#####################################

{

}


######## MISSLE UNIT SCRIPT ###########

{

}


#####################################

{

}


Game Ready? [Netgame Time]

	initially_active

	deactivates_on_successful_execution

	0.00, 0.00

{

	Planning Time Over

	Activates on Success

		ACTIVATE MISSLE UNIT SCRIPT!

}


-------------------------------------------------------------------


 

{

}


ACTIVATE MISSLE UNIT SCRIPT! [Action List]

	deactivates_on_trigger

	0.00, 0.00

{

	Actions to Activate

		team A Cannon #1?

		team A Cannon #2?

		team A Cannon #3?

		team A Cannon #4?

		team A Cannon #5?

		team B Cannon #1?

		team B Cannon #2?

		team B Cannon #3?

		team B Cannon #4?

		team B Cannon #5?

		team A Cannon #6?

		team B Cannon #6?

		Team A Has Cannon?

		Team B Has Cannon?

		Add team A tradable keggers to reserve

		team A Cannon #7?

		team B Cannon #7?

		Add team B tradable keggers to reserve

}


	Add team A tradable keggers to reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.00, 0.00

	{

		Link

			<team A tradable keggers>

			<team A reserve keggers>

		Entire Map

		Results Action Identifier

			<team A reserve keggers>

		Tested items Inside Field Name

			subj

	}


		<team A tradable keggers>

		{

			(subj, monster_identifier)

				10654 (z artilleryman)

				10655 (z artilleryman)

				10656 (z artilleryman)

				10657 (z artilleryman)

				10658 (z artilleryman)

		}


	Add team B tradable keggers to reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.00, 0.00

	{

		Link

			<team B tradable keggers>

			<team B reserve keggers>

		Entire Map

		Results Action Identifier

			<team B reserve keggers>

		Tested items Inside Field Name

			subj

	}


		<team B tradable keggers>

		{

			(subj, monster_identifier)

				10659 (z artilleryman)

				10660 (z artilleryman)

				10661 (z artilleryman)

				10662 (z artilleryman)

				10663 (z artilleryman)

		}


	team A Cannon #1? [Test Unit]

		deactivates_on_execution

		0.00, 0.00

	{

		Unit Count Greater Than

			0

		Link

			<team A cannon #1>

		Activates on Success

			team A Kegger #1 Follows

			team A kegger #1 visible

		Activates on Failure

			Add Team A Kegger #1 to Reserve

	}


			team A kegger #1 visible [Unit Control]

				deactivates_on_trigger

				0.00, 0.00

			{

				Visible Flag

					true

				Link

					<team A kegger #1>

			}


	team A Cannon #2? [Test Unit]

		deactivates_on_execution

		0.00, 0.00

	{

		Unit Count Greater Than

			0

		Link

			<team A cannon #2>

		Activates on Success

			team A Kegger #2 Follows

			team A kegger #2 visible

		Activates on Failure

			Add Team A Kegger #2 to Reserve

	}


			team A kegger #2 visible [Unit Control]

				deactivates_on_trigger

				0.00, 0.00

			{

				Visible Flag

					true

				Link

					<team A kegger #2>

			}


	team A Cannon #3? [Test Unit]

		deactivates_on_execution

		0.00, 0.00

	{

		Unit Count Greater Than

			0

		Link

			<team A cannon #3>

		Activates on Success

			team A Kegger #3 Follows

			team A kegger #3 visible

		Activates on Failure

			Add Team A Kegger #3 to Reserve

	}


			team A kegger #3 visible [Unit Control]

				deactivates_on_trigger

				0.00, 0.00

			{

				Visible Flag

					true

				Link

					<team A kegger #3>

			}


	team A Cannon #4? [Test Unit]

		deactivates_on_execution

		0.00, 0.00

	{

		Unit Count Greater Than

			0

		Link

			<team A cannon #4>

		Activates on Success

			team A Kegger #4 Follows

			team A kegger #4 visible

		Activates on Failure

			Add Team A Kegger #4 to Reserve

	}


			team A kegger #4 visible [Unit Control]

				deactivates_on_trigger

				0.00, 0.00

			{

				Visible Flag

					true

				Link

					<team A kegger #4>

			}


	team A Cannon #5? [Test Unit]

		deactivates_on_execution

		0.00, 0.00

	{

		Unit Count Greater Than

			0

		Link

			<team A cannon #5>

		Activates on Success

			team A Kegger #5 Follows

			team A kegger #5 visible

		Activates on Failure

			Add Team A Kegger #5 to Reserve

	}


			team A kegger #5 visible [Unit Control]

				deactivates_on_trigger

				0.00, 0.00

			{

				Visible Flag

					true

				Link

					<team A kegger #5>

			}


	team A Cannon #6? [Test Unit]

		deactivates_on_execution

		0.00, 0.00

	{

		Unit Count Greater Than

			0

		Link

			<team A cannon #6>

		Activates on Success

			team A Kegger #6 Follows

			team A kegger #6 visible

		Activates on Failure

			Add Team A Kegger #6 to Reserve

	}


			team A kegger #6 visible [Unit Control]

				deactivates_on_trigger

				0.00, 0.00

			{

				Visible Flag

					true

				Link

					<team A kegger #6>

			}


	team A Cannon #7? [Test Unit]

		deactivates_on_execution

		0.00, 0.00

	{

		Unit Count Greater Than

			0

		Link

			<team A cannon #7>

		Activates on Success

			team A Kegger #7 Follows

			team A kegger #7 visible

		Activates on Failure

			Add Team A Kegger #7 to Reserve

	}


			team A kegger #7 visible [Unit Control]

				deactivates_on_trigger

				0.00, 0.00

			{

				Visible Flag

					true

				Link

					<team A kegger #7>

			}


	team B Cannon #1? [Test Unit]

		deactivates_on_execution

		0.00, 0.00

	{

		Unit Count Greater Than

			0

		Link

			<team B cannon #1>

		Activates on Success

			team B Kegger #1 Follows

			team B kegger #1 visible

		Activates on Failure

			Add Team B Kegger #1 to Reserve

	}


			team B kegger #1 visible [Unit Control]

				deactivates_on_trigger

				0.00, 0.00

			{

				Visible Flag

					true

				Link

					<team B kegger #1>

			}


	team B Cannon #2? [Test Unit]

		deactivates_on_execution

		0.00, 0.00

	{

		Unit Count Greater Than

			0

		Link

			<team B cannon #2>

		Activates on Success

			team B Kegger #2 Follows

			team B kegger #2 visible

		Activates on Failure

			Add Team B Kegger #2 to Reserve

	}


			team B kegger #2 visible [Unit Control]

				deactivates_on_trigger

				0.00, 0.00

			{

				Visible Flag

					true

				Link

					<team B kegger #2>

			}


	team B Cannon #3? [Test Unit]

		deactivates_on_execution

		0.00, 0.00

	{

		Unit Count Greater Than

			0

		Link

			<team B cannon #3>

		Activates on Success

			team B Kegger #3 Follows

			team B kegger #3 visible

		Activates on Failure

			Add Team B Kegger #3 to Reserve

	}


			team B kegger #3 visible [Unit Control]

				deactivates_on_trigger

				0.00, 0.00

			{

				Visible Flag

					true

				Link

					<team B kegger #3>

			}


	team B Cannon #4? [Test Unit]

		deactivates_on_execution

		0.00, 0.00

	{

		Unit Count Greater Than

			0

		Link

			<team B cannon #4>

		Activates on Success

			team B Kegger #4 Follows

			team B kegger #4 visible

		Activates on Failure

			Add Team B Kegger #4 to Reserve

	}


			team B kegger #4 visible [Unit Control]

				deactivates_on_trigger

				0.00, 0.00

			{

				Visible Flag

					true

				Link

					<team B kegger #4>

			}


	team B Cannon #5? [Test Unit]

		deactivates_on_execution

		0.00, 0.00

	{

		Unit Count Greater Than

			0

		Link

			<team B cannon #5>

		Activates on Success

			team B Kegger #5 Follows

			team B kegger #5 visible

		Activates on Failure

			Add Team B Kegger #5 to Reserve

	}


			team B kegger #5 visible [Unit Control]

				deactivates_on_trigger

				0.00, 0.00

			{

				Visible Flag

					true

				Link

					<team B kegger #5>

			}


	team B Cannon #6? [Test Unit]

		deactivates_on_execution

		0.00, 0.00

	{

		Unit Count Greater Than

			0

		Link

			<team B cannon #6>

		Activates on Success

			team B Kegger #6 Follows

			team B kegger #6 visible

		Activates on Failure

			Add Team B Kegger #6 to Reserve

	}


			team B kegger #6 visible [Unit Control]

				deactivates_on_trigger

				0.00, 0.00

			{

				Visible Flag

					true

				Link

					<team B kegger #6>

			}


	team B Cannon #7? [Test Unit]

		deactivates_on_execution

		0.00, 0.00

	{

		Unit Count Greater Than

			0

		Link

			<team B cannon #7>

		Activates on Success

			team B Kegger #7 Follows

			team B kegger #7 visible

		Activates on Failure

			Add Team B Kegger #7 to Reserve

	}


			team B kegger #7 visible [Unit Control]

				deactivates_on_trigger

				0.00, 0.00

			{

				Visible Flag

					true

				Link

					<team B kegger #7>

			}


-------------------------------------------------------------------


<team A cannon #1>

{

	(subj, monster_identifier)

		10292 (z union cannon)

}


<team A cannon #1 obje>

{

	(obje, monster_identifier)

		10292 (z union cannon)

}


<team A kegger #1>

{

	(subj, monster_identifier)

		10342 (z artilleryman)

}


team A Kegger #1 Follows [Follow]

	deactivates_never

	1.00, 1.00

{

	Link

		<team A kegger #1>

		<team A cannon #1 obje>

	Follow Radius

		0.500

	Radius

		4.000

	Abandoned Actions

		team A #1 is blue

	Activates On Activation

		Team A Cannon #1 Taunting

	Followed Elimination Actions

		Add Team A Kegger #1 to Reserve

	Follower Elimination Actions

		team A #1 is blue

}


Team A Cannon #1 Taunting [Test Unit]

	deactivates_on_successful_execution

	0.20, 0.40

{

	Link

		<team A cannon #1>

	Unit Is Taunting

	Deactivates On Success

		team A Kegger #1 Follows

	Activates on Success

		Add Team A Kegger #1 to Reserve

		team A #1 is blue

}


	Add Team A Kegger #1 to Reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.50, 0.50

