
			13535 (_z confed soldier-mon)
	}

	D63 Infantry medium
	{
		(subj, monster_identifier)
			13520 (_z rebel sharpshooter-mon)
			13521 (_z rebel sharpshooter-mon)
			13522 (_z rebel sharpshooter-mon)
			13523 (_z rebel sharpshooter-mon)
			13516 (_186-confed sgt-mon)
			13517 (_186-confed sgt-mon)
			13518 (_186-confed sgt-mon)
			13519 (_186-confed sgt-mon)
	}

	D63 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D63 Artillery
	{
		(subj, monster_identifier)
			13527 (_CwR- U-Soldier Mort-Mon)
	}

	D63 Support
	{
		(subj, monster_identifier)
	}

Dark 64 fixed defenders city
{
	Link
		D64 Officers
		D64 Infantry
		D64 Infantry medium
		D63 Infantry Heavy
		D64 Artillery
		D64 Support
}

	D64 Officers
	{
		(subj, monster_identifier)
			13566 (_civi-infintry union-mon)
			13568 (_z rebel inf officer-mon)
			13567 (_civi-infintry union-mon)
	}

	D64 Infantry
	{
		(subj, monster_identifier)
			13544 (_z confed soldier-mon)
			13545 (_z confed soldier-mon)
			13546 (_z confed soldier-mon)
			13547 (_z confed soldier-mon)
			13548 (_z confed soldier-mon)
			13549 (_z confed soldier-mon)
			13550 (_z confed soldier-mon)
			13551 (_z confed soldier-mon)
			13541 (_z confed soldier-mon)
			13540 (_z confed soldier-mon)
			13539 (_z confed soldier-mon)
			13538 (_z confed soldier-mon)
			13537 (_z confed soldier-mon)
			13536 (_z confed soldier-mon)
			13542 (_z confed soldier-mon)
			13543 (_z confed soldier-mon)
			13576 (_z confed soldier-mon)
			13575 (_z confed soldier-mon)
			13569 (_z confed soldier-mon)
			13570 (_z confed soldier-mon)
			13571 (_z confed soldier-mon)
			13572 (_z confed soldier-mon)
			13573 (_z confed soldier-mon)
			13574 (_z confed soldier-mon)
	}

	D64 Infantry medium
	{
		(subj, monster_identifier)
			13552 (_186-confed sgt-mon)
			13553 (_186-confed sgt-mon)
			13554 (_186-confed sgt-mon)
			13559 (_186-confed sgt-mon)
			13555 (_186-confed sgt-mon)
			13556 (_186-confed sgt-mon)
			13557 (_186-confed sgt-mon)
			13558 (_186-confed sgt-mon)
	}

	D64 Infantry Heavy
	{
		(subj, monster_identifier)
			13560 (_z rebel sharpshooter-mon)
			13561 (_z rebel sharpshooter-mon)
			13562 (_z rebel sharpshooter-mon)
			13563 (_z rebel sharpshooter-mon)
			13564 (_z rebel sharpshooter-mon)
			13565 (_z rebel sharpshooter-mon)
	}

	D64 Artillery
	{
		(subj, monster_identifier)
	}

	D64 Support
	{
		(subj, monster_identifier)
	}

Dark 65 fixed defenders keypoint
{
	Link
		D65 Officers
		D65 Infantry
		D65 Infantry medium
		D65 Infantry Heavy
		D65 Artillery
		D65 Support
}

	D65 Officers
	{
		(subj, monster_identifier)
			13652 (_z rebel inf officer-mon)
			13651 (_z rebel inf officer-mon)
			13650 (_z rebel inf officer-mon)
	}

	D65 Infantry
	{
		(subj, monster_identifier)
			13633 (_z confed conscript-mon)
			13632 (_z confed conscript-mon)
			13631 (_z confed conscript-mon)
			13630 (_z confed conscript-mon)
			13629 (_z confed conscript-mon)
			13628 (_z confed conscript-mon)
			13627 (_z confed conscript-mon)
			13626 (_z confed conscript-mon)
			13634 (_z confed conscript-mon)
			13635 (_z confed conscript-mon)
			13636 (_z confed conscript-mon)
			13637 (_z confed conscript-mon)
			13638 (_z confed conscript-mon)
			13639 (_z confed conscript-mon)
			13640 (_z confed conscript-mon)
			13641 (_z confed conscript-mon)
	}

	D65 Infantry medium
	{
		(subj, monster_identifier)
			13649 (_CwR- U-SoldierSkirm-Mon)
			13648 (_CwR- U-SoldierSkirm-Mon)
			13647 (_CwR- U-SoldierSkirm-Mon)
			13646 (_CwR- U-SoldierSkirm-Mon)
			13645 (_z confed skirmisher-mon)
			13644 (_z confed skirmisher-mon)
			13643 (_z confed skirmisher-mon)
			13642 (_z confed skirmisher-mon)
	}

	D65 Infantry Heavy
	{
		(subj, monster_identifier)
			13625 (_186-confed sgt-mon)
			13624 (_186-confed sgt-mon)
			13623 (_186-confed sgt-mon)
			13622 (_186-confed sgt-mon)
			13621 (_z rebel sharpshooter-mon)
			13619 (_z rebel sharpshooter-mon)
			13620 (_z rebel sharpshooter-mon)
			13618 (_z rebel sharpshooter-mon)
	}

	D65 Artillery
	{
		(subj, monster_identifier)
			13655 (_CwR- U-Canon P ai-Mon)
			13654 (_CwR- U-Canon P ai-Mon)
			13658 (_CwR- U-Canon P ai-Mon)
			13657 (_CwR- U-Canon P ai-Mon)
			13653 (_CwR- U-Canon P ai-Mon)
			13656 (_CwR- U-Canon P ai-Mon)
	}

