English-----Japanese

by Pyro

Last updated on August 21, 2008.
Created on June 2008.

You must be new to Myth if someone is telling you to go here. Not new? Then you forgot something or you were not around when things changed. This guide will mostly refer to Myth II. Click on the topic you need information on.

Before installing and running Myth

  • What is Myth, and where can I find a demo?
  • Where can I buy Myth?
  • How do I install Myth, updates, plugins, and cutscenes?
  • How do I install Myth on Mac OSX?
  • How do I run Myth on Linux?
  • I am new or returning to Myth, what do I need to know?


  • Installed Myth, now what?
  • How do I play single player or activate plugins for it?
  • How do I get on a server to play online?
  • How do I play in a LAN or through a direct connection?
  • What are the basics of the lobby?
  • What are the basics of a game lobby?
  • Chatting? Private Messaging? Team Messaging?
  • Hosting? Autohosting?


  • How to play Myth
  • How do I use or activate plugins online? I see red games!
  • I have never played in a Myth game online, help!
  • How do I use the overhead map and draw?
  • Healing Tips
  • Inventory
  • Controls and Preferences
  • The 1.7 Features


  • Additional Information
  • Beta Updates and Plugins
  • Myth Lingo
  • Troubleshooting and Other Questions
  • Myth TFL?
  • Myth III?
  • How do I make plugins?
  • Where can I get more information? (Links)


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    What is Myth, and where can I find a demo?

    Myth is a video game series that runs under Windows and Mac operating systems. Information on Myth and a demo to try can be found on this promotional site, or if you want more detailed information about Myth go to this other site. Another place where you can find the demo is in this place. The "exe" file is for PC users (Windows) and the "img" or "sit" for Mac users.


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    Where can I buy Myth?

    Myth: The Fallen Lords, Myth II: Soulblighter, and Myth III: The Wolf Age can be found on eBay or Amazon. Sometimes you might even find them in a bargin bin at some video game store. Myth: The Total Codex includes both Myth TFL and Myth II. It also includes a CD with plugins made by Myth fans. Myth II: Worlds includes Myth II as well as two CDs with plugins made by Myth fans. All Myth TFL and Myth II CDs are hybrids. Meaning that Windows and Mac users can both use those CDs to install Myth. There is a Linux version of Myth II, but the source code for it was lost. There are no updates for that reason. Linux users should just run the Windows version under Wine.


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    How do I install Myth, updates, plugins, and cutscenes?

    When installing Myth II, do a "large" install (which means full install). Anything else and you won't have all the files needed to run Myth II without the CD in your computer. Keep in mind that you cannot install or re-install Myth while running it! This goes for any program actually. After installing Myth II (or the other Myth games), download the latest update at the Tain. The Tain is a place where you can download Myth plugins. The updates can also be found at MariusNet's Plugin Center. Just click on the "Patches and Utilities" tab and the updates for the three Myth games will be there. If Myth doesn't run like it should, it is possible some of the files are corrupt due to a scratched Myth CD.

    Which update should you get? The PC (Windows) update has two options. The modern/windowed option is for Windows 2000 and up while classic is for older Windows or for systems having issues with the modern/windowed version. There are two update files for Mac users. Mac OSX users will use the universal binary version while older Mac OS's will use the classic version. Once Myth is updated, you will no longer need the CD in your computer to run the game.

    To install a plugin all you need to do is extract/expand/uncompress it from the ZIP or SIT file it came from and place the files into the "plugins" folder located inside the Myth II folder. Keep in mind that Myth II will not be able to use a plugin that is inside another folder other than the "plugins" folder. You can even place plugins in your "plugins" folder while you have Myth II running, but you will have to restart (quit and open) Myth II for the game to use those plugins.

    Some single player levels will play a cutscene before the map loads. To have these cutscenes show up, you need to have the CD in your computer or copy the "cutscenes" folder from the CD into your Myth II folder. This is optional of course. If you do this then the Replay Intro button will not be grayed out like it is in the image further below.


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    How do I install Myth on Mac OSX?

    Ok, so you read the section above this one about installing Myth, updates, plugins, and cutsenes but you are on Mac OSX, right? Then you also need to know an extra step in the installation process. Grab this file, which is an installer that works under OSX with the Myth II CD. After using that to install Myth II, update to the latest update as stated in the previous section.


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    How do I run Myth on Linux?

    There is a Linux version of Myth II version 1.3, but the source code has since been lost. Since there is no support for it, it can't be updated. However, you can run the Windows version of Myth II under Wine. Windows Modern 1.6 has some issues under Wine, but Windows Classic 1.6 runs fine. This has also been tried on FreeBSD running Wine and works. If you need additional help go to this Project Magma thread.