	{

		Link

			<team A kegger #1>

			<team A reserve keggers>

		Entire Map

		Results Action Identifier

			<team A reserve keggers>

		Tested items Inside Field Name

			subj

	}


	team A #1 is blue [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team A cannon #1>

		Activates on Success

			team A Cannon #1 Idle

			Add Team A Cannon #1 to Reserve

		Does Not Autotarget Flag

			true

		Cannot Be Autotargeted Flag

			true

		Held Flag

			true

		Uncontrollable

			true

	}


		team A Cannon #1 Idle [General Action]

			deactivates_on_trigger

			0.00, 0.00

		{

			Command Type

				0

			Link

				<team A cannon #1>

		}


		Add Team A Cannon #1 to Reserve [Geometry Filter]

			deactivates_on_successful_execution

			0.50, 0.50

		{

			Link

				<team A cannon #1>

				<team A blue cannon>

			Entire Map

			Results Action Identifier

				<team A blue cannon>

			Tested items Inside Field Name

				subj

		}


-------------------------------------------------------------------


<team A cannon #2>

{

	(subj, monster_identifier)

		10293 (z union cannon)

}


<team A cannon #2 obje>

{

	(obje, monster_identifier)

		10293 (z union cannon)

}


<team A kegger #2>

{

	(subj, monster_identifier)

		10341 (z artilleryman)

}


team A Kegger #2 Follows [Follow]

	deactivates_never

	1.00, 1.00

{

	Link

		<team A kegger #2>

		<team A cannon #2 obje>

	Radius

		4.000

	Follow Radius

		0.500

	Abandoned Actions

		team A #2 is blue

	Activates On Activation

		Team A Cannon #2 Taunting

	Followed Elimination Actions

		Add Team A Kegger #2 to Reserve

	Follower Elimination Actions

		team A #2 is blue

}


Team A Cannon #2 Taunting [Test Unit]

	deactivates_on_successful_execution

	0.20, 0.40

{

	Link

		<team A cannon #2>

	Unit Is Taunting

	Deactivates On Success

		team A Kegger #2 Follows

	Activates on Success

		Add Team A Kegger #2 to Reserve

		team A #2 is blue

}


	Add Team A Kegger #2 to Reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.50, 0.50

	{

		Link

			<team A kegger #2>

			<team A reserve keggers>

		Entire Map

		Results Action Identifier

			<team A reserve keggers>

		Tested items Inside Field Name

			subj

	}


	team A #2 is blue [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team A cannon #2>

		Activates on Success

			team A Cannon #2 Idle

			Add Team A Cannon #2 to Reserve

		Does Not Autotarget Flag

			true

		Cannot Be Autotargeted Flag

			true

		Held Flag

			true

		Uncontrollable

			true

	}


		team A Cannon #2 Idle [General Action]

			deactivates_on_trigger

			0.00, 0.00

		{

			Command Type

				0

			Link

				<team A cannon #2>

		}


		Add Team A Cannon #2 to Reserve [Geometry Filter]

			deactivates_on_successful_execution

			0.50, 0.50

		{

			Link

				<team A cannon #2>

				<team A blue cannon>

			Entire Map

			Results Action Identifier

				<team A blue cannon>

			Tested items Inside Field Name

				subj

		}


-------------------------------------------------------------------


<team A cannon #3>

{

	(subj, monster_identifier)

		10294 (z union cannon)

}


<team A cannon #3 obje>

{

	(obje, monster_identifier)

		10294 (z union cannon)

}


<team A kegger #3>

{

	(subj, monster_identifier)

		10340 (z artilleryman)

}


team A Kegger #3 Follows [Follow]

	deactivates_never

	1.00, 1.00

{

	Link

		<team A kegger #3>

		<team A cannon #3 obje>

	Radius

		4.000

	Follow Radius

		0.500

	Abandoned Actions

		team A #3 is blue

	Activates On Activation

		Team A Cannon #3 Taunting

	Followed Elimination Actions

		Add Team A Kegger #3 to Reserve

	Follower Elimination Actions

		team A #3 is blue

}


Team A Cannon #3 Taunting [Test Unit]

	deactivates_on_successful_execution

	0.20, 0.40

{

	Link

		<team A cannon #3>

	Unit Is Taunting

	Deactivates On Success

		team A Kegger #3 Follows

	Activates on Success

		Add Team A Kegger #3 to Reserve

		team A #3 is blue

}


	Add Team A Kegger #3 to Reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.50, 0.50

	{

		Link

			<team A kegger #3>

			<team A reserve keggers>

		Entire Map

		Results Action Identifier

			<team A reserve keggers>

		Tested items Inside Field Name

			subj

	}


	team A #3 is blue [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team A cannon #3>

		Activates on Success

			team A Cannon #3 Idle

			Add Team A Cannon #3 to Reserve

		Does Not Autotarget Flag

			true

		Cannot Be Autotargeted Flag

			true

		Held Flag

			true

		Uncontrollable

			true

	}


		team A Cannon #3 Idle [General Action]

			deactivates_on_trigger

			0.00, 0.00

		{

			Command Type

				0

			Link

				<team A cannon #3>

		}


		Add Team A Cannon #3 to Reserve [Geometry Filter]

			deactivates_on_successful_execution

			0.50, 0.50

		{

			Link

				<team A cannon #3>

				<team A blue cannon>

			Entire Map

			Results Action Identifier

				<team A blue cannon>

			Tested items Inside Field Name

				subj

		}


-------------------------------------------------------------------


<team A cannon #4>

{

	(subj, monster_identifier)

		10295 (z union cannon)

}


<team A cannon #4 obje>

{

	(obje, monster_identifier)

		10295 (z union cannon)

}


<team A kegger #4>

{

	(subj, monster_identifier)

		10339 (z artilleryman)

}


team A Kegger #4 Follows [Follow]

	deactivates_never

	1.00, 1.00

{

	Link

		<team A kegger #4>

		<team A cannon #4 obje>

	Follow Radius

		0.500

	Radius

		4.000

	Abandoned Actions

		team A #4 is blue

	Activates On Activation

		Team A Cannon #4 Taunting

	Followed Elimination Actions

		Add Team A Kegger #4 to Reserve

	Follower Elimination Actions

		team A #4 is blue

}


Team A Cannon #4 Taunting [Test Unit]

	deactivates_on_successful_execution

	0.20, 0.40

{

	Link

		<team A cannon #4>

	Unit Is Taunting

	Deactivates On Success

		team A Kegger #4 Follows

	Activates on Success

		Add Team A Kegger #4 to Reserve

		team A #4 is blue

}


	Add Team A Kegger #4 to Reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.50, 0.50

	{

		Link

			<team A kegger #4>

			<team A reserve keggers>

		Entire Map

		Results Action Identifier

			<team A reserve keggers>

		Tested items Inside Field Name

			subj

	}


	team A #4 is blue [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team A cannon #4>

		Activates on Success

			team A Cannon #4 Idle

			Add Team A Cannon #4 to Reserve

		Does Not Autotarget Flag

			true

		Cannot Be Autotargeted Flag

			true

		Held Flag

			true

		Uncontrollable

			true

	}


		team A Cannon #4 Idle [General Action]

			deactivates_on_trigger

			0.00, 0.00

		{

			Command Type

				0

			Link

				<team A cannon #4>

		}


		Add Team A Cannon #4 to Reserve [Geometry Filter]

			deactivates_on_successful_execution

			0.50, 0.50

		{

			Link

				<team A cannon #4>

				<team A blue cannon>

			Entire Map

			Results Action Identifier

				<team A blue cannon>

			Tested items Inside Field Name

				subj

		}


-------------------------------------------------------------------


<team A cannon #5>

{

	(subj, monster_identifier)

		10297 (cannon)

}


<team A cannon #5 obje>

{

	(obje, monster_identifier)

		10297 (cannon)

}


<team A kegger #5>

{

	(subj, monster_identifier)

		10338 (z artilleryman)

}


team A Kegger #5 Follows [Follow]

	deactivates_never

	1.00, 1.00

{

	Link

		<team A kegger #5>

		<team A cannon #5 obje>

	Follow Radius

		0.500

	Radius

		4.000

	Abandoned Actions

		team A #5 is blue

	Activates On Activation

		Team A Cannon #5 Taunting

	Followed Elimination Actions

		Add Team A Kegger #5 to Reserve

	Follower Elimination Actions

		team A #5 is blue

}


Team A Cannon #5 Taunting [Test Unit]

	deactivates_on_successful_execution

	0.20, 0.40

{

	Link

		<team A cannon #5>

	Unit Is Taunting

	Deactivates On Success

		team A Kegger #5 Follows

	Activates on Success

		Add Team A Kegger #5 to Reserve

		team A #5 is blue

}


	Add Team A Kegger #5 to Reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.50, 0.50

	{

		Link

			<team A kegger #5>

			<team A reserve keggers>

		Entire Map

		Results Action Identifier

			<team A reserve keggers>

		Tested items Inside Field Name

			subj

	}


	team A #5 is blue [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team A cannon #5>

		Activates on Success

			team A Cannon #5 Idle

			Add Team A Cannon #5 to Reserve

		Does Not Autotarget Flag

			true

		Cannot Be Autotargeted Flag

			true

		Held Flag

			true

		Uncontrollable

			true

	}


		team A Cannon #5 Idle [General Action]

			deactivates_on_trigger

			0.00, 0.00

		{

			Command Type

				0

			Link

				<team A cannon #5>

		}


		Add Team A Cannon #5 to Reserve [Geometry Filter]

			deactivates_on_successful_execution

			0.50, 0.50

		{

			Link

				<team A cannon #5>

				<team A blue cannon>

			Entire Map

			Results Action Identifier

				<team A blue cannon>

			Tested items Inside Field Name

				subj

		}


-------------------------------------------------------------------


<team A cannon #6>

{

	(subj, monster_identifier)

		10299 (cannon)

}


<team A cannon #6 obje>

{

	(obje, monster_identifier)

		10299 (cannon)

}


<team A kegger #6>

{

	(subj, monster_identifier)

		10337 (z artilleryman)

}


team A Kegger #6 Follows [Follow]

	deactivates_never

	1.00, 1.00

{

	Link

		<team A kegger #6>

		<team A cannon #6 obje>

	Follow Radius

		0.500

	Radius

		4.000

	Abandoned Actions

		team A #6 is blue

	Activates On Activation

		Team A Cannon #6 Taunting

	Followed Elimination Actions

		Add Team A Kegger #6 to Reserve

	Follower Elimination Actions

		team A #6 is blue

}


Team A Cannon #6 Taunting [Test Unit]

	deactivates_on_successful_execution

	0.20, 0.40

{

	Link

		<team A cannon #6>

	Unit Is Taunting

	Deactivates On Success

		team A Kegger #6 Follows

	Activates on Success

		Add Team A Kegger #6 to Reserve

		team A #6 is blue

}


	Add Team A Kegger #6 to Reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.50, 0.50