	D65 Support
	{
		(subj, monster_identifier)
	}

Dark 66 fixed defenders bridge
{
	Link
		D66 Officers
		D66 Infantry
		D66 Infantry medium
		D66 Infantry Heavy
		D66 Artillery
		D66 Support
}

	D66 Officers
	{
		(subj, monster_identifier)
			13609 (_z rebel inf officer-mon)
			13611 (_z rebel inf officer-mon)
			13610 (_z rebel inf officer-mon)
	}

	D66 Infantry
	{
		(subj, monster_identifier)
			13585 (_z confed conscript-mon)
			13586 (_z confed conscript-mon)
			13587 (_z confed conscript-mon)
			13588 (_z confed conscript-mon)
			13589 (_z confed conscript-mon)
			13590 (_z confed conscript-mon)
			13591 (_z confed conscript-mon)
			13592 (_z confed conscript-mon)
			13600 (_z confed conscript-mon)
			13599 (_z confed conscript-mon)
			13598 (_z confed conscript-mon)
			13597 (_z confed conscript-mon)
			13596 (_z confed conscript-mon)
			13595 (_z confed conscript-mon)
			13594 (_z confed conscript-mon)
			13593 (_z confed conscript-mon)
	}

	D66 Infantry medium
	{
		(subj, monster_identifier)
			13608 (_CwR- U-SoldierSkirm-Mon)
			13607 (_CwR- U-SoldierSkirm-Mon)
			13606 (_CwR- U-SoldierSkirm-Mon)
			13605 (_CwR- U-SoldierSkirm-Mon)
			13604 (_z confed skirmisher-mon)
			13603 (_z confed skirmisher-mon)
			13602 (_z confed skirmisher-mon)
			13601 (_z confed skirmisher-mon)
			13581 (_186-confed sgt-mon)
			13582 (_186-confed sgt-mon)
			13583 (_186-confed sgt-mon)
			13584 (_186-confed sgt-mon)
	}

	D66 Infantry Heavy
	{
		(subj, monster_identifier)
			13580 (_z rebel sharpshooter-mon)
			13579 (_z rebel sharpshooter-mon)
			13578 (_z rebel sharpshooter-mon)
			13577 (_z rebel sharpshooter-mon)
	}

	D66 Artillery
	{
		(subj, monster_identifier)
			13614 (_CwR- U-Canon P ai-Mon)
			13613 (_CwR- U-Canon P ai-Mon)
			13617 (_CwR- U-Canon P ai-Mon)
			13612 (_CwR- U-Canon P ai-Mon)
			13615 (_CwR- U-Canon P ai-Mon)
			13616 (_CwR- U-Canon P ai-Mon)
	}

	D66 Support
	{
		(subj, monster_identifier)
	}

-----------------------------------------------------------------
{
}

>==>--0---Reinforcements-----------
{
}

>----stragglers-Regroup at RallyPoinT------
{
}

Set RallyPoinT Position [Geometry Filter]
	deactivates_never
	1.00, 3.00
{
	Link
	Entire Map
	Results Action Identifier
		RallyPoinT Position
	Tested Items Inside Location Field Name
		wayp
}

	RallyPoinT Position
	{
	}

-----------------------------------------------------------------
{
}

Light Forces subj to obje [Geometry Filter]
	initially_active
	deactivates_on_execution
	0.00, 0.00
{
	Link
	Entire Map
	Results Action Identifier
	Tested items Inside Field Name
		obje
	Activates on Execution
		Light Forces subj to enem
}

Light Forces subj to enem [Geometry Filter]
	deactivates_on_execution
	0.00, 0.00
{
	Link
	Entire Map
	Results Action Identifier
	Tested items Inside Field Name
		enem
}

Fleeing Troops 1 Appear [Unit Control]
	activates_only_once
	deactivates_on_trigger
	0.00, 0.00
{
	Link
	Visible Flag
	Activates on Success
		Fleeing Troops 1 Near Light Forces?
		Add Fleeing Troops 1 To Rallied Infantry
	Reinforcements Alert
	Received User Control Flag
		false
}

	Fleeing Troops 1 Near Light Forces? [Test Unit]
		deactivates_on_successful_execution
		0.00, 1.00
	{
		Link
		Activates on Success
			Fleeing Troops 1 Face RallyPoinT
		Enemy Closer Than Radius
			10.001
		Deactivates on Success
	}

		Add Fleeing Troops 1 To Rallied Infantry [Geometry Filter]
			deactivates_on_execution
			0.00, 0.00
		{
			Link
			Entire Map
			Results Action Identifier
			Tested items Inside Field Name
				subj
			Activates on Execution
				Light Forces subj to obje
		}

Fleeing Troops 1 Face RallyPoinT [Movement]
	deactivates_on_trigger
	2.00, 3.00
{
	Link
	Waypoints
	Object to Point At
}

Fleeing Troops 2 Appear [Unit Control]
	activates_only_once
	deactivates_on_trigger
	0.00, 0.00
{
	Link
	Visible Flag
	Activates on Success
		Fleeing Troops 2 Near Light Forces?
		Add Fleeing Troops 2 To Rallied Infantry
	Reinforcements Alert
	Received User Control Flag
		false
}

	Fleeing Troops 2 Near Light Forces? [Test Unit]
		deactivates_on_successful_execution
		0.00, 1.00
	{
		Link
		Activates on Success
			Fleeing Troops 2 Face RallyPoinT
		Enemy Closer Than Radius
			10.001
		Deactivates on Success
	}

		Add Fleeing Troops 2 To Rallied Infantry [Geometry Filter]
			deactivates_on_execution
			0.00, 0.00
		{
			Link
			Entire Map
			Results Action Identifier
			Tested items Inside Field Name
				subj
			Activates on Execution
				Light Forces subj to obje
		}

Fleeing Troops 2 Face RallyPoinT [Movement]
	deactivates_on_trigger
	2.00, 3.00
{
	Link
	Waypoints
	Object to Point At
}

