Base 32 for universal Maps... 06-01-2008 B32 MAPS As regular myth units are replaced by tagsets by using base 32 map makers can make maps that work for many tagsets at once. Base 32 is a base standard set to utilize the new limits in myth... original myth could of handled a base 8 1.4 myth say 16 1.5 say 32 to 48 currently the myth limit for monsters collection references string lists have been raised and fine tuned to allow around 96 monster types per mesh. If this base is included in the tagset.... at the very least it speeds up the process by already placing like strength units on the map. The tagmaker must include replacements for each of these in tagset 68 unit tags at 1k each :) 0-32 base units Plus the dark and light ai units. (note this can all be the same monsters though ai units might act differently than player controlled). The map maker can then place any mix of these on maps and as long as scenery etc... is included in map tag and not from a specific tagset the maps should convert over nicely. This should also make it easier to have the plug work with say the demo version of myth. Units- set an equivalent unit(monster) to each and save in tagset -@Light vs +dark- set a light and dark replacement for each #Scenery- Set equivalent scenery tags... (ie replace the default flags with your tagsets) #STL- Replace String list text for your tagset FOR REPLACEMENTS DOWNLOAD THE LOCAL FOLDER AND CHANGE THE UNITS to units in your tagsets... then include in final build of your tagset... A sample mesh is provided to check in loathing whether your tagset replaces B32 and regular myth units... HF and may this help expand your map base... and gaming experience... Maps that could be converted if B32 is included in you tagset....AoM Maps, CPReloaded MAPs, CwR Maps, AvA.Warfare Maps and your maps:) Note:b32 maps use a terrain movement base. where the terrain will =roads etc allowing the units to move faster or slower based on their abilities in a given terrain, so adjust monsters in fear accordingly --------------------------------- set up monsters for movement on map... Base movement speed of unit... x your units setting dwarf-depth: .765 human-depth: .5 or unit specific giant depth: 0 or unit specific Really deep Media: 0 or unit specific sloped: .775 steep: .55 or 0 depending on unit Grass: .85 Desert (pathway): .95 Rocky (raod): 1.0 Marsh: .74 Snow .80 Forest (mac only?) .8 unused unused unused Walking impassable 0 or per unit... flying impassable 000 allways 0 --------------------------------- scenery and artifact on map placements... replace in local... # game flags etc... __________________________________ @Light Base Units --------------------------------- 00--@Construction-CON (typically a units that can build items) 01--@Infantry-PVT (low quality infantry/ melee) 02--@lightInfantry-PFC (light infantry/ melee) 03--@MediumInfantry-CPL (infantry melee ) 04--@HeavyInfantry-Sgt ( typically veteran infantry/ melee) 05--@AssualtInfantry-SSG ( ie. strong melee) 06--@Commando-scout-SFC (ie. weak missile ) 07--@Specialist-SPG ( strong missile unit) 08--@WarantOfficer-MW5 ( typically universal unit that can use pickups) 09--@2ndLieutenant-2LT {net Game}(flag or standard bearer net team colors ) 09b--@2ndLieutenant-2LT (flag or standard bearer light and dark version) 10--@1stLieutenant-1LT (small morale boosting melee unit ) 11--@Captain-CPT (morale boosting unit ) 12--@Major-MAJ (morale boosting unit with heal) 13--@LieutenantColonel-LTC ( Missile unit Mobile ) 14--@Colonel-COL (melee unit mobile ) 15--@General-GEN (morale boosting unit leader ) 16--@Commander-GOD (morale boosting hero unit ) 17--@Artillery-ART (artillery missile unit) 18--@SupportMechanized-MSU (artillery support/supply unit) 19--@ScoutMechanized-MSC (fast moving scout) 20--@AssualtMechanized-MAS (typically a mobile unit that can use artifacts) 21--@LightMechanized-MLT ( a mortar style unit ) 22--@MediumMechanized-TMT ( typically a fixed position artillery unit) 23--@HeavyMechanized-THT (mobile unit) 24--@DestroyerMechanized-TDT (big artillery) 25--@Medic-MED (fighter that can heal) 26--@SupplyUnit-SUP (typically a unit that can supply artifacts) 27--@SecurityUnit-SEC (a sentry unit) 28--@Gunner- GUN (typically a unit that can use monster changing artifacts) 29--@Doctor-DOC (healer) 30--@Civilian-CIV ( a civilian unit typically can pick up and move things ) 31--@special-SPC ( special ability unit ) 32--@Extra-EXT (typically a water unit /something that can start in deep media) _ plus light ai units for coop +Dark Base Units ------------------------------- 00--+Construction-CON 01--+Infantry-PVT 02--+lightInfantry-PFC 03--+MediumInfantry-CPL 04--+HeavyInfantry-Sgt 05--+AssualtInfantry-SSG 06--+Commando-scout-SFC 07--+Specialist-SPG 08--+WarantOfficer-MW5 09--+2ndLieutenant-2LT 09b--+2ndLieutenant-2LT {net} 10--+1stLieutenant-1LT 11--+Captain-CPT 12--+Major-MAJ 13--+LieutenantColonel-LTC 14--+Colonel-COL 15--+General-GEN 16--+Commander-GOD 17--+Artillery-ART 18--+SupportMechanized-MSU 19--+ScoutMechanized-MSC 20--+AssualtMechanized-MAS 21--+LightMechanized-MLT 22--+MediumMechanized-TMT 23--+HeavyMechanized-THT 24--+DestroyerMechanized-TDT 25--+Medic-MED 26--+SupplyUnit-SUP 27--+SecurityUnit-SEC 28--+Gunner- GUN 29--+Doctor-DOC 30--+Civilian-CIV 31--+special-SPC 32--+Extra-EXT _ plus dark ai units for coop -------------------------------------------------------------------------- -------------------------------------------------------------------------- examples.... ***MythII Units, CPR Units, AoM units Variants on meshes included in final. sample unit replacements. --- CWR Civil War Reloaded--- B32 Units----@Light vs +dark- -@Blue vs +gray- -@Union vs +Rebel @Federal vs +Confederate- ------------------------------------------------------------- 00-- Construction unit-CON #Construction Wagon --CWR 01--Infantry-PVT +Consctript --CWBTS @Consctript --CWBTS 02--light Infantry-PFC +Volunteer- --B&G @Volunteer --B&G 03--Medium Infantry-CPL +Soldier---B&G @Soldier --B&G 04--Heavy Infantry-Sgt +Soldier Veteran --B&G @Soldier Veteran --B&G 05--Assualt Infantry-SSG +Skirmisher-bayonet skills --CWR @Skirmisher-bayonet skills --CWR 06--Commando-scout-SFC +Sgt-rifle --1861 @Sgt-rifle --1861 07--Specialist-SPG +Sharp Shooter -rifle --CWBTS @Sharp Shooter -rifle --CWBTS 08--WarantOfficer-MW5 +Universal Soldier- pick ups and inventory --CWR @Universal Soldier- pick ups and inventory --CWR 09--2nd Lieutenant-2LT +Flag Bearer-ralley troops --CWR @Flag Bearer-ralley troops --CWR 10--1st Lieutenant-1LT +Officer- sword --CWBTS @Officer- sword --CWBTS 11--Captain-CPT +Conlonel -sword pistol-rally troops --B&G @Conlonel -sword pistol-rally troops --B&G 12--Major-MAJ +Artillery officer-takes over cannon convert unit --CWR :) @Artillery officer-takes over cannon convert unit --CWR :) 13--Lieutenant Colonel-LTC +Medium Cavilry- rifle pistol --B&G @Medium Cavilry- rifle pistol --B&G 14--Colonel-COL +Heavy Cavalry- Sword--1861 @Heavy Cavalry- Sword --1861 15--General-GEN +Officer Cavalry-sword pistol--B&G @Officer Cavalry-sword pistol--B&G 16--Commander-GOD +Hero genrals..Cavalry --B&G (ralley troops) @Hero genrals..Cavalry --B&G (ralley troops) ----------------------------------------------------- 17--Artillery-ART #Canon Parrot --CWR 18--Support Mechanized-MSU #Cannon Transport (arty wagon)--CWR 19--Scout Mechanized-MSC +Light Cavalry-scout pistol--CWBTS @Light Cavalry-scout pistol--CWBTS 20--Assualt Mechanized-MAS +universal Cavalry- rifle pistol saber flag --CWR @universal Cavalry- rifle pistol saber flag --CWR 21--Light Mechanized-MLT #Mortor-coehorn --CWR 22--Medium Mechanized-TMT #Cannon- Fixed position --CWR 23--Heavy Mechanized-THT #Flag bearing Cavalry --CWR 24--Destroyer Mechanized-TDT #Rail Cannon-only travels on tracks(use terrain rocky)--CWR 25--Medic-MED +Doctor-heal single --1861 @Doctor-heal single --1861 26-- Supply Unit-SUP #Supply Wagon-drops supplies --CWR 27-- Security Unit-SEC # Gatling Gun --CWR 28--Gunner- GUN #Artillery man --CWR 29--Doctor-DOC #Doctor-WW 30-- Civilian-CIV #arty man -canon shells --CWBTS 31--+special-SPC #Outlaw-WW 32--@Extra-EXT #GunBoat-water unit with cannon --CWR ----------------------------------------------------- ------------------------------------------------------------- ---Myth II Regular --typical---- B32 Units----- 00-- Construction unit-CON +Summoner (enhanced) @deceiver 01--Infantry-PVT +Ghast @Peasant 02--light Infantry-PFC +Thrall @warrior 03--Medium Infantry-CPL +Maul @Brigand (light) 04--Heavy Infantry-Sgt +Mryk little @Berzerk 05--Assualt Infantry-SSG +Stygen knight @Stygen knight 06--Commando-scout-SFC +archer Dark (hero) @bowman hero 07--Specialist-SPG +Souless @archer 08--WarantOfficer-MW5 +goul @goul 09--2nd Lieutenant-2LT +Mortor Dwarf (dark ghost) @Mortor Dwarf 10--1st Lieutenant-1LT +Bre unrue @Heron Guard 11--Captain-CPT +Fetch @Warlock 12--Major-MAJ +Myrk Giant @Trow 13--Lieutenant Colonel-LTC +heron guard hero (dark) @heron guard hero 14--Colonel-COL +Mahir (enhanced) @warlock hero 15--General-GEN +shiver @deceiver 16--Commander-GOD +Soulblighter @Alric ----------------------------------------------------- 17--Artillery-ART +Dwarf (evil) @Dwarf 18--Support Mechanized-MSU +Dwarf hero (evil) @Dwarf hero 19--Scout Mechanized-MSC +wolf @spider 20--Assualt Mechanized-MAS +Trow @Trow 21--Light Mechanized-MLT +mortar dwarf hero (evil) @Mortar dwarf hero 22--Medium Mechanized-TMT + Cannon @ Cannon 23--Heavy Mechanized-THT +Myrk Giant Thrower @Myrk Giant Thrower 24--Destroyer Mechanized-TDT +Warlock hero @warlock hero 25--Medic-MED +Baron (enhanced) @Journeyman 26-- Supply Unit-SUP +Trow @Trow 27-- Security Unit-SEC +Shade @Summoner 28--Gunner- GUN +Dwarf (ghost) @Dwarf 29--Doctor-DOC +Journeyman @Journeyman 30-- Civilian-CIV +Peasant @Peasant 31--+special-SPC +Dwarf Pathfinder @Dwarf Pathfinder 32--@Extra-EXT +wight @wight ----------------------------------------------------- ------AoM--- ART of MYTH ---B32 Units----- Light-good / Dark-evil 00-- Construction unit-CON 00 -#Siege Builder (needs to be same monster!!) 