	{

		Link

			<team A kegger #6>

			<team A reserve keggers>

		Entire Map

		Results Action Identifier

			<team A reserve keggers>

		Tested items Inside Field Name

			subj

	}


	team A #6 is blue [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team A cannon #6>

		Activates on Success

			team A Cannon #6 Idle

			Add Team A Cannon #6 to Reserve

		Does Not Autotarget Flag

			true

		Cannot Be Autotargeted Flag

			true

		Held Flag

			true

		Uncontrollable

			true

	}


		team A Cannon #6 Idle [General Action]

			deactivates_on_trigger

			0.00, 0.00

		{

			Command Type

				0

			Link

				<team A cannon #6>

		}


		Add Team A Cannon #6 to Reserve [Geometry Filter]

			deactivates_on_successful_execution

			0.50, 0.50

		{

			Link

				<team A cannon #6>

				<team A blue cannon>

			Entire Map

			Results Action Identifier

				<team A blue cannon>

			Tested items Inside Field Name

				subj

		}


 

{

}


<team A cannon #7>

{

	(subj, monster_identifier)

		10300 (cannon)

}


<team A cannon #7 obje>

{

	(obje, monster_identifier)

		10300 (cannon)

}


<team A kegger #7>

{

	(subj, monster_identifier)

		10336 (z artilleryman)

}


team A Kegger #7 Follows [Follow]

	deactivates_never

	1.00, 1.00

{

	Link

		<team A kegger #7>

		<team A cannon #7 obje>

	Follow Radius

		0.500

	Radius

		4.000

	Abandoned Actions

		team A #6 is blue

	Activates On Activation

		Team A Cannon #7 Taunting

	Followed Elimination Actions

		Add Team A Kegger #7 to Reserve

	Follower Elimination Actions

		team A #7 is blue

}


Team A Cannon #7 Taunting [Test Unit]

	deactivates_on_successful_execution

	0.20, 0.40

{

	Link

		<team A cannon #7>

	Unit Is Taunting

	Deactivates On Success

		team A Kegger #7 Follows

	Activates on Success

		Add Team A Kegger #7 to Reserve

		team A #7 is blue

}


	Add Team A Kegger #7 to Reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.50, 0.50

	{

		Link

			<team A kegger #7>

			<team A reserve keggers>

		Entire Map

		Results Action Identifier

			<team A reserve keggers>

		Tested items Inside Field Name

			subj

	}


	team A #7 is blue [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team A cannon #7>

		Activates on Success

			team A Cannon #7 Idle

			Add Team A Cannon #7 to Reserve

		Does Not Autotarget Flag

			true

		Cannot Be Autotargeted Flag

			true

		Held Flag

			true

		Uncontrollable

			true

	}


		team A Cannon #7 Idle [General Action]

			deactivates_on_trigger

			0.00, 0.00

		{

			Command Type

				0

			Link

				<team A cannon #7>

		}


		Add Team A Cannon #7 to Reserve [Geometry Filter]

			deactivates_on_successful_execution

			0.50, 0.50

		{

			Link

				<team A cannon #7>

				<team A blue cannon>

			Entire Map

			Results Action Identifier

				<team A blue cannon>

			Tested items Inside Field Name

				subj

		}


-------------------------------------------------------------------


Team A Has Cannon? [Test Unit]

	deactivates_on_execution

	0.00, 0.00

{

	Link

		<team A cannon #1>

		<team A cannon #2>

		<team A cannon #3>

		<team A cannon #4>

		<team A cannon #5>

		<team A cannon #6>

		<team A cannon #7>

	Unit Count Greater Than

		0

	Activates on Success

		Team A Reserve Kegger Taunting TUNI

		Team A Cannon Left?

}


<team A blue cannon>

{

	(subj, monster_identifier)

}


<team A reserve keggers>

{

	(subj, monster_identifier)

}


Team A Reserve Kegger Taunting TUNI [Test Unit]

	deactivates_on_successful_execution

	0.10, 0.10

{

	Link

		<team A reserve keggers>

	Unit Is Taunting

	Activates on Success

		Team A Reserve Kegger Taunting Geom

}


	Team A Reserve Kegger Taunting Geom [Geometry Filter]

		deactivates_on_execution

		0.00, 0.00

	{

		Link

			<team A reserve keggers>

		Maximum Number of Items

			1

		Tests for Taunting Monsters

		Results Action Identifier

			<taunting team A kegger -subj>

			<taunting team A kegger -obje>

			<taunting team A kegger -cemo>

		Tested items Inside Field Name

			subj

			obje

			cemo

		Activates on Success

			Team A Taunter near reserve cannon?

		Activates on Failure

			Team A Restart Taunting Test

		Entire Map

	}


		<taunting team A kegger -subj>

		{

		}


		<taunting team A kegger -cemo>

		{

		}


		<taunting team A kegger -obje>

		{

		}


		Team A Taunter near reserve cannon? [Geometry Filter]

			deactivates_on_execution

			0.00, 0.00

		{

			Link

				<team A blue cannon>

				<taunting team A kegger -cemo>

			Circle Radius

				1.200

			Results Action Identifier

				<taunted team A cannon -subj>

				<taunted team A cannon -enem>

				<taunted team A cannon -obje>

			Tested items Inside Field Name

				subj

				enem

				obje

			Maximum Number of Items

				1

			Activates on Success

				Team A Taunted is Cannon #1?

			Activates on Failure

				Team A Restart Taunting Test

		}


			<taunted team A cannon -subj>

			{

			}


			<taunted team A cannon -enem>

			{

			}


			<taunted team A cannon -obje>

			{

			}


			Team A Taunted is Cannon #1? [Test Unit]

				deactivates_on_execution

				0.00, 0.00

			{

				Link

					<team A cannon #1>

					<taunted team A cannon -enem>

				Activates on Success

					Team A Add Taunter to Cannon #1

				Activates on Failure

					Team A Taunted is Cannon #2?

				Lists Same

			}


				Team A Add Taunter to Cannon #1 [Geometry Filter]

					deactivates_on_execution

					0.00, 0.00

				{

					Activates on Success

						team A Kegger #1 Follows

						team A taunted cannon is green

						Team A Restart Taunting Test

						Team A New Kegger Reserve List

						Team A New Cannon Reserve List

					Activates on Failure

						Team A Restart Taunting Test

					Link

						<taunting team A kegger -subj>

					Entire Map

					Results Action Identifier

						<team A kegger #1>

					Tested items Inside Field Name

						subj

				}


			Team A Taunted is Cannon #2? [Test Unit]

				deactivates_on_execution

				0.00, 0.00

			{

				Link

					<team A cannon #2>

					<taunted team A cannon -enem>

				Activates on Success

					Team A Add Taunter to Cannon #2

				Activates on Failure

					Team A Taunted is Cannon #3?

				Lists Same

			}


				Team A Add Taunter to Cannon #2 [Geometry Filter]

					deactivates_on_execution

					0.00, 0.00

				{

					Activates on Success

						team A Kegger #2 Follows

						team A taunted cannon is green

						Team A Restart Taunting Test

						Team A New Kegger Reserve List

						Team A New Cannon Reserve List

					Activates on Failure

						Team A Restart Taunting Test

					Link

						<taunting team A kegger -subj>

					Entire Map

					Results Action Identifier

						<team A kegger #2>

					Tested items Inside Field Name

						subj

				}


			Team A Taunted is Cannon #3? [Test Unit]

				deactivates_on_execution

				0.00, 0.00

			{

				Link

					<team A cannon #3>

					<taunted team A cannon -enem>

				Activates on Success

					Team A Add Taunter to Cannon #3

				Activates on Failure

					Team A Taunted is Cannon #4?

				Lists Same

			}


				Team A Add Taunter to Cannon #3 [Geometry Filter]

					deactivates_on_execution

					0.00, 0.00

				{

					Activates on Success

						team A Kegger #3 Follows

						team A taunted cannon is green

						Team A Restart Taunting Test

						Team A New Kegger Reserve List

						Team A New Cannon Reserve List

					Activates on Failure

						Team A Restart Taunting Test

					Link

						<taunting team A kegger -subj>

					Entire Map

					Results Action Identifier

						<team A kegger #3>

					Tested items Inside Field Name

						subj

				}


			Team A Taunted is Cannon #4? [Test Unit]

				deactivates_on_execution

				0.00, 0.00

			{

				Link

					<team A cannon #4>

					<taunted team A cannon -enem>

				Activates on Success

					Team A Add Taunter to Cannon #4

				Activates on Failure

					Team A Taunted is Cannon #5?

				Lists Same

			}


				Team A Add Taunter to Cannon #4 [Geometry Filter]

					deactivates_on_execution

					0.00, 0.00

				{

					Activates on Success

						team A Kegger #4 Follows

						team A taunted cannon is green

						Team A Restart Taunting Test

						Team A New Kegger Reserve List

						Team A New Cannon Reserve List

					Activates on Failure

						Team A Restart Taunting Test

					Link

						<taunting team A kegger -subj>

					Entire Map

					Results Action Identifier

						<team A kegger #4>

					Tested items Inside Field Name

						subj

				}


			Team A Taunted is Cannon #5? [Test Unit]

				deactivates_on_execution

				0.00, 0.00

			{

				Link

					<team A cannon #5>

					<taunted team A cannon -enem>

				Activates on Success

					Team A Add Taunter to Cannon #5

				Activates on Failure

					Team A Taunted is Cannon #6?

				Lists Same

			}


				Team A Add Taunter to Cannon #5 [Geometry Filter]

					deactivates_on_execution

					0.00, 0.00

				{

					Activates on Success

						team A Kegger #5 Follows

						team A taunted cannon is green

						Team A Restart Taunting Test

						Team A New Kegger Reserve List

						Team A New Cannon Reserve List

					Activates on Failure

						Team A Restart Taunting Test

					Link

						<taunting team A kegger -subj>

					Entire Map

					Results Action Identifier

						<team A kegger #5>

					Tested items Inside Field Name

						subj

				}


			Team A Taunted is Cannon #6? [Test Unit]

				deactivates_on_execution

				0.00, 0.00

			{

				Link

					<taunted team A cannon -enem>

					<team A cannon #6>

				Activates on Success

					Team A Add Taunter to Cannon #6

				Activates on Failure

					Team A Taunted is Cannon #7?

