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---FORCES OF THE GOBLIN EMPIRE---


BERSERKS

Scarcely had an ambitious sorcerer risen to rule his people, when he sold their services to the Empire in return for wealth beyond imagination. Now the Northmen fight not for justice or glory, but out of fear of what their masters will do to them--and to their wives and children--should they fail.

Berserks are identical in form and function to those of Myth II.

In multiplayer, Berserks cost 3 points.



DISCIPLES OF THE SEVENTH GOD

Goblins deemed worthy to seek Borrakal's favor practice a bizarre form of meditation, spending days in specially prepared arenas without food or rest, continually executing slaves, prisoners, and condemned criminals. When they come to truly know slaughter as a medium of existence, they are touched by the Seventh God and become his servants. All Goblin gods have their own disciples, but Borrakal's are the most numerous and influential at present.

Disciples employ a variety of spells in battle, but prefer to manipulate the more ethereal elements. The Nebula, a guided globe of wind and electrical energy, is a common primary attack; special abilities often generate a cloud of choking gas.

In multiplayer, Disciples cost 8 points.



GOBLIN ARCHERS

The Goblins firmly believe that the manual dexterity of women makes them far superior in long-range combat, and the Empire's archers have long been exclusively female.

Goblin Archers' primitive crossbows launch swift and punishing bolts, but they have a ponderously slow reload time and their lack of accuracy severely reduces their maximum range. Archers are swifter than Human Bowmen and slightly more resilient, but they have no close-range attack whatsoever.

In multiplayer, Goblin Archers cost 3 points.



GOBLIN SOLDIERS

The backbone of the Goblin army, Soldiers kill and die in their thousands for Gods and Empire. They carry round, painted shields and blades for which the Kingdoms have no name.

Goblin Soldiers are roughly equivalent to human Warriors, though their light armor makes them slightly faster and more fragile.

In multiplayer, Goblin Soldiers cost 2 points.



HELOT SLAVES

Throughout history, armies have forced the conquered to serve them in battle, but few treat their Helots with as little sympathy as the Goblins. Their ranks constantly swelling with new prisoners of war and disobedient Northmen, the slaves are promised rewards for faithful service and punishment for disobedience. In the punishment, at least, the slaves have absolute faith.

Unarmored, untrained, slowed by exhaustion and neglected wounds, Slaves are wretched fighters. But their long spears give them an initial advantage in any melee confrontation, and make them surprisingly effective when they attack in numbers--as they almost always do.

In multiplayer, Helot Slaves cost 1 point.
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