Alric |
Alric leaves something to be desired as a leader; he lands his ship within range of enemy heavy cannons, he forgets to bring his kick-ass magic sword into the final confrontation. The list goes on and on. He carries different weapons into different battles. He also has a dispersal dream spell on some levels. It's very important to make sure friendly troops are nowhere near enemy troops when he casts the dispersal dream spell. Strengths: He can swing his sword pretty fast and he can take a lot of punishment before he goes down. He is immune to paralysis. Weaknesses: None, but don't make the mistake of thinking that he's a one man army. Keep some Heron close to him to heal if he needs it. Keep in mind where your friends are when you are zapping myrks with your lightning sword. They bowmen and dorfs don't take electricity very well. Vitality: 16 Damage per hit: .547 - .648 (normal sword swing) Damage per hit: 5-6 (dispersal dream) Range: 0-14 (dispersal dream) |