OK guys, play nice [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link HEROES ====Deceiver==== Ignores User Control Flag true Does Not Autotarget Flag true Cannot Be Autotargeted Flag true } STOP it! [General Action] initially_active deactivates_on_trigger 0.00, 0.00 { Command Type 0 Link HEROES ==== Shiver ==== } Soulless play nice for testing [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #1 soulless ==== ==== #2 soulless ==== ==== #2 soulless (high) ==== ==== #3 soulless ==== ==== #4 soulless ==== ==== #4 soulless (high) ==== ==== #5 soulless ==== ==== #6 soulless ==== ==== #7 soulless ==== ==== #8 soulless ==== ==== #9 soulless ==== ==== #10 soulless ==== Does Not Autotarget Flag true } Shiver plays nice for testing [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link ==== Shiver ==== Does Not Autotarget Flag true Cannot Be Autotargeted Flag true } HEROES { Link ==== Four Flint Motion Sun ==== ==== Seanchaidh ==== ==== Oderic ==== ==== Andvari ==== ==== Ten Soaring White Eagle ==== } HEROES (obje) { (obje, monster_identifier) 10108 (bowman hero) 10106 (dwarf hero) 10104 (warlock hero) 10105 (heron guard hero) 10168 (heron guard hero) } HEROES (enem) { (enem, monster_identifier) 10108 (bowman hero) 10106 (dwarf hero) 10104 (warlock hero) 10105 (heron guard hero) 10168 (heron guard hero) } ------------------------------------------------------------------- ====Deceiver==== { (subj, monster_identifier) 10662 (deceiver) } ==== Deceiver (obje) ==== { (obje, monster_identifier) 10662 (deceiver) } ==== Deceiver (enem) ==== { (enem, monster_identifier) 10662 (deceiver) } ------------------------------------------------------------------- ==== Four Flint Motion Sun ==== { (subj, monster_identifier) 10105 (heron guard hero) } ==== Four Flint Motion Sun (obje) ==== { (obje, monster_identifier) 10105 (heron guard hero) } ==== Four Flint Motion Sun (enem) ==== { (enem, monster_identifier) 10105 (heron guard hero) } ------------------------------------------------------------------- ==== Ten Soaring White Eagle ==== { (subj, monster_identifier) 10168 (heron guard hero) } ==== Ten Soaring White Eagle (obje) ==== { (obje, monster_identifier) 10168 (heron guard hero) } ==== Ten Soaring White Eagle (enem) ==== { (enem, monster_identifier) 10168 (heron guard hero) } ------------------------------------------------------------------- ==== Seanchaidh ==== { (subj, monster_identifier) 10104 (warlock hero) } ==== Seanchaidh (obje) ==== { (obje, monster_identifier) 10104 (warlock hero) } ==== Seanchaidh (enem) ==== { (enem, monster_identifier) 10104 (warlock hero) } ------------------------------------------------------------------- ==== Oderic ==== { (subj, monster_identifier) 10108 (bowman hero) } ==== Oderic (obje) ==== { (obje, monster_identifier) 10108 (bowman hero) } ==== Oderic (enem) ==== { (enem, monster_identifier) 10108 (bowman hero) } ------------------------------------------------------------------- ==== Andvari ==== { (subj, monster_identifier) 10106 (dwarf hero) } ==== Andvari (obje) ==== { (obje, monster_identifier) 10106 (dwarf hero) } ==== Andvari (enem) ==== { (enem, monster_identifier) 10106 (dwarf hero) } ------------------------------------------------------------------- ===================================== { } ------------------------------------------------------------------- The Deceiver is not in your control. [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ====Deceiver==== Ignores User Control Flag true } ------------------------------------------------------------------- ===================================== { } The Deceiver walks and talks [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Waypoints 24.379, 218.346 Link ====Deceiver==== Final Facing 304.45 Activates on Success The Deceiver walks and talks 2 } The Deceiver walks and talks 2 [Movement] deactivates_on_trigger 3.00, 3.00 { Waypoints 24.375, 217.299 Link ====Deceiver==== Final Facing 309.73 } ===================================== { } ------------------------------------------------------------------- ===================================== { } ------------------------------------------------------------------- ==== #1 soulless ==== { (subj, monster_identifier) 10183 (soulless) 10184 (soulless) 10182 (soulless) 10181 (soulless) } ==== #2 soulless ==== { (subj, monster_identifier) 10257 (soulless) 10258 (soulless) 10259 (soulless) 10260 (soulless) 10261 (soulless) } ==== #2 soulless (high) ==== { (subj, monster_identifier) 10262 (soulless) } ==== #3 soulless ==== { (subj, monster_identifier) 10191 (soulless) 10189 (soulless) 10192 (soulless) 10190 (soulless) } ==== #4 soulless ==== { (subj, monster_identifier) 10185 (soulless) 10186 (soulless) 10187 (soulless) 10188 (soulless) } ==== #4 soulless (high) ==== { (subj, monster_identifier) 10267 (soulless) 10268 (soulless) } ==== #5 soulless ==== { (subj, monster_identifier) 10180 (soulless) 10177 (soulless) 10178 (soulless) 10179 (soulless) } ==== #6 soulless ==== { (subj, monster_identifier) 10173 (soulless) 10174 (soulless) 10175 (soulless) 10176 (soulless) } ==== #7 soulless ==== { (subj, monster_identifier) 10266 (soulless) 10265 (soulless) 10264 (soulless) 10263 (soulless) } ==== #8 soulless ==== { (subj, monster_identifier) 10234 (soulless) 10235 (soulless) 10236 (soulless) 10237 (soulless) 10238 (soulless) 10239 (soulless) } ==== #9 soulless ==== { (subj, monster_identifier) 10243 (soulless) 10241 (soulless) 10242 (soulless) } ==== #10 soulless ==== { (subj, monster_identifier) 10244 (soulless) 10247 (soulless) 10248 (soulless) 10249 (soulless) 10246 (soulless) 10245 (soulless) } ------------------------------------------------------------------- #1 soulless legion [Legion (defensive)] initially_active deactivates_never 1.00, 2.00 { Group Count 1 Line 36.202, 188.524 36.020, 191.903 Group Centerpoint Array 36.110, 189.581 Group Unit Container Array ==== #1 soulless ==== Group Formation Array 3 Group Facing Array 106.52 } #2 soulless legion [Legion (defensive)] initially_active deactivates_never 1.00, 2.00 { Group Count 2 Line 137.665, 222.885 134.622, 223.747 Group Centerpoint Array 136.399, 223.663 139.467, 223.290 Group Unit Container Array ==== #2 soulless ==== ==== #2 soulless (high) ==== Group Formation Array 3 1 Group Facing Array 197.23 206.02 } #3 soulless legion [Legion (defensive)] initially_active deactivates_never 1.00, 2.00 { Group Count 1 Line 100.001, 213.299 93.036, 213.614 Group Centerpoint Array 94.557, 213.569 Group Unit Container Array ==== #3 soulless ==== Group Formation Array 9 Group Facing Array 178.95 } #4 soulless legion [Legion (defensive)] initially_active deactivates_never 1.00, 2.00 { Group Count 2 Line 76.336, 185.883 71.241, 188.167 Group Centerpoint Array 73.549, 187.192 76.760, 186.042 Group Unit Container Array ==== #4 soulless ==== ==== #4 soulless (high) ==== Group Formation Array 3 0 Group Facing Array 156.09 176.48 } #5 soulless legion [Legion (defensive)] initially_active deactivates_never 1.00, 2.00 { Group Count 1 Line 48.120, 171.182 45.377, 173.696 Group Centerpoint Array 46.129, 173.137 Group Unit Container Array ==== #5 soulless ==== Group Formation Array 4 Group Facing Array 138.16 } #6 soulless legion [Legion (defensive)] initially_active deactivates_never 1.00, 2.00 { Group Count 1 Line 13.133, 156.588 18.401, 157.034 Group Centerpoint Array 16.764, 156.475 Group Unit Container Array ==== #6 soulless ==== Group Formation Array 3 Group Facing Array 1.05 } #7 soulless legion [Legion (defensive)] initially_active deactivates_never 1.00, 2.00 { Group Count 1 Line 147.038, 203.694 140.817, 204.172 Group Centerpoint Array 141.973, 204.172 Group Unit Container Array ==== #7 soulless ==== Group Formation Array 1 Group Facing Array 181.05 } #8 soulless legion [Legion (defensive)] initially_active deactivates_never 1.00, 2.00 { Group Count 1 Line 124.942, 195.020 122.663, 198.635 Group Centerpoint Array 124.126, 196.338 Group Unit Container Array ==== #8 soulless ==== Group Formation Array 1 Group Facing Array 135.00 } #9 soulless legion [Legion (defensive)] initially_active