Team 0 Stragglers Appear [Unit Control]
	activates_only_once
	deactivates_on_trigger
	15.00, 20.00
{
	Link
		Team 0 Stragglers Regroup
	Visible Flag
	Activates on Success
		Stragglers Near Light Forces?
		Add Stragglers To Light Forces
	Reinforcements Alert
	Received User Control Flag
		false
}

	Stragglers Near Light Forces? [Test Unit]
		deactivates_on_successful_execution
		0.00, 1.00
	{
		Link
			ALL TEAM_zero
			Team 0 Stragglers Regroup
		Activates on Success
			Stragglers Find Team 0
		Enemy Closer Than Radius
			10.001
		Deactivates on Success
			Stragglers Reinforce
	}

		Add Stragglers To Light Forces [Geometry Filter]
			deactivates_on_execution
			0.00, 0.00
		{
			Link
				ALL TEAM_zero
				Team 0 Stragglers Regroup
			Entire Map
			Results Action Identifier
				ALL TEAM_zero
			Tested items Inside Field Name
				subj
			Activates on Execution
		}

Team 0 Stragglers Regroup
{
	(subj, monster_identifier)
}

Stragglers Reinforce [Movement]
	no_initial_delay
	deactivates_never
	1.00, 2.00
{
	Link
		Team 0 Stragglers Regroup
	Formation Index
		2
}

Team 0 Stragglers Appear? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
	Unit Count Greater Than
		0
	Object Test Radius
		6.077, 112.331
	Radius About Centerpoint
		50.001
	Activates on Success
		Team 0 Stragglers Appear 2?
}

Team 0 Stragglers Appear 2? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
	Unit Count Equal To
		0
	Object Test Radius
		6.077, 112.331
	Radius About Centerpoint
		25.000
	Activates on Success
}

Stragglers Find Team 0 [Movement]
	deactivates_on_trigger
	2.00, 3.00
{
	Link
		Team 0 Stragglers Regroup
	Waypoints
	Object to Point At
}

>------Reserves-Reinforce----------
{
}

REINFORCEMENTS? [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Polygon
		26.331, 112.706
		32.338, 112.137
		32.450, 106.501
		26.420, 106.331
	Closed Polygon Flag
		true
	Link
	Activates on Success
		make reinforcements visible
	Unit Count Greater Than
		0
}

make reinforcements visible [Unit Control]
	activates_only_once
	deactivates_on_trigger
	2.00, 2.00
{
	Monsters
	Visible Flag
}

reinforce sound [Sound Action]
	activates_only_once
	deactivates_on_trigger
	4.00, 4.00
{
	Sound Tag
}

>------Relief-Reinforce----------
{
}

	Light 2 Reinforce one
	{
		(subj, monster_identifier)
	}

	Light 3 Reinforce two
	{
		(subj, monster_identifier)
	}

Light 2 Reinforce one [Unit Control]
	deactivates_on_trigger
	5.00, 5.00
{
	Link
		Light 2 Reinforce one
	Visible Flag
	Reinforcements Alert
}

Light 3 Reinforce two [Unit Control]
	deactivates_on_trigger
	5.00, 5.00
{
	Link
		Light 3 Reinforce two
	Visible Flag
	Reinforcements Alert
}

Union unit count? [Test Unit]
	deactivates_on_successful_execution
	5.00, 5.00
{
	Unit Count Less Than
		75
	Link
	Activates on Success
		Light 2 Reinforce one
		Light unit count 2?
}

	Light unit count 2? [Test Unit]
		deactivates_on_successful_execution
		5.00, 5.00
	{
		Unit Count Less Than
			50
		Link
		Activates on Success
			Light 3 Reinforce two
	}

{}-----------------------------------------------------------------

Map Actions-----------------------
{
}

hill troops almost gone [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
	Unit Count Less Than
		10
	Activates on Success
		make final legion visable
}

make final legion visable [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
	Visible Flag
	Activates on Success
		confederate final charge
}

confederate final charge [Legion (defensive)]
	deactivates_never
	0.00, 0.00
{
	Group Count
		1
	Line
		26.569, 136.983
		26.362, 137.131
	Group Centerpoint Array
		40.918, 215.776
	Group Unit Container Array
	Visibility Radius
		28.000
	Outer Attack Radius
		32.001
	Group Formation Array
		5
}

>------Relief> +Reinforcements Cav Join battle---------
{
}

				All artillery dead? [Test Unit]
					initially_active
					deactivates_on_successful_execution
					0.00, 0.00
				{
					Unit Count Equal To
						0
					Monsters
					Activates on Success
						Dark 55 Support SS Cavalry appear
				}

							Dark 55 Support SS Cavalry appear [Unit Control]
								activates_only_once
								deactivates_on_successful_execution
								0.00, 0.00
							{
								Monsters
								Tain Visibility Flag
								Visible Flag
								Activates on Success
							}

								Dark 55 Support SS Cavalry !! [Attack]
									deactivates_never
									0.00, 0.00
								{
									Attackers
									Attack All Enemies Flag
								}

{}-----------------------------------------------------------------

Ready to play? [Netgame Time]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Planning Time Over
	Activates on Success
		Start Follow Actions
		Union unit count?
}

Start Follow Actions [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		Light Cannon #1?
		Light Cannon #2?
		Light Cannon #3?
		Light Cannon #4?
		Light Cannon #5?
		Light Cannon #6?
		Dark Cannon #1?
		Dark Cannon #2?
		Dark Cannon #3?
		Dark Cannon #4?
		Dark Cannon #5?
		Dark Cannon #6?
		Light Has Cannon?
		Dark Has Cannon?
}

Light Cannon #1? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Unit Count Greater Than
		0
	Link
		<Light cannon #1>
	Activates on Success
		Light crew #1 Follows
	Activates on Failure
}

