Start Intro/End Music [Sound Action]
				initially_active
				deactivates_on_trigger
				2.00, 2.00
			{
				Sound Tag
					WW Bad vs Ugly Music
				Activates on Success
					first waves attack (triggers others)
			}

==<Fields of Battle PoinT w/ Udogz>==
{
}

>== Sector Control Flags_______oz
{
}

SouND<>_actions_________________
{
}

	flag_captured team_0 [Sound Action]
		deactivates_on_trigger
		0.00, 0.00
	{
		Sound Tag
			internal flag captured
		Only Team Flag
		Monster
	}

	flag_captured team_1 [Sound Action]
		deactivates_on_trigger
		0.00, 0.00
	{
		Sound Tag
			internal flag captured
		Only Team Flag
		Monster
	}

	flag_lost team_0 [Sound Action]
		deactivates_on_trigger
		0.00, 0.00
	{
		Sound Tag
			internal flag lost
		Only Team Flag
		Monster
	}

	flag_lost team_1 [Sound Action]
		deactivates_on_trigger
		0.00, 0.00
	{
		Sound Tag
			internal flag lost
		Only Team Flag
		Monster
	}

	flag_contested [Sound Action]
		deactivates_on_trigger
		0.00, 0.00
	{
		Sound Tag
			internal flag contested
	}

{}-----------------------------------------------------------------

>------Territory Raise and Lower Flags
{
}

f_l_a_g_<>_actions___________BEGIN
{
	(_o3_, string_list)
}

	WORLD_DISTANCE # for flag RADIUS
	{
		(clos, world_distance)
			6.000
	}

<>f_l_a_g______________________1
{
}

FLag1_Neutral
{
	(subj, monster_identifier)
		11762 (#Nuetral flag-scen-mon)
}

FLag1_Dark
{
	(subj, monster_identifier)
		11412 (#Dark flag-scen-mon)
}

FLag1_Light
{
	(subj, monster_identifier)
		11411 (#Light flag -scen-mon)
}

FLag1 team_1 enemy finder
{
	(subj, monster_identifier)
		11761 (#Observer Dark-scen-mon)
}

FLag1 team_0 enemy finder
{
	(subj, monster_identifier)
		11760 (#Observer-scen-mon)
}

MAKE_FLag1 all invis [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Invisible Flag
	Link
		FLag1_Dark
		FLag1_Light
		FLag1_Neutral
}

MAKE_FLag1 into TEAM_0 _Light [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag1_Dark
	Activates on Success
		CHECK FLag1 for_team_0 enemy
}

MAKE_FLag1 into TEAM_1 _Dark [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag1_Light
	Activates on Success
		CHECK FLag1 for_team_0 enemy
}

MAKE_FLag1 all visible_Neutral [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Link
		FLag1_Neutral
	Visible Flag
	Activates on Success
		CHECK FLag1 for_team_0 enemy
}

CHECK FLag1 for_team_0 enemy [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_execution
	1.00, 1.00
{
	Activates on Success
		CHECK FLag1 for_team_1  as well
	Link
		FLag1 team_0 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_1 marked as enem
	Activates on Failure
		CHECK FLag1 for_team_1 enemy
}

CHECK FLag1 for_team_1 enemy [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag1 all invis
		MAKE_FLag1 into TEAM_1 _Dark
	Link
		FLag1 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		CHECK FLag1 for_team_0 enemy
}

CHECK FLag1 for_team_1  as well [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag1 all invis
		MAKE_FLag1 all visible_Neutral
	Link
		FLag1 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		MAKE_FLag1 all invis
		MAKE_FLag1 into TEAM_0 _Light
}

FLag1 Light _on deck [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		FLag1_Light
	Unit Count Greater Than
		0
	Activates on Success
		flag_captured team_0
		flag_lost team_1
		FLag1 DaRK _on deck
		FLag1 NEU _on deck
}

FLag1 DaRK _on deck [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		FLag1_Dark
	Unit Count Greater Than
		0
	Activates on Success
		flag_lost team_0
		flag_captured team_1
		FLag1 Light _on deck
		FLag1 NEU _on deck
}

FLag1 NEU _on deck [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag1_Neutral
	Unit Count Greater Than
		0
	Activates on Success
		flag_contested
		FLag1 Light _on deck
		FLag1 DaRK _on deck
}

<>f_l_a_g______________________2
{
}

FLag2_Neutral
{
	(subj, monster_identifier)
		11751 (#Nuetral flag-scen-mon)
}

FLag2_Dark
{
	(subj, monster_identifier)
		11408 (#Dark flag-scen-mon)
}

FLag2_Light
{
	(subj, monster_identifier)
		11407 (#Light flag -scen-mon)
}

FLag2 team_0 enemy finder
{
	(subj, monster_identifier)
		11753 (#Observer-scen-mon)
}

FLag2 team_1 enemy finder
{
	(subj, monster_identifier)
		11752 (#Observer Dark-scen-mon)
}

MAKE_FLag2 all invis [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Invisible Flag
	Link
		FLag2_Dark
		FLag2_Light
		FLag2_Neutral
}

MAKE_FLag2 into TEAM_0 _Light [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag2_Dark
	Activates on Success
		CHECK FLag2 for_team_0 enemy
}

MAKE_FLag2 into TEAM_1 _Dark [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag2_Light
	Activates on Success
		CHECK FLag2 for_team_0 enemy
}

MAKE_FLag2 all visible_Neutral [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Link
		FLag2_Neutral
	Visible Flag
	Activates on Success
		CHECK FLag2 for_team_0 enemy
}

CHECK FLag2 for_team_0 enemy [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_execution
	1.00, 1.00
{
	Activates on Success
		CHECK FLag2 for_team_1  as well
	Link
		FLag2 team_0 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_1 marked as enem
	Activates on Failure
		CHECK FLag2 for_team_1 enemy
}

CHECK FLag2 for_team_1 enemy [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag2 all invis
		MAKE_FLag2 into TEAM_1 _Dark
	Link
		FLag2 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		CHECK FLag2 for_team_0 enemy
}

CHECK FLag2 for_team_1  as well [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag2 all invis
		MAKE_FLag2 all visible_Neutral
	Link
		FLag2 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		MAKE_FLag2 all invis
		MAKE_FLag2 into TEAM_0 _Light
}

FLag2 Light _on deck [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag2_Light
	Unit Count Greater Than
		0
	Activates on Success
		flag_captured team_0
		flag_lost team_1
		FLag2 DaRK _on deck
		FLag2 NEU _on deck
}

FLag2 DaRK _on deck [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		FLag2_Dark
	Unit Count Greater Than
		0
	Activates on Success
		flag_lost team_0
		flag_captured team_1
		FLag2 Light _on deck
		FLag2 NEU _on deck
}

FLag2 NEU _on deck [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag2_Neutral
	Unit Count Greater Than
		0
	Activates on Success
		flag_contested
		FLag2 Light _on deck
		FLag2 DaRK _on deck
}

<>f_l_a_g______________________3
{
}

FLag3_Neutral
{
	(subj, monster_identifier)
		11756 (#Nuetral flag-scen-mon)
}

FLag3_Dark
{
	(subj, monster_identifier)
		11406 (#Dark flag-scen-mon)
}

FLag3_Light
{
	(subj, monster_identifier)
		11405 (#Light flag -scen-mon)
}

FLag3 team_1 enemy finder
{
	(subj, monster_identifier)
		11755 (#Observer Dark-scen-mon)
}

FLag3 team_0 enemy finder
{
	(subj, monster_identifier)
		11754 (#Observer-scen-mon)
}

MAKE_FLag3 all invis [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Invisible Flag
	Link
		FLag3_Dark
		FLag3_Light
		FLag3_Neutral
}

MAKE_FLag3 into TEAM_0 _Light [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag3_Dark
	Activates on Success
		CHECK FLag3 for_team_0 enemy
}

MAKE_FLag3 into TEAM_1 _Dark [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag3_Light
	Activates on Success
		CHECK FLag3 for_team_0 enemy
}

MAKE_FLag3 all visible_Neutral [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Link
		FLag3_Neutral
	Visible Flag
	Activates on Success
		CHECK FLag3 for_team_0 enemy
}

CHECK FLag3 for_team_0 enemy [Test Unit]
	initially_active
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		CHECK FLag3 for_team_1  as well
	Link
		FLag3 team_0 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_1 marked as enem
	Activates on Failure
		CHECK FLag3 for_team_1 enemy
}

CHECK FLag3 for_team_1 enemy [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag3 all invis
		MAKE_FLag3 into TEAM_1 _Dark
	Link
		FLag3 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		CHECK FLag3 for_team_0 enemy
}

CHECK FLag3 for_team_1  as well [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag3 all invis
		MAKE_FLag3 all visible_Neutral
	Link
		FLag3 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		MAKE_FLag3 all invis
		MAKE_FLag3 into TEAM_0 _Light
}

FLag3 Light _on deck [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		FLag3_Light
	Unit Count Greater Than
		0
	Activates on Success
		flag_captured team_0
		flag_lost team_1
		FLag3 DaRK _on deck
		FLag3 NEU _on deck
}

FLag3 DaRK _on deck [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		FLag3_Dark
	Unit Count Greater Than
		0
	Activates on Success
		flag_lost team_0
		flag_captured team_1
		FLag3 Light _on deck
		FLag3 NEU _on deck
}

FLag3 NEU _on deck [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag3_Neutral
	Unit Count Greater Than
		0
	Activates on Success
		flag_contested
		FLag3 Light _on deck
		FLag3 DaRK _on deck
}

<>f_l_a_g______________________4
{
}

FLag4_Neutral
{
	(subj, monster_identifier)
		11757 (#Nuetral flag-scen-mon)
}

FLag4_Dark
{
	(subj, monster_identifier)
		11410 (#Dark flag-scen-mon)
}

FLag4_Light
{
	(subj, monster_identifier)
		11409 (#Light flag -scen-mon)
}

FLag4 team_0 enemy finder
{
	(subj, monster_identifier)
		11759 (#Observer-scen-mon)
}

FLag4 team_1 enemy finder
{
	(subj, monster_identifier)
		11758 (#Observer Dark-scen-mon)
}

MAKE_FLag4 all invis [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Invisible Flag
	Link
		FLag4_Dark
		FLag4_Light
		FLag4_Neutral
}

MAKE_FLag4 into TEAM_0 _Light [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag4_Dark
	Activates on Success
		CHECK FLag4 for_team_0 enemy
}

MAKE_FLag4 into TEAM_1 _Dark [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag4_Light
	Activates on Success
		CHECK FLag4 for_team_0 enemy
}

MAKE_FLag4 all visible_Neutral [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Link
		FLag4_Neutral
	Visible Flag
	Activates on Success
		CHECK FLag4 for_team_0 enemy
}

CHECK FLag4 for_team_0 enemy [Test Unit]
	initially_active
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		CHECK FLag4 for_team_1  as well
	Link
		FLag4 team_0 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_1 marked as enem
	Activates on Failure
		CHECK FLag4 for_team_1 enemy
}

CHECK FLag4 for_team_1 enemy [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag4 all invis
		MAKE_FLag4 into TEAM_1 _Dark
	Link
		FLag4 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		CHECK FLag4 for_team_0 enemy
}

CHECK FLag4 for_team_1  as well [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag4 all invis
		MAKE_FLag4 all visible_Neutral
	Link
		FLag4 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		MAKE_FLag4 all invis
		MAKE_FLag4 into TEAM_0 _Light
}

FLag4 Light _on deck [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		FLag4_Light
	Unit Count Greater Than
		0
	Activates on Success
		flag_captured team_0
		flag_lost team_1
		FLag4 DaRK _on deck
		FLag4 NEU _on deck
}

FLag4 DaRK _on deck [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		FLag4_Dark
	Unit Count Greater Than
		0
	Activates on Success
		flag_lost team_0
		flag_captured team_1
		FLag4 Light _on deck
		FLag4 NEU _on deck
}

FLag4 NEU _on deck [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag4_Neutral
	Unit Count Greater Than
		0
	Activates on Success
		flag_contested
		FLag4 Light _on deck
		FLag4 DaRK _on deck
}

<>f_l_a_g______________________5
{
}

FLag5_Neutral
{
	(subj, monster_identifier)
		11763 (#Nuetral flag-scen-mon)
}

FLag5_Dark
{
	(subj, monster_identifier)
		11414 (#Dark flag-scen-mon)
}

FLag5_Light
{
	(subj, monster_identifier)
		11413 (#Light flag -scen-mon)
}

FLag5 team_1 enemy finder
{
	(subj, monster_identifier)
		11764 (#Observer Dark-scen-mon)
}

FLag5 team_0 enemy finder
{
	(subj, monster_identifier)
		11765 (#Observer-scen-mon)
}

MAKE_FLag5 all invis [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Invisible Flag
	Link
		FLag5_Dark
		FLag5_Light
		FLag5_Neutral
}

MAKE_FLag5 into TEAM_0 _Light [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag5_Dark
	Activates on Success
		CHECK FLag5 for_team_0 enemy
}

MAKE_FLag5 into TEAM_1 _Dark [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag5_Light
	Activates on Success
		CHECK FLag5 for_team_0 enemy
}

MAKE_FLag5 all visible_Neutral [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Link
		FLag5_Neutral
	Visible Flag
	Activates on Success
		CHECK FLag5 for_team_0 enemy
}

CHECK FLag5 for_team_0 enemy [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_execution
	1.00, 1.00
{
	Activates on Success
		CHECK FLag5 for_team_1  as well
	Link
		FLag5 team_0 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_1 marked as enem
	Activates on Failure
		CHECK FLag5 for_team_1 enemy
}

CHECK FLag5 for_team_1 enemy [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag5 all invis
		MAKE_FLag5 into TEAM_1 _Dark
	Link
		FLag5 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		CHECK FLag5 for_team_0 enemy
}

CHECK FLag5 for_team_1  as well [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag5 all invis
		MAKE_FLag5 all visible_Neutral
	Link
		FLag5 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		MAKE_FLag5 all invis
		MAKE_FLag5 into TEAM_0 _Light
}

FLag5 Light _on deck [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag5_Light
	Unit Count Greater Than
		0
	Activates on Success
		flag_captured team_0
		flag_lost team_1
		FLag5 DaRK _on deck
		FLag5 NEU _on deck
}

FLag5 DaRK _on deck [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag5_Dark
	Unit Count Greater Than
		0
	Activates on Success
		flag_lost team_0
		flag_captured team_1
		FLag5 Light _on deck
		FLag5 NEU _on deck
}

FLag5 NEU _on deck [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag5_Neutral
	Unit Count Greater Than
		0
	Activates on Success
		flag_contested
		FLag5 Light _on deck
		FLag5 DaRK _on deck
}

<>f_l_a_g______________________6
{
}

FLag6_Neutral
{
	(subj, monster_identifier)
		11859 (#Nuetral flag-scen-mon)
}

FLag6_Dark
{
	(subj, monster_identifier)
		11860 (#Dark flag-scen-mon)
}

FLag6_Light
{
	(subj, monster_identifier)
		11857 (#Light flag -scen-mon)
}

FLag6 team_1 enemy finder
{
	(subj, monster_identifier)
		11861 (#Observer Dark-scen-mon)
}

FLag6 team_0 enemy finder
{
	(subj, monster_identifier)
		11858 (#Observer-scen-mon)
}

MAKE_FLag6 all invis [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Invisible Flag
	Link
		FLag6_Light
		FLag6_Neutral
		FLag6_Dark
}

MAKE_FLag6 into TEAM_0 _Light [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag6_Dark
	Activates on Success
		CHECK FLag6 for_team_0 enemy
}

MAKE_FLag6 into TEAM_1 _Dark [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Visible Flag
	Link
		FLag6_Light
	Activates on Success
		CHECK FLag6 for_team_0 enemy
}

MAKE_FLag6 all visible_Neutral [Unit Control]
	deactivates_on_trigger
	1.00, 1.00
{
	Link
		FLag6_Neutral
	Visible Flag
	Activates on Success
		CHECK FLag6 for_team_0 enemy
}

CHECK FLag6 for_team_0 enemy [Test Unit]
	initially_active, only_initial_delay
	deactivates_on_execution
	1.00, 1.00
{
	Activates on Success
		CHECK FLag6 for_team_1  as well
	Link
		FLag6 team_0 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_1 marked as enem
	Activates on Failure
		CHECK FLag6 for_team_1 enemy
}

CHECK FLag6 for_team_1 enemy [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag6 all invis
		MAKE_FLag6 into TEAM_1 _Dark
	Link
		FLag6 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		CHECK FLag6 for_team_0 enemy
}

CHECK FLag6 for_team_1  as well [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		MAKE_FLag6 all invis
		MAKE_FLag6 all visible_Neutral
	Link
		FLag6 team_1 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_0 marked as enem
	Activates on Failure
		MAKE_FLag6 all invis
		MAKE_FLag6 into TEAM_0 _Light
}

FLag6 Light _on deck [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag6_Light
	Unit Count Greater Than
		0
	Activates on Success
		flag_captured team_0
		flag_lost team_1
		FLag5 DaRK _on deck
		FLag5 NEU _on deck
}

FLag6 DaRK _on deck [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag6_Dark
	Unit Count Greater Than
		0
	Activates on Success
		flag_lost team_0
		flag_captured team_1
		FLag6 Light _on deck
		FLag6 NEU _on deck
}

FLag6 NEU _on deck [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		FLag6_Neutral
	Unit Count Greater Than
		0
	Activates on Success
		flag_contested
		FLag6 Light _on deck
		FLag6 DaRK _on deck
}

>-------------------------------------------------
{
}

CHECK FLag1 for_nobody [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Activates on Success
		CHECK FLag1 for_team_1  as well
	Link
		FLag1 team_0 enemy finder
		WORLD_DISTANCE # for flag RADIUS
		Team_1 marked as enem
	Activates on Failure
		CHECK FLag1 for_team_1 enemy
}

FIND ALL TEAM_zero [Geometry Filter]
	initially_active
	deactivates_never
	0.00, 0.00
{
	Tests for Monsters on a Given Team Index
		0
	Results Action Identifier
		ALL TEAM_zero
	Tested items Inside Field Name
		subj
	Activates on Success
		FIND ALL TEAM_zero minus observer
	Monsters (subj)
		11760 (#Observer-scen-mon)
		12135 (_z union inf Mofficer-mon)
}

FIND ALL TEAM_zero minus observer [Geometry Filter]
	deactivates_never
	1.00, 1.00
{
	Results Action Identifier
		Team_0 marked as subj
		Team_0 marked as obje
		Team_0 marked as enem
	Tested items Inside Field Name
		subj
		obje
		enem
	Subtract Monster Lists
	Link
		ALL TEAM_zero
		#ods container
		#osm container
	Entire Map
}

	Team_0 marked as subj
	{
	}

	Team_0 marked as obje
	{
	}

	Team_0 marked as enem
	{
	}

FIND ALL TEAM_one [Geometry Filter]
	initially_active
	deactivates_never
	0.00, 0.00
{
	Tests for Monsters on a Given Team Index
		1
	Results Action Identifier
		ALL TEAM_one
	Tested items Inside Field Name
		subj
	Activates on Success
		FIND ALL TEAM_one minus observers
	Monsters (subj)
		11761 (#Observer Dark-scen-mon)
		12208 (_z rebel inf Mofficer-mon)
}

FIND ALL TEAM_one minus observers [Geometry Filter]
	deactivates_never
	1.00, 1.00
{
	Results Action Identifier
		Team_1 marked as subj
		Team_1 marked as obje
		Team_1 marked as enem
	Tested items Inside Field Name
		subj
		obje
		enem
	Subtract Monster Lists
	Link
		ALL TEAM_one
		#ods container
		#osm container
	Entire Map
}

	Team_1 marked as subj
	{
	}

	Team_1 marked as obje
	{
	}

	Team_1 marked as enem
	{
	}

FIND ALL OBSERVERS_#ods [Geometry Filter]
	initially_active
	deactivates_never
	0.00, 0.00
{
	Results Action Identifier
		#ods container
	Tested items Inside Field Name
		obje
	Tests for Monsters of Type
		#osm
	Link
		ALL TEAM_zero
	Entire Map
}

FIND ALL OBSERVERS_#osm [Geometry Filter]
	initially_active
	deactivates_never
	0.00, 0.00
{
	Results Action Identifier
		#osm container
	Tested items Inside Field Name
		obje
	Tests for Monsters of Type
		#ods
	Entire Map
	Link
		ALL TEAM_one
}

#ods container
{
}

#osm container
{
}

ALL TEAM_zero
{
}

ALL TEAM_one
{
}

{}-----------------------------------------------------------------

>==>>------Victory Tests-----<<
{
}

>------End Game Flags Captured
{
}

		TEAM_1 owns 6 flags [Netgame Type]
			initially_active
			deactivates_never
			0.00, 0.00
		{
			Winning Team Index
				1
			Winning Team Minimum Score
				6
			Activates on Success
				Dark(team_1)_wins
				Team 1 taunts!
		}

		Team 1 taunts! [General Action]
			deactivates_on_trigger
			1.00, 1.00
		{
			Command Type
				5
			Link
				ALL TEAM_one
		}

			TEAM_0 owns 6 flags [Netgame Type]
				initially_active
				deactivates_never
				0.00, 0.00
			{
				Winning Team Index
					0
				Winning Team Minimum Score
					6
				Activates on Success
					Light(team_0)_wins
			}

	Dark(team_1)_wins [Endgame Condition]
		deactivates_on_trigger
		0.00, 0.00
	{
		Light Victory Flag
			true
		No Celebration
			true
		Failure Flag
			true
	}

	Light(team_0)_wins [Endgame Condition]
		deactivates_on_trigger
		0.00, 0.00
	{
		Light Victory Flag
	}

>------End Game players dead
{
}

				players all dead? [Test Unit]
					initially_active
					deactivates_never
					0.00, 0.00
				{
					Unit Count Equal To
						0
					Link
						ALL TEAM_zero
					Activates on Success
						players lose
				}

							players lose [Endgame Condition]
								deactivates_never
								1.00, 1.00
							{
								Dark Victory Flag
							}

>------Defeat Path-------------
{
}

--surviving officers heroes leaders---
{
	(subj, monster_identifier)
		11424 (_z union inf Mofficer-mon)
		11423 (_CwR- Union-SoldierFlag-Mon)
		11420 (_WW-Outlaw-mon)
		11419 (_WW-Outlaw-mon)
		11417 (_z union inf officer-mon)
		11418 (_z union medic-mon)
		11416 (_civi-infintry union-mon)
		11415 (_civi-infintry union-mon)
		11421 (_186-union sgt-mon)
		11422 (_186-union sgt-mon)
		11426 (_z union sharpshooter-mon)
		11425 (_z union sharpshooter-mon)
		11452 (_CwR- U-SoldierSkirm-Mon)
		11453 (_CwR- U-SoldierSkirm-Mon)
		11454 (_CwR- U-SoldierSkirm-Mon)
		11451 (_CwR- U-SoldierSkirm-Mon)
		11449 (_z union Vetran-mon)
		11450 (_z union Vetran-mon)
		11448 (_z union Vetran-mon)
		11447 (_z union Vetran-mon)
		11445 (_z union Vetran-mon)
		11446 (_z union Vetran-mon)
		11444 (_z union Vetran-mon)
		11443 (_z union Vetran-mon)
		11433 (_z union Vetran-mon)
		11434 (_z union Vetran-mon)
		11432 (_z union Vetran-mon)
		11431 (_z union Vetran-mon)
		11429 (_z union Vetran-mon)
		11430 (_z union Vetran-mon)
		11428 (_z union Vetran-mon)
		11427 (_z union Vetran-mon)
		11442 (_z union Vetran-mon)
		11441 (_z union Vetran-mon)
		11440 (_z union Vetran-mon)
		11439 (_z union Vetran-mon)
		11438 (_z union Vetran-mon)
		11437 (_z union Vetran-mon)
		11436 (_z union Vetran-mon)
		11435 (_z union Vetran-mon)
		12137 (_z union general-mon)
		12135 (_z union inf Mofficer-mon)
		12132 (_z union inf officer-mon)
		12134 (_z union inf Mofficer-mon)
		12133 (_z union inf officer-mon)
}

Any surviving leaders? [Test Unit]
	deactivates_on_execution
	0.00, 0.00
{
	Unit Count Greater Than
		1
	Link
		--surviving officers heroes leaders---
	Activates on Success
		Surviving Leaders Regroup
}

Surviving Leaders Regroup [Endgame Condition]
	deactivates_on_trigger
	0.00, 0.00
{
	Light Victory Flag
	Failure Flag
		true
	Prerequisites
		Any surviving leaders?
	No Celebration
}

