This is a hard level to come up with a real cookbook-type battle plan.  This is because the action is so fluid and the situation changes so much depending on what you do.  Everyone should split up.  Staying together is not necessary because we don't need to have force of numbers to win.  Staying together is putting all our eggs in one basket.  It's better if we split up to hedge our bets.  Split the zerks into three pairs, one pair should head south right away to point A(see map).  Another pair should run to point B.  The third pair should run towards the nearest maul and bait them into the locks.  There is a lock that is walking towards us from the west right as we begin. It's a bad idea to kill locks, it's better to have them alive so they can hurt the maul.  The zerks heading to point B should take care to avoid this lock by hugging the wall to the right.  The zerks that head to point A should go all the way south to the wall.
Once they make it there they should sit tight for a few minutes because there are two locks up to the north.  Wait for the maul and souls to engage the locks.  Once the locks are busy with with the mauls, the zerks should sneak past, clinging to the wall.  The smart thing to do is let the mauls and souls run into the locks.  Once the fight is over you can run past the winner.  That's what the southern pair should do the most, just be patient and wait for the maul to collide with the locks.  You can tell when they collide by all the explosions and death crys you'll hear.  The pair that heads west right away should work their way to the secret mountain pass to the north.  This pass has three locks lurking in it.  There is a way to use the walls and slopes to get the locks to expend their fireballs uselessly; but I'm no good at doing that.  If I go into this pass I just don't go far enough up the pass that the locks will notice me.  I just hide in there and wait for the maul to pass by so they can punch a hole in the line of locks for me.  Once I hear the carnage piling up, I come out of the pass and head east towards the Deceiver.  Anyways, which ever way you get there, you should head to point C.  Once we get to point C we need to cool our heels for a while.  We need to wait until a group of maul slams into this last line of locks that are guarding the Deceiver.  Once the locks start shooting we can make our move to get to the Deceiver.  A very important point to remember: who ever has the green glow stick needs to put a RED X on the map if they die.  This X should be on the location where they died obviously.  Once someone picks up the stick, you should erase the X.  Another tip to remember is that the raised hills in the east have little igloos that will pop out of the ground if you get within 60 ft of them.  Each igloo houses two locks.  Sometimes they come in handy when a bunch of maul are chasing you.  Like I said before, this is a hard level to come up with a real definate strategy that you should follow.  There are a bunch of ways to win and I just posted one of many ways to win.  Hopefully this page helped some. 
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