deactivates_never 1.00, 2.00 { Group Count 1 Line 123.926, 176.418 120.403, 180.909 Group Centerpoint Array 121.903, 179.278 Group Unit Container Array ==== #9 soulless ==== Group Formation Array 0 Group Facing Array 131.13 } #10 soulless legion [Legion (defensive)] initially_active deactivates_never 1.00, 2.00 { Group Count 1 Line 106.618, 155.301 100.903, 161.014 Group Centerpoint Array 101.354, 161.092 Group Unit Container Array ==== #10 soulless ==== Group Formation Array 1 Group Facing Array 136.76 } ------------------------------------------------------------------- ===================================== { } ------------------------------------------------------------------- ==== Phelot ==== { (subj, monster_identifier) 10233 (23 Shade (Phelot)) } ==== Shiver ==== { (subj, monster_identifier) 10338 (shiver) } ==== Shiver (obje) ==== { (obje, monster_identifier) 10338 (shiver) } Shiver is dead, endgame. [Endgame Condition] deactivates_on_trigger 5.00, 5.00 { Light Victory Flag No Celebration } Deceiver is dead, endgame. [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag Inhibitions Final Confrontation behaviors } ------------------------------------------------------------------- ------------------------------------------------------------------- ===================================== { } ------------------------------------------------------------------- Is Shiver on her Mark? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link ==== Shiver ==== Unit Count Greater Than 0 Polygon 284.000, 42.051 284.049, 38.018 280.057, 37.989 280.026, 42.001 Closed Polygon Flag Activates on Success Are any Team 0 close to Shiver's mark? Phelot visible #1 final little krid become visible #2 final little krid become visible #3 final little krid become visible #4 final little krid become visible } Are any Team 0 close to Shiver's mark? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Final Confrontation behaviors ==== pick up Alric on camera ==== Deactivates On Success Shiver looks for satchel traps Shiver blows up satchel trap Unit Count Greater Than 0 Link <<<< Team 0 >>>> Polygon 251.774, 34.434 265.161, 55.819 347.561, 76.569 349.715, 0.047 229.141, 0.500 Closed Polygon Flag } ==== pick up Alric on camera ==== [Observer Movement] deactivates_on_trigger 0.00, 0.00 { Camera Mode 1 Destination 231.077, 48.131 Final Facing 349.72 Maximum Time Before Cutting 4.00000 Don't Return User Control Flag true Activates on Success <--- Final confrontation camera ---> } <--- Final confrontation camera ---> [Observer Movement] deactivates_on_trigger 2.00, 2.00 { Camera Mode 1 Destination 270.233, 46.694 Final Facing 324.14 Don't Return User Control Flag } Final Confrontation behaviors [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Phelot's behavior Deceiver's behavior Heroes' behavior Shiver's behavior turn on observers Turn off all primary attacks All primary DARK forces flee Phelot visible Look for Team 0 Turn off all primary attacks part 2 Turn off all primary attacks part 3 Actions to Deactivate Is Team 0 within melee range of Shiver? (5) Shiver defends herself Shiver retreats to point #8 Shiver retreats to point #9 Shiver retreats to point #10 Shiver retreats to point #11 Shiver retreats to point #12 Shiver retreats to point #13 Shiver retreats to point #15 Shiver retreats to point #17 Shiver looks for satchel traps Shiver blows up satchel trap } <<<< Team 0 >>>> { } Look for Team 0 [Geometry Filter] initially_active deactivates_never 3.00, 5.00 { Tests for Monsters on a Given Team Index 0 Results Action Identifier <<<< Team 0 >>>> Tested items Inside Field Name subj Link HEROES } Phelot visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== Phelot ==== Visible Flag true } Turn off all primary attacks [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate #18 thrall attack #17 thrall attack #16 thrall attack #15 thrall attack #14 thrall attack #13 thrall attack #12 thrall attack #11 thrall attack #10 thrall attack #9 thrall attack #8 thrall attack #7 thrall attack #6 thrall attack #5 thrall attack #4 thrall attack #3 thrall attack } Turn off all primary attacks part 2 [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate #2 thrall attack #1 thrall attack Shiver attacks Heroes & Deceiver with whisper dream Shiver attacks TSWE with scream dream Shiver attacks FFMS with scream dream Shiver attacks Andvari with tremor dream Shiver attacks Seanchaidh with tremor dream Shiver attacks Oderic with tremor dream Is The Deceiver within 14 wu of Shiver? Is Oderic within bow range of Shiver? (24) Is Seanchaidh within fireball range of Shiver? (18) Is Andvari within molotov range of Shiver? (18) Is FFMS within melee range of Shiver? (5) Is TSWE within melee range of Shiver? (5) #8 krid assault attack delay before reactivating move command } Turn off all primary attacks part 3 [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate #2 thrall attack #7 krid assault attack #6 krid assault attack #5 krid assault attack #4 krid assault attack #3 krid assault attack #2 krid assault attack #1 krid assault attack Shiver retreats to point #3 Shiver retreats to point #2 Shiver retreats to point #1 Shiver retreats to point #4 Shiver retreats to point #5 Shiver retreats to point #6 Look for Team 0 Shiver retreats to point #7 } All primary DARK forces flee [Rout] no_initial_delay deactivates_never 1.00, 2.00 { Destinations 42.893, 217.987 20.522, 189.948 Link All Thrall ==== Heroic big krid ==== ==== Legendary big krid ==== ==== #8 krid assault ==== ==== #7 krid assault ==== ==== #6 krid assault ==== ==== #5 krid assault ==== } ==== invisible observers ==== { (subj, monster_identifier) 10637 (dwarf observer) 10636 (dwarf observer) } ------------------------------------------------------------------- Phelot's behavior [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Phelot doesn't attack right now } Phelot doesn't attack right now [Unit Control] deactivates_on_trigger 0.00, 0.00 { Does Not Autotarget Flag true Cannot Be Autotargeted Flag true Link ==== Phelot ==== } Deceiver's behavior [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Deceiver doesn't attack right now The Deceiver walks near Shiver Is The Deceiver on his mark? Actions to Deactivate } Deceiver doesn't attack right now [Unit Control] deactivates_on_trigger 0.00, 0.00 { Does Not Autotarget Flag true Cannot Be Autotargeted Flag true Link ====Deceiver==== Received User Control Flag false Ignores User Control Flag true } Heroes' behavior [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Team 0 doesn't attack right now Team 0 back up the Deceiver } Team 0 doesn't attack right now [Unit Control] deactivates_on_trigger 0.00, 0.00 { Does Not Autotarget Flag true Cannot Be Autotargeted Flag true Link <<<< Team 0 >>>> Received User Control Flag false Ignores User Control Flag true } Shiver's behavior [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Shiver doesn't attack right now Actions to Deactivate Heroic big krid Legendary big krid Is Team 0 within melee range of Shiver? (5) Shiver defends herself } Shiver doesn't attack right now [Unit Control] deactivates_on_trigger 0.00, 0.00 { Does Not Autotarget Flag true Cannot Be Autotargeted Flag true Link ==== Shiver ==== ==== Heroic big krid ==== ==== Legendary big krid ==== } ------------------------------------------------------------------- Team 0 back up the Deceiver [Movement] deactivates_on_trigger 0.00, 0.00 { Link <<<< Team 0 >>>> Waypoints 262.909, 43.825 Formation Index 1 Final Facing 341.72 } The Deceiver walks near Shiver [Movement] deactivates_on_successful_execution 0.00, 0.00 { Waypoints 279.266, 38.512 Activates on Success The Deceiver faces Shiver Shiver faces The Deceiver Link ====Deceiver==== } Is The Deceiver on his mark? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link ====Deceiver==== Polygon 281.000, 37.001 277.995, 37.040 278.030, 40.006 281.043, 40.032 Closed Polygon Flag Activates on Success (Deceiver) "The years have not been kind, have they, fair Ravanna?" Deactivates On Success The Deceiver walks near Shiver } Shiver faces The Deceiver [Movement] deactivates_on_trigger 0.00, 0.00 { Object to Point At 10662 (deceiver) Link ==== Shiver ==== } The Deceiver faces Shiver [Movement] deactivates_on_trigger 0.00, 0.00 { Link ====Deceiver==== Object to Point At 10338 (shiver) } turn on observers [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== invisible observers ==== Visible Flag } ------------------------------------------------------------------- ==== #1 final little krids ==== { (subj, monster_identifier) 10341 (myrkridia (small)) 10339 (myrkridia (small)) 10365 (myrkridia (small)) 10345 (myrkridia (small)) 10364 (myrkridia (small)) 10366 (myrkridia (small)) 10340 (myrkridia (small)) 10342 (myrkridia (small)) 10344 (myrkridia (small)) 10343 (myrkridia (small)) 10369 (myrkridia (small)) 10370 (myrkridia (small)) 10371 (myrkridia (small)) 10372 (myrkridia (small)) 10373 (myrkridia (small)) 10374 (myrkridia (small)) } #1 final little krid become visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #1 final little krids ==== Visible Flag true } ==== #2 final little krids ==== { (subj, monster_identifier) 10348 (myrkridia (small)) 10353 (myrkridia (small)) 10367 (myrkridia (small)) 10349 (myrkridia (small)) 10352 (myrkridia (small)) 10351 (myrkridia (small)) 10346 (myrkridia (small)) 10354 (myrkridia (small)) 10347 (myrkridia (small)) 10350 (myrkridia (small)) 10375 (myrkridia (small)) 10376 (myrkridia (small)) 10377 (myrkridia (small)) 10378 (myrkridia (small)) 10379 (myrkridia (small)) 10380 (myrkridia (small)) 10381 (myrkridia (small)) 10382 (myrkridia (small)) 10383 (myrkridia (small)) 10384 (myrkridia (small)) 10385 (myrkridia (small)) } #2 final little krid become visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #2 final little krids ==== Visible Flag true } ==== #3 final little krids ==== { (subj, monster_identifier) 10355 (myrkridia (small)) 10358 (myrkridia (small)) 10359 (myrkridia (small)) 10356 (myrkridia (small)) 10362 (myrkridia (small)) 10361 (myrkridia (small)) 10368 (myrkridia (small)) 10360 (myrkridia (small)) 10357 (myrkridia (small)) 10363 (myrkridia (small)) 10386 (myrkridia (small)) 10387 (myrkridia (small)) 10388 (myrkridia (small)) 10389 (myrkridia (small)) 10390 (myrkridia (small)) 10391 (myrkridia (small)) 10392 (myrkridia (small)) } #3 final little krid become visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #3 final little krids ==== Visible Flag true } ==== #4 final little krids ==== { (subj, monster_identifier) 10393 (myrkridia (small)) 10394 (myrkridia (small)) 10395 (myrkridia (small)) 10396 (myrkridia (small)) 10397 (myrkridia (small)) 10398 (myrkridia (small)) 10399 (myrkridia (small)) 10400 (myrkridia (small)) 10401 (myrkridia (small)) 10402 (myrkridia (small)) 10403 (myrkridia (small)) 10404 (myrkridia (small)) 10405 (myrkridia (small)) 10406 (myrkridia (small)) 10407 (myrkridia (small)) 10408 (myrkridia (small)) 10409 (myrkridia (small)) 10410 (myrkridia (small)) 10411 (myrkridia (small)) 10412 (myrkridia (small)) 10413 (myrkridia (small)) 10414 (myrkridia (small)) 10415 (myrkridia (small)) 10416 (myrkridia (small)) 10417 (myrkridia (small)) 10418 (myrkridia (small)) 10419 (myrkridia (small)) 10420 (myrkridia (small)) 10421 (myrkridia (small)) 10422 (myrkridia (small)) } #4 final little krid become visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #4 final little krids ==== Visible Flag true } ------------------------------------------------------------------- Phelot's betrayal [Action List] deactivates_on_trigger 2.00, 2.00 { Actions to Activate Phelot dreams little krids Deceiver attacks Shiver Shiver attack Deceiver #1 final little krids attack <--- Final confrontation part 2 ---> <--- Final confrontation final shot ---> #2 final little krids attack #3 final little krids attack #4 final little krids attack Krids retreat Actions to Deactivate Shiver retreats to point #18 (last stand) } #1 final little krids attack [Attack] deactivates_never 1.00, 1.00 { Link ==== #1 final little krids ==== Targets 10662 (deceiver) } #2 final little krids attack [Movement] deactivates_on_trigger 7.00, 7.00 { Link ==== #2 final little krids ==== Waypoints 342.178, 44.969 } #3 final little krids attack [Movement] deactivates_on_trigger 12.00, 12.00 { Link ==== #3 final little krids ==== Waypoints 343.637, 49.038 } #4 final little krids attack [Attack] deactivates_never 3.00, 3.00 { Link ==== #4 final little krids ==== Targets 10662 (deceiver) } Krids retreat [Movement] deactivates_on_trigger 5.00, 5.00 { Waypoints 343.024, 46.946 Link ==== #1 final little krids ==== ==== #4 final little krids ==== Deactivates On Activation #4 final little krids attack #1 final little krids attack } <--- Final confrontation part 2 ---> [Observer Movement] deactivates_on_trigger 0.00, 0.00 { Camera Mode 1 Destination 286.333, 53.868 Final Facing 270.40 Don't Return User Control Flag } Phelot dreams little krids [Attack] flag 0.00, 0.00 { Targets 10374 (myrkridia (small)) 10413 (myrkridia (small)) 10348 (myrkridia (small)) 10368 (myrkridia (small)) 10394 (myrkridia (small)) Use Special Ability Flag Link ==== Phelot ==== Activates on Failure Phelot exits stage right } Deceiver attacks Shiver [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link ==== Shiver (obje) ==== ====Deceiver==== } Shiver attack Deceiver [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link ==== Shiver ==== Targets 10662 (deceiver) } Return camera control [Observer Movement] deactivates_on_trigger 0.00, 0.00 { Camera Mode -1 } Phelot exits stage right [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 288.877, 52.036 323.426, 57.821 348.088, 57.967 Link ==== Phelot ==== Activates on Success Phelot disappears } Phelot disappears [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== Phelot ==== Invisible Flag true } <--- Final confrontation final shot ---> [Observer Movement] deactivates_on_trigger 16.00, 16.00 { Camera Mode 1 Destination 292.825, 37.776 Final Facing 169.15 Don't Return User Control Flag } ------------------------------------------------------------------- ------------------------------------------------------------------- ===================================== { } Turn off individual checks and attacks [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Is Oderic within bow range of Shiver? (24) Is Seanchaidh within fireball range of Shiver? (18) Is Andvari within molotov range of Shiver? (18) Is FFMS within melee range of Shiver? (5) Is TSWE within melee range of Shiver? (5) Shiver attacks Oderic with tremor dream Shiver attacks Seanchaidh with tremor dream Shiver attacks Andvari with tremor dream Shiver attacks FFMS with scream dream Shiver attacks TSWE with scream dream Shiver attacks Heroes & Deceiver with whisper dream Is Shiver ready to fight everybody? (>90%) } Is The Deceiver within 14 wu of Shiver? [Test Unit] no_initial_delay deactivates_on_successful_execution 1.00, 2.00 { Link ==== Shiver ==== ==== Deceiver (enem) ==== Enemy Closer Than Radius 14.001 Activates on Success Shiver moves to next retreat point Inhibitions Shiver retreats to point #18 (last stand) Deactivates On Success Is Shiver ready to fight everybody? (>90%) Shiver attacks Heroes & Deceiver with whisper dream } Is Oderic within bow range of Shiver? (24) [Test Unit] no_initial_delay deactivates_on_successful_execution 1.00, 2.00 { Link ==== Shiver ==== ==== Oderic (enem) ==== Enemy Closer Than Radius 24.000 Activates on Success Is Oderic not alone? (24) Inhibitions Shiver retreats to point #18 (last stand) } Is Seanchaidh within fireball range of Shiver? (18) [Test Unit] no_initial_delay deactivates_on_successful_execution 1.00, 2.00 { Link ==== Shiver ==== ==== Seanchaidh (enem) ==== Enemy Closer Than Radius 18.000 Activates on Success Is Seanchaidh not alone? (24) Inhibitions Shiver retreats to point #18 (last stand) } Is Andvari within molotov range of Shiver? (18) [Test Unit] no_initial_delay deactivates_on_successful_execution 1.00, 2.00 { Link ==== Shiver ==== ==== Andvari (enem) ==== Enemy Closer Than Radius 18.000 Activates on Success Is Andvari not alone? (24) Inhibitions Is FFMS within melee range of Shiver? (5) } Is FFMS within melee range of Shiver? (5) [Test Unit] no_initial_delay deactivates_on_successful_execution 1.00, 2.00 { Link ==== Shiver ==== ==== Four Flint Motion Sun (enem) ==== Enemy Closer Than Radius 5.000 Activates on Success Is Four Flint Motion Sun not alone? (24) Inhibitions Shiver retreats to point #18 (last stand) } Is TSWE within melee range of Shiver? (5) [Test Unit] no_initial_delay deactivates_on_successful_execution 1.00, 2.00 { Link ==== Shiver ==== ==== Ten Soaring White Eagle (enem) ==== Enemy Closer Than Radius 5.000 Activates on Success Is Ten Soaring White Eagle not alone? (24) Inhibitions Shiver retreats to point #18 (last stand) } ------------------------------------------------------------------- Is Oderic not alone? (24) [Test Unit] deactivates_on_execution 0.00, 0.00 { Link ==== Oderic ==== ==== Andvari (enem) ==== ==== Deceiver (enem) ==== ==== Four Flint Motion Sun (enem) ==== ==== Ten Soaring White Eagle (enem) ==== ==== Seanchaidh (enem) ==== Enemy Closer Than Radius 24.000 Activates on Success Is Shiver ready to fight everybody? (>90%) Activates on Failure Is Shiver too hurt to fight Oderic? } Is Shiver too hurt to fight Oderic? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link ==== Shiver ==== Vitality Less Than 0.50001 Activates on Success Shiver moves to next retreat point Activates on Failure Shiver attacks Oderic with tremor dream } Shiver attacks Oderic with tremor dream [Attack] no_initial_delay flag 1.00, 2.00 { Link ==== Shiver ==== ==== Oderic (obje) ==== Activates on Failure Inhibitions Shiver retreats to point #18 (last stand) } ------------------------------------------------------------------- Is Seanchaidh not alone? (24) [Test Unit] deactivates_on_execution 0.00, 0.00 { Link ==== Oderic (enem) ==== ==== Andvari (enem) ==== ==== Deceiver (enem) ==== ==== Four Flint Motion Sun (enem) ==== ==== Ten Soaring White Eagle (enem) ==== ==== Seanchaidh ==== Enemy Closer Than Radius 24.000 Activates on Success Is Shiver ready to fight everybody? (>90%) Activates on Failure Is Shiver too hurt to fight Seanchaidh? } Is Shiver too hurt to fight Seanchaidh? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link ==== Shiver ==== Vitality Less Than 0.60000 Activates on Success Shiver moves to next retreat point Activates on Failure Shiver attacks Seanchaidh with tremor dream } Shiver attacks Seanchaidh with tremor dream [Attack] no_initial_delay flag 1.00, 2.00 { Link ==== Shiver ==== ==== Seanchaidh (obje) ==== Activates on Failure Inhibitions Shiver retreats to point #18 (last stand) } ------------------------------------------------------------------- Is Andvari not alone? (24) [Test Unit] deactivates_on_execution 0.00, 0.00 { Link ==== Oderic (enem) ==== ==== Andvari ==== ==== Deceiver (enem) ==== ==== Four Flint Motion Sun (enem) ==== ==== Ten Soaring White Eagle (enem) ==== ==== Seanchaidh (enem) ==== Enemy Closer Than Radius 24.000 Activates on Success Is Shiver ready to fight everybody? (>90%) Activates on Failure Is Shiver too hurt to fight Andvari? } Is Shiver too hurt to fight Andvari? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link ==== Shiver ==== Vitality Less Than 0.60000 Activates on Success Shiver moves to next retreat point Activates on Failure Shiver attacks Andvari with tremor dream } Shiver attacks Andvari with tremor dream [Attack] no_initial_delay flag 1.00, 2.00 { Link ==== Shiver ==== ==== Andvari (obje) ==== Activates on Failure Inhibitions Shiver retreats to point #18 (last stand) } ------------------------------------------------------------------- Is Four Flint Motion Sun not alone? (24) [Test Unit] deactivates_on_execution 0.00, 0.00 { Link ==== Oderic (enem) ==== ==== Andvari (enem) ==== ==== Deceiver (enem) ==== ==== Four Flint Motion Sun ==== ==== Seanchaidh (enem) ==== Enemy Closer Than Radius 24.000 Activates on Success Is Shiver ready to fight everybody? (>90%) Activates on Failure Is Shiver too hurt to fight FFMS? } Is Shiver too hurt to fight FFMS? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link ==== Shiver ==== Vitality Less Than 0.40000 Activates on Success Shiver moves to next retreat point Activates on Failure Shiver attacks FFMS with scream dream } Shiver attacks FFMS with scream dream [Attack] no_initial_delay flag 1.00, 2.00 { Link ==== Shiver ==== ==== Four Flint Motion Sun (obje) ==== Activates on Failure Inhibitions Shiver retreats to point #18 (last stand) } ------------------------------------------------------------------- Is Ten Soaring White Eagle not alone? (24) [Test Unit] deactivates_on_execution 0.00, 0.00 { Link ==== Oderic (enem) ==== ==== Andvari (enem) ==== ==== Deceiver (enem) ==== ==== Ten Soaring White Eagle ==== ==== Seanchaidh (enem) ==== Enemy Closer Than Radius 24.000 Activates on Success Is Shiver ready to fight everybody? (>90%) Activates on Failure Is Shiver too hurt to fight TSWE? } Is Shiver too hurt to fight TSWE? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link ==== Shiver ==== Vitality Less Than 0.40000 Activates on Success Shiver moves to next retreat point Activates on Failure Shiver attacks TSWE with scream dream } Shiver attacks TSWE with scream dream [Attack] no_initial_delay flag 1.00, 2.00 { Link ==== Shiver ==== ==== Ten Soaring White Eagle (obje) ==== Activates on Failure Inhibitions Shiver retreats to point #18 (last stand) } ------------------------------------------------------------------- Is Shiver ready to fight everybody? (>90%) [Test Unit] deactivates_never 0.00, 0.00 { Link ==== Shiver ==== Activates on Success Shiver attacks Heroes & Deceiver with whisper dream Activates on Failure Shiver moves to next retreat point Vitality Greater Than 0.90000 } Shiver attacks Heroes & Deceiver with whisper dream [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link ==== Shiver ==== HEROES (obje) ==== Deceiver (obje) ==== Activates on Failure Inhibitions Shiver retreats to point #18 (last stand) } ------------------------------------------------------------------- Shiver moves to next retreat point [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Choose #1, #2 or #3 Choose #4 or #5 Choose #5 or #6 Choose #6 or #7 Shiver retreats to point #8 Shiver retreats to point #9 Shiver retreats to point #10 Shiver retreats to point #11 Shiver retreats to point #12 Shiver retreats to point #13 Shiver retreats to point #15 Shiver retreats to point #17 Shiver retreats to point #18 (last stand) Is Team 0 within melee range of Shiver? (5) Actions to Deactivate Is The Deceiver within 14 wu of Shiver? Is Oderic within bow range of Shiver? (24) Is Seanchaidh within fireball range of Shiver? (18) Is Andvari within molotov range of Shiver? (18) Is FFMS within melee range of Shiver? (5) Is TSWE within melee range of Shiver? (5) Is Shiver ready to fight everybody? (>90%) Shiver attacks Heroes & Deceiver with whisper dream } Shiver retreats to point #18 (last stand) [Movement] deactivates_on_successful_execution 0.00, 0.00 { Waypoints 282.042, 39.997 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver Prerequisites Shiver retreats to point #17 Deactivates On Success Shiver retreats all the way to 18 Inhibitions Final Confrontation behaviors } Shiver retreats to point #17 [Movement] deactivates_on_successful_execution 0.00, 0.00 { Waypoints 208.202, 72.788 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver Make #12 thrall visible Make #10 thrall visible Make #11 thrall visible Make #5 thrall visible Make #4 thrall visible Make #18 thrall visible Prerequisites Shiver retreats to point #12 Shiver retreats to point #11 Shiver retreats to point #15 Inhibitions Shiver retreats to point #17 } Shiver retreats to point #15 [Movement] deactivates_on_successful_execution 0.00, 0.00 { Waypoints 131.874, 40.428 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver Prerequisites Shiver retreats to point #13 Inhibitions Shiver retreats to point #15 } Shiver retreats to point #13 [Movement] deactivates_on_successful_execution 0.00, 0.00 { Waypoints 86.237, 34.901 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver Make #4 thrall visible Make #5 thrall visible Prerequisites Shiver retreats to point #10 Inhibitions Shiver retreats to point #13 } Shiver retreats to point #12 [Movement] deactivates_on_successful_execution 0.00, 0.00 { Waypoints 180.042, 109.325 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver Make #11 thrall visible Make #12 thrall visible Prerequisites Shiver retreats to point #9 Inhibitions Shiver retreats to point #12 } Shiver retreats to point #11 [Movement] deactivates_on_successful_execution 0.00, 0.00 { Waypoints 231.770, 206.112 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver Make #15 thrall visible Make #16 thrall visible Prerequisites Shiver retreats to point #8 Inhibitions Shiver retreats to point #11 } Shiver retreats to point #10 [Movement] deactivates_on_successful_execution 0.00, 0.00 { Waypoints 45.299, 58.897 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver Make #3 thrall visible Prerequisites Shiver retreats to point #7 Inhibitions Shiver retreats to point #10 } Shiver retreats to point #9 [Movement] deactivates_on_successful_execution 0.00, 0.00 { Waypoints 143.594, 139.180 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver Make #10 thrall visible Make #9 thrall visible Prerequisites Shiver retreats to point #5 Shiver retreats to point #6 Inhibitions Shiver retreats to point #9 } Shiver retreats to point #8 [Movement] deactivates_on_successful_execution 0.00, 0.00 { Waypoints 183.063, 213.993 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver Make #14 thrall visible Prerequisites Shiver retreats to point #4 Inhibitions Shiver retreats to point #8 } Choose #6 or #7 [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Shiver retreats to point #6 Shiver retreats to point #7 Prerequisites Shiver retreats to point #3 } Shiver retreats to point #7 [Movement] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Waypoints 40.325, 113.868 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver Make #1 thrall visible Make #6 thrall visible Make #2 thrall visible Inhibitions Shiver retreats to point #6 Inhibitions Shiver retreats to point #5 Inhibitions Shiver retreats to point #4 } Choose #5 or #6 [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Shiver retreats to point #5 Shiver retreats to point #6 Random Selection Flag Prerequisites Shiver retreats to point #2 } Shiver retreats to point #6 [Movement] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Waypoints 87.985, 152.241 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver Inhibitions Shiver retreats to point #7 Inhibitions Shiver retreats to point #5 Inhibitions Shiver retreats to point #4 } Choose #4 or #5 [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Shiver retreats to point #4 Shiver retreats to point #5 Random Selection Flag Prerequisites Shiver retreats to point #1 } Shiver retreats to point #5 [Movement] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Waypoints 110.959, 174.534 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver Make #8 thrall visible Make #7 thrall visible Inhibitions Shiver retreats to point #4 Inhibitions Shiver retreats to point #6 Inhibitions Shiver retreats to point #7 } Shiver retreats to point #4 [Movement] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Waypoints 130.040, 214.872 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver Make #13 thrall visible Inhibitions Shiver retreats to point #5 Inhibitions Shiver retreats to point #6 Inhibitions Shiver retreats to point #7 } Choose #1, #2 or #3 [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate Shiver retreats to point #1 Shiver retreats to point #2 Shiver retreats to point #3 Random Selection Flag Actions to Deactivate Are they sneaking around you Shiver? } Shiver retreats to point #1 [Movement] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Waypoints 79.694, 204.604 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver } Shiver retreats to point #2 [Movement] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Waypoints 56.057, 182.856 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver Make #7 thrall visible } Shiver retreats to point #3 [Movement] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Waypoints 32.274, 163.754 Link ==== Shiver ==== Activates on Success Shiver faces the Deceiver } Shiver faces the Deceiver [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints Object to Point At 10662 (deceiver) Link ==== Shiver ==== Activates On Activation Is The Deceiver within 14 wu of Shiver? Is Oderic within bow range of Shiver? (24) Is Seanchaidh within fireball range of Shiver? (18) Is Andvari within molotov range of Shiver? (18) Is FFMS within melee range of Shiver? (5) Is TSWE within melee range of Shiver? (5) Shiver looks for satchel traps Deactivates On Activation } ------------------------------------------------------------------- ===================================== { } ------------------------------------------------------------------- All Thrall { Link ==== #1 thrall ==== ==== #2 thrall ==== ==== #3 thrall ==== ==== #4 thrall ==== ==== #5 thrall ==== ==== #6 thrall ==== ==== #7 thrall ==== ==== #8 thrall ==== ==== #9 thrall ==== ==== #10 thrall ==== ==== #11 thrall ==== ==== #12 thrall ==== ==== #13 thrall ==== ==== #14 thrall ==== ==== #15 thrall ==== ==== #16 thrall ==== ==== #17 thrall ==== ==== #18 thrall ==== } ==== #1 thrall ==== { (subj, monster_identifier) 10582 (thrall) 10583 (thrall) 10584 (thrall) 10585 (thrall) 10586 (thrall) 10587 (thrall) 10588 (thrall) 10589 (thrall) 10590 (thrall) 10591 (thrall) 10592 (thrall) 10593 (thrall) } ==== #2 thrall ==== { (subj, monster_identifier) 10426 (thrall) 10427 (thrall) 10428 (thrall) 10429 (thrall) 10430 (thrall) 10431 (thrall) 10432 (thrall) 10433 (thrall) 10434 (thrall) 10435 (thrall) 10436 (thrall) 10437 (thrall) } ==== #3 thrall ==== { (subj, monster_identifier) 10438 (thrall) 10439 (thrall) 10440 (thrall) 10441 (thrall) 10442 (thrall) 10443 (thrall) 10444 (thrall) 10445 (thrall) 10446 (thrall) 10447 (thrall) 10448 (thrall) 10449 (thrall) } ==== #4 thrall ==== { (subj, monster_identifier) 10450 (thrall) 10451 (thrall) 10452 (thrall) 10453 (thrall) 10454 (thrall) 10455 (thrall) 10456 (thrall) 10457 (thrall) 10458 (thrall) 10459 (thrall) 10460 (thrall) 10461 (thrall) } ==== #5 thrall ==== { (subj, monster_identifier) 10462 (thrall) 10463 (thrall) 10464 (thrall) 10465 (thrall) 10466 (thrall) 10467 (thrall) 10468 (thrall) 10469 (thrall) 10470 (thrall) 10471 (thrall) 10472 (thrall) 10473 (thrall) } ==== #6 thrall ==== { (subj, monster_identifier) 10193 (thrall) 10198 (thrall) 10194 (thrall) 10199 (thrall) 10195 (thrall) 10201 (thrall) 10196 (thrall) 10200 (thrall) 10197 (thrall) } ==== #7 thrall ==== { (subj, monster_identifier) 10594 (thrall) 10595 (thrall) 10596 (thrall) 10597 (thrall) 10598 (thrall) 10599 (thrall) 10600 (thrall) 10601 (thrall) 10602 (thrall) 10603 (thrall) 10604 (thrall) 10605 (thrall) } ==== #8 thrall ==== { (subj, monster_identifier) 10486 (thrall) 10487 (thrall) 10488 (thrall) 10489 (thrall) 10490 (thrall) 10491 (thrall) 10492 (thrall) 10493 (thrall) 10494 (thrall) 10495 (thrall) 10496 (thrall) 10497 (thrall) } ==== #9 thrall ==== { (subj, monster_identifier) 10558 (thrall) 10559 (thrall) 10560 (thrall) 10561 (thrall) 10562 (thrall) 10563 (thrall) 10564 (thrall) 10565 (thrall) 10566 (thrall) 10567 (thrall) 10568 (thrall) 10569 (thrall) } ==== #10 thrall ==== { (subj, monster_identifier) 10606 (thrall) 10607 (thrall) 10608 (thrall) 10609 (thrall) 10610 (thrall) 10611 (thrall) 10612 (thrall) 10613 (thrall) 10614 (thrall) 10615 (thrall) 10616 (thrall) 10617 (thrall) } ==== #11 thrall ==== { (subj, monster_identifier) 10570 (thrall) 10571 (thrall) 10572 (thrall) 10573 (thrall) 10574 (thrall) 10575 (thrall) 10576 (thrall) 10577 (thrall) 10578 (thrall) 10579 (thrall) 10580 (thrall) 10581 (thrall) } ==== #12 thrall ==== { (subj, monster_identifier) 10474 (thrall) 10475 (thrall) 10476 (thrall) 10477 (thrall) 10478 (thrall) 10479 (thrall) 10480 (thrall) 10481 (thrall) 10482 (thrall) 10483 (thrall) 10484 (thrall) 10485 (thrall) } ==== #13 thrall ==== { (subj, monster_identifier) 10208 (thrall) 10204 (thrall) 10205 (thrall) 10203 (thrall) 10210 (thrall) 10207 (thrall) 10202 (thrall) 10209 (thrall) 10206 (thrall) } ==== #14 thrall ==== { (subj, monster_identifier) 10534 (thrall) 10535 (thrall) 10536 (thrall) 10537 (thrall) 10538 (thrall) 10539 (thrall) 10540 (thrall) 10541 (thrall) 10542 (thrall) 10543 (thrall) 10544 (thrall) 10545 (thrall) } ==== #15 thrall ==== { (subj, monster_identifier) 10522 (thrall) 10523 (thrall) 10524 (thrall) 10525 (thrall) 10526 (thrall) 10527 (thrall) 10528 (thrall) 10529 (thrall) 10530 (thrall) 10531 (thrall) 10532 (thrall) 10533 (thrall) } ==== #16 thrall ==== { (subj, monster_identifier) 10510 (thrall) 10511 (thrall) 10512 (thrall) 10513 (thrall) 10514 (thrall) 10515 (thrall) 10516 (thrall) 10517 (thrall) 10518 (thrall) 10519 (thrall) 10520 (thrall) 10521 (thrall) } ==== #17 thrall ==== { (subj, monster_identifier) 10546 (thrall) 10547 (thrall) 10548 (thrall) 10549 (thrall) 10550 (thrall) 10551 (thrall) 10552 (thrall) 10553 (thrall) 10554 (thrall) 10555 (thrall) 10556 (thrall) 10557 (thrall) } ==== #18 thrall ==== { (subj, monster_identifier) 10498 (thrall) 10499 (thrall) 10500 (thrall) 10501 (thrall) 10502 (thrall) 10503 (thrall) 10504 (thrall) 10505 (thrall) 10506 (thrall) 10507 (thrall) 10508 (thrall) 10509 (thrall) } ------------------------------------------------------------------- All thrall attack for testing [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate #1 thrall attack #2 thrall attack #3 thrall attack #4 thrall attack #5 thrall attack #6 thrall attack #7 thrall attack #8 thrall attack #9 thrall attack #10 thrall attack #11 thrall attack #12 thrall attack #13 thrall attack #14 thrall attack #15 thrall attack #16 thrall attack #17 thrall attack #18 thrall attack } Are any HEROES or Deceiver near #1 thrall? [Test Unit] no_initial_delay deactivates_on_successful_execution 3.00, 5.00 { Unit Count Greater Than 0 Link HEROES ====Deceiver==== Polygon 126.653, 72.793 113.266, 13.477 25.012, 16.778 9.028, 82.495 59.559, 122.653 Closed Polygon Flag Activates on Success Make #1 thrall visible Make #2 thrall visible Make #3 thrall visible } Make #1 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #1 thrall ==== Visible Flag true Activates on Success #1 thrall attack } #1 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #1 thrall ==== Formation 5 } Make #2 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #2 thrall ==== Visible Flag true Activates on Success #2 thrall attack } #2 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #2 thrall ==== Formation 5 } Make #3 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #3 thrall ==== Visible Flag true Activates on Success #3 thrall attack } #3 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #3 thrall ==== Formation 5 } Are any HEROES or Deceiver near #4 thrall? [Test Unit] no_initial_delay deactivates_on_successful_execution 3.00, 5.00 { Unit Count Greater Than 0 Link HEROES ====Deceiver==== Polygon 166.389, 77.458 196.100, 50.569 162.688, 19.061 87.524, 14.901 100.159, 84.114 Closed Polygon Flag Activates on Success Make #4 thrall visible Make #5 thrall visible } Make #4 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #4 thrall ==== Visible Flag true Activates on Success #4 thrall attack } #4 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #4 thrall ==== Formation 5 } Make #5 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #5 thrall ==== Visible Flag true Activates on Success #5 thrall attack } #5 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #5 thrall ==== Formation 5 } Are any HEROES or Deceiver near #6 thrall? [Test Unit] no_initial_delay deactivates_on_successful_execution 3.00, 5.00 { Unit Count Greater Than 0 Link HEROES ====Deceiver==== Polygon 166.700, 83.903 140.225, 69.584 82.659, 90.963 53.942, 128.424 61.651, 136.770 Closed Polygon Flag Activates on Success Make #6 thrall visible } Make #6 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #6 thrall ==== Visible Flag true Activates on Success #6 thrall attack } #6 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #6 thrall ==== Formation 5 } Are any HEROES or Deceiver near #7 thrall? [Test Unit] no_initial_delay deactivates_on_successful_execution 3.00, 5.00 { Unit Count Greater Than 0 Link HEROES ====Deceiver==== Polygon 144.834, 175.647 217.834, 157.206 171.356, 103.512 98.530, 110.829 63.979, 136.301 Closed Polygon Flag Activates on Success Make #7 thrall visible Make #8 thrall visible } Make #7 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #7 thrall ==== Visible Flag true Activates on Success #7 thrall attack } #7 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #7 thrall ==== Formation 5 } Make #8 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #8 thrall ==== Visible Flag true Activates on Success #8 thrall attack } #8 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #8 thrall ==== Formation 5 } Are any HEROES or Deceiver near #9 thrall? [Test Unit] no_initial_delay deactivates_on_successful_execution 3.00, 5.00 { Unit Count Greater Than 0 Link HEROES ====Deceiver==== Polygon 249.762, 122.575 197.065, 54.733 149.190, 70.233 130.524, 140.631 162.670, 169.446 223.838, 155.124 Closed Polygon Flag Activates on Success Make #9 thrall visible Make #10 thrall visible Make #11 thrall visible Make #12 thrall visible } Make #9 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #9 thrall ==== Visible Flag true Activates on Success #9 thrall attack } #9 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #9 thrall ==== Formation 5 } Make #10 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #10 thrall ==== Visible Flag true Activates on Success #10 thrall attack } #10 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #10 thrall ==== Formation 5 } Make #11 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #11 thrall ==== Visible Flag true Activates on Success #11 thrall attack } #11 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #11 thrall ==== Formation 5 } Make #12 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #12 thrall ==== Visible Flag true Activates on Success #12 thrall attack } #12 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #12 thrall ==== Formation 5 } Are any HEROES or Deceiver near #13 thrall? [Test Unit] no_initial_delay deactivates_on_successful_execution 3.00, 5.00 { Unit Count Greater Than 0 Link HEROES ====Deceiver==== Polygon 278.184, 116.467 248.208, 112.081 146.959, 173.624 155.696, 188.018 248.370, 183.852 Closed Polygon Flag Activates on Success Make #13 thrall visible } Make #13 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #13 thrall ==== Visible Flag true Activates on Success #13 thrall attack } #13 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #13 thrall ==== Formation 5 } Are any HEROES or Deceiver near #14 thrall? [Test Unit] no_initial_delay deactivates_on_successful_execution 3.00, 5.00 { Unit Count Greater Than 0 Link HEROES ====Deceiver==== Polygon 283.727, 236.887 262.200, 179.747 172.053, 181.717 174.290, 242.602 Closed Polygon Flag Activates on Success Make #14 thrall visible Make #15 thrall visible } Make #14 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #14 thrall ==== Visible Flag true Activates on Success #14 thrall attack } #14 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #14 thrall ==== Formation 5 } Make #15 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #15 thrall ==== Visible Flag true Activates on Success #15 thrall attack } #15 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #15 thrall ==== Formation 5 } Are any HEROES or Deceiver near #16 thrall? [Test Unit] no_initial_delay deactivates_on_successful_execution 3.00, 5.00 { Unit Count Greater Than 0 Link HEROES ====Deceiver==== Polygon 299.588, 74.792 275.708, 96.739 245.157, 188.241 257.241, 244.067 332.151, 232.938 331.948, 145.430 Closed Polygon Flag Activates on Success Make #16 thrall visible Make #17 thrall visible Make #18 thrall visible } Make #16 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #16 