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ELVEN ARCHERS

Though no law states that male Elves must take up the blade and females the bow, this has been the tradition since history began.

Wielding their light bows with breathtaking speed and consummate skill, the nimble Elven Archers can shoot accurately from deep water or treacherous ground. They can't take much punishment, but they're quick enough on their feet that they don't often have to.

Elven Archers have a double-click dagger attack for close-range use, and are better at it than Human Bowmen. Although that isn't saying much.

In multiplayer, Elven Archers cost 4 points.



ELVEN GUARDS

The Elvish army was a legend in this land before the first Human or Dwarf set foot on its soil. Though modern Elven soldiers lack the hard-won experience of their forebears, their natural talent for synchronized mayhem burns as brightly as ever.

Superbly trained and equipped, the Elven Guard's skill is matched only by his pride. A Guard can outrun any other soldier, and can dispatch all but a handful of Goblins in single combat. Carrying sword and shield, Guards learn quickly from experience and many veterans reach near-heroic stature.

In multiplayer, Elven Guards cost 4 points.



ELVEN MAGES

The forest goddess Syvahna is not the only divinity worshipped by the Elves, but she is undoubtedly the most beloved. Through years of fasting and meditation in her sacred glades, many Elves seek to gain her especial favor. Those who succeed are gifted with insight into the workings of the body and mind--and gain the power to affect those workings.

The Elven Mage can focus his body's vital energies to cast a swift and accurate bolt over an impressive distance. It takes considerable time to regain his strength for another bolt, but this grows easier with experience. His special ability is a healing spell, powered by the mandrake roots he carries.

In multiplayer, Elven Mages cost 10 points.



LEGIONARIES

At the heart of Thell's culture is a fierce devotion to the cause of order, and nothing embodies this more fully than the Legionary. He learns to distinguish himself not through acts of solo heroism, but instead by defending and supporting the comrades at his sides with clockwork timing.

After ages of Orcan harassment, Legionaries have become specialists in defending against ranged attacks. Fine-weave mail provides considerable protection against arrows, and as a special ability the Legionary can raise his shield; incoming missiles which strike it will rebound harmlessly or (if explosive) detonate prematurely. While his shield is raised, however, he cannot block melee attacks. Thellari armor is well-insulated against heat and cold.

In multiplayer, Legionaries cost 3 points.
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