01--@Infantry-PVT 01 -warrior2/Brigand 02--@lightInfantry-PFC 02 -warrior/thrall 03--@MediumInfantry-CPL 03 -Berzerk /Norsemen dark- 04--@HeavyInfantry-Sgt 04 -Helmbardt/Pikeman 05--@AssualtInfantry-SSG 05 -Mknight axe /maul 06--@Commando-scout-SFC 06 -aom-halc-stygian- 07--@Specialist-SPG 07 -Archer/souless 08--@WarantOfficer-MW5-- 08 -aom-ogan/aom/driel 08b -AomOg-Crossbow/AoMDrlcrossbow--- universal 08c -AomOg-archer/AoMDrl-archer-- universal 08d -AomOg-spear/AoMDrl-spear-- universal 08e -AomOg-other/AoMDrl-other-- universal 09--@2ndLieutenant-2LT 09- standard bearer- 09b---AomOg-standard bearer-- universal 10--@1stLieutenant-1LT 10 -Warlock/fetch- 11--@Captain-CPT 11 -ArcherCap/bre unor 12--@Major-MAJ 12 -templar/Balor- 13--@LieutenantColonel-LTC 13 -Trow/mrykridia giant 14--@Colonel-COL 14 -Vixen/shade- 15--@General-GEN 15 -Queen/shiver- 16--@Commander-GOD 16 -Alric/soulblighter- 17--@Artillery-ART 17 -duff/ghoul- 18--@SupportMechanized-MSU 18 -mortor duff/wight (place 4 to 1)- 19--@ScoutMechanized-MSC 19 -spear Maiden/valon- 19b -mounted spear maiden/ 19c -sword maiden 19d -archer maiden 20--@AssualtMechanized-MAS 20# -mounted Knight/dark knight- 20b sword 20c archer 20d spear 21--@LightMechanized-MLT 21 -palindine/barbarian- 22-@MediumMechanized-TMT 22 -falcnight/vixer-+animations- 22b mounted falc knight/ 22c archer falc knight/ 23--@HeavyMechanized-THT 23# -heavy cav/ dark knight- 24--@DestroyerMechanized-TDT 24 -mazarin/watcher- 25--@Medic-MED 25 -heron/mrykridia- 26--@SupplyUnit-SUP 26- gorgoeth/goblin- 26b carrying item 27--@SecurityUnit-SEC 27- Deciever/summoner- 28--@GunnerUnit- GUN 28#- aom-alknight/carcwarrio--works arty (needs to be same monster?) 28b ballista 28c catapult 28d tribuchete 28e Oil cauldron 29--@Doctor-DOC 29- journeyman/skadi priestess-w/aura of protection 30--@Civilian-CIV 30 -peasant/ghast- 31--@special-SPC 31- Baron/mahir 32- -@Extra-EXT 32- blimp or ship =51 total with monster changing artifacts per side=96 is limit....!!!! Optional add on or alternate AoM units... 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 -----Warfare AxisVsAllies-- world war II - B32 Units----- Light-Allies / Dark-Axis 00-HalfTrack 01-garand 02-garand 03-carbine 04-thompson 05-Bar 06-sub mg 07-sniper 08-universal soldier 09-Oficer +Morale 10-flamethrower 11-bazooka 12-mortor 13-30 cal. 14-50 cal. 15-Pistol +Morale 16-pistol +Morale 17-canon 18-jeep 19-motorcycle 20-halftrack 21-light tank 22-medium tank 23-heavy tank 24-destroyer tank 25-medic 26-halftrack 27-MP- 28-artillery Crew/Universal Driver 29-Doctor 30-partisan 31-radioMan 32-Boat or plane 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 ------CPR--Charlie's Point Vietnam - B32 Units----- Light-US / Dark-VC 00-#APC 01-national gaurd m16 -vc 02-marine m16 -vc 03-marine m14 -Rpk 04-Scout -VC scout 05-shotgun -VC shotgun 06-m60 -RPD 07-M60-flak -RPD 08-#Universal 09-spec ops -evil vc 10-Bmp m79 -RPG 11-Bazooka-rpg 12-m2 machine gun -VC DSKM 13-mark 19 -VC DSKM 14-sniper - VC sniper 15-General =radioman 16-Commander =radioman 17-#Arty 18-#truck 19-#jeep 20-#apc 21-#Arty 22-#tank 23-#Huey 24-#Arty 180 25-medic-vc medic 26-Engineer-vc engineer 27-spec ops -evil vc 28-#Driver/Crew 29-#doctor 30-#civilian 31-#Radio man 32-#patrol boat