thrall ==== Visible Flag true Activates on Success #16 thrall attack } #16 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #16 thrall ==== Formation 5 } Make #17 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #17 thrall ==== Visible Flag true Activates on Success #17 thrall attack } #17 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #17 thrall ==== Formation 5 } Make #18 thrall visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #18 thrall ==== Visible Flag true Activates on Success #18 thrall attack } #18 thrall attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 5.00 { Link ==== #18 thrall ==== Formation 5 } <<<< satchel location >>>> { } Shiver looks for satchel traps [Geometry Filter] deactivates_never 2.00, 3.00 { Circle Centerpoint (Monster) 10338 (shiver) Circle Radius 10.001 Object Type dwsc Results Action Identifier <<<< satchel location >>>> Maximum Number of Items 1 Tested Items Inside Location Field Name wayp Activates on Success Shiver blows up satchel trap delay before reactivating move command } Shiver blows up satchel trap [Attack] deactivates_on_execution 0.00, 0.00 { Link <<<< satchel location >>>> ==== Shiver ==== } delay before reactivating move command [Action List] deactivates_on_trigger 1.00, 1.00 { Actions to Activate Shiver moves to next retreat point } ------------------------------------------------------------------- (Shiver) "Ahhh, if it isn't Alric's lapdog..." [Sound Action] initially_active deactivates_on_trigger 2.00, 2.00 { Sound Tag 23 (Shiver) Ahh, if it isn't Al Activates on Success (Shiver) "...will you bow to anyone who claims the Throne of the Cath Bruig?"" Monster 10338 (shiver) } (Shiver) "...will you bow to anyone who claims the Throne of the Cath Bruig?"" [Sound Action] deactivates_on_trigger 3.00, 3.00 { Sound Tag 23 (Shiver) ... will you bow to Activates on Success (Deceiver) "The path to retribution dows make for strange bedfellows." Monster 10338 (shiver) } (Deceiver) "The path to retribution dows make for strange bedfellows." [Sound Action] deactivates_on_trigger 4.00, 4.00 { Sound Tag 23 (Deciever) The path to retri Activates on Success (Deceiver) "Would you not agree, Ravanna?" Monster 10662 (deceiver) } (Deceiver) "Would you not agree, Ravanna?" [Sound Action] deactivates_on_trigger 4.00, 4.00 { Sound Tag 23 (Deciever) Would you not agr Activates on Success (Shiver) "Urrr!" Monster 10662 (deceiver) } (Shiver) "Urrr!" [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 23 (Shiver) Urrr! [cry of frust Activates on Success Begin the action Monster 10338 (shiver) } ------------------------------------------------------------------- Begin the action [Action List] deactivates_on_trigger 1.00, 1.00 { Actions to Activate Is The Deceiver within 14 wu of Shiver? Is Oderic within bow range of Shiver? (24) Is Seanchaidh within fireball range of Shiver? (18) Is Andvari within molotov range of Shiver? (18) Is FFMS within melee range of Shiver? (5) Is TSWE within melee range of Shiver? (5) OK guys, play rough Are any HEROES or Deceiver near #16 thrall? Are any HEROES or Deceiver near #14 thrall? Are any HEROES or Deceiver near #13 thrall? Are any HEROES or Deceiver near #9 thrall? Are any HEROES or Deceiver near #7 thrall? Are any HEROES or Deceiver near #6 thrall? Are any HEROES or Deceiver near #4 thrall? Are any HEROES or Deceiver near #1 thrall? OK shiver, play rough Is Shiver at 30%? } OK guys, play rough [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link HEROES ====Deceiver==== Ignores User Control Flag false Does Not Autotarget Flag false Cannot Be Autotargeted Flag false } OK shiver, play rough [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== Shiver ==== Does Not Autotarget Flag false Cannot Be Autotargeted Flag false } ------------------------------------------------------------------- (Deceiver) "The years have not been kind, have they, fair Ravanna?" [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 23 (Deciever) The years have no Activates on Success (Shiver) "I've said this before, Myrdred..." Monster 10662 (deceiver) } (Shiver) "I've said this before, Myrdred..." [Sound Action] deactivates_on_trigger 4.00, 4.00 { Sound Tag 23 (Shiver) I've said this befo Activates on Success (Shiver) "and now that mouth of yours is finally going to get you killed." Monster 10338 (shiver) } (Shiver) "and now that mouth of yours is finally going to get you killed." [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 23 (Shiver) and now that mouth Activates on Success (Deceiver) "Do you mean to challenge me? You?" Monster 10338 (shiver) } (Deceiver) "Do you mean to challenge me? You?" [Sound Action] deactivates_on_trigger 4.00, 4.00 { Sound Tag 23 (Deciever) Do you mean to ch Activates on Success (Deceiver) "A lowly camp follower in Damas' vanquished army?" Monster 10662 (deceiver) } (Deceiver) "A lowly camp follower in Damas' vanquished army?" [Sound Action] deactivates_on_trigger 3.00, 3.00 { Sound Tag 23 (Deciever) A lowly camp foll Activates on Success (Shiver) "Phelot, teach this cur a lesson!" Monster 10662 (deceiver) } (Shiver) "Phelot, teach this cur a lesson!" [Sound Action] deactivates_on_trigger 3.00, 3.00 { Sound Tag 23 (Shiver) Phelot, teach this Activates on Success (Shiver) "Fool, why do you hesitate!?!" Phelot moves forward a little Monster 10338 (shiver) } Phelot moves forward a little [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 280.979, 44.002 Link ==== Phelot ==== Final Facing 208.83 } (Shiver) "Fool, why do you hesitate!?!" [Sound Action] deactivates_on_trigger 5.00, 5.00 { Sound Tag 23 (Shiver) Fool! Why do you he Activates on Success (Deceiver) "Well, Phelot?" The Deceiver faces Phelot Shiver faces Phelot Monster 10338 (shiver) } Shiver faces Phelot [Movement] deactivates_on_trigger 0.00, 0.00 { Link ==== Shiver ==== Object to Point At 10233 (23 Shade (Phelot)) } The Deceiver faces Phelot [Movement] deactivates_on_trigger 0.00, 0.00 { Link ====Deceiver==== Object to Point At 10233 (23 Shade (Phelot)) } (Deceiver) "Well, Phelot?" [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 23 (Deciever) Well, Phelot_ Activates on Success (Phelot) "Yes, my master." Monster 10662 (deceiver) } (Phelot) "Yes, my master." [Sound Action] deactivates_on_trigger 1.00, 1.00 { Sound Tag 23 (shade) Yes, my master Activates on Success (Shiver) "What?!?" Phelot's betrayal #1 final little krids attack Phelot faces back Monster 10233 (23 Shade (Phelot)) } Phelot faces back [Movement] deactivates_on_trigger 0.00, 0.00 { Link ==== Phelot ==== Object to Point At 10371 (myrkridia (small)) } (Shiver) "What?!?" [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 23 (Shiver) What_!_ Activates on Success Monster 10338 (shiver) } ------------------------------------------------------------------- Are the LIGHT FORCES past line #1? [Test Unit] initially_active, no_initial_delay deactivates_on_successful_execution 2.00, 3.00 { Unit Count Greater Than 0 Link <<<< Team 0 >>>> Polygon 1.145, 123.561 111.225, 244.364 172.477, 242.372 10.452, 81.442 Closed Polygon Flag Activates on Success Shiver moves to next retreat point Are the LIGHT FORCES past line #2? #1 krid assault attack } Are the LIGHT FORCES past line #2? [Test Unit] no_initial_delay deactivates_on_successful_execution 2.00, 3.00 { Unit Count Greater Than 0 Link <<<< Team 0 >>>> Polygon 10.790, 78.579 168.627, 241.112 199.133, 243.254 11.549, 52.434 Closed Polygon Flag Activates on Success Shiver moves to next retreat point Are the LIGHT FORCES past line #3? #2 krid assault attack } Are the LIGHT FORCES past line #3? [Test Unit] no_initial_delay deactivates_on_successful_execution 2.00, 3.00 { Unit Count Greater Than 0 Link <<<< Team 0 >>>> Polygon 22.319, 18.819 208.612, 241.967 228.524, 245.368 55.112, 14.358 Closed Polygon Flag Activates on Success Shiver moves to next retreat point Are the LIGHT FORCES past line #4? #3 krid assault attack } Are the LIGHT FORCES past line #4? [Test Unit] no_initial_delay deactivates_on_successful_execution 2.00, 3.00 { Unit Count Greater Than 0 Link <<<< Team 0 >>>> Polygon 77.305, 12.866 