Light Cannon #2? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Unit Count Greater Than
		0
	Link
		<Light cannon #2>
	Activates on Success
		Light crew #2 Follows
	Activates on Failure
}

Light Cannon #3? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Unit Count Greater Than
		0
	Link
		<Light cannon #3>
	Activates on Success
		Light crew #3 Follows
	Activates on Failure
}

Light Cannon #4? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Unit Count Greater Than
		0
	Link
		<Light cannon #4>
	Activates on Success
		Light crew #4 Follows
	Activates on Failure
}

Light Cannon #5? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Unit Count Greater Than
		0
	Link
		<Light cannon #5>
	Activates on Success
		Light crew #5 Follows
	Activates on Failure
}

Light Cannon #6? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Unit Count Greater Than
		0
	Link
		<Light cannon #6>
	Activates on Success
		Light crew #6 Follows
	Activates on Failure
}

Dark Cannon #1? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Unit Count Greater Than
		0
	Link
		<Dark cannon #1>
	Activates on Success
		Dark crew #1 Follows
	Activates on Failure
}

Dark Cannon #2? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Unit Count Greater Than
		0
	Link
	Activates on Success
		Dark crew #2 Follows
	Activates on Failure
}

Dark Cannon #3? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Unit Count Greater Than
		0
	Link
		<Dark cannon #3>
	Activates on Success
		Dark crew #3 Follows
	Activates on Failure
}

Dark Cannon #4? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Unit Count Greater Than
		0
	Link
		<Dark cannon #4>
	Activates on Success
		Dark crew #4 Follows
	Activates on Failure
}

Dark Cannon #5? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Unit Count Greater Than
		0
	Link
		<Dark cannon #5>
	Activates on Success
		Dark crew #5 Follows
	Activates on Failure
}

Dark Cannon #6? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Unit Count Greater Than
		0
	Link
	Activates on Success
		Dark crew #6 Follows
	Activates on Failure
}

{}-----------------------------------------------------------------

<Light cannon #1>
{
	(subj, monster_identifier)
		12835 (_CwR- U-Canon P ai-Mon)
}

<Light cannon #1 obje>
{
	(obje, monster_identifier)
		12835 (_CwR- U-Canon P ai-Mon)
}

<Light crew #1>
{
	(subj, monster_identifier)
		12837 (_CwR- U-SoldierCan-Mon)
		12833 (_CwR- U-SoldierSkirm-Mon)
}

Light crew #1 Follows [Follow]
	deactivates_never
	1.00, 1.00
{
	Link
		<Light crew #1>
		<Light cannon #1 obje>
	Follow Radius
		1.200
	Radius
		10.001
}

{}-----------------------------------------------------------------

<Light cannon #2>
{
	(subj, monster_identifier)
		12834 (_CwR- U-Canon P ai-Mon)
}

<Light cannon #2 obje>
{
	(obje, monster_identifier)
		12834 (_CwR- U-Canon P ai-Mon)
}

<Light crew #2>
{
	(subj, monster_identifier)
		12836 (_CwR- U-SoldierCan-Mon)
		12839 (_CwR- U-SoldierSkirm-Mon)
}

Light crew #2 Follows [Follow]
	deactivates_never
	1.00, 1.00
{
	Link
		<Light crew #2>
		<Light cannon #2 obje>
	Radius
		10.001
	Follow Radius
		1.200
}

{}-----------------------------------------------------------------

<Light cannon #3>
{
	(subj, monster_identifier)
		12785 (_CwR- U-Canon P ai-Mon)
}

<Light cannon #3 obje>
{
	(obje, monster_identifier)
		12785 (_CwR- U-Canon P ai-Mon)
}

<Light crew #3>
{
	(subj, monster_identifier)
		12813 (_CwR- U-SoldierCan-Mon)
		12838 (_z union inf officer-mon)
}

Light crew #3 Follows [Follow]
	deactivates_never
	1.00, 1.00
{
	Link
		<Light crew #3>
		<Light cannon #3 obje>
	Radius
		10.001
	Follow Radius
		1.200
}

{}-----------------------------------------------------------------

<Light cannon #4>
{
	(subj, monster_identifier)
		12784 (_CwR- U-Canon P ai-Mon)
}

<Light cannon #4 obje>
{
	(obje, monster_identifier)
		12784 (_CwR- U-Canon P ai-Mon)
}

<Light crew #4>
{
	(subj, monster_identifier)
		12831 (_CwR- U-SoldierCan-Mon)
		12840 (_CwR- U-SoldierSkirm-Mon)
}

Light crew #4 Follows [Follow]
	deactivates_never
	1.00, 1.00
{
	Link
		<Light crew #4>
		<Light cannon #4 obje>
	Follow Radius
		1.200
	Radius
		10.001
}

{}-----------------------------------------------------------------

<Light cannon #5>
{
	(subj, monster_identifier)
		12783 (_CwR- U-Canon P ai-Mon)
}

<Light cannon #5 obje>
{
	(obje, monster_identifier)
		12783 (_CwR- U-Canon P ai-Mon)
}

<Light crew #5>
{
	(subj, monster_identifier)
		12830 (_CwR- U-SoldierCan-Mon)
		12841 (_CwR- U-SoldierSkirm-Mon)
}

Light crew #5 Follows [Follow]
	deactivates_never
	1.00, 1.00
{
	Link
		<Light crew #5>
		<Light cannon #5 obje>
	Follow Radius
		1.200
	Radius
		10.001
}

{}-----------------------------------------------------------------

<Light cannon #6>
{
	(subj, monster_identifier)
		12786 (_CwR- U-Canon P ai-Mon)
}

<Light cannon #6 obje>
{
	(obje, monster_identifier)
		12786 (_CwR- U-Canon P ai-Mon)
}

<Light crew #6>
{
	(subj, monster_identifier)
		12812 (_CwR- U-SoldierCan-Mon)
		12832 (_CwR- U-SoldierSkirm-Mon)
}