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    I am new or returning to Myth, what do I need to know?

    At the time of this guide being made, MariusNet is the only Myth server. Go to the site and register a new account if you don't already have one. MariusNet supports all three Myth games as well as Marathon. From the three Myth games, Myth II is the most played. You only need one account to play any of the three Myth games and Marathon. Don't make a new account for each.

    Run Myth II, and at the top left corner it will show what version you are running.

    Go to Preferences to set Myth to run the way you want. Some systems run better under Direct3D, while others under OpenGL. After that, if you have never played Myth or forgot a lot of the basics, click on the Tutorial button from the main menu. It will load a level and explain what to do step by step. To load a saved game from single player, look for it in Saved Games. You can save a replay from a single player or multiplayer game and watch them in Saved Films.



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    How do I play single player or activate plugins for it?

    When playing single player, only the levels you have played will show up. To show the other levels without playing through them or levels from plugins you have activated, hold Shift and click on New Game. To activate a plugin for single player, click on the Plugins button. Double click on the plugin(s) you wish to activate and click OK.



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    How do I get on a server to play online?

    Wish to play multiplayer? Have you registered an account from one of the Myth servers? MariusNet is currently the only active Myth server. With only one account, you can use it for any Myth game and Marathon. Once you have an account, click on Multiplayer Game. Type whatever you wish for your Player Name and Team Name. Pick your Player Icon and your Colors. If Myth is set to log on to the server you want, type in the login and password that you got from that server's site. Then click Login when you are ready.




    If Myth is not set to the server of your choosing, then you have to switch servers. For this example we will use MariusNet. To switch the server, click on the "Servers..." button which appears on the image right above. Then select MariusNet and click save which appears on the image right below. Then type your login and password information.

    For some people, when switching servers sometimes their computers will not properly delete the old server plugins, so you have plugins of both servers. Look through the plugins folder and delete the plugins of the other server. Myth has these files backed up in another folder so no need to worry about placing them elsewhere. PlayMythNet uses two plugins, one of which is "PlayMyth v1.2.1" and the other starts with "PMI_". (Like "PMI_Classic", "PMI_PlayMythRed", etc.) MariusNet uses "Patch MariusNet" only. All online games will appear red until you get rid of one set of server plugins. This issue also happened when users were on PlayMythNet with more than one "PMI_" plugin (PMI = PlayMyth Interface).



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    How do I play in a LAN or through a direct connection?

    If you wish to play in a LAN (Local Area Network) or a direct connection with someone else, click on the Other button next to the server Myth is set to log on. Then click OK.




    To join a game hosted in a LAN, just select it when you see it appear under the Games on the local network area. If the game is not in a LAN but you know the IP address, check the box for Join by Address. A box will appear under it where you can type the address. Then click Join.


    To host a game in a LAN or internet, just click on the Host a game button. Type what you wish for the Name of the game. You can leave the password blank if you wish anyone access. The port Myth uses is 3453 by default, but you can change it if you wish. Then click Create.



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    What are the basics of the lobby?

    So you are logged on a Myth server. Now what? This is sometimes called the lobby or room lobby. At the top it will tell you what room you are in. Next to the name of the room will be a skull and a pair of axes. The number next to the skull tells you the number of players in the room. The number next to the axes tells you the number of games in the room. To host a game click on the New button. To join a game either select the game and click on Join or double click on the game. Games will appear in white if they are open. Games in gray are closed, full, or have already started and therefore you can't join. Games in red are running a different Myth game, using a different version, or have a plugin active that you do not have in your "plugins" folder. At the bottom is the area where you can chat with anyone in the room. Simply type and press enter when you wish to send the message to the rest of the room. To tell what Myth game another player is on, just look at the end of their name. If you see a "M2", then that player is on Myth II. Players with a "M1" are on Myth TFL, "M3" for Myth III, and "MC" for the Myth Chat program that allows you to connect to MariusNet's rooms for chat only.



    If you wish to go to another room, or find out where the most players are at just click and hold on the room name. A list of all the rooms will appear. You will be able to see where other players and games are at by looking at each room's numbers. To go to one of the other rooms, drag your mouse to the room of your choosing and let go of the mouse button. If the number next to the skull is ever red, that means the room is full. So the game will not let you inside. A way around this is to click on Find. Type any letter and press enter. Select a player that is in the room you wish to go to. Click on Go to Player. You will be taken to the room the player you selected is in, even if it was full.