>------Retreat Path-----------
{
}

are retreating forces to safety? [Geometry Filter]
	initially_active
	deactivates_on_successful_execution
	1.00, 1.00
{
	Link
		ALL TEAM_zero
	Polygon Points
		7.903, 276.479
		21.243, 266.620
		25.889, 273.422
		15.223, 284.549
	Polygon Closed Flag
	Results Action Identifier
	Tests for Monsters on a Given Team Index
		0
	Activates on Success
	Tested Items Inside Location Field Name
}

have light forces retreated [Test Unit]
	flag
	0.00, 0.00
{
	Unit Count Greater Than
		5
	Link
		ALL TEAM_zero
	Polygon
		6.405, 277.221
		22.106, 265.938
		27.692, 272.096
		16.682, 284.213
	Reversed Polygon Flag
	Closed Polygon Flag
	Activates on Failure
		Force has Retreated
}

Force has Retreated [Endgame Condition]
	deactivates_on_trigger
	0.00, 0.00
{
	Light Victory Flag
		true
	No Celebration
		true
	Failure Flag
		true
	Prerequisites
		have light forces retreated
}

>------Dark Taunts victory-----------
{
}

Initial Forces Dead? [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		ALL TEAM_zero
		ALL TEAM_one
	Unit Count Equal To
		0
	Activates on Success
		ALL TEAM_one Taunt
}

ALL TEAM_one Taunt [General Action]
	deactivates_on_trigger
	1.00, 1.00
{
	Command Type
		5
	Link
		ALL TEAM_one
}

>==>>----Armies of Light and Dark----
{
}

>>-----Light Forces S2
{
	Link
		Team 0 multiplayer
}

Team 0 multiplayer
{
	Link
		Player 0M
		Player 0R
		Player 0L
		Player 0E
}

	Player 0M
	{
		(subj, monster_identifier)
			12137 (_z union general-mon)
			12139 (_civi-mounted calvary-mon)
			12136 (_z union officer-mon)
			12140 (_CwR- U-CavilryFlag-Mon)
			12108 (_z union CAV-mon)
			12106 (_z union CAV-mon)
			12105 (_z union CAV-mon)
			12104 (_z union CAV-mon)
			12095 (_z union mounted rifle-mon)
			12094 (_z union mounted rifle-mon)
			12090 (_z union mounted rifle-mon)
			12091 (_z union mounted rifle-mon)
			12103 (_z union mounted rifle-mon)
			12102 (_z union mounted rifle-mon)
			12111 (_z union CAV-mon)
			12110 (_z union CAV-mon)
			12107 (_z union CAV-mon)
			12109 (_z union CAV-mon)
			12101 (_z union mounted rifle-mon)
			12100 (_z union mounted rifle-mon)
			12092 (_z union mounted rifle-mon)
			12093 (_z union mounted rifle-mon)
	}

	Player 0R
	{
		(subj, monster_identifier)
			12134 (_z union inf Mofficer-mon)
			12133 (_z union inf officer-mon)
			12130 (_civi-infintry union-mon)
			12131 (_civi-infintry union-mon)
			12125 (_CwR- U-SoldierFlag-Mon)
			12126 (_CwR- Union-SoldierFlag-Mon)
			12120 (_CwR- U-Soldier1st-Mon)
			12121 (_CwR- U-Soldier1st-Mon)
			12122 (_CwR- U-Soldier1st-Mon)
			12123 (_CwR- U-Soldier1st-Mon)
			12112 (_186-union sgt-mon)
			12113 (_186-union sgt-mon)
			12054 (_CwR- U-SoldierSkirm-Mon)
			12055 (_CwR- U-SoldierSkirm-Mon)
			12056 (_CwR- U-SoldierSkirm-Mon)
			12057 (_CwR- U-SoldierSkirm-Mon)
			12049 (_CwR- U-SoldierSkirm-Mon)
			12048 (_CwR- U-SoldierSkirm-Mon)
			12047 (_CwR- U-SoldierSkirm-Mon)
			12046 (_CwR- U-SoldierSkirm-Mon)
			12038 (_CwR- U-SoldierSkirm-Mon)
			12039 (_CwR- U-SoldierSkirm-Mon)
			12040 (_CwR- U-SoldierSkirm-Mon)
			12041 (_CwR- U-SoldierSkirm-Mon)
			12034 (_z union Vetran-mon)
			12033 (_z union Vetran-mon)
			12032 (_z union Vetran-mon)
			12031 (_z union Vetran-mon)
			12026 (_z union Vetran-mon)
			12025 (_z union Vetran-mon)
			12024 (_z union Vetran-mon)
			12023 (_z union Vetran-mon)
			12018 (_z union Vetran-mon)
			12017 (_z union Vetran-mon)
			12016 (_z union Vetran-mon)
			12015 (_z union Vetran-mon)
			12280 (_z union Vetran-mon)
			12281 (_z union Vetran-mon)
			12282 (_z union Vetran-mon)
			12283 (_z union Vetran-mon)
			12010 (_z union soldier-mon)
			12009 (_z union soldier-mon)
			12008 (_z union soldier-mon)
			12007 (_z union soldier-mon)
			11999 (_z union soldier-mon)
			12000 (_z union soldier-mon)
			12001 (_z union soldier-mon)
			12002 (_z union soldier-mon)
			11994 (_z union soldier-mon)
			11993 (_z union soldier-mon)
			11992 (_z union soldier-mon)
			11991 (_z union soldier-mon)
			11986 (_z union soldier-mon)
			11985 (_z union soldier-mon)
			11984 (_z union soldier-mon)
			11983 (_z union soldier-mon)
			11975 (_z Union conscript-mon)
			11976 (_z Union conscript-mon)
			11977 (_z Union conscript-mon)
			11978 (_z Union conscript-mon)
			11970 (_z Union conscript-mon)
			11969 (_z Union conscript-mon)
			11968 (_z Union conscript-mon)
			11967 (_z Union conscript-mon)
			11959 (_z Union conscript-mon)
			11960 (_z Union conscript-mon)
			11961 (_z Union conscript-mon)
			11962 (_z Union conscript-mon)
			11954 (_z Union conscript-mon)
			11953 (_z Union conscript-mon)
			11952 (_z Union conscript-mon)
			11951 (_z Union conscript-mon)
			12062 (_z Union conscript-mon)
			12063 (_z Union conscript-mon)
			12064 (_z Union conscript-mon)
			12065 (_z Union conscript-mon)
			12083 (_z union sharpshooter-mon)
			12082 (_z union sharpshooter-mon)
			12081 (_z union sharpshooter-mon)
			12072 (_z union sharpshooter-mon)
			12077 (_z union sharpshooter-mon)
			12076 (_z union sharpshooter-mon)
			12075 (_z union sharpshooter-mon)
			12069 (_z union sharpshooter-mon)
			12071 (_z union sharpshooter-mon)
	}

	Player 0L
	{
		(subj, monster_identifier)
			12135 (_z union inf Mofficer-mon)
			12132 (_z union inf officer-mon)
			12129 (_civi-infintry union-mon)
			12128 (_civi-infintry union-mon)
			12124 (_CwR- U-SoldierFlag-Mon)
			12127 (_CwR- Union-SoldierFlag-Mon)
			12119 (_CwR- U-Soldier1st-Mon)
			12118 (_CwR- U-Soldier1st-Mon)
			12117 (_CwR- U-Soldier1st-Mon)
			12116 (_CwR- U-Soldier1st-Mon)
			12114 (_186-union sgt-mon)
			12115 (_186-union sgt-mon)
			12053 (_CwR- U-SoldierSkirm-Mon)
			12052 (_CwR- U-SoldierSkirm-Mon)
			12051 (_CwR- U-SoldierSkirm-Mon)
			12050 (_CwR- U-SoldierSkirm-Mon)
			12042 (_CwR- U-SoldierSkirm-Mon)
			12043 (_CwR- U-SoldierSkirm-Mon)
			12044 (_CwR- U-SoldierSkirm-Mon)
			12045 (_CwR- U-SoldierSkirm-Mon)
			12037 (_CwR- U-SoldierSkirm-Mon)
			12036 (_CwR- U-SoldierSkirm-Mon)
			12035 (_CwR- U-SoldierSkirm-Mon)
			11946 (_CwR- U-SoldierSkirm-Mon)
			12027 (_z union Vetran-mon)
			12028 (_z union Vetran-mon)
			12029 (_z union Vetran-mon)
			12030 (_z union Vetran-mon)
			12022 (_z union Vetran-mon)
			12021 (_z union Vetran-mon)
			12020 (_z union Vetran-mon)
			12019 (_z union Vetran-mon)
			12272 (_z union Vetran-mon)
			12273 (_z union Vetran-mon)
			12274 (_z union Vetran-mon)
			12275 (_z union Vetran-mon)
			12279 (_z union Vetran-mon)
			12278 (_z union Vetran-mon)
			12277 (_z union Vetran-mon)
			12276 (_z union Vetran-mon)
			12003 (_z union soldier-mon)
			12004 (_z union soldier-mon)
			12005 (_z union soldier-mon)
			12006 (_z union soldier-mon)
			11998 (_z union soldier-mon)
			11997 (_z union soldier-mon)
			11996 (_z union soldier-mon)
			11995 (_z union soldier-mon)
			11987 (_z union soldier-mon)
			11988 (_z union soldier-mon)
			11989 (_z union soldier-mon)
			11990 (_z union soldier-mon)
			11982 (_z union soldier-mon)
			11981 (_z union soldier-mon)
			11980 (_z union soldier-mon)
			11979 (_z union soldier-mon)
			11971 (_z Union conscript-mon)
			11972 (_z Union conscript-mon)
			11973 (_z Union conscript-mon)
			11974 (_z Union conscript-mon)
			11966 (_z Union conscript-mon)
			11965 (_z Union conscript-mon)
			11964 (_z Union conscript-mon)
			11963 (_z Union conscript-mon)
			11955 (_z Union conscript-mon)
			11956 (_z Union conscript-mon)
			11957 (_z Union conscript-mon)
			11958 (_z Union conscript-mon)
			11950 (_z Union conscript-mon)
			11949 (_z Union conscript-mon)
			11948 (_z Union conscript-mon)
			11947 (_z Union conscript-mon)
			12058 (_z Union conscript-mon)
			12059 (_z Union conscript-mon)
			12060 (_z Union conscript-mon)
			12061 (_z Union conscript-mon)
			12078 (_z union sharpshooter-mon)
			12079 (_z union sharpshooter-mon)
			12080 (_z union sharpshooter-mon)
			12073 (_z union sharpshooter-mon)
			12074 (_z union sharpshooter-mon)
			12068 (_z union sharpshooter-mon)
			12067 (_z union sharpshooter-mon)
			12066 (_z union sharpshooter-mon)
			12070 (_z union sharpshooter-mon)
	}

	Player 0E
	{
		(subj, monster_identifier)
			12085 (_CwR- U-Canon P-Mon)
			12084 (_CwR- U-Canon P-Mon)
			12089 (_CwR- U-Canon P-Mon)
			12088 (_CwR- U-Canon P-Mon)
			12087 (_CwR- U-Canon P-Mon)
			12086 (_CwR- U-Canon P-Mon)
			12147 (_WW-Outlaw-mon)
			12146 (_WW-Outlaw-mon)
			12203 (_CwR- U-SoldierCan-Mon)
			12144 (_CwR- U-SoldierCan-Mon)
			12142 (_z union medic-mon)
			12145 (_WW_Doctor-Mon)
			12141 (_z union medic-mon)
			12143 (_CwR- U-SoldierCan-Mon)
			12202 (_CwR- U-SoldierCan-Mon)
			12377 (_z artilleryman-mon)
			12138 (_CwR- U-Wagon NCan -Mon)
			12148 (_CwR- U-Wagon S-Mon)
	}

>>-----Dark Forces S2
{
	Link
		Team 1 multiplayer
}

Team 1 multiplayer
{
	Link
		Player 1M
		Player 1R
		Player 1L
		Player 1E
}

	Player 1M
	{
		(subj, monster_identifier)
			12149 (_z confed general-mon)
			12151 (_civi-mounted calvary-mon)
			12150 (_z confed officer-mon)
			12152 (_CwR- U-CavilryFlag-Mon)
			12153 (_z confed CAV-mon)
			12154 (_z confed CAV-mon)
			12156 (_z confed CAV-mon)
			12155 (_z confed CAV-mon)
			12168 (_z rebel mounted rifle-mon)
			12167 (_z rebel mounted rifle-mon)
			12169 (_z rebel mounted rifle-mon)
			12170 (_z rebel mounted rifle-mon)
			12164 (_z rebel mounted rifle-mon)
			12163 (_z rebel mounted rifle-mon)
			12158 (_z confed CAV-mon)
			12157 (_z confed CAV-mon)
			12159 (_z confed CAV-mon)
			12160 (_z confed CAV-mon)
			12161 (_z rebel mounted rifle-mon)
			12162 (_z rebel mounted rifle-mon)
			12166 (_z rebel mounted rifle-mon)
			12165 (_z rebel mounted rifle-mon)
	}

	Player 1R
	{
		(subj, monster_identifier)
			12220 (_z rebel inf Mofficer-mon)
			12221 (_z rebel inf officer-mon)
			12222 (_civi-infintry union-mon)
			12223 (_civi-infintry union-mon)
			12224 (_CwR- Rebel-SoldierFlag-Mon)
			12225 (_CwR- U-SoldierFlag-Mon)
			12227 (_186-confed sgt-mon)
			12226 (_186-confed sgt-mon)
			12231 (_CwR- U-Soldier1st-Mon)
			12230 (_CwR- U-Soldier1st-Mon)
			12229 (_CwR- U-Soldier1st-Mon)
			12228 (_CwR- U-Soldier1st-Mon)
			12239 (_CwR- U-SoldierSkirm-Mon)
			12238 (_CwR- U-SoldierSkirm-Mon)
			12237 (_CwR- U-SoldierSkirm-Mon)
			12236 (_CwR- U-SoldierSkirm-Mon)
			12247 (_CwR- U-SoldierSkirm-Mon)
			12246 (_CwR- U-SoldierSkirm-Mon)
			12245 (_CwR- U-SoldierSkirm-Mon)
			12244 (_CwR- U-SoldierSkirm-Mon)
			12252 (_CwR- U-SoldierSkirm-Mon)
			12253 (_CwR- U-SoldierSkirm-Mon)
			12254 (_CwR- U-SoldierSkirm-Mon)
			12255 (_CwR- U-SoldierSkirm-Mon)
			12288 (_z Confed Vetran-mon)
			12289 (_z Confed Vetran-mon)
			12290 (_z Confed Vetran-mon)
			12291 (_z Confed Vetran-mon)
			12295 (_z Confed Vetran-mon)
			12294 (_z Confed Vetran-mon)
			12293 (_z Confed Vetran-mon)
			12292 (_z Confed Vetran-mon)
			12296 (_z Confed Vetran-mon)
			12297 (_z Confed Vetran-mon)
			12298 (_z Confed Vetran-mon)
			12299 (_z Confed Vetran-mon)
			12303 (_z Confed Vetran-mon)
			12302 (_z Confed Vetran-mon)
			12301 (_z Confed Vetran-mon)
			12300 (_z Confed Vetran-mon)
			12320 (_z confed soldier-mon)
			12321 (_z confed soldier-mon)
			12322 (_z confed soldier-mon)
			12323 (_z confed soldier-mon)
			12327 (_z confed soldier-mon)
			12326 (_z confed soldier-mon)
			12325 (_z confed soldier-mon)
			12324 (_z confed soldier-mon)
			12328 (_z confed soldier-mon)
			12329 (_z confed soldier-mon)
			12330 (_z confed soldier-mon)
			12331 (_z confed soldier-mon)
			12335 (_z confed soldier-mon)
			12334 (_z confed soldier-mon)
			12333 (_z confed soldier-mon)
			12332 (_z confed soldier-mon)
			12359 (_z confed conscript-mon)
			12358 (_z confed conscript-mon)
			12357 (_z confed conscript-mon)
			12356 (_z confed conscript-mon)
			12363 (_z confed conscript-mon)
			12362 (_z confed conscript-mon)
			12361 (_z confed conscript-mon)
			12360 (_z confed conscript-mon)
			12364 (_z confed conscript-mon)
			12365 (_z confed conscript-mon)
			12366 (_z confed conscript-mon)
			12367 (_z confed conscript-mon)
			12371 (_z confed conscript-mon)
			12370 (_z confed conscript-mon)
			12369 (_z confed conscript-mon)
			12368 (_z confed conscript-mon)
			12372 (_z confed conscript-mon)
			12373 (_z confed conscript-mon)
			12374 (_z confed conscript-mon)
			12375 (_z confed conscript-mon)
			12185 (_z rebel sharpshooter-mon)
			12186 (_z rebel sharpshooter-mon)
			12187 (_z rebel sharpshooter-mon)
			12188 (_z rebel sharpshooter-mon)
			12180 (_z rebel sharpshooter-mon)
			12179 (_z rebel sharpshooter-mon)
			12178 (_z rebel sharpshooter-mon)
			12177 (_z rebel sharpshooter-mon)
			12176 (_z rebel sharpshooter-mon)
	}

	Player 1L
	{
		(subj, monster_identifier)
			12208 (_z rebel inf Mofficer-mon)
			12209 (_z rebel inf officer-mon)
			12211 (_civi-infintry union-mon)
			12210 (_civi-infintry union-mon)
			12213 (_CwR- U-SoldierFlag-Mon)
			12212 (_CwR- Rebel-SoldierFlag-Mon)
			12215 (_186-confed sgt-mon)
			12214 (_186-confed sgt-mon)
			12232 (_CwR- U-Soldier1st-Mon)
			12233 (_CwR- U-Soldier1st-Mon)
			12234 (_CwR- U-Soldier1st-Mon)
			12235 (_CwR- U-Soldier1st-Mon)
			12243 (_CwR- U-SoldierSkirm-Mon)
			12242 (_CwR- U-SoldierSkirm-Mon)
			12241 (_CwR- U-SoldierSkirm-Mon)
			12240 (_CwR- U-SoldierSkirm-Mon)
			12251 (_CwR- U-SoldierSkirm-Mon)
			12250 (_CwR- U-SoldierSkirm-Mon)
			12249 (_CwR- U-SoldierSkirm-Mon)
			12248 (_CwR- U-SoldierSkirm-Mon)
			12256 (_CwR- U-SoldierSkirm-Mon)
			12257 (_CwR- U-SoldierSkirm-Mon)
			12258 (_CwR- U-SoldierSkirm-Mon)
			12259 (_CwR- U-SoldierSkirm-Mon)
			12263 (_z Confed Vetran-mon)
			12262 (_z Confed Vetran-mon)
			12261 (_z Confed Vetran-mon)
			12260 (_z Confed Vetran-mon)
			12264 (_z Confed Vetran-mon)
			12265 (_z Confed Vetran-mon)
			12266 (_z Confed Vetran-mon)
			12267 (_z Confed Vetran-mon)
			12271 (_z Confed Vetran-mon)
			12270 (_z Confed Vetran-mon)
			12269 (_z Confed Vetran-mon)
			12268 (_z Confed Vetran-mon)
			12284 (_z Confed Vetran-mon)
			12285 (_z Confed Vetran-mon)
			12286 (_z Confed Vetran-mon)
			12287 (_z Confed Vetran-mon)
			12307 (_z confed soldier-mon)
			12306 (_z confed soldier-mon)
			12305 (_z confed soldier-mon)
			12304 (_z confed soldier-mon)
			12311 (_z confed soldier-mon)
			12310 (_z confed soldier-mon)
			12309 (_z confed soldier-mon)
			12308 (_z confed soldier-mon)
			12312 (_z confed soldier-mon)
			12313 (_z confed soldier-mon)
			12314 (_z confed soldier-mon)
			12315 (_z confed soldier-mon)
			12319 (_z confed soldier-mon)
			12318 (_z confed soldier-mon)
			12317 (_z confed soldier-mon)
			12316 (_z confed soldier-mon)
			12339 (_z confed conscript-mon)
			12338 (_z confed conscript-mon)
			12337 (_z confed conscript-mon)
			12336 (_z confed conscript-mon)
			12340 (_z confed conscript-mon)
			12341 (_z confed conscript-mon)
			12342 (_z confed conscript-mon)
			12343 (_z confed conscript-mon)
			12347 (_z confed conscript-mon)
			12346 (_z confed conscript-mon)
			12345 (_z confed conscript-mon)
			12344 (_z confed conscript-mon)
			12348 (_z confed conscript-mon)
			12349 (_z confed conscript-mon)
			12350 (_z confed conscript-mon)
			12351 (_z confed conscript-mon)
			12355 (_z confed conscript-mon)
			12354 (_z confed conscript-mon)
			12353 (_z confed conscript-mon)
			12352 (_z confed conscript-mon)
			12184 (_z rebel sharpshooter-mon)
			12183 (_z rebel sharpshooter-mon)
			12182 (_z rebel sharpshooter-mon)
			12181 (_z rebel sharpshooter-mon)
			12174 (_z rebel sharpshooter-mon)
			12171 (_z rebel sharpshooter-mon)
			12172 (_z rebel sharpshooter-mon)
			12173 (_z rebel sharpshooter-mon)
			12175 (_z rebel sharpshooter-mon)
	}

	Player 1E
	{
		(subj, monster_identifier)
			12189 (_CwR- U-Canon P-Mon)
			12190 (_CwR- U-Canon P-Mon)
			12193 (_CwR- U-Canon P-Mon)
			12194 (_CwR- U-Canon P-Mon)
			12191 (_CwR- U-Canon P-Mon)
			12192 (_CwR- U-Canon P-Mon)
			12195 (_WW-Outlaw-mon)
			12196 (_WW-Outlaw-mon)
			12204 (_CwR- U-SoldierCan-Mon)
			12200 (_CwR- U-SoldierCan-Mon)
			12198 (_z confed medic-mon)
			12197 (_WW_Doctor-Mon)
			12199 (_z confed medic-mon)
			12201 (_CwR- U-SoldierCan-Mon)
			12205 (_CwR- U-SoldierCan-Mon)
			12376 (_z artilleryman-mon)
			12207 (_CwR- U-Wagon NCan -Mon)
			12206 (_CwR- U-Wagon S-Mon)
	}

>>-----Forces CoOp
{
}

Light Forces
{
	Link
		Team 0 multiplayer
		Light 0 @Heroes
		Light 1 Main Force
		Light 2 Reinforce one
		Light 3 Reinforce two
		Light 4 Relief Force
		Light 5 Reserve Force
		Light 6 Outposts
		Light 7 Replacements
		Light 9 Cavalry
		Light 10 artillery
		Reinforcements three
		Reinforcements four
		Reinforcements five
		Reinforcements six
		Reserves Heroes
}

Light 0 @Heroes
{
	Link
		L0 Heroes
		L0 Veterans
		L0 Officers
		L0 Artillery
		L0 Support
}

	L0 Heroes
	{
		(subj, monster_identifier)
			13671 (@union inf Mofficer-Hero-mon)
			13672 (_WW-OutlawHero-mon)
			13669 (@VetranSoldierHero-mon)
			13670 (@VetranSoldierHero-mon)
			13667 (@VetranSoldierHero-mon)
			13668 (@VetranSoldierHero-mon)
			13665 (@VetranSoldierHero-mon)
			13666 (@VetranSoldierHero-mon)
			13663 (@VetranSoldierHero-mon)
			13664 (@VetranSoldierHero-mon)
			13681 (@union inf Mofficer-Hero-mon)
			13682 (_WW-OutlawHero-mon)
			13679 (@VetranSoldierHero-mon)
			13680 (@VetranSoldierHero-mon)
			13677 (@VetranSoldierHero-mon)
			13678 (@VetranSoldierHero-mon)
			13675 (@VetranSoldierHero-mon)
			13676 (@VetranSoldierHero-mon)
			13673 (@VetranSoldierHero-mon)
			13674 (@VetranSoldierHero-mon)
			13691 (@union inf Mofficer-Hero-mon)
			13692 (_WW-OutlawHero-mon)
			13689 (@VetranSoldierHero-mon)
			13690 (@VetranSoldierHero-mon)
			13687 (@VetranSoldierHero-mon)
			13688 (@VetranSoldierHero-mon)
			13685 (@VetranSoldierHero-mon)
			13686 (@VetranSoldierHero-mon)
			13683 (@VetranSoldierHero-mon)
			13684 (@VetranSoldierHero-mon)
			13701 (@union inf Mofficer-Hero-mon)
			13702 (_WW-OutlawHero-mon)
			13699 (@VetranSoldierHero-mon)
			13700 (@VetranSoldierHero-mon)
			13697 (@VetranSoldierHero-mon)
			13698 (@VetranSoldierHero-mon)
			13695 (@VetranSoldierHero-mon)
			13696 (@VetranSoldierHero-mon)
			13693 (@VetranSoldierHero-mon)
			13694 (@VetranSoldierHero-mon)
	}

