Light Forces { Link Deceiver Heron Guard Archers Dwarves } Deceiver { (subj, monster_identifier) 10009 (deceiver) } Heron Guard { (subj, monster_identifier) 10010 (heron guard) 10011 (heron guard) 10012 (heron guard) 10013 (heron guard) 10014 (heron guard) 10015 (heron guard) 10016 (heron guard) 10017 (heron guard) } Archers { (subj, monster_identifier) 10022 (bowman) 10023 (bowman) 10024 (bowman) 10025 (bowman) 10134 (bowman) 10135 (bowman) } Dwarves { (subj, monster_identifier) 10028 (dwarf) 10029 (dwarf) } ------------------------------------------------------------------- Deceiver Dead? [Test Unit] initially_active deactivates_on_successful_execution 2.00, 2.00 { Link Deceiver Deactivates On Success Light Victory Light Forces Into Tain Deceiver Still Alive? Deceiver Carrying Tain Shard? Unit Count Equal To 0 Activates on Success Dark Victory } Deceiver Carrying Tain Shard? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Deceiver Object