![]() |
![]() |
* |
* |
* |
* |
WARG-RIDERS Not many Goblins of either sex are bold enough to sit astride a slavering Warg, and the Archers who do so gain great respect among their kind. With the rider's keen eyesight and the mount's sense of smell, Warg-Riders make unparalleled sentries and trackers; the slave who attempts to escape from a camp they guard is either desperate or extremely foolish. Ridden Wargs are slower and less agile than their unencumbered counterparts, but they can still outdistance most other units--and a double-click bite attack awaits any pursuer who manages to catch up. Effectively two units in one, the Warg-Rider takes extra damage from area attacks, which injure both mount and rider. Flame is particularly effective against them. In multiplayer, Warg-Riders cost 6 points. ---NON-ALIGNED FORCES--- DRAGONS Goblins have won the respect of individual Dragons, but most are impartially hostile to any intruders in their territory. Of course, their precise motivations make little difference to their unfortunate victims. There are at least three varieties of Dragons. But you'll have to find out all about them yourself. Don't worry, they're not easy to miss. Each variety of Dragon has a different multiplayer cost. TROLLS These hulking creatures can be found in the deepest forest lakes and on the highest mountain peaks. Seemingly formed of solid stone, Trolls nevertheless require a diet of meat, and they are perhaps the most serious danger to travelers in the highlands of the North and East. Swinging immense paws which can take a man's head off, Trolls require neither weapons nor armor. Swords and arrows do not bite deeply into their rocky flesh, and they shrug off temperature extremes which would kill a lesser being. The Dwarves, never happy without a racial nemesis, have enthusiastically set to work eradicating the Trolls from Harvek Mountain and its environs--with as yet limited success. In multiplayer, Lesser Trolls cost 6 points. Greater Trolls cost 24. |
* |