Light crew #6 Follows [Follow]
	deactivates_never
	1.00, 1.00
{
	Link
		<Light crew #6>
		<Light cannon #6 obje>
	Follow Radius
		1.200
	Radius
		10.001
}

{}-----------------------------------------------------------------

Light Has Cannon? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Link
		<Light cannon #1>
		<Light cannon #2>
		<Light cannon #3>
		<Light cannon #4>
		<Light cannon #5>
		<Light cannon #6>
	Unit Count Greater Than
		0
	Activates on Success
		Light Reserve crew Taunting TUNI
}

<Light dead cannon>
{
	(subj, monster_identifier)
}

<Light reserve crew>
{
	(subj, monster_identifier)
}

Light Reserve crew Taunting TUNI [Test Unit]
	deactivates_on_successful_execution
	0.10, 0.10
{
	Link
		<Light reserve crew>
	Unit Is Taunting
	Activates on Success
		Light Reserve crew Taunting Geom
}

	Light Reserve crew Taunting Geom [Geometry Filter]
		deactivates_on_execution
		0.00, 0.00
	{
		Link
			<Light reserve crew>
		Maximum Number of Items
			1
		Tests for Taunting Monsters
		Results Action Identifier
			<taunting Light crew -subj>
			<taunting Light crew -obje>
			<taunting Light crew -cemo>
		Tested items Inside Field Name
			subj
			obje
			cemo
		Activates on Success
			Light Taunter near reserve cannon?
		Activates on Failure
			Light Restart Taunting Test
		Entire Map
	}

		<taunting Light crew -subj>
		{
		}

		<taunting Light crew -cemo>
		{
		}

		<taunting Light crew -obje>
		{
		}

		Light Taunter near reserve cannon? [Geometry Filter]
			deactivates_on_execution
			0.00, 0.00
		{
			Link
				<Light dead cannon>
				<taunting Light crew -cemo>
			Circle Radius
				3.001
			Results Action Identifier
				<taunted Light cannon -subj>
				<taunted Light cannon -enem>
				<taunted Light cannon -obje>
			Tested items Inside Field Name
				subj
				enem
				obje
			Maximum Number of Items
				1
			Activates on Success
				Light Taunted is Cannon #1?
			Activates on Failure
				Light Restart Taunting Test
		}

			<taunted Light cannon -subj>
			{
			}

			<taunted Light cannon -enem>
			{
			}

			<taunted Light cannon -obje>
			{
			}

			Light Taunted is Cannon #1? [Test Unit]
				deactivates_on_execution
				0.00, 0.00
			{
				Link
					<Light cannon #1>
					<taunted Light cannon -enem>
				Activates on Success
					Light Add Taunter to Cannon #1
				Activates on Failure
					Light Taunted is Cannon #2?
				Lists Same
			}

				Light Add Taunter to Cannon #1 [Geometry Filter]
					deactivates_on_execution
					0.00, 0.00
				{
					Activates on Success
						Light crew #1 Follows
						Light taunted cannon is green
						Light Restart Taunting Test
						Light New crew Reserve List
						Light New Cannon Reserve List
					Activates on Failure
						Light Restart Taunting Test
					Link
						<taunting Light crew -subj>
					Entire Map
					Results Action Identifier
						<Light crew #1>
					Tested items Inside Field Name
						subj
				}

			Light Taunted is Cannon #2? [Test Unit]
				deactivates_on_execution
				0.00, 0.00
			{
				Link
					<Light cannon #2>
					<taunted Light cannon -enem>
				Activates on Success
					Light Add Taunter to Cannon #2
				Activates on Failure
					Light Taunted is Cannon #3?
				Lists Same
			}

				Light Add Taunter to Cannon #2 [Geometry Filter]
					deactivates_on_execution
					0.00, 0.00
				{
					Activates on Success
						Light crew #2 Follows
						Light taunted cannon is green
						Light Restart Taunting Test
						Light New crew Reserve List
						Light New Cannon Reserve List
					Activates on Failure
						Light Restart Taunting Test
					Link
						<taunting Light crew -subj>
					Entire Map
					Results Action Identifier
						<Light crew #2>
					Tested items Inside Field Name
						subj
				}

			Light Taunted is Cannon #3? [Test Unit]
				deactivates_on_execution
				0.00, 0.00
			{
				Link
					<Light cannon #3>
					<taunted Light cannon -enem>
				Activates on Success
					Light Add Taunter to Cannon #3
				Activates on Failure
					Light Taunted is Cannon #4?
				Lists Same
			}

				Light Add Taunter to Cannon #3 [Geometry Filter]
					deactivates_on_execution
					0.00, 0.00
				{
					Activates on Success
						Light crew #3 Follows
						Light taunted cannon is green
						Light Restart Taunting Test
						Light New crew Reserve List
						Light New Cannon Reserve List
					Activates on Failure
						Light Restart Taunting Test
					Link
						<taunting Light crew -subj>
					Entire Map
					Results Action Identifier
						<Light crew #3>
					Tested items Inside Field Name
						subj
				}

			Light Taunted is Cannon #4? [Test Unit]
				deactivates_on_execution
				0.00, 0.00
			{
				Link
					<Light cannon #4>
					<taunted Light cannon -enem>
				Activates on Success
					Light Add Taunter to Cannon #4
				Activates on Failure
					Light Taunted is Cannon #5?
				Lists Same
			}

				Light Add Taunter to Cannon #4 [Geometry Filter]
					deactivates_on_execution
					0.00, 0.00
				{
					Activates on Success
						Light crew #4 Follows
						Light taunted cannon is green
						Light Restart Taunting Test
						Light New crew Reserve List
						Light New Cannon Reserve List
					Activates on Failure
						Light Restart Taunting Test
					Link
						<taunting Light crew -subj>
					Entire Map
					Results Action Identifier
						<Light crew #4>
					Tested items Inside Field Name
						subj
				}