	L0 Veterans
	{
		(subj, monster_identifier)
			11449 (_z union Vetran-mon)
			11450 (_z union Vetran-mon)
			11447 (_z union Vetran-mon)
			11448 (_z union Vetran-mon)
			11445 (_z union Vetran-mon)
			11446 (_z union Vetran-mon)
			11443 (_z union Vetran-mon)
			11444 (_z union Vetran-mon)
			11433 (_z union Vetran-mon)
			11434 (_z union Vetran-mon)
			11431 (_z union Vetran-mon)
			11432 (_z union Vetran-mon)
			11429 (_z union Vetran-mon)
			11430 (_z union Vetran-mon)
			11427 (_z union Vetran-mon)
			11428 (_z union Vetran-mon)
			11441 (_z union Vetran-mon)
			11442 (_z union Vetran-mon)
			11439 (_z union Vetran-mon)
			11440 (_z union Vetran-mon)
			11437 (_z union Vetran-mon)
			11438 (_z union Vetran-mon)
			11435 (_z union Vetran-mon)
			11436 (_z union Vetran-mon)
			13662 (@union inf Mofficer-Hero-mon)
	}

	L0 Officers
	{
		(subj, monster_identifier)
			11424 (_z union inf Mofficer-mon)
			11423 (_CwR- Union-SoldierFlag-Mon)
			11417 (_z union inf officer-mon)
			11416 (_civi-infintry union-mon)
			11415 (_civi-infintry union-mon)
			11422 (_186-union sgt-mon)
			11421 (_186-union sgt-mon)
	}

	L0 Infantry Heavy
	{
		(subj, monster_identifier)
			11426 (_z union sharpshooter-mon)
			11425 (_z union sharpshooter-mon)
			11452 (_CwR- U-SoldierSkirm-Mon)
			11453 (_CwR- U-SoldierSkirm-Mon)
			11454 (_CwR- U-SoldierSkirm-Mon)
			11451 (_CwR- U-SoldierSkirm-Mon)
	}

	L0 Artillery
	{
		(subj, monster_identifier)
			11419 (_WW-Outlaw-mon)
			11420 (_WW-Outlaw-mon)
	}

	L0 Support
	{
		(subj, monster_identifier)
			11418 (_z union medic-mon)
	}

Light 1 Main Force
{
	Link
		1 Officers
		1 Infantry
		1 Infantry medium
		1 Infantry Heavy
		1 Artillery
		1 Support
}

	1 Officers
	{
		(subj, monster_identifier)
			12865 (_z union inf Mofficer-mon)
			12862 (_CwR- Union-SoldierFlag-Mon)
			12896 (_CwR- U-Soldier1st-Mon)
			12897 (_CwR- U-Soldier1st-Mon)
			12873 (_CwR- U-SoldierSkirm-Mon)
			12872 (_CwR- U-SoldierSkirm-Mon)
	}

	1 Infantry
	{
		(subj, monster_identifier)
			12869 (_z union soldier-mon)
			12857 (_z union soldier-mon)
			12860 (_z union soldier-mon)
			12864 (_z union soldier-mon)
			12866 (_z union soldier-mon)
			12859 (_z union soldier-mon)
			12854 (_z union soldier-mon)
			12868 (_z union soldier-mon)
			12855 (_z union soldier-mon)
			12867 (_z union soldier-mon)
	}

	1 Infantry medium
	{
		(subj, monster_identifier)
			12863 (_z union sharpshooter-mon)
			12858 (_z union sharpshooter-mon)
	}

	1 Infantry Heavy
	{
		(subj, monster_identifier)
			12871 (_civi-infintry union-mon)
			12870 (_186-union sgt-mon)
	}

	1 Artillery
	{
		(subj, monster_identifier)
			12856 (_CwR- U-Canon P ai-Mon)
	}

	1 Support
	{
		(subj, monster_identifier)
			12861 (_z union medic-mon)
			13661 (_CwR- U-Boat-Mon)
			13660 (_CwR- U-Boat-Mon)
	}

Light 2 Reinforce one
{
	Link
		2 Officers
		2 Infantry
		2 Infantry medium
		2 Infantry Heavy
		2 Artillery
		2 Support
}

	2 Officers
	{
		(subj, monster_identifier)
			12432 (_z union inf Mofficer-mon)
			12426 (_CwR- Union-SoldierFlag-Mon)
	}

	2 Infantry
	{
		(subj, monster_identifier)
			12395 (_z union soldier-mon)
			12394 (_z union soldier-mon)
			12393 (_z union soldier-mon)
			12392 (_z union soldier-mon)
			12391 (_z union soldier-mon)
			12390 (_z union soldier-mon)
			12389 (_z union soldier-mon)
			12388 (_z union soldier-mon)
			12387 (_z union soldier-mon)
			12386 (_z union soldier-mon)
	}

	2 Infantry medium
	{
		(subj, monster_identifier)
			12420 (_z union sharpshooter-mon)
			12421 (_z union sharpshooter-mon)
	}

	2 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	2 Artillery
	{
		(subj, monster_identifier)
			12470 (_CwR- U-Canon P ai-Mon)
	}

	2 Support
	{
		(subj, monster_identifier)
	}

Light 3 Reinforce two
{
	Link
		3 Officers
		3 Infantry
		3 Infantry medium
		3 Infantry Heavy
		3 Artillery
		3 Support
		3 Scouts
}

	3 Officers
	{
		(subj, monster_identifier)
			12468 (_CwR- Union-SoldierFlag-Mon)
			12469 (_z union inf Mofficer-mon)
	}

	3 Infantry
	{
		(subj, monster_identifier)
			12465 (_z union soldier-mon)
			12464 (_z union soldier-mon)
			12462 (_z union soldier-mon)
			12463 (_z union soldier-mon)
			12461 (_z union soldier-mon)
			12460 (_z union soldier-mon)
			12459 (_z union soldier-mon)
			12458 (_z union soldier-mon)
			12456 (_z union soldier-mon)
			12457 (_z union soldier-mon)
	}

	3 Infantry medium
	{
		(subj, monster_identifier)
			12467 (_z union sharpshooter-mon)
			12466 (_z union sharpshooter-mon)
	}

	3 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	3 Artillery
	{
		(subj, monster_identifier)
			12486 (_CwR- U-Canon P ai-Mon)
	}

	3 Support
	{
		(subj, monster_identifier)
			12471 (_z union medic-mon)
	}

3 Scouts
{
	(subj, monster_identifier)
		12425 (_CwR- Union-SoldierFlag-Mon)
		12430 (_z union inf officer-mon)
		12429 (_civi-infintry union-mon)
		12428 (_civi-infintry union-mon)
		12405 (_z Union conscript-mon)
		12404 (_z Union conscript-mon)
		12403 (_z Union conscript-mon)
		12401 (_z Union conscript-mon)
		12400 (_z Union conscript-mon)
		12399 (_z Union conscript-mon)
		12398 (_z Union conscript-mon)
		12397 (_z Union conscript-mon)
		12396 (_z Union conscript-mon)
}

Light 4 Relief Force
{
	Link
		4 Officers
		4 Infantry
		4 Infantry medium
		4 Infantry Heavy
		4 Artillery
		4 Support
}

	4 Officers
	{
		(subj, monster_identifier)
			12484 (_CwR- Union-SoldierFlag-Mon)
			12485 (_z union inf Mofficer-mon)
	}

	4 Infantry
	{
		(subj, monster_identifier)
			12481 (_z union soldier-mon)
			12480 (_z union soldier-mon)
			12479 (_z union soldier-mon)
			12478 (_z union soldier-mon)
			12477 (_z union soldier-mon)
			12476 (_z union soldier-mon)
			12475 (_z union soldier-mon)
			12474 (_z union soldier-mon)
			12473 (_z union soldier-mon)
			12472 (_z union soldier-mon)
	}

	4 Infantry medium
	{
		(subj, monster_identifier)
			12482 (_z union sharpshooter-mon)
			12483 (_z union sharpshooter-mon)
	}

	4 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	4 Artillery
	{
		(subj, monster_identifier)
	}

	4 Support
	{
		(subj, monster_identifier)
			12487 (_z union medic-mon)
	}

Light 5 Reserve Force
{
	Link
		5 Officers
		5 Infantry
		5 Infantry medium
		5 Infantry Heavy
		5 Artillery
		5 Support
}

	5 Officers
	{
		(subj, monster_identifier)
			12431 (_z union inf officer-mon)
			12424 (_CwR- Union-SoldierFlag-Mon)
	}

	5 Infantry
	{
		(subj, monster_identifier)
			12417 (_CwR- U-SoldierSkirm-Mon)
			12416 (_CwR- U-SoldierSkirm-Mon)
			12415 (_CwR- U-SoldierSkirm-Mon)
			12414 (_CwR- U-SoldierSkirm-Mon)
			12413 (_CwR- U-SoldierSkirm-Mon)
			12412 (_CwR- U-SoldierSkirm-Mon)
			12411 (_CwR- U-SoldierSkirm-Mon)
			12410 (_CwR- U-SoldierSkirm-Mon)
			12408 (_CwR- U-SoldierSkirm-Mon)
			12409 (_CwR- U-SoldierSkirm-Mon)
	}

	5 Infantry medium
	{
		(subj, monster_identifier)
			12422 (_z union sharpshooter-mon)
			12423 (_z union sharpshooter-mon)
	}

	5 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	5 Artillery
	{
		(subj, monster_identifier)
	}

	5 Support
	{
		(subj, monster_identifier)
	}

Light 6 Outposts
{
	Link
		6 Officers
		6 Infantry
		6 Infantry medium
		6 Infantry Heavy
		6 Artillery
		6 Support
}

	6 Officers
	{
		(subj, monster_identifier)
			12442 (_z union CAV-mon)
	}

	6 Infantry
	{
		(subj, monster_identifier)
	}

	6 Infantry medium
	{
		(subj, monster_identifier)
	}

	6 Infantry Heavy
	{
		(subj, monster_identifier)
			12441 (_z union mounted rifle-mon)
			12440 (_z union mounted rifle-mon)
			12438 (_z union mounted rifle-mon)
			12439 (_z union mounted rifle-mon)
			12437 (_z union mounted rifle-mon)
			12436 (_z union mounted rifle-mon)
			12434 (_z union mounted rifle-mon)
			12435 (_z union mounted rifle-mon)
	}

	6 Artillery
	{
		(subj, monster_identifier)
	}

	6 Support
	{
		(subj, monster_identifier)
	}

Light 7 Replacements
{
	Link
		7 Officers
		7 Infantry
		7 Infantry medium
		7 Infantry Heavy
		7 Artillery
		7 Support
}

	7 Officers
	{
		(subj, monster_identifier)
			12433 (_z union inf officer-mon)
			12427 (_CwR- Union-SoldierFlag-Mon)
			12418 (_186-union sgt-mon)
			12419 (_186-union sgt-mon)
	}

	7 Infantry
	{
		(subj, monster_identifier)
			12407 (_z186union soldier-mon)
			12406 (_z186union soldier-mon)
			12384 (_z186union soldier-mon)
			12385 (_z186union soldier-mon)
			12382 (_z186union soldier-mon)
			12383 (_z186union soldier-mon)
			12380 (_z186union soldier-mon)
			12381 (_z186union soldier-mon)
			12378 (_z186union soldier-mon)
			12379 (_z186union soldier-mon)
	}

	7 Infantry medium
	{
		(subj, monster_identifier)
	}

	7 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	7 Artillery
	{
		(subj, monster_identifier)
	}

	7 Support
	{
		(subj, monster_identifier)
	}

Light 8 RallyPoinT
{
	Link
		RallyPoinT
		Rallied Infantry
		8 Infantry medium
		8 Infantry Heavy
		8 Artillery
		8 Support
}

	RallyPoinT
	{
		(subj, monster_identifier)
			12452 (_z union officer-mon)
	}

	Rallied Infantry
	{
		(subj, monster_identifier)
	}

	8 Infantry medium
	{
		(subj, monster_identifier)
			12454 (_z union mounted rifle-mon)
			12453 (_z union CAV-mon)
			12455 (_CwR- U-CavilryFlag-Mon)
	}

	8 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	8 Artillery
	{
		(subj, monster_identifier)
	}

	8 Support
	{
		(subj, monster_identifier)
	}

Light 9 Cavalry
{
	Link
		9 Officers
		9 Infantry
}

	9 Officers
	{
		(subj, monster_identifier)
			12451 (_z union general-mon)
	}

	9 Infantry
	{
		(subj, monster_identifier)
			12449 (_z union CAV-mon)
			12448 (_z union CAV-mon)
			12443 (_z union CAV-mon)
			12444 (_z union CAV-mon)
			12445 (_z union CAV-mon)
			12446 (_z union CAV-mon)
			12447 (_z union CAV-mon)
			12450 (_z union CAV-mon)
	}

Light 10 artillery
{
	Link
		10 Artillery
		10 Guards
}

	10 Artillery
	{
		(subj, monster_identifier)
			12817 (_CwR- U-Soldier Mort-Mon)
			12835 (_CwR- U-Canon P ai-Mon)
			12834 (_CwR- U-Canon P ai-Mon)
			12785 (_CwR- U-Canon P ai-Mon)
			12784 (_CwR- U-Canon P ai-Mon)
			12783 (_CwR- U-Canon P ai-Mon)
			12786 (_CwR- U-Canon P ai-Mon)
	}

	10 Guards
	{
		(subj, monster_identifier)
			12833 (_CwR- U-SoldierSkirm-Mon)
			12837 (_CwR- U-SoldierCan-Mon)
			12836 (_CwR- U-SoldierCan-Mon)
			12839 (_CwR- U-SoldierSkirm-Mon)
			12838 (_z union inf officer-mon)
			12813 (_CwR- U-SoldierCan-Mon)
			12840 (_CwR- U-SoldierSkirm-Mon)
			12831 (_CwR- U-SoldierCan-Mon)
			12841 (_CwR- U-SoldierSkirm-Mon)
			12830 (_CwR- U-SoldierCan-Mon)
			12812 (_CwR- U-SoldierCan-Mon)
			12832 (_CwR- U-SoldierSkirm-Mon)
	}

Reinforcements three
{
	Link
}

	Reinforcements three Officers
	{
		(subj, monster_identifier)
			12901 (_CwR- Union-SoldierFlag-Mon)
			12909 (_z union inf officer-mon)
			12910 (_civi-infintry union-mon)
			12911 (_civi-infintry union-mon)
	}

	Reinforcements three Infantry
	{
		(subj, monster_identifier)
			12900 (_z Union conscript-mon)
			12908 (_z Union conscript-mon)
			12899 (_z Union conscript-mon)
			12898 (_z Union conscript-mon)
			12905 (_z Union conscript-mon)
			12907 (_z Union conscript-mon)
			12906 (_z Union conscript-mon)
			12903 (_z Union conscript-mon)
			12904 (_z Union conscript-mon)
			12902 (_z Union conscript-mon)
	}

Reinforcements four
{
	Link
		Rfour Officers
		Rfour Infantry
}

	Rfour Officers
	{
		(subj, monster_identifier)
			12915 (_CwR- Union-SoldierFlag-Mon)
			12923 (_z union inf officer-mon)
			12924 (_civi-infintry union-mon)
			12925 (_civi-infintry union-mon)
	}

	Rfour Infantry
	{
		(subj, monster_identifier)
			12922 (_z Union conscript-mon)
			12914 (_z Union conscript-mon)
			12913 (_z Union conscript-mon)
			12912 (_z Union conscript-mon)
			12919 (_z Union conscript-mon)
			12921 (_z Union conscript-mon)
			12917 (_z Union conscript-mon)
			12920 (_z Union conscript-mon)
			12918 (_z Union conscript-mon)
			12916 (_z Union conscript-mon)
	}

Reinforcements five
{
	Link
		Rfive Officers
		Rfive Infantry
}

	Rfive Officers
	{
		(subj, monster_identifier)
			12929 (_CwR- Union-SoldierFlag-Mon)
			12937 (_z union inf officer-mon)
			12938 (_civi-infintry union-mon)
			12939 (_civi-infintry union-mon)
	}

	Rfive Infantry
	{
		(subj, monster_identifier)
			12928 (_z Union conscript-mon)
			12936 (_z Union conscript-mon)
			12927 (_z Union conscript-mon)
			12926 (_z Union conscript-mon)
			12933 (_z Union conscript-mon)
			12935 (_z Union conscript-mon)
			12931 (_z Union conscript-mon)
			12934 (_z Union conscript-mon)
			12932 (_z Union conscript-mon)
			12930 (_z Union conscript-mon)
	}

Reinforcements six
{
	Link
		Rsix Officers
		Rsix Infantry
}

	Rsix Officers
	{
		(subj, monster_identifier)
			12943 (_CwR- Union-SoldierFlag-Mon)
			12951 (_z union inf officer-mon)
			12952 (_civi-infintry union-mon)
			12953 (_civi-infintry union-mon)
	}

	Rsix Infantry
	{
		(subj, monster_identifier)
			12942 (_z Union conscript-mon)
			12950 (_z Union conscript-mon)
			12941 (_z Union conscript-mon)
			12940 (_z Union conscript-mon)
			12947 (_z Union conscript-mon)
			12949 (_z Union conscript-mon)
			12945 (_z Union conscript-mon)
			12948 (_z Union conscript-mon)
			12946 (_z Union conscript-mon)
			12944 (_z Union conscript-mon)
	}

Reserves Heroes
{
	Link
		Rheroes Officers
		Rheroes Infantry
}

	Rheroes Officers
	{
		(subj, monster_identifier)
	}

	Rheroes Infantry
	{
		(subj, monster_identifier)
	}

Dark Forces
{
	Link
		Team 1 multiplayer
		Dark 1 AAA Commanders
		Dark 2 A-scouts
		Dark 3 A-Attackers
		Dark 4 AA-Defenders
		Dark 6 B-Attackers
		Dark 9 C-Attackers
		Dark 10 CC-Attackers
		Dark 11 CCC-Defenders 
		Dark 12 D-Attackers
		Dark 16 H-Attackers
		Dark 17 I-Attackers
		Dark 18 J-Attackers
		Dark 19 K-Attackers
		Dark 20 KK-Defenders
		Dark 21 L-Defenders
		Dark 22 M-Attackers
		Dark 23 N-Attackers
		Dark 24 O-Attackers
		Dark 25 P-Attackers
		Dark 26 Q-Attackers
		Dark 27 R-Attackers
		Dark 28 RR-Attackers
		Dark 29 RRR-Attackers
		Dark 30 S-Attackers
		Dark 31 T-Attackers
		Dark 32 TT-Attackers
		Dark 33 TTT-Attackers
		Dark 34 U-Attackers
		Dark 35 V-Attackers
		Dark 36 W-Attackers
		Dark 37 X-Attackers
		Dark 38 Y-Attackers
		Dark 39 Z-Attackers
		Dark 40 ZZ Attackers
		Dark 41 Flag1 Patrol
		Dark 42 Flag1 Reserve
		Dark 43 Flag2 takers
		Dark 44 Flag2 Defenders
		Dark 45 Flag3 takers
		Dark 46 Flag3 Defenders
		Dark 47 Flag4 takers
		Dark 48 Flag4 Defenders
		Dark 49 Flag5 takers
		Dark 50 Flag5 Defenders
		Dark 51 Flag6 takers
		Dark 52 Flag6 Defenders
		Dark 53 ZZZ CounterAttackers
		Dark 54 OO CounterAttackers
		Dark 55 Support SS Cavalry
		Dark 56 Support WW Artillery 
		Dark 57 Reinforcements HH
		Dark 58 Reinforcements JJ
		Dark 59 Reinforcements DD
		Dark 60 Reinforcements FF
		Dark 61 Reinforcements II
		Dark 62 Reinforcements NN
		Dark 63 Reinforcements HHH
		Dark 64 Reinforcements JJJ
		Dark 66 Reinforcements FFF
}

Dark 0 @Heroes
{
	Link
		D0 Heroes
		D0 Veterans
		D0 Officers
		D0 Artillery
		D0 Support
}

	D0 Heroes
	{
		(subj, monster_identifier)
	}

	D0 Veterans
	{
		(subj, monster_identifier)
			11911 (_z Confed Vetran-mon)
			11908 (_z Confed Vetran-mon)
			11912 (_z Confed Vetran-mon)
			11909 (_z Confed Vetran-mon)
			11913 (_z Confed Vetran-mon)
			11910 (_z Confed Vetran-mon)
			11905 (_z Confed Vetran-mon)
			11902 (_z Confed Vetran-mon)
			11906 (_z Confed Vetran-mon)
			11903 (_z Confed Vetran-mon)
			11907 (_z Confed Vetran-mon)
			11904 (_z Confed Vetran-mon)
			11899 (_z Confed Vetran-mon)
			11896 (_z Confed Vetran-mon)
			11900 (_z Confed Vetran-mon)
			11897 (_z Confed Vetran-mon)
			11901 (_z Confed Vetran-mon)
			11898 (_z Confed Vetran-mon)
			11893 (_z Confed Vetran-mon)
			11890 (_z Confed Vetran-mon)
			11894 (_z Confed Vetran-mon)
			11891 (_z Confed Vetran-mon)
			11895 (_z Confed Vetran-mon)
			11892 (_z Confed Vetran-mon)
	}

	D0 Officers
	{
		(subj, monster_identifier)
			11877 (_z rebel inf Mofficer-mon)
			11874 (_CwR- Rebel-SoldierFlag-Mon)
			11878 (_z rebel inf officer-mon)
			11880 (_civi-infintry union-mon)
			11881 (_civi-infintry union-mon)
			11882 (_186-confed sgt-mon)
			11883 (_186-confed sgt-mon)
	}

	D0 Infantry Heavy
	{
		(subj, monster_identifier)
			11884 (_z rebel sharpshooter-mon)
			11885 (_z rebel sharpshooter-mon)
			11886 (_CwR- U-SoldierSkirm-Mon)
			11887 (_CwR- U-SoldierSkirm-Mon)
			11888 (_CwR- U-SoldierSkirm-Mon)
			11889 (_CwR- U-SoldierSkirm-Mon)
	}

	D0 Artillery
	{
		(subj, monster_identifier)
			11875 (_WW-Outlaw-mon)
			11876 (_WW-Outlaw-mon)
	}

	D0 Support
	{
		(subj, monster_identifier)
			11879 (_z confed medic-mon)
	}

Dark 1 AAA Commanders
{
	Link
		D1 Officers
		D1 Infantry
		D1 Infantry medium
		D1 Infantry Heavy
		D1 Artillery
		D1 Support
}

	D1 Officers
	{
		(subj, monster_identifier)
			12577 (_z confed officer-mon)
			12578 (_CwR- U-CavilryFlag-Mon)
			12579 (_z confed CAV-mon)
			12580 (_z rebel mounted rifle-mon)
	}

	D1 Infantry
	{
		(subj, monster_identifier)
	}

	D1 Infantry medium
	{
		(subj, monster_identifier)
	}

	D1 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D1 Artillery
	{
		(subj, monster_identifier)
	}

	D1 Support
	{
		(subj, monster_identifier)
	}

Dark 2 A-scouts
{
	Link
		D2 Officers
		D2 Infantry
		D2 Infantry medium
		D2 Infantry Heavy
		D2 Artillery
		D2 Support
}

	D2 Officers
	{
		(subj, monster_identifier)
	}

	D2 Infantry
	{
		(subj, monster_identifier)
			13283 (_civi-mounted calvary-mon)
	}

	D2 Infantry medium
	{
		(subj, monster_identifier)
	}

	D2 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D2 Artillery
	{
		(subj, monster_identifier)
	}

	D2 Support
	{
		(subj, monster_identifier)
	}

Dark 3 A-Attackers
{
	Link
		D3 Officers
		D3 Infantry
		D3 Infantry medium
		D3 Infantry Heavy
		D3 Artillery
		D3 Support
}

	D3 Officers
	{
		(subj, monster_identifier)
			13089 (_CwR- Rebel-SoldierFlag-Mon)
			13090 (_z rebel inf Mofficer-mon)
			13085 (_civi-infintry union-mon)
			13087 (_civi-infintry union-mon)
	}

	D3 Infantry
	{
		(subj, monster_identifier)
			13088 (_z confed soldier-mon)
			13104 (_z confed soldier-mon)
			13081 (_z confed soldier-mon)
			13084 (_z confed soldier-mon)
			13101 (_z confed soldier-mon)
			13095 (_z confed soldier-mon)
			13098 (_z confed soldier-mon)
			13092 (_z confed soldier-mon)
			13094 (_z confed soldier-mon)
			13102 (_z confed soldier-mon)
			13091 (_z confed soldier-mon)
			13079 (_z confed soldier-mon)
			13096 (_z confed soldier-mon)
			13080 (_z confed soldier-mon)
			13093 (_z confed soldier-mon)
			13103 (_z confed soldier-mon)
			13100 (_z confed soldier-mon)
			13097 (_z confed soldier-mon)
			13099 (_z confed soldier-mon)
			13083 (_z confed soldier-mon)
	}

