Berserk Heroes have no Artifacts, but do have a mana charge bar. Each time a berserk swings his sword, it lowers the mana, when the mana hits 0, the berserk will then go into overdrive increasing his attack rate until mana is recharged.

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Pay attention to the musical cues for approaching Thrall / Taken waves. The music heard at the games start will also signify The Watchers arrival later in the game.

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The Watcher and his Taken are the most powerful foe`s you will face. Killing The Watcher wins the game, but you'll need to find additional ways to hurt him and his Taken other than just direct assaults before you can do so.

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Beware Wraiths !! They can either Petrify your units or Drain Kill Bonuses. After healing a petrified unit you find you still cannot move it, try Taunting to break it free of its dazed condition.

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The enemy and player units may randomly drop Artifact Crystals, Roots, Dreams, Bows, Splash Shells, etc. when killed. Try and gather as many as you can.

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Destroyed trees and bushes may produce random amounts of roots. Look for these roots and keep your units healed. Even with your Heron`s mana based healing ability, extra roots are essential.

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Kill Bonuses will make a dramatic difference to your unit's performance. All units will keep improving well after 30 kills - most as high as 255.

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Only Timid through Normal difficulties are recommended for solo play. Even so, it's also recommended you save frequently and play at 1/4 speed during difficult segments.

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If there is less than 8 players when RotD starts, you will have 60 seconds to remove unwanted units from the map if you prefer to play with only a few instead of all of them.

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8 or more players present will activate 18 extra units. This includes 4 more Heron Guard, 4 More Berserk Heroes, 8 more fir'Bolg, 2 Demo Dwarfs, and the spawning of 4 more magical bows.

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It can take at least 100 minutes to win on any of the difficulty settings, so load up with soda and snacks, give Mother Nature a visit, and prepare for the long haul.

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