			Light Taunted is Cannon #5? [Test Unit]
				deactivates_on_execution
				0.00, 0.00
			{
				Link
					<Light cannon #5>
					<taunted Light cannon -enem>
				Activates on Success
					Light Add Taunter to Cannon #5
				Activates on Failure
					Light Taunted is Cannon #6?
				Lists Same
			}

				Light Add Taunter to Cannon #5 [Geometry Filter]
					deactivates_on_execution
					0.00, 0.00
				{
					Activates on Success
						Light crew #5 Follows
						Light taunted cannon is green
						Light Restart Taunting Test
						Light New crew Reserve List
						Light New Cannon Reserve List
					Activates on Failure
						Light Restart Taunting Test
					Link
						<taunting Light crew -subj>
					Entire Map
					Results Action Identifier
						<Light crew #5>
					Tested items Inside Field Name
						subj
				}

			Light Taunted is Cannon #6? [Test Unit]
				deactivates_on_execution
				0.00, 0.00
			{
				Link
					<taunted Light cannon -enem>
					<Light cannon #6>
				Activates on Success
					Light Add Taunter to Cannon #6
				Activates on Failure
					Light Restart Taunting Test
				Lists Same
			}

				Light Add Taunter to Cannon #6 [Geometry Filter]
					deactivates_on_execution
					0.00, 0.00
				{
					Activates on Success
						Light crew #6 Follows
						Light taunted cannon is green
						Light Restart Taunting Test
						Light New crew Reserve List
						Light New Cannon Reserve List
					Activates on Failure
						Light Restart Taunting Test
					Link
						<taunting Light crew -subj>
					Entire Map
					Results Action Identifier
						<Light crew #6>
					Tested items Inside Field Name
						subj
				}

					Light New crew Reserve List [Geometry Filter]
						deactivates_on_execution
						0.00, 0.00
					{
						Link
							<Light reserve crew>
							<taunting Light crew -obje>
						Entire Map
						Results Action Identifier
							<Light reserve crew>
						Tested items Inside Field Name
							subj
						Subtract Monster Lists
							true
					}

					Light New Cannon Reserve List [Geometry Filter]
						deactivates_on_execution
						0.00, 0.00
					{
						Link
							<Light dead cannon>
							<taunted Light cannon -obje>
						Entire Map
						Results Action Identifier
						Tested items Inside Field Name
							subj
						Subtract Monster Lists
							true
					}

					Light taunted cannon is green [Unit Control]
						deactivates_on_trigger
						0.00, 0.00
					{
						Link
							<taunted Light cannon -subj>
						Does Not Autotarget Flag
							false
						Cannot Be Autotargeted Flag
							false
						Held Flag
							false
					}

					Light Restart Taunting Test [Action List]
						deactivates_on_trigger
						1.00, 1.20
					{
						Actions to Activate
							Light Reserve crew Taunting TUNI
					}

{}-----------------------------------------------------------------

<Dark cannon #1>
{
	(subj, monster_identifier)
		12781 (_CwR- U-Canon P ai-Mon)
}

<Dark cannon #1 obje>
{
	(obje, monster_identifier)
		12781 (_CwR- U-Canon P ai-Mon)
}

<Dark crew #1>
{
	(subj, monster_identifier)
		12811 (_CwR- U-SoldierCan-Mon)
		12848 (_CwR- U-SoldierSkirm-Mon)
}

Dark crew #1 Follows [Follow]
	deactivates_never
	1.00, 1.00
{
	Link
		<Dark crew #1>
		<Dark cannon #1 obje>
	Follow Radius
		1.200
	Radius
		30.000
}

{}-----------------------------------------------------------------

{}-----------------------------------------------------------------

Dark cannon #2>
{
	(subj, monster_identifier)
		12780 (_CwR- U-Canon P ai-Mon)
}

<Dark cannon #2 obje>
{
	(obje, monster_identifier)
		12780 (_CwR- U-Canon P ai-Mon)
}

<Dark crew #2>
{
	(subj, monster_identifier)
		12847 (_CwR- U-SoldierCan-Mon)
		12849 (_CwR- U-SoldierSkirm-Mon)
}

Dark crew #2 Follows [Follow]
	deactivates_never
	1.00, 1.00
{
	Link
		<Dark crew #2>
		<Dark cannon #2 obje>
	Follow Radius
		1.200
	Radius
		30.000
}

{}-----------------------------------------------------------------

{}-----------------------------------------------------------------

<Dark cannon #3>
{
	(subj, monster_identifier)
		12779 (_CwR- U-Canon P ai-Mon)
}

<Dark cannon #3 obje>
{
	(obje, monster_identifier)
		12779 (_CwR- U-Canon P ai-Mon)
}

<Dark crew #3>
{
	(subj, monster_identifier)
		12846 (_CwR- U-SoldierCan-Mon)
		12853 (_z rebel inf officer-mon)
}

Dark crew #3 Follows [Follow]
	deactivates_never
	1.00, 1.00
{
	Link
		<Dark crew #3>
		<Dark cannon #3 obje>
	Radius
		10.001
	Follow Radius
		1.200
}

{}-----------------------------------------------------------------

{}-----------------------------------------------------------------

<Dark cannon #4>
{
	(subj, monster_identifier)
		12782 (_CwR- U-Canon P ai-Mon)
}

<Dark cannon #4 obje>
{
	(obje, monster_identifier)
		12782 (_CwR- U-Canon P ai-Mon)
}

<Dark crew #4>
{
	(subj, monster_identifier)
		12810 (_CwR- U-SoldierCan-Mon)
		12852 (_CwR- U-SoldierSkirm-Mon)
}

Dark crew #4 Follows [Follow]
	deactivates_never
	1.00, 1.00
{
	Link
		<Dark crew #4>
		<Dark cannon #4 obje>
	Radius
		10.001
	Follow Radius
		1.200
}

