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Mahir |
This guy hosts a really bad late night talk show on ABC. No just kidding. These are spooky guys who move among the shadows. They move fast and then suck the life out of you. Once a unit is in its clutches he is paralyzed and his only hope is for a friend to kill the Mahir. Mahir can cast a spell from a distance which will freeze your unit until the Mahir can get in close distill the life out him. Strengths: They're hard to see and they're the fastest units in the game. They're immune to fire and electricity. The hardest thing is to even know exactly where they are when they're busy attacking one of your units. Weaknesses: They're very vulnerable to explosion. Two arrows will also kill it. They're very weak. Vitality: 1.5 Damage per hit: .07 - .09 (energy drain) Range: 1-20 (hold spell) |