Fetch |
Fetch can ruin your whole day. They are a force to be reckoned with. They shoot lightning out of their fingertips (as if ya didn't know!). It's important to have ranged units around to kill the fetch. Dorfs can also kill the fetch, but not by a direct attack! Dorfs can lay satchels over the fetch's projected path. Right when the fetch walk over the charges, run into range of the fetch and hopefully she will blow herself up. This move takes excellent timing so don't try it unless you don't have many other options. The locks can kill the fetch by targeting the ground directly in front of their path. It's important that the lock do this leading maneuver. If the lock gets too close to the fetch.....well, I think you know the rest. Once the lock shoots his fireball he should immediately run lest he get zapped. In the event that all your ranged units are dead, melee can kill the fetch if they're lucky. To accomplish this, the melee should split up and attack from every direction. This is a desperation move and should only be atempted when all other options are exhausted. Strengths: Lightning. The fetch are almost immune to Fenris' and Ne'ric's special attacks. Weaknesses: The fetch's lightning has little effect on trow. They're little more than shoe polish for the trow. Archers are also bad news for the fetch. Vitality: 2.188 Damage per hit: 3-3 Range: 3-10 |