	D3 Infantry medium
	{
		(subj, monster_identifier)
			13086 (_z rebel sharpshooter-mon)
			13082 (_z rebel sharpshooter-mon)
	}

	D3 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D3 Artillery
	{
		(subj, monster_identifier)
	}

	D3 Support
	{
		(subj, monster_identifier)
	}

Dark 4 AA-Defenders
{
	Link
		D4 Officers
		D4 Infantry
		D4 Infantry medium
		D4 Infantry Heavy
		D4 Artillery
		D4 Support
}

	D4 Officers
	{
		(subj, monster_identifier)
			13285 (_civi-infintry union-mon)
			13284 (_z rebel inf officer-mon)
			13286 (_civi-infintry union-mon)
	}

	D4 Infantry
	{
		(subj, monster_identifier)
	}

	D4 Infantry medium
	{
		(subj, monster_identifier)
			13292 (_z rebel sharpshooter-mon)
			13291 (_z rebel sharpshooter-mon)
			13290 (_z rebel sharpshooter-mon)
			13287 (_z rebel sharpshooter-mon)
			13288 (_z rebel sharpshooter-mon)
			13289 (_z rebel sharpshooter-mon)
	}

	D4 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D4 Artillery
	{
		(subj, monster_identifier)
			12823 (_CwR- U-Canon Ffuse-Ai Mon)
			12825 (_CwR- U-Canon R-Mon)
			12824 (_CwR- U-Canon R-Mon)
			12821 (_CwR- U-Soldier Mort-Mon)
			12822 (_CwR- U-Soldier Mort-Mon)
			12826 (_CwR- U-Canon P ai-Mon)
			12829 (_CwR- U-Canon P ai-Mon)
			12827 (_CwR- U-Canon P ai-Mon)
			12828 (_CwR- U-Canon P ai-Mon)
	}

	D4 Support
	{
		(subj, monster_identifier)
	}

Dark 5 AA-Medics
{
	Link
		D5 Officers
		D5 Infantry
		D5 Infantry medium
		D5 Infantry Heavy
		D5 Artillery
		D5 Support
}

	D5 Officers
	{
		(subj, monster_identifier)
	}

	D5 Infantry
	{
		(subj, monster_identifier)
	}

	D5 Infantry medium
	{
		(subj, monster_identifier)
	}

	D5 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D5 Artillery
	{
		(subj, monster_identifier)
	}

	D5 Support
	{
		(subj, monster_identifier)
			13010 (_z confed medic-mon)
			13012 (_z confed medic-mon)
			13011 (_WW_Doctor-Mon)
	}

Dark 6 B-Attackers
{
	Link
		D6 Officers
		D6 Infantry
		D6 Infantry medium
		D6 Infantry Heavy
		D6 Artillery
		D6 Support
}

	D6 Officers
	{
		(subj, monster_identifier)
			12491 (_CwR- Rebel-SoldierFlag-Mon)
			12499 (_z rebel inf Mofficer-mon)
	}

	D6 Infantry
	{
		(subj, monster_identifier)
			12543 (_z confed soldier-mon)
			12542 (_z confed soldier-mon)
			12541 (_z confed soldier-mon)
			12540 (_z confed soldier-mon)
			12539 (_z confed soldier-mon)
			12538 (_z confed soldier-mon)
			12537 (_z confed soldier-mon)
			12536 (_z confed soldier-mon)
			12535 (_z confed soldier-mon)
			12534 (_z confed soldier-mon)
	}

	D6 Infantry medium
	{
		(subj, monster_identifier)
			12507 (_z rebel sharpshooter-mon)
			12506 (_z rebel sharpshooter-mon)
	}

	D6 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D6 Artillery
	{
		(subj, monster_identifier)
			12575 (_CwR- U-Canon P ai-Mon)
	}

	D6 Support
	{
		(subj, monster_identifier)
			12501 (_z confed medic-mon)
	}

Dark 7 BB-Defenders
{
	Link
		D7 Officers
		D7 Infantry
		D7 Infantry medium
		D7 Infantry Heavy
		D7 Artillery
		D7 Support
}

	D7 Officers
	{
		(subj, monster_identifier)
			12492 (_CwR- Rebel-SoldierFlag-Mon)
			12495 (_z rebel inf officer-mon)
			12509 (_civi-infintry union-mon)
			12508 (_civi-infintry union-mon)
	}

	D7 Infantry
	{
		(subj, monster_identifier)
			12525 (_z confed conscript-mon)
			12524 (_z confed conscript-mon)
			12527 (_z confed conscript-mon)
			12526 (_z confed conscript-mon)
			12529 (_z confed conscript-mon)
			12528 (_z confed conscript-mon)
			12531 (_z confed conscript-mon)
			12530 (_z confed conscript-mon)
			12533 (_z confed conscript-mon)
			12532 (_z confed conscript-mon)
	}

	D7 Infantry medium
	{
		(subj, monster_identifier)
	}

	D7 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D7 Artillery
	{
		(subj, monster_identifier)
	}

	D7 Support
	{
		(subj, monster_identifier)
	}

Dark 8 BBB-Attackers
{
	Link
		D8 Officers
		D8 Infantry
		D8 Infantry medium
		D8 Infantry Heavy
		D8 Artillery
		D8 Support
}

	D8 Officers
	{
		(subj, monster_identifier)
			12987 (_CwR- Rebel-SoldierFlag-Mon)
			12988 (_z rebel inf officer-mon)
			12991 (_civi-infintry union-mon)
			12982 (_civi-infintry union-mon)
	}

	D8 Infantry
	{
		(subj, monster_identifier)
			12990 (_z confed conscript-mon)
			12992 (_z confed conscript-mon)
			12994 (_z confed conscript-mon)
			12989 (_z confed conscript-mon)
			12983 (_z confed conscript-mon)
			12985 (_z confed conscript-mon)
			12986 (_z confed conscript-mon)
			12995 (_z confed conscript-mon)
			12993 (_z confed conscript-mon)
			12984 (_z confed conscript-mon)
	}

	D8 Infantry medium
	{
		(subj, monster_identifier)
	}

	D8 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D8 Artillery
	{
		(subj, monster_identifier)
	}

	D8 Support
	{
		(subj, monster_identifier)
	}

Dark 9 C-Attackers
{
	Link
		D9 Officers
		D9 Infantry
		D9 Infantry medium
		D9 Infantry Heavy
		D9 Artillery
		D9 Support
}

	D9 Officers
	{
		(subj, monster_identifier)
			12973 (_CwR- Rebel-SoldierFlag-Mon)
			12974 (_z rebel inf officer-mon)
			12968 (_civi-infintry union-mon)
			12977 (_civi-infintry union-mon)
	}

	D9 Infantry
	{
		(subj, monster_identifier)
			12976 (_z confed conscript-mon)
			12978 (_z confed conscript-mon)
			12975 (_z confed conscript-mon)
			12980 (_z confed conscript-mon)
			12969 (_z confed conscript-mon)
			12971 (_z confed conscript-mon)
			12981 (_z confed conscript-mon)
			12972 (_z confed conscript-mon)
			12979 (_z confed conscript-mon)
			12970 (_z confed conscript-mon)
	}

	D9 Infantry medium
	{
		(subj, monster_identifier)
	}

	D9 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D9 Artillery
	{
		(subj, monster_identifier)
	}

	D9 Support
	{
		(subj, monster_identifier)
	}

Dark 10 CC-Attackers
{
	Link
		D10 Officers
		D10 Infantry
		D10 Infantry medium
		D10 Infantry Heavy
		D10 Artillery
		D10 Support
}

	D10 Officers
	{
		(subj, monster_identifier)
	}

	D10 Infantry
	{
		(subj, monster_identifier)
	}

	D10 Infantry medium
	{
		(subj, monster_identifier)
	}

	D10 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D10 Artillery
	{
		(subj, monster_identifier)
	}

	D10 Support
	{
		(subj, monster_identifier)
	}

Dark 11 CCC-Defenders 
{
	Link
		D11 Officers
		D11 Infantry
		D11 Infantry medium
		D11 Infantry Heavy
		D11 Artillery
		D11 Support
}

	D11 Officers
	{
		(subj, monster_identifier)
			13119 (_CwR- Rebel-SoldierFlag-Mon)
			13132 (_z rebel inf officer-mon)
			13124 (_civi-infintry union-mon)
			13125 (_civi-infintry union-mon)
	}

	D11 Infantry
	{
		(subj, monster_identifier)
			13127 (_z confed conscript-mon)
			13126 (_z confed conscript-mon)
			13131 (_z confed conscript-mon)
			13128 (_z confed conscript-mon)
			13120 (_z confed conscript-mon)
			13121 (_z confed conscript-mon)
			13129 (_z confed conscript-mon)
			13123 (_z confed conscript-mon)
			13130 (_z confed conscript-mon)
			13122 (_z confed conscript-mon)
	}

	D11 Infantry medium
	{
		(subj, monster_identifier)
	}

	D11 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D11 Artillery
	{
		(subj, monster_identifier)
	}

	D11 Support
	{
		(subj, monster_identifier)
	}

Dark 12 D-Attackers
{
	Link
		D12 Officers
		D12 Infantry
		D12 Infantry medium
		D12 Infantry Heavy
		D12 Artillery
		D12 Support
}

	D12 Officers
	{
		(subj, monster_identifier)
			13294 (_z rebel inf Mofficer-mon)
			13293 (_CwR- Rebel-SoldierFlag-Mon)
			13298 (_civi-infintry union-mon)
			13303 (_186-confed sgt-mon)
			13308 (_CwR- U-SoldierSkirm-Mon)
			13305 (_CwR- U-SoldierSkirm-Mon)
			13314 (_CwR- U-Soldier1st-Mon)
	}

	D12 Infantry
	{
		(subj, monster_identifier)
			13307 (_z confed soldier-mon)
			13300 (_z confed soldier-mon)
			13301 (_z confed soldier-mon)
			13306 (_z confed soldier-mon)
			13304 (_z confed soldier-mon)
			13297 (_z confed soldier-mon)
			13295 (_z confed soldier-mon)
			13311 (_z confed soldier-mon)
			13302 (_z confed soldier-mon)
			13309 (_z confed soldier-mon)
	}

	D12 Infantry medium
	{
		(subj, monster_identifier)
			13299 (_z rebel sharpshooter-mon)
			13310 (_z rebel sharpshooter-mon)
	}

	D12 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D12 Artillery
	{
		(subj, monster_identifier)
			13313 (_CwR- U-Canon P ai-Mon)
	}

	D12 Support
	{
		(subj, monster_identifier)
			13312 (_z confed medic-mon)
	}

Dark 13 E-Attackers
{
	Link
		D13 Officers
		D13 Infantry
		D13 Infantry medium
		D13 Infantry Heavy
		D13 Artillery
		D13 Support
}

	D13 Officers
	{
		(subj, monster_identifier)
			12884 (_z rebel inf Mofficer-mon)
			12882 (_CwR- Rebel-SoldierFlag-Mon)
			12891 (_civi-infintry union-mon)
			12890 (_186-confed sgt-mon)
			12892 (_CwR- U-SoldierSkirm-Mon)
			12895 (_CwR- U-Soldier1st-Mon)
			12893 (_CwR- U-SoldierSkirm-Mon)
			12894 (_CwR- U-Soldier1st-Mon)
	}

	D13 Infantry
	{
		(subj, monster_identifier)
			12887 (_z confed soldier-mon)
			12880 (_z confed soldier-mon)
			12874 (_z confed soldier-mon)
			12885 (_z confed soldier-mon)
			12883 (_z confed soldier-mon)
			12888 (_z confed soldier-mon)
			12889 (_z confed soldier-mon)
			12878 (_z confed soldier-mon)
			12876 (_z confed soldier-mon)
			12881 (_z confed soldier-mon)
	}

	D13 Infantry medium
	{
		(subj, monster_identifier)
			12879 (_z rebel sharpshooter-mon)
			12886 (_z rebel sharpshooter-mon)
	}

	D13 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D13 Artillery
	{
		(subj, monster_identifier)
			12875 (_CwR- U-Canon P ai-Mon)
	}

	D13 Support
	{
		(subj, monster_identifier)
			12877 (_z confed medic-mon)
	}

Dark 14 F-Attackers
{
	Link
		D14 Officers
		D14 Infantry
		D14 Infantry medium
		D14 Infantry Heavy
		D14 Artillery
		D14 Support
}

	D14 Officers
	{
		(subj, monster_identifier)
			12494 (_z rebel inf officer-mon)
			12488 (_CwR- Rebel-SoldierFlag-Mon)
			12513 (_186-confed sgt-mon)
			12512 (_186-confed sgt-mon)
	}

	D14 Infantry
	{
		(subj, monster_identifier)
			12565 (_z186confederate soldier-mon)
			12564 (_z186confederate soldier-mon)
			12567 (_z186confederate soldier-mon)
			12566 (_z186confederate soldier-mon)
			12569 (_z186confederate soldier-mon)
			12568 (_z186confederate soldier-mon)
			12571 (_z186confederate soldier-mon)
			12570 (_z186confederate soldier-mon)
			12572 (_z186confederate soldier-mon)
			12573 (_z186confederate soldier-mon)
	}

	D14 Infantry medium
	{
		(subj, monster_identifier)
	}

	D14 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D14 Artillery
	{
		(subj, monster_identifier)
	}

	D14 Support
	{
		(subj, monster_identifier)
	}

Dark 15 G-Defenders
{
	Link
		D15 Officers
		D15 Infantry
		D15 Infantry medium
		D15 Infantry Heavy
		D15 Artillery
		D15 Support
}

	D15 Officers
	{
		(subj, monster_identifier)
			12959 (_CwR- Rebel-SoldierFlag-Mon)
			12960 (_z rebel inf officer-mon)
			12954 (_civi-infintry union-mon)
			12963 (_civi-infintry union-mon)
	}

	D15 Infantry
	{
		(subj, monster_identifier)
			12964 (_z confed conscript-mon)
			12962 (_z confed conscript-mon)
			12961 (_z confed conscript-mon)
			12966 (_z confed conscript-mon)
			12957 (_z confed conscript-mon)
			12955 (_z confed conscript-mon)
			12967 (_z confed conscript-mon)
			12958 (_z confed conscript-mon)
			12956 (_z confed conscript-mon)
			12965 (_z confed conscript-mon)
	}

	D15 Infantry medium
	{
		(subj, monster_identifier)
	}

	D15 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D15 Artillery
	{
		(subj, monster_identifier)
	}

	D15 Support
	{
		(subj, monster_identifier)
	}

Dark 16 H-Attackers
{
	Link
		D16 Officers
		D16 Infantry
		D16 Infantry medium
		D16 Infantry Heavy
		D16 Artillery
		D16 Support
}

	D16 Officers
	{
		(subj, monster_identifier)
			13115 (_CwR- Rebel-SoldierFlag-Mon)
			13116 (_z rebel inf officer-mon)
			13112 (_civi-infintry union-mon)
			13109 (_civi-infintry union-mon)
	}

	D16 Infantry
	{
		(subj, monster_identifier)
			13107 (_z confed conscript-mon)
			13111 (_z confed conscript-mon)
			13108 (_z confed conscript-mon)
			13113 (_z confed conscript-mon)
			13106 (_z confed conscript-mon)
			13105 (_z confed conscript-mon)
			13117 (_z confed conscript-mon)
			13110 (_z confed conscript-mon)
			13118 (_z confed conscript-mon)
			13114 (_z confed conscript-mon)
	}

	D16 Infantry medium
	{
		(subj, monster_identifier)
	}

	D16 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D16 Artillery
	{
		(subj, monster_identifier)
	}

	D16 Support
	{
		(subj, monster_identifier)
	}

Dark 17 I-Attackers
{
	Link
		D17 Officers
		D17 Infantry
		D17 Infantry medium
		D17 Infantry Heavy
		D17 Artillery
		D17 Support
}

	D17 Officers
	{
		(subj, monster_identifier)
			12489 (_CwR- Rebel-SoldierFlag-Mon)
			12497 (_z rebel inf Mofficer-mon)
	}

	D17 Infantry
	{
		(subj, monster_identifier)
			12554 (_z confed soldier-mon)
			12555 (_z confed soldier-mon)
			12561 (_z confed soldier-mon)
			12563 (_z confed soldier-mon)
			12560 (_z confed soldier-mon)
			12562 (_z confed soldier-mon)
			12557 (_z confed soldier-mon)
			12559 (_z confed soldier-mon)
			12556 (_z confed soldier-mon)
			12558 (_z confed soldier-mon)
	}

	D17 Infantry medium
	{
		(subj, monster_identifier)
			12502 (_z rebel sharpshooter-mon)
			12503 (_z rebel sharpshooter-mon)
	}

	D17 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D17 Artillery
	{
		(subj, monster_identifier)
	}

	D17 Support
	{
		(subj, monster_identifier)
	}

Dark 18 J-Attackers
{
	Link
		D18 Officers
		D18 Infantry
		D18 Infantry medium
		D18 Infantry Heavy
		D18 Artillery
		D18 Support
}

	D18 Officers
	{
		(subj, monster_identifier)
			12490 (_CwR- Rebel-SoldierFlag-Mon)
			12498 (_z rebel inf Mofficer-mon)
	}

	D18 Infantry
	{
		(subj, monster_identifier)
			12545 (_z confed soldier-mon)
			12544 (_z confed soldier-mon)
			12546 (_z confed soldier-mon)
			12547 (_z confed soldier-mon)
			12549 (_z confed soldier-mon)
			12548 (_z confed soldier-mon)
			12551 (_z confed soldier-mon)
			12550 (_z confed soldier-mon)
			12553 (_z confed soldier-mon)
			12552 (_z confed soldier-mon)
	}

	D18 Infantry medium
	{
		(subj, monster_identifier)
			12505 (_z rebel sharpshooter-mon)
			12504 (_z rebel sharpshooter-mon)
	}

	D18 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D18 Artillery
	{
		(subj, monster_identifier)
			12574 (_CwR- U-Canon P ai-Mon)
	}

	D18 Support
	{
		(subj, monster_identifier)
			12500 (_z confed medic-mon)
	}

Dark 19 K-Attackers
{
	Link
		D19 Officers
		D19 Infantry
		D19 Infantry medium
		D19 Infantry Heavy
		D19 Artillery
		D19 Support
}

	D19 Officers
	{
		(subj, monster_identifier)
			12608 (_z rebel inf Mofficer-mon)
			12600 (_CwR- Rebel-SoldierFlag-Mon)
	}

	D19 Infantry
	{
		(subj, monster_identifier)
			12663 (_z confed soldier-mon)
			12662 (_z confed soldier-mon)
			12661 (_z confed soldier-mon)
			12660 (_z confed soldier-mon)
			12659 (_z confed soldier-mon)
			12658 (_z confed soldier-mon)
			12657 (_z confed soldier-mon)
			12656 (_z confed soldier-mon)
			12655 (_z confed soldier-mon)
			12654 (_z confed soldier-mon)
	}

	D19 Infantry medium
	{
		(subj, monster_identifier)
			12615 (_z rebel sharpshooter-mon)
			12614 (_z rebel sharpshooter-mon)
	}

	D19 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D19 Artillery
	{
		(subj, monster_identifier)
			12684 (_CwR- U-Canon P ai-Mon)
	}

	D19 Support
	{
		(subj, monster_identifier)
			12610 (_z confed medic-mon)
	}

Dark 20 KK-Defenders
{
	Link
		D20 Officers
		D20 Infantry
		D20 Infantry medium
		D20 Infantry Heavy
		D20 Artillery
		D20 Support
}

	D20 Officers
	{
		(subj, monster_identifier)
			13315 (_z rebel inf officer-mon)
	}

	D20 Infantry
	{
		(subj, monster_identifier)
	}

	D20 Infantry medium
	{
		(subj, monster_identifier)
	}

	D20 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D20 Artillery
	{
		(subj, monster_identifier)
			13318 (_CwR- U-Canon P ai-Mon)
			13317 (_CwR- U-Canon P ai-Mon)
			13316 (_CwR- U-Canon P ai-Mon)
	}

	D20 Support
	{
		(subj, monster_identifier)
			13319 (_CwR- U-Soldier Mort-Mon)
	}

Dark 21 L-Defenders
{
	Link
		D21 Officers
		D21 Infantry
		D21 Infantry medium
		D21 Infantry Heavy
		D21 Artillery
		D21 Support
}

	D21 Officers
	{
		(subj, monster_identifier)
			13017 (_z confed general-mon)
			13015 (_z rebel mounted rifle-mon)
			13013 (_z confed officer-mon)
			13016 (_z confed CAV-mon)
			13014 (_CwR- U-CavilryFlag-Mon)
	}

	D21 Infantry
	{
		(subj, monster_identifier)
	}

	D21 Infantry medium
	{
		(subj, monster_identifier)
	}

	D21 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D21 Artillery
	{
		(subj, monster_identifier)
	}

	D21 Support
	{
		(subj, monster_identifier)
	}

Dark 22 M-Attackers
{
	Link
		D22 Officers
		D22 Infantry
		D22 Infantry medium
		D22 Infantry Heavy
		D22 Artillery
		D22 Support
}

	D22 Officers
	{
		(subj, monster_identifier)
			12605 (_z rebel inf officer-mon)
			12602 (_CwR- Rebel-SoldierFlag-Mon)
			12618 (_civi-infintry union-mon)
			12619 (_civi-infintry union-mon)
	}

	D22 Infantry
	{
		(subj, monster_identifier)
			12635 (_z confed conscript-mon)
			12637 (_z confed conscript-mon)
			12636 (_z confed conscript-mon)
			12634 (_z confed conscript-mon)
			12643 (_z confed conscript-mon)
			12642 (_z confed conscript-mon)
			12640 (_z confed conscript-mon)
			12641 (_z confed conscript-mon)
			12638 (_z confed conscript-mon)
			12639 (_z confed conscript-mon)
	}

	D22 Infantry medium
	{
		(subj, monster_identifier)
	}

	D22 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D22 Artillery
	{
		(subj, monster_identifier)
			12819 (_CwR- U-Soldier Mort-Mon)
	}

	D22 Support
	{
		(subj, monster_identifier)
	}

Dark 23 N-Attackers
{
	Link
		D23 Officers
		D23 Infantry
		D23 Infantry medium
		D23 Infantry Heavy
		D23 Artillery
		D23 Support
}

	D23 Officers
	{
		(subj, monster_identifier)
			12493 (_CwR- Rebel-SoldierFlag-Mon)
			12496 (_z rebel inf officer-mon)
	}

	D23 Infantry
	{
		(subj, monster_identifier)
	}

	D23 Infantry medium
	{
		(subj, monster_identifier)
			12515 (_CwR- U-SoldierSkirm-Mon)
			12517 (_CwR- U-SoldierSkirm-Mon)
			12514 (_CwR- U-SoldierSkirm-Mon)
			12516 (_CwR- U-SoldierSkirm-Mon)
			12519 (_CwR- U-SoldierSkirm-Mon)
			12518 (_CwR- U-SoldierSkirm-Mon)
			12521 (_CwR- U-SoldierSkirm-Mon)
			12520 (_CwR- U-SoldierSkirm-Mon)
			12522 (_CwR- U-SoldierSkirm-Mon)
			12523 (_CwR- U-SoldierSkirm-Mon)
	}

	D23 Infantry Heavy
	{
		(subj, monster_identifier)
			12510 (_z rebel sharpshooter-mon)
			12511 (_z rebel sharpshooter-mon)
	}

	D23 Artillery
	{
		(subj, monster_identifier)
	}

	D23 Support
	{
		(subj, monster_identifier)
	}

Dark 24 O-Attackers
{
	Link
		D24 Officers
		D24 Infantry
		D24 Infantry medium
		D24 Infantry Heavy
		D24 Artillery
		D24 Support
}

	D24 Officers
	{
		(subj, monster_identifier)
			13001 (_CwR- Rebel-SoldierFlag-Mon)
			13002 (_z rebel inf officer-mon)
			13005 (_civi-infintry union-mon)
			12996 (_civi-infintry union-mon)
	}

	D24 Infantry
	{
		(subj, monster_identifier)
			13006 (_z confed conscript-mon)
			13004 (_z confed conscript-mon)
			13003 (_z confed conscript-mon)
			13008 (_z confed conscript-mon)
			12999 (_z confed conscript-mon)
			12997 (_z confed conscript-mon)
			13009 (_z confed conscript-mon)
			13000 (_z confed conscript-mon)
			12998 (_z confed conscript-mon)
			13007 (_z confed conscript-mon)
	}