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    What are the basics of a game lobby?

    When you enter a game, you will be in a game lobby as shown in the image below. The host of the game will always appear on the top of the player list unless you are in a ranked room or the host joined a team. Some dot commands that may be of use to you in a game lobby are ".host", ".count", and ".version". These three dot commands were used in the image below. The ".host" command tells you who is the host of the game. The ".count" command tells you the number of players in the game and the limit set by the host. This is useful so any player can find out if the host had set the limit to a low number. The ".version" command tells you what version of Myth II you are running. How is this useful? Well sometimes players have outdated builds (like beta builds) of the same update the rest have. Having a different build of say the 1.6 update, can sometimes cause you to go OOS (Out of Sync) in a game. These dot commands are new with the 1.6 update. In fact, the 1.6 update has a 1.5.1 compatibility mode, which is automatically used when a 1.5.1 player is in a game. Any players running 1.5.1 will show up with "1.5.1" in red text as shown below. Only 1.6 users will be able to see this, and the 1.5.1 users will not.



    The host can't start the game if there is a player that is not checked in. To check in (to be ready) just click on the Ready button. If the host changes any settings of the game everyone becomes unchecked. This is useful, so you will be aware that the host changed something. So if the host changes to a gametype you don't want to play, you will look for the changes made after you notice you became unchecked. You can also use the persistant ready by holding Shift as you click on the Ready button. This will force your check to stay no matter what the host changes. If someone refuses to check in or forgets to check in, the host can simply boot that person to start the game.

    When a game is set to "Teams Allowed", then you can select a player and click on the "Join T..." button. This way the player you have selected will be the captain of the team. The captain of a team has control of all the units of that team when the game begins. The captain can select what units to give to what players. The "Join T..." button will change to a "Leave..." button. This will allow you to leave the team you joined. You don't need to join any team. The game will place you in a random team if you don't join one. You might even be the captain of the random team you are placed in, unless the existing teams are also the maximum number of teams on the map. Let us say the map has up to two teams, and there are two teams already formed by the other places. You will not randomly become the captain of a team even if you didn't join one of them. The team captain can disband the whole team, lock the team so others can't join, or kick a selected player off their team.



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    Chatting? Private Messaging? Team Messaging?

    Ok, so you already know how to chat in the lobby and in a game lobby, but do you know how to send a private message to someone? To do it, just select the player you wish to private message. Type what you wish to say and press enter. The message will show up in a red background so you know only that person and yourself can see it. If you plan on sending more messages, you will need to reselect the player each time. Private messaging works the same in both room and game lobbies.



    As for team messaging, you can only do it in a game lobby. You select the team you wish to message. It can be the team you are in, or any other team. Everyone in that team and you will see that message. The message will appear with a green background. This feature is new to the 1.6 update, so anyone having a version of Myth II older than 1.6 will show it as a red background instead.



    When you are in a game, you can chat by pressing the "Y" key. By default the message will be sent to your own team. You can tell by the "Whisper" word that will be in front of your message when you start to type it. To message everyone in the game, you must hold Shift and press the "Y" key. Instead of a "Whisper" you will get a "Yell". If your team has no other players but yourself, then by default you will always "Yell" when you press the "Y" key.


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    Hosting? Autohosting?

    Okay, so you know how to join games, but do you know how to host one? First of all, you must have port 3453 open so players can join your game. Disabling your software firewalls is not always enough. If you are connected to the internet through a router, then you might still be behind a firewall. If you don't know how to access your router or open port 3453, do a search for your router online. You are bound to find the information you need. If a player tries to join your game while port 3453 is closed, they will see an error message. This image shows you what they will see.



    When you are in the lobby, there is a "New" button on the top right side next to the "Join" button. Click on it to host a game. Once you set the game the way you want click on the "OK" button, and you will be in a game lobby. In the game lobby there is an "Options" button in case you wish to change any of the settings. As for autohosting, when you are in the lobby, hold Shift and the "New" button will become the "Autohost" button. Press it and select the maps and plugins you wish to autohost.



    The "Name" of the game can be whatever you want. It is just a title. The "Password" should be empty if you wish any player to have access to your game. If you wish to play cooperative instead of a multiplayer map, check the "Use Single Player Levels" box. The levels that you have played will show up. If you wish to play a level that you haven't played yet that is not showing up, hold Shift as you check that box. If you wish to load a plugin, you can do so by clicking on the "Plugins..." button. The "TFL Gameplay" box allows the map to play like it would if you were playing Myth: The Fallen Lords. This includes unit attributes, physics, and graphics. The default Myth II maps are vTFL compatible, but not all maps from fan-made plugins are compatible with vTFL (virtual TFL mode). The "Anti-Clump" box allows the map to play with some of the TFL which are TFL-like unit spacing and turning. If a map is not vTFL compatible, you can use Anti-Clump instead.