{}-----------------------------------------------------------------

{}-----------------------------------------------------------------

<Dark cannon #5>
{
	(subj, monster_identifier)
		12842 (_CwR- U-Canon P ai-Mon)
}

<Dark cannon #5 obje>
{
	(obje, monster_identifier)
		12842 (_CwR- U-Canon P ai-Mon)
}

<Dark crew #5>
{
	(subj, monster_identifier)
		12844 (_CwR- U-SoldierCan-Mon)
		12851 (_CwR- U-SoldierSkirm-Mon)
}

Dark crew #5 Follows [Follow]
	deactivates_never
	1.00, 1.00
{
	Link
		<Dark crew #5>
		<Dark cannon #5 obje>
	Radius
		10.001
	Follow Radius
		1.200
}

{}-----------------------------------------------------------------

{}-----------------------------------------------------------------

<Dark cannon #6>
{
	(subj, monster_identifier)
		12843 (_CwR- U-Canon P ai-Mon)
}

<Dark cannon #6 obje>
{
	(obje, monster_identifier)
		12843 (_CwR- U-Canon P ai-Mon)
}

<Dark crew #6>
{
	(subj, monster_identifier)
		12845 (_CwR- U-SoldierCan-Mon)
		12850 (_CwR- U-SoldierSkirm-Mon)
}

Dark crew #6 Follows [Follow]
	deactivates_never
	1.00, 1.00
{
	Link
		<Dark crew #6>
		<Dark cannon #6 obje>
	Radius
		10.001
	Follow Radius
		1.200
}

{}-----------------------------------------------------------------

Dark Has Cannon? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Link
		<Dark cannon #1>
		<Dark cannon #3>
		<Dark cannon #4>
		<Dark cannon #5>
		<Dark cannon #6>
	Unit Count Greater Than
		0
	Activates on Success
		Dark Reserve crew Taunting TUNI
}

<Dark blue cannon>
{
	(subj, monster_identifier)
}

<Dark reserve crew>
{
	(subj, monster_identifier)
}

Dark Reserve crew Taunting TUNI [Test Unit]
	deactivates_on_successful_execution
	0.10, 0.10
{
	Link
		<Dark reserve crew>
	Unit Is Taunting
	Activates on Success
		Dark Reserve crew Taunting Geom
}

	Dark Reserve crew Taunting Geom [Geometry Filter]
		deactivates_on_execution
		0.00, 0.00
	{
		Link
			<Dark reserve crew>
		Maximum Number of Items
			1
		Tests for Taunting Monsters
		Results Action Identifier
			<taunting Dark crew -subj>
			<taunting Dark crew -obje>
			<taunting Dark crew -cemo>
		Tested items Inside Field Name
			subj
			obje
			cemo
		Activates on Success
			Dark Taunter near reserve cannon?
		Activates on Failure
			Dark Restart Taunting Test
		Entire Map
	}

		<taunting Dark crew -subj>
		{
		}

		<taunting Dark crew -cemo>
		{
		}

		<taunting Dark crew -obje>
		{
		}

		Dark Taunter near reserve cannon? [Geometry Filter]
			deactivates_on_execution
			0.00, 0.00
		{
			Link
				<taunting Dark crew -cemo>
			Circle Radius
				3.001
			Results Action Identifier
				<taunted Dark cannon -subj>
				<taunted Dark cannon -enem>
				<taunted Dark cannon -obje>
			Tested items Inside Field Name
				subj
				enem
				obje
			Maximum Number of Items
				1
			Activates on Success
				Dark Taunted is Cannon #1?
			Activates on Failure
				Dark Restart Taunting Test
		}

			<taunted Dark cannon -subj>
			{
			}

			<taunted Dark cannon -enem>
			{
			}

			<taunted Dark cannon -obje>
			{
			}

			Dark Taunted is Cannon #1? [Test Unit]
				deactivates_on_execution
				0.00, 0.00
			{
				Link
					<Dark cannon #1>
					<taunted Dark cannon -enem>
				Activates on Success
					Dark Add Taunter to Cannon #1
				Activates on Failure
					Dark Taunted is Cannon #2?
				Lists Same
			}

				Dark Add Taunter to Cannon #1 [Geometry Filter]
					deactivates_on_execution
					0.00, 0.00
				{
					Activates on Success
						Dark crew #1 Follows
						Dark taunted cannon is green
						Dark Restart Taunting Test
						Dark New crew Reserve List
						Dark New Cannon Reserve List
					Activates on Failure
						Dark Restart Taunting Test
					Link
						<taunting Dark crew -subj>
					Entire Map
					Results Action Identifier
						<Dark crew #1>
					Tested items Inside Field Name
						subj
				}

			Dark Taunted is Cannon #2? [Test Unit]
				deactivates_on_execution
				0.00, 0.00
			{
				Link
					<taunted Dark cannon -enem>
				Activates on Success
					Dark Add Taunter to Cannon #2
				Activates on Failure
				Lists Same
			}

				Dark Add Taunter to Cannon #2 [Geometry Filter]
					deactivates_on_execution
					0.00, 0.00
				{
					Activates on Success
						Dark crew #2 Follows
						Dark taunted cannon is green
						Dark Restart Taunting Test
						Dark New crew Reserve List
						Dark New Cannon Reserve List
					Activates on Failure
						Dark Restart Taunting Test
					Link
						<taunting Dark crew -subj>
					Entire Map
					Results Action Identifier
						<Dark crew #2>
					Tested items Inside Field Name
						subj
				}

			Dark Taunted is Cannon #3? [Test Unit]
				deactivates_on_execution
				0.00, 0.00
			{
				Link
					<Dark cannon #3>
					<taunted Dark cannon -enem>
				Activates on Success
					Dark Add Taunter to Cannon #3
				Activates on Failure
					Dark Taunted is Cannon #4?
				Lists Same
			}