				Lists Same

			}


				Team A Add Taunter to Cannon #6 [Geometry Filter]

					deactivates_on_execution

					0.00, 0.00

				{

					Activates on Success

						team A Kegger #6 Follows

						team A taunted cannon is green

						Team A Restart Taunting Test

						Team A New Kegger Reserve List

						Team A New Cannon Reserve List

					Activates on Failure

						Team A Restart Taunting Test

					Link

						<taunting team A kegger -subj>

					Entire Map

					Results Action Identifier

						<team A kegger #6>

					Tested items Inside Field Name

						subj

				}


			Team A Taunted is Cannon #7? [Test Unit]

				deactivates_on_execution

				0.00, 0.00

			{

				Link

					<taunted team A cannon -enem>

					<team A cannon #7>

				Activates on Success

					Team A Add Taunter to Cannon #7

				Activates on Failure

					Team A Restart Taunting Test

				Lists Same

			}


				Team A Add Taunter to Cannon #7 [Geometry Filter]

					deactivates_on_execution

					0.00, 0.00

				{

					Activates on Success

						team A Kegger #7 Follows

						team A taunted cannon is green

						Team A Restart Taunting Test

						Team A New Kegger Reserve List

						Team A New Cannon Reserve List

					Activates on Failure

						Team A Restart Taunting Test

					Link

						<taunting team A kegger -subj>

					Entire Map

					Results Action Identifier

						<team A kegger #7>

					Tested items Inside Field Name

						subj

				}


					Team A New Kegger Reserve List [Geometry Filter]

						deactivates_on_execution

						0.00, 0.00

					{

						Link

							<team A reserve keggers>

							<taunting team A kegger -obje>

						Entire Map

						Results Action Identifier

							<team A reserve keggers>

						Tested items Inside Field Name

							subj

						Subtract Monster Lists

							true

					}


					Team A New Cannon Reserve List [Geometry Filter]

						deactivates_on_execution

						0.00, 0.00

					{

						Link

							<team A blue cannon>

							<taunted team A cannon -obje>

						Entire Map

						Results Action Identifier

							<team A blue cannon>

						Tested items Inside Field Name

							subj

						Subtract Monster Lists

							true

					}


					team A taunted cannon is green [Unit Control]

						deactivates_on_trigger

						0.00, 0.00

					{

						Link

							<taunted team A cannon -subj>

						Does Not Autotarget Flag

							false

						Cannot Be Autotargeted Flag

							false

						Held Flag

							false

						Uncontrollable

							false

					}


					Team A Restart Taunting Test [Action List]

						deactivates_on_trigger

						1.00, 1.20

					{

						Actions to Activate

							Team A Reserve Kegger Taunting TUNI

					}


-------------------------------------------------------------------


----------------------------------------------------

{

}


<team B cannon #1>

{

	(subj, monster_identifier)

		10635 (z rebel cannon)

}


<team B cannon #1 obje>

{

	(obje, monster_identifier)

		10635 (z rebel cannon)

}


<team B kegger #1>

{

	(subj, monster_identifier)

		10636 (z artilleryman)

}


team B Kegger #1 Follows [Follow]

	deactivates_never

	1.00, 1.00

{

	Link

		<team B kegger #1>

		<team B cannon #1 obje>

	Follow Radius

		0.500

	Radius

		4.000

	Abandoned Actions

		team B #1 is blue

	Activates On Activation

		Team B Cannon #1 Taunting

	Followed Elimination Actions

		Add Team B Kegger #1 to Reserve

	Follower Elimination Actions

		team B #1 is blue

}


Team B Cannon #1 Taunting [Test Unit]

	deactivates_on_successful_execution

	0.20, 0.40

{

	Link

		<team B cannon #1>

	Unit Is Taunting

	Deactivates On Success

		team B Kegger #1 Follows

	Activates on Success

		Add Team B Kegger #1 to Reserve

		team B #1 is blue

}


	Add Team B Kegger #1 to Reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.50, 0.50

	{

		Link

			<team B kegger #1>

			<team B reserve keggers>

		Entire Map

		Results Action Identifier

			<team B reserve keggers>

		Tested items Inside Field Name

			subj

	}


	team B #1 is blue [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team B cannon #1>

		Activates on Success

			team B Cannon #1 Idle

			Add Team B Cannon #1 to Reserve

		Does Not Autotarget Flag

			true

		Cannot Be Autotargeted Flag

			true

		Held Flag

			true

		Uncontrollable

			true

	}


		team B Cannon #1 Idle [General Action]

			deactivates_on_trigger

			0.00, 0.00

		{

			Command Type

				0

			Link

				<team B cannon #1>

		}


		Add Team B Cannon #1 to Reserve [Geometry Filter]

			deactivates_on_successful_execution

			0.50, 0.50

		{

			Link

				<team B cannon #1>

				<team B blue cannon>

			Entire Map

			Results Action Identifier

				<team B blue cannon>

			Tested items Inside Field Name

				subj

		}


-------------------------------------------------------------------


-------------------------------------------------------------------


<team B cannon #2>

{

	(subj, monster_identifier)

		10629 (z rebel cannon)

}


<team B cannon #2 obje>

{

	(obje, monster_identifier)

		10629 (z rebel cannon)

}


<team B kegger #2>

{

	(subj, monster_identifier)

		10637 (z artilleryman)

}


team B Kegger #2 Follows [Follow]

	deactivates_never

	1.00, 1.00

{

	Link

		<team B kegger #2>

		<team B cannon #2 obje>

	Follow Radius

		0.500

	Radius

		4.000

	Abandoned Actions

		team B #2 is blue

	Activates On Activation

		Team B Cannon #2 Taunting

	Followed Elimination Actions

		Add Team B Kegger #2 to Reserve

	Follower Elimination Actions

		team B #2 is blue

}


Team B Cannon #2 Taunting [Test Unit]

	deactivates_on_successful_execution

	0.20, 0.40

{

	Link

		<team B cannon #2>

	Unit Is Taunting

	Deactivates On Success

		team B Kegger #2 Follows

	Activates on Success

		Add Team B Kegger #2 to Reserve

		team B #2 is blue

}


	Add Team B Kegger #2 to Reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.50, 0.50

	{

		Link

			<team B kegger #2>

			<team B reserve keggers>

		Entire Map

		Results Action Identifier

			<team B reserve keggers>

		Tested items Inside Field Name

			subj

	}


	team B #2 is blue [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team B cannon #2>

		Activates on Success

			team B Cannon #2 Idle

			Add Team B Cannon #2 to Reserve

		Does Not Autotarget Flag

			true

		Cannot Be Autotargeted Flag

			true

		Held Flag

			true

		Uncontrollable

			true

	}


		team B Cannon #2 Idle [General Action]

			deactivates_on_trigger

			0.00, 0.00

		{

			Command Type

				0

			Link

				<team B cannon #2>

		}


		Add Team B Cannon #2 to Reserve [Geometry Filter]

			deactivates_on_successful_execution

			0.50, 0.50

		{

			Link

				<team B cannon #2>

				<team B blue cannon>

			Entire Map

			Results Action Identifier

				<team B blue cannon>

			Tested items Inside Field Name

				subj

		}


-------------------------------------------------------------------


-------------------------------------------------------------------


<team B cannon #3>

{

	(subj, monster_identifier)

		10630 (z rebel cannon)

}


<team B cannon #3 obje>

{

	(obje, monster_identifier)

		10630 (z rebel cannon)

}


<team B kegger #3>

{

	(subj, monster_identifier)

		10638 (z artilleryman)

}


team B Kegger #3 Follows [Follow]

	deactivates_never

	1.00, 1.00

{

	Link

		<team B kegger #3>

		<team B cannon #3 obje>

	Radius

		4.000

	Follow Radius

		0.500

	Abandoned Actions

		team B #3 is blue

	Activates On Activation

		Team B Cannon #3 Taunting

	Followed Elimination Actions

		Add Team B Kegger #3 to Reserve

	Follower Elimination Actions

		team B #3 is blue

}


Team B Cannon #3 Taunting [Test Unit]

	deactivates_on_successful_execution

	0.20, 0.40

{

	Link

		<team B cannon #3>

	Unit Is Taunting

	Deactivates On Success

		team B Kegger #3 Follows

	Activates on Success

		Add Team B Kegger #3 to Reserve

		team B #3 is blue

}


	Add Team B Kegger #3 to Reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.50, 0.50

	{

		Link

			<team B kegger #3>

			<team B reserve keggers>

		Entire Map

		Results Action Identifier

			<team B reserve keggers>

		Tested items Inside Field Name

			subj

	}


	team B #3 is blue [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team B cannon #3>

		Activates on Success

			team B Cannon #3 Idle

			Add Team B Cannon #3 to Reserve

		Does Not Autotarget Flag

			true

		Cannot Be Autotargeted Flag

			true

		Held Flag

			true

		Uncontrollable

			true

	}


		team B Cannon #3 Idle [General Action]

			deactivates_on_trigger

			0.00, 0.00

		{

			Command Type

				0

			Link

				<team B cannon #3>

		}


		Add Team B Cannon #3 to Reserve [Geometry Filter]

			deactivates_on_successful_execution

			0.50, 0.50

		{

			Link

				<team B cannon #3>

				<team B blue cannon>

			Entire Map

			Results Action Identifier

				<team B blue cannon>

			Tested items Inside Field Name

				subj

		}


-------------------------------------------------------------------


-------------------------------------------------------------------


<team B cannon #4>

{

	(subj, monster_identifier)

		10631 (z rebel cannon)

}


<team B cannon #4 obje>

{

	(obje, monster_identifier)

		10631 (z rebel cannon)

}


<team B kegger #4>

{

	(subj, monster_identifier)

		10639 (z artilleryman)

}


team B Kegger #4 Follows [Follow]

	deactivates_never

	1.00, 1.00

{

	Link

		<team B kegger #4>

		<team B cannon #4 obje>

	Radius

		4.000

	Follow Radius

		0.500

	Abandoned Actions

		team B #4 is blue

	Activates On Activation

		Team B Cannon #4 Taunting

	Followed Elimination Actions

		Add Team B Kegger #4 to Reserve

	Follower Elimination Actions

		team B #4 is blue

}


Team B Cannon #4 Taunting [Test Unit]

	deactivates_on_successful_execution

	0.20, 0.40

{

	Link

		<team B cannon #4>

	Unit Is Taunting

	Deactivates On Success

		team B Kegger #4 Follows

	Activates on Success

		Add Team B Kegger #4 to Reserve

		team B #4 is blue

}


	Add Team B Kegger #4 to Reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.50, 0.50