	D24 Infantry medium
	{
		(subj, monster_identifier)
	}

	D24 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D24 Artillery
	{
		(subj, monster_identifier)
	}

	D24 Support
	{
		(subj, monster_identifier)
	}

Dark 25 P-Attackers
{
	Link
		D25 Officers
		D25 Infantry
		D25 Infantry medium
		D25 Infantry Heavy
		D25 Artillery
		D25 Support
}

	D25 Officers
	{
		(subj, monster_identifier)
			13064 (_z rebel inf Mofficer-mon)
			13063 (_CwR- Rebel-SoldierFlag-Mon)
			13059 (_civi-infintry union-mon)
			13061 (_civi-infintry union-mon)
	}

	D25 Infantry
	{
		(subj, monster_identifier)
			13057 (_z confed soldier-mon)
			13073 (_z confed soldier-mon)
			13070 (_z confed soldier-mon)
			13054 (_z confed soldier-mon)
			13065 (_z confed soldier-mon)
			13053 (_z confed soldier-mon)
			13075 (_z confed soldier-mon)
			13069 (_z confed soldier-mon)
			13058 (_z confed soldier-mon)
			13055 (_z confed soldier-mon)
			13071 (_z confed soldier-mon)
			13074 (_z confed soldier-mon)
			13067 (_z confed soldier-mon)
			13077 (_z confed soldier-mon)
			13076 (_z confed soldier-mon)
			13068 (_z confed soldier-mon)
			13072 (_z confed soldier-mon)
			13066 (_z confed soldier-mon)
			13078 (_z confed soldier-mon)
			13062 (_z confed soldier-mon)
	}

	D25 Infantry medium
	{
		(subj, monster_identifier)
			13060 (_z rebel sharpshooter-mon)
			13056 (_z rebel sharpshooter-mon)
	}

	D25 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D25 Artillery
	{
		(subj, monster_identifier)
	}

	D25 Support
	{
		(subj, monster_identifier)
	}

Dark 26 Q-Attackers
{
	Link
		D26 Officers
		D26 Infantry
		D26 Infantry medium
		D26 Infantry Heavy
		D26 Artillery
		D26 Support
}

	D26 Officers
	{
		(subj, monster_identifier)
			13330 (_z rebel inf officer-mon)
			13326 (_CwR- Rebel-SoldierFlag-Mon)
	}

	D26 Infantry
	{
		(subj, monster_identifier)
	}

	D26 Infantry medium
	{
		(subj, monster_identifier)
			13320 (_CwR- U-SoldierSkirm-Mon)
			13331 (_CwR- U-SoldierSkirm-Mon)
			13322 (_CwR- U-SoldierSkirm-Mon)
			13329 (_CwR- U-SoldierSkirm-Mon)
			13327 (_CwR- U-SoldierSkirm-Mon)
			13321 (_CwR- U-SoldierSkirm-Mon)
			13333 (_CwR- U-SoldierSkirm-Mon)
			13325 (_CwR- U-SoldierSkirm-Mon)
			13328 (_CwR- U-SoldierSkirm-Mon)
			13323 (_CwR- U-SoldierSkirm-Mon)
	}

	D26 Infantry Heavy
	{
		(subj, monster_identifier)
			13324 (_z rebel sharpshooter-mon)
			13332 (_z rebel sharpshooter-mon)
	}

	D26 Artillery
	{
		(subj, monster_identifier)
	}

	D26 Support
	{
		(subj, monster_identifier)
	}

Dark 27 R-Attackers
{
	Link
		D27 Officers
		D27 Infantry
		D27 Infantry medium
		D27 Infantry Heavy
		D27 Artillery
		D27 Support
}

	D27 Officers
	{
		(subj, monster_identifier)
			12599 (_CwR- Rebel-SoldierFlag-Mon)
			12607 (_z rebel inf Mofficer-mon)
	}

	D27 Infantry
	{
		(subj, monster_identifier)
			12665 (_z confed soldier-mon)
			12664 (_z confed soldier-mon)
			12666 (_z confed soldier-mon)
			12667 (_z confed soldier-mon)
			12669 (_z confed soldier-mon)
			12668 (_z confed soldier-mon)
			12670 (_z confed soldier-mon)
			12671 (_z confed soldier-mon)
			12673 (_z confed soldier-mon)
			12672 (_z confed soldier-mon)
			13490 (_z confed soldier-mon)
			13489 (_z confed soldier-mon)
			13487 (_z confed soldier-mon)
			13488 (_z confed soldier-mon)
			13486 (_z confed soldier-mon)
			13491 (_z confed soldier-mon)
	}

	D27 Infantry medium
	{
		(subj, monster_identifier)
			12613 (_z rebel sharpshooter-mon)
			12612 (_z rebel sharpshooter-mon)
	}

	D27 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D27 Artillery
	{
		(subj, monster_identifier)
			12820 (_CwR- U-Soldier Mort-Mon)
	}

	D27 Support
	{
		(subj, monster_identifier)
	}

Dark 28 RR-Attackers
{
	Link
		D28 Officers
		D28 Infantry
		D28 Infantry medium
		D28 Infantry Heavy
		D28 Artillery
		D28 Support
}

	D28 Officers
	{
		(subj, monster_identifier)
			12787 (_CwR- Rebel-SoldierFlag-Mon)
			12788 (_z rebel inf officer-mon)
	}

	D28 Infantry
	{
		(subj, monster_identifier)
	}

	D28 Infantry medium
	{
		(subj, monster_identifier)
			12792 (_CwR- U-SoldierSkirm-Mon)
			12791 (_CwR- U-SoldierSkirm-Mon)
			12793 (_CwR- U-SoldierSkirm-Mon)
			12794 (_CwR- U-SoldierSkirm-Mon)
			12796 (_CwR- U-SoldierSkirm-Mon)
			12795 (_CwR- U-SoldierSkirm-Mon)
			12797 (_CwR- U-SoldierSkirm-Mon)
			12798 (_CwR- U-SoldierSkirm-Mon)
			12800 (_CwR- U-SoldierSkirm-Mon)
			12799 (_CwR- U-SoldierSkirm-Mon)
	}

	D28 Infantry Heavy
	{
		(subj, monster_identifier)
			12790 (_z rebel sharpshooter-mon)
			12789 (_z rebel sharpshooter-mon)
	}

	D28 Artillery
	{
		(subj, monster_identifier)
	}

	D28 Support
	{
		(subj, monster_identifier)
	}

Dark 29 RRR-Attackers
{
	Link
		D29 Officers
		D29 Infantry
		D29 Infantry medium
		D29 Infantry Heavy
		D29 Artillery
		D29 Support
}

	D29 Officers
	{
		(subj, monster_identifier)
			12603 (_CwR- Rebel-SoldierFlag-Mon)
			12606 (_z rebel inf officer-mon)
	}

	D29 Infantry
	{
		(subj, monster_identifier)
	}

	D29 Infantry medium
	{
		(subj, monster_identifier)
			12625 (_CwR- U-SoldierSkirm-Mon)
			12624 (_CwR- U-SoldierSkirm-Mon)
			12627 (_CwR- U-SoldierSkirm-Mon)
			12626 (_CwR- U-SoldierSkirm-Mon)
			12629 (_CwR- U-SoldierSkirm-Mon)
			12628 (_CwR- U-SoldierSkirm-Mon)
			12631 (_CwR- U-SoldierSkirm-Mon)
			12630 (_CwR- U-SoldierSkirm-Mon)
			12632 (_CwR- U-SoldierSkirm-Mon)
			12633 (_CwR- U-SoldierSkirm-Mon)
	}

	D29 Infantry Heavy
	{
		(subj, monster_identifier)
			12621 (_z rebel sharpshooter-mon)
			12620 (_z rebel sharpshooter-mon)
	}

	D29 Artillery
	{
		(subj, monster_identifier)
	}

	D29 Support
	{
		(subj, monster_identifier)
	}

Dark 30 S-Attackers
{
	Link
		D30 Officers
		D30 Infantry
		D30 Infantry medium
		D30 Infantry Heavy
		D30 Artillery
		D30 Support
}

	D30 Officers
	{
		(subj, monster_identifier)
			12752 (_CwR- Rebel-SoldierFlag-Mon)
			12776 (_civi-infintry union-mon)
			12753 (_z rebel inf Mofficer-mon)
			12777 (_civi-infintry union-mon)
	}

	D30 Infantry
	{
		(subj, monster_identifier)
			12764 (_z confed soldier-mon)
			12762 (_z confed soldier-mon)
			12765 (_z confed soldier-mon)
			12763 (_z confed soldier-mon)
			12774 (_z confed soldier-mon)
			12772 (_z confed soldier-mon)
			12773 (_z confed soldier-mon)
			12775 (_z confed soldier-mon)
			12758 (_z confed soldier-mon)
			12756 (_z confed soldier-mon)
			12757 (_z confed soldier-mon)
			12759 (_z confed soldier-mon)
			12768 (_z confed soldier-mon)
			12766 (_z confed soldier-mon)
			12767 (_z confed soldier-mon)
			12769 (_z confed soldier-mon)
			12760 (_z confed soldier-mon)
			12761 (_z confed soldier-mon)
			12770 (_z confed soldier-mon)
			12771 (_z confed soldier-mon)
	}

	D30 Infantry medium
	{
		(subj, monster_identifier)
			12754 (_z rebel sharpshooter-mon)
			12755 (_z rebel sharpshooter-mon)
	}

	D30 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D30 Artillery
	{
		(subj, monster_identifier)
	}

	D30 Support
	{
		(subj, monster_identifier)
	}

Dark 31 T-Attackers
{
	Link
		D31 Officers
		D31 Infantry
		D31 Infantry medium
		D31 Infantry Heavy
		D31 Artillery
		D31 Support
}

	D31 Officers
	{
		(subj, monster_identifier)
			12598 (_CwR- Rebel-SoldierFlag-Mon)
			12604 (_z rebel inf officer-mon)
	}

	D31 Infantry
	{
		(subj, monster_identifier)
			12675 (_z186confederate soldier-mon)
			12674 (_z186confederate soldier-mon)
			12677 (_z186confederate soldier-mon)
			12676 (_z186confederate soldier-mon)
			12678 (_z186confederate soldier-mon)
			12679 (_z186confederate soldier-mon)
			12681 (_z186confederate soldier-mon)
			12680 (_z186confederate soldier-mon)
			12682 (_z186confederate soldier-mon)
			12683 (_z186confederate soldier-mon)
	}

	D31 Infantry medium
	{
		(subj, monster_identifier)
			12623 (_186-confed sgt-mon)
			12622 (_186-confed sgt-mon)
	}

	D31 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D31 Artillery
	{
		(subj, monster_identifier)
	}

	D31 Support
	{
		(subj, monster_identifier)
	}

Dark 32 TT-Attackers
{
	Link
		D32 Officers
		D32 Infantry
		D32 Infantry medium
		D32 Infantry Heavy
		D32 Artillery
		D32 Support
}

	D32 Officers
	{
		(subj, monster_identifier)
			13037 (_CwR- Rebel-SoldierFlag-Mon)
			13032 (_z rebel inf officer-mon)
	}

	D32 Infantry
	{
		(subj, monster_identifier)
			13035 (_z186confederate soldier-mon)
			13025 (_z186confederate soldier-mon)
			13036 (_z186confederate soldier-mon)
			13034 (_z186confederate soldier-mon)
			13029 (_z186confederate soldier-mon)
			13026 (_z186confederate soldier-mon)
			13028 (_z186confederate soldier-mon)
			13038 (_z186confederate soldier-mon)
			13030 (_z186confederate soldier-mon)
			13031 (_z186confederate soldier-mon)
			13476 (_z186confederate soldier-mon)
			13483 (_z186confederate soldier-mon)
			13482 (_z186confederate soldier-mon)
			13484 (_z186confederate soldier-mon)
			13477 (_z186confederate soldier-mon)
			13479 (_z186confederate soldier-mon)
			13485 (_z186confederate soldier-mon)
			13478 (_z186confederate soldier-mon)
			13481 (_z186confederate soldier-mon)
			13480 (_z186confederate soldier-mon)
	}

	D32 Infantry medium
	{
		(subj, monster_identifier)
			13027 (_186-confed sgt-mon)
			13033 (_186-confed sgt-mon)
	}

	D32 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D32 Artillery
	{
		(subj, monster_identifier)
	}

	D32 Support
	{
		(subj, monster_identifier)
	}

Dark 33 TTT-Attackers
{
	Link
		D33 Officers
		D33 Infantry
		D33 Infantry medium
		D33 Infantry Heavy
		D33 Artillery
		D33 Support
}

	D33 Officers
	{
		(subj, monster_identifier)
			12787 (_CwR- Rebel-SoldierFlag-Mon)
			12788 (_z rebel inf officer-mon)
	}

	D33 Infantry
	{
		(subj, monster_identifier)
	}

	D33 Infantry medium
	{
		(subj, monster_identifier)
			12792 (_CwR- U-SoldierSkirm-Mon)
			12791 (_CwR- U-SoldierSkirm-Mon)
			12794 (_CwR- U-SoldierSkirm-Mon)
			12793 (_CwR- U-SoldierSkirm-Mon)
			12796 (_CwR- U-SoldierSkirm-Mon)
			12795 (_CwR- U-SoldierSkirm-Mon)
			12798 (_CwR- U-SoldierSkirm-Mon)
			12797 (_CwR- U-SoldierSkirm-Mon)
			12800 (_CwR- U-SoldierSkirm-Mon)
			12799 (_CwR- U-SoldierSkirm-Mon)
	}

	D33 Infantry Heavy
	{
		(subj, monster_identifier)
			12790 (_z rebel sharpshooter-mon)
			12789 (_z rebel sharpshooter-mon)
	}

	D33 Artillery
	{
		(subj, monster_identifier)
	}

	D33 Support
	{
		(subj, monster_identifier)
	}

Dark 34 U-Attackers
{
	Link
		D34 Officers
		D34 Infantry
		D34 Infantry medium
		D34 Infantry Heavy
		D34 Artillery
		D34 Support
}

	D34 Officers
	{
		(subj, monster_identifier)
			12601 (_CwR- Rebel-SoldierFlag-Mon)
			12609 (_z rebel inf Mofficer-mon)
	}

	D34 Infantry
	{
		(subj, monster_identifier)
			12644 (_z confed soldier-mon)
			12645 (_z confed soldier-mon)
			12646 (_z confed soldier-mon)
			12647 (_z confed soldier-mon)
			12648 (_z confed soldier-mon)
			12649 (_z confed soldier-mon)
			12650 (_z confed soldier-mon)
			12651 (_z confed soldier-mon)
			12652 (_z confed soldier-mon)
			12653 (_z confed soldier-mon)
	}

	D34 Infantry medium
	{
		(subj, monster_identifier)
			12617 (_z rebel sharpshooter-mon)
			12616 (_z rebel sharpshooter-mon)
	}

	D34 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D34 Artillery
	{
		(subj, monster_identifier)
			12685 (_CwR- U-Canon P ai-Mon)
	}

	D34 Support
	{
		(subj, monster_identifier)
			12611 (_z confed medic-mon)
	}

Dark 35 V-Attackers
{
	Link
		D35 Officers
		D35 Infantry
		D35 Infantry medium
		D35 Infantry Heavy
		D35 Artillery
		D35 Support
}

	D35 Officers
	{
		(subj, monster_identifier)
			12687 (_z rebel inf Mofficer-mon)
			12686 (_CwR- Rebel-SoldierFlag-Mon)
	}

	D35 Infantry
	{
		(subj, monster_identifier)
			12690 (_z confed soldier-mon)
			12691 (_z confed soldier-mon)
			12692 (_z confed soldier-mon)
			12693 (_z confed soldier-mon)
			12695 (_z confed soldier-mon)
			12694 (_z confed soldier-mon)
			12696 (_z confed soldier-mon)
			12697 (_z confed soldier-mon)
			12698 (_z confed soldier-mon)
			12699 (_z confed soldier-mon)
	}

	D35 Infantry medium
	{
		(subj, monster_identifier)
			12688 (_z rebel sharpshooter-mon)
			12689 (_z rebel sharpshooter-mon)
	}

	D35 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D35 Artillery
	{
		(subj, monster_identifier)
			12778 (_CwR- U-Canon P ai-Mon)
	}

	D35 Support
	{
		(subj, monster_identifier)
	}

Dark 36 W-Attackers
{
	Link
		D36 Officers
		D36 Infantry
		D36 Infantry medium
		D36 Infantry Heavy
		D36 Artillery
		D36 Support
}

	D36 Officers
	{
		(subj, monster_identifier)
			13445 (_CwR- Rebel-SoldierFlag-Mon)
			13452 (_z rebel inf Mofficer-mon)
	}

	D36 Infantry
	{
		(subj, monster_identifier)
			13448 (_z confed soldier-mon)
			13454 (_z confed soldier-mon)
			13453 (_z confed soldier-mon)
			13443 (_z confed soldier-mon)
			13444 (_z confed soldier-mon)
			13449 (_z confed soldier-mon)
			13441 (_z confed soldier-mon)
			13447 (_z confed soldier-mon)
			13446 (_z confed soldier-mon)
			13442 (_z confed soldier-mon)
	}

	D36 Infantry medium
	{
		(subj, monster_identifier)
			13450 (_z rebel sharpshooter-mon)
			13451 (_z rebel sharpshooter-mon)
	}

	D36 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D36 Artillery
	{
		(subj, monster_identifier)
	}

	D36 Support
	{
		(subj, monster_identifier)
	}

Dark 37 X-Attackers
{
	Link
		D37 Officers
		D37 Infantry
		D37 Infantry medium
		D37 Infantry Heavy
		D37 Artillery
		D37 Support
}

	D37 Officers
	{
		(subj, monster_identifier)
			12726 (_CwR- Rebel-SoldierFlag-Mon)
			12727 (_z rebel inf Mofficer-mon)
			12751 (_civi-infintry union-mon)
			12750 (_civi-infintry union-mon)
	}

	D37 Infantry
	{
		(subj, monster_identifier)
			12741 (_z confed soldier-mon)
			12740 (_z confed soldier-mon)
			12743 (_z confed soldier-mon)
			12742 (_z confed soldier-mon)
			12745 (_z confed soldier-mon)
			12744 (_z confed soldier-mon)
			12747 (_z confed soldier-mon)
			12746 (_z confed soldier-mon)
			12749 (_z confed soldier-mon)
			12748 (_z confed soldier-mon)
			12731 (_z confed soldier-mon)
			12730 (_z confed soldier-mon)
			12733 (_z confed soldier-mon)
			12732 (_z confed soldier-mon)
			12735 (_z confed soldier-mon)
			12734 (_z confed soldier-mon)
			12737 (_z confed soldier-mon)
			12736 (_z confed soldier-mon)
			12739 (_z confed soldier-mon)
			12738 (_z confed soldier-mon)
	}

	D37 Infantry medium
	{
		(subj, monster_identifier)
			12729 (_z rebel sharpshooter-mon)
			12728 (_z rebel sharpshooter-mon)
	}

	D37 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D37 Artillery
	{
		(subj, monster_identifier)
	}

	D37 Support
	{
		(subj, monster_identifier)
	}

Dark 38 Y-Attackers
{
	Link
		D38 Officers
		D38 Infantry
		D38 Infantry medium
		D38 Infantry Heavy
		D38 Artillery
		D38 Support
}

	D38 Officers
	{
		(subj, monster_identifier)
			13051 (_CwR- Rebel-SoldierFlag-Mon)
			13046 (_z rebel inf officer-mon)
	}

	D38 Infantry
	{
		(subj, monster_identifier)
			13049 (_z186confederate soldier-mon)
			13039 (_z186confederate soldier-mon)
			13050 (_z186confederate soldier-mon)
			13048 (_z186confederate soldier-mon)
			13043 (_z186confederate soldier-mon)
			13040 (_z186confederate soldier-mon)
			13042 (_z186confederate soldier-mon)
			13052 (_z186confederate soldier-mon)
			13045 (_z186confederate soldier-mon)
			13044 (_z186confederate soldier-mon)
	}

	D38 Infantry medium
	{
		(subj, monster_identifier)
			13041 (_186-confed sgt-mon)
			13047 (_186-confed sgt-mon)
	}

	D38 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D38 Artillery
	{
		(subj, monster_identifier)
	}

	D38 Support
	{
		(subj, monster_identifier)
	}

Dark 39 Z-Attackers
{
	Link
		D39 Officers
		D39 Infantry
		D39 Infantry medium
		D39 Infantry Heavy
		D39 Artillery
		D39 Support
}

	D39 Officers
	{
		(subj, monster_identifier)
			13143 (_CwR- Rebel-SoldierFlag-Mon)
			13144 (_z rebel inf Mofficer-mon)
			13139 (_civi-infintry union-mon)
			13141 (_civi-infintry union-mon)
	}

	D39 Infantry
	{
		(subj, monster_identifier)
			13142 (_z confed soldier-mon)
			13158 (_z confed soldier-mon)
			13146 (_z confed soldier-mon)
			13152 (_z confed soldier-mon)
			13148 (_z confed soldier-mon)
			13156 (_z confed soldier-mon)
			13157 (_z confed soldier-mon)
			13147 (_z confed soldier-mon)
			13154 (_z confed soldier-mon)
			13151 (_z confed soldier-mon)
			13135 (_z confed soldier-mon)
			13138 (_z confed soldier-mon)
			13149 (_z confed soldier-mon)
			13155 (_z confed soldier-mon)
			13145 (_z confed soldier-mon)
			13133 (_z confed soldier-mon)
			13134 (_z confed soldier-mon)
			13150 (_z confed soldier-mon)
			13153 (_z confed soldier-mon)
			13137 (_z confed soldier-mon)
	}

	D39 Infantry medium
	{
		(subj, monster_identifier)
			13140 (_z rebel sharpshooter-mon)
			13136 (_z rebel sharpshooter-mon)
	}

	D39 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D39 Artillery
	{
		(subj, monster_identifier)
	}

	D39 Support
	{
		(subj, monster_identifier)
	}

Dark 40 ZZ Attackers
{
	Link
		D40 Officers
		D40 Infantry
		D40 Infantry medium
		D40 Infantry Heavy
		D40 Artillery
		D40 Support
}

	D40 Officers
	{
		(subj, monster_identifier)
			13334 (_civi-infintry union-mon)
			13335 (_civi-infintry union-mon)
	}

	D40 Infantry
	{
		(subj, monster_identifier)
			13268 (_z confed soldier-mon)
			13282 (_z confed soldier-mon)
			13265 (_z confed soldier-mon)
			13267 (_z confed soldier-mon)
			13270 (_z confed soldier-mon)
			13276 (_z confed soldier-mon)
			13273 (_z confed soldier-mon)
			13279 (_z confed soldier-mon)
			13272 (_z confed soldier-mon)
			13280 (_z confed soldier-mon)
			13269 (_z confed soldier-mon)
			13263 (_z confed soldier-mon)
			13281 (_z confed soldier-mon)
			13271 (_z confed soldier-mon)
			13264 (_z confed soldier-mon)
			13274 (_z confed soldier-mon)
			13278 (_z confed soldier-mon)
			13275 (_z confed soldier-mon)
			13277 (_z confed soldier-mon)
			13266 (_z confed soldier-mon)
			13164 (_z confed soldier-mon)
			13178 (_z confed soldier-mon)
			13161 (_z confed soldier-mon)
			13163 (_z confed soldier-mon)
			13166 (_z confed soldier-mon)
			13172 (_z confed soldier-mon)
			13169 (_z confed soldier-mon)
			13175 (_z confed soldier-mon)
			13168 (_z confed soldier-mon)
			13176 (_z confed soldier-mon)
			13165 (_z confed soldier-mon)
			13159 (_z confed soldier-mon)
			13177 (_z confed soldier-mon)
			13167 (_z confed soldier-mon)
			13160 (_z confed soldier-mon)
			13170 (_z confed soldier-mon)
			13174 (_z confed soldier-mon)
			13171 (_z confed soldier-mon)
			13173 (_z confed soldier-mon)
			13162 (_z confed soldier-mon)
	}

	D40 Infantry medium
	{
		(subj, monster_identifier)
	}

	D40 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D40 Artillery
	{
		(subj, monster_identifier)
	}

	D40 Support
	{
		(subj, monster_identifier)
	}

Dark 41 Flag1 Patrol
{
	Link
		D41 Officers
		D41 Infantry
		D41 Infantry medium
		D41 Infantry Heavy
		D41 Artillery
		D41 Support
}

	D41 Officers
	{
		(subj, monster_identifier)
			13340 (_z rebel mounted rifle-mon)
			13337 (_z rebel mounted rifle-mon)
			13338 (_z rebel mounted rifle-mon)
			13339 (_z rebel mounted rifle-mon)
	}

