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The problem with this level is that everyone has a different idea of what strategy to use. During pregame there should be agreement whether to go to the ambush point 1 or ambush point 2. If there is no pre-arranged agreement then everyone should take their cues from the dorfs, they dictate the direction. There is a 3rd option too, the ol' round-up technique. I don't recommend using the 1st ambush point, it's too risky. The 2nd ambush point is much safer. The one important thing to remember is to keep the dorfs together no matter what. The falling snow has the affect of increasing the likelyhood of duds. By keeping the dorfs together you can mitigate this effect because if one dorf throws a dud, the other might not and ignite the dud. The zerks should stay back. I know it may be boring but it will get more exciting for the zerks later on. The archers should be very aware of where their arrows are going. | ||||||
Archers, DON'T SHOOT THE DORFS in the back! You can't do much damage to the thrall anyways, the dorfs can deal with them alone just fine. Most of the damage that is inflicted on the dorfs is done by the archers. Dorfs are the most important unit on this level and the archers should take every precaution not to injure the dorfs. This means that the archers should not position themselves behind the dorfs when they're on the ledge. It's a very, very bad idea. In fact it's a good idea to keep the archers off the ledge altogether beacause they have a tendency of getting in the dorfs' way. Position the archers someplace where they have no chance of hitting the dorfs. STRATEGY #1: This is the safest, most conservative strategy. Immediately pull back the dorfs to ambush point 2. Put the dorfs on the ledge and rain death and destruction down on the thrall. The archers should position themselves right at the end of the satchels charges although they should be far away enough that they won't get blown up if the charges get set off accidently. During quiet times the dorfs should throw bottles down below in the hopes of laying duds along the path. Each dorf should throw where the other dorf isn't throwing so one dorf's dud throw won't get ignited by another dorf's good throw. Dorfs need to be careful not to ignite the set charges. Pressing space-bar is a bad way to prevent your dorf from throwing automatically. Instead keep him moving back and forth if you don't want him to throw. Pressing space-bar doesn't work many times, the dorf will throw anyways. Stop throwing bottles if the thrall get too close to the set charges, you'll want to save those charges for the maul. It's ok if some thrall get past, the zerks can deal with them. Once you kill the 1st wave of maul, the dorfs should immediately run down and set at least 6 more satchels charges in the gully. As soon as they are done setting the charges they should get back up on the ledge. Soulless will come from the south (see map) right when the 2nd wave of maul arrive. The archers shouldn't go towards the souls, they should let the souls come to them. If the archers run towards the souls, the souls will have a big advantage because they will sit atop the plateau and rain spears down on the them. The archers should line up along the ledge near the dorfs to shoot at the souls. Zerks should distract the souls by moving back and forth very close to the archers. Zerks should also stay back because if they get too close to the souls the souls won't come down from the plateau. The dorfs should ignore the souls and worry about the maul. Once the 2nd wave of maul are killed, everyone should move to the 3rd ambush point. The dorfs should not attack the thrall that are coming, they can be dealt with later. If you don't move right away you will get murdered by a second wave of souls that will come from the west (see map). Once the new archers are received, they should line up at point A (see map). Again, it's important to stay far back from the plateau that the souls will come from. Let the souls come to the archers. Again, it's also important that the zerks stay back far from the souls because otherwise the souls won't come down from the plateau. The zerks should stay about 8 ft in front of the archers and distract the souls. The dorfs should set some more charges in the gully that the enemy will soon try to pass through, the charges that are already there are not enough. After the second wave of souls are dead, the archers should get ready for the 3rd wave of souls that appear on the opposite ledge to the north. The zerks should go to point B and then go north and circle around to help whack the souls as they float down from the north. Again, it's very important that archers don't shoot the dorfs. If you hear the dorfs say "idiot!" or "watch it!" they're talking to you archers! Stop shooting them! Get in a position that you have no chance of hitting the dorfs. Dorfs should again take care not to waste the set satchels on thrall. Space-bar doesn't work very well, instead keep the dorf moving back and forth if you want to prevent him from auto-firing. Once you kill both waves of maul at abush point 3 the dorfs should stay on the ledge and kill the thrall that come on the heels of the maul. Once those thrall are dead the dorfs should head to point B and kill the thrall that will soon come from the north. All the other units should stay far back from the dorfs and let them work. They can only get in the dorfs' way. Once the thrall from the north are dead everyone should head to point C. From this point you then just blow up the maul as they walk over the satchels. The zerks should all group behind the archers and only attack when the maul get too close to the dorfs. The zerks shouldn't go adventuring on their own. Once the two minefields that are north and west of point C are blown up, everyone should pull back to point D and make a final stand. And thats how you beat the level! But there is another way.......I call it the round-up. It's a lot of fun because you get to see ham, bacon, pork, and other assorted swine products go flyin' all over the place in one huge explosion! Click the link at the bottom of this page for details! |
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Strategy #2: Round-up! |