Bloody Peasant! [Netgame Type] initially_active deactivates_on_trigger 0.00, 0.00 { Type 10 Activates on Success Planning Time Expired } Planning Time Expired [Netgame Time] deactivates_on_successful_execution 0.00, 0.00 { Planning Time Over Activates on Success Release the Peasants } Release the Peasants [Unit Control] deactivates_on_trigger 60.00, 60.00 { Link peasants Ignores User Control Flag false Activates on Success "New Peasants Recieved" } peasants { (subj, monster_identifier) 10396 (01 peasant fleeing) 10350 (01 peasant fleeing) 10401 (01 peasant fleeing) 10372 (01 peasant fleeing) 10351 (01 peasant fleeing) 10370 (01 peasant fleeing) 10368 (01 peasant fleeing) 10358 (01 peasant fleeing) 10398 (01 peasant fleeing) 10404 (01 peasant fleeing) 10374 (01 peasant fleeing) 10349 (01 peasant fleeing) 10403 (01 peasant fleeing) 10373 (01 peasant fleeing) 10405 (01 peasant fleeing) 10347 (01 peasant fleeing) 10393 (01 peasant fleeing) 10346 (01 peasant fleeing) 10392 (01 peasant fleeing) 10375 (01 peasant fleeing) 10379 (01 peasant fleeing) 10400 (01 peasant fleeing) 10356 (01 peasant fleeing) 10359 (01 peasant fleeing) 10394 (01 peasant fleeing) 10382 (01 peasant fleeing) 10353 (01 peasant fleeing) 10366 (01 peasant fleeing) 10367 (01 peasant fleeing) 10389 (01 peasant fleeing) 10391 (01 peasant fleeing) 10399 (01 peasant fleeing) 10383 (01 peasant fleeing) 10355 (01 peasant fleeing) 10390 (01 peasant fleeing) 10376 (01 peasant fleeing) 10365 (01 peasant fleeing) 10362 (01 peasant fleeing) 10387 (01 peasant fleeing) 10369 (01 peasant fleeing) 10386 (01 peasant fleeing) 10354 (01 peasant fleeing) 10395 (01 peasant fleeing) 10377 (01 peasant fleeing) 10402 (01 peasant fleeing) 10388 (01 peasant fleeing) 10348 (01 peasant fleeing) 10384 (01 peasant fleeing) 10361 (01 peasant fleeing) 10397 (01 peasant fleeing) 10380 (01 peasant fleeing) 10364 (01 peasant fleeing) 10363 (01 peasant fleeing) 10371 (01 peasant fleeing) 10352 (01 peasant fleeing) 10378 (01 peasant fleeing) 10357 (01 peasant fleeing) 10360 (01 peasant fleeing) 10385 (01 peasant fleeing) 10381 (01 peasant fleeing) } "New Peasants Recieved" [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag internal new units recieved } Be vewy, vewy Qwuiet [Netgame Type] initially_active deactivates_on_trigger 0.00, 0.00 { Type 12 Activates on Success Hold it, hold it... } Running Men { (subj, monster_identifier) 10449 (peasant (hunted)) 10448 (peasant (hunted)) 10423 (peasant (hunted)) 10450 (peasant (hunted)) 10447 (peasant (hunted)) 10424 (peasant (hunted)) 10452 (peasant (hunted)) 10451 (peasant (hunted)) 10453 (peasant (hunted)) 10454 (peasant (hunted)) 10425 (peasant (hunted)) 10455 (peasant (hunted)) 10472 (peasant (hunted)) 10471 (peasant (hunted)) 10473 (peasant (hunted)) 10442 (peasant (hunted)) 10457 (peasant (hunted)) 10458 (peasant (hunted)) 10426 (peasant (hunted)) 10456 (peasant (hunted)) 10460 (peasant (hunted)) 10459 (peasant (hunted)) 10461 (peasant (hunted)) 10427 (peasant (hunted)) 10463 (peasant (hunted)) 10462 (peasant (hunted)) 10464 (peasant (hunted)) 10428 (peasant (hunted)) 10465 (peasant (hunted)) 10466 (peasant (hunted)) 10467 (peasant (hunted)) 10429 (peasant (hunted)) 10469 (peasant (hunted)) 10468 (peasant (hunted)) 10443 (peasant (hunted)) 10470 (peasant (hunted)) 10430 (peasant (hunted)) 10475 (peasant (hunted)) 10474 (peasant (hunted)) 10476 (peasant (hunted)) 10480 (peasant (hunted)) 10477 (peasant (hunted)) 10481 (peasant (hunted)) 10432 (peasant (hunted)) 10482 (peasant (hunted)) 10478 (peasant (hunted)) 10479 (peasant (hunted)) 10431 (peasant (hunted)) 10433 (peasant (hunted)) 10484 (peasant (hunted)) 10483 (peasant (hunted)) 10485 (peasant (hunted)) 10486 (peasant (hunted)) 10440 (peasant (hunted)) 10487 (peasant (hunted)) 10488 (peasant (hunted)) 10489 (peasant (hunted)) 10491 (peasant (hunted)) 10434 (peasant (hunted)) 10490 (peasant (hunted)) 10496 (peasant (hunted)) 10497 (peasant (hunted)) 10435 (peasant (hunted)) 10492 (peasant (hunted)) 10495 (peasant (hunted)) 10436 (peasant (hunted)) 10494 (peasant (hunted)) 10493 (peasant (hunted)) 10499 (peasant (hunted)) 10437 (peasant (hunted)) 10500 (peasant (hunted)) 10498 (peasant (hunted)) 10441 (peasant (hunted)) 10502 (peasant (hunted)) 10501 (peasant (hunted)) 10503 (peasant (hunted)) 10445 (peasant (hunted)) 10422 (peasant (hunted)) 10446 (peasant (hunted)) 10444 (peasant (hunted)) 10510 (peasant (hunted)) 10509 (peasant (hunted)) 10513 (peasant (hunted)) 10505 (peasant (hunted)) 10438 (peasant (hunted)) 10508 (peasant (hunted)) 10504 (peasant (hunted)) 10439 (peasant (hunted)) 10507 (peasant (hunted)) 10512 (peasant (hunted)) 10506 (peasant (hunted)) 10511 (peasant (hunted)) } Hold it, hold it... [Netgame Time] deactivates_on_successful_execution 0.00, 0.00 { Planning Time Over Activates on Success Sick em! } Sick em! [Unit Control] deactivates_on_trigger 0.00, 0.00 { Cannot Be Autotargeted Flag false Link Running Men }