Bowmen
These guys can be a major pain in the enemy's behind.  Bowmen are great because they can kill other units from afar without having to take any damage themselves.  The downside to archers is that they are very slow and vurnerable to melee once they close some distance.  Bowmen aren't very smart, sometimes when you click on a unit to attack your bowmen will pace around and not fire.  This means they don't have a clear shot and don't know what to do about it.  If this happens to you, figure out what's obstructing your shot and move.  Sometimes when you click on the enemy to attack, a lone bowmen will break off from the line and go charging towards them.  I hate this, I think it's some kind of bug, dorfs also have been known to do this. Bowmen also have fire arrows.  These are great for a soulless B-B-Q.  Don't bother using the flaming arrows on anything besides souls, dark archers, and mabye thrall.  All other units are too fast for the fire to do much good.  The fire is also most effective on grass and plains.  All other terrains are not very fire-friendly.  The absolute best use of flame is to use it on satchel charges as group of enemy units walks over them.  Be aware of where satchels are dropped and be ready to use them.  Always seek the high ground.  High ground will give you a longer range.  By the same token try not to engage souls when they occupy the high ground.  Retreat and let the souls come to you.

Strengths:  Great for picking off the enemy from afar.  Trow are more vulnerable to arrows than other attacks agianst them..

Weaknesses:  Anything with a pointy object.  It's nice if melee can stay near them to offer some protection.  ATTENTION TARDS: stygs are totally immune to arrows.  It does absolutely no good to shoot them.  In fact, only bad can come of it since your own units might get in the way.  Don't shoot the stygs!  If a styg is near enough you can stab it to death though, that is if it's weak enough.  Bowmen are more vulnerable to paralysis.  They stay paralyzed longer and are more apt to be hurt by wights and pus. 

Vitality:  2.191
Damage per hit:  .5 - .598 (arrow)
Damage per hit:  .547 -  .648 (dagger)
Range:  3-20 (arrow)

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