	D41 Infantry
	{
		(subj, monster_identifier)
	}

	D41 Infantry medium
	{
		(subj, monster_identifier)
	}

	D41 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D41 Artillery
	{
		(subj, monster_identifier)
	}

	D41 Support
	{
		(subj, monster_identifier)
	}

Dark 42 Flag1 Reserve
{
	Link
		D42 Officers
		D42 Infantry
		D42 Infantry medium
		D42 Infantry Heavy
		D42 Artillery
		D42 Support
}

	D42 Officers
	{
		(subj, monster_identifier)
			13357 (_civi-infintry union-mon)
	}

	D42 Infantry
	{
		(subj, monster_identifier)
			13358 (_z confed conscript-mon)
			13365 (_z confed conscript-mon)
			13359 (_z confed conscript-mon)
			13362 (_z confed conscript-mon)
			13363 (_z confed conscript-mon)
			13361 (_z confed conscript-mon)
			13360 (_z confed conscript-mon)
			13364 (_z confed conscript-mon)
	}

	D42 Infantry medium
	{
		(subj, monster_identifier)
	}

	D42 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D42 Artillery
	{
		(subj, monster_identifier)
	}

	D42 Support
	{
		(subj, monster_identifier)
	}

Dark 43 Flag2 takers
{
	Link
		D43 Officers
		D43 Infantry
		D43 Infantry medium
		D43 Infantry Heavy
		D43 Artillery
		D43 Support
}

	D43 Officers
	{
		(subj, monster_identifier)
			13341 (_civi-infintry union-mon)
	}

	D43 Infantry
	{
		(subj, monster_identifier)
			13342 (_z confed conscript-mon)
			13349 (_z confed conscript-mon)
			13343 (_z confed conscript-mon)
			13346 (_z confed conscript-mon)
			13347 (_z confed conscript-mon)
			13345 (_z confed conscript-mon)
			13344 (_z confed conscript-mon)
			13348 (_z confed conscript-mon)
	}

	D43 Infantry medium
	{
		(subj, monster_identifier)
	}

	D43 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D43 Artillery
	{
		(subj, monster_identifier)
	}

	D43 Support
	{
		(subj, monster_identifier)
	}

Dark 44 Flag2 Defenders
{
	Link
		D44 Officers
		D44 Infantry
		D44 Infantry medium
		D44 Infantry Heavy
		D44 Artillery
		D44 Support
}

	D44 Officers
	{
		(subj, monster_identifier)
			13350 (_z rebel inf Mofficer-mon)
	}

	D44 Infantry
	{
		(subj, monster_identifier)
			13356 (_z confed soldier-mon)
			13355 (_z confed soldier-mon)
			13354 (_z confed soldier-mon)
			13353 (_z confed soldier-mon)
	}

	D44 Infantry medium
	{
		(subj, monster_identifier)
			13352 (_z rebel sharpshooter-mon)
			13351 (_z rebel sharpshooter-mon)
	}

	D44 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D44 Artillery
	{
		(subj, monster_identifier)
	}

	D44 Support
	{
		(subj, monster_identifier)
	}

Dark 45 Flag3 takers
{
	Link
		D45 Officers
		D45 Infantry
		D45 Infantry medium
		D45 Infantry Heavy
		D45 Artillery
		D45 Support
}

	D45 Officers
	{
		(subj, monster_identifier)
			13382 (_civi-infintry union-mon)
	}

	D45 Infantry
	{
		(subj, monster_identifier)
			13383 (_z confed conscript-mon)
			13390 (_z confed conscript-mon)
			13384 (_z confed conscript-mon)
			13387 (_z confed conscript-mon)
			13388 (_z confed conscript-mon)
			13386 (_z confed conscript-mon)
			13385 (_z confed conscript-mon)
			13389 (_z confed conscript-mon)
	}

	D45 Infantry medium
	{
		(subj, monster_identifier)
	}

	D45 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D45 Artillery
	{
		(subj, monster_identifier)
	}

	D45 Support
	{
		(subj, monster_identifier)
	}

Dark 46 Flag3 Defenders
{
	Link
		D46 Officers
		D46 Infantry
		D46 Infantry medium
		D46 Infantry Heavy
		D46 Artillery
		D46 Support
}

	D46 Officers
	{
		(subj, monster_identifier)
			13391 (_z rebel inf Mofficer-mon)
	}

	D46 Infantry
	{
		(subj, monster_identifier)
			13397 (_z confed soldier-mon)
			13396 (_z confed soldier-mon)
			13395 (_z confed soldier-mon)
			13394 (_z confed soldier-mon)
	}

	D46 Infantry medium
	{
		(subj, monster_identifier)
			13392 (_z rebel sharpshooter-mon)
			13393 (_z rebel sharpshooter-mon)
	}

	D46 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D46 Artillery
	{
		(subj, monster_identifier)
	}

	D46 Support
	{
		(subj, monster_identifier)
	}

Dark 47 Flag4 takers
{
	Link
		D47 Officers
		D47 Infantry
		D47 Infantry medium
		D47 Infantry Heavy
		D47 Artillery
		D47 Support
}

	D47 Officers
	{
		(subj, monster_identifier)
			13366 (_civi-infintry union-mon)
	}

	D47 Infantry
	{
		(subj, monster_identifier)
			13367 (_z confed conscript-mon)
			13374 (_z confed conscript-mon)
			13373 (_z confed conscript-mon)
			13369 (_z confed conscript-mon)
			13370 (_z confed conscript-mon)
			13372 (_z confed conscript-mon)
			13371 (_z confed conscript-mon)
			13368 (_z confed conscript-mon)
	}

	D47 Infantry medium
	{
		(subj, monster_identifier)
	}

	D47 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D47 Artillery
	{
		(subj, monster_identifier)
	}

	D47 Support
	{
		(subj, monster_identifier)
	}

Dark 48 Flag4 Defenders
{
	Link
		D48 Officers
		D48 Infantry
		D48 Infantry medium
		D48 Infantry Heavy
		D48 Artillery
		D48 Support
}

	D48 Officers
	{
		(subj, monster_identifier)
			13375 (_z rebel inf Mofficer-mon)
	}

	D48 Infantry
	{
		(subj, monster_identifier)
			13378 (_z confed soldier-mon)
			13379 (_z confed soldier-mon)
			13380 (_z confed soldier-mon)
			13381 (_z confed soldier-mon)
	}

	D48 Infantry medium
	{
		(subj, monster_identifier)
			13376 (_z rebel sharpshooter-mon)
			13377 (_z rebel sharpshooter-mon)
	}

	D48 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D48 Artillery
	{
		(subj, monster_identifier)
	}

	D48 Support
	{
		(subj, monster_identifier)
	}

Dark 49 Flag5 takers
{
	Link
		D49 Officers
		D49 Infantry
		D49 Infantry medium
		D49 Infantry Heavy
		D49 Artillery
		D49 Support
}

	D49 Officers
	{
		(subj, monster_identifier)
			13414 (_civi-infintry union-mon)
	}

	D49 Infantry
	{
		(subj, monster_identifier)
			13415 (_z confed conscript-mon)
			13422 (_z confed conscript-mon)
			13421 (_z confed conscript-mon)
			13417 (_z confed conscript-mon)
			13418 (_z confed conscript-mon)
			13420 (_z confed conscript-mon)
			13419 (_z confed conscript-mon)
			13416 (_z confed conscript-mon)
	}

	D49 Infantry medium
	{
		(subj, monster_identifier)
	}

	D49 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D49 Artillery
	{
		(subj, monster_identifier)
	}

	D49 Support
	{
		(subj, monster_identifier)
	}

Dark 50 Flag5 Defenders
{
	Link
		D50 Officers
		D50 Infantry
		D50 Infantry medium
		D50 Infantry Heavy
		D50 Artillery
		D50 Support
}

	D50 Officers
	{
		(subj, monster_identifier)
			13423 (_z rebel inf Mofficer-mon)
	}

	D50 Infantry
	{
		(subj, monster_identifier)
			13429 (_z confed soldier-mon)
			13428 (_z confed soldier-mon)
			13427 (_z confed soldier-mon)
			13426 (_z confed soldier-mon)
	}

	D50 Infantry medium
	{
		(subj, monster_identifier)
			13425 (_z rebel sharpshooter-mon)
			13424 (_z rebel sharpshooter-mon)
	}

	D50 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D50 Artillery
	{
		(subj, monster_identifier)
	}

	D50 Support
	{
		(subj, monster_identifier)
	}

Dark 51 Flag6 takers
{
	Link
		D51 Officers
		D51 Infantry
		D51 Infantry medium
		D51 Infantry Heavy
		D51 Artillery
		D51 Support
}

	D51 Officers
	{
		(subj, monster_identifier)
			13398 (_civi-infintry union-mon)
	}

	D51 Infantry
	{
		(subj, monster_identifier)
			13399 (_z confed conscript-mon)
			13406 (_z confed conscript-mon)
			13400 (_z confed conscript-mon)
			13403 (_z confed conscript-mon)
			13404 (_z confed conscript-mon)
			13402 (_z confed conscript-mon)
			13401 (_z confed conscript-mon)
			13405 (_z confed conscript-mon)
	}

	D51 Infantry medium
	{
		(subj, monster_identifier)
	}

	D51 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D51 Artillery
	{
		(subj, monster_identifier)
	}

	D51 Support
	{
		(subj, monster_identifier)
	}

Dark 52 Flag6 Defenders
{
	Link
		D52 Officers
		D52 Infantry
		D52 Infantry medium
		D52 Infantry Heavy
		D52 Artillery
		D52 Support
}

	D52 Officers
	{
		(subj, monster_identifier)
			13407 (_z rebel inf Mofficer-mon)
	}

	D52 Infantry
	{
		(subj, monster_identifier)
			13413 (_z confed soldier-mon)
			13412 (_z confed soldier-mon)
			13411 (_z confed soldier-mon)
			13410 (_z confed soldier-mon)
	}

	D52 Infantry medium
	{
		(subj, monster_identifier)
			13408 (_z rebel sharpshooter-mon)
			13409 (_z rebel sharpshooter-mon)
	}

	D52 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D52 Artillery
	{
		(subj, monster_identifier)
	}

	D52 Support
	{
		(subj, monster_identifier)
	}

Dark 53 ZZZ CounterAttackers
{
	Link
		D53 Officers
		D53 Infantry
		D53 Infantry medium
		D53 Infantry Heavy
		D53 Artillery
		D53 Support
}

	D53 Officers
	{
		(subj, monster_identifier)
			13336 (_civi-infintry union-mon)
	}

	D53 Infantry
	{
		(subj, monster_identifier)
			13184 (_z confed soldier-mon)
			13198 (_z confed soldier-mon)
			13181 (_z confed soldier-mon)
			13183 (_z confed soldier-mon)
			13195 (_z confed soldier-mon)
			13189 (_z confed soldier-mon)
			13192 (_z confed soldier-mon)
			13186 (_z confed soldier-mon)
			13188 (_z confed soldier-mon)
			13196 (_z confed soldier-mon)
			13185 (_z confed soldier-mon)
			13179 (_z confed soldier-mon)
			13190 (_z confed soldier-mon)
			13180 (_z confed soldier-mon)
			13187 (_z confed soldier-mon)
			13197 (_z confed soldier-mon)
			13194 (_z confed soldier-mon)
			13191 (_z confed soldier-mon)
			13193 (_z confed soldier-mon)
			13182 (_z confed soldier-mon)
	}

	D53 Infantry medium
	{
		(subj, monster_identifier)
	}

	D53 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D53 Artillery
	{
		(subj, monster_identifier)
	}

	D53 Support
	{
		(subj, monster_identifier)
	}

Dark 54 OO CounterAttackers
{
	Link
		D54 Officers
		D54 Infantry
		D54 Infantry medium
		D54 Infantry Heavy
		D54 Artillery
		D54 Support
}

	D54 Officers
	{
		(subj, monster_identifier)
			13440 (_civi-infintry union-mon)
	}

	D54 Infantry
	{
		(subj, monster_identifier)
			13438 (_z confed conscript-mon)
			13436 (_z confed conscript-mon)
			13431 (_z confed conscript-mon)
			13439 (_z confed conscript-mon)
			13435 (_z confed conscript-mon)
			13434 (_z confed conscript-mon)
			13432 (_z confed conscript-mon)
			13433 (_z confed conscript-mon)
			13430 (_z confed conscript-mon)
			13437 (_z confed conscript-mon)
	}

	D54 Infantry medium
	{
		(subj, monster_identifier)
	}

	D54 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D54 Artillery
	{
		(subj, monster_identifier)
	}

	D54 Support
	{
		(subj, monster_identifier)
	}

Dark 55 Support SS Cavalry
{
	Link
		D55 Officers
		D55 Infantry
		D55 Infantry medium
		D55 Infantry Heavy
		D55 Artillery
		D55 Support
}

	D55 Officers
	{
		(subj, monster_identifier)
			12576 (_z confed general-mon)
	}

	D55 Infantry
	{
		(subj, monster_identifier)
			12588 (_z confed CAV-mon)
			12587 (_z confed CAV-mon)
			12586 (_z confed CAV-mon)
			12585 (_z confed CAV-mon)
			12584 (_z confed CAV-mon)
			12583 (_z confed CAV-mon)
			12582 (_z confed CAV-mon)
			12581 (_z confed CAV-mon)
	}

	D55 Infantry medium
	{
		(subj, monster_identifier)
			12591 (_z rebel mounted rifle-mon)
			12590 (_z rebel mounted rifle-mon)
			12593 (_z rebel mounted rifle-mon)
			12592 (_z rebel mounted rifle-mon)
			12594 (_z rebel mounted rifle-mon)
			12595 (_z rebel mounted rifle-mon)
			12597 (_z rebel mounted rifle-mon)
			12596 (_z rebel mounted rifle-mon)
	}

	D55 Infantry Heavy
	{
		(subj, monster_identifier)
			12589 (_z confed CAV-mon)
	}

	D55 Artillery
	{
		(subj, monster_identifier)
	}

	D55 Support
	{
		(subj, monster_identifier)
	}

Dark 56 Support WW Artillery 
{
	Link
		D56 Officers
		D56 Infantry
		D56 Infantry medium
		D56 Infantry Heavy
		D56 Artillery
		D56 Support
}

	D56 Officers
	{
		(subj, monster_identifier)
			12816 (_z rebel inf officer-mon)
	}

	D56 Infantry
	{
		(subj, monster_identifier)
			12805 (_CwR- U-SoldierSkirm-Mon)
			12806 (_CwR- U-SoldierSkirm-Mon)
			12807 (_CwR- U-SoldierSkirm-Mon)
			12808 (_CwR- U-SoldierSkirm-Mon)
			12809 (_CwR- U-SoldierSkirm-Mon)
	}

	D56 Infantry medium
	{
		(subj, monster_identifier)
	}

	D56 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D56 Artillery
	{
		(subj, monster_identifier)
			12803 (_CwR- U-Canon P ai-Mon)
			12802 (_CwR- U-Canon P ai-Mon)
			12801 (_CwR- U-Canon P ai-Mon)
			12804 (_CwR- U-Canon P ai-Mon)
	}

	D56 Support
	{
		(subj, monster_identifier)
			12814 (_CwR- U-SoldierCan-Mon)
			12815 (_CwR- U-SoldierCan-Mon)
	}

Dark 57 Reinforcements HH
{
	Link
		D57 Officers
		D57 Infantry
		D57 Infantry medium
		D57 Infantry Heavy
		D57 Artillery
		D57 Support
}

	D57 Officers
	{
		(subj, monster_identifier)
			13462 (_civi-infintry union-mon)
			13459 (_civi-infintry union-mon)
	}

	D57 Infantry
	{
		(subj, monster_identifier)
			13461 (_z confed conscript-mon)
			13457 (_z confed conscript-mon)
			13463 (_z confed conscript-mon)
			13458 (_z confed conscript-mon)
			13456 (_z confed conscript-mon)
			13455 (_z confed conscript-mon)
			13460 (_z confed conscript-mon)
			13464 (_z confed conscript-mon)
	}

	D57 Infantry medium
	{
		(subj, monster_identifier)
	}

	D57 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D57 Artillery
	{
		(subj, monster_identifier)
	}

	D57 Support
	{
		(subj, monster_identifier)
	}

Dark 58 Reinforcements JJ
{
	Link
		D58 Officers
		D58 Infantry
		D58 Infantry medium
		D58 Infantry Heavy
		D58 Artillery
		D58 Support
}

	D58 Officers
	{
		(subj, monster_identifier)
			13235 (_CwR- Rebel-SoldierFlag-Mon)
			13238 (_z rebel inf Mofficer-mon)
	}

	D58 Infantry
	{
		(subj, monster_identifier)
			13228 (_z confed soldier-mon)
			13227 (_z confed soldier-mon)
			13234 (_z confed soldier-mon)
			13233 (_z confed soldier-mon)
			13229 (_z confed soldier-mon)
			13231 (_z confed soldier-mon)
			13240 (_z confed soldier-mon)
			13236 (_z confed soldier-mon)
			13232 (_z confed soldier-mon)
			13241 (_z confed soldier-mon)
			13243 (_z confed soldier-mon)
			13244 (_z confed soldier-mon)
			13247 (_z confed soldier-mon)
			13246 (_z confed soldier-mon)
			13248 (_z confed soldier-mon)
			13245 (_z confed soldier-mon)
	}

	D58 Infantry medium
	{
		(subj, monster_identifier)
			13230 (_z rebel sharpshooter-mon)
			13239 (_z rebel sharpshooter-mon)
	}

	D58 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D58 Artillery
	{
		(subj, monster_identifier)
			13237 (_CwR- U-Canon P ai-Mon)
	}

	D58 Support
	{
		(subj, monster_identifier)
			13242 (_z confed medic-mon)
	}

Dark 59 Reinforcements DD
{
	Link
		D59 Officers
		D59 Infantry
		D59 Infantry medium
		D59 Infantry Heavy
		D59 Artillery
		D59 Support
}

	D59 Officers
	{
		(subj, monster_identifier)
			13465 (_civi-infintry union-mon)
	}

	D59 Infantry
	{
		(subj, monster_identifier)
			13470 (_z confed conscript-mon)
			13469 (_z confed conscript-mon)
			13468 (_z confed conscript-mon)
			13466 (_z confed conscript-mon)
			13467 (_z confed conscript-mon)
			13471 (_z confed conscript-mon)
			13472 (_z confed conscript-mon)
			13473 (_z confed conscript-mon)
	}

	D59 Infantry medium
	{
		(subj, monster_identifier)
			13474 (_CwR- U-SoldierSkirm-Mon)
			13475 (_CwR- U-SoldierSkirm-Mon)
	}

	D59 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D59 Artillery
	{
		(subj, monster_identifier)
	}

	D59 Support
	{
		(subj, monster_identifier)
	}

Dark 60 Reinforcements FF
{
	Link
		D60 Officers
		D60 Infantry
		D60 Infantry medium
		D60 Infantry Heavy
		D60 Artillery
		D60 Support
}

	D60 Officers
	{
		(subj, monster_identifier)
			13208 (_z rebel inf officer-mon)
			13199 (_CwR- Rebel-SoldierFlag-Mon)
	}

	D60 Infantry
	{
		(subj, monster_identifier)
			13204 (_z186confederate soldier-mon)
			13205 (_z186confederate soldier-mon)
			13212 (_z186confederate soldier-mon)
			13206 (_z186confederate soldier-mon)
			13210 (_z186confederate soldier-mon)
			13211 (_z186confederate soldier-mon)
			13203 (_z186confederate soldier-mon)
			13209 (_z186confederate soldier-mon)
			13207 (_z186confederate soldier-mon)
			13202 (_z186confederate soldier-mon)
	}

	D60 Infantry medium
	{
		(subj, monster_identifier)
			13200 (_186-confed sgt-mon)
			13201 (_186-confed sgt-mon)
	}

	D60 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D60 Artillery
	{
		(subj, monster_identifier)
	}

	D60 Support
	{
		(subj, monster_identifier)
	}

Dark 61 Reinforcements II
{
	Link
		D61 Officers
		D61 Infantry
		D61 Infantry medium
		D61 Infantry Heavy
		D61 Artillery
		D61 Support
}

	D61 Officers
	{
		(subj, monster_identifier)
			13217 (_CwR- Rebel-SoldierFlag-Mon)
			13226 (_z rebel inf Mofficer-mon)
	}

	D61 Infantry
	{
		(subj, monster_identifier)
			13222 (_z confed soldier-mon)
			13224 (_z confed soldier-mon)
			13215 (_z confed soldier-mon)
			13221 (_z confed soldier-mon)
			13223 (_z confed soldier-mon)
			13214 (_z confed soldier-mon)
			13225 (_z confed soldier-mon)
			13220 (_z confed soldier-mon)
			13213 (_z confed soldier-mon)
			13218 (_z confed soldier-mon)
	}

	D61 Infantry medium
	{
		(subj, monster_identifier)
			13216 (_z rebel sharpshooter-mon)
			13219 (_z rebel sharpshooter-mon)
	}

	D61 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D61 Artillery
	{
		(subj, monster_identifier)
	}

	D61 Support
	{
		(subj, monster_identifier)
	}

Dark 62 Reinforcements NN
{
	Link
		D62 Officers
		D62 Infantry
		D62 Infantry medium
		D62 Infantry Heavy
		D62 Artillery
		D62 Support
}

	D62 Officers
	{
		(subj, monster_identifier)
			13261 (_CwR- Rebel-SoldierFlag-Mon)
			13254 (_z rebel inf officer-mon)
	}

	D62 Infantry
	{
		(subj, monster_identifier)
			13257 (_CwR- U-SoldierSkirm-Mon)
			13250 (_CwR- U-SoldierSkirm-Mon)
			13256 (_CwR- U-SoldierSkirm-Mon)
			13252 (_CwR- U-SoldierSkirm-Mon)
			13251 (_CwR- U-SoldierSkirm-Mon)
			13259 (_CwR- U-SoldierSkirm-Mon)
			13260 (_CwR- U-SoldierSkirm-Mon)
			13258 (_CwR- U-SoldierSkirm-Mon)
			13255 (_CwR- U-SoldierSkirm-Mon)
			13249 (_CwR- U-SoldierSkirm-Mon)
	}

	D62 Infantry medium
	{
		(subj, monster_identifier)
			13253 (_z rebel sharpshooter-mon)
			13262 (_z rebel sharpshooter-mon)
	}

	D62 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D62 Artillery
	{
		(subj, monster_identifier)
	}

	D62 Support
	{
		(subj, monster_identifier)
	}

Dark 63 Reinforcements HHH
{
	Link
		D63 Officers
		D63 Infantry
		D63 Infantry medium
		D63 Infantry Heavy
		D63 Artillery
		D63 Support
}

	D63 Officers
	{
		(subj, monster_identifier)
	}

	D63 Infantry
	{
		(subj, monster_identifier)
	}

	D63 Infantry medium
	{
		(subj, monster_identifier)
	}

	D63 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D63 Artillery
	{
		(subj, monster_identifier)
	}

	D63 Support
	{
		(subj, monster_identifier)
	}

Dark 64 Reinforcements JJJ
{
	Link
		D64 Officers
		D64 Infantry
		D64 Infantry medium
		D64 Infantry Heavy
		D64 Artillery
		D64 Support
}

	D64 Officers
	{
		(subj, monster_identifier)
	}

	D64 Infantry
	{
		(subj, monster_identifier)
	}

	D64 Infantry medium
	{
		(subj, monster_identifier)
	}

	D64 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D64 Artillery
	{
		(subj, monster_identifier)
	}

	D64 Support
	{
		(subj, monster_identifier)
	}

Dark 65 Reinforcements DDD
{
	Link
		D65 Officers
		D65 Infantry
		D65 Infantry medium
		D65 Infantry Heavy
		D65 Artillery
		D65 Support
}

	D65 Officers
	{
		(subj, monster_identifier)
	}

	D65 Infantry
	{
		(subj, monster_identifier)
	}

	D65 Infantry medium
	{
		(subj, monster_identifier)
	}

	D65 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D65 Artillery
	{
		(subj, monster_identifier)
	}

	D65 Support
	{
		(subj, monster_identifier)
	}

Dark 66 Reinforcements FFF
{
	Link
		D66 Officers
		D66 Infantry
		D66 Infantry medium
		D66 Infantry Heavy
		D66 Artillery
		D66 Support
}

