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Download
Fallen Heroes (Beta7c):
Download Fallen Heroes beta7c

Shiver's Turn (rc8):
Download Shiver's Turn rc8 from The Tain
or
Download Shiver's Turn rc8 from the uDogs Hotline





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Shiver's Turn Update #2
Sunday, May 20, 2007 - by Pyro

So I'm really bad at keeping this site updated but it gets updated eventually. Work on Fallen Heroes beta 8 has been postponed for now while I work on ST (Shiver's Turn). And no they are not the same concept other that both will have Fallen Lord units. FH will be way bigger than ST will ever be, but forget about that for now. I have been away for months and now that I have returned I decided to work on ST a little. I wish to at least fix some of its bugs. Currently I have made over 25 changes from ST rc7a.

Most of the changes are to the multiplayer units. One of the major bugs that has been fixed for the next version was The Deceiver's Teleportation which would lose units in between locations if they are moving right before teleporting. The Deceiver will now use Inventory to switch between Teleportation and Confusion. Players will no longer accidently teleport and complain about it. Confusion will now last half as long as it did before. Instead of 20 seconds it will be 10 seconds. Balor's Ghol King will no longer go berserk if it heals itself with a dark root. Balor, Soulblighter, The Watcher, and Rabican will no longer cause a dwarf or ghol to explode with their melee attack. Most of the rest of the changes were more of balance fixes rather then bug fixes. When I release the next version of ST I will list the changes in this site if you really want to know what has been changed.

Old News



Current Fallen Heroes Build - Beta 7c
Myth II plugin - by Pyro

Ever wonder what happened to the remains of all The Fallen Lords and The Summoner? Was The Summoner the only sorcerer that could resurrect the dead? What if there was an unknown entity that thinks the cycle between the light and the dark should not be broken? Fallen Heroes is a solo/coop plugin that let’s the player be the dark side using what may be some of the most power units in the storyline of Myth. It’s a heroes type of level that uses Fallen Lords, hence the name ‘Fallen Heroes’. The units at your disposal are: Balor, Soulblighter, The Deceiver, Shiver, The Watcher, and The Summoner. You must destroy Alric and his forces (Heron Guards, Berserks, Bowmen, Dwarves, and Forest Giants) and keep Balor from dying so he can begin a new dark age. Each unit comes with a special attack.


Balor
--Primary Attack:

(Melee Range): Sword Attack
--Special Attack:
(Long Range): Lightning Strike (uses mana)

Soulblighter
--Primary Attack:

(Melee Range): Sword Attack
--Special Attack:
(Wight’s Range): Scorch Dream (uses mana)

The Deceiver
--Primary Attack:

(Melee Range): Cloud Kill
--Special Attack:
(Long Range): Binding Dream (uses mana)

Shiver
--Primary Attacks:

(Medium Range): Tremor Dream (uses mana)
(Short to Long Range): Whisper Dream
--Special Attack:
(Wight’s Range): Scream Dream (uses mana)

The Watcher
--Primary Attack:

(Melee Range): Sword Attack
--Special Attack:
(Medium Range): Dream of Unlife (uses mana)

The Summoner
--Primary Attack:

(Medium Range): Tain Imprisonment (uses mana)
--Special Attack:
(Wight’s Range): Resurrection (uses mana)


Download Shiver's Turn (final):
Out later I guess!
I have to update this page!

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