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I really can't figure out the AI on this one. It's a credit to bungie that they made this level so unpredictable. It's always a bit different everytime you play. The main thing to remember in this level is that everyone has to stay together. If we run into a trow we need all the zerks we can get. The same is true for the ghols. The ghols will inflict almost no damage if they are overwhelmed by zerks. The zerks should all stay near the archers. The archers dictate the direction of the game. Where ever the archers lead, the zerks should follow. A good strategy to use is to go from flag to flag killing the Ghols that guard each one. Don't claim the flag, it angers the trow who will come chasing after us when they get riled. Just follow the archers to the general area of each flag. This should be close enough to activate the groups of ghols that guard each flag. By systematically killing all the guardian ghols we won't have to worry about them later on. | |||||||
We should follow this general strategy; moving from flag to flag, killing all the ghols at each one, while at the same time being careful not to actually take any of the flags. We should follow this procedure until we have only three minutes left on the clock. When we reach this mark, we should all head toward the center of the map. When we have only a minute and 30 seconds left we should all split up and try to take as many flags as we can. If you should be unfortunate enough to run into a trow in this last minute, your job is to lead him away from the other flags. The trow is faster than you and will eventually catch you. Run away from the other flags that your team-mates are busy taking. Once the trow kills you he will go after them. It's best if he's as far away as possible from your team-mates when he finally catches you. Hopefully he'll be too far away to trouble others who are busy taking flags.. | |||||||
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