    You can autohost online or through TCP/IP (LAN). When you autohost, a playlist window will open. Add whatever maps you wish to autohost. They will host in the order you place them.



    Once you click on the Start button, you are in a game lobby. The host can still chat in the game lobby. The game will inform the players of any changes the host has made using messages sent by the Autohost. The game will only begin when at least half of the players have checked in. This way, the majority choose when the game will begin. The players not checked in when the game starts will be booted. If other players join the host's team, they will not be able to play the game. They will just observe it.




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    How do I use or activate plugins online? I see red games!

    To use plugins, you must have them in your "plugins" folder within your Myth II folder. It will not work if the plugin is inside a folder within the "plugins" folder. When playing online, games will appear in one of three colors. The games in white text are games that either have no plugins active or have plugins activated that you already have. No need to do anything, the game will load the right plugins on its own. The games in gray text are like the games with white text, but they are either closed, full, or in progress. You can only join a game before it starts, not during the game. Games in red text are games either using plugins you don't have, using a different version of Myth, or using a different Myth game. Try to join the red game so a message appears explaining what plugin they are using. Sometimes a URL will be in the message, but for most plugins they might be outdated. If you get a message that says "Game data does not match", but the game is running the same Myth game and version as you, then there might be an error on your side. This error doesn't happen often, and it only happens after switching servers. Read the server section's last paragraph for help, or just click here.


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    I have never played in a Myth game online, help!

    The Tutorial from the main menu teaches you some of the basics of Myth, but it doesn't cover some multiplayer basics. The paragraph right above this section mentions how to chat in a game, with both your teammates and with all players in there. Make sure you read that. If you are the captain of a team, then it is up to you to give out units to the rest of the team. This is one of the main things new players don't know how to do. Just select the units you will give to one player, then press the "\" (backslash) key that is above the enter key. If your team is made up of just you and one other person then any units you detach will go to that person. However, if you are in a team with more players, a menu will appear on your screen. This menu shows all the other members of your team next to a number. Press the number of the player you wish to give the selected units to. All players can detach their units to other players, but only the captain can take them away and even control them. The captain needs to be careful not to select units of other players when trying to select his or her own. Players that are not the captain will not have to worry about that. Most of the controls can be altered. This image is from the Controls button in the Preferences.



    If a game has alliances on, then you can ally with another team or teams. To ally yourself, press the "=" key next to the backspace key. (Which is also the "+" key if you use Shift with it.) A menu will appear with the team names next to numbers. Just select a number. When you ally with another team, a star with the color of the team you selected will appear next to your team name. Both teams need to ally to each other to be true allies. If you allied to a team that is not allying with you, then they can still attack you. Not only that, but when you ally with someone, they can see where you are at on the overhead map. To disally, use the same key. If you ever have to switch to a different window or temporary minimize Myth by switching to something else, just use Alt-Tab (Command-Tab for Mac). As long as you have some other application or browser open it will work. If you ever wish to see what frames per second (fps) Myth is giving you, use the Delete key. It will appear in the right corner under the status bar. Players running under 1.6 of Myth II can use Capslock to see the selection boxes and health bars of all the friendly units on the level. This is useful to identify which units are on your side and to see which unit needs to be healed to prevent death.



    Some games will have Planning Time (PT) enabled. During planning time no unit can move. You can try, but they won't listen to you! Once the planning time runs out, the game starts. Planning time is mostly used to give the captain enough time to give out units to the team and for unit trading. Unit Trading (UT) allows the captain to trade away units for other types of units. Some unit types are worth more than others. For example, Thrall cost one point each. To trade units, you need to get rid of some first. Say you wish to trade the 12 Thrall you have for other units. You can either click the down arrow for the Thrall 12 times or hold Shift as you click the down arrow just once. This will give you 12 points remaining at the top to use for whatever units you want. You can only trade units as long as there is planning time remaining, so don't take too long!




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    How do I use the overhead map and draw?