	{

		Link

			<team B kegger #4>

			<team B reserve keggers>

		Entire Map

		Results Action Identifier

			<team B reserve keggers>

		Tested items Inside Field Name

			subj

	}


	team B #4 is blue [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team B cannon #4>

		Activates on Success

			team B Cannon #4 Idle

			Add Team B Cannon #4 to Reserve

		Does Not Autotarget Flag

			true

		Cannot Be Autotargeted Flag

			true

		Held Flag

			true

		Uncontrollable

			true

	}


		team B Cannon #4 Idle [General Action]

			deactivates_on_trigger

			0.00, 0.00

		{

			Command Type

				0

			Link

				<team B cannon #4>

		}


		Add Team B Cannon #4 to Reserve [Geometry Filter]

			deactivates_on_successful_execution

			0.50, 0.50

		{

			Link

				<team B cannon #4>

				<team B blue cannon>

			Entire Map

			Results Action Identifier

				<team B blue cannon>

			Tested items Inside Field Name

				subj

		}


-------------------------------------------------------------------


-------------------------------------------------------------------


<team B cannon #5>

{

	(subj, monster_identifier)

		10632 (cannon)

}


<team B cannon #5 obje>

{

	(obje, monster_identifier)

		10632 (cannon)

}


<team B kegger #5>

{

	(subj, monster_identifier)

		10640 (z artilleryman)

}


team B Kegger #5 Follows [Follow]

	deactivates_never

	1.00, 1.00

{

	Link

		<team B kegger #5>

		<team B cannon #5 obje>

	Radius

		4.000

	Follow Radius

		0.500

	Abandoned Actions

		team B #5 is blue

	Activates On Activation

		Team B Cannon #5 Taunting

	Followed Elimination Actions

		Add Team B Kegger #5 to Reserve

	Follower Elimination Actions

		team B #5 is blue

}


Team B Cannon #5 Taunting [Test Unit]

	deactivates_on_successful_execution

	0.20, 0.40

{

	Link

		<team B cannon #5>

	Unit Is Taunting

	Deactivates On Success

		team B Kegger #5 Follows

	Activates on Success

		Add Team B Kegger #5 to Reserve

		team B #5 is blue

}


	Add Team B Kegger #5 to Reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.50, 0.50

	{

		Link

			<team B kegger #5>

			<team B reserve keggers>

		Entire Map

		Results Action Identifier

			<team B reserve keggers>

		Tested items Inside Field Name

			subj

	}


	team B #5 is blue [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team B cannon #5>

		Activates on Success

			team B Cannon #5 Idle

			Add Team B Cannon #5 to Reserve

		Does Not Autotarget Flag

			true

		Cannot Be Autotargeted Flag

			true

		Held Flag

			true

		Uncontrollable

			true

	}


		team B Cannon #5 Idle [General Action]

			deactivates_on_trigger

			0.00, 0.00

		{

			Command Type

				0

			Link

				<team B cannon #5>

		}


		Add Team B Cannon #5 to Reserve [Geometry Filter]

			deactivates_on_successful_execution

			0.50, 0.50

		{

			Link

				<team B cannon #5>

				<team B blue cannon>

			Entire Map

			Results Action Identifier

				<team B blue cannon>

			Tested items Inside Field Name

				subj

		}


-------------------------------------------------------------------


-------------------------------------------------------------------


<team B cannon #6>

{

	(subj, monster_identifier)

		10633 (cannon)

}


<team B cannon #6 obje>

{

	(obje, monster_identifier)

		10633 (cannon)

}


<team B kegger #6>

{

	(subj, monster_identifier)

		10641 (z artilleryman)

}


team B Kegger #6 Follows [Follow]

	deactivates_never

	1.00, 1.00

{

	Link

		<team B kegger #6>

		<team B cannon #6 obje>

	Radius

		4.000

	Follow Radius

		0.500

	Abandoned Actions

		team B #6 is blue

	Activates On Activation

		Team B Cannon #6 Taunting

	Followed Elimination Actions

		Add Team B Kegger #6 to Reserve

	Follower Elimination Actions

		team B #6 is blue

}


Team B Cannon #6 Taunting [Test Unit]

	deactivates_on_successful_execution

	0.20, 0.40

{

	Link

		<team B cannon #6>

	Unit Is Taunting

	Deactivates On Success

		team B Kegger #6 Follows

	Activates on Success

		Add Team B Kegger #6 to Reserve

		team B #6 is blue

}


	Add Team B Kegger #6 to Reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.50, 0.50

	{

		Link

			<team B kegger #6>

			<team B reserve keggers>

		Entire Map

		Results Action Identifier

			<team B reserve keggers>

		Tested items Inside Field Name

			subj

	}


	team B #6 is blue [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team B cannon #6>

		Activates on Success

			team B Cannon #6 Idle

			Add Team B Cannon #6 to Reserve

		Does Not Autotarget Flag

			true

		Cannot Be Autotargeted Flag

			true

		Held Flag

			true

		Uncontrollable

			true

	}


		team B Cannon #6 Idle [General Action]

			deactivates_on_trigger

			0.00, 0.00

		{

			Command Type

				0

			Link

				<team B cannon #6>

		}


		Add Team B Cannon #6 to Reserve [Geometry Filter]

			deactivates_on_successful_execution

			0.50, 0.50

		{

			Link

				<team B cannon #6>

				<team B blue cannon>

			Entire Map

			Results Action Identifier

				<team B blue cannon>

			Tested items Inside Field Name

				subj

		}


-------------------------------------------------------------------


<team B cannon #7>

{

	(subj, monster_identifier)

		10634 (cannon)

}


<team B cannon #7 obje>

{

	(obje, monster_identifier)

		10634 (cannon)

}


<team B kegger #7>

{

	(subj, monster_identifier)

		10642 (z artilleryman)

}


team B Kegger #7 Follows [Follow]

	deactivates_never

	1.00, 1.00

{

	Link

		<team B kegger #7>

		<team B cannon #7 obje>

	Radius

		4.000

	Follow Radius

		0.500

	Abandoned Actions

		team B #7 is blue

	Activates On Activation

		Team B Cannon #7 Taunting

	Followed Elimination Actions

		Add Team B Kegger #7 to Reserve

	Follower Elimination Actions

		team B #7 is blue

}


Team B Cannon #7 Taunting [Test Unit]

	deactivates_on_successful_execution

	0.20, 0.40

{

	Link

		<team B cannon #7>

	Unit Is Taunting

	Deactivates On Success

		team B Kegger #7 Follows

	Activates on Success

		Add Team B Kegger #7 to Reserve

		team B #7 is blue

}


	Add Team B Kegger #7 to Reserve [Geometry Filter]

		deactivates_on_successful_execution

		0.50, 0.50

	{

		Link

			<team B kegger #7>

			<team B reserve keggers>

		Entire Map

		Results Action Identifier

			<team B reserve keggers>

		Tested items Inside Field Name

			subj

	}


	team B #7 is blue [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team B cannon #7>

		Activates on Success

			team B Cannon #7 Idle

			Add Team B Cannon #7 to Reserve

		Does Not Autotarget Flag

			true

		Cannot Be Autotargeted Flag

			true

		Held Flag

			true

		Uncontrollable

			true

	}


		team B Cannon #7 Idle [General Action]

			deactivates_on_trigger

			0.00, 0.00

		{

			Command Type

				0

			Link

				<team B cannon #7>

		}


		Add Team B Cannon #7 to Reserve [Geometry Filter]

			deactivates_on_successful_execution

			0.50, 0.50

		{

			Link

				<team B cannon #7>

				<team B blue cannon>

			Entire Map

			Results Action Identifier

				<team B blue cannon>

			Tested items Inside Field Name

				subj

		}


 

{

}


Team B Has Cannon? [Test Unit]

	deactivates_on_execution

	0.00, 0.00

{

	Link

		<team B cannon #1>

		<team B cannon #2>

		<team B cannon #3>

		<team B cannon #4>

		<team B cannon #5>

		<team B cannon #6>

	Unit Count Greater Than

		0

	Activates on Success

		Team B Reserve Kegger Taunting TUNI

		Team B Cannon Left?

}


<team B blue cannon>

{

	(subj, monster_identifier)

}


<team B reserve keggers>

{

	(subj, monster_identifier)

}


Team B Reserve Kegger Taunting TUNI [Test Unit]

	deactivates_on_successful_execution

	0.10, 0.10

{

	Link

		<team B reserve keggers>

	Unit Is Taunting

	Activates on Success

		Team B Reserve Kegger Taunting Geom

}


	Team B Reserve Kegger Taunting Geom [Geometry Filter]

		deactivates_on_execution

		0.00, 0.00

	{

		Link

			<team B reserve keggers>

		Maximum Number of Items

			1

		Tests for Taunting Monsters

		Results Action Identifier

			<taunting team B kegger -subj>

			<taunting team B kegger -obje>

			<taunting team B kegger -cemo>

		Tested items Inside Field Name

			subj

			obje

			cemo

		Activates on Success

			Team B Taunter near reserve cannon?

		Activates on Failure

			Team B Restart Taunting Test

		Entire Map

	}


		<taunting team B kegger -subj>

		{

		}


		<taunting team B kegger -cemo>

		{

		}


		<taunting team B kegger -obje>

		{

		}


		Team B Taunter near reserve cannon? [Geometry Filter]

			deactivates_on_execution

			0.00, 0.00

		{

			Link

				<team B blue cannon>

				<taunting team B kegger -cemo>

			Circle Radius

				1.200

			Results Action Identifier

				<taunted team B cannon -subj>

				<taunted team B cannon -enem>

				<taunted team B cannon -obje>

			Tested items Inside Field Name

				subj

				enem

				obje

			Maximum Number of Items

				1

			Activates on Success

				Team B Taunted is Cannon #1?

			Activates on Failure

				Team B Restart Taunting Test

		}


			<taunted team B cannon -subj>

			{

			}


			<taunted team B cannon -enem>

			{

			}


			<taunted team B cannon -obje>

			{

			}


			Team B Taunted is Cannon #1? [Test Unit]

				deactivates_on_execution

				0.00, 0.00

			{

				Link

					<team B cannon #1>

					<taunted team B cannon -enem>

				Activates on Success

					Team B Add Taunter to Cannon #1

				Activates on Failure

					Team B Taunted is Cannon #2?

