To win this level we need to do two things, bomb the myrk patrols from atop the ledge and not let those snitch white ghols report to Soulblighter. The beginning is pretty self-explanitory. Kill the guards and release the zerks. Once we kill all the ghols the archers should set up on the ledge at point A. The zerks set up at the top of the ramp that leads down. One zerk should run down and get the maul's attention. The maul and a few ghols will run after the zerk. As they chase him the archers shoot them full of holes. The archers' main job in this level is to kill the soulless. So once they come into range, concentrate your fire on them. Once the archers stop firing at the maul and start firing at the souls the zerks might as well engage the maul. |
Once the enemy melee are dead, the zerks should chase after the souls. Once the souls are dead we can free the dorfs. The dorfs should run up to the ledge and set up where they can rain bombs down on the myrks. Everyone should be on the ledge except for one zerk. He should go scout for myrk patrols. Once he finds the myrks he should get their attention and bring them to the dorfs so they can bomb them from above. There are two patrols of myrks. Once the first is blown to smithereens the scout zerk should go back out and look for the next patrol. The second patrol of myrks has souls with them so the archers should be ready for them. Some zerks should help the archers by auto-zerking right next to them. Once the myrks are dead we can come down off the ledge and go to point B. At least three zerks should go to point C to prevent the snitch ghols from escaping. Once we've released the prisoner zerks we should either go blow up the stygs or whack the campfire ghols. The stygs are tethered to the tower that they are guarding. They will chase you a little ways but they'll always turn arround after a certain point. So the dorfs should go after the stygs alone and blow them up. They should throw one bottle at the stygs and then run away until they turn around. When they turn around the dorfs should go after them again. Repeat this process until the stygs are all dead. To get the campfire ghols, the dorfs and zerks should go to point D and throw a bomb into the middle of the campfire. Be careful to keep the archers away because if they hit the ghols prematurely the ghols will be alerted before we're ready and the white messenger ghol might get away. Also be careful not to step outside the walled off area and alert the ghols at the other campfire. These ghols have a bunch of pus. It's better to take on these turkeys after we get the Heron so he can take the pus. Once we kill the campfire ghols inside the walled area we should release the Heron and wait for him to get the roots. After we're all healed we can either go get the other campfire ghols or we can go directly north and sneak past all the bad guys to get the cyrstal. I like going directly north because it avoids a lot of hassle. The risky part is that you gotta be careful not to alert any white ghols because they are so close to Soulblighter. I like to take one zerk and sneak him past the guards and then snatch the cyrstal. |