    When playing a multiplayer or cooperative game, players will be able to draw on the overhead map. Players on the same team as the person who drew on the overhead will be able to see it. To draw on the overhead, click on the pencil icon. Red lines will appear on the top and bottom of the overhead. Click and hold the left mouse button over the overhead and draw what you wish. Then let go of the mouse button to stop drawing. Click on the pencil icon to turn off drawing. This way you won't accidently draw on it when you click on it. Click on the eraser icon to remove all the drawings. Your units will appear as green dots on the overhead. Ally units that you have no control over will appear in blue. The enemy will appear in red. When playing a multiplayer or cooperative game, you can press F8 to toggle between either friend and foe colors or team colors. The overhead toggle button does the same as pressing the Tab key. As mentioned earlier, if you press the Delete key, the frames per second (FPS) display will appear above the overhead map.


    If the game has the "Show Enemy on Map" box not checked, then the overhead toggle button will be dark as seen in the image below.



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    Healing Tips

    If you played through the Tutorial, then you know that there are units that can heal others. Well, there is more to healing than you might know. Did you know that if you heal an undead, it dies? Some units that die when healed are Thrall, Soulless, Wights, and Myrmidons. Since you have a limited amount of roots to use for healing, it is normally not a good idea to waste them on healing undead enemies. A unit you won't see often that dies from healing is the Target Dummy. You will see it as an assasin target. This is useful information when playing Assasin on a map that has them. When a Wight dies, it blows up. If an enemy Wight gets too close to your units and might blow up any moment, you could just heal it. Once healed, the Wight falls apart and does not blow up.

    Healing can also help remove temporary effects like paralysis. When a wight detonates or a pus packet is thrown near other units, they are temporary paralyzed. Certain units are not affected by paralysis such as Journeymen, Heron Guards, and Trow. A mistake some players make is trying to heal one of their paralyzed units. Doing so will only remove the paralysis and not actually restore health to the unit. It is usually a waste of a heal. It is better to wait for paralysis to go away and then you can heal your unit.

    One of the common strategies in a multiplayer game is to heal your own Wights. This will kill them, but its remains make it worth it. Players do this only on maps that have Ghols. Ghols can carry any small projectile. Heal a wight and among its remains are two pus packets. A ghol can carry one of these pus packets to throw at the enemy. You can even use a combination of pus packets and explosive projectiles like dwarf bottles, mortar rounds, or satchel charges to kill more of the enemy.

    Healing can also remove a holding spell. But it might be better to wait for the holding spell to run out. Healing can also removing a stoning effect. When a Trow is near death, it turns to stone. Heal the Trow and it becomes unstoned, but it will still have low health. So heal it again! If a stoned unit is healed, but remains frozen as before, make that unit Taunt (U key). Some players make the mistake of healing them again. That would be a waste of a heal.


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    Inventory

    Inventory was introduced back in the 1.5 update. If a unit uses inventory, the player can access it by selecting the unit and pressing the "i" key. A menu with different artifacts will appear if the unit uses the inventory feature and has any artifacts on them. The one selected and checked is the one the unit is actively holding. Press the number that is in front of the artifact you wish to switch to, if you wish to switch. Some artifacts can be dropped. To drop them, switch to that artifact and press Shift "i". Artifacts have different effects and attacks. Some artifacts will just replace the unit's primary, special, or even both sets of attacks. Others will change something else about the unit, like walking speed or resistance to damage. All units have a limit as to how many artifacts they can carry. Just because one unit can carry nine artifacts doesn't mean another unit in that same map will be able to carry that many. It all depends on the mapmaker that made the plugin.


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    Controls and Preferences

    More info on controls and prefs go here. This section is under construction. Come back later.

    Controls:

    1. Esc - Pressing the Escape key will toggle a menu to show up. For single player, the menu will give you Save Game, Restart Level, Open Saved Game, Revert to Last Save, Quit, and Resume as options. It will also pause the game, only if it is in single player and films. For multiplayer and films, the only options are Quit and Resume.


    2. F1 - For single player and films, this key decreases the Game Speed. The default is Normal speed. The game speeds are 1/4, Half, Normal, Double, 4x, 8x, and 16x. Shift-F1 will set the game speed to Normal in a single player game, but will set the game speed to Stopped when watching a recording. While watching a recording you will be able to use the usual game speeds as well as Stopped, 1/16, and 1/8. For multiplayer, this key will show you a list of keys and their functions.


    3. F2 - For single player and films, this key does the opposite of F1. Shift-F2 will set the game speed to 16x. For multiplayer, this key does nothing.

    4. F3 - This key decreases the sound volume of the game. The sound volume can go as low as Off and as high as 100%. The default is 100%. Shift-F3 will set the sound volume to Off.