				Lists Same

			}


				Team B Add Taunter to Cannon #1 [Geometry Filter]

					deactivates_on_execution

					0.00, 0.00

				{

					Activates on Success

						team B Kegger #1 Follows

						team B taunted cannon is green

						Team B Restart Taunting Test

						Team B New Kegger Reserve List

						Team B New Cannon Reserve List

					Activates on Failure

						Team B Restart Taunting Test

					Link

						<taunting team B kegger -subj>

					Entire Map

					Results Action Identifier

						<team B kegger #1>

					Tested items Inside Field Name

						subj

				}


			Team B Taunted is Cannon #2? [Test Unit]

				deactivates_on_execution

				0.00, 0.00

			{

				Link

					<team B cannon #2>

					<taunted team B cannon -enem>

				Activates on Success

					Team B Add Taunter to Cannon #2

				Activates on Failure

					Team B Taunted is Cannon #3?

				Lists Same

			}


				Team B Add Taunter to Cannon #2 [Geometry Filter]

					deactivates_on_execution

					0.00, 0.00

				{

					Activates on Success

						team B Kegger #2 Follows

						team B taunted cannon is green

						Team B Restart Taunting Test

						Team B New Kegger Reserve List

						Team B New Cannon Reserve List

					Activates on Failure

						Team B Restart Taunting Test

					Link

						<taunting team B kegger -subj>

					Entire Map

					Results Action Identifier

						<team B kegger #2>

					Tested items Inside Field Name

						subj

				}


			Team B Taunted is Cannon #3? [Test Unit]

				deactivates_on_execution

				0.00, 0.00

			{

				Link

					<team B cannon #3>

					<taunted team B cannon -enem>

				Activates on Success

					Team B Add Taunter to Cannon #3

				Activates on Failure

					Team B Taunted is Cannon #4?

				Lists Same

			}


				Team B Add Taunter to Cannon #3 [Geometry Filter]

					deactivates_on_execution

					0.00, 0.00

				{

					Activates on Success

						team B Kegger #3 Follows

						team B taunted cannon is green

						Team B Restart Taunting Test

						Team B New Kegger Reserve List

						Team B New Cannon Reserve List

					Activates on Failure

						Team B Restart Taunting Test

					Link

						<taunting team B kegger -subj>

					Entire Map

					Results Action Identifier

						<team B kegger #3>

					Tested items Inside Field Name

						subj

				}


			Team B Taunted is Cannon #4? [Test Unit]

				deactivates_on_execution

				0.00, 0.00

			{

				Link

					<team B cannon #4>

					<taunted team B cannon -enem>

				Activates on Success

					Team B Add Taunter to Cannon #4

				Activates on Failure

					Team B Taunted is Cannon #5?

				Lists Same

			}


				Team B Add Taunter to Cannon #4 [Geometry Filter]

					deactivates_on_execution

					0.00, 0.00

				{

					Activates on Success

						team B Kegger #4 Follows

						team B taunted cannon is green

						Team B Restart Taunting Test

						Team B New Kegger Reserve List

						Team B New Cannon Reserve List

					Activates on Failure

						Team B Restart Taunting Test

					Link

						<taunting team B kegger -subj>

					Entire Map

					Results Action Identifier

						<team B kegger #4>

					Tested items Inside Field Name

						subj

				}


			Team B Taunted is Cannon #5? [Test Unit]

				deactivates_on_execution

				0.00, 0.00

			{

				Link

					<team B cannon #5>

					<taunted team B cannon -enem>

				Activates on Success

					Team B Add Taunter to Cannon #5

				Activates on Failure

					Team B Taunted is Cannon #6?

				Lists Same

			}


				Team B Add Taunter to Cannon #5 [Geometry Filter]

					deactivates_on_execution

					0.00, 0.00

				{

					Activates on Success

						team B Kegger #5 Follows

						team B taunted cannon is green

						Team B Restart Taunting Test

						Team B New Kegger Reserve List

						Team B New Cannon Reserve List

					Activates on Failure

						Team B Restart Taunting Test

					Link

						<taunting team B kegger -subj>

					Entire Map

					Results Action Identifier

						<team B kegger #5>

					Tested items Inside Field Name

						subj

				}


			Team B Taunted is Cannon #6? [Test Unit]

				deactivates_on_execution

				0.00, 0.00

			{

				Link

					<taunted team B cannon -enem>

					<team B cannon #6>

				Activates on Success

					Team B Add Taunter to Cannon #6

				Activates on Failure

					Team B Taunted is Cannon #7?

				Lists Same

			}


				Team B Add Taunter to Cannon #6 [Geometry Filter]

					deactivates_on_execution

					0.00, 0.00

				{

					Activates on Success

						team B Kegger #6 Follows

						team B taunted cannon is green

						Team B Restart Taunting Test

						Team B New Kegger Reserve List

						Team B New Cannon Reserve List

					Activates on Failure

						Team B Restart Taunting Test

					Link

						<taunting team B kegger -subj>

					Entire Map

					Results Action Identifier

						<team B kegger #6>

					Tested items Inside Field Name

						subj

				}


			Team B Taunted is Cannon #7? [Test Unit]

				deactivates_on_execution

				0.00, 0.00

			{

				Link

					<taunted team B cannon -enem>

					<team B cannon #7>

				Activates on Success

					Team B Add Taunter to Cannon #7

				Activates on Failure

					Team B Restart Taunting Test

				Lists Same

			}


				Team B Add Taunter to Cannon #7 [Geometry Filter]

					deactivates_on_execution

					0.00, 0.00

				{

					Activates on Success

						team B Kegger #7 Follows

						team B taunted cannon is green

						Team B Restart Taunting Test

						Team B New Kegger Reserve List

						Team B New Cannon Reserve List

					Activates on Failure

						Team B Restart Taunting Test

					Link

						<taunting team B kegger -subj>

					Entire Map

					Results Action Identifier

						<team B kegger #7>

					Tested items Inside Field Name

						subj

				}


					Team B New Kegger Reserve List [Geometry Filter]

						deactivates_on_execution

						0.00, 0.00

					{

						Link

							<team B reserve keggers>

							<taunting team B kegger -obje>

						Entire Map

						Results Action Identifier

							<team B reserve keggers>

						Tested items Inside Field Name

							subj

						Subtract Monster Lists

							true

					}


					Team B New Cannon Reserve List [Geometry Filter]

						deactivates_on_execution

						0.00, 0.00

					{

						Link

							<team B blue cannon>

							<taunted team B cannon -obje>

						Entire Map

						Results Action Identifier

							<team B blue cannon>

						Tested items Inside Field Name

							subj

						Subtract Monster Lists

							true

					}


					team B taunted cannon is green [Unit Control]

						deactivates_on_trigger

						0.00, 0.00

					{

						Link

							<taunted team B cannon -subj>

						Does Not Autotarget Flag

							false

						Cannot Be Autotargeted Flag

							false

						Held Flag

							false

						Uncontrollable

							false

					}


					Team B Restart Taunting Test [Action List]

						deactivates_on_trigger

						1.00, 1.20

					{

						Actions to Activate

							Team B Reserve Kegger Taunting TUNI

					}


-------------------------------------------------------------------


<Team A>

{

	Link

		<team A part 1>

		<team A part 2>

		<team A part 3>

		<team A part 4>

		<team A part 5>

}


	<team A part 1>

	{

		(subj, monster_identifier)

			10289 (z union cavalry)

			10307 (z union mounted rifle)

			10286 (z union cavalry)

			10272 (z union cavalry)

			10285 (z union cavalry)

			10325 (z union mounted rifle)

			10276 (z union cavalry)

			10275 (z union cavalry)

			10279 (z union cavalry)

			10322 (z union mounted rifle)

			10329 (z union mounted rifle)

			10287 (z union cavalry)

			10284 (z union cavalry)

			10277 (z union cavalry)

			10291 (z union general)

			10317 (z union mounted rifle)

			10273 (z union cavalry)

			10283 (z union cavalry)

			10311 (z union mounted rifle)

			10326 (z union mounted rifle)

			10324 (z union mounted rifle)

			10323 (z union mounted rifle)

			10318 (z union mounted rifle)

			10282 (z union cavalry)

			10321 (z union mounted rifle)

			10280 (z union cavalry)

			10271 (z union cavalry)

			10316 (z union mounted rifle)

			10313 (z union mounted rifle)

			10320 (z union mounted rifle)

			10315 (z union mounted rifle)

			10290 (z union cavalry)

			10328 (z union mounted rifle)

			10310 (z union mounted rifle)

			10332 (z union mounted rifle)

			10309 (z union mounted rifle)

			10281 (z union cavalry)

			10330 (z union mounted rifle)

			10312 (z union mounted rifle)

			10334 (z union mounted rifle)

			10335 (z union mounted rifle)

			10278 (z union cavalry)

			10331 (z union mounted rifle)

			10333 (z union mounted rifle)

			10288 (z union cavalry)

			10327 (z union mounted rifle)

			10319 (z union mounted rifle)

			10314 (z union mounted rifle)

			10308 (z union mounted rifle)

			10306 (z union mounted rifle)

			10274 (z union cavalry)

	}


	<team A part 2>

	{

		(subj, monster_identifier)

			10205 (z union sharpshooter)

			10170 (z union soldier)

			10192 (z union soldier)

			10223 (z union sharpshooter)

			10187 (z union soldier)

			10179 (z union soldier)

			10176 (z union soldier)

			10233 (z union sharpshooter)

			10174 (z union soldier)

			10191 (z union soldier)

			10208 (z union sharpshooter)

			10203 (z union soldier)

			10202 (z union soldier)

			10188 (z union soldier)

			10182 (z union soldier)

			10224 (z union sharpshooter)

			10204 (z union inf officer)

			10180 (z union soldier)

			10167 (z union soldier)

			10173 (z union soldier)

			10220 (z union sharpshooter)

			10165 (z union soldier)

			10169 (z union soldier)

			10201 (z union soldier)

			10231 (z union sharpshooter)

			10214 (z union sharpshooter)

			10197 (z union soldier)

			10186 (z union soldier)

			10216 (z union sharpshooter)

			10234 (z union sharpshooter)

			10206 (z union sharpshooter)

			10225 (z union sharpshooter)

			10190 (z union soldier)

			10200 (z union soldier)

			10212 (z union sharpshooter)

			10226 (z union sharpshooter)

			10228 (z union sharpshooter)

			10181 (z union soldier)

			10209 (z union sharpshooter)

			10175 (z union soldier)

			10230 (z union sharpshooter)

			10215 (z union sharpshooter)

			10184 (z union soldier)

