When the souls show up, they will throw spears harmlessly into the trees as they try to hit the Jman. Once the archers have killed the first group of souls, they should go get the souls that are throwing spears at the Jman. After these souls are dead, we get moving again. Once we get off the ridge and start heading south, a ghol might come from the west if we stray too far that way. This ghols has pus. The Jman should run toward the ghol to get him to throw it at him. Once the ghol has thrown his pus the warriors should come and help kill the ghol. From this point on the archers need to be out front killing the wights. The warriors should stay well behind the archers. The Jman should try to stay near the archers. The Jman can also kill the wights by getting them to pop themselves. He does this by getting within 10 ft of the wight and then turning around. The wight has a proximity fuse, and as his target (the Jman) pulls away, he will pop himself. The Jman should only do this when the archers can't get to all the targets fast enough. It's a bad idea for warriors to use this proximity fuse tactic. They aren't immune to paralysis like the Jman is. The warriors should stay behind the archers and be on the lookout for wights sneaking up from behind or from the sides. The dorf should stay with the warriors, he is very vulnerable to a wight's explosion. As we cross the river, everyone should try their best to get away from the river after we cross it. Wights are lurking in the river and can give us a nasty surprise. We have to keep moving, the river crossing is swarming with wights and the faster we get away from there, the better. Once we make it to the ramp up to the second ridge, we'll see our path blocked by a bunch of ghols and souls. The Jman should heal everyone who needs it at this point because there is a good chance he'll die soon. The warriors should stay well back with Garrick in the middle. A single archer should march toward the souls and fire a flaming arrow right under the souls. Once he fires the shot, he should quickly turn around and run back down the ramp. If the arrow hits right under the souls, the fire should consume almost all of them. The souls will not move as the fire burns underneath them as long as they don't have anything to shoot at, so stay back! All this while the archers should also be watching for wights that are chasing us from the river crossing. Archers shouldn't chase after them but just keep them from sneaking up on us. Ok, we need to get moving because a huge army is on our tail. We need to kill the ghols that guard the top of the ramp. We can't just power our way through because the ghols have pus. They have two pus packets and so the Jman should get out front and get them to throw it at him. The dorf should be in front of the warriors ready to bomb the ghols as they chase the Jman. Some of the ghols need to be killed before the warriors engage them because the ghols will win a straight fight with the warriors. Once we've killed the ghols, we need to move fast. By this time the army that is chasing us should be right on our tails. Ahead are thrall that are dispersed through-out the forest. It does no good to fight them. Fighting them will just hurt and delay us until the army that is chasing us arrives and we'll be pinched from two sides. Pretend our units are like (American) football players with the ball. The thrall are the linebackers and we gotta make it to the end-zone to make a touchdown. In football, someone with the ball wouldn't stop to fight with a linebacker and neither should you! So take your units and split off from the main group if you have to and go for the touchdown. Everyone should meet up at the top of the ramp at point B (see map). If the jman is still alive he should heal everyone he can since he probably won't have time to do anymore healing from here on in. We should all move down the ramp together. Once we get to the bottom of the ramp thrall will come out of the river. Don't fight them, it's football time again. Once we cross the river, we should split our force in two. Garrick, the Jman and half the warriors should go to point C (see map) and the other half of the warriors should go to point D (see map). The ghols guarding the bridge have pus, so the Jman should lead. If the Jman is dead at this point then a sacrificial warrior should lead from point C. Once the ghols start their attack on the Jman, then the warriors at point D should start their attack. Garrick should be in the rear and rush through all the resulting confusion. And that's it! |
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