    5. F4 - This key does the opposite of F3. Shift-F4 will set the sound volume to 100%.


    6. F5 - For single player, this key does nothing. For multiplayer, this key toggles the Automatic Camera after your team is dead. It does nothing if your team is still alive. When watching a recording, this key does the same as in multiplayer but without having to be dead to use it. Ctrl-F5 will toggle the map action debugger on and off. This is a mapmaker feature which records all scripting that is running on the map. It is recorded into the "myth_log.txt" file.


    7. F6 - This key toggles the Status Bar on and off. Shift-F6 will toggle the Control Bar on and off. Ctrl-F6 will toggle the transparency for the Status and Control Bars on and off. This transparency setting makes both bars semi-transparent.


    8. F7 - When you press and hold this key, it shows you statistics on all teams and players in the game. Shift-F7 will toggle the statistics on and off. The percentages listed show how much of the team a player has and how much of their units a team has left. A 100% would mean all units are still alive.


    9. F8 - For single player, this key does nothing. For multiplayer and films, this key toggles the overhead map colors from Friend/Foe to Team. When using Friend/Foe colors, your units will show up as green. The units that are your allies or that you can't control, will show up as blue. The enemy units will show up as red. Hunting target units will show up as yellow in a multiplayer game. When using the Team colors, all units will appear as their team's primary color.


    10. F9 - This key does nothing.


    11. F10 - This key does the same thing as Caps Lock. It toggles the highlighting of all the units that are in your team and on any other team allied with your team.


    12. F11 - This key does nothing. Alt-F11 will toggle windowed mode on and off when you are not in a game. This is for Windows Modern version of Myth II. In windowed mode, Myth will not be at fullscreen when you aren't in a game. Windows Classic version does not have windowed mode as an option.


    13. F12 - This key does the same as F5. Ctrl-F12 does the same as Ctrl-F5.


    14. Page Down - This key does nothing. Ctrl-Page Down is a mapmaker feature that toggles a debugging tool that displays the current object, projectile, local projectile, and monster counts and limits for easier solving map problems. The monster count will only show up while watching a film, so players don't use it to cheat in a game.


    15. Delete - This key toggles the Frames Per Second (FPS) display over the overhead map.


    16. Up Arrow - When you press and hold this key, it displays the ten most recent messages.


    17. Left Arrow - This key rotates the units selected to the left direction.


    18. Right Arrow - This key rotates the units selected to the right direction.


    19. Plus/Equals (+) - For multiplayer, this key is used to ally with another teams. Alliances must be allowed by the game options for this key to function. A menu appears with the other teams listed by numbers. Use the number keys to choose to ally with the right team.


    20. BackSpace - This key deletes all presets.


    21. Backlash (\) - For multiplayer, this key detaches the units selected to other players in your team. A menu appears with the other players in your team listed by numbers. You can detach units to anyone on your team. The team captain is the only one that can take units away using this key.


    22. Enter/Return - During a game this key will select all the controllable units you can see on your screen.


    23. Backquote/Tilde (~) - This key deselects the units you have selected.


    24. Tab - This key toggles the overhead map on and off. Alt-Tab switches applications. This is useful if you wish to switch to another window without quitting Myth.


    25. Caps Lock - This key toggles the highlighting of all the units that are in your team and on any other team allied with your team. Useful to see which units are yours and which units might need to be healed soon. This key does the same as F10 but is easier to reach. This feature comes with the 1.6 update, so 1.5.1 and older version users don't have it.


    26. Alt/Command - This key sets and recalls presets of units. To make a preset, first select the units. Press and hold this key and press a number key. A message will appear telling you that the preset has been made. Press this key and that number to recall that set of units.


    27. Space - This key stops the units selected.


    28. Ctrl - This key tells the units selected to attack the ground location you click on with your left mouse button.


    29. A - This key turns the camera to the left direction. The D key turns it to the right direction.


    30. B - This key makes the selected units scatter.


    31. C - This key zooms the camera in. The V key zooms the camera out.


    32. D - This key turns the camera to the right direction. The A key turns it to the left direction.


    33. E - This key orbits the camera to the right direction. The Q key orbits the camera to the left direction.


    34. F - This key rotates presets.


    35. G - This key makes the selected units go in guard mode.


    36. H - This key centers on the units selected. This is the same as clicking on the image of the units selected that is located in the status bar.


    37. I - This key opens the inventory menu of the unit selected.


    38. N - This key renames the units selected to what you want. This is the same as clicking on the name of the units selected that is located in the status bar.


