new action [Wandering Movement] deactivates_never 0.00, 0.00 { Centerpoint 261.239, 146.840 Wander Radius 20.000 Monsters 10952 (1 Wraith) 10951 (1 Skeleton Archer) 10953 (1 Wasp) 10950 (1 Skrael) 10949 (1 Myrmidon) 10945 (1 Skeleton Warrior) 10946 (1 Changling) 10947 (1 Forest Giant) 10948 (1 Hooded Thrall) 10955 (1 Ghast) 10960 (1 Thrall) 10957 (1 Myrkridia) 10956 (1 Ghol) 10958 (1 Spider) 10959 (1 Stygian Knight) } new action [Attack] only_initial_delay deactivates_on_trigger 30.00, 30.00 { Attackers 10948 (1 Hooded Thrall) 10947 (1 Forest Giant) 10955 (1 Ghast) 10960 (1 Thrall) 10956 (1 Ghol) 10946 (1 Changling) 10945 (1 Skeleton Warrior) 10957 (1 Myrkridia) 10949 (1 Myrmidon) 10950 (1 Skrael) 10958 (1 Spider) 10951 (1 Skeleton Archer) 10953 (1 Wasp) 10952 (1 Wraith) 10959 (1 Stygian Knight) Targets 10954 (0 Paladin) 10944 (0 Hero) 10943 (0 Assassin) 10942 (0 Rouge) 10941 (0 Warrior) 10940 (0 Mage) } new action [Platoon] deactivates_never 0.00, 0.00 { Initial State Initial Squads Centerpoint Facing } Myrms1 { (subj, monster_identifier) 10968 (1 Myrmidon) 10975 (1 Myrmidon) 10976 (1 Myrmidon) 10983 (1 Myrmidon) 10982 (1 Myrmidon) 10977 (1 Myrmidon) 10974 (1 Myrmidon) 10969 (1 Myrmidon) 10970 (1 Myrmidon) 10973 (1 Myrmidon) 10978 (1 Myrmidon) 10981 (1 Myrmidon) 10980 (1 Myrmidon) 10979 (1 Myrmidon) 10972 (1 Myrmidon) 10971 (1 Myrmidon) } Myrms2 { (subj, monster_identifier) 10987 (1 Myrmidon) 10988 (1 Myrmidon) 10995 (1 Myrmidon) 10996 (1 Myrmidon) 10997 (1 Myrmidon) 10994 (1 Myrmidon) 10986 (1 Myrmidon) 10989 (1 Myrmidon) 10985 (1 Myrmidon) 10990 (1 Myrmidon) 10993 (1 Myrmidon) 10998 (1 Myrmidon) 10992 (1 Myrmidon) 10999 (1 Myrmidon) 10991 (1 Myrmidon) 10984 (1 Myrmidon) } Ghol1 { (subj, monster_identifier) 11000 (1 Ghol) 11007 (1 Ghol) 11008 (1 Ghol) 11015 (1 Ghol) 11014 (1 Ghol) 11009 (1 Ghol) 11006 (1 Ghol) 11001 (1 Ghol) 11002 (1 Ghol) 11005 (1 Ghol) 11010 (1 Ghol) 11013 (1 Ghol) 11012 (1 Ghol) 11011 (1 Ghol) 11004 (1 Ghol) 11003 (1 Ghol) } Ghol2 { (subj, monster_identifier) 11019 (1 Ghol) 11020 (1 Ghol) 11027 (1 Ghol) 11029 (1 Ghol) 11028 (1 Ghol) 11026 (1 Ghol) 11018 (1 Ghol) 11021 (1 Ghol) 11017 (1 Ghol) 11022 (1 Ghol) 11025 (1 Ghol) 11030 (1 Ghol) 11031 (1 Ghol) 11024 (1 Ghol) 11023 (1 Ghol) 11016 (1 Ghol) } Mryks1 { (subj, monster_identifier) 11044 (1 Myrkridia) 11045 (1 Myrkridia) 11046 (1 Myrkridia) 11047 (1 Myrkridia) 11043 (1 Myrkridia) 11042 (1 Myrkridia) 11041 (1 Myrkridia) 11040 (1 Myrkridia) 11039 (1 Myrkridia) 11038 (1 Myrkridia) 11037 (1 Myrkridia) 11036 (1 Myrkridia) 11035 (1 Myrkridia) 11034 (1 Myrkridia) 11033 (1 Myrkridia) 11032 (1 Myrkridia) } Mryks2 { (subj, monster_identifier) 11048 (1 Myrkridia) 11049 (1 Myrkridia) 11050 (1 Myrkridia) 11051 (1 Myrkridia) 11052 (1 Myrkridia) 11053 (1 Myrkridia) 11054 (1 Myrkridia) 11055 (1 Myrkridia) 11056 (1 Myrkridia) 11057 (1 Myrkridia) 11058 (1 Myrkridia) 11059 (1 Myrkridia) 11062 (1 Myrkridia) 11063 (1 Myrkridia) 11061 (1 Myrkridia) 11060 (1 Myrkridia) } Myrms1(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 33.497, 195.727 Facing Formation 6 Link Myrms1 } Myrms1(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Myrms1(Platoon Movement) Initial Squads Myrms1(Squad) Centerpoint 33.309, 195.809 Facing 347.34 } Myrms1(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 47.633, 185.239 58.090, 171.483 78.772, 168.036 89.901, 185.942 99.932, 198.313 86.999, 211.702 60.086, 213.042 30.268, 208.766 27.040, 196.407 Waypoint Radii 15.001 Radii 15.001 20.000 Loop Flag } Myrms2(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 73.288, 173.538 Facing Formation 6 Link Myrms2 } Myrms2(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Myrms2(Platoon Movement) Initial Squads Myrms2(Squad) Centerpoint 73.372, 173.739 Facing 40.43 } Myrms2(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 87.208, 190.024 79.944, 208.508 66.752, 239.284 66.149, 260.686 86.840, 265.719 90.624, 239.237 89.151, 222.125 Waypoint Radii 15.001 Radii 15.001 20.000 Loop Flag } Ghol1(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 69.887, 208.338 Facing Formation 6 Link Ghol1 } Ghol1(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Ghol1(Platoon Movement) Initial Squads Ghol1(Squad) Centerpoint 70.268, 208.167 Facing 344.53 } Ghol1(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 52.483, 202.229 27.508, 193.653 33.358, 176.370 63.268, 165.350 74.510, 160.067 78.633, 155.354 86.249, 185.038 99.665, 201.858 88.133, 223.465 68.266, 244.573 62.631, 263.360 35.336, 271.458 17.745, 265.059 22.680, 292.288 42.165, 301.040 79.797, 299.950 106.034, 293.352 105.491, 261.924 Waypoint Radii 15.001 Radii 15.001 20.000 Loop Flag } Ghol2(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 72.030, 236.518 Facing Formation 6 Link Ghol2 } Ghol2(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Ghol2(Platoon Movement) Initial Squads Ghol2(Squad) Centerpoint 71.751, 236.809 Facing 10.90 } Ghol2(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 88.004, 243.612 97.680, 263.293 109.038, 263.620 107.725, 290.249 92.815, 304.313 71.758, 296.737 58.395, 279.340 47.126, 298.260 72.143, 265.069 Waypoint Radii 15.001 Radii 15.001 20.000 Loop Flag } Myrks1(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 63.489, 272.749 Facing Formation 6 Link Mryks1 } Myrks1(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Myrks1(Platoon Movement) Initial Squads Myrks1(Squad) Centerpoint 63.864, 272.733 Facing 4.22 } Myrks1(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 16.133, 263.549 32.752, 269.696 50.459, 269.522 65.288, 258.657 69.225, 243.989 64.575, 229.788 58.922, 216.038 51.360, 209.405 40.688, 206.991 31.454, 208.762 22.067, 198.024 Waypoint Radii 15.001 Radii 15.001 20.000 Loop Flag } Myrks2(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 92.215, 295.510 Facing Formation 6 Link Mryks2 } Myrks2(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Myrks2(Platoon Movement) Initial Squads Myrks2(Squad) Centerpoint 92.709, 295.694 Facing 4.22 } Myrks2(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 131.024, 302.504 132.245, 284.694 147.213, 270.319 133.301, 267.139 113.153, 273.399 109.696, 262.987 101.676, 255.249 97.590, 249.114 Waypoint Radii 15.001 Radii 15.001 20.000 Loop Flag } Choosers { (subj, monster_identifier) 11103 (00 Rouge (dummy)) 11099 (00 Assassin (dummy)) 11100 (00 Hero (dummy)) 11102 (00 Paladin (dummy)) 11101 (00 Mage (dummy)) 11104 (00 Warrior (dummy)) } Make choosers uncontrolable [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Choosers Ignores User Control Flag } Players { (subj, monster_identifier) 11088 (0 Assassin) 11089 (0 Assassin) 11086 (0 Assassin) 11087 (0 Assassin) 11084 (0 Rouge) 11085 (0 Rouge) 11082 (0 Rouge) 11083 (0 Rouge) 11080 (0 Warrior) 11081 (0 Warrior) 11078 (0 Warrior) 11079 (0 Warrior) 11076 (0 Mage) 11077 (0 Mage) 11075 (0 Mage) 11074 (0 Mage) 11090 (0 Hero) 11091 (0 Hero) 11093 (0 Hero) 11094 (0 Paladin) 11095 (0 Paladin) 11092 (0 Hero) 11096 (0 Paladin) 11097 (0 Paladin) 11957 (001 Paladin (level 2)) } Players obj { (obje, monster_identifier) 11088 (0 Assassin) 11089 (0 Assassin) 11086 (0 Assassin) 11087 (0 Assassin) 11084 (0 Rouge) 11085 (0 Rouge) 11082 (0 Rouge) 11083 (0 Rouge) 11080 (0 Warrior) 11081 (0 Warrior) 11078 (0 Warrior) 11079 (0 Warrior) 11076 (0 Mage) 11077 (0 Mage) 11075 (0 Mage) 11074 (0 Mage) 11090 (0 Hero) 11091 (0 Hero) 11093 (0 Hero) 11094 (0 Paladin) 11095 (0 Paladin) 11092 (0 Hero) 11096 (0 Paladin) 11097 (0 Paladin) 11957 (001 Paladin (level 2)) } Assassin Checker (1) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11070 (peasant (Chooser)) Polygon 306.581, 39.627 302.655, 37.364 300.360, 39.727 303.756, 43.844 Closed Polygon Flag true Unit Is Taunting Activates on Success Assassin Spawner (1) Player Invisible (1) Deactivates on Success Hero Checker (1) Paladin Checker (1) Mage Checker (1) Warrior Checker (1) Rouge Checker (1) } Assassin Checker (2) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11071 (peasant (Chooser)) Polygon 306.581, 39.627 302.655, 37.364 300.360, 39.727 303.756, 43.844 Closed Polygon Flag true Unit Is Taunting Activates on Success Assassin Spawner (2) Player Invisible (2) Deactivates on Success Hero Checker (2) Paladin Checker (2) Mage Checker (2) Warrior Checker (2) Rouge Checker (2) } Assassin Checker (3) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11072 (peasant (Chooser)) Polygon 306.581, 39.627 302.655, 37.364 300.360, 39.727 303.756, 43.844 Closed Polygon Flag true Unit Is Taunting Activates on Success Assassin Spawner (3) Player Invisible (3) Deactivates on Success Hero Checker (3) Paladin Checker (3) Mage Checker (3) Warrior Checker (3) Rouge Checker (3) } Assassin Checker (4) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11073 (peasant (Chooser)) Polygon 306.581, 39.627 302.655, 37.364 300.360, 39.727 303.756, 43.844 Closed Polygon Flag true Unit Is Taunting Activates on Success Assassin Spawner (4) Player Invisible (4) Deactivates on Success Hero Checker (4) Paladin Checker (4) Mage Checker (4) Warrior Checker (4) Rouge Checker (4) } Hero Checker (1) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11070 (peasant (Chooser)) Polygon 297.911, 43.202 299.260, 37.522 296.397, 36.975 295.590, 42.504 Closed Polygon Flag true Unit Is Taunting Activates on Success Hero Spawner (1) Player Invisible (1) Deactivates on Success Assassin Checker (1) Paladin Checker (1) Mage Checker (1) Warrior Checker (1) Rouge Checker (1) } Hero Checker (2) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11071 (peasant (Chooser)) Polygon 297.911, 43.202 299.260, 37.522 296.397, 36.975 295.590, 42.504 Closed Polygon Flag true Unit Is Taunting Activates on Success Hero Spawner (2) Player Invisible (2) Deactivates on Success Assassin Checker (2) Paladin Checker (2) Mage Checker (2) Warrior Checker (2) Rouge Checker (2) } Hero Checker (3) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11072 (peasant (Chooser)) Polygon 297.911, 43.202 299.260, 37.522 296.397, 36.975 295.590, 42.504 Closed Polygon Flag true Unit Is Taunting Activates on Success Hero Spawner (3) Player Invisible (3) Deactivates on Success Assassin Checker (3) Paladin Checker (3) Mage Checker (3) Warrior Checker (3) Rouge Checker (3) } Hero Checker (4) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11073 (peasant (Chooser)) Polygon 297.911, 43.202 299.260, 37.522 296.397, 36.975 295.590, 42.504 Closed Polygon Flag true Unit Is Taunting Activates on Success Hero Spawner (4) Player Invisible (4) Deactivates on Success Assassin Checker (4) Paladin Checker (4) Mage Checker (4) Warrior Checker (4) Rouge Checker (4) } Paladin Checker (1) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11070 (peasant (Chooser)) Polygon 294.895, 38.713 294.930, 32.551 291.938, 33.307 292.336, 40.194 Closed Polygon Flag true Unit Is Taunting Activates on Success Paladin Spawner (1) Player Invisible (1) Deactivates on Success Assassin Checker (1) Hero Checker (1) Mage Checker (1) Warrior Checker (1) Rouge Checker (1) } Paladin Checker (2) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11071 (peasant (Chooser)) Polygon 294.895, 38.713 294.930, 32.551 291.938, 33.307 292.336, 40.194 Closed Polygon Flag true Unit Is Taunting Activates on Success Paladin Spawner (2) Player Invisible (2) Deactivates on Success Assassin Checker (2) Hero Checker (2) Mage Checker (2) Warrior Checker (2) Rouge Checker (2) } Paladin Checker (3) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11072 (peasant (Chooser)) Polygon 294.895, 38.713 294.930, 32.551 291.938, 33.307 292.336, 40.194 Closed Polygon Flag true Unit Is Taunting Activates on Success Paladin Spawner (3) Player Invisible (3) Deactivates on Success Assassin Checker (3) Hero Checker (3) Mage Checker (3) Warrior Checker (3) Rouge Checker (3) } Paladin Checker (4) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11073 (peasant (Chooser)) Polygon 294.895, 38.713 294.930, 32.551 291.938, 33.307 292.336, 40.194 Closed Polygon Flag true Unit Is Taunting Activates on Success Paladin Spawner (4) Player Invisible (4) Deactivates on Success Assassin Checker (4) Hero Checker (4) Mage Checker (4) Warrior Checker (4) Rouge Checker (4) } Mage Checker (1) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11070 (peasant (Chooser)) Polygon 284.551, 15.780 287.176, 19.807 290.422, 17.883 287.819, 13.672 Closed Polygon Flag true Unit Is Taunting Activates on Success Mage Spawner (1) Player Invisible (1) Deactivates on Success Assassin Checker (1) Hero Checker (1) Paladin Checker (1) Warrior Checker (1) Rouge Checker (1) } Mage Checker (2) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11071 (peasant (Chooser)) Polygon 284.551, 15.780 287.176, 19.807 290.422, 17.883 287.819, 13.672 Closed Polygon Flag true Unit Is Taunting Activates on Success Mage Spawner (2) Player Invisible (2) Deactivates on Success Assassin Checker (2) Hero Checker (2) Paladin Checker (2) Warrior Checker (2) Rouge Checker (2) } Mage Checker (3) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11072 (peasant (Chooser)) Polygon 284.551, 15.780 287.176, 19.807 290.422, 17.883 287.819, 13.672 Closed Polygon Flag true Unit Is Taunting Activates on Success Mage Spawner (3) Player Invisible (3) Deactivates on Success Assassin Checker (3) Hero Checker (3) Paladin Checker (3) Warrior Checker (3) Rouge Checker (3) } Mage Checker (4) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11073 (peasant (Chooser)) Polygon 284.551, 15.780 287.176, 19.807 290.422, 17.883 287.819, 13.672 Closed Polygon Flag true Unit Is Taunting Activates on Success Mage Spawner (4) Player Invisible (4) Deactivates on Success Assassin Checker (4) Hero Checker (4) Paladin Checker (4) Warrior Checker (4) Rouge Checker (4) } Warrior Checker (1) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11070 (peasant (Chooser)) Polygon 303.333, 13.809 299.973, 18.034 302.561, 20.262 306.168, 16.377 Closed Polygon Flag true Unit Is Taunting Activates on Success Warrior Spawner (1) Player Invisible (1) Deactivates on Success Assassin Checker (1) Hero Checker (1) Paladin Checker (1) Mage Checker (1) Rouge Checker (1) } Warrior Checker (2) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11071 (peasant (Chooser)) Polygon 303.333, 13.809 299.973, 18.034 302.561, 20.262 306.168, 16.377 Closed Polygon Flag true Unit Is Taunting Activates on Success Warrior Spawner (2) Player Invisible (2) Deactivates on Success Assassin Checker (2) Hero Checker (2) Paladin Checker (2) Mage Checker (2) Rouge Checker (2) } Warrior Checker (3) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11072 (peasant (Chooser)) Polygon 303.333, 13.809 299.973, 18.034 302.561, 20.262 306.168, 16.377 Closed Polygon Flag true Unit Is Taunting Activates on Success Warrior Spawner (3) Player Invisible (3) Deactivates on Success Assassin Checker (3) Hero Checker (3) Paladin Checker (3) Mage Checker (3) Rouge Checker (3) } Warrior Checker (4) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11073 (peasant (Chooser)) Polygon 303.333, 13.809 299.973, 18.034 302.561, 20.262 306.168, 16.377 Closed Polygon Flag true Unit Is Taunting Activates on Success Warrior Spawner (4) Player Invisible (4) Deactivates on Success Assassin Checker (4) Hero Checker (4) Paladin Checker (4) Mage Checker (4) Rouge Checker (4) } Rouge Checker (1) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11070 (peasant (Chooser)) Polygon 306.381, 24.334 300.405, 24.215 300.452, 28.651 306.364, 28.954 Closed Polygon Flag true Unit Is Taunting Activates on Success Rouge Spawner (1) Player Invisible (1) Deactivates on Success Assassin Checker (1) Hero Checker (1) Paladin Checker (1) Mage Checker (1) Warrior Checker (1) } Rouge Checker (2) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11071 (peasant (Chooser)) Polygon 306.381, 24.334 300.405, 24.215 300.452, 28.651 306.364, 28.954 Closed Polygon Flag true Unit Is Taunting Activates on Success Rouge Spawner (2) Player Invisible (2) Deactivates on Success Assassin Checker (2) Hero Checker (2) Paladin Checker (2) Mage Checker (2) Warrior Checker (2) } Rouge Checker (3) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11072 (peasant (Chooser)) Polygon 306.381, 24.334 300.405, 24.215 300.452, 28.651 306.364, 28.954 Closed Polygon Flag true Unit Is Taunting Activates on Success Rouge Spawner (3) Player Invisible (3) Deactivates on Success Assassin Checker (3) Hero Checker (3) Paladin Checker (3) Mage Checker (3) Warrior Checker (3) } Rouge Checker (4) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11073 (peasant (Chooser)) Polygon 306.381, 24.334 300.405, 24.215 300.452, 28.651 306.364, 28.954 Closed Polygon Flag true Unit Is Taunting Activates on Success Rouge Spawner (4) Player Invisible (4) Deactivates on Success Assassin Checker (4) Hero Checker (4) Paladin Checker (4) Mage Checker (4) Warrior Checker (4) } Assassin Spawner (1) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11086 (0 Assassin) Visible Flag } Assassin Spawner (2) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11087 (0 Assassin) Visible Flag } Assassin Spawner (3) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11088 (0 Assassin) Visible Flag } Assassin Spawner (4) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11089 (0 Assassin) Visible Flag } Hero Spawner (1) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11092 (0 Hero) Visible Flag } Hero Spawner (2) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11093 (0 Hero) Visible Flag } Hero Spawner (3) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11090 (0 Hero) Visible Flag } Hero Spawner (4) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11091 (0 Hero) Visible Flag } Paladin Spawner (1) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11096 (0 Paladin) Visible Flag } Paladin Spawner (2) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11097 (0 Paladin) Visible Flag } Paladin Spawner (3) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11094 (0 Paladin) Visible Flag } Paladin Spawner (4) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11095 (0 Paladin) Visible Flag } Mage Spawner (1) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11074 (0 Mage) Visible Flag } Mage Spawner (2) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11075 (0 Mage) Visible Flag } Mage Spawner (3) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11076 (0 Mage) Visible Flag } Mage Spawner (4) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11077 (0 Mage) Visible Flag } Warrior Spawner (1) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11078 (0 Warrior) Visible Flag } Warrior Spawner (2) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11079 (0 Warrior) Visible Flag } Warrior Spawner (3) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11080 (0 Warrior) Visible Flag } Warrior Spawner (4) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11081 (0 Warrior) Visible Flag } Rouge Spawner (1) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11082 (0 Rouge) Visible Flag } Rouge Spawner (2) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11083 (0 Rouge) Visible Flag } Rouge Spawner (3) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11084 (0 Rouge) Visible Flag } Rouge Spawner (4) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11085 (0 Rouge) Visible Flag } Player Invisible (1) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11070 (peasant (Chooser)) Invisible Flag } Player Invisible (2) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11071 (peasant (Chooser)) Invisible Flag } Player Invisible (3) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11072 (peasant (Chooser)) Invisible Flag } Player Invisible (4) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11073 (peasant (Chooser)) Invisible Flag } 2 Players? [Player Count] initially_active deactivates_on_trigger 0.00, 0.00 { Player Count Greater Than 1 Activates on Success Make player visible 2 } 3 Players? [Player Count] initially_active deactivates_on_trigger 0.00, 0.00 { Player Count Greater Than 2 Activates on Success Make player visible 3 } 4 Players? [Player Count] initially_active deactivates_on_trigger 0.00, 0.00 { Player Count Greater Than 3 Activates on Success Make player visible 4 } Make player visible 2 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11071 (peasant (Chooser)) Visible Flag Activates on Success Detach peasant 1 } Make player visible 3 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11072 (peasant (Chooser)) Visible Flag Activates on Success Detach peasant 2 } Make player visible 4 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11073 (peasant (Chooser)) Visible Flag Activates on Success Detach peasant 3 } Peasants (Class choosers) { (subj, monster_identifier) 11073 (peasant (Chooser)) 11072 (peasant (Chooser)) 11071 (peasant (Chooser)) 11070 (peasant (Chooser)) } Classes chosen? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Peasants (Class choosers) Unit Count Less Than 1 Activates on Success Fade out choosers Endgame checker Find visible players Find visible players obje Find player 1 } Fade out choosers [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Choosers Invisible Flag Fade Flag } Wasps1(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 272.208, 164.317 Facing Formation 6 Monsters 11108 (1 Wasp) 11106 (1 Wasp) 11105 (1 Wasp) 11107 (1 Wasp) 11125 (1 Wasp) 11124 (1 Wasp) 11126 (1 Wasp) 11121 (1 Wasp) 11120 (1 Wasp) 11127 (1 Wasp) 11122 (1 Wasp) 11123 (1 Wasp) } Wasps1(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Wasps1(Platoon Movement) Initial Squads Wasps1(Squad) Centerpoint 272.297, 164.178 Facing 347.34 } Wasps1(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 274.282, 164.057 281.598, 154.842 292.112, 138.512 278.098, 139.262 268.399, 150.499 248.098, 161.340 251.042, 176.370 261.229, 184.706 Waypoint Radii 15.001 Radii 15.001 20.000 Loop Flag } Side Mission (1) Villager { (subj, monster_identifier) 11098 (peasant (shop keepers)) } Wasps now wandering [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Wasps1(Platoon) Wasps2(Platoon) Wasps3(Platoon) } Side mission (1) checker [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 277.563, 14.688 277.911, 19.479 281.413, 19.243 281.754, 14.887 Closed Polygon Flag true Activates on Success Side mission (1) Leave checker Side mission (1) except checker Side Mission (1) info } Side mission (1) Leave checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Equal To 0 Polygon 277.719, 14.407 278.043, 19.456 281.370, 19.405 281.551, 15.124 Closed Polygon Flag Activates on Success Side mission (1) checker Side Mission (1) Reject Deactivates on Success Side mission (1) except checker } Side mission (1) except checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 277.563, 14.688 277.911, 19.479 281.413, 19.243 281.754, 14.887 Closed Polygon Flag Activates on Success Side Mission (1) info 2 Wasps Visible Wasp Counter Side Mission (1) orange vis Side Mission (1) orange invis Missions Deactivate (1) Unit Is Taunting Deactivates on Success Side mission (1) Leave checker } Side Mission (1) info [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (1) Info } Side Mission (1) info 2 [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (1) More info Activates on Success Side Mission (1) info 3 } Side Mission (1) info 3 [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa Side Mission (1) Even more } Side Mission (1) Reject [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa Side Mission (1) Reject } Wasps Visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Wasps Visible Flag Activates on Success Wasps now wandering } Wasps { (subj, monster_identifier) 11113 (1 Wasp) 11114 (1 Wasp) 11115 (1 Wasp) 11116 (1 Wasp) 11112 (1 Wasp) 11111 (1 Wasp) 11110 (1 Wasp) 11109 (1 Wasp) 11105 (1 Wasp) 11106 (1 Wasp) 11108 (1 Wasp) 11107 (1 Wasp) 11138 (1 Wasp) 11139 (1 Wasp) 11137 (1 Wasp) 11136 (1 Wasp) 11140 (1 Wasp) 11142 (1 Wasp) 11143 (1 Wasp) 11141 (1 Wasp) 11128 (1 Wasp) 11129 (1 Wasp) 11130 (1 Wasp) 11131 (1 Wasp) 11132 (1 Wasp) 11133 (1 Wasp) 11134 (1 Wasp) 11135 (1 Wasp) 11121 (1 Wasp) 11126 (1 Wasp) 11125 (1 Wasp) 11124 (1 Wasp) 11120 (1 Wasp) 11123 (1 Wasp) 11122 (1 Wasp) 11127 (1 Wasp) } Side Mission (1) Mission orange [Unit Control] deactivates_on_successful_execution 0.00, 0.00 { Give Monster Artifact or Projectile 10631 () Link Side Mission (1) Villager } Wasp Counter [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Wasps Unit Count Less Than 1 Activates on Success Side Mission (1) Success Side mission (1) reward checker Side Mission (1) orange 2 vis Side Mission (1) orange 2 invis } Side Mission (1) Mission star [Unit Control] deactivates_on_trigger 0.00, 0.00 { Give Monster Artifact or Projectile 10632 () Link Side Mission (1) Villager } Side Mission (1) Success [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (1) Sucess } Side mission (1) reward checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 277.563, 14.688 277.911, 19.479 281.413, 19.243 281.754, 14.887 Closed Polygon Flag Activates on Success Side Mission (1) Reward snd Side Mission (1) reward Side Mission (1) orange 3 vis Side Mission (1) orange 3 invis Missions Activate (1) } Side Mission (1) Mission done [Unit Control] deactivates_on_trigger 0.00, 0.00 { Give Monster Artifact or Projectile 10630 () Link Side Mission (1) Villager } Side Mission (1) Reward snd [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (1) Reward } Side Mission (1) reward [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Players Add Ammunition 15 } Wasps2(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 219.042, 182.598 Facing Formation 6 Monsters 11110 (1 Wasp) 11109 (1 Wasp) 11112 (1 Wasp) 11111 (1 Wasp) 11130 (1 Wasp) 11131 (1 Wasp) 11129 (1 Wasp) 11128 (1 Wasp) 11132 (1 Wasp) 11133 (1 Wasp) 11134 (1 Wasp) 11135 (1 Wasp) } Wasps2(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Wasps2(Platoon Movement) Initial Squads Wasps2(Squad) Centerpoint 219.356, 182.583 Facing 347.34 } Wasps2(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 220.340, 183.799 232.682, 179.227 240.588, 176.237 247.670, 164.610 234.215, 168.209 216.192, 176.391 197.516, 172.842 189.000, 180.383 194.075, 189.274 209.280, 198.583 Waypoint Radii 15.001 Radii 15.001 20.000 Loop Flag } Wasps3(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 183.028, 237.053 Facing Formation 6 Monsters 11113 (1 Wasp) 11116 (1 Wasp) 11115 (1 Wasp) 11114 (1 Wasp) 11138 (1 Wasp) 11139 (1 Wasp) 11137 (1 Wasp) 11136 (1 Wasp) 11140 (1 Wasp) 11141 (1 Wasp) 11143 (1 Wasp) 11142 (1 Wasp) } Wasps3(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Wasps3(Platoon Movement) Initial Squads Wasps3(Squad) Centerpoint 183.083, 236.883 Facing 347.34 } Wasps3(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 186.098, 245.512 174.795, 258.149 185.417, 265.750 186.180, 225.961 189.020, 215.006 203.198, 208.477 198.770, 195.176 188.809, 204.249 Waypoint Radii 15.001 Radii 15.001 20.000 Loop Flag } Side Mission (1) orange vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11117 (peasant (shop keepers) (Orange)) Visible Flag } Side Mission (1) orange invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11098 (peasant (shop keepers)) Invisible Flag } Side Mission (1) orange 2 vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11118 (peasant (shop keepers) (Star)) Visible Flag } Side Mission (1) orange 2 invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11117 (peasant (shop keepers) (Orange)) Invisible Flag } Side Mission (1) orange 3 vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11119 (peasant (shop keepers) (no !)) Visible Flag } Side Mission (1) orange 3 invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11118 (peasant (shop keepers) (Star)) Invisible Flag } Mini Game (1) checker [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 146.043, 48.809 149.491, 48.530 149.715, 45.936 146.086, 45.936 Closed Polygon Flag true Activates on Success Mini Game (1) Leave checker Mini Game (1) except checker Mini Game (1) info } Mini Game (1) Leave checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Equal To 0 Polygon 146.391, 48.610 149.522, 48.561 149.938, 45.920 146.303, 45.915 Closed Polygon Flag Activates on Success Mini Game (1) checker Mini Game (1) Reject Deactivates on Success Mini Game (1) except checker } Mini Game (1) except checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 146.014, 48.649 148.790, 48.575 148.581, 45.854 146.127, 45.889 Closed Polygon Flag Activates on Success Mini Game (1) info 2 Weeds Visible Weeds Counter Mini Game (1) orange vis Mini Game (1) orange invis Unit Is Taunting Deactivates on Success Mini Game (1) Leave checker } Mini Game (1) info [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 AMini Game 1 - Info (2) } Mini Game (1) info 2 [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 AMini Game 1 - Accept } Mini Game (1) Reject [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 00 AMini Game 1 - Reject } Weeds Visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Weeds Visible Flag } Weeds Counter [Test Unit] deactivates_on_successful_execution 1.00, 1.00 { Link Weeds Unit Count Less Than 1 Activates on Success Weeds killed Mini Game (1) reward checker Mini Game (1) orange 2 vis Mini Game (1) orange 2 invis } Weeds { (subj, monster_identifier) 11188 (Weeds) 11189 (Weeds) 11190 (Weeds) 11191 (Weeds) 11192 (Weeds) 11193 (Weeds) 11194 (Weeds) 11195 (Weeds) 11196 (Weeds) 11197 (Weeds) 11198 (Weeds) 11199 (Weeds) 11200 (Weeds) 11201 (Weeds) 11202 (Weeds) 11203 (Weeds) 11204 (Weeds) 11205 (Weeds) 11206 (Weeds) 11207 (Weeds) 11208 (Weeds) 11209 (Weeds) 11210 (Weeds) 11212 (Weeds) 11211 (Weeds) 11213 (Weeds) 11214 (Weeds) 11217 (Weeds) 11216 (Weeds) 11215 (Weeds) 11218 (Weeds) 11219 (Weeds) 11220 (Weeds) } Mini Game (1) reward checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 146.135, 48.782 148.745, 48.504 148.917, 45.979 146.129, 45.920 Closed Polygon Flag Activates on Success Mini Game (1) Reward snd Mini Game (1) reward Mini Game (1) orange 3 vis Mini Game (1) orange 3 invis } Mini Game (1) reward [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Players Add Ammunition 3 } Mini Game (1) orange vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11222 (peasant (shop keepers) (Orange)) Visible Flag } Mini Game (1) orange invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11221 (peasant (shop keepers)) Invisible Flag } Mini Game (1) orange 2 vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11223 (peasant (shop keepers) (Star)) Visible Flag } Mini Game (1) orange 2 invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11222 (peasant (shop keepers) (Orange)) Invisible Flag } Mini Game (1) orange 3 vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11224 (peasant (shop keepers) (no !)) Visible Flag } Mini Game (1) orange 3 invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11223 (peasant (shop keepers) (Star)) Invisible Flag } Weeds killed [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 AMini Game 1 - (Complete)2 } Mini Game (1) Reward snd [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 AMini Game 1 - Complete } Endgame checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Less Than 1 Activates on Success You lose. } You lose. [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag } Gambling players { } Who's nearby gambler? [Geometry Filter] deactivates_on_successful_execution 2.00, 2.00 { Monsters (subj) 11096 (0 Paladin) 11097 (0 Paladin) 11095 (0 Paladin) 11094 (0 Paladin) 11093 (0 Hero) 11092 (0 Hero) 11090 (0 Hero) 11091 (0 Hero) 11075 (0 Mage) 11074 (0 Mage) 11076 (0 Mage) 11077 (0 Mage) 11079 (0 Warrior) 11078 (0 Warrior) 11080 (0 Warrior) 11081 (0 Warrior) 11083 (0 Rouge) 11082 (0 Rouge) 11084 (0 Rouge) 11085 (0 Rouge) 11087 (0 Assassin) 11086 (0 Assassin) 11088 (0 Assassin) 11089 (0 Assassin) Results Action Identifier Gambling players Tested items Inside Field Name subj Polygon Points 160.120, 122.915 165.985, 123.139 166.092, 119.502 160.090, 119.465 Polygon Closed Flag Maximum Number of Items 1 } Gambling checker [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Polygon 160.256, 122.834 166.987, 122.749 166.920, 119.040 160.352, 119.522 Closed Polygon Flag Unit Count Equal To 1 Link Players Activates on Success Gambling leave checker Gambling group checker Gambling Accept checker Gambling info Who's nearby gambler? } Gambling leave checker [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Polygon 160.256, 122.834 166.987, 122.749 166.920, 119.040 160.352, 119.522 Closed Polygon Flag Unit Count Equal To 0 Link Players Activates on Success Gambling Reject Gambling checker Deactivates on Success Gambling group checker Gambling Accept checker } Gambling group checker [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Polygon 160.256, 122.834 166.987, 122.749 166.920, 119.040 160.352, 119.522 Closed Polygon Flag Link Players Activates on Success Gambling Group Gambling checker Unit Count Greater Than 1 Deactivates on Success Gambling leave checker Gambling Accept checker } Gambling Accept checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 160.256, 122.834 166.987, 122.749 166.920, 119.040 160.352, 119.522 Closed Polygon Flag Link Players Activates on Success Gambling Money checker Who's nearby gambler? Unit Is Taunting Unit Count Equal To 1 Deactivates on Success Gambling leave checker Gambling group checker } Gambling info [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 A (Store) Gamble Info (2) } Gambling agreement [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 A (Store) Gamble Accept } Gambling Reject [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 A (Store) Gamble Reject } Gambling Group [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 A (Store) Gamble No Group } Gambling No money [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 00 A (Store) Gamble No money Activates on Success Gambling checker } Gambling Come again [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 A (Store) Gamble Come again } Gambling Money checker [Test Unit] deactivates_on_execution 0.00, 0.00 { Polygon 160.256, 122.834 166.987, 122.749 166.920, 119.040 160.352, 119.522 Closed Polygon Flag Link Gambling players Activates on Success Gambling remove money Unit Count Equal To 1 Ammunition Greater Than 4 Activates on Failure Gambling No money } Gambling remove money [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Gambling players Add Ammunition -5 Activates on Success Gambling agreement Gambling spawn chests } Gambling spawn chests [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Gambling chests Visible Flag Activates on Success Opened one chest? } Gambling chests { (subj, monster_identifier) 11246 (Barrel (Gamble)) 11245 (Barrel (Gamble)) 11244 (Barrel (Gamble)) } Opened one chest? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Gambling chests Unit Count Less Than 3 Activates on Success Gambling remove chests } Gambling remove chests [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Gambling chests Activates on Success Gambling Come again Gambling checker Invisible Flag } Potshop players { } Who's nearby potshop? [Geometry Filter] deactivates_on_successful_execution 2.00, 2.00 { Monsters (subj) 11096 (0 Paladin) 11097 (0 Paladin) 11095 (0 Paladin) 11094 (0 Paladin) 11093 (0 Hero) 11092 (0 Hero) 11090 (0 Hero) 11091 (0 Hero) 11075 (0 Mage) 11074 (0 Mage) 11076 (0 Mage) 11077 (0 Mage) 11079 (0 Warrior) 11078 (0 Warrior) 11080 (0 Warrior) 11081 (0 Warrior) 11083 (0 Rouge) 11082 (0 Rouge) 11084 (0 Rouge) 11085 (0 Rouge) 11087 (0 Assassin) 11086 (0 Assassin) 11088 (0 Assassin) 11089 (0 Assassin) Results Action Identifier Potshop players Tested items Inside Field Name subj Polygon Points 175.469, 44.145 169.333, 43.303 169.495, 48.626 175.149, 48.532 Polygon Closed Flag Maximum Number of Items 1 } Potion shop checker [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Polygon 175.167, 44.743 170.799, 44.727 170.766, 48.276 175.000, 48.270 Closed Polygon Flag Unit Count Equal To 1 Link Players Activates on Success Potshop leave checker Potshop Accept checker Potshop info Who's nearby potshop? } Potshop leave checker [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Polygon 176.235, 43.864 169.600, 43.633 169.737, 48.442 175.895, 48.924 Closed Polygon Flag Unit Count Equal To 0 Link Players Activates on Success Potshop Reject Potion shop checker Deactivates on Success Potshop Accept checker } Potshop Accept checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 175.401, 44.143 170.581, 43.563 170.682, 48.481 174.795, 48.446 Closed Polygon Flag Link Players Activates on Success Potshop Money checker Who's nearby potshop? Unit Is Taunting Unit Count Equal To 1 Deactivates on Success Potshop leave checker } Potshop info [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 A (Store) Potion Info (2) } Potshop buy [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 A (Store) Potion Buy } Potshop Reject [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 A (Store) Potion Reject } Potshop No money [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 00 A (Store) potion No money Activates on Success Potion shop checker } Potshop Money checker [Test Unit] deactivates_on_execution 0.00, 0.00 { Polygon 175.446, 43.584 169.969, 43.481 170.209, 48.542 174.963, 48.346 Closed Polygon Flag Link Potshop players Activates on Success Potshop remove money Unit Count Equal To 1 Ammunition Greater Than 9 Activates on Failure Potshop No money } Potshop remove money [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Potshop players Add Ammunition -10 Activates on Success Potshop buy Give player potion } Give player potion [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Potshop players Give Monster Artifact or Projectile 10633 (Berserk (Mana Potion)) Activates on Execution Potshop Set inventory 0 Potshop Spawn potion monster } Potshop Set inventory 0 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Potshop players Switch Artifact null } Potshop Spawn potion monster [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11251 (chicken (2 drop)) Visible Flag Activates on Success Potshop Find Potion } Potshop Find Potion [Geometry Filter] deactivates_on_successful_execution 2.00, 2.00 { Object Type bemp Polygon Points 3.731, 10.555 12.932, 11.631 12.163, 2.551 4.260, 2.112 Polygon Closed Flag Tested items Inside Field Name proj Results Action Identifier Give player potion Activates on Success Potion shop checker } HP Potshop players { } Who's nearby HP potshop? [Geometry Filter] deactivates_on_successful_execution 2.00, 2.00 { Monsters (subj) 11096 (0 Paladin) 11097 (0 Paladin) 11095 (0 Paladin) 11094 (0 Paladin) 11093 (0 Hero) 11092 (0 Hero) 11090 (0 Hero) 11091 (0 Hero) 11075 (0 Mage) 11074 (0 Mage) 11076 (0 Mage) 11077 (0 Mage) 11079 (0 Warrior) 11078 (0 Warrior) 11080 (0 Warrior) 11081 (0 Warrior) 11083 (0 Rouge) 11082 (0 Rouge) 11084 (0 Rouge) 11085 (0 Rouge) 11087 (0 Assassin) 11086 (0 Assassin) 11088 (0 Assassin) 11089 (0 Assassin) Results Action Identifier HP Potshop players Tested items Inside Field Name subj Polygon Points 166.022, 17.581 165.770, 23.448 170.811, 24.098 171.670, 18.129 Polygon Closed Flag Maximum Number of Items 1 } HP Potion shop checker [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Polygon 166.254, 17.469 166.219, 23.932 171.108, 24.270 171.442, 17.610 Closed Polygon Flag Unit Count Equal To 1 Link Players Activates on Success HP Potshop leave checker HP Potshop Accept checker HP Potshop info Who's nearby HP potshop? } HP Potshop leave checker [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Polygon 164.590, 15.938 164.364, 26.506 171.350, 26.485 172.004, 16.616 Closed Polygon Flag Unit Count Equal To 0 Link Players Activates on Success HP Potshop Reject HP Potion shop checker Deactivates on Success HP Potshop Accept checker } HP Potshop Accept checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 164.700, 16.713 164.819, 25.704 170.989, 25.741 171.526, 17.428 Closed Polygon Flag Link Players Activates on Success HP Potshop Money checker Who's nearby HP potshop? Unit Is Taunting Unit Count Equal To 1 Deactivates on Success HP Potshop leave checker } HP Potshop info [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 A (Store) HP Potion Info } HP Potshop buy [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 A (Store) HP Potion Buy } HP Potshop Reject [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 00 A (Store) HP Potion Reject } HP Potshop No money [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 00 A (Store) HP Potion No money Activates on Success HP Potion shop checker } HP Potshop Money checker [Test Unit] deactivates_on_execution 0.00, 0.00 { Polygon 164.518, 17.155 164.452, 26.073 171.145, 25.479 171.522, 17.930 Closed Polygon Flag Link HP Potshop players Activates on Success HP Potshop remove money Unit Count Equal To 1 Ammunition Greater Than 14 Activates on Failure HP Potshop No money } HP Potshop remove money [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link HP Potshop players Add Ammunition -15 Activates on Success HP Potshop buy HP Give player potion } HP Give player potion [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link HP Potshop players Give Monster Artifact or Projectile 10634 (Berserk Heal-Self (potion)) Activates on Execution HP Potshop Set inventory 0 HP Potshop Spawn potion monster } HP Potshop Set inventory 0 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link HP Potshop players Switch Artifact null } HP Potshop Spawn potion monster [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11254 (chicken (Health potion)) Visible Flag Activates on Success HP Potshop Find Potion } HP Potshop Find Potion [Geometry Filter] deactivates_on_successful_execution 2.00, 2.00 { Object Type beht Polygon Points 82.299, 5.417 82.143, 12.096 87.618, 12.399 88.049, 6.081 Polygon Closed Flag Tested items Inside Field Name proj Results Action Identifier HP Give player potion Activates on Success HP Potion shop checker } Paladin Checker (1) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11096 (0 Paladin) Unit Count Equal To 1 Activates on Success Paladin Trader Visible (1) Deactivates on Success Hero Checker (1) Mage Checker (1) Warrior Checker (1) Rouge Checker (1) Assassin Checker (1) } Paladin Checker (2) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11097 (0 Paladin) Unit Count Equal To 1 Activates on Success Paladin Trader Visible (2) Player 1 detach Deactivates on Success Hero Checker (2) Mage Checker (2) Warrior Checker (2) Rouge Checker (2) Assassin Checker (2) } Paladin Checker (3) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11094 (0 Paladin) Unit Count Equal To 1 Activates on Success Paladin Trader Visible (3) Player 2 detach Deactivates on Success Hero Checker (3) Mage Checker (3) Warrior Checker (3) Rouge Checker (3) Assassin Checker (3) } Paladin Checker (4) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11095 (0 Paladin) Unit Count Equal To 1 Activates on Success Paladin Trader Visible (4) Player 3 detach Deactivates on Success Hero Checker (4) Mage Checker (4) Warrior Checker (4) Rouge Checker (4) Assassin Checker (4) } Hero Checker (1) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11092 (0 Hero) Unit Count Equal To 1 Activates on Success Hero Trader Visible (1) Deactivates on Success Paladin Checker (1) Mage Checker (1) Warrior Checker (1) Rouge Checker (1) Assassin Checker (1) } Hero Checker (2) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11093 (0 Hero) Unit Count Equal To 1 Activates on Success Hero Trader Visible (2) Player 1 detach Deactivates on Success Paladin Checker (2) Mage Checker (2) Warrior Checker (2) Rouge Checker (2) Assassin Checker (2) } Hero Checker (3) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11090 (0 Hero) Unit Count Equal To 1 Activates on Success Hero Trader Visible (3) Player 2 detach Deactivates on Success Paladin Checker (3) Mage Checker (3) Warrior Checker (3) Rouge Checker (3) Assassin Checker (3) } Hero Checker (4) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11091 (0 Hero) Unit Count Equal To 1 Activates on Success Hero Trader Visible (4) Player 3 detach Deactivates on Success Paladin Checker (4) Warrior Checker (4) Mage Checker (4) Rouge Checker (4) Assassin Checker (4) } Mage Checker (1) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11074 (0 Mage) Unit Count Equal To 1 Activates on Success Mage Trader Visible (1) Deactivates on Success Paladin Checker (1) Hero Checker (1) Warrior Checker (1) Rouge Checker (1) Assassin Checker (1) } Mage Checker (2) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11075 (0 Mage) Unit Count Equal To 1 Activates on Success Mage Trader Visible (2) Player 1 detach Deactivates on Success Paladin Checker (2) Hero Checker (2) Warrior Checker (2) Rouge Checker (2) Assassin Checker (2) } Mage Checker (3) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11076 (0 Mage) Unit Count Equal To 1 Activates on Success Mage Trader Visible (3) Player 2 detach Deactivates on Success Paladin Checker (3) Hero Checker (3) Warrior Checker (3) Rouge Checker (3) Assassin Checker (3) } Mage Checker (4) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11077 (0 Mage) Unit Count Equal To 1 Activates on Success Mage Trader Visible (4) Player 3 detach Deactivates on Success Paladin Checker (4) Hero Checker (4) Warrior Checker (4) Rouge Checker (4) Assassin Checker (4) } Warrior Checker (1) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11078 (0 Warrior) Unit Count Equal To 1 Activates on Success Warrior Trader Visible (1) Deactivates on Success Paladin Checker (1) Hero Checker (1) Mage Checker (1) Rouge Checker (1) Assassin Checker (1) } Warrior Checker (2) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11079 (0 Warrior) Unit Count Equal To 1 Activates on Success Warrior Trader Visible (2) Player 1 detach Deactivates on Success Paladin Checker (2) Hero Checker (2) Mage Checker (2) Rouge Checker (2) Assassin Checker (2) } Warrior Checker (3) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11080 (0 Warrior) Unit Count Equal To 1 Activates on Success Warrior Trader Visible (3) Player 2 detach Deactivates on Success Paladin Checker (3) Hero Checker (3) Mage Checker (3) Rouge Checker (3) Assassin Checker (3) } Warrior Checker (4) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11081 (0 Warrior) Unit Count Equal To 1 Activates on Success Warrior Trader Visible (4) Player 3 detach Deactivates on Success Paladin Checker (4) Hero Checker (4) Mage Checker (4) Rouge Checker (4) Assassin Checker (4) } Rouge Checker (1) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11082 (0 Rouge) Unit Count Equal To 1 Activates on Success Rouge Trader Visible (1) Deactivates on Success Paladin Checker (1) Hero Checker (1) Mage Checker (1) Assassin Checker (1) Warrior Checker (1) } Rouge Checker (2) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11083 (0 Rouge) Unit Count Equal To 1 Activates on Success Rouge Trader Visible (2) Player 1 detach Deactivates on Success Paladin Checker (2) Hero Checker (2) Mage Checker (2) Warrior Checker (2) Assassin Checker (2) } Rouge Checker (3) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11084 (0 Rouge) Unit Count Equal To 1 Activates on Success Rouge Trader Visible (3) Player 2 detach Deactivates on Success Paladin Checker (3) Hero Checker (3) Mage Checker (3) Warrior Checker (3) Assassin Checker (3) } Rouge Checker (4) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11085 (0 Rouge) Unit Count Equal To 1 Activates on Success Rouge Trader Visible (4) Player 3 detach Deactivates on Success Paladin Checker (4) Hero Checker (4) Mage Checker (4) Warrior Checker (4) Assassin Checker (4) } Assassin Checker (1) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11086 (0 Assassin) Unit Count Equal To 1 Activates on Success Assassin Trader Visible (1) Deactivates on Success Paladin Checker (1) Hero Checker (1) Mage Checker (1) Warrior Checker (1) Rouge Checker (1) } Assassin Checker (2) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11087 (0 Assassin) Unit Count Equal To 1 Activates on Success Assassin Trader Visible (2) Player 1 detach Deactivates on Success Paladin Checker (2) Hero Checker (2) Mage Checker (2) Warrior Checker (2) Rouge Checker (2) } Assassin Checker (3) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11088 (0 Assassin) Unit Count Equal To 1 Activates on Success Assassin Trader Visible (3) Player 2 detach Deactivates on Success Paladin Checker (3) Hero Checker (3) Mage Checker (3) Warrior Checker (3) Rouge Checker (3) } Assassin Checker (4) [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11089 (0 Assassin) Unit Count Equal To 1 Activates on Success Assassin Trader Visible (4) Player 3 detach Deactivates on Success Paladin Checker (4) Hero Checker (4) Mage Checker (4) Warrior Checker (4) Rouge Checker (4) } Paladin Trader Visible (1) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11271 (00 Paladin (dummy)) Visible Flag } Paladin Trader Visible (2) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11270 (00 Paladin (dummy)) Visible Flag } Paladin Trader Visible (3) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11269 (00 Paladin (dummy)) Visible Flag } Paladin Trader Visible (4) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11268 (00 Paladin (dummy)) Visible Flag } Hero Trader Visible (1) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11263 (00 Hero (dummy)) Visible Flag } Hero Trader Visible (2) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11262 (00 Hero (dummy)) Visible Flag } Hero Trader Visible (3) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11261 (00 Hero (dummy)) Visible Flag } Hero Trader Visible (4) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11260 (00 Hero (dummy)) Visible Flag } Mage Trader Visible (1) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11264 (00 Mage (dummy)) Visible Flag } Mage Trader Visible (2) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11265 (00 Mage (dummy)) Visible Flag } Mage Trader Visible (3) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11266 (00 Mage (dummy)) Visible Flag } Mage Trader Visible (4) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11267 (00 Mage (dummy)) Visible Flag } Warrior Trader Visible (1) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11279 (00 Warrior (dummy)) Visible Flag } Warrior Trader Visible (2) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11278 (00 Warrior (dummy)) Visible Flag } Warrior Trader Visible (3) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11277 (00 Warrior (dummy)) Visible Flag } Warrior Trader Visible (4) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11276 (00 Warrior (dummy)) Visible Flag } Rouge Trader Visible (1) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11275 (00 Rouge (dummy)) Visible Flag } Rouge Trader Visible (2) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11274 (00 Rouge (dummy)) Visible Flag } Rouge Trader Visible (3) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11273 (00 Rouge (dummy)) Visible Flag } Rouge Trader Visible (4) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11272 (00 Rouge (dummy)) Visible Flag } Assassin Trader Visible (1) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11256 (00 Assassin (dummy)) Visible Flag } Assassin Trader Visible (2) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11257 (00 Assassin (dummy)) Visible Flag } Assassin Trader Visible (3) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11259 (00 Assassin (dummy)) Visible Flag } Assassin Trader Visible (4) [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11258 (00 Assassin (dummy)) Visible Flag } Player 1 trader { } Who's nearby Player 1 trade? [Geometry Filter] deactivates_on_successful_execution 2.00, 2.00 { Monsters (subj) 11096 (0 Paladin) 11097 (0 Paladin) 11095 (0 Paladin) 11094 (0 Paladin) 11093 (0 Hero) 11092 (0 Hero) 11090 (0 Hero) 11091 (0 Hero) 11075 (0 Mage) 11074 (0 Mage) 11076 (0 Mage) 11077 (0 Mage) 11079 (0 Warrior) 11078 (0 Warrior) 11080 (0 Warrior) 11081 (0 Warrior) 11083 (0 Rouge) 11082 (0 Rouge) 11084 (0 Rouge) 11085 (0 Rouge) 11087 (0 Assassin) 11086 (0 Assassin) 11088 (0 Assassin) 11089 (0 Assassin) Results Action Identifier Player 1 trader Tested items Inside Field Name subj Polygon Points 228.110, 77.706 228.288, 72.338 226.051, 72.442 226.045, 77.876 Polygon Closed Flag Maximum Number of Items 1 } Giver Player (1) 5 Coins [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11096 (0 Paladin) 11092 (0 Hero) 11074 (0 Mage) 11078 (0 Warrior) 11082 (0 Rouge) 11086 (0 Assassin) Add Ammunition 5 } Player 1 trade [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Polygon 227.653, 77.950 228.012, 73.022 226.079, 73.045 226.022, 77.668 Closed Polygon Flag Unit Count Equal To 1 Link Players Activates on Success Player 1 trader Accept checker Player 1 Trade info Who's nearby Player 1 trade? } Player 1 trader Accept checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 227.967, 77.938 228.139, 72.043 226.022, 72.040 226.141, 77.938 Closed Polygon Flag Link Players Activates on Success Player 1 trader Money checker Who's nearby Player 1 trade? Unit Is Taunting Unit Count Equal To 1 } Player 1 trader Money checker [Test Unit] deactivates_on_execution 0.00, 0.00 { Polygon 228.284, 77.940 228.569, 71.907 226.083, 71.751 226.006, 77.938 Closed Polygon Flag Link Player 1 trader Activates on Success Player 1 Trade money remove money Unit Count Equal To 1 Ammunition Greater Than 4 Activates on Failure Player 1 trade No money } Player 1 Trade money remove money [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Player 1 trader Add Ammunition -5 Activates on Success Player 1 trade sucess Giver Player (1) 5 Coins } Player 1 Trade info [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa (Store) Player Trade info } Player 1 trade sucess [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa (Store) Player Trade win Activates on Success Player 1 trade } Player 1 trade No money [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa (Store) Player Trade Fail Activates on Success Player 1 trade } Player 2 trader { } Who's nearby Player 2 trade? [Geometry Filter] deactivates_on_successful_execution 2.00, 2.00 { Monsters (subj) 11096 (0 Paladin) 11097 (0 Paladin) 11095 (0 Paladin) 11094 (0 Paladin) 11093 (0 Hero) 11092 (0 Hero) 11090 (0 Hero) 11091 (0 Hero) 11075 (0 Mage) 11074 (0 Mage) 11076 (0 Mage) 11077 (0 Mage) 11079 (0 Warrior) 11078 (0 Warrior) 11080 (0 Warrior) 11081 (0 Warrior) 11083 (0 Rouge) 11082 (0 Rouge) 11084 (0 Rouge) 11085 (0 Rouge) 11087 (0 Assassin) 11086 (0 Assassin) 11088 (0 Assassin) 11089 (0 Assassin) Results Action Identifier Player 2 trader Tested items Inside Field Name subj Polygon Points 232.426, 77.881 232.674, 71.532 229.477, 71.227 229.333, 77.823 Polygon Closed Flag Maximum Number of Items 1 } Giver Player (2) 5 Coins [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11097 (0 Paladin) 11093 (0 Hero) 11075 (0 Mage) 11079 (0 Warrior) 11083 (0 Rouge) 11087 (0 Assassin) Add Ammunition 5 } Player 2 trade [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Polygon 232.366, 77.782 232.227, 72.079 229.358, 71.831 228.792, 77.809 Closed Polygon Flag Unit Count Equal To 1 Link Players Activates on Success Player 2 trader Accept checker Player 2 Trade info Who's nearby Player 2 trade? Prerequisites 2 Players? } Player 2 trader Accept checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 232.483, 77.501 232.221, 71.588 229.381, 71.897 229.081, 77.823 Closed Polygon Flag Link Players Activates on Success Player 2 trader Money checker Who's nearby Player 2 trade? Unit Is Taunting Unit Count Equal To 1 } Player 2 trader Money checker [Test Unit] deactivates_on_execution 0.00, 0.00 { Polygon 232.497, 77.971 232.340, 72.327 229.356, 71.897 228.829, 77.891 Closed Polygon Flag Link Player 2 trader Activates on Success Player 2 Trade money remove money Unit Count Equal To 1 Ammunition Greater Than 4 Activates on Failure Player 2 trade No money } Player 2 Trade money remove money [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Player 2 trader Add Ammunition -5 Activates on Success Player 2 trade sucess Giver Player (2) 5 Coins } Player 2 Trade info [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa (Store) Player Trade info } Player 2 trade sucess [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa (Store) Player Trade win Activates on Success Player 2 trade } Player 2 trade No money [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa (Store) Player Trade Fail Activates on Success Player 2 trade } Player 3 trader { } Who's nearby Player 3 trade? [Geometry Filter] deactivates_on_successful_execution 2.00, 2.00 { Monsters (subj) 11096 (0 Paladin) 11097 (0 Paladin) 11095 (0 Paladin) 11094 (0 Paladin) 11093 (0 Hero) 11092 (0 Hero) 11090 (0 Hero) 11091 (0 Hero) 11075 (0 Mage) 11074 (0 Mage) 11076 (0 Mage) 11077 (0 Mage) 11079 (0 Warrior) 11078 (0 Warrior) 11080 (0 Warrior) 11081 (0 Warrior) 11083 (0 Rouge) 11082 (0 Rouge) 11084 (0 Rouge) 11085 (0 Rouge) 11087 (0 Assassin) 11086 (0 Assassin) 11088 (0 Assassin) 11089 (0 Assassin) Results Action Identifier Player 3 trader Tested items Inside Field Name subj Polygon Points 236.790, 77.823 236.450, 70.782 233.456, 70.844 233.252, 77.940 Polygon Closed Flag Maximum Number of Items 1 } Giver Player (3) 5 Coins [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11094 (0 Paladin) 11090 (0 Hero) 11076 (0 Mage) 11080 (0 Warrior) 11084 (0 Rouge) 11088 (0 Assassin) Add Ammunition 5 } Player 3 trade [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Polygon 236.858, 77.610 236.530, 71.432 233.463, 71.501 233.364, 77.684 Closed Polygon Flag Unit Count Equal To 1 Link Players Activates on Success Player 3 trader Accept checker Player 3 Trade info Who's nearby Player 3 trade? Prerequisites 3 Players? } Player 3 trader Accept checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 237.122, 77.944 236.620, 71.432 233.555, 71.200 233.387, 77.977 Closed Polygon Flag Link Players Activates on Success Player 3 trader Money checker Who's nearby Player 3 trade? Unit Is Taunting Unit Count Equal To 1 } Player 3 trader Money checker [Test Unit] deactivates_on_execution 0.00, 0.00 { Polygon 236.868, 77.944 236.444, 71.075 233.338, 71.084 233.301, 77.629 Closed Polygon Flag Link Player 3 trader Activates on Success Player 3 Trade money remove money Unit Count Equal To 1 Ammunition Greater Than 4 Activates on Failure Player 3 trade No money } Player 3 Trade money remove money [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Player 3 trader Add Ammunition -5 Activates on Success Player 3 trade sucess Giver Player (3) 5 Coins } Player 3 Trade info [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa (Store) Player Trade info } Player 3 trade sucess [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa (Store) Player Trade win Activates on Success Player 3 trade } Player 3 trade No money [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa (Store) Player Trade Fail Activates on Success Player 3 trade } Player 4 trader { } Who's nearby Player 4 trade? [Geometry Filter] deactivates_on_successful_execution 2.00, 2.00 { Monsters (subj) 11096 (0 Paladin) 11097 (0 Paladin) 11095 (0 Paladin) 11094 (0 Paladin) 11093 (0 Hero) 11092 (0 Hero) 11090 (0 Hero) 11091 (0 Hero) 11075 (0 Mage) 11074 (0 Mage) 11076 (0 Mage) 11077 (0 Mage) 11079 (0 Warrior) 11078 (0 Warrior) 11080 (0 Warrior) 11081 (0 Warrior) 11083 (0 Rouge) 11082 (0 Rouge) 11084 (0 Rouge) 11085 (0 Rouge) 11087 (0 Assassin) 11086 (0 Assassin) 11088 (0 Assassin) 11089 (0 Assassin) Results Action Identifier Player 4 trader Tested items Inside Field Name subj Polygon Points 239.842, 77.706 239.727, 70.735 237.397, 70.626 237.627, 77.823 Polygon Closed Flag Maximum Number of Items 1 } Giver Player (4) 5 Coins [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11095 (0 Paladin) 11091 (0 Hero) 11077 (0 Mage) 11081 (0 Warrior) 11085 (0 Rouge) 11089 (0 Assassin) Add Ammunition 5 } Player 4 trade [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Polygon 239.922, 77.764 239.870, 70.001 237.909, 70.032 237.725, 77.764 Closed Polygon Flag Unit Count Equal To 1 Link Players Activates on Success Player 4 trader Accept checker Player 4 Trade info Who's nearby Player 4 trade? Prerequisites 4 Players? } Player 4 trader Accept checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 239.899, 77.881 239.889, 69.895 237.694, 69.877 237.542, 77.588 Closed Polygon Flag Link Players Activates on Success Player 4 trader Money checker Who's nearby Player 4 trade? Unit Is Taunting Unit Count Equal To 1 } Player 4 trader Money checker [Test Unit] deactivates_on_execution 0.00, 0.00 { Polygon 239.934, 77.940 239.897, 69.737 237.721, 69.657 237.438, 77.706 Closed Polygon Flag Link Player 4 trader Activates on Success Player 4 Trade money remove money Unit Count Equal To 1 Ammunition Greater Than 4 Activates on Failure Player 4 trade No money } Player 4 Trade money remove money [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Player 4 trader Add Ammunition -5 Activates on Success Player 4 trade sucess Giver Player (4) 5 Coins } Player 4 Trade info [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa (Store) Player Trade info } Player 4 trade sucess [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa (Store) Player Trade win Activates on Success Player 4 trade } Player 4 trade No money [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa (Store) Player Trade Fail Activates on Success Player 4 trade } Players in town { } Who is in town? [Geometry Filter] deactivates_on_successful_execution 0.30, 0.30 { Monsters (subj) 11096 (0 Paladin) 11097 (0 Paladin) 11095 (0 Paladin) 11094 (0 Paladin) 11093 (0 Hero) 11092 (0 Hero) 11090 (0 Hero) 11091 (0 Hero) 11075 (0 Mage) 11074 (0 Mage) 11076 (0 Mage) 11077 (0 Mage) 11079 (0 Warrior) 11078 (0 Warrior) 11080 (0 Warrior) 11081 (0 Warrior) 11083 (0 Rouge) 11082 (0 Rouge) 11084 (0 Rouge) 11085 (0 Rouge) 11087 (0 Assassin) 11086 (0 Assassin) 11088 (0 Assassin) 11089 (0 Assassin) Results Action Identifier Players in town Tested items Inside Field Name subj Polygon Points 226.483, 0.020 224.698, 78.782 315.686, 63.354 317.561, 0.206 Polygon Closed Flag Maximum Number of Items 1 } Players in town? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Players Polygon 206.409, 0.104 206.708, 81.313 317.924, 80.336 317.661, 0.256 Closed Polygon Flag Unit Count Greater Than 0 Activates on Success Who is in town? Heal players in town } Heal players in town [Unit Control] deactivates_on_trigger 0.50, 0.50 { Link Players in town Raise Health Fraction 0.50001 Activates on Success Players in town? } Skelletons { (subj, monster_identifier) 11289 (1 Skeleton Warrior) 11293 (1 Skeleton Warrior) 11290 (1 Skeleton Warrior) 11292 (1 Skeleton Warrior) 11294 (1 Skeleton Warrior) 11291 (1 Skeleton Warrior) 11295 (1 Skeleton Warrior) 11303 (1 Skeleton Archer) 11304 (1 Skeleton Archer) 11305 (1 Skeleton Archer) 11302 (1 Skeleton Warrior) 11298 (1 Skeleton Warrior) 11297 (1 Skeleton Warrior) 11299 (1 Skeleton Warrior) 11301 (1 Skeleton Warrior) 11296 (1 Skeleton Warrior) 11300 (1 Skeleton Warrior) 11306 (1 Skeleton Archer) 11307 (1 Skeleton Archer) 11308 (1 Skeleton Archer) 11317 (1 Skeleton Warrior) 11315 (1 Skeleton Warrior) 11316 (1 Skeleton Warrior) 11318 (1 Skeleton Warrior) 11319 (1 Skeleton Warrior) 11321 (1 Skeleton Warrior) 11320 (1 Skeleton Warrior) 11314 (1 Skeleton Archer) 11313 (1 Skeleton Archer) 11312 (1 Skeleton Archer) 11309 (1 Skeleton Archer) 11310 (1 Skeleton Archer) 11311 (1 Skeleton Archer) 11322 (1 Skeleton Warrior) 11326 (1 Skeleton Warrior) 11327 (1 Skeleton Warrior) 11323 (1 Skeleton Warrior) 11325 (1 Skeleton Warrior) 11328 (1 Skeleton Warrior) 11324 (1 Skeleton Warrior) 11349 (1 Skeleton Warrior) 11350 (1 Skeleton Warrior) 11352 (1 Skeleton Warrior) 11359 (1 Skeleton Warrior) 11353 (1 Skeleton Warrior) 11351 (1 Skeleton Warrior) 11356 (1 Skeleton Warrior) 11355 (1 Skeleton Warrior) 11354 (1 Skeleton Warrior) 11357 (1 Skeleton Warrior) 11358 (1 Skeleton Warrior) 11362 (1 Skeleton Archer) 11361 (1 Skeleton Archer) 11360 (1 Skeleton Archer) 11368 (1 Skeleton Archer) 11367 (1 Skeleton Archer) 11366 (1 Skeleton Archer) 11365 (1 Skeleton Archer) 11364 (1 Skeleton Archer) 11363 (1 Skeleton Archer) 11383 (1 Skeleton Archer) 11382 (1 Skeleton Archer) 11381 (1 Skeleton Archer) 11380 (1 Skeleton Warrior) 11379 (1 Skeleton Warrior) 11378 (1 Skeleton Warrior) 11377 (1 Skeleton Warrior) 11376 (1 Skeleton Warrior) 11371 (1 Skeleton Warrior) 11375 (1 Skeleton Warrior) 11374 (1 Skeleton Warrior) 11369 (1 Skeleton Warrior) 11370 (1 Skeleton Warrior) 11373 (1 Skeleton Warrior) 11372 (1 Skeleton Warrior) 11332 (1 Skeleton Archer) 11333 (1 Skeleton Archer) 11334 (1 Skeleton Archer) 11348 (1 Skeleton Warrior) 11344 (1 Skeleton Warrior) 11347 (1 Skeleton Warrior) 11345 (1 Skeleton Warrior) 11342 (1 Skeleton Warrior) 11346 (1 Skeleton Warrior) 11343 (1 Skeleton Warrior) 11329 (1 Skeleton Archer) 11330 (1 Skeleton Archer) 11331 (1 Skeleton Archer) 11339 (1 Skeleton Warrior) 11338 (1 Skeleton Warrior) 11337 (1 Skeleton Warrior) 11336 (1 Skeleton Warrior) 11335 (1 Skeleton Warrior) 11340 (1 Skeleton Warrior) 11341 (1 Skeleton Warrior) 11398 (1 Skeleton Warrior) 11393 (1 Skeleton Warrior) 11396 (1 Skeleton Warrior) 11399 (1 Skeleton Warrior) 11394 (1 Skeleton Warrior) 11397 (1 Skeleton Warrior) 11400 (1 Skeleton Warrior) 11395 (1 Skeleton Warrior) 11387 (1 Skeleton Archer) 11388 (1 Skeleton Archer) 11389 (1 Skeleton Archer) 11392 (1 Skeleton Archer) 11391 (1 Skeleton Archer) 11390 (1 Skeleton Archer) 11384 (1 Skeleton Archer) 11385 (1 Skeleton Archer) 11386 (1 Skeleton Archer) 11408 (1 Skeleton Warrior) 11405 (1 Skeleton Warrior) 11403 (1 Skeleton Warrior) 11404 (1 Skeleton Warrior) 11407 (1 Skeleton Warrior) 11402 (1 Skeleton Warrior) 11401 (1 Skeleton Warrior) 11406 (1 Skeleton Warrior) 11409 (1 Hooded Thrall) 11415 (1 Hooded Thrall) 11410 (1 Hooded Thrall) 11414 (1 Hooded Thrall) 11411 (1 Hooded Thrall) 11416 (1 Hooded Thrall) 11412 (1 Hooded Thrall) 11413 (1 Hooded Thrall) } Side mission (2) checker [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 256.782, 25.051 256.713, 29.842 258.624, 29.825 258.721, 25.133 Closed Polygon Flag true Activates on Success Side mission (2) Leave checker Side mission (2) accept checker Side Mission (2) info } Side mission (2) Leave checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Equal To 0 Polygon 256.768, 25.026 256.692, 29.850 258.631, 29.792 258.610, 25.172 Closed Polygon Flag Activates on Success Side mission (2) checker Side Mission (2) Reject Deactivates on Success Side mission (2) accept checker } Side mission (2) accept checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 256.807, 25.129 256.750, 29.850 258.643, 29.889 258.631, 24.981 Closed Polygon Flag Activates on Success Side Mission (2) info 2 Skelletons appear ACTL Side Mission (2) Orange Vis Side Mission (2) Orange Invis All Skellies appear Missions Deactivate (2) Unit Is Taunting Deactivates on Success Side mission (2) Leave checker } Side Mission (2) info [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (2) Info } Side Mission (2) info 2 [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (2) More info Activates on Success Side Mission (2) info 3 } Side Mission (2) info 3 [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa Side Mission (2) Even more Activates on Success Side Mission (2) info 4 } Side Mission (2) info 4 [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa Side Mission (2) much more } Side Mission (2) Reject [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa Side Mission (2) Reject } Side Mission (2) Orange Vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11418 (Warrior (Orange !)) Visible Flag } Side Mission (2) Orange Invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11417 (Warrior (Green !)) Invisible Flag } Side Mission (2) Star Vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11419 (Warrior (Star)) Visible Flag } Side Mission (2) Star Invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11418 (Warrior (Orange !)) Invisible Flag } Side Mission (2) Mission Vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11420 (Warrior (Empty)) Visible Flag } Side Mission (2) Mission Invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11419 (Warrior (Star)) Invisible Flag } Skelletons appear ACTL [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Skelleton archers gaurd Thrall dead? Fire dead? Skellies Objective counter (1) Skellies Objective counter (2) Mission chest appear } Skelleton archers gaurd [General Action] deactivates_on_trigger 0.30, 0.30 { Command Type 4 Monsters 11306 (1 Skeleton Archer) 11307 (1 Skeleton Archer) 11308 (1 Skeleton Archer) 11305 (1 Skeleton Archer) 11304 (1 Skeleton Archer) 11303 (1 Skeleton Archer) 11312 (1 Skeleton Archer) 11313 (1 Skeleton Archer) 11314 (1 Skeleton Archer) 11309 (1 Skeleton Archer) 11310 (1 Skeleton Archer) 11311 (1 Skeleton Archer) 11331 (1 Skeleton Archer) 11330 (1 Skeleton Archer) 11329 (1 Skeleton Archer) 11332 (1 Skeleton Archer) 11333 (1 Skeleton Archer) 11334 (1 Skeleton Archer) 11360 (1 Skeleton Archer) 11361 (1 Skeleton Archer) 11362 (1 Skeleton Archer) 11365 (1 Skeleton Archer) 11364 (1 Skeleton Archer) 11363 (1 Skeleton Archer) 11367 (1 Skeleton Archer) 11368 (1 Skeleton Archer) 11366 (1 Skeleton Archer) 11381 (1 Skeleton Archer) 11382 (1 Skeleton Archer) 11383 (1 Skeleton Archer) 11389 (1 Skeleton Archer) 11388 (1 Skeleton Archer) 11387 (1 Skeleton Archer) 11392 (1 Skeleton Archer) 11391 (1 Skeleton Archer) 11390 (1 Skeleton Archer) 11384 (1 Skeleton Archer) 11385 (1 Skeleton Archer) 11386 (1 Skeleton Archer) } All Skellies appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Skelletons Visible Flag Activates on Success Skellies wandering (SM2) Move players to objective } Skellies wandering [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Skellies1(Platoon) Skellies2(Platoon) Skellies3(Platoon) Skellies4(Platoon) Skellies5(Platoon) Skellies6(Platoon) Skellies7(Platoon) Skellies8(Platoon) Skellies9(Platoon) Skellies10(Platoon) Skellies11(Platoon) } Skellies1(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 117.063, 30.645 Facing Formation 5 Monsters 11294 (1 Skeleton Warrior) 11295 (1 Skeleton Warrior) 11291 (1 Skeleton Warrior) 11292 (1 Skeleton Warrior) 11290 (1 Skeleton Warrior) 11289 (1 Skeleton Warrior) 11293 (1 Skeleton Warrior) } Skellies1(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Skellies1(Platoon Movement) Initial Squads Skellies1(Squad) Centerpoint 117.327, 30.688 Facing 347.34 } Skellies1(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 116.307, 36.063 113.790, 25.163 125.256, 17.768 Waypoint Radii 1.000 Radii 15.001 20.000 Loop Flag } Skellies2(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 113.026, 40.868 Facing Formation 5 Monsters 11301 (1 Skeleton Warrior) 11302 (1 Skeleton Warrior) 11298 (1 Skeleton Warrior) 11299 (1 Skeleton Warrior) 11297 (1 Skeleton Warrior) 11296 (1 Skeleton Warrior) 11300 (1 Skeleton Warrior) } Skellies2(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Skellies2(Platoon Movement) Initial Squads Skellies2(Squad) Centerpoint 113.442, 40.768 Facing 347.34 } Skellies2(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 113.047, 42.877 112.438, 49.936 122.799, 55.067 Waypoint Radii 1.000 Radii 15.001 20.000 Loop Flag } Skellies3(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 94.059, 38.286 Facing Formation 5 Monsters 11315 (1 Skeleton Warrior) 11316 (1 Skeleton Warrior) 11319 (1 Skeleton Warrior) 11318 (1 Skeleton Warrior) 11321 (1 Skeleton Warrior) 11320 (1 Skeleton Warrior) 11317 (1 Skeleton Warrior) } Skellies3(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Skellies3(Platoon Movement) Initial Squads Skellies3(Squad) Centerpoint 94.288, 38.733 Facing 347.34 } Skellies3(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 105.336, 31.452 93.829, 38.141 77.422, 31.299 Waypoint Radii 1.000 Radii 15.001 20.000 Loop Flag } Skellies4(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 81.444, 51.971 Facing Formation 5 Monsters 11322 (1 Skeleton Warrior) 11327 (1 Skeleton Warrior) 11328 (1 Skeleton Warrior) 11323 (1 Skeleton Warrior) 11326 (1 Skeleton Warrior) 11325 (1 Skeleton Warrior) 11324 (1 Skeleton Warrior) } Skellies4(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Skellies4(Platoon Movement) Initial Squads Skellies4(Squad) Centerpoint 81.891, 52.122 Facing 347.34 } Skellies4(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 81.184, 51.829 92.557, 47.538 70.602, 49.407 79.172, 61.208 Waypoint Radii 1.000 Radii 15.001 20.000 Loop Flag } Skellies5(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 77.116, 71.708 Facing Formation 5 Monsters 11349 (1 Skeleton Warrior) 11350 (1 Skeleton Warrior) 11351 (1 Skeleton Warrior) 11356 (1 Skeleton Warrior) 11353 (1 Skeleton Warrior) 11359 (1 Skeleton Warrior) 11352 (1 Skeleton Warrior) 11354 (1 Skeleton Warrior) 11357 (1 Skeleton Warrior) 11355 (1 Skeleton Warrior) 11358 (1 Skeleton Warrior) } Skellies5(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Skellies5(Platoon Movement) Initial Squads Skellies5(Squad) Centerpoint 76.784, 72.038 Facing 347.34 } Skellies5(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 77.356, 71.627 97.286, 71.231 104.706, 78.163 117.868, 77.852 59.211, 70.481 Waypoint Radii 1.000 Radii 15.001 20.000 Loop Flag } Skellies6(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 49.559, 69.868 Facing Formation 5 Monsters 11369 (1 Skeleton Warrior) 11373 (1 Skeleton Warrior) 11372 (1 Skeleton Warrior) 11370 (1 Skeleton Warrior) 11374 (1 Skeleton Warrior) 11375 (1 Skeleton Warrior) 11371 (1 Skeleton Warrior) } Skellies6(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Skellies6(Platoon Movement) Initial Squads Skellies6(Squad) Centerpoint 49.846, 70.032 Facing 347.34 } Skellies6(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 48.575, 70.149 36.219, 80.692 39.065, 85.682 28.500, 79.354 52.465, 54.741 Waypoint Radii 1.000 Radii 15.001 20.000 Loop Flag } Skellies7(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 18.086, 92.807 Facing Formation 9 Monsters 11380 (1 Skeleton Warrior) 11379 (1 Skeleton Warrior) 11378 (1 Skeleton Warrior) 11377 (1 Skeleton Warrior) 11376 (1 Skeleton Warrior) } Skellies7(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Skellies7(Platoon Movement) Initial Squads Skellies7(Squad) Centerpoint 17.706, 93.131 Facing 347.34 } Skellies7(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 19.725, 86.672 28.688, 99.559 19.979, 101.932 11.540, 105.870 Waypoint Radii 1.000 Radii 15.001 20.000 Loop Flag } Skellies8(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 57.938, 47.803 Facing Formation 5 Monsters 11342 (1 Skeleton Warrior) 11348 (1 Skeleton Warrior) 11344 (1 Skeleton Warrior) 11345 (1 Skeleton Warrior) 11343 (1 Skeleton Warrior) 11346 (1 Skeleton Warrior) 11347 (1 Skeleton Warrior) } Skellies8(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Skellies8(Platoon Movement) Initial Squads Skellies8(Squad) Centerpoint 57.961, 48.252 Facing 347.34 } Skellies8(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 65.768, 47.946 52.428, 55.709 46.624, 35.282 61.838, 37.668 Waypoint Radii 1.000 Radii 15.001 20.000 Loop Flag } Skellies9(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 60.706, 26.131 Facing Formation 5 Monsters 11339 (1 Skeleton Warrior) 11336 (1 Skeleton Warrior) 11338 (1 Skeleton Warrior) 11335 (1 Skeleton Warrior) 11340 (1 Skeleton Warrior) 11341 (1 Skeleton Warrior) 11337 (1 Skeleton Warrior) } Skellies9(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Skellies9(Platoon Movement) Initial Squads Skellies9(Squad) Centerpoint 58.053, 29.350 Facing 347.34 } Skellies9(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 70.278, 27.831 42.315, 24.270 33.376, 32.411 50.377, 32.305 60.030, 28.700 Waypoint Radii 1.000 Radii 15.001 20.000 Loop Flag } Skellies10(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 29.168, 37.131 Facing Formation 5 Monsters 11395 (1 Skeleton Warrior) 11397 (1 Skeleton Warrior) 11400 (1 Skeleton Warrior) 11394 (1 Skeleton Warrior) 11396 (1 Skeleton Warrior) 11399 (1 Skeleton Warrior) 11398 (1 Skeleton Warrior) 11393 (1 Skeleton Warrior) } Skellies10(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Skellies10(Platoon Movement) Initial Squads Skellies10(Squad) Centerpoint 28.299, 36.924 Facing 347.34 } Skellies10(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 20.370, 38.088 29.034, 36.751 35.801, 31.479 Waypoint Radii 1.000 Radii 15.001 20.000 Loop Flag } Skellies11(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 26.372, 62.325 Facing Formation 5 Monsters 11403 (1 Skeleton Warrior) 11405 (1 Skeleton Warrior) 11408 (1 Skeleton Warrior) 11402 (1 Skeleton Warrior) 11404 (1 Skeleton Warrior) 11407 (1 Skeleton Warrior) 11401 (1 Skeleton Warrior) 11406 (1 Skeleton Warrior) } Skellies11(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Skellies11(Platoon Movement) Initial Squads Skellies11(Squad) Centerpoint 26.182, 63.981 Facing 347.34 } Skellies11(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 32.364, 62.399 37.192, 51.358 31.239, 41.670 23.030, 40.995 14.180, 50.770 14.280, 59.323 21.901, 64.475 Waypoint Radii 1.000 Radii 15.001 20.000 Loop Flag } Hodded Thrall defense [Legion (defensive)] initially_active deactivates_never 0.00, 0.00 { Group Count 1 Line 26.797, 49.301 27.262, 44.793 Group Centerpoint Array 26.895, 49.545 Group Unit Container Array Hooded Thrall Visibility Radius Outer Attack Radius 15.001 Inner Attack Radius 15.001 } Hooded Thrall { (subj, monster_identifier) 11416 (1 Hooded Thrall) 11412 (1 Hooded Thrall) 11411 (1 Hooded Thrall) 11414 (1 Hooded Thrall) 11413 (1 Hooded Thrall) 11409 (1 Hooded Thrall) 11415 (1 Hooded Thrall) 11410 (1 Hooded Thrall) } Thrall dead? [Test Unit] deactivates_on_successful_execution 5.00, 5.00 { Link Skelletons Unit Count Less Than 1 Activates on Success Add 1 mission objective } Mission chest appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11421 (Barrel (Money)) 11422 (Barrel (Money small)) 11440 (Skellie fire) Visible Flag } Add 1 mission objective [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11439 (bowman) Add Ammunition 1 } Fire dead? [Test Unit] deactivates_on_successful_execution 5.00, 5.00 { Unit Count Less Than 1 Activates on Success Add 1 mission objective Monsters 11440 (Skellie fire) } Skellies Objective counter (1) [Test Unit] deactivates_on_successful_execution 5.00, 5.00 { Monsters 11439 (bowman) Ammunition Greater Than 0 Activates on Success 1 Mission objective complete! Side mission (2) Reward checker Side Mission (2) Mission Vis Side Mission (2) Mission Invis } Skellies Objective counter (2) [Test Unit] deactivates_on_successful_execution 5.00, 5.00 { Monsters 11439 (bowman) Ammunition Greater Than 1 Activates on Success 2 Mission objectives complete! } 1 Mission objective complete! [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (2) Sucess1 Activates on Success Side Mission (2) Star Vis Side Mission (2) Star Invis Side mission (2) Reward checker } 2 Mission objectives complete! [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (2) Sucess2 } Side mission (2) Reward checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 256.821, 25.063 256.825, 30.047 258.706, 30.000 258.766, 25.356 Closed Polygon Flag true Activates on Success Side Mission (2) Mission Vis Side Mission (2) Mission Invis Side MIssion (2) Finished Give half reward Give second half reward Side MIssion (2) Finished } Give half reward [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Players Add Ammunition 20 } Give second half reward [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Players Add Ammunition 15 Prerequisites 2 Mission objectives complete! Activates on Success Side MIssion (2) Finished (bonus) } Side MIssion (2) Finished [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (2) Reward1 Activates on Success Missions Activate (2) } Side MIssion (2) Finished (bonus) [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (2) Reward2 } Detach peasant 1 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11071 (peasant (Chooser)) Detach Units to Player 1 } Detach peasant 2 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11072 (peasant (Chooser)) Detach Units to Player 2 } Detach peasant 3 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11073 (peasant (Chooser)) Detach Units to Player 3 } Player 0 { (subj, monster_identifier) 11070 (peasant (Chooser)) 11096 (0 Paladin) 11092 (0 Hero) 11074 (0 Mage) 11078 (0 Warrior) 11082 (0 Rouge) 11086 (0 Assassin) } Player 1 { (subj, monster_identifier) 11071 (peasant (Chooser)) 11097 (0 Paladin) 11093 (0 Hero) 11075 (0 Mage) 11079 (0 Warrior) 11083 (0 Rouge) 11087 (0 Assassin) } Player 2 { (subj, monster_identifier) 11072 (peasant (Chooser)) 11094 (0 Paladin) 11090 (0 Hero) 11076 (0 Mage) 11080 (0 Warrior) 11084 (0 Rouge) 11088 (0 Assassin) } Player 3 { (subj, monster_identifier) 11073 (peasant (Chooser)) 11095 (0 Paladin) 11091 (0 Hero) 11077 (0 Mage) 11081 (0 Warrior) 11085 (0 Rouge) 11089 (0 Assassin) } Player 1 detach [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Player 1 Detach Units to Player 1 } Player 2 detach [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Player 2 Detach Units to Player 2 } Player 3 detach [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Player 3 Detach Units to Player 3 } Side mission (3) checker [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 245.032, 41.073 245.163, 43.858 251.524, 44.284 251.944, 41.133 Closed Polygon Flag true Activates on Success Side mission (3) Leave checker Side mission (3) accept checker Side Mission (3) info } Side mission (3) Leave checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Equal To 0 Polygon 244.397, 37.129 243.938, 44.252 252.938, 44.766 253.022, 37.243 Closed Polygon Flag Activates on Success Side mission (3) checker Side Mission (3) Reject Deactivates on Success Side mission (3) accept checker } Side mission (3) accept checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 245.053, 41.002 244.682, 43.840 251.667, 44.155 251.981, 41.090 Closed Polygon Flag Activates on Success Side Mission (3) info 2 Allies in area Side Mission (3) Orange Vis Side Mission (3) Orange Invis Warlocks alive? Missions Deactivate (3) Unit Is Taunting Deactivates on Success Side mission (3) Leave checker } Side Mission (3) info [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (3) Info } Side Mission (3) info 2 [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (3) More info Activates on Success Side Mission (3) info 3 } Side Mission (3) info 3 [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa Side Mission (3) Even more Activates on Success Side Mission (3) info 4 } Side Mission (3) info 4 [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa Side Mission (3) much more } Side Mission (3) Reject [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa Side Mission (3) Reject } Side Mission (3) Orange Vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11449 (warlock (Orange !)) 11453 (warlock (Mission lock !)) 11452 (warlock (Mission lock !)) 11454 (warlock (Mission lock !)) 11455 (warlock (Mission lock !)) 11456 (warlock (Mission lock !)) 11457 (warlock (Mission lock !)) 11458 (warlock (Mission lock !)) Visible Flag } Side Mission (3) Orange Invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11448 (warlock (Green !)) Invisible Flag } Side Mission (3) Star Vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11450 (warlock (Star)) 11442 (warlock (Mission lock)) 11443 (warlock (Mission lock)) 11444 (warlock (Mission lock)) 11445 (warlock (Mission lock)) 11446 (warlock (Mission lock)) 11447 (warlock (Mission lock)) 11441 (warlock (Mission lock)) Visible Flag World Knot Visibility Flag } Side Mission (3) Star Invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11449 (warlock (Orange !)) Invisible Flag } Side Mission (3) Mission Vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11451 (warlock (Empty)) Visible Flag } Side Mission (3) Mission Invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11450 (warlock (Star)) Invisible Flag } Warlocks { (subj, monster_identifier) 11442 (warlock (Mission lock)) 11443 (warlock (Mission lock)) 11444 (warlock (Mission lock)) 11445 (warlock (Mission lock)) 11446 (warlock (Mission lock)) 11447 (warlock (Mission lock)) 11441 (warlock (Mission lock)) } Warlocks (!) { (subj, monster_identifier) 11458 (warlock (Mission lock !)) 11453 (warlock (Mission lock !)) 11452 (warlock (Mission lock !)) 11454 (warlock (Mission lock !)) 11455 (warlock (Mission lock !)) 11456 (warlock (Mission lock !)) 