				Dark Add Taunter to Cannon #3 [Geometry Filter]
					deactivates_on_execution
					0.00, 0.00
				{
					Activates on Success
						Dark crew #3 Follows
						Dark taunted cannon is green
						Dark Restart Taunting Test
						Dark New crew Reserve List
						Dark New Cannon Reserve List
					Activates on Failure
						Dark Restart Taunting Test
					Link
						<taunting Dark crew -subj>
					Entire Map
					Results Action Identifier
						<Dark crew #3>
					Tested items Inside Field Name
						subj
				}

			Dark Taunted is Cannon #4? [Test Unit]
				deactivates_on_execution
				0.00, 0.00
			{
				Link
					<Dark cannon #4>
					<taunted Dark cannon -enem>
				Activates on Success
					Dark Add Taunter to Cannon #4
				Activates on Failure
					Dark Taunted is Cannon #5?
				Lists Same
			}

				Dark Add Taunter to Cannon #4 [Geometry Filter]
					deactivates_on_execution
					0.00, 0.00
				{
					Activates on Success
						Dark crew #4 Follows
						Dark taunted cannon is green
						Dark Restart Taunting Test
						Dark New crew Reserve List
						Dark New Cannon Reserve List
					Activates on Failure
						Dark Restart Taunting Test
					Link
						<taunting Dark crew -subj>
					Entire Map
					Results Action Identifier
						<Dark crew #4>
					Tested items Inside Field Name
						subj
				}

			Dark Taunted is Cannon #5? [Test Unit]
				deactivates_on_execution
				0.00, 0.00
			{
				Link
					<Dark cannon #5>
					<taunted Dark cannon -enem>
				Activates on Success
					Dark Add Taunter to Cannon #5
				Activates on Failure
					Dark Taunted is Cannon #6?
				Lists Same
			}

				Dark Add Taunter to Cannon #5 [Geometry Filter]
					deactivates_on_execution
					0.00, 0.00
				{
					Activates on Success
						Dark crew #5 Follows
						Dark taunted cannon is green
						Dark Restart Taunting Test
						Dark New crew Reserve List
						Dark New Cannon Reserve List
					Activates on Failure
						Dark Restart Taunting Test
					Link
						<taunting Dark crew -subj>
					Entire Map
					Results Action Identifier
						<Dark crew #5>
					Tested items Inside Field Name
						subj
				}

			Dark Taunted is Cannon #6? [Test Unit]
				deactivates_on_execution
				0.00, 0.00
			{
				Link
					<taunted Dark cannon -enem>
					<Dark cannon #6>
				Activates on Success
					Dark Add Taunter to Cannon #6
				Activates on Failure
					Dark Restart Taunting Test
				Lists Same
			}

				Dark Add Taunter to Cannon #6 [Geometry Filter]
					deactivates_on_execution
					0.00, 0.00
				{
					Activates on Success
						Dark crew #6 Follows
						Dark taunted cannon is green
						Dark Restart Taunting Test
						Dark New crew Reserve List
						Dark New Cannon Reserve List
					Activates on Failure
						Dark Restart Taunting Test
					Link
						<taunting Dark crew -subj>
					Entire Map
					Results Action Identifier
						<Dark crew #6>
					Tested items Inside Field Name
						subj
				}

					Dark New crew Reserve List [Geometry Filter]
						deactivates_on_execution
						0.00, 0.00
					{
						Link
							<Dark reserve crew>
							<taunting Dark crew -obje>
						Entire Map
						Results Action Identifier
							<Dark reserve crew>
						Tested items Inside Field Name
							subj
						Subtract Monster Lists
							true
					}

					Dark New Cannon Reserve List [Geometry Filter]
						deactivates_on_execution
						0.00, 0.00
					{
						Link
							<taunted Dark cannon -obje>
						Entire Map
						Results Action Identifier
							<Dark blue cannon>
						Tested items Inside Field Name
							subj
						Subtract Monster Lists
							true
					}

					Dark taunted cannon is green [Unit Control]
						deactivates_on_trigger
						0.00, 0.00
					{
						Link
							<taunted Dark cannon -subj>
						Does Not Autotarget Flag
							false
						Cannot Be Autotargeted Flag
							false
						Held Flag
							false
					}

					Dark Restart Taunting Test [Action List]
						deactivates_on_trigger
						1.00, 1.20
					{
						Actions to Activate
							Dark Reserve crew Taunting TUNI
					}

{}-----------------------------------------------------------------

>==>>----- Dark to script ---------
{
}

>-----Dark man unarmed cannons---------
{
}

>--test _CwR- U-Canon P ai-Mon near dormant cannon
{
}

>--action pick up cannon
{
} 

>------Dark retreat----------
{
}

>------Dark regroup counter attack----------
{
}

----==<- ORDER OF BATTLE CoOp Light>==-----
{
}

>-Light forces----------------
{
}

>=Light forces arrive
{
}

>=Light forces reinforce
{
}

>==>>----- Dark Tricks ---------
{
}

>-----Dark Rush----------
{
}

>=Rush trigger if
{
}

>------Dark Counter attack----------
{
}

>=Counter attack starts if
{
}

>------Dark Probes weak point----------
{
}

>=test for enemy forces if low attack
{
}

>------Dark harrass----------
{
}

----==<- ORDER OF BATTLE CoOp Dark>==-----
{
}

>-Dark forces--as---Defenders-----------
{
}

>--Make defenders visible
{
}

>--reinforce defenders
{
}

>--defenders retreat
{
}

>-Dark forces--as---Attackers-----------
{
}

>--Make attackers visible
{
}

>--waves attack trigger
{
}

>--waves retreat
{
}

>--waves regroup
{
}

>--waves attack
{
}

>--waves capture flags
{
}

>--waves attack all enemy
{
}

{
{
}

-----------------------------------------------------------------
{
}