			10218 (z union sharpshooter)

			10196 (z union soldier)

			10229 (z union sharpshooter)

			10211 (z union sharpshooter)

			10183 (z union soldier)

			10185 (z union soldier)

			10194 (z union soldier)

			10221 (z union sharpshooter)

			10178 (z union soldier)

			10164 (z union soldier)

			10177 (z union soldier)

			10195 (z union soldier)

			10171 (z union soldier)

			10193 (z union soldier)

			10222 (z union sharpshooter)

			10213 (z union sharpshooter)

			10210 (z union sharpshooter)

			10207 (z union sharpshooter)

			10168 (z union soldier)

			10166 (z union soldier)

			10232 (z union sharpshooter)

			10172 (z union soldier)

			10199 (z union soldier)

			10217 (z union sharpshooter)

			10227 (z union sharpshooter)

			10219 (z union sharpshooter)

			10198 (z union soldier)

			10189 (z union soldier)

	}


	<team A part 3>

	{

		(subj, monster_identifier)

			10063 (z union soldier)

			10073 (z union soldier)

			10040 (z union inf officer)

			10028 (z union soldier)

			10011 (z union soldier)

			10005 (z union soldier)

			10058 (z union soldier)

			10008 (z union soldier)

			10009 (z union soldier)

			10019 (z union soldier)

			10024 (z union soldier)

			10030 (z union soldier)

			10072 (z union soldier)

			10075 (z union soldier)

			10048 (z union soldier)

			10077 (z union soldier)

			10004 (z union soldier)

			10018 (z union soldier)

			10076 (z union soldier)

			10055 (z union soldier)

			10069 (z union soldier)

			10013 (z union soldier)

			10007 (z union soldier)

			10017 (z union soldier)

			10051 (z union soldier)

			10027 (z union soldier)

			10049 (z union soldier)

			10033 (z union soldier)

			10053 (z union soldier)

			10056 (z union soldier)

			10014 (z union soldier)

			10034 (z union soldier)

			10064 (z union soldier)

			10062 (z union soldier)

			10042 (z union soldier)

			10067 (z union soldier)

			10074 (z union soldier)

			10036 (z union soldier)

			10003 (z union soldier)

			10066 (z union soldier)

			10070 (z union soldier)

			10020 (z union soldier)

			10015 (z union soldier)

			10071 (z union soldier)

			10079 (z union soldier)

			10045 (z union soldier)

			10047 (z union soldier)

			10052 (z union soldier)

			10068 (z union soldier)

			10026 (z union soldier)

			10032 (z union soldier)

			10044 (z union soldier)

			10006 (z union soldier)

			10078 (z union soldier)

			10002 (z union soldier)

			10012 (z union soldier)

			10046 (z union soldier)

			10057 (z union soldier)

			10038 (z union soldier)

			10059 (z union soldier)

			10043 (z union soldier)

			10031 (z union soldier)

			10065 (z union soldier)

			10054 (z union soldier)

			10016 (z union soldier)

			10001 (z union soldier)

			10035 (z union soldier)

			10023 (z union soldier)

			10039 (z union soldier)

			10041 (z union soldier)

			10037 (z union soldier)

			10021 (z union soldier)

			10050 (z union soldier)

			10060 (z union soldier)

			10080 (z union soldier)

			10022 (z union soldier)

			10029 (z union soldier)

			10000 (z union soldier)

			10025 (z union soldier)

			10010 (z union soldier)

			10061 (z union soldier)

	}


	<team A part 4>

	{

		(subj, monster_identifier)

			10091 (z union soldier)

			10150 (z union soldier)

			10116 (z union soldier)

			10137 (z union soldier)

			10153 (z union soldier)

			10085 (z union soldier)

			10112 (z union soldier)

			10111 (z union soldier)

			10161 (z union soldier)

			10160 (z union soldier)

			10103 (z union soldier)

			10156 (z union soldier)

			10114 (z union soldier)

			10089 (z union soldier)

			10086 (z union soldier)

			10101 (z union soldier)

			10146 (z union soldier)

			10122 (z union inf officer)

			10117 (z union soldier)

			10147 (z union soldier)

			10084 (z union soldier)

			10125 (z union soldier)

			10100 (z union soldier)

			10097 (z union soldier)

			10145 (z union soldier)

			10096 (z union soldier)

			10121 (z union soldier)

			10136 (z union soldier)

			10144 (z union soldier)

			10128 (z union soldier)

			10107 (z union soldier)

			10127 (z union soldier)

			10133 (z union soldier)

			10151 (z union soldier)

			10131 (z union soldier)

			10115 (z union soldier)

			10135 (z union soldier)

			10088 (z union soldier)

			10110 (z union soldier)

			10118 (z union soldier)

			10092 (z union soldier)

			10149 (z union soldier)

			10105 (z union soldier)

			10113 (z union soldier)

			10109 (z union soldier)

			10139 (z union soldier)

			10124 (z union soldier)

			10157 (z union soldier)

			10119 (z union soldier)

			10123 (z union soldier)

			10130 (z union soldier)

			10132 (z union soldier)

			10099 (z union soldier)

			10093 (z union soldier)

			10138 (z union soldier)

			10102 (z union soldier)

			10141 (z union soldier)

			10083 (z union soldier)

			10148 (z union soldier)

			10134 (z union soldier)

			10090 (z union soldier)

			10152 (z union soldier)

			10129 (z union soldier)

			10082 (z union soldier)

			10094 (z union soldier)

			10104 (z union soldier)

			10095 (z union soldier)

			10126 (z union soldier)

			10143 (z union soldier)

			10155 (z union soldier)

			10098 (z union soldier)

			10162 (z union soldier)

			10140 (z union soldier)

			10154 (z union soldier)

			10087 (z union soldier)

			10159 (z union soldier)

			10142 (z union soldier)

			10106 (z union soldier)

			10163 (z union inf officer)

			10108 (z union soldier)

			10120 (z union soldier)

	}


	<team A part 5>

	{

		(subj, monster_identifier)

			10297 (cannon)

			10337 (z artilleryman)

			10295 (z union cannon)

			10336 (z artilleryman)

			10300 (cannon)

			10299 (cannon)

			10341 (z artilleryman)

			10293 (z union cannon)

			10338 (z artilleryman)

			10292 (z union cannon)

			10339 (z artilleryman)

			10340 (z artilleryman)

			10294 (z union cannon)

			10342 (z artilleryman)

			10654 (z artilleryman)

			10655 (z artilleryman)

			10656 (z artilleryman)

			10657 (z artilleryman)

			10658 (z artilleryman)

	}


<Team A Cannon>

{

	(enem, monster_identifier)

		10297 (cannon)

		10295 (z union cannon)

		10294 (z union cannon)

		10293 (z union cannon)

		10292 (z union cannon)

		10299 (cannon)

		10300 (cannon)

}


Team A Cannon Left? [Test Unit]

	deactivates_on_successful_execution

	3.00, 5.00

{

	Link

		<Team A>

		<Team A Cannon>

	Lists Same

	Activates on Success

		Eliminate Team A

}


	Eliminate Team A [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<Team A>

		Eliminate Team

	}


-------------------------------------------------------------------


<Team B>

{

	Link

		<team B part 1>

		<team B part 2>

		<team B part 3>

		<team B part 4>

		<team B part 5>

		<team B part 6>

}


	<team B part 1>

	{

		(subj, monster_identifier)

			10569 (z rebel mounted rifle)

			10572 (z rebel mounted rifle)

			10576 (z rebel mounted rifle)

			10625 (z confed cavalry)

			10552 (z rebel mounted rifle)

			10564 (z rebel mounted rifle)

			10609 (z confed cavalry)

			10565 (z rebel mounted rifle)

			10613 (z confed cavalry)

			10556 (z rebel mounted rifle)

			10549 (z rebel mounted rifle)

			10557 (z rebel mounted rifle)

			10611 (z confed cavalry)

			10610 (z confed cavalry)

			10550 (z rebel mounted rifle)

			10568 (z rebel mounted rifle)

			10614 (z confed cavalry)

			10551 (z rebel mounted rifle)

			10553 (z rebel mounted rifle)

			10616 (z confed cavalry)

			10624 (z confed cavalry)

			10559 (z rebel mounted rifle)

			10570 (z rebel mounted rifle)

			10618 (z confed cavalry)

			10555 (z rebel mounted rifle)

			10628 (z confed general)

			10562 (z rebel mounted rifle)

			10617 (z confed cavalry)

			10622 (z confed cavalry)

			10626 (z confed cavalry)

			10627 (z confed cavalry)

			10560 (z rebel mounted rifle)

			10615 (z confed cavalry)

			10612 (z confed cavalry)

			10571 (z rebel mounted rifle)

			10621 (z confed cavalry)

			10563 (z rebel mounted rifle)

			10554 (z rebel mounted rifle)

			10561 (z rebel mounted rifle)

			10566 (z rebel mounted rifle)

			10573 (z rebel mounted rifle)

			10577 (z rebel mounted rifle)

			10567 (z rebel mounted rifle)

			10575 (z rebel mounted rifle)

			10548 (z rebel mounted rifle)

			10620 (z confed cavalry)

			10574 (z rebel mounted rifle)

			10608 (z confed cavalry)

			10619 (z confed cavalry)

			10558 (z rebel mounted rifle)

			10623 (z confed cavalry)

	}


	<team B part 2>

	{

		(subj, monster_identifier)

			10578 (z rebel sharpshooter)

			10599 (z rebel sharpshooter)

			10603 (z rebel sharpshooter)

			10597 (z rebel sharpshooter)

			10591 (z rebel sharpshooter)

			10586 (z rebel sharpshooter)

			10585 (z rebel sharpshooter)

			10596 (z rebel sharpshooter)

			10592 (z rebel sharpshooter)

			10605 (z rebel sharpshooter)

			10587 (z rebel sharpshooter)

			10600 (z rebel sharpshooter)

			10604 (z rebel sharpshooter)

			10583 (z rebel sharpshooter)

			10579 (z rebel sharpshooter)

			10606 (z rebel sharpshooter)

			10601 (z rebel sharpshooter)

			10594 (z rebel sharpshooter)

			10582 (z rebel sharpshooter)

			10581 (z rebel sharpshooter)

			10590 (z rebel sharpshooter)

			10598 (z rebel sharpshooter)

			10589 (z rebel sharpshooter)

			10607 (z rebel sharpshooter)

			10588 (z rebel sharpshooter)

			10584 (z rebel sharpshooter)

			10593 (z rebel sharpshooter)

			10595 (z rebel sharpshooter)