11457 (warlock (Mission lock !)) } Targets obj { (obje, monster_identifier) 11088 (0 Assassin) 11089 (0 Assassin) 11086 (0 Assassin) 11087 (0 Assassin) 11084 (0 Rouge) 11085 (0 Rouge) 11082 (0 Rouge) 11083 (0 Rouge) 11080 (0 Warrior) 11081 (0 Warrior) 11078 (0 Warrior) 11079 (0 Warrior) 11076 (0 Mage) 11077 (0 Mage) 11075 (0 Mage) 11074 (0 Mage) 11090 (0 Hero) 11091 (0 Hero) 11093 (0 Hero) 11094 (0 Paladin) 11095 (0 Paladin) 11092 (0 Hero) 11096 (0 Paladin) 11097 (0 Paladin) 11453 (warlock (Mission lock !)) 11452 (warlock (Mission lock !)) 11455 (warlock (Mission lock !)) 11456 (warlock (Mission lock !)) 11457 (warlock (Mission lock !)) 11458 (warlock (Mission lock !)) 11454 (warlock (Mission lock !)) } Warlocks alive? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Warlocks (!) Unit Count Less Than 1 Activates on Success Side Mission (3) Fail! Side mission (3) checker Missions Activate (3) Deactivates on Success Side mission (3) Leave checker Side mission (3) accept checker Allies in area Side Mission (3) Wave 1 vis Side Mission (3) Wave 2 vis Side Mission (3) Wave 3 vis Side Mission (3) Wave 4 vis Side Mission (3) Wave 5 vis All waves vanquished? Allies in area } Allies in area [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 256.483, 263.073 259.434, 309.694 312.850, 309.420 311.264, 251.561 Closed Polygon Flag Activates on Success Side Mission (3) Wave 1 vis Side Mission (3) Help! Move players to objective Walk towards goal Look at goal } Side Mission (3) Fail Mission [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link mission giver lock (!+) Invisible Flag } mission giver lock (!+) { (subj, monster_identifier) 11450 (warlock (Star)) 11449 (warlock (Orange !)) 11451 (warlock (Empty)) } mission giver lock { (subj, monster_identifier) 11448 (warlock (Green !)) } Side MIssion (3) Wave 1 { (subj, monster_identifier) 11460 (1 Spider) 11461 (1 Spider) 11505 (1 Spider) 11504 (1 Spider) 11462 (1 Spider) 11507 (1 Spider) 11463 (1 Spider) 11506 (1 Spider) 11464 (1 Spider) 11498 (1 Spider) 11500 (1 Spider) 11499 (1 Spider) 11502 (1 Spider) 11503 (1 Spider) 11465 (1 Spider) 11466 (1 Spider) 11497 (1 Spider) 11469 (1 Spider) 11496 (1 Spider) 11495 (1 Spider) 11494 (1 Spider) 11467 (1 Spider) 11468 (1 Spider) 11493 (1 Spider) 11491 (1 Spider) 11473 (1 Spider) 11472 (1 Spider) 11490 (1 Spider) 11470 (1 Spider) 11471 (1 Spider) 11489 (1 Spider) 11476 (1 Spider) 11488 (1 Spider) 11487 (1 Spider) 11486 (1 Spider) 11474 (1 Spider) 11477 (1 Spider) 11475 (1 Spider) 11479 (1 Spider) 11478 (1 Spider) 11482 (1 Spider) 11485 (1 Spider) 11480 (1 Spider) 11484 (1 Spider) 11483 (1 Spider) 11481 (1 Spider) } Side Mission (3) Wave 1 vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Side MIssion (3) Wave 1 Visible Flag Activates on Success Side Mission (3) Wave 1 atk Side Mission (3) Wave 2 vis } Side Mission (3) Wave 1 atk [Attack] deactivates_on_trigger 0.00, 0.00 { Link Targets obj Side MIssion (3) Wave 1 } Side MIssion (3) Wave 2 { (subj, monster_identifier) 11466 (1 Spider) 11467 (1 Spider) 11468 (1 Spider) 11486 (1 Spider) 11474 (1 Spider) 11477 (1 Spider) 11479 (1 Spider) 11482 (1 Spider) 11508 (1 Skrael) 11512 (1 Skrael) 11511 (1 Skrael) 11513 (1 Skrael) 11514 (1 Skrael) 11516 (1 Skrael) 11518 (1 Skrael) 11519 (1 Skrael) 11517 (1 Skrael) 11515 (1 Skrael) 11520 (1 Skrael) 11521 (1 Skrael) 11523 (1 Skrael) 11522 (1 Skrael) 11524 (1 Skrael) 11525 (1 Skrael) 11527 (1 Skrael) 11529 (1 Skrael) 11526 (1 Skrael) 11528 (1 Skrael) 11530 (1 Skrael) 11531 (1 Skrael) 11533 (1 Skrael) 11535 (1 Skrael) 11532 (1 Skrael) 11534 (1 Skrael) 11536 (1 Skrael) 11537 (1 Skrael) 11539 (1 Skrael) 11541 (1 Skrael) 11538 (1 Skrael) 11540 (1 Skrael) 11542 (1 Skrael) 11543 (1 Skrael) 11509 (1 Skrael) 11510 (1 Skrael) } Side Mission (3) Wave 2 vis [Unit Control] deactivates_on_trigger 120.00, 120.00 { Link Side MIssion (3) Wave 2 Visible Flag Activates on Success Side Mission (3) Wave 2 atk Side Mission (3) Wave 3 vis } Side Mission (3) Wave 2 atk [Attack] deactivates_on_trigger 0.00, 0.00 { Link Targets obj Side MIssion (3) Wave 2 } Side MIssion (3) Wave 3 { (subj, monster_identifier) 11460 (1 Spider) 11505 (1 Spider) 11506 (1 Spider) 11498 (1 Spider) 11499 (1 Spider) 11496 (1 Spider) 11467 (1 Spider) 11473 (1 Spider) 11476 (1 Spider) 11488 (1 Spider) 11486 (1 Spider) 11479 (1 Spider) 11485 (1 Spider) 11480 (1 Spider) 11481 (1 Spider) 11509 (1 Skrael) 11511 (1 Skrael) 11513 (1 Skrael) 11514 (1 Skrael) 11518 (1 Skrael) 11515 (1 Skrael) 11523 (1 Skrael) 11522 (1 Skrael) 11525 (1 Skrael) 11527 (1 Skrael) 11526 (1 Skrael) 11530 (1 Skrael) 11533 (1 Skrael) 11534 (1 Skrael) 11536 (1 Skrael) 11539 (1 Skrael) 11538 (1 Skrael) 11542 (1 Skrael) 11549 (1 Changling) 11548 (1 Changling) 11547 (1 Changling) 11546 (1 Changling) 11545 (1 Changling) 11544 (1 Changling) } Side Mission (3) Wave 3 vis [Unit Control] deactivates_on_trigger 120.00, 120.00 { Link Side MIssion (3) Wave 3 Visible Flag Activates on Success Side Mission (3) Wave 3 atk Side Mission (3) Wave 3 checker } Side Mission (3) Wave 3 atk [Attack] deactivates_on_trigger 0.00, 0.00 { Link Targets obj Side MIssion (3) Wave 3 } Side Mission (3) Wave 3 checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Side MIssion (3) Wave 3 Unit Count Equal To 0 Activates on Success Side Mission (3) Wave 4 vis } Side MIssion (3) Wave 4 { (subj, monster_identifier) 11461 (1 Spider) 11504 (1 Spider) 11507 (1 Spider) 11498 (1 Spider) 11499 (1 Spider) 11502 (1 Spider) 11465 (1 Spider) 11495 (1 Spider) 11493 (1 Spider) 11473 (1 Spider) 11490 (1 Spider) 11471 (1 Spider) 11489 (1 Spider) 11476 (1 Spider) 11481 (1 Spider) 11512 (1 Skrael) 11510 (1 Skrael) 11513 (1 Skrael) 11514 (1 Skrael) 11518 (1 Skrael) 11517 (1 Skrael) 11520 (1 Skrael) 11521 (1 Skrael) 11522 (1 Skrael) 11524 (1 Skrael) 11529 (1 Skrael) 11526 (1 Skrael) 11530 (1 Skrael) 11540 (1 Skrael) 11543 (1 Skrael) 11550 (1 Forest Giant) 11551 (1 Forest Giant) 11552 (1 Forest Giant) 11553 (1 Forest Giant) 11554 (1 Forest Giant) 11555 (1 Forest Giant) } Side Mission (3) Wave 4 vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Side MIssion (3) Wave 4 Visible Flag Activates on Success Side Mission (3) Wave 4 atk Side Mission (3) Wave 4 checker } Side Mission (3) Wave 4 atk [Attack] deactivates_on_trigger 0.00, 0.00 { Link Targets obj Side MIssion (3) Wave 4 } Side Mission (3) Wave 4 checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Side MIssion (3) Wave 4 Unit Count Equal To 0 Activates on Success Side Mission (3) Wave 5 vis } Side MIssion (3) Wave 5 { (subj, monster_identifier) 11556 (1 Wraith) 11558 (1 Wraith) 11557 (1 Wraith) } Side Mission (3) Wave 5 vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Side MIssion (3) Wave 5 Visible Flag Activates on Success Side Mission (3) Wave 5 atk All waves vanquished? Side Mission (3) Portal? } Side Mission (3) Wave 5 atk [Attack] deactivates_on_trigger 0.00, 0.00 { Link Targets obj Side MIssion (3) Wave 5 } All waves vanquished? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Side MIssion (3) Wave 1 Side MIssion (3) Wave 2 Side MIssion (3) Wave 3 Side MIssion (3) Wave 4 Side MIssion (3) Wave 5 Unit Count Less Than 1 Activates on Success Side Mission (3) Thanks for the help Side Mission (3) Star Vis Side Mission (3) Star Invis Side mission (3) Reward checker Deactivates on Success Warlocks alive? } Side Mission (3) Fail! [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa Side Mission (3) Fail } Side Mission (3) Portal? [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (3) Portal } Side Mission (3) Help! [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (3) Help us! } Side Mission (3) Thanks for the help [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (3) Sucess Activates on Success Side Mission (3) Thanks for the help2 } Side Mission (3) Thanks for the help2 [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa Side Mission (3) Sucess di } Restart mission [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link mission giver lock Visible Flag Activates on Success Side mission (3) checker } Side mission (3) Reward checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 245.053, 41.057 244.067, 44.127 252.940, 44.022 251.932, 41.192 Closed Polygon Flag true Activates on Success Side Mission (3) Mission Vis Side Mission (3) Mission Invis Side Mission (3) Give reward Side Mission (3) ending Missions Activate (3) } Side Mission (3) Give reward [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Players Add Ammunition 30 } Side Mission (3) ending [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (3) Reward } Move players to objective [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 1 (geomed) Destination 282.985, 252.909 Activates on Success Move players to objective 2 } Move players to objective 2 [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 2 (geomed) Destination 281.956, 253.387 Activates on Success Move players to objective 3 } Move players to objective 3 [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 3 (geomed) Destination 279.458, 253.602 Activates on Success Move players to objective 4 } Move players to objective 4 [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 4 (geomed) Destination 278.362, 256.254 } Walk towards goal [Movement] deactivates_on_trigger 0.20, 0.20 { Link visible players Waypoints 281.397, 268.233 278.858, 282.467 Formation Index 9 Final Facing 279.84 } Look at goal [Observer Movement] deactivates_on_trigger 0.00, 0.00 { Camera Mode 1 Destination 279.344, 272.963 Final Facing 92.46 Activates on Success Look at goal2 Linear Interpolant Separation 0.001 Angular Interpolant Separation 99 } Look at goal2 [Observer Movement] deactivates_on_trigger 1.00, 1.00 { Camera Mode -1 Destination 279.344, 272.963 Final Facing 92.46 } visible players { } Find visible players [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Monsters (subj) 11096 (0 Paladin) 11097 (0 Paladin) 11094 (0 Paladin) 11095 (0 Paladin) 11092 (0 Hero) 11093 (0 Hero) 11090 (0 Hero) 11091 (0 Hero) 11075 (0 Mage) 11074 (0 Mage) 11076 (0 Mage) 11077 (0 Mage) 11078 (0 Warrior) 11079 (0 Warrior) 11080 (0 Warrior) 11081 (0 Warrior) 11082 (0 Rouge) 11083 (0 Rouge) 11084 (0 Rouge) 11085 (0 Rouge) 11086 (0 Assassin) 11087 (0 Assassin) 11088 (0 Assassin) 11089 (0 Assassin) Entire Map Results Action Identifier visible players Tested items Inside Field Name subj } visible players obje { } Find visible players obje [Geometry Filter] deactivates_on_successful_execution 1.00, 1.00 { Monsters (subj) 11096 (0 Paladin) 11097 (0 Paladin) 11094 (0 Paladin) 11095 (0 Paladin) 11092 (0 Hero) 11093 (0 Hero) 11090 (0 Hero) 11091 (0 Hero) 11075 (0 Mage) 11074 (0 Mage) 11076 (0 Mage) 11077 (0 Mage) 11078 (0 Warrior) 11079 (0 Warrior) 11080 (0 Warrior) 11081 (0 Warrior) 11082 (0 Rouge) 11083 (0 Rouge) 11084 (0 Rouge) 11085 (0 Rouge) 11086 (0 Assassin) 11087 (0 Assassin) 11088 (0 Assassin) 11089 (0 Assassin) Entire Map Results Action Identifier visible players obje Tested items Inside Field Name obje } Side mission (4) checker [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 252.961, 24.026 249.721, 22.989 249.438, 31.965 252.995, 30.961 Closed Polygon Flag true Activates on Success Side mission (4) Leave checker Side mission (4) accept checker Side Mission (4) info } Side mission (4) Leave checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Equal To 0 Polygon 252.926, 24.077 249.047, 22.473 249.243, 31.961 253.000, 30.977 Closed Polygon Flag Activates on Success Side mission (4) checker Side Mission (4) Reject Deactivates on Success Side mission (4) accept checker } Side mission (4) accept checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 252.899, 24.090 249.770, 23.112 249.758, 31.956 252.932, 30.989 Closed Polygon Flag Activates on Success Side Mission (4) info 2 Ghols visible Side Mission (4) Orange Vis Side Mission (4) Orange Invis (SM4) Move players to objective Missions Deactivate (4) Unit Is Taunting Deactivates on Success Side mission (4) Leave checker } Side Mission (4) info [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (4) Info } Side Mission (4) info 2 [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (4) More info Activates on Success Side Mission (4) info 3 } Side Mission (4) info 3 [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa Side Mission (4) Even more Activates on Success Side Mission (4) info 4 } Side Mission (4) info 4 [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa Side Mission (4) much more Activates on Success Side Mission (4) info 5 } Side Mission (4) info 5 [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa Side Mission (4) much much } Side Mission (4) Reject [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 02aa Side Mission (4) Reject } Side Mission (4) Orange Vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11683 (dwarf (Orange)) Visible Flag } Side Mission (4) Orange Invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11682 (dwarf (Green !)) Invisible Flag } Side Mission (4) Star Vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11684 (dwarf (Star)) Visible Flag } Side Mission (4) Star Invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11683 (dwarf (Orange)) Invisible Flag } Side Mission (4) Mission Vis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11685 (dwarf (empty)) Visible Flag } Side Mission (4) Mission Invis [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11684 (dwarf (Star)) Invisible Flag } Side Mission (4) Door guards 1 [Legion (defensive)] deactivates_never 0.00, 0.00 { Group Count 1 Line 118.657, 107.477 124.293, 107.303 Group Centerpoint Array 123.948, 101.782 122.893, 111.653 Group Unit Container Array N1 Ghol door guards Visibility Radius 30.000 Outer Attack Radius 15.001 Inner Attack Radius 15.001 } N1 Ghol door guards { (subj, monster_identifier) 11561 (1 Ghol) 11562 (1 Ghol) 11559 (1 Ghol) 11560 (1 Ghol) } Side Mission (4) Door guards 2 [Legion (defensive)] deactivates_never 0.00, 0.00 { Group Count 1 Line 129.651, 127.178 133.364, 124.264 Group Centerpoint Array 137.083, 124.545 131.452, 122.043 Group Unit Container Array N2 Ghol door guards Visibility Radius 30.000 Outer Attack Radius 15.001 Inner Attack Radius 15.001 } N2 Ghol door guards { (subj, monster_identifier) 11587 (1 Ghol) 11586 (1 Ghol) 11585 (1 Ghol) 11584 (1 Ghol) } Side Mission (4) Door guards 3 [Legion (defensive)] deactivates_never 0.00, 0.00 { Group Count 1 Line 158.135, 146.208 162.336, 145.491 Group Centerpoint Array 162.489, 143.411 163.282, 147.383 Group Unit Container Array N3 Ghol door guards Visibility Radius 30.000 Outer Attack Radius 15.001 Inner Attack Radius 15.001 } N3 Ghol door guards { (subj, monster_identifier) 11578 (1 Ghol) 11579 (1 Ghol) 11580 (1 Ghol) 11581 (1 Ghol) } Ghol/UD1(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 133.083, 155.917 Facing Formation 5 Monsters 11771 (1 Thrall) 11774 (1 Thrall) 11777 (1 Thrall) 11783 (1 Thrall) 11784 (1 Thrall) 11778 (1 Thrall) 11775 (1 Thrall) 11772 (1 Thrall) 11773 (1 Thrall) 11776 (1 Thrall) 11779 (1 Thrall) 11785 (1 Thrall) 11786 (1 Thrall) 11782 (1 Thrall) 11781 (1 Thrall) 11780 (1 Thrall) } Ghol/UD1(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Ghol/UD1(Platoon Movement) Initial Squads Ghol/UD1(Squad) Centerpoint 131.258, 152.944 Facing 347.34 } Ghol/UD1(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 132.547, 162.967 151.198, 149.147 133.110, 139.795 114.180, 150.500 119.610, 161.006 Waypoint Radii 1.000 Radii 15.001 20.000 Loop Flag } Ghol/UD2(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 107.725, 142.600 Facing Formation 5 Monsters 11563 (1 Ghast) 11568 (1 Ghast) 11564 (1 Ghast) 11565 (1 Ghast) 11569 (1 Ghast) 11573 (1 Ghast) 11574 (1 Ghast) 11570 (1 Ghast) 11566 (1 Ghast) 11575 (1 Ghast) 11571 (1 Ghast) 11567 (1 Ghast) 11572 (1 Ghast) 11576 (1 Ghast) 11577 (1 Ghast) } Ghol/UD2(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Ghol/UD2(Platoon Movement) Initial Squads Ghol/UD2(Squad) Centerpoint 103.661, 144.643 Facing 347.34 } Ghol/UD2(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 114.471, 136.506 97.327, 126.153 94.417, 132.303 97.942, 149.786 115.581, 151.397 Waypoint Radii 1.000 Radii 15.001 20.000 Loop Flag } Ghol/UD3(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 17.508, 97.840 Facing Formation 5 Monsters 11615 (1 Ghast) 11614 (1 Ghast) 11613 (1 Ghast) 11610 (1 Ghast) 11611 (1 Ghast) 11612 (1 Ghast) 11609 (1 Ghast) 11606 (1 Ghast) 11603 (1 Ghast) 11602 (1 Ghast) 11605 (1 Ghast) 11608 (1 Ghast) 11607 (1 Ghast) 11604 (1 Ghast) 11601 (1 Ghast) } Ghol/UD3(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Ghol/UD3(Platoon Movement) Initial Squads Ghol/UD3(Squad) Centerpoint 14.411, 100.983 Facing 347.34 } Ghol/UD3(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 9.651, 103.319 19.586, 106.756 28.747, 98.965 19.502, 86.434 11.809, 93.458 Waypoint Radii 0.001 Radii 15.001 20.000 Loop Flag } Ghol/UD4(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 15.297, 127.856 Facing Formation 5 Monsters 11634 (1 Thrall) 11631 (1 Thrall) 11628 (1 Thrall) 11629 (1 Thrall) 11632 (1 Thrall) 11635 (1 Thrall) 