Murderers!  They killed a deer! : (   Those nasty forest-men
must be held accountable!  This level is just plain hard.  I don't have any secret plan to make it easy.  I think the only way to win is to make the dorfs and their satchels really count.  We should stay on the campfire hill for the first four waves.  Right after the first wave, the dorfs should head east and stop on the edge of the ditch.  The archers should be right behind them.  It's important that the archers be right behind the dorfs.  If they are on top of the hill, they will end up shooting the dorfs in the back when the fighting starts.  After the forth wave is killed, we should make a break for the north-east.  There are some roots there,
R(see map).  We have a lot of roots in this level so the Jmen should be pretty liberal with the heals.  We should set up a defensive position once we get to the root corner.  The dorfs should be in front of the archers and the zerks behind them.  
The dorfs should set some strings of satchels over the area where the enemy will soon be passing.  The dorfs should try to use these satchels on the bre'Unor and not on the wolves.  The wolves are too wimpy to waste satchels on.  If the dorfs die, the archers should try to ignite the satchels with their flaming arrows.  It's wise for the archers to save their flaming arrows for this purpose.  The enemy units on this level move too fast for the fire itself to do much damage anyways.  That's why you should save it for the satchels.  This is also why the dorfs should set all their satchels once we get to the north-east, they have a nasty habit of getting killed fairly early in the game.  Oh and one more thing, don't mess with the bre'Unor's stone obelisk.  If you step inside it's stone perimeter and taunt, the statue will growl and every unit in the game will converge on us.
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