			10602 (z rebel sharpshooter)

			10580 (z rebel sharpshooter)

	}


	<team B part 3>

	{

		(subj, monster_identifier)

			10526 (z confed soldier)

			10485 (z confed soldier)

			10494 (z confed soldier)

			10505 (z confed soldier)

			10546 (z confed soldier)

			10466 (z confed soldier)

			10539 (z confed soldier)

			10507 (z confed soldier)

			10508 (z confed soldier)

			10501 (z confed soldier)

			10544 (z confed soldier)

			10470 (z confed soldier)

			10496 (z confed soldier)

			10487 (z confed soldier)

			10478 (z confed soldier)

			10468 (z confed soldier)

			10538 (z confed soldier)

			10476 (z confed soldier)

			10532 (z confed soldier)

			10518 (z confed soldier)

			10488 (z confed soldier)

			10525 (z confed soldier)

			10509 (z confed soldier)

			10504 (z confed soldier)

			10506 (z rebel inf officer)

			10533 (z confed soldier)

			10540 (z confed soldier)

			10469 (z confed soldier)

			10497 (z confed soldier)

			10477 (z confed soldier)

			10529 (z confed soldier)

			10482 (z confed soldier)

			10490 (z confed soldier)

			10484 (z confed soldier)

			10495 (z confed soldier)

			10503 (z confed soldier)

			10520 (z confed soldier)

			10528 (z confed soldier)

			10537 (z confed soldier)

			10489 (z confed soldier)

			10486 (z confed soldier)

			10491 (z confed soldier)

			10517 (z confed soldier)

			10545 (z confed soldier)

			10516 (z confed soldier)

			10536 (z confed soldier)

			10480 (z confed soldier)

			10541 (z confed soldier)

			10531 (z confed soldier)

			10515 (z confed soldier)

			10467 (z confed soldier)

			10523 (z confed soldier)

			10512 (z confed soldier)

			10502 (z confed soldier)

			10483 (z confed soldier)

			10492 (z confed soldier)

			10513 (z confed soldier)

			10493 (z confed soldier)

			10535 (z confed soldier)

			10542 (z confed soldier)

			10474 (z confed soldier)

			10534 (z confed soldier)

			10527 (z confed soldier)

			10475 (z confed soldier)

			10471 (z confed soldier)

			10521 (z confed soldier)

			10498 (z confed soldier)

			10543 (z confed soldier)

			10499 (z confed soldier)

			10522 (z confed soldier)

			10500 (z confed soldier)

			10479 (z confed soldier)

			10473 (z confed soldier)

			10472 (z confed soldier)

			10481 (z confed soldier)

			10530 (z confed soldier)

			10514 (z confed soldier)

			10524 (z confed soldier)

			10547 (z rebel inf officer)

			10519 (z confed soldier)

			10510 (z confed soldier)

	}


	<team B part 4>

	{

		(subj, monster_identifier)

			10413 (z confed soldier)

			10422 (z confed soldier)

			10428 (z confed soldier)

			10447 (z confed soldier)

			10426 (z confed soldier)

			10456 (z confed soldier)

			10452 (z confed soldier)

			10431 (z confed soldier)

			10433 (z confed soldier)

			10440 (z confed soldier)

			10454 (z confed soldier)

			10441 (z confed soldier)

			10450 (z confed soldier)

			10439 (z confed soldier)

			10462 (z confed soldier)

			10463 (z confed soldier)

			10418 (z confed soldier)

			10449 (z confed soldier)

			10430 (z confed soldier)

			10457 (z confed soldier)

			10442 (z confed soldier)

			10446 (z confed soldier)

			10451 (z confed soldier)

			10461 (z confed soldier)

			10434 (z confed soldier)

			10427 (z confed soldier)

			10443 (z confed soldier)

			10397 (z confed soldier)

			10432 (z confed soldier)

			10445 (z confed soldier)

			10417 (z confed soldier)

			10464 (z confed soldier)

			10402 (z confed soldier)

			10392 (z confed soldier)

			10436 (z confed soldier)

			10388 (z confed soldier)

			10425 (z confed soldier)

			10459 (z confed soldier)

			10438 (z confed soldier)

			10387 (z confed soldier)

			10408 (z confed soldier)

			10460 (z confed soldier)

			10429 (z confed soldier)

			10423 (z confed soldier)

			10453 (z confed soldier)

			10448 (z confed soldier)

			10458 (z confed soldier)

			10412 (z confed soldier)

			10407 (z confed soldier)

			10455 (z confed soldier)

			10393 (z confed soldier)

			10435 (z confed soldier)

			10444 (z confed soldier)

			10465 (z rebel inf officer)

			10398 (z confed soldier)

			10403 (z confed soldier)

			10437 (z confed soldier)

	}


	<team B part 5>

	{

		(subj, monster_identifier)

			10424 (z rebel inf officer)

			10358 (z confed soldier)

			10394 (z confed soldier)

			10415 (z confed soldier)

			10356 (z confed soldier)

			10372 (z confed soldier)

			10404 (z confed soldier)

			10377 (z confed soldier)

			10401 (z confed soldier)

			10348 (z confed soldier)

			10369 (z confed soldier)

			10359 (z confed soldier)

			10409 (z confed soldier)

			10376 (z confed soldier)

			10416 (z confed soldier)

			10347 (z confed soldier)

			10391 (z confed soldier)

			10406 (z confed soldier)

			10354 (z confed soldier)

			10384 (z confed soldier)

			10419 (z confed soldier)

			10390 (z confed soldier)

			10344 (z confed soldier)

			10353 (z confed soldier)

			10381 (z confed soldier)

			10396 (z confed soldier)

			10363 (z confed soldier)

			10349 (z confed soldier)

			10351 (z confed soldier)

			10389 (z confed soldier)

			10380 (z confed soldier)

			10357 (z confed soldier)

			10379 (z confed soldier)

			10405 (z confed soldier)

			10382 (z confed soldier)

			10411 (z confed soldier)

			10414 (z confed soldier)

			10386 (z confed soldier)

			10350 (z confed soldier)

			10361 (z confed soldier)

			10346 (z confed soldier)

			10400 (z confed soldier)

			10362 (z confed soldier)

			10345 (z confed soldier)

			10365 (z confed soldier)

			10360 (z confed soldier)

			10368 (z confed soldier)

			10371 (z confed soldier)

			10385 (z confed soldier)

			10355 (z confed soldier)

			10374 (z confed soldier)

			10420 (z confed soldier)

			10399 (z confed soldier)

			10378 (z confed soldier)

			10364 (z confed soldier)

			10373 (z confed soldier)

			10366 (z confed soldier)

			10421 (z confed soldier)

			10343 (z confed soldier)

			10375 (z confed soldier)

			10410 (z confed soldier)

			10395 (z confed soldier)

			10370 (z confed soldier)

			10352 (z confed soldier)

			10367 (z confed soldier)

	}


	<team B part 6>

	{

		(subj, monster_identifier)

			10659 (z artilleryman)

			10637 (z artilleryman)

			10640 (z artilleryman)

			10632 (cannon)

			10660 (z artilleryman)

			10661 (z artilleryman)

			10662 (z artilleryman)

			10634 (cannon)

			10642 (z artilleryman)

			10629 (z rebel cannon)

			10633 (cannon)

			10641 (z artilleryman)

			10631 (z rebel cannon)

			10636 (z artilleryman)

			10635 (z rebel cannon)

			10638 (z artilleryman)

			10630 (z rebel cannon)

			10639 (z artilleryman)

			10663 (z artilleryman)

	}


<Team B Cannon>

{

	(enem, monster_identifier)

		10635 (z rebel cannon)

		10629 (z rebel cannon)

		10630 (z rebel cannon)

		10631 (z rebel cannon)

		10632 (cannon)

		10633 (cannon)

		10634 (cannon)

}


Team B Cannon Left? [Test Unit]

	deactivates_on_successful_execution

	3.00, 5.00

{

	Link

		<Team B>

		<Team B Cannon>

	Lists Same

	Activates on Success

		Eliminate Team B

}


	Eliminate Team B [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<Team B>

		Eliminate Team

	}


 

{

}


 

{

}


#####################################

{

}


######## OVERFLOW SCRIPT ###########

{

}


#####################################

{

}


 

{

}


Is this Stampede? [Netgame Type]

	initially_active

	deactivates_on_trigger

	0.00, 0.00

{

	Type

		10

	Activates on Success

		Prevent stampede Unit Overflow!

}


	Prevent stampede Unit Overflow! [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team A stampede overflow>

			<team B stampede overflow>

		Invisible Flag

	}


		<team A stampede overflow>

		{

			(subj, monster_identifier)

				10080 (z union soldier)

				10075 (z union soldier)

				10074 (z union soldier)

				10079 (z union soldier)

				10073 (z union soldier)

				10078 (z union soldier)

				10072 (z union soldier)

				10077 (z union soldier)

				10076 (z union soldier)

				10035 (z union soldier)

		}


		<team B stampede overflow>

		{

			(subj, monster_identifier)

				10352 (z confed soldier)

				10347 (z confed soldier)

				10351 (z confed soldier)

				10346 (z confed soldier)

				10350 (z confed soldier)

				10345 (z confed soldier)

				10349 (z confed soldier)

				10344 (z confed soldier)

				10348 (z confed soldier)

				10343 (z confed soldier)

		}


 

{

}


Is this Hunting? [Netgame Type]

	initially_active

	deactivates_on_trigger

	0.00, 0.00

{

	Activates on Success

		Prevent hunt Unit Overflow!

	Type

		12

}


	Prevent hunt Unit Overflow! [Unit Control]

		deactivates_on_trigger

		0.00, 0.00

	{

		Link

			<team B hunt overflow>

			<team A hunt overflow>

		Invisible Flag

	}


		<team B hunt overflow>

		{

			(subj, monster_identifier)

				10352 (z confed soldier)

				10349 (z confed soldier)

				10350 (z confed soldier)

				10348 (z confed soldier)

				10344 (z confed soldier)

				10351 (z confed soldier)

				10343 (z confed soldier)

				10347 (z confed soldier)

				10346 (z confed soldier)

				10345 (z confed soldier)

		}


		<team A hunt overflow>

		{

			(subj, monster_identifier)

				10076 (z union soldier)

				10080 (z union soldier)

				10074 (z union soldier)

				10073 (z union soldier)

				10075 (z union soldier)

				10000 (z union soldier)

				10078 (z union soldier)

				10072 (z union soldier)

				10079 (z union soldier)

				10077 (z union soldier)

		}


