Pyro's Morrowind Page
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This is an unofficial fan site dedicated to the game The Elder Scrolls III: Morrowind. On the forums at the official site of Morrowind I am known as "Pyro_the_Mage".
Would you like to contact me about my Morrowind plugins or this web page? Email: pyro_the_mage@hotmail.com
Last updated on June 11, 2004
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Plugins & Current Projects
Plugins & Current Projects
Matching Boots/Greaves of Blinding Speed
Command Tel Uvirith's Centurions
Status: Revising
Status: Working on it
Requirements: To have taken the BoBS from previous owner
Requirements: Complete last stage of Telvanni stronghold
Speak to Over-His-Head about the "Boots of Blinding Speed" at Vivec's Guild of Mages. He offers you a new pair of boots using a different design of your choice to match your armor. If you are a beast race he offers you a pair of Greaves of Blinding Speed. The boots/greaves have the same stats as the netch leather boots/greaves to keep the balance of the boots/greaves.
This will add a tunnel to a Dwemer Constructs Smith next to the Telvanni stronghold. The smith will fix your centurion guards if they happen to break by your actions or by random attacking creatures nearby. You get to command your centurions to follow you. Place them in a different spot, make them roam around, make them stay in one spot, or just follow you around until it is told otherwise. There will be a Tribunal version to add centurion archers.
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New Telvanni Masters
Status: Not Started
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Command your Imperial Fort
Requirements: Archmagister for House Telvanni
Status: Not Started
This is for the Telvanni players who wish to rebuild the leadership of the council of House Telvanni. For the people who don't know, through the main quest and Telvanni quests some of the Telvanni Masters/Mistresses can or will die by your hands. There are a few other guild quests that lead you to kill other Telvanni Masters/Mistresses. Depending on which quests/actions you took some or all of the Masters/Mistresses die. This plugin will add some NPCs and you will choose which are worthy of the rank of Master/Mistress and will have their own Mouths in the council and which are not. You will reward them and some might fight each other. You are required to be the Archmagister for House Telvanni. You will get a chance to assign them to the Telvanni towers of the ex-council.
Requirements: Knight of the Imperial Dragon for the Imperial Legion
Have you ever wanted to lead your own fort? Well now you can. Oh, don't think you just tell the guards where to go and when to follow you. You will be given recruits and you will give them armor just like your leaders did with you. There will be attacks on the fort and some of your recruits might die. Don't worry they all don't have to live but what kind of leader will you be if you let your recruits die? You will be given a panel of advisors and a few personal guards. It will only be one fort not all of them. For this you are required to be at the highest rank of the Imperial Legion. It just seems to be a waste to be the Knight of the Imperial Dragon and not be able to use that rank.
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