11636 (1 Thrall) 11633 (1 Thrall) 11630 (1 Thrall) 11637 (1 Thrall) 11638 (1 Thrall) 11639 (1 Thrall) } Ghol/UD4(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Ghol/UD4(Platoon Movement) Initial Squads Ghol/UD4(Squad) Centerpoint 13.719, 130.178 Facing 347.34 } Ghol/UD4(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 10.520, 121.397 16.315, 123.959 11.637, 133.932 Waypoint Radii 0.001 Radii 15.001 20.000 Loop Flag } Ghol/UD5(Squad) [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 18.811, 100.286 Facing Formation 5 Monsters 11818 (1 Ghast) 11819 (1 Ghast) 11820 (1 Ghast) 11815 (1 Ghast) 11816 (1 Ghast) 11817 (1 Ghast) 11812 (1 Ghast) 11813 (1 Ghast) 11814 (1 Ghast) } Ghol/UD5(Platoon) [Platoon] deactivates_never 0.00, 0.00 { Initial State Ghol/UD5(Platoon Movement) Initial Squads Ghol/UD5(Squad) Centerpoint 19.745, 101.444 Facing 347.34 } Ghol/UD5(Platoon Movement) [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 20.850, 104.721 11.428, 96.024 18.708, 89.256 25.440, 98.215 Waypoint Radii 1.000 Radii 15.001 20.000 Loop Flag } ghols/undead { (subj, monster_identifier) 11562 (1 Ghol) 11561 (1 Ghol) 11560 (1 Ghol) 11559 (1 Ghol) 11567 (1 Ghast) 11577 (1 Ghast) 11572 (1 Ghast) 11576 (1 Ghast) 11571 (1 Ghast) 11566 (1 Ghast) 11575 (1 Ghast) 11570 (1 Ghast) 11565 (1 Ghast) 11574 (1 Ghast) 11569 (1 Ghast) 11564 (1 Ghast) 11573 (1 Ghast) 11568 (1 Ghast) 11563 (1 Ghast) 11786 (1 Thrall) 11782 (1 Thrall) 11781 (1 Thrall) 11780 (1 Thrall) 11785 (1 Thrall) 11779 (1 Thrall) 11776 (1 Thrall) 11773 (1 Thrall) 11772 (1 Thrall) 11775 (1 Thrall) 11778 (1 Thrall) 11784 (1 Thrall) 11777 (1 Thrall) 11783 (1 Thrall) 11774 (1 Thrall) 11771 (1 Thrall) 11583 (1 Ghol) 11582 (1 Ghol) 11587 (1 Ghol) 11586 (1 Ghol) 11585 (1 Ghol) 11584 (1 Ghol) 11578 (1 Ghol) 11579 (1 Ghol) 11581 (1 Ghol) 11580 (1 Ghol) 11596 (1 Ghol) 11595 (1 Ghol) 11594 (1 Ghol) 11597 (1 Ghol) 11598 (1 Ghol) 11599 (1 Ghol) 11600 (1 Ghol) } ghols/undead 2 { (subj, monster_identifier) 11618 (1 Ghol) 11616 (1 Ghol) 11617 (1 Ghol) 11634 (1 Thrall) 11635 (1 Thrall) 11636 (1 Thrall) 11639 (1 Thrall) 11638 (1 Thrall) 11633 (1 Thrall) 11632 (1 Thrall) 11631 (1 Thrall) 11628 (1 Thrall) 11629 (1 Thrall) 11630 (1 Thrall) 11637 (1 Thrall) 11627 (1 Ghol) 11626 (1 Ghol) 11624 (1 Ghol) 11623 (1 Ghol) 11625 (1 Ghol) 11622 (1 Ghol) 11640 (1 Ghast) 11644 (1 Ghast) 11648 (1 Ghast) 11641 (1 Ghast) 11645 (1 Ghast) 11649 (1 Ghast) 11646 (1 Ghast) 11650 (1 Ghast) 11642 (1 Ghast) 11643 (1 Ghast) 11647 (1 Ghast) 11651 (1 Ghast) 11667 (1 Thrall) 11668 (1 Thrall) 11669 (1 Thrall) 11670 (1 Thrall) 11671 (1 Thrall) 11662 (1 Thrall) 11663 (1 Thrall) 11664 (1 Thrall) 11665 (1 Thrall) 11666 (1 Thrall) 11657 (1 Ghast) 11652 (1 Ghast) 11653 (1 Ghast) 11658 (1 Ghast) 11659 (1 Ghast) 11654 (1 Ghast) 11655 (1 Ghast) 11660 (1 Ghast) 11661 (1 Ghast) 11656 (1 Ghast) 11681 (1 Ghol) 11672 (1 Ghol) 11674 (1 Ghol) 11676 (1 Ghol) 11678 (1 Ghol) 11680 (1 Ghol) 11673 (1 Ghol) 11675 (1 Ghol) 11677 (1 Ghol) 11679 (1 Ghol) 11601 (1 Ghast) 11619 (1 Ghol) 11620 (1 Ghol) 11621 (1 Ghol) 11604 (1 Ghast) 11607 (1 Ghast) 11602 (1 Ghast) 11605 (1 Ghast) 11608 (1 Ghast) 11603 (1 Ghast) 11606 (1 Ghast) 11609 (1 Ghast) 11610 (1 Ghast) 11611 (1 Ghast) 11612 (1 Ghast) 11613 (1 Ghast) 11614 (1 Ghast) 11615 (1 Ghast) } Targets obj (4) { (obje, monster_identifier) 11088 (0 Assassin) 11089 (0 Assassin) 11086 (0 Assassin) 11087 (0 Assassin) 11084 (0 Rouge) 11085 (0 Rouge) 11082 (0 Rouge) 11083 (0 Rouge) 11080 (0 Warrior) 11081 (0 Warrior) 11078 (0 Warrior) 11079 (0 Warrior) 11076 (0 Mage) 11077 (0 Mage) 11075 (0 Mage) 11074 (0 Mage) 11090 (0 Hero) 11091 (0 Hero) 11093 (0 Hero) 11094 (0 Paladin) 11095 (0 Paladin) 11092 (0 Hero) 11096 (0 Paladin) 11097 (0 Paladin) 11686 (dwarf (follower)) 11687 (dwarf (follower)) 11689 (dwarf (follower)) 11698 (dwarf (follower)) 11688 () 11697 () 11694 (dwarf (follower)) 11693 () 11692 (dwarf (follower)) 11696 (dwarf (follower)) 11691 (dwarf (follower)) 11695 (dwarf (follower)) 11690 (dwarf (follower)) } dwarfs { (subj, monster_identifier) 11686 (dwarf (follower)) 11687 (dwarf (follower)) 11689 (dwarf (follower)) 11698 (dwarf (follower)) 11688 () 11697 () 11694 (dwarf (follower)) 11693 () 11692 (dwarf (follower)) 11696 (dwarf (follower)) 11691 (dwarf (follower)) 11695 (dwarf (follower)) 11690 (dwarf (follower)) } Barriers { (subj, monster_identifier) 11931 (Barrier) 11930 (Barrier) 11933 (Barrier) 11934 (Barrier) 11932 (Barrier) 11935 (Barrier) 11936 (Barrier) 11937 (Barrier) 11939 (Barrier) 11938 (Barrier) 11942 (Barrier) 11941 (Barrier) 11940 (Barrier) 11945 (Barrier) 11943 (Barrier) 11944 (Barrier) 11953 (Barrier) 11947 (Barrier) 11951 (Barrier) 11950 (Barrier) 11948 (Barrier) 11952 (Barrier) 11949 (Barrier) 11954 (Barrier) 11946 (Barrier) } Door gaurds. { (subj, monster_identifier) 11562 (1 Ghol) 11561 (1 Ghol) 11560 (1 Ghol) 11559 (1 Ghol) 11584 (1 Ghol) 11585 (1 Ghol) 11587 (1 Ghol) 11586 (1 Ghol) 11583 (1 Ghol) 11582 (1 Ghol) 11579 (1 Ghol) 11581 (1 Ghol) 11578 (1 Ghol) 11580 (1 Ghol) } Interior gaurds { (subj, monster_identifier) 11786 (1 Thrall) 11782 (1 Thrall) 11781 (1 Thrall) 11780 (1 Thrall) 11785 (1 Thrall) 11779 (1 Thrall) 11776 (1 Thrall) 11773 (1 Thrall) 11784 (1 Thrall) 11778 (1 Thrall) 11775 (1 Thrall) 11772 (1 Thrall) 11783 (1 Thrall) 11777 (1 Thrall) 11774 (1 Thrall) 11771 (1 Thrall) 11573 (1 Ghast) 11568 (1 Ghast) 11563 (1 Ghast) 11564 (1 Ghast) 11569 (1 Ghast) 11574 (1 Ghast) 11575 (1 Ghast) 11570 (1 Ghast) 11565 (1 Ghast) 11566 (1 Ghast) 11571 (1 Ghast) 11576 (1 Ghast) 11577 (1 Ghast) 11572 (1 Ghast) 11567 (1 Ghast) } Cell posts { (subj, monster_identifier) 11787 (02 cell post) 11799 () 11788 () 11798 () 11789 (02 cell post) 11797 () 11790 () 11796 () 11791 (02 cell post) 11795 () 11792 () 11794 () 11793 (02 cell post) } Mission stuff { Link dwarfs Barriers Cell posts Door gaurds. Interior gaurds } Side ghols { (subj, monster_identifier) 11589 (1 Ghol) 11590 (1 Ghol) 11588 (1 Ghol) 11591 (1 Ghol) 11592 (1 Ghol) 11593 (1 Ghol) } sniper ghols { (subj, monster_identifier) 11600 (1 Ghol) 11599 (1 Ghol) 11598 (1 Ghol) 11597 (1 Ghol) 11594 (1 Ghol) 11595 (1 Ghol) 11596 (1 Ghol) } ghasts NE { (subj, monster_identifier) 11615 (1 Ghast) 11612 (1 Ghast) 11609 (1 Ghast) 11608 (1 Ghast) 11607 (1 Ghast) 11604 (1 Ghast) 11605 (1 Ghast) 11601 (1 Ghast) 11602 (1 Ghast) 11603 (1 Ghast) 11606 (1 Ghast) 11611 (1 Ghast) 11610 (1 Ghast) 11613 (1 Ghast) 11614 (1 Ghast) } ghols in waiting { (subj, monster_identifier) 11618 (1 Ghol) 11616 (1 Ghol) 11617 (1 Ghol) 11619 (1 Ghol) 11620 (1 Ghol) 11621 (1 Ghol) } Second ghol group for haras { (subj, monster_identifier) 11622 (1 Ghol) 11623 (1 Ghol) 11627 (1 Ghol) 11626 (1 Ghol) 11625 (1 Ghol) 11624 (1 Ghol) } Thrall south group { (subj, monster_identifier) 11628 (1 Thrall) 11629 (1 Thrall) 11630 (1 Thrall) 11637 (1 Thrall) 11638 (1 Thrall) 11633 (1 Thrall) 11632 (1 Thrall) 11631 (1 Thrall) 11635 (1 Thrall) 11634 (1 Thrall) 11636 (1 Thrall) 11639 (1 Thrall) } ghast south legion { (subj, monster_identifier) 11643 (1 Ghast) 11642 (1 Ghast) 11640 (1 Ghast) 11647 (1 Ghast) 11646 (1 Ghast) 11645 (1 Ghast) 11644 (1 Ghast) 11649 (1 Ghast) 11651 (1 Ghast) 11648 (1 Ghast) 11650 (1 Ghast) } Defense group { (subj, monster_identifier) 11667 (1 Thrall) 11668 (1 Thrall) 11669 (1 Thrall) 11670 (1 Thrall) 11671 (1 Thrall) 11663 (1 Thrall) 11662 (1 Thrall) 11664 (1 Thrall) 11665 (1 Thrall) 11666 (1 Thrall) 11661 (1 Ghast) 11660 (1 Ghast) 11659 (1 Ghast) 11658 (1 Ghast) 11657 (1 Ghast) 11652 (1 Ghast) 11653 (1 Ghast) 11654 (1 Ghast) 11655 (1 Ghast) 11656 (1 Ghast) 11678 (1 Ghol) 11679 (1 Ghol) 11677 (1 Ghol) 11676 (1 Ghol) 11674 (1 Ghol) 11675 (1 Ghol) 11672 (1 Ghol) 11673 (1 Ghol) 11681 (1 Ghol) 11680 (1 Ghol) } Side Mission (4) ghol wave 1 { (subj, monster_identifier) 11802 (1 Ghol) 11801 (1 Ghol) 11800 (1 Ghol) 11805 (1 Ghol) 11804 (1 Ghol) 11803 (1 Ghol) 11808 (1 Ghol) 11807 (1 Ghol) 11806 (1 Ghol) 11810 (1 Ghol) 11809 (1 Ghol) 11811 (1 Ghol) } Side MIssion (4) Ghol Wave 2 { (subj, monster_identifier) 11837 (1 Ghol) 11838 (1 Ghol) 11839 (1 Ghol) 11836 (1 Ghol) 11835 (1 Ghol) 11834 (1 Ghol) 11847 (1 Ghol) 11845 (1 Ghol) 11844 (1 Ghol) 11846 (1 Ghol) 11842 (1 Ghol) 11841 (1 Ghol) 11840 (1 Ghol) 11843 (1 Ghol) } Side MIssion (4) pre desert wave { (subj, monster_identifier) 11854 (1 Ghast) 11857 (1 Ghast) 11860 (1 Ghast) 11861 (1 Ghast) 11858 (1 Ghast) 11855 (1 Ghast) 11856 (1 Ghast) 11859 (1 Ghast) 11862 (1 Ghast) 11863 (1 Thrall) 11866 (1 Thrall) 11869 (1 Thrall) 11864 (1 Thrall) 11867 (1 Thrall) 11870 (1 Thrall) 11865 (1 Thrall) 11868 (1 Thrall) 11871 (1 Thrall) 11849 (1 Ghol) 11851 (1 Ghol) 11853 (1 Ghol) 11850 (1 Ghol) 11848 (1 Ghol) 11852 (1 Ghol) } Side MIssion (4) ghast wave { (subj, monster_identifier) 11812 (1 Ghast) 11813 (1 Ghast) 11814 (1 Ghast) 11815 (1 Ghast) 11816 (1 Ghast) 11817 (1 Ghast) 11818 (1 Ghast) 11819 (1 Ghast) 11820 (1 Ghast) } Desert Myrms { (subj, monster_identifier) 10996 (1 Myrmidon) 10995 (1 Myrmidon) 10988 (1 Myrmidon) 10987 (1 Myrmidon) 10986 (1 Myrmidon) 10989 (1 Myrmidon) 10994 (1 Myrmidon) 10997 (1 Myrmidon) 10993 (1 Myrmidon) 10998 (1 Myrmidon) 10990 (1 Myrmidon) 10985 (1 Myrmidon) 10984 (1 Myrmidon) 10991 (1 Myrmidon) 10992 (1 Myrmidon) 10999 (1 Myrmidon) 10971 (1 Myrmidon) 10972 (1 Myrmidon) 10979 (1 Myrmidon) 10980 (1 Myrmidon) 10981 (1 Myrmidon) 10978 (1 Myrmidon) 10973 (1 Myrmidon) 10970 (1 Myrmidon) 10969 (1 Myrmidon) 10974 (1 Myrmidon) 10977 (1 Myrmidon) 10982 (1 Myrmidon) 10983 (1 Myrmidon) 10976 (1 Myrmidon) 10975 (1 Myrmidon) 10968 (1 Myrmidon) } Extras visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Extras Visible Flag } Extras invisible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Extras Invisible Flag } Extras { (subj, monster_identifier) 10194 (#04 citygal (wanderer)) 10279 (WW Horse (non-mobile)) 10286 (caballo (mons)) 10268 (WW Horse (non-mobile)) 10267 (WW Horse (non-mobile)) 10283 (WW Horse (non-mobile)) 10284 (WW Horse (non-mobile)) 10287 (caballo (mons)) 10288 (WW Horse (non-mobile)) 10195 (#04 citygal (wanderer)) 10237 (sheep (ambient)) 10239 (sheep (ambient)) 10238 (sheep (ambient)) 10240 (sheep (ambient)) 10273 (WW Cattle) 10271 (WW Cattle) 10272 (WW Cattle) 10236 (sheep (ambient)) 10234 (sheep (ambient)) 10233 (sheep (ambient)) 10229 (sheep (ambient)) 10128 (peasant (wanderer)) 10157 (pig (hunted)) 10156 (pig (hunted)) 10276 (WW Cattle) 10275 (WW Cattle) 10141 (peasant (wanderer)) 10142 (peasant (wanderer)) 10200 (#04 citygal (wanderer)) 10201 (#04 citygal (wanderer)) 10202 (#04 citygal (wanderer)) 10143 (peasant (wanderer)) 10145 (peasant (wanderer)) 10144 (peasant (wanderer)) 10139 (peasant (wanderer)) 10137 (peasant (wanderer)) 10138 (peasant (wanderer)) 10199 (#04 citygal (wanderer)) 10135 (peasant (wanderer)) 10196 (#04 citygal (wanderer)) 10197 (#04 citygal (wanderer)) 10136 (peasant (wanderer)) 10198 (#04 citygal (wanderer)) 10203 (#04 citygal (wanderer)) 10204 (#04 citygal (wanderer)) 10164 (chicken) 10166 (chicken) 10165 (chicken) 10147 (peasant (wanderer)) 10152 (peasant (wanderer)) 10130 (peasant (wanderer)) 10190 (journeyman (Gardener)) 10180 (hawk) 10181 (hawk) 10182 (hawk) 10830 (deer) 10829 (deer) 10185 (squirrel) 10744 (buttermonster) 10184 (squirrel) 10831 (deer) 10178 (hawk) 10131 (peasant (wanderer)) 10129 (peasant (wanderer)) 10154 (pig (hunted)) 10186 (squirrel) 10170 (chicken) 10169 (chicken) 10742 (buttermonster) 10179 (hawk) 10232 (sheep (ambient)) 10743 (buttermonster) 10188 (squirrel) 11234 (target dummy (hunted)) 11235 (target dummy (hunted)) 11236 (target dummy (hunted)) 11237 (target dummy (hunted)) 11238 (target dummy (hunted)) 10093 (warrior) 10095 (warrior) 10097 (warrior) 10098 (warrior) 10100 (warrior) 10102 (warrior) 10077 (warrior) 10075 (warrior) 10073 (warrior) 10092 (warrior) 10090 (warrior) 10088 (warrior) 10087 (warrior) 10085 (warrior) 10083 (warrior) 10082 (warrior) 10080 (warrior) 10078 (warrior) } Start up portal [Local Projectile Group Action] deactivates_on_trigger 0.00, 0.00 { Groups 10048 (16 teleporter field) Turn On Flag } Dwarfs alive? [Test Unit] deactivates_on_successful_execution 5.00, 5.00 { Link dwarfs Unit Count Less Than 1 Activates on Success Mission fail! Mission restart Missions Activate (4) } Ghols visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Mission stuff Visible Flag Activates on Success Start ghol mission up Extras invisible Ghols squads wander pathways blocked } Ghols squads wander [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Ghol/UD1(Platoon) Ghol/UD2(Platoon) Ghol/UD3(Platoon) Ghol/UD4(Platoon) Ghol/UD5(Platoon) } Start ghol mission up [Action List] deactivates_on_trigger 0.50, 0.50 { Actions to Activate Ghols wait Players open door? Dwarfs alive? guard posts dead? Side Mission (4) Door guards 1 Side Mission (4) Door guards 2 Side Mission (4) Door guards 3 Start up portal Ghols haras } Harass Ghols move up [Movement] deactivates_on_trigger 0.00, 0.00 { Monsters 11589 (1 Ghol) 11588 (1 Ghol) 11592 (1 Ghol) 11593 (1 Ghol) 11591 (1 Ghol) 11590 (1 Ghol) Waypoints 79.725, 137.655 86.501, 131.157 96.665, 129.639 Final Facing 64.34 Formation Index 8 } Players open door? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Polygon 92.229, 107.233 142.073, 177.083 161.995, 158.258 100.956, 104.938 Closed Polygon Flag Activates on Success Ghol Snipers visible Players inside? Ghols wait Unit Count Greater Than 0 } Ghols haras [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Side ghols Visible Flag } Ghols rear harass [Attack] deactivates_never 1.00, 1.00 { Link Side ghols visible players obje } Ghol Snipers visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link sniper ghols Visible Flag } Ghols wait [General Action] deactivates_never 1.00, 1.00 { Command Type 4 Monsters 11583 (1 Ghol) 11582 (1 Ghol) 11594 (1 Ghol) 11595 (1 Ghol) 11596 (1 Ghol) 11597 (1 Ghol) 11598 (1 Ghol) 11599 (1 Ghol) 11600 (1 Ghol) } Players inside? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Polygon 79.715, 98.295 83.231, 111.836 95.422, 108.647 94.006, 94.792 Closed Polygon Flag Activates on Success NE corner visible Where art thou ghast? Players at NE turn Ghols in waiting, attack Ghols haras Ghols rear harass Unit Count Greater Than 0 } NE corner visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ghasts NE ghols in waiting Visible Flag } Where art thou ghast? [Unit Control] deactivates_on_trigger 5.00, 5.00 { Monsters 11615 (1 Ghast) 11614 (1 Ghast) 11613 (1 Ghast) 11610 (1 Ghast) 11611 (1 Ghast) 11612 (1 Ghast) 11609 (1 Ghast) 11606 (1 Ghast) 11603 (1 Ghast) 11602 (1 Ghast) 11605 (1 Ghast) 11608 (1 Ghast) 11607 (1 Ghast) 11604 (1 Ghast) 11601 (1 Ghast) Visible Flag Use Monster Entrance Flag Activates on Success } Ghols in waiting, attack [Attack] deactivates_on_trigger 1.00, 1.00 { Link ghols in waiting Players obj } Players at NE turn [Test Unit] deactivates_on_successful_execution 1.00, 1.00 { Link Players Polygon 2.225, 73.713 1.305, 127.792 38.438, 113.116 38.641, 72.563 Closed Polygon Flag Activates on Success Getting closer Ghol Snipers invisible Door gaurds slack off South group+Defense spawning Approach ghast South Unit Count Greater Than 0 } Approach ghast South [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link Players Polygon 21.874, 120.143 20.573, 134.133 43.809, 146.055 50.866, 127.610 Closed Polygon Flag Activates on Success defense legionaies Defense group dead? } Ghol Snipers invisible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link sniper ghols Invisible Flag } defense legionaies [Attack] deactivates_never 0.00, 0.00 { Link ghast south legion visible players obje } Door gaurds slack off [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Door gaurds. Invisible Flag } South group+Defense spawning [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Thrall south group ghast south legion Defense group Visible Flag } Getting closer [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 44.170, 117.504 32.198, 137.297 44.073, 141.204 55.061, 121.206 Closed Polygon Flag Activates on Success second harras group Defense legion guard posts dead? Ghol Snipers visible Last harras group } second harras group [Attack] deactivates_on_trigger 0.50, 0.50 { Link visible players obje Second ghol group for haras } Defense legion [Legion (defensive)] deactivates_never 0.00, 0.00 { Group Count 1 Line 54.401, 120.391 48.440, 124.272 Group Centerpoint Array 50.364, 122.075 Group Unit Container Array Defense group Visibility Radius 30.000 Outer Attack Radius 15.001 Inner Attack Radius 15.001 } Defense group dead? [Test Unit] deactivates_on_successful_execution 0.20, 0.20 { Link Defense group Activates on Success sniper ghols attack Unit Count Less Than 1 Deactivates on Success Ghols wait } sniper ghols attack [Attack] deactivates_never 0.20, 0.20 { Link sniper ghols Players obj } Last harras group [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Second ghol group for haras Visible Flag } guard posts dead? [Test Unit] deactivates_on_successful_execution 5.00, 5.00 { Unit Count Less Than 4 Link Cell posts Activates on Success thanks for break out, run south We'll follow you Part 2 Shut up portal (SM4) Move players to objective(2) } thanks for break out, run south [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (4) Help us! } We'll follow you [Attack] deactivates_never 0.00, 0.00 { Link visible players obje dwarfs Attack Nearest Flag } Shut up portal [Local Projectile Group Action] initially_active deactivates_on_trigger 0.00, 0.00 { Groups 10048 (16 teleporter field) Turn Off Flag } Part 2 [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Side MIssion (4) 2nd waves visible1 Backtracking, are we? } Backtracking, are we? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 24.247, 132.038 36.266, 137.786 38.301, 129.875 27.397, 125.286 Closed Polygon Flag Link Players Unit Count Greater Than 0 Activates on Success Side MIssion (4) Ghol wave 2 attack You've made it this far.. Side MIssion (4) 2nd waves visible1 } Side MIssion (4) 2nd waves visible1 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Side Mission (4) ghol wave 1 Side MIssion (4) ghast wave Visible Flag } Side MIssion (4) Ghol wave 2 attack [Attack] deactivates_on_trigger 0.20, 0.20 { Link Side Mission (4) ghol wave 1 Targets obj (4) } You've made it this far.. [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 55.249, 81.477 57.643, 90.997 68.973, 92.032 69.069, 81.237 Closed Polygon Flag Link Players Unit Count Greater Than 0 Activates on Success Side MIssion (4) Ghol wave 3 attack Almost there... Side MIssion (4) Ghol wave 2 attack2 Side MIssion (4) 2nd waves visible2 } Side MIssion (4) 2nd waves visible2 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Side MIssion (4) Ghol Wave 2 Visible Flag } Side MIssion (4) Ghol wave 3 attack [Attack] deactivates_never 0.20, 0.20 { Link Side MIssion (4) Ghol Wave 2 Targets obj (4) } Side MIssion (4) Ghol wave 2 attack2 [Attack] deactivates_never 0.20, 0.20 { Link Side MIssion (4) Ghol Wave 2 Targets obj (4) } Almost there... [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 96.106, 118.928 92.346, 109.186 86.569, 111.241 88.401, 121.055 Closed Polygon Flag Link Players Unit Count Greater Than 0 Activates on Success Side MIssion (4) Final bastion attack Entering desert Side MIssion (4) Last bastion visible } Side MIssion (4) Last bastion visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Side MIssion (4) pre desert wave Visible Flag } Side MIssion (4) Final bastion attack [Attack] deactivates_on_trigger 0.20, 0.20 { Link Side MIssion (4) pre desert wave Targets obj (4) } Entering desert [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 11.749, 163.651 2.108, 316.961 146.083, 316.020 111.903, 158.057 Closed Polygon Flag Link Players Unit Count Greater Than 0 Activates on Success Side MIssion (4) Desert myrms visible Warpgate finder Myrms1(Squad) Myrms1(Platoon) Myrms1(Platoon Movement) Myrms2(Squad) Myrms2(Platoon) Myrms2(Platoon Movement) } Side MIssion (4) Desert myrms visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Desert Myrms Visible Flag } Warpies { } Warpgate finder [Geometry Filter] deactivates_never 0.50, 0.50 { Monsters (subj) 11698 (dwarf (follower)) 11688 () 11697 () 11694 (dwarf (follower)) 11692 (dwarf (follower)) 11693 () 11696 (dwarf (follower)) 11691 (dwarf (follower)) 11695 (dwarf (follower)) 11690 (dwarf (follower)) 11686 (dwarf (follower)) 11687 (dwarf (follower)) 11689 (dwarf (follower)) Results Action Identifier Warpies Tested items Inside Field Name subj Polygon Points 47.342, 236.989 38.731, 228.264 30.418, 236.157 39.209, 245.713 Polygon Closed Flag Activates on Success Warpies vanish Warpie sent? } Warpies vanish [Unit Control] deactivates_on_trigger 0.50, 0.50 { Invisible Flag Link Warpies World Knot Visibility Flag } Warpie sent? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link Warpies Deactivates on Success Dwarfs alive? Activates on Success Dwarfs portaled? } Dwarfs portaled? [Test Unit] deactivates_on_successful_execution 5.00, 5.00 { Link dwarfs Unit Count Less Than 1 Activates on Success Mission success! Side mission (4) Reward checker Extras visible Barriers down Side Mission (4) Star Vis Side Mission (4) Star Invis } Mission success! [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (4) Sucess } Side mission (4) Reward checker [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Players Unit Count Greater Than 0 Polygon 252.963, 24.153 249.008, 22.918 249.417, 32.012 252.944, 30.961 Closed Polygon Flag true Activates on Success Side Mission (4) Mission Vis Side Mission (4) Mission Invis Side Mission (4) Give reward Side MIssion (4) Mission end Missions Activate (4) } Side MIssion (4) Mission end [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (4) Reward } Side Mission (4) Give reward [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Players Add Ammunition 40 } Mission restart [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Players inside? Getting closer Defense group dead? guard posts dead? Part 2 Backtracking, are we? You've made it this far.. Almost there... Warpgate finder Actions to Activate Mission fail! Side mission (4) checker Barriers down Extras visible Shut up portal } Mission fail! [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 02aa Side Mission (4) Fail } Barriers down [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Barriers Cell posts pathways unblocked Invisible Flag } player 1 (geomed) { } Find player 1 [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Monsters (subj) 11096 (0 Paladin) 11092 (0 Hero) 11074 (0 Mage) 11078 (0 Warrior) 11082 (0 Rouge) 11086 (0 Assassin) Entire Map Results Action Identifier player 1 (geomed) Tested items Inside Field Name subj Activates on Success Find player 2 } player 2 (geomed) { } Find player 2 [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Monsters (subj) 11097 (0 Paladin) 11093 (0 Hero) 11075 (0 Mage) 11079 (0 Warrior) 11083 (0 Rouge) 11087 (0 Assassin) Entire Map Results Action Identifier player 2 (geomed) Tested items Inside Field Name subj Activates on Success Find player 3 } player 3 (geomed) { } Find player 3 [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Monsters (subj) 11094 (0 Paladin) 11090 (0 Hero) 11076 (0 Mage) 11080 (0 Warrior) 11084 (0 Rouge) 11088 (0 Assassin) Entire Map Results Action Identifier player 3 (geomed) Tested items Inside Field Name subj Activates on Success Find player 4 } player 4 (geomed) { } Find player 4 [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Monsters (subj) 11095 (0 Paladin) 11091 (0 Hero) 11077 (0 Mage) 11081 (0 Warrior) 11085 (0 Rouge) 11089 (0 Assassin) Entire Map Results Action Identifier player 4 (geomed) Tested items Inside Field Name subj } (SM4) Move players to objective [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 1 (geomed) Destination 250.676, 24.772 Activates on Success (SM4) Move players to objective 2 } (SM4) Move players to objective 2 [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 2 (geomed) Destination 248.180, 24.766 Activates on Success (SM4) Move players to objective 3 } (SM4) Move players to objective 3 [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 3 (geomed) Destination 246.995, 24.752 Activates on Success (SM4) Move players to objective 4 } (SM4) Move players to objective 4 [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 4 (geomed) Destination 245.704, 24.975 } (SM4) Move players to objective(2) [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 1 (geomed) Destination 65.303, 123.038 Activates on Success (SM4) Move players to objective 2(2) } (SM4) Move players to objective 2(2) [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 2 (geomed) Destination 62.358, 122.709 Activates on Success (SM4) Move players to objective 3(2) } (SM4) Move players to objective 3(2) [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 3 (geomed) Destination 59.817, 123.073 Activates on Success (SM4) Move players to objective 4(2) } (SM4) Move players to objective 4(2) [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 4 (geomed) Destination 66.764, 123.116 } Missions Deactivate (1) [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Side mission (2) checker Side mission (3) checker Side mission (4) checker } Missions Activate (1) [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Side mission (2) checker Side mission (3) checker Side mission (4) checker } Missions Deactivate (2) [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Side mission (1) checker Side mission (3) checker Side mission (4) checker } Missions Activate (2) [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Side mission (1) checker Side mission (3) checker Side mission (4) checker } Missions Deactivate (3) [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Side mission (1) checker Side mission (2) checker Side mission (4) checker } Missions Activate (3) [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Side mission (1) checker Side mission (2) checker Side mission (4) checker } Missions Deactivate (4) [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Side mission (1) checker Side mission (2) checker Side mission (3) checker } Missions Activate (4) [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Side mission (1) checker Side mission (2) checker Side mission (3) checker } (SM2) Move players to objective [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 1 (geomed) Destination 261.081, 30.338 Activates on Success (SM2) Move players to objective 2 } (SM2) Move players to objective 2 [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 2 (geomed) Destination 259.336, 30.280 Activates on Success (SM2) Move players to objective 3 } (SM2) Move players to objective 3 [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 3 (geomed) Destination 257.383, 30.461 Activates on Success (SM2) Move players to objective 4 } (SM2) Move players to objective 4 [Move Marker] deactivates_on_trigger 0.00, 0.00 { Link player 4 (geomed) Destination 255.319, 30.397 } pathways blocked [Mesh Cell Modifier] deactivates_on_successful_execution 0.00, 0.00 { Mesh Cells To Affect 57.131, 79.614 58.719, 79.153 60.807, 79.809 60.635, 80.485 58.895, 80.104 57.026, 80.299 59.833, 79.444 59.717, 80.196 57.981, 79.293 57.776, 80.315 27.903, 76.385 29.209, 76.223 27.991, 77.456 29.073, 77.389 28.002, 78.614 29.213, 78.590 27.922, 79.381 29.534, 79.516 28.467, 80.461 30.204, 80.704 12.723, 150.297 13.379, 152.081 13.626, 148.625 14.157, 150.225 15.030, 148.288 15.583, 149.715 36.665, 140.383 36.413, 141.737 38.772, 139.290 38.293, 140.811 40.430, 140.206 39.825, 142.063 41.540, 141.415 41.137, 142.846 42.348, 142.471 41.985, 143.827 73.516, 147.167 73.209, 148.131 75.018, 147.663 74.702, 148.805 76.442, 148.420 76.114, 149.303 77.692, 148.875 77.202, 149.854 75.661, 129.512 76.397, 130.889 76.579, 128.713 77.251, 129.959 77.600, 127.942 78.319, 129.024 78.612, 127.586 79.586, 128.690 79.559, 127.264 80.235, 128.124 61.186, 100.784 60.155, 100.090 60.684, 102.149 59.434, 101.454 59.756, 103.135 58.965, 102.631 58.922, 104.489 57.993, 103.782 57.764, 105.563 57.190, 105.018 56.610, 106.211 55.958, 105.524 55.579, 106.926 54.797, 106.094 54.469, 107.407 53.692, 106.491 53.231, 107.893 52.709, 106.997 52.206, 108.102 51.629, 107.188 51.217, 108.069 50.745, 107.202 Terrain Cost 15 } pathways unblocked [Mesh Cell Modifier] deactivates_on_successful_execution 0.00, 0.00 { Mesh Cells To Affect 57.131, 79.614 58.719, 79.153 60.807, 79.809 60.635, 80.485 58.895, 80.104 57.026, 80.299 59.833, 79.444 59.717, 80.196 57.981, 79.293 57.776, 80.315 27.903, 76.385 29.209, 76.223 27.991, 77.456 29.073, 77.389 28.002, 78.614 29.213, 78.590 27.922, 79.381 29.534, 79.516 28.467, 80.461 30.204, 80.704 12.723, 150.297 13.379, 152.081 13.626, 148.625 14.157, 150.225 15.030, 148.288 15.583, 149.715 36.665, 140.383 36.413, 141.737 38.772, 139.290 38.293, 140.811 40.430, 140.206 39.825, 142.063 41.540, 141.415 41.137, 142.846 42.348, 142.471 41.985, 143.827 73.516, 147.167 73.209, 148.131 75.018, 147.663 74.702, 148.805 76.442, 148.420 76.114, 149.303 77.692, 148.875 77.202, 149.854 75.661, 129.512 76.397, 130.889 76.579, 128.713 77.251, 129.959 77.600, 127.942 78.319, 129.024 78.612, 127.586 79.586, 128.690 79.559, 127.264 80.235, 128.124 61.186, 100.784 60.155, 100.090 60.684, 102.149 59.434, 101.454 59.756, 103.135 58.965, 102.631 58.922, 104.489 57.993, 103.782 57.764, 105.563 57.190, 105.018 56.610, 106.211 55.958, 105.524 55.579, 106.926 54.797, 106.094 54.469, 107.407 53.692, 106.491 53.231, 107.893 52.709, 106.997 52.206, 108.102 51.629, 107.188 51.217, 108.069 50.745, 107.202 Terrain Cost 7 } poof [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11956 (avatara) Visible Flag } new action [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Charges Less Than 200 Activates on Success poof Tested items Inside Field Name subj Results Action Identifier new action Monsters (subj) 11096 (0 Paladin) 11097 (0 Paladin) 11094 (0 Paladin) 11095 (0 Paladin) Debug Flag Entire Map } Paladin unit 1 enough kills to level? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Monsters 11096 (0 Paladin) Experience Greater Than 0 Activates on Success switch unit visible } switch unit visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11957 (001 Paladin (level 2)) Visible Flag Activates on Success switch players } switch players [Move Marker] deactivates_on_trigger 0.00, 0.00 { Subject 11957 (001 Paladin (level 2)) Target Monster 11096 (0 Paladin) Activates on Success drop all items } drop all items [Unit Control] deactivates_on_trigger 0.00, 0.00 { Drop Artifact Flag Monsters 11096 (0 Paladin) Activates on Success drop all items 2 } drop all items 2 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Drop Artifact Flag Monsters 11096 (0 Paladin) Activates on Success drop all items 3 } drop all items 3 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Drop Artifact Flag Monsters 11096 (0 Paladin) Activates on Success drop all items 4 } drop all items 4 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Drop Artifact Flag Monsters 11096 (0 Paladin) Activates on Success drop all items 5 } drop all items 5 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Drop Artifact Flag Monsters 11096 (0 Paladin) Activates on Success drop all items 6 } drop all items 6 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Drop Artifact Flag Monsters 11096 (0 Paladin) Activates on Success drop all items 7 } drop all items 7 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Drop Artifact Flag Monsters 11096 (0 Paladin) Activates on Success drop all items 8 } drop all items 8 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Drop Artifact Flag Monsters 11096 (0 Paladin) Activates on Success drop all items 9 } drop all items 9 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Drop Artifact Flag Monsters 11096 (0 Paladin) Activates on Success switch unit invisible } switch unit invisible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11096 (0 Paladin) Invisible Flag Activates on Success find artifacts lvl1SPD } find artifacts lvl1SPD [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Circle Centerpoint (Monster) 11957 (001 Paladin (level 2)) Tested items Inside Field Name proj Results Action Identifier pickup artifacts 1lvlSPD Circle Radius 4.000 Activates on Success pickup artifacts 1lvlSPD Object Type 00pq } pickup artifacts 1lvlSPD [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11957 (001 Paladin (level 2)) Give Monster Artifact or Projectile Activates on Success find artifacts lvl1STR } find artifacts lvl1STR [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Circle Centerpoint (Monster) 11957 (001 Paladin (level 2)) Tested items Inside Field Name proj Results Action Identifier pickup artifacts 1lvlSTR Circle Radius 4.000 Activates on Success pickup artifacts 1lvlSTR Object Type 00pl } pickup artifacts 1lvlSTR [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11957 (001 Paladin (level 2)) Give Monster Artifact or Projectile Activates on Success find artifacts Mana Potion } find artifacts Mana Potion [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Circle Centerpoint (Monster) 11957 (001 Paladin (level 2)) Tested items Inside Field Name proj Results Action Identifier pickup artifacts MP Circle Radius 4.000 Activates on Success pickup artifacts MP Object Type bemp } pickup artifacts MP [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11957 (001 Paladin (level 2)) Give Monster Artifact or Projectile Activates on Success find artifacts Health Potion } find artifacts Health Potion [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Circle Centerpoint (Monster) 11957 (001 Paladin (level 2)) Tested items Inside Field Name proj Results Action Identifier pickup artifacts HP Circle Radius 4.000 Activates on Success pickup artifacts HP Object Type beht } pickup artifacts HP [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 11957 (001 Paladin (level 2)) Give Monster Artifact or Projectile Activates on Success }