    39. Q - This key orbits the camera to the left direction. The E key orbits the camera to the right direction.


    40. R - This key makes the selected units retreat from the closest enemy. It acts similar to the B key.


    41. S - This key moves the camera backwards. The W key moves the camera forwards.


    42. T - This key makes the selected units do their special attack if they have one.


    43. U - This key makes the selected units taunt. Not all units have a taunt sequence.


    44. V - This key zooms the camera out. The C key zooms the camera in.


    45. W - This key moves the camera forwards. The S key moves the camera backwards.


    46. X - This key moves the camera to the right. The Z key moves the camera to the left.


    47. Y - For multiplayer, this key is used for chatting. Press Y to whisper to teammates. Press Shift-Y to yell to everyone in the game. If you are the only one in your team, then pressing Y will be a yell and not a whisper.


    48. Z - This key moves the camera to the left. The X key moves the camera to the right.


    49. Under Construction - More will be added to this section later.


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    The 1.7 Features

    This section will have all the new user features included in the 1.7 update. Come back when the 1.7 update has been released to the public.


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    Beta Updates and Plugins

    When Myth II is updated, only the "Myth II.exe" file is messed with. If any files are needed, then a patch plugin will be included. Sometimes when a new beta update is available to the public, some people don't try it out due to the fear of having issues with it. You don't need to get rid of your current version or make a new Myth II folder for it. First, download the correct beta update for your computer. As long as this new beta update doesn't have the same file name as your Myth II executable, it can go into the same Myth II folder. All shortcuts you may have will still point to your "Myth II.exe", so you will have to make a new shortcut to the beta version or go to the Myth II folder to run it. As you can see in the image below, I have four different versions of Myth II in the same folder. Three of them have their version numbers as part of their file names. The one without a version number runs 1.6, which serves as the default Myth II executable. If you wish to run Myth II under a version that is not the latest from your folder, then you should remove the patch plugins that came after that version that you wish to play from your "plugins" folder.


    The image below shows you the patch plugins that can be found in your "plugins" folder. So if I wanted to play Myth II version 1.3, then I would have to remove all the patch plugins that have anything over 1.3 in their name to run it fine. Also, you might want to take out many or all the plugins that you do not plan on using when running under 1.3 or older. The reason being that under those versions, Myth II loads all plugins in your "plugins" folder right before Myth II starts. The older versions also had a lower limit as to how many plugins could be in your "plugins" folder. After being done playing under 1.3 or any other version you would have to put all those plugins back in if you wish to run the latest version again. If you ever do this, make sure you delete or rename the "Last Recording" film. You can find it in your "recordings" folder or run Myth II and click on "Saved Films". Some versions will have issues when you try to save a replay after you played a game under a newer version. So far I have only seen this when trying to save a replay under 1.6 after playing under a beta 1.7.


    Keep in mind, not all plugins will work on older versions of Myth II. Some plugins use features that were created in more recent versions. Old plugins have always been compatible with newer versions, with a few exceptions. The exceptions being huge plugins that replaced one of the patch plugins in order to work. However, those plugins were updated and work with newer versions of Myth II. If you ever find a plugin that doesn't work with newer versions of Myth II, go to the Project Magma forums and make a thread about it. Links can be found in the last topic. You can also find some links to places that have plugins you can download.


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    Myth Lingo

    This section is most useful for players who are new to Myth and for players that might not know English too well. Knowing this lingo now, will prevent you from being confused later.

    Common Terms

  • afk = away from keyboard
  • bbl = be back later
  • brb = be right back
  • btw = by the way
  • cya, cu = see ya, see you
  • dunno, idk = I don't know
  • fyi = for your information
  • gl, gla = good luck or good luck all
  • glahf = good luck and have fun
  • gg = good game
  • gj = good job
  • gtg = got to go
  • hf = have fun
  • idk, dunno = I don't know
  • jk = just kidding
  • k = okay
  • lol = laughing out loud
  • mb = maybe
  • nm, nvm = nevermind or not much
  • noob, nub = newbie
  • np = no problem
  • oic = oh I see
  • o rly = oh really?
  • pls, plz = please
  • ppl = people
  • thx, ty = thanks or thank you
  • u = you
  • wb = welcome back


  • Myth and Game Terms
  • bc = Body Count
  • cap, capt = captain or Captures
  • cb = Carpet Bombing
  • ck = Chain Kicking
  • cl = Chain Lightning
  • coop = Cooperative
  • ctf = Capture the Flag
  • dmg = damage
  • ffa = free for all
  • fr = Flag Rally
  • fw = firewall
  • koth = King of the Hill
  • lmoth = Last Man on the Hill
  • multi = Multiplayer
  • ns = nice shot
  • OH = overhead map
  • oos = Out of Sync
  • rdy = ready
  • rh = rehost
  • rm = rematch
  • root = Mandrake Root
  • rs = restart
  • sat = Satchel Charge
  • solo = Single Player
  • stb = Steal the Bacon
  • terries = Territories