	D66 Officers
	{
		(subj, monster_identifier)
	}

	D66 Infantry
	{
		(subj, monster_identifier)
	}

	D66 Infantry medium
	{
		(subj, monster_identifier)
	}

	D66 Infantry Heavy
	{
		(subj, monster_identifier)
	}

	D66 Artillery
	{
		(subj, monster_identifier)
	}

	D66 Support
	{
		(subj, monster_identifier)
	}

----==<- ORDER OF BATTLE CoOp >==-----
{
}

first waves attack (triggers others) [Attack]
	deactivates_never
	0.00, 0.00
{
	Link
		Player 1M
		Player 1R
		Player 1L
		Player 1E
	Attack All Enemies Flag
	Activates on Execution
		wave 2
		wave 3
		wave 4
		wave 5
		wave 6
		wave 7 (wave 2)
		wave 8 (wave 3)
		wave 9 (flag holders, retreated cavalry)
}

{}-----------------------------------------------------------------

wave 2 [Action List]
	activates_only_once
	deactivates_on_trigger
	120.00, 120.00
{
	Actions to Activate
		wave 2 left
		wave 2 center
		wave 2 right
}

wave 2 left [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		B-Attackers visible
		C-Attackers visible
	Random Selection Flag
}

B-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 6 B-Attackers
	Visible Flag
	Activates on Success
		B-Attackers fire attack
		B-Attackers getting trounced?
		B-Attackers getting hurt more?
}

B-Attackers fire attack [Attack]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 6 B-Attackers
	Attack All Enemies Flag
	Use Special Ability Flag
		true
}

B-Attackers getting trounced? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		Dark 6 B-Attackers
	Activates on Success
		B-Attackers retreat
	Unit Count Less Than
		3
}

B-Attackers retreat [Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 6 B-Attackers
	Waypoints
		198.627, 196.149
	Final Facing
		80.86
	Formation Index
		2
}

B-Attackers getting hurt more? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Vitality Less Than
		0.60000
	Link
		Dark 6 B-Attackers
	Activates on Success
}

B-Attackers attack final [Attack]
	deactivates_never
	0.00, 0.00
{
	Attack All Enemies Flag
	Link
		Dark 6 B-Attackers
}

{}-----------------------------------------------------------------

C-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 9 C-Attackers
	Visible Flag
	Activates on Success
		C-Attackers attack
}

C-Attackers attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Attack All Enemies Flag
	Link
		Dark 9 C-Attackers
}

{}-----------------------------------------------------------------

wave 2 center [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		CC-Attackers visible
		CCC-Defenders visible
	Random Selection Flag
}

CC-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 10 CC-Attackers
	Visible Flag
	Activates on Success
		CC-Attackers fire attack
		CC-Attackers getting hurt more?
}

CC-Attackers fire attack [Attack]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 10 CC-Attackers
	Attack All Enemies Flag
	Use Special Ability Flag
		true
}

CC-Attackers trounced? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		Dark 10 CC-Attackers
	Activates on Success
		CC-Attackers retreat
	Unit Count Less Than
		3
}

CC-Attackers retreat [Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 10 CC-Attackers
	Waypoints
		147.131, 144.747
	Final Facing
		80.86
	Formation Index
		2
}

CC-Attackers getting hurt more? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Vitality Less Than
		0.60000
	Link
		Dark 10 CC-Attackers
	Activates on Success
		CC-Attackers attack final
}

CC-Attackers attack final [Attack]
	deactivates_never
	0.00, 0.00
{
	Attack All Enemies Flag
	Link
		Dark 10 CC-Attackers
}

{}-----------------------------------------------------------------

CCC-Defenders visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
	Visible Flag
	Activates on Success
		CCC-Defenders attack
}

CCC-Defenders attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Attack All Enemies Flag
	Link
}

{}-----------------------------------------------------------------

wave 2 right [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		D-Attackers visible
		H-Attackers visible
	Random Selection Flag
}

D-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 12 D-Attackers
	Visible Flag
	Activates on Success
		D-Attackers fire attack
		D-Attackers getting trounced?
		D-Attackers getting hurt more?
}

D-Attackers fire attack [Attack]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 12 D-Attackers
	Attack All Enemies Flag
	Use Special Ability Flag
		true
}

D-Attackers getting trounced? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		Dark 12 D-Attackers
	Activates on Success
		D-Attackers retreat
	Unit Count Less Than
		3
}

D-Attackers retreat [Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 12 D-Attackers
	Waypoints
		198.987, 84.016
	Final Facing
		80.86
	Formation Index
		2
}

D-Attackers getting hurt more? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Vitality Less Than
		0.60000
	Link
		Dark 12 D-Attackers
	Activates on Success
		D-Attackers attack final
}

D-Attackers attack final [Attack]
	deactivates_never
	0.00, 0.00
{
	Attack All Enemies Flag
	Link
		Dark 12 D-Attackers
}

{}-----------------------------------------------------------------

H-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 16 H-Attackers
	Visible Flag
	Activates on Success
		H-Attackers attack
}

H-Attackers attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Attack All Enemies Flag
	Link
		Dark 16 H-Attackers
}

{}-----------------------------------------------------------------

wave 3 [Action List]
	activates_only_once
	deactivates_on_trigger
	240.00, 240.00
{
	Actions to Activate
		wave 3 left
		wave 3 center
		wave 3 right
}

wave 3 left [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		I-Attackers visible
		J-Attackers visible
	Random Selection Flag
}

I-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 17 I-Attackers
	Visible Flag
	Activates on Success
}

I-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		142.661, 134.815
	Facing
		0.00
	Formation
		7
	Link
		Dark 17 I-Attackers
}

I-Attackers 3 platoon [Platoon]
	deactivates_never
	0.00, 0.00
{
	Initial State
		I-Attackers move
	Initial Squads
		I-Attackers squad
	Centerpoint
		107.922, 79.342
	Facing
		116.02
}

I-Attackers move [Platoon Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Waypoints
		222.571, 90.485
		160.469, 114.143
		140.120, 136.825
		92.512, 100.967
	Waypoint Radii
		10.001
	Radii
		16.000
		24.000
}

{}-----------------------------------------------------------------

J-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 18 J-Attackers
	Visible Flag
	Activates on Success
		J-Attackers attack
}

J-Attackers attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Link
		Dark 18 J-Attackers
	Attack All Enemies Flag
}

{}-----------------------------------------------------------------

wave 3 center [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		K-Attackers visible
		J-Attackers visible
	Random Selection Flag
}

K-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 19 K-Attackers
		Dark 20 KK-Defenders
	Visible Flag
	Activates on Success
		K-Attackers platoon
}

K-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		84.383, 198.643
	Facing
		0.00
	Formation
		7
	Link
		Dark 19 K-Attackers
}

KK-Defenders squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		144.655, 145.059
	Facing
		0.00
	Formation
		7
	Link
		Dark 20 KK-Defenders
}

K-Attackers platoon [Platoon]
	deactivates_never
	0.00, 0.00
{
	Initial State
		K-Attackers move
	Initial Squads
		K-Attackers squad
		KK-Defenders squad
	Centerpoint
		124.622, 95.196
	Facing
		116.02
}

K-Attackers move [Platoon Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Waypoints
		225.288, 140.471
		168.032, 190.010
		98.362, 144.604
		136.700, 140.811
		153.838, 110.858
		140.920, 77.633
		105.063, 76.081
	Waypoint Radii
		10.001
	Radii
		16.000
		24.000
}

{}-----------------------------------------------------------------

L-Defenders visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 21 L-Defenders
	Visible Flag
	Activates on Success
		L-Defenders attack
}

L-Defenders attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Link
		Dark 21 L-Defenders
	Attack All Enemies Flag
}

{}-----------------------------------------------------------------

wave 3 right [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		M-Attackers visible
		O-Attackers visible
	Random Selection Flag
}

M-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 22 M-Attackers
		Dark 23 N-Attackers
	Visible Flag
	Activates on Success
}

M-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		73.284, 77.278
	Facing
		0.00
	Formation
		2
	Link
		Dark 22 M-Attackers
}

N-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		82.682, 81.749
	Facing
		0.00
	Formation
		2
	Link
		Dark 23 N-Attackers
}

M-Attackers platoon [Platoon]
	deactivates_never
	0.00, 0.00
{
	Initial State
		M-Attackers move
	Initial Squads
		M-Attackers squad
		N-Attackers squad
	Centerpoint
		82.217, 91.887
	Facing
		116.02
}

M-Attackers move [Platoon Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Waypoints
		133.104, 236.903
		116.547, 203.879
		120.372, 166.071
		81.631, 141.399
		87.075, 118.551
	Waypoint Radii
		10.001
	Radii
		16.000
		24.000
}

{}-----------------------------------------------------------------

O-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 24 O-Attackers
	Visible Flag
	Activates on Success
		O-Attackers attack
}

O-Attackers attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Link
		Dark 24 O-Attackers
	Attack All Enemies Flag
}

{}-----------------------------------------------------------------

wave 4 [Action List]
	activates_only_once
	deactivates_on_trigger
	360.00, 360.00
{
	Actions to Activate
		wave 4 left
		wave 4 center
		wave 4 right
}

wave 4 left [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		P-Attackers visible
		OO CounterAttackers visible
	Random Selection Flag
}

P-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 25 P-Attackers
		Dark 26 Q-Attackers
	Visible Flag
	Activates on Success
}

P-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		107.151, 91.639
	Facing
		0.00
	Formation
		2
	Link
		Dark 25 P-Attackers
}

P-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		82.887, 87.715
	Facing
		0.00
	Formation
		2
	Link
		Dark 26 Q-Attackers
}

P-Attackers platoon [Platoon]
	deactivates_never
	0.00, 0.00
{
	Initial State
	Initial Squads
		P-Attackers squad
	Centerpoint
		82.161, 86.751
	Facing
		112.85
}

P-Attackers 4 move [Platoon Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Waypoints
		220.209, 66.565
		181.620, 54.739
		155.747, 52.192
		112.825, 57.624
	Waypoint Radii
		10.001
	Radii
		16.000
		24.000
}

{}-----------------------------------------------------------------

OO CounterAttackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 54 OO CounterAttackers
	Visible Flag
	Activates on Success
		OO CounterAttackers attack
}

OO CounterAttackers attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Link
		Dark 54 OO CounterAttackers
	Attack All Enemies Flag
}

{}-----------------------------------------------------------------

wave 4 center [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		R-Attackers visible
		RRR-Attackers visible
	Random Selection Flag
}

R-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 27 R-Attackers
		Dark 28 RR-Attackers
	Visible Flag
	Activates on Success
		R-Attackers platoon
}

R-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		144.555, 145.180
	Facing
		0.00
	Formation
		2
	Link
		Dark 27 R-Attackers
}

RR-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		138.709, 138.575
	Facing
		0.00
	Formation
		2
	Link
		Dark 28 RR-Attackers
}

R-Attackers platoon [Platoon]
	deactivates_never
	0.00, 0.00
{
	Initial State
	Initial Squads
		R-Attackers squad
		RR-Attackers squad
	Centerpoint
		143.995, 144.428
	Facing
		112.85
}

R-Attackers squad move [Platoon Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Waypoints
		181.102, 197.610
		130.352, 181.819
		97.952, 144.026
		54.374, 145.534
		46.733, 96.139
		75.786, 89.479
	Waypoint Radii
		10.001
	Radii
		12.001
		32.001
}

{}-----------------------------------------------------------------

RRR-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 29 RRR-Attackers
	Visible Flag
	Activates on Success
		RRR-Attackers attack
}

RRR-Attackers attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Link
		Dark 29 RRR-Attackers
	Attack All Enemies Flag
}

{}-----------------------------------------------------------------

wave 4 right [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		T-Attackers visible
		TTT-Attackers visible
	Random Selection Flag
}

T-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 31 T-Attackers
		Dark 32 TT-Attackers
	Visible Flag
	Activates on Success
		T-Attackers platoon
}

T-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		84.116, 199.520
	Facing
		0.00
	Formation
		2
	Link
		Dark 31 T-Attackers
}

TT-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		82.311, 198.528
	Facing
		0.00
	Formation
		2
	Link
		Dark 32 TT-Attackers
}

T-Attackers platoon [Platoon]
	deactivates_never
	0.00, 0.00
{
	Initial State
		T-Attackers move
	Initial Squads
		T-Attackers squad
		TT-Attackers squad
	Centerpoint
		77.358, 202.573
	Facing
		112.85
}

T-Attackers move [Platoon Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Waypoints
		55.256, 235.891
		54.446, 202.665
		55.219, 188.700
		55.674, 149.454
		60.469, 143.047
		59.575, 120.876
		61.780, 95.760
		62.598, 72.118
		78.538, 54.803
	Waypoint Radii
		10.001
	Radii
		16.000
		24.000
}

{}-----------------------------------------------------------------

TTT-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 33 TTT-Attackers
	Visible Flag
	Activates on Success
		TTT-Attackers attack
}

TTT-Attackers attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Link
		Dark 33 TTT-Attackers
	Attack All Enemies Flag
}

{}-----------------------------------------------------------------

wave 5 [Action List]
	activates_only_once
	deactivates_on_trigger
	480.00, 480.00
{
	Actions to Activate
		wave 5 left
		wave 5 center
		wave 5 right
}

wave 5 left [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		U-Attackers visible
	Random Selection Flag
}

U-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 34 U-Attackers
		Dark 35 V-Attackers
	Visible Flag
	Activates on Success
		U-Attackers platoon
}

U-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		203.557, 82.754
	Facing
		0.00
	Formation
		2
	Link
		Dark 34 U-Attackers
}

U-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		201.106, 83.198
	Facing
		0.00
	Formation
		1
	Link
		Dark 35 V-Attackers
}

U-Attackers platoon [Platoon]
	deactivates_never
	0.00, 0.00
{
	Initial State
	Initial Squads
	Centerpoint
		199.864, 81.555
	Facing
		112.85
}

V-Attackers move [Platoon Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Waypoints
		201.256, 167.821
		225.424, 139.157
		219.543, 89.215
		204.461, 60.678
		178.364, 53.426
		144.614, 50.905
		144.225, 77.938
		137.143, 97.346
		153.625, 110.733
		185.028, 112.057
		195.862, 84.436
	Waypoint Radii
		10.001
	Radii
		16.000
		24.000
}

{}-----------------------------------------------------------------

S-Attackers sneaky cavalry visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 30 S-Attackers
	Visible Flag
	Activates on Success
		S-Attackers attack
}

S-Attackers attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Link
		Dark 30 S-Attackers
	Attack All Enemies Flag
}

{}-----------------------------------------------------------------

wave 5 center [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		W-Attackers visible
	Random Selection Flag
}

W-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 36 W-Attackers
		Dark 37 X-Attackers
	Visible Flag
	Activates on Success
		W-Attackers platoon
}

W-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		138.889, 158.649
	Facing
		0.00
	Formation
		2
	Link
		Dark 36 W-Attackers
}

X-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		138.844, 157.344
	Facing
		0.00
	Formation
		3
	Link
		Dark 37 X-Attackers
}

W-Attackers platoon [Platoon]
	deactivates_never
	0.00, 0.00
{
	Initial State
		W-Attackers move
	Initial Squads
		W-Attackers squad
		X-Attackers squad
	Centerpoint
		138.477, 157.801
	Facing
		112.85
}

W-Attackers move [Platoon Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Waypoints
		136.786, 144.014
		153.002, 110.092
		138.829, 97.940
		142.946, 74.975
		143.549, 47.528
		111.083, 55.489
		92.118, 64.170
	Waypoint Radii
		10.001
	Radii
		16.000
		24.000
}

{}-----------------------------------------------------------------

Y-Attackers cavalry visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 38 Y-Attackers
	Visible Flag
	Activates on Success
		Y-Attackers attack
}

Y-Attackers attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Link
		Dark 38 Y-Attackers
	Attack All Enemies Flag
}

{}-----------------------------------------------------------------

wave 5 right [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		Z-Attackers visible
		ZZZ CounterAttackers visible
	Random Selection Flag
}

Z-Attackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 40 ZZ Attackers
	Visible Flag
	Activates on Success
		Z-Attackers platoon
}

Z-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		83.618, 199.370
	Facing
		0.00
	Formation
		2
	Link
		Dark 39 Z-Attackers
}

Z-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		84.252, 200.399
	Facing
		0.00
	Formation
		3
	Link
		Dark 40 ZZ Attackers
}

Z-Attackers platoon [Platoon]
	deactivates_never
	0.00, 0.00
{
	Initial State
	Initial Squads
	Centerpoint
		110.700, 206.368
	Facing
		112.85
}

Z-Attackers move [Platoon Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Waypoints
		135.641, 235.676
		116.286, 204.145
		66.616, 212.807
		51.428, 145.713
		86.120, 144.270
		118.360, 173.741
		112.260, 203.243
		79.461, 202.993
	Waypoint Radii
		10.001
	Radii
		16.000
		24.000
}

{}-----------------------------------------------------------------

ZZZ CounterAttackers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 53 ZZZ CounterAttackers
	Visible Flag
	Activates on Success
		ZZZ CounterAttackers attack
}

ZZZ CounterAttackers attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Link
		Dark 53 ZZZ CounterAttackers
	Attack All Enemies Flag
}

{}-----------------------------------------------------------------

wave 6 [Action List]
	activates_only_once
	deactivates_on_trigger
	600.00, 600.00
{
	Actions to Activate
		wave 6 left
		wave 6 center
		wave 6 right
}

wave 6 left [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		Reinforcements HH visible
		Reinforcements HHH visible
	Random Selection Flag
}

Reinforcements HH visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 57 Reinforcements HH
		Dark 58 Reinforcements JJ
	Visible Flag
	Activates on Success
}

Reinforcements HH squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		195.411, 204.065
	Facing
		0.00
	Formation
		1
	Link
		Dark 57 Reinforcements HH
}

Reinforcements JJ squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		183.194, 191.176
	Facing
		0.00
	Formation
		2
	Link
		Dark 58 Reinforcements JJ
}

Reinforcements HH platoon [Platoon]
	deactivates_never
	0.00, 0.00
{
	Initial State
		Reinforcements HH move
	Initial Squads
		Reinforcements HH squad
		Reinforcements JJ squad
	Centerpoint
		196.440, 203.852
	Facing
		112.85
}

Reinforcements HH move [Platoon Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Waypoints
		227.696, 211.217
		221.946, 140.993
		201.375, 84.051
		159.321, 82.608
		136.374, 140.409
		82.547, 86.208
	Waypoint Radii
		10.001
	Radii
		16.000
		24.000
}

{}-----------------------------------------------------------------

Reinforcements HHH visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 63 Reinforcements HHH
	Visible Flag
	Activates on Success
		Reinforcements HHH attack
}

Reinforcements HHH attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Link
		Dark 63 Reinforcements HHH
	Attack All Enemies Flag
}

{}-----------------------------------------------------------------

wave 6 center [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		Reinforcements DD visible
	Random Selection Flag
}

Reinforcements DD visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 59 Reinforcements DD
		Dark 12 D-Attackers
	Visible Flag
	Activates on Success
		Reinforcements DD platoon
}

Reinforcements DD squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		206.417, 172.608
	Facing
		0.00
	Formation
		1
	Link
}

Dark 12 D-Attackers squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		206.028, 172.975
	Facing
		0.00
	Formation
		2
	Link
		Dark 12 D-Attackers
}

Reinforcements DD platoon [Platoon]
	deactivates_never
	0.00, 0.00
{
	Initial State
		Reinforcements DD move
	Initial Squads
		Dark 12 D-Attackers squad
	Centerpoint
		206.161, 172.448
	Facing
		112.85
}

Reinforcements DD move [Platoon Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Waypoints
		202.008, 170.307
		181.202, 140.430
		155.301, 114.247
		134.180, 95.754
		101.491, 103.696
	Waypoint Radii
		10.001
	Radii
		16.000
		24.000
}

{}-----------------------------------------------------------------

Reinforcements DDD visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 65 Reinforcements DDD
	Visible Flag
	Activates on Success
		Reinforcements DDD attack
}

Reinforcements DDD attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Link
		Dark 65 Reinforcements DDD
	Attack All Enemies Flag
}

{}-----------------------------------------------------------------

wave 6 right [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		Reinforcements FF visible
		Reinforcements FFF visible
	Random Selection Flag
}

Reinforcements FF visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 60 Reinforcements FF
		Dark 61 Reinforcements II
	Visible Flag
	Activates on Success
		Reinforcements FF platoon
}

Reinforcements FF squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		113.313, 205.184
	Facing
		0.00
	Formation
		1
	Link
		Dark 60 Reinforcements FF
}

Reinforcements II squad [Squad]
	deactivates_on_trigger
	0.00, 0.00
{
	Centerpoint
		112.807, 205.178
	Facing
		0.00
	Formation
		2
	Link
		Dark 61 Reinforcements II
}

Reinforcements FF platoon [Platoon]
	deactivates_never
	0.00, 0.00
{
	Initial State
		Reinforcements FF move
	Initial Squads
		Reinforcements FF squad
		Reinforcements II squad
	Centerpoint
		110.963, 207.924
	Facing
		112.85
}

Reinforcements FF move [Platoon Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Waypoints
		142.854, 236.661
		116.825, 204.745
		117.235, 175.424
		97.936, 144.948
		72.801, 114.116
		73.315, 89.872
	Waypoint Radii
		10.001
	Radii
		16.000
		24.000
}

{}-----------------------------------------------------------------

Reinforcements FFF visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 66 Reinforcements FFF
	Visible Flag
	Activates on Success
		Reinforcements FFF attack
}

Reinforcements FFF attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Link
		Dark 66 Reinforcements FFF
	Attack All Enemies Flag
}

{}-----------------------------------------------------------------

wave 7 (wave 2) [Action List]
	activates_only_once
	deactivates_on_trigger
	720.00, 720.00
{
	Actions to Activate
		B-Attackers visible
		C-Attackers visible
		CC-Attackers visible
		CCC-Defenders visible
		D-Attackers visible
		H-Attackers visible
}

wave 8 (wave 3) [Action List]
	activates_only_once
	deactivates_on_trigger
	840.00, 840.00
{
	Actions to Activate
		I-Attackers visible
		J-Attackers visible
		K-Attackers visible
		L-Defenders visible
		M-Attackers visible
		O-Attackers visible
}

wave 9 (flag holders, retreated cavalry) [Action List]
	activates_only_once
	deactivates_on_trigger
	960.00, 960.00
{
	Actions to Activate
		B-Attackers attack final
		CC-Attackers attack final
		D-Attackers attack final
	Activates on Success
}

(wave 9 triggers part 3)
{
}

{}-----------------------------------------------------------------

AAA Commanders lord visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 1 AAA Commanders
		Dark 62 Reinforcements NN
	Visible Flag
	Activates on Success
		AAA Commanders moves
		Commanders dead?
		Commander talks
}

Commander talks [Sound Action]
	activates_only_once
	deactivates_on_trigger
	0.00, 0.00
{
	Sound Tag
		bushido27
}

AAA Commanders moves [Movement]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Waypoints
		137.377, 157.700
	Final Facing
		97.03
	Activates on Execution
	Link
		Dark 1 AAA Commanders
}

Commanders dead? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Unit Count Equal To
		0
	Link
		Dark 1 AAA Commanders
	Activates on Success
		light victory
}

light victory [Endgame Condition]
	deactivates_on_trigger
	0.00, 0.00
{
	Light Victory Flag
}

trigger wave 10 (wave 4) [Action List]
	deactivates_on_trigger
	0.00, 0.00
{
	Actions to Activate
		P-Attackers visible
		RRR-Attackers visible
		T-Attackers visible
		TTT-Attackers visible
}

Commanders hurt? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Vitality Less Than
		0.90000
	Link
		Dark 1 AAA Commanders
	Activates on Success
		Reinforcements attack
}

Reinforcements attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Attack All Enemies Flag
	Link
		Dark 62 Reinforcements NN
}

{}-----------------------------------------------------------------

Reinforcements NN move [Movement]
	deactivates_on_successful_execution
	1.00, 1.00
{
	Waypoints
		140.643, 161.340
		64.026, 132.010
		225.461, 45.651
		80.092, 55.581
	Formation Index
		2
	Final Facing
		97.03
	Link
		Dark 62 Reinforcements NN
}

{}-----------------------------------------------------------------

Reinforcements tough [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 62 Reinforcements NN
	Experience
		5
}

you win sound [Sound Action]
	activates_only_once
	deactivates_on_trigger
	0.00, 0.00
{
	Sound Tag
		bushido28
}

{}-----------------------------------------------------------------

flag#1 unguarded? [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Unit Count Less Than
		3
	Polygon
		201.575, 224.096
		180.245, 207.557
		214.719, 186.819
		220.792, 212.051
	Closed Polygon Flag
	Link
		Dark Forces
	Activates on Success
}

flag#1 taken [Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 42 Flag1 Reserve
	Waypoints
		205.708, 201.918
	Formation Index
		9
	Final Facing
		188.09
}

Flag1 Patrol hurt? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		Dark 41 Flag1 Patrol
	Vitality Less Than
		0.95000
	Activates on Success
		Dark 42 Flag1 Reserve attack
}

