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+ + Requiem Level Hints + +
Mazzarin's mana based Concussion Dream is best used at long range, targeting the last enemy in a long line. The White Cystal allows for rapid firing of Concussion Dreams and imparts great overall resistance bonuses while it has charges remaining. ~ Mazzarin's mana based Nova Dream is effective when surrounded by enemies. With full mana, hit |ispecial|p and it takes the place of his Dispersal Dream. The Prismatic Cystal allows for low-mana Nova Dreams and also imparts improved resistances. ~ The Heron Hero is your fastest and arguably second most powerful unit. The Purple Crystal increases sword damage 2.5x and grants 15% resistance to all attacks. This crystal will vanish after 99 attacks. ~ Heron are just as useful for 'herding' monsters as they are for melee combat. The Blue Crystal increases sword damage 2.5x and grants 15% resistance to all attacks. This crystal will vanish after 99 attacks. ~ The Mortar Dwarf`s Splash Shell does over 3x damage at over 2x the radius of a normal mortar shell but requires you to Click the Ground roughly 1/2 way to the Target. The Green Cyrstal increases resistances by 10% and vet bonus by 15 kills. ~ The Pathfinder Dwarf can call down Satchel Airstrikes with his special attack. The Red Crystal increases resistances by 10% and vet bonus by 15 kills. ~ The Strider Dwarves' strength lies in their quick speed. The Yellow Crystal increases resistances by 10% and vet bonus by 15 kills. ~ The Demolitionist Dwarves can quickly throw satchel charges and have a very high resistance to explosives. The Orange Crystal increases resistances by 10% and vet bonus by 15 kills. ~ The Pyromancers default special attack is a powerful mana based Confusion Dream. The Steady Glow Artifact, changes the special ability to a swarm of mini-fireballs and imparts explosives and fire resistances. ~ The Electromancers default special attack is a powerful mana based Confusion Dream. The Pulsing Glow Artifact, changes the special ability to a massive long-range lightning strike and imparts electrical resistance. ~ The Pyromancer and Electromancer can both carry up to 3 Artifacts each and besides being able to pick up and use each others default Artifacts, they can also find and use the new Spinning Staffhead Artifact for Whirlwinds. ~ |