  • Myth Units
  • arc, arch, bow = Archer or Bowman
  • bre = bre'Unor
  • brig = Brigand
  • dorf, duff = Dwarf
  • fg = Forest Giant
  • heron, hg = Heron Guard
  • hgh = Heron Guard Hero
  • jman, jmen = Journeyman, Journeymen
  • krid, myrk = Myrkridia
  • lock = Warlock
  • mort = Dwarven Mortar
  • myrk, krid = Myrkridia
  • myrk G, mg = Myrkridian Giant
  • myrm = Myrmidon
  • pigs = Mauls
  • pf = Dwarven Pathfinder
  • sb = Soublighter
  • serk, zerk = Berserk
  • spid = Spider
  • styg = Stygian Knight
  • soul = Soulless
  • tro = Trow
  • war = Warrior
  • wig = Wight


  • Directions
  • E = East
  • mid = middle or center
  • N = North
  • S = South
  • W = West


  • More terms can be found at Mything.org.


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    Troubleshooting and Other Questions

    You've got problems. This section is under construction. Come back later.


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    Myth TFL?

    Myth: The Fallen Lords, is the game that came before Myth II: Soulblighter. No one really plays TFL unless someone else starts it off first. Ever since Myth II v1.4, there has been a "vTFL" mode for TFL gameplay. This makes the map behave like it would in TFL, or as close as the programmers could get it. Two plugins were released to port the TFL single player maps and multiplayer maps into Myth II for the use of vTFL mode. The Fallen Levels is the single player plugin and the TFL Multipack is the multiplayer plugin.


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    Myth III?

    Myth III: The Wolf Age is a prequel to Myth TFL and Myth II. Myth III was not made by Bungie like the first two Myth games. Unlike the first two, Myth III uses actual 3D units. There are more things about Myth III worth saying, but I won't.


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    How do I make plugins?

    Making plugins is not easy. When updating Myth, there will be an option to install the latest version of the Myth tools, Fear and Loathing. While these are the two main tools for making plugins, there are a few more tools that are quite useful. Fear is a tag editor and Loathing is a map editor. Do you want a dwarf to throw bottles farther, throw pus packets instead, or maybe make the bottle do more damage? Then for that and much more you use Fear. Do you want to make a new map, add units to a map, or script units to do something? Then for that and much more you use Loathing.

    Amber is another useful tool. It is used for editting and creating collections. Amber is a classic Mac OS tool. Windows users have Tahoe, but it is very limited in comparison. Another option is to use an emulation program to run classic Mac OS on Windows or on Mac OSX. Windows users can use SheepShaver to run classic Mac OS. Topaz is a Windows program that can extract tags from plugins. TagExtractor was the classic Mac OS equal. Eventually, UnTag was released. It is a similar program except it can extract tags from all three Myth games and has Windows and Mac versions (including for Mac OSX). Jade can import overhead maps and pre-game images. If you do a lot of beta testing with others, OmniPatch is for you. OmniPatch is used to create a patch that will allow testers to update their old beta into the latest version. Great for beta testers that are dial-up users or other limited bandwidth users. A guide on how to use OmniPatch can be found here.

    When messing with Fear and Loathing, all those files are in your "local" folder. To actually turn that into a plugin you use Fear. Always back up your local folder in case of mistakes or possible corruption of the tags. When you plan on playing Myth, rename the local so Myth doesn't try to use those tags.


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    Where can I get more information?

    More information can be found in various Myth related sites. To name a few:

  • Get Myth - A Myth II promotional site with a downloadable demo.
  • MariusNet - Runs the only Myth server around.
  • The Tain - Hosts a database of Myth plugins.
  • Project Magma - Keeps Myth updated, made some plugins, and helps with issues.
  • uDogs Hotline - Hosts another database of Myth plugins. Mostly used by mapmakers for beta plugins.
  • Myth II Manual (HTML) or Myth II Manual (PDF) - The original (but outdated) Myth II manual.
  • Mything Links - A page with many, many more Myth related links.



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    This guide is still under construction, some topics are missing.

    Make any newbie or noob go here for answers.







    Copyright 2008
    Flag icons made by Icon Drawer.

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