267.504, 241.459 300.479, 236.344 135.395, 16.524 Closed Polygon Flag Activates on Success Shiver moves to next retreat point Are the LIGHT FORCES past line #5? #4 krid assault attack } Are the LIGHT FORCES past line #5? [Test Unit] no_initial_delay deactivates_on_successful_execution 2.00, 3.00 { Unit Count Greater Than 0 Link <<<< Team 0 >>>> Polygon 161.520, 19.874 337.756, 188.186 329.489, 142.202 203.795, 19.071 Closed Polygon Flag Activates on Success Shiver moves to next retreat point #5 krid assault attack #6 krid assault attack #7 krid assault attack #8 krid assault attack } Has Shiver gone past point 11 & LIGHT sneaking around? [Test Unit] initially_active, no_initial_delay deactivates_on_successful_execution 2.00, 3.00 { Unit Count Greater Than 0 Link <<<< Team 0 >>>> Polygon 11.309, 55.258 271.348, 241.264 332.043, 154.192 108.965, 13.448 34.682, 13.612 Closed Polygon Flag Activates on Success Shiver retreats all the way to 18 Prerequisites Shiver retreats to point #11 } Is Shiver at 30%? [Test Unit] deactivates_on_successful_execution 1.00, 2.00 { Link ==== Shiver ==== Vitality Less Than 0.29999 Activates on Success Shiver retreats all the way to 18 Deactivates On Success Is Team 0 within melee range of Shiver? (5) Shiver defends herself Shiver looks for satchel traps Shiver blows up satchel trap } Shiver retreats all the way to 18 [Action List] deactivates_never 2.00, 2.00 { Actions to Activate Shiver moves to next retreat point } ------------------------------------------------------------------- ==== #1 krid assault ==== { (subj, monster_identifier) 10619 (myrkridia (small)) 10621 (myrkridia (small)) 10653 (myrkridia (small)) 10652 (myrkridia (small)) 10654 (myrkridia (small)) } ==== #2 krid assault ==== { (subj, monster_identifier) 10623 (myrkridia (small)) 10625 (myrkridia (small)) 10651 (myrkridia (small)) 10650 (myrkridia (small)) 10655 (myrkridia (small)) } ==== #3 krid assault ==== { (subj, monster_identifier) 10627 (myrkridia (small)) 10629 (myrkridia (small)) 10649 (myrkridia (small)) 10648 (myrkridia (small)) 10656 (myrkridia (small)) } ==== #4 krid assault ==== { (subj, monster_identifier) 10631 (myrkridia (small)) 10633 (myrkridia (small)) 10647 (myrkridia (small)) 10646 (myrkridia (small)) 10657 (myrkridia (small)) } ==== #5 krid assault ==== { (subj, monster_identifier) 10618 (myrkridia (small)) 10620 (myrkridia (small)) 10644 (myrkridia (small)) 10638 (myrkridia (small)) 10658 (myrkridia (small)) } ==== #6 krid assault ==== { (subj, monster_identifier) 10622 (myrkridia (small)) 10624 (myrkridia (small)) 10645 (myrkridia (small)) 10639 (myrkridia (small)) 10659 (myrkridia (small)) } ==== #7 krid assault ==== { (subj, monster_identifier) 10626 (myrkridia (small)) 10628 (myrkridia (small)) 10643 (myrkridia (small)) 10640 (myrkridia (small)) 10660 (myrkridia (small)) } ==== #8 krid assault ==== { (subj, monster_identifier) 10630 (myrkridia (small)) 10632 (myrkridia (small)) 10642 (myrkridia (small)) 10641 (myrkridia (small)) 10661 (myrkridia (small)) } ------------------------------------------------------------------- #1 krid assault attack [Attack] no_initial_delay deactivates_never 3.00, 4.00 { Link ==== #1 krid assault ==== Attack All Enemies Flag } #2 krid assault attack [Attack] no_initial_delay deactivates_never 3.00, 4.00 { Link ==== #2 krid assault ==== Attack All Enemies Flag } #3 krid assault attack [Attack] no_initial_delay deactivates_never 3.00, 4.00 { Link ==== #3 krid assault ==== Attack All Enemies Flag } #4 krid assault attack [Attack] no_initial_delay deactivates_never 3.00, 4.00 { Link ==== #4 krid assault ==== Attack All Enemies Flag } #5 krid assault attack [Attack] no_initial_delay deactivates_never 3.00, 4.00 { Link ==== #5 krid assault ==== Attack All Enemies Flag } #6 krid assault attack [Attack] no_initial_delay deactivates_never 3.00, 4.00 { Link ==== #6 krid assault ==== Attack All Enemies Flag } #7 krid assault attack [Attack] no_initial_delay deactivates_never 3.00, 4.00 { Link ==== #7 krid assault ==== Attack All Enemies Flag } #8 krid assault attack [Attack] no_initial_delay deactivates_never 3.00, 4.00 { Link ==== #8 krid assault ==== Attack All Enemies Flag } ------------------------------------------------------------------- ==== Shiver (enem) ==== { (enem, monster_identifier) 10338 (shiver) } <<<< close attackers >>>> { } Is Team 0 within melee range of Shiver? (5) [Geometry Filter] no_initial_delay deactivates_on_successful_execution 1.00, 2.00 { Activates on Success Shiver defends herself Inhibitions Shiver retreats to point #18 (last stand) Circle Centerpoint (Monster) 10338 (shiver) Circle Radius 5.000 Link <<<< Team 0 >>>> Results Action Identifier <<<< close attackers >>>> Tested items Inside Field Name obje } Shiver defends herself [Attack] flag 0.00, 0.00 { Link ==== Shiver ==== <<<< close attackers >>>> Activates on Failure Is Team 0 within melee range of Shiver? (5) Is Oderic within bow range of Shiver? (24) Is Seanchaidh within fireball range of Shiver? (18) Is Andvari within molotov range of Shiver? (18) Is FFMS within melee range of Shiver? (5) Is TSWE within melee range of Shiver? (5) Activates On Activation Turn off individual checks and attacks Inhibitions Final Confrontation behaviors } ------------------------------------------------------------------- ==== Legendary big krid ==== { (subj, monster_identifier) 10634 (myrkridia big thrower) 10663 (myrkridia big thrower) 10664 (myrkridia big thrower) } ==== Heroic big krid ==== { (subj, monster_identifier) 10635 (myrkridia big thrower) } Legendary big krid [Legion (defensive)] initially_active deactivates_never 0.00, 0.00 { Group Count 1 Line 213.137, 50.776 222.229, 41.129 Group Centerpoint Array 211.547, 49.815 Group Unit Container Array ==== Legendary big krid ==== Group Formation Array 3 } Heroic big krid [Legion (defensive)] initially_active deactivates_never 0.00, 0.00 { Group Count 1 Line 231.723, 71.430 240.174, 63.458 Group Centerpoint Array 232.379, 69.973 Group Unit Container Array ==== Heroic big krid ==== } ------------------------------------------------------------------- testing only DELETE ME [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Is Taunting Link HEROES Activates on Success turn on observers } Is Seanchaidh in position? [Test Unit] initially_active deactivates_on_successful_execution 2.00, 5.00 { Unit Count Greater Than 0 Polygon 177.004, 92.958 177.047, 90.001 175.979, 90.001 175.979, 92.981 Closed Polygon Flag Activates on Success Is Seanchaidh still in position? Link ==== Seanchaidh ==== } Is Seanchaidh still in position? [Test Unit] deactivates_on_execution 5.00, 5.00 { Unit Count Greater Than 0 Polygon 177.004, 92.958 177.047, 90.001 175.979, 90.001 175.979, 92.981 Closed Polygon Flag Activates on Success Raise the land! Link ==== Seanchaidh ==== Activates on Failure Is Seanchaidh in position? } Raise the land! [Model Animation] deactivates_on_successful_execution 0.00, 0.00 { Model Animation 10000 (23 land bridge) Start Forward Flag } ------------------------------------------------------------------- Are they sneaking around you Shiver? [Test Unit] initially_active deactivates_on_successful_execution 2.00, 3.00 { Unit Count Greater Than 0 Polygon 0.247, 157.358 64.122, 253.749 124.747, 243.786 8.637, 105.579 Closed Polygon Flag Activates on Success Shiver moves to next retreat point Link HEROES ====Deceiver==== } ------------------------------------------------------------------- Is Shiver dead? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Equal To 0 Link ==== Shiver ==== Activates on Success Shiver is dead, endgame. He's yours till he's dead } He's yours till he's dead [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ====Deceiver==== Ignores User Control Flag false Activates on Success Don't do anything } Don't do anything [General Action] deactivates_never 0.00, 0.00 { Command Type 0 Link ====Deceiver==== } Is The Deceiver dead? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Equal To 0 Link ====Deceiver==== Activates on Success Deceiver is dead, endgame. Inhibitions Is Shiver dead? }