Dark 42 Flag1 Reserve attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Attack All Enemies Flag
	Link
		Dark 42 Flag1 Reserve
}

Reserve visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 42 Flag1 Reserve
	Visible Flag
	Activates on Success
		flag#1 taken
		Flag1 Patrol hurt?
}

{}-----------------------------------------------------------------

flag#2 unguarded? [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Unit Count Less Than
		2
	Polygon
		93.043, 69.198
		109.340, 85.872
		80.602, 113.778
		64.292, 86.643
	Closed Polygon Flag
	Link
		Light Forces
	Activates on Success
		Dark 43 Flag2 takers visible
}

flag#2 taken [Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 43 Flag2 takers
	Waypoints
		84.028, 84.458
	Formation Index
		9
	Final Facing
		188.09
}

Flag2 Defenders hurt? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		Dark 44 Flag2 Defenders
		Dark 43 Flag2 takers
	Vitality Less Than
		0.95000
	Activates on Success
		Dark 43 Flag2 takers attack
}

Dark 43 Flag2 takers attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Attack All Enemies Flag
	Link
		Dark 43 Flag2 takers
}

Dark 43 Flag2 takers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 43 Flag2 takers
	Visible Flag
	Activates on Success
		flag#2 taken
		Flag2 Defenders hurt?
}

{}-----------------------------------------------------------------

flag#3 unguarded? [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Unit Count Less Than
		3
	Polygon
		118.958, 155.805
		121.989, 127.096
		159.208, 124.139
		161.528, 165.874
	Closed Polygon Flag
	Link
		Light Forces
	Activates on Success
		Dark 45 Flag3 takers visible
}

flag#3 taken [Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 45 Flag3 takers
	Waypoints
		144.315, 139.557
	Formation Index
		9
	Final Facing
		188.09
}

Flag3 Defenders hurt? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		Dark 46 Flag3 Defenders
		Dark 45 Flag3 takers
	Vitality Less Than
		0.95000
	Activates on Success
		Dark 45 Flag3 takers attack
}

Dark 45 Flag3 takers attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Attack All Enemies Flag
	Link
		Dark 45 Flag3 takers
}

Dark 45 Flag3 takers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 45 Flag3 takers
	Visible Flag
	Activates on Success
		flag#3 taken
		Flag3 Defenders hurt?
}

{}-----------------------------------------------------------------

flag#4 unguarded? [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Unit Count Less Than
		3
	Polygon
		75.831, 205.694
		78.303, 192.901
		92.426, 193.868
		91.795, 203.862
	Closed Polygon Flag
	Link
		Light Forces
	Activates on Success
		Dark 47 Flag4 takers visible
}

flag#4 taken [Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 47 Flag4 takers
	Waypoints
		81.870, 197.553
	Formation Index
		9
	Final Facing
		188.09
}

Flag4 Defenders hurt? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		Dark 48 Flag4 Defenders
		Dark 47 Flag4 takers
	Vitality Less Than
		0.95000
	Activates on Success
		Dark 47 Flag4 takers attack
}

Dark 47 Flag4 takers attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Attack All Enemies Flag
	Link
		Dark 47 Flag4 takers
}

Dark 47 Flag4 takers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 47 Flag4 takers
	Visible Flag
	Activates on Success
		flag#4 taken
		Flag4 Defenders hurt?
}

{}-----------------------------------------------------------------

flag#5 unguarded? [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Unit Count Less Than
		3
	Polygon
		195.292, 91.372
		210.190, 90.083
		209.215, 73.157
		195.200, 74.243
	Closed Polygon Flag
	Link
		Light Forces
	Activates on Success
		Dark 49 Flag5 takers visible
}

flag#5 taken [Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 49 Flag5 takers
	Waypoints
		201.901, 82.997
	Formation Index
		9
	Final Facing
		188.09
}

Flag5 Defenders hurt? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		Dark 50 Flag5 Defenders
		Dark 49 Flag5 takers
	Vitality Less Than
		0.95000
	Activates on Success
		Dark 49 Flag5 takers attack
}

Dark 49 Flag5 takers attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Attack All Enemies Flag
	Link
		Dark 49 Flag5 takers
}

Dark 49 Flag5 takers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 49 Flag5 takers
	Visible Flag
	Activates on Success
		flag#5 taken
		Flag5 Defenders hurt?
}

{}-----------------------------------------------------------------

flag#6 unguarded? [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Unit Count Less Than
		3
	Polygon
		61.926, 87.729
		84.711, 62.272
		66.461, 57.272
		52.157, 71.512
	Closed Polygon Flag
	Link
		Light Forces
	Activates on Success
		Dark 51 Flag6 takers visible
}

flag#6 taken [Movement]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 51 Flag6 takers
	Waypoints
		66.018, 67.577
	Formation Index
		9
	Final Facing
		188.09
}

Flag6 Defenders hurt? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
		Dark 52 Flag6 Defenders
		Dark 51 Flag6 takers
	Vitality Less Than
		0.95000
	Activates on Success
}

Dark 51 Flag6 takers attack [Attack]
	deactivates_never
	0.00, 0.00
{
	Attack All Enemies Flag
	Link
		Dark 51 Flag6 takers
}

Dark 51 Flag6 takers visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Dark 51 Flag6 takers
	Visible Flag
	Activates on Success
		flag#6 taken
		Flag6 Defenders hurt?
}

{}-----------------------------------------------------------------

<Light 9 Cavalry>
{
	(subj, monster_identifier)
		12093 (_z union mounted rifle-mon)
		12092 (_z union mounted rifle-mon)
		12101 (_z union mounted rifle-mon)
		12100 (_z union mounted rifle-mon)
		12109 (_z union CAV-mon)
		12107 (_z union CAV-mon)
		12110 (_z union CAV-mon)
		12111 (_z union CAV-mon)
		12102 (_z union mounted rifle-mon)
		12103 (_z union mounted rifle-mon)
		12091 (_z union mounted rifle-mon)
		12090 (_z union mounted rifle-mon)
		12451 (_z union general-mon)
		12449 (_z union CAV-mon)
		12448 (_z union CAV-mon)
		12443 (_z union CAV-mon)
		12444 (_z union CAV-mon)
		12445 (_z union CAV-mon)
		12446 (_z union CAV-mon)
		12447 (_z union CAV-mon)
		12450 (_z union CAV-mon)
}

Light 9 Cavalry Appear [Unit Control]
	deactivates_on_trigger
	10.00, 20.00
{
	Link
		<Light 9 Cavalry>
	Visible Flag
	Received User Control Flag
		false
	Ignores User Control Flag
		true
	Activates on Success
		Light 9 Cavalry Across Bridge?
		Charge!
	Inhibitions
}

	Charge! [Sound Action]
		deactivates_on_trigger
		0.00, 0.00
	{
		Sound Tag
			Comfort 08
	}

	Light 9 Cavalry!! [Attack]
		no_initial_delay
		deactivates_never
		3.00, 5.00
	{
		Link
			<Light 9 Cavalry>
		Attack All Enemies Flag
	}

	Light 9 Cavalry Across Bridge? [Test Unit]
		deactivates_on_successful_execution
		0.00, 0.00
	{
		Link
			<Light 9 Cavalry>
		Polygon
			282.053, 278.077
			34.756, 284.159
			19.092, 193.932
			277.305, 123.229
		Closed Polygon Flag
		Reversed Polygon Flag
		Unit Count Greater Than
			10
		Activates on Success
	}

<Final cavalry>
{
	(subj, monster_identifier)
		12442 (_z union CAV-mon)
		12440 (_z union mounted rifle-mon)
		12441 (_z union mounted rifle-mon)
		12438 (_z union mounted rifle-mon)
		12439 (_z union mounted rifle-mon)
		12436 (_z union mounted rifle-mon)
		12437 (_z union mounted rifle-mon)
		12434 (_z union mounted rifle-mon)
		12435 (_z union mounted rifle-mon)
}

<Final infantry>
{
	(subj, monster_identifier)
		12484 (_CwR- Union-SoldierFlag-Mon)
		12487 (_z union medic-mon)
		12485 (_z union inf Mofficer-mon)
		12482 (_z union sharpshooter-mon)
		12483 (_z union sharpshooter-mon)
		12480 (_z union soldier-mon)
		12481 (_z union soldier-mon)
		12478 (_z union soldier-mon)
		12479 (_z union soldier-mon)
		12476 (_z union soldier-mon)
		12477 (_z union soldier-mon)
		12474 (_z union soldier-mon)
		12475 (_z union soldier-mon)
		12472 (_z union soldier-mon)
		12473 (_z union soldier-mon)
}

Final cavalry Appear [Unit Control]
	deactivates_on_trigger
	45.00, 50.00
{
	Link
		<Final cavalry>
		<Final infantry>
	Received User Control Flag
		false
	Ignores User Control Flag
		true
	Visible Flag
	Activates on Success
		Final cavalry Attack
	Inhibitions
}

	Final cavalry Attack [Attack]
		no_initial_delay
		deactivates_never
		3.00, 5.00
	{
		Link
			<Final cavalry>
			<Final infantry>
		Attack All Enemies Flag
	}

{}-----------------------------------------------------------------

SS Cavalry Appear [Unit Control]
	only_initial_delay
	deactivates_on_trigger
	20.00, 30.00
{
	Link
	Visible Flag
	Activates on Success
		SS Cavalry to Flag
		S-Attackers to Hill
		SS Cavalry Prox
}

	SS Cavalry to Flag [Movement]
		deactivates_on_trigger
		0.00, 0.00
	{
		Link
		Waypoints
			65.637, 71.829
			199.081, 87.944
			83.456, 201.065
			202.631, 204.356
		Activates on Success
			SS Cavalry Attack
			SS Cavalry Prox
	}

		SS Cavalry Prox [Test Unit]
			deactivates_on_successful_execution
			2.00, 2.00
		{
			Link
			Enemy Closer Than Radius
				9.001
			Activates on Success
				SS Cavalry Attack
		}

			SS Cavalry Attack [Attack]
				no_initial_delay
				deactivates_never
				3.00, 5.00
			{
				Link
				Attack All Enemies Flag
			}

	S-Attackers to Hill [Movement]
		deactivates_on_trigger
		0.00, 0.00
	{
		Link
		Waypoints
			62.149, 68.559
			199.032, 87.737
			143.114, 143.893
			82.588, 199.803
			201.633, 203.723
		Activates on Success
			S-Attackers Attack
	}

		S-Attackers Attack [Attack]
			no_initial_delay
			deactivates_never
			3.00, 5.00
		{
			Link
			Attack All Enemies Flag
		}

{}-----------------------------------------------------------------

>==>--0---Reinforcements-----------
{
}

>----stragglers-Regroup at RallyPoinT------
{
}

Set RallyPoinT Position [Geometry Filter]
	deactivates_never
	1.00, 3.00
{
	Link
		Team 0 multiplayer
	Entire Map
	Results Action Identifier
		RallyPoinT Position
	Tested Items Inside Location Field Name
		wayp
}

	RallyPoinT Position
	{
	}

{}-----------------------------------------------------------------

Light Forces subj to obje [Geometry Filter]
	initially_active
	deactivates_on_execution
	0.00, 0.00
{
	Link
		Team 1 multiplayer
	Entire Map
	Results Action Identifier
	Tested items Inside Field Name
		obje
		Acti
		Ligh
}

Light Forces subj to enem [Geometry Filter]
	deactivates_on_execution
	0.00, 0.00
{
	Link
		Team 0 multiplayer
	Entire Map
	Results Action Identifier
	Tested items Inside Field Name
		enem
}

Fleeing Troops 1 Appear [Unit Control]
	activates_only_once
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Light 7 Replacements
	Visible Flag
	Activates on Success
		Fleeing Troops 1 Near Light Forces?
		Add Fleeing Troops 1 To Rallied Infantry
	Reinforcements Alert
	Received User Control Flag
		false
}

	Fleeing Troops 1 Near Light Forces? [Test Unit]
		deactivates_on_successful_execution
		0.00, 1.00
	{
		Link
			Team 0 multiplayer
			Light 7 Replacements
		Activates on Success
			Fleeing Troops 1 Face RallyPoinT
		Enemy Closer Than Radius
			10.001
			0.001
	}

		Add Fleeing Troops 1 To Rallied Infantry [Geometry Filter]
			deactivates_on_execution
			0.00, 0.00
		{
			Link
				Light Forces
			Entire Map
			Results Action Identifier
			Tested items Inside Field Name
				subj
				Acti
				Ligh
		}

Fleeing Troops 1 Face RallyPoinT [Movement]
	deactivates_on_trigger
	2.00, 3.00
{
	Link
		Light 7 Replacements
	Waypoints
		28.334, 249.319
	Object to Point At
		12137 (_z union general-mon)
}

Fleeing Troops 2 Appear [Unit Control]
	activates_only_once
	deactivates_on_trigger
	0.00, 0.00
{
	Link
		Light 8 RallyPoinT
	Visible Flag
	Activates on Success
		Fleeing Troops 2 Near Light Forces?
		Add Fleeing Troops 2 To Rallied Infantry
	Reinforcements Alert
	Received User Control Flag
		false
}

	Fleeing Troops 2 Near Light Forces? [Test Unit]
		deactivates_on_successful_execution
		0.00, 1.00
	{
		Link
			Team 0 multiplayer
			Light 8 RallyPoinT
		Activates on Success
			Fleeing Troops 2 Face RallyPoinT
		Enemy Closer Than Radius
			10.001
			0.001
	}

		Add Fleeing Troops 2 To Rallied Infantry [Geometry Filter]
			deactivates_on_execution
			0.00, 0.00
		{
			Link
				Light Forces
			Entire Map
			Results Action Identifier
			Tested items Inside Field Name
				subj
				Acti
				Ligh
		}

Fleeing Troops 2 Face RallyPoinT [Movement]
	deactivates_on_trigger
	2.00, 3.00
{
	Link
		Light 8 RallyPoinT
	Waypoints
		26.473, 121.463
	Object to Point At
		12137 (_z union general-mon)
}

Team 0 Stragglers Appear [Unit Control]
	activates_only_once
	deactivates_on_trigger
	15.00, 20.00
{
	Link
		Team 0 Stragglers Regroup
	Visible Flag
	Activates on Success
		Stragglers Near Light Forces?
		Add Stragglers To Light Forces
	Reinforcements Alert
	Received User Control Flag
		false
}

	Stragglers Near Light Forces? [Test Unit]
		deactivates_on_successful_execution
		0.00, 1.00
	{
		Link
			ALL TEAM_zero
			Team 0 Stragglers Regroup
		Activates on Success
			Stragglers Find Team 0
		Enemy Closer Than Radius
			10.001
			0.001
			0.001
	}

		Add Stragglers To Light Forces [Geometry Filter]
			deactivates_on_execution
			0.00, 0.00
		{
			Link
				ALL TEAM_zero
				Team 0 Stragglers Regroup
			Entire Map
			Results Action Identifier
				ALL TEAM_zero
			Tested items Inside Field Name
				subj
				Acti
		}

Team 0 Stragglers Regroup
{
	(subj, monster_identifier)
		12429 (_civi-infintry union-mon)
		12428 (_civi-infintry union-mon)
		12430 (_z union inf officer-mon)
		12425 (_CwR- Union-SoldierFlag-Mon)
		12397 (_z Union conscript-mon)
		12396 (_z Union conscript-mon)
		12398 (_z Union conscript-mon)
		12399 (_z Union conscript-mon)
		12401 (_z Union conscript-mon)
		12400 (_z Union conscript-mon)
		12403 (_z Union conscript-mon)
		12405 (_z Union conscript-mon)
		12404 (_z Union conscript-mon)
}

Stragglers Reinforce [Movement]
	no_initial_delay
	deactivates_never
	1.00, 2.00
{
	Link
		Team 0 Stragglers Regroup
	Formation Index
		2
}

Team 0 Stragglers Appear? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
	Unit Count Greater Than
		0
	Object Test Radius
		24.952, 120.026
	Radius About Centerpoint
		50.001
	Activates on Success
		Team 0 Stragglers Appear 2?
}

Team 0 Stragglers Appear 2? [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
	Unit Count Equal To
		0
	Object Test Radius
		37.928, 209.284
	Radius About Centerpoint
		25.000
	Activates on Success
}

Stragglers Find Team 0 [Movement]
	deactivates_on_trigger
	2.00, 3.00
{
	Link
		Team 0 Stragglers Regroup
	Waypoints
		107.555, 25.487
	Object to Point At
		12137 (_z union general-mon)
}

>------Reserves-Reinforce----------
{
}

REINFORCMENTS? [Test Unit]
	initially_active
	deactivates_on_successful_execution
	0.00, 0.00
{
	Polygon
		31.700, 52.102
		42.151, 52.360
		37.842, 45.905
		32.065, 41.993
	Closed Polygon Flag
		true
	Link
		Team 0 multiplayer
	Activates on Success
		make reinforcements visible
	Unit Count Greater Than
		0
}

make reinforcements visible [Unit Control]
	activates_only_once
	deactivates_on_trigger
	2.00, 2.00
{
	Monsters
		12432 (_z union inf Mofficer-mon)
		12426 (_CwR- Union-SoldierFlag-Mon)
		12420 (_z union sharpshooter-mon)
		12421 (_z union sharpshooter-mon)
		12386 (_z union soldier-mon)
		12387 (_z union soldier-mon)
		12388 (_z union soldier-mon)
		12389 (_z union soldier-mon)
		12391 (_z union soldier-mon)
		12390 (_z union soldier-mon)
		12393 (_z union soldier-mon)
		12392 (_z union soldier-mon)
		12394 (_z union soldier-mon)
		12395 (_z union soldier-mon)
	Visible Flag
}

reinforce sound [Sound Action]
	activates_only_once
	deactivates_on_trigger
	4.00, 4.00
{
	Sound Tag
		WW Bad vs Ugly Music
}

>------Relief-Reinforce----------
{
}

	Light 2 Reinforce one
	{
		(subj, monster_identifier)
			12432 (_z union inf Mofficer-mon)
			12426 (_CwR- Union-SoldierFlag-Mon)
			12420 (_z union sharpshooter-mon)
			12421 (_z union sharpshooter-mon)
			12387 (_z union soldier-mon)
			12386 (_z union soldier-mon)
			12388 (_z union soldier-mon)
			12389 (_z union soldier-mon)
			12391 (_z union soldier-mon)
			12390 (_z union soldier-mon)
			12393 (_z union soldier-mon)
			12392 (_z union soldier-mon)
			12394 (_z union soldier-mon)
			12395 (_z union soldier-mon)
	}

	Light 3 Reinforce two
	{
		(subj, monster_identifier)
			12469 (_z union inf Mofficer-mon)
			12471 (_z union medic-mon)
			12468 (_CwR- Union-SoldierFlag-Mon)
			12467 (_z union sharpshooter-mon)
			12466 (_z union sharpshooter-mon)
			12457 (_z union soldier-mon)
			12456 (_z union soldier-mon)
			12459 (_z union soldier-mon)
			12458 (_z union soldier-mon)
			12461 (_z union soldier-mon)
			12460 (_z union soldier-mon)
			12463 (_z union soldier-mon)
			12462 (_z union soldier-mon)
			12465 (_z union soldier-mon)
			12464 (_z union soldier-mon)
			12486 (_CwR- U-Canon P ai-Mon)
	}

Light 2 Reinforce one [Unit Control]
	deactivates_on_trigger
	5.00, 5.00
{
	Link
		Light 2 Reinforce one
	Visible Flag
	Reinforcements Alert
}

Light 3 Reinforce two [Unit Control]
	deactivates_on_trigger
	5.00, 5.00
{
	Link
		Light 3 Reinforce two
	Visible Flag
	Reinforcements Alert
}

Union unit count? [Test Unit]
	deactivates_on_successful_execution
	5.00, 5.00
{
	Unit Count Less Than
		55
	Link
		Light 2 Reinforce one
	Activates on Success
		Light 2 Reinforce one
		Light unit count 2?
}

	Light unit count 2? [Test Unit]
		deactivates_on_successful_execution
		5.00, 5.00
	{
		Unit Count Less Than
			25
		Link
			Light 3 Reinforce two
		Activates on Success
			Light 3 Reinforce two
	}

{}-----------------------------------------------------------------

Defenders almost gone [Test Unit]
	deactivates_on_successful_execution
	0.00, 0.00
{
	Link
	Unit Count Less Than
		10
	Activates on Success
}

make Dark 57 Reinforcements HH visable [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Link
	Visible Flag
	Activates on Success
}

CounterAttackers final charge [Legion (defensive)]
	deactivates_never
	0.00, 0.00
{
	Group Count
		1
	Line
		151.561, 149.262
		74.817, 142.745
	Group Centerpoint Array
		40.918, 215.776
	Group Unit Container Array
	Visibility Radius
		28.000
	Outer Attack Radius
		32.001
	Group Formation Array
		5
}

>------Relief> +Reinforcements Cav Join battle---------
{
}

				All artillery dead? [Test Unit]
					initially_active
					deactivates_on_successful_execution
					0.00, 0.00
				{
					Unit Count Equal To
						0
					Monsters
						12842 (_CwR- U-Canon P ai-Mon)
						12779 (_CwR- U-Canon P ai-Mon)
						12843 (_CwR- U-Canon P ai-Mon)
						12782 (_CwR- U-Canon P ai-Mon)
						12780 (_CwR- U-Canon P ai-Mon)
						12781 (_CwR- U-Canon P ai-Mon)
					Activates on Success
						Dark 55 Support SS Cavalry appear
				}

							Dark 55 Support SS Cavalry appear [Unit Control]
								activates_only_once
								deactivates_on_successful_execution
								0.00, 0.00
							{
								Monsters
								Tain Visibility Flag
								Visible Flag
								Activates on Success
							}

								Dark 55 Support SS Cavalry !! [Attack]
									deactivates_never
									0.00, 0.00
								{
									Attackers
									Attack All Enemies Flag
								}

{}-----------------------------------------------------------------

Too easy? [Test Unit]
	initially_active
	deactivates_on_execution
	2.00, 4.00
{
	Difficulty Less Than or Equal To
		1
}

Wall Guarders Visible [Unit Control]
	deactivates_on_trigger
	0.00, 0.00
{
	Invisible Flag
	Link
	Activates on Success
}

	Wall Guarders Group [Group]
		deactivates_never
		5.00, 9.00
	{
		Initial State
			Wall Snipers Guard
		Link
	}

		Wall Snipers Guard [Group Guard]
			deactivates_on_trigger
			0.00, 0.00
		{
			Guard Point
				200.274, 200.760
			Guard Radii
				6.000
				24.000
			Actions
				Guarders Walk
				Guarders Attack
		}

			Guarders Walk [Movement]
				deactivates_on_trigger
				0.00, 0.00
			{
				Waypoints
					200.645, 201.522
				Final Facing
					178.95
				Formation Index
					1
			}

			Guarders Attack [Attack]
				deactivates_on_trigger
				0.00, 0.00
			{
				Attack Nearest Flag
				Link
			}

{}-----------------------------------------------------------------

Hill Guarders [Group]
	initially_active
	deactivates_never
	9.00, 16.00
{
	Initial State
		Hill Guarders Guard
	(subj, monster_identifier)
		12842 (_CwR- U-Canon P ai-Mon)
		12851 (_CwR- U-SoldierSkirm-Mon)
		12844 (_CwR- U-SoldierCan-Mon)
		12828 (_CwR- U-Canon P ai-Mon)
		12779 (_CwR- U-Canon P ai-Mon)
		12848 (_CwR- U-SoldierSkirm-Mon)
		12811 (_CwR- U-SoldierCan-Mon)
		12845 (_CwR- U-SoldierCan-Mon)
		12850 (_CwR- U-SoldierSkirm-Mon)
		12843 (_CwR- U-Canon P ai-Mon)
		12846 (_CwR- U-SoldierCan-Mon)
		12782 (_CwR- U-Canon P ai-Mon)
		12780 (_CwR- U-Canon P ai-Mon)
		12847 (_CwR- U-SoldierCan-Mon)
		12849 (_CwR- U-SoldierSkirm-Mon)
		12781 (_CwR- U-Canon P ai-Mon)
		12810 (_CwR- U-SoldierCan-Mon)
		12852 (_CwR- U-SoldierSkirm-Mon)
}

	Hill Guarders Guard [Group Guard]
		deactivates_on_trigger
		0.00, 0.00
	{
		Guard Point
			198.450, 197.141
		Guard Radii
			35.001
			40.001
		Actions
			Hill Guarders Move
			Hill Guarders Attack
	}

		Hill Guarders Move [Movement]
			deactivates_on_trigger
			0.00, 0.00
		{
			Waypoints
				196.622, 197.387
			Final Facing
				213.40
		}

		Hill Guarders Attack [Attack]
			deactivates_on_trigger
			0.00, 0.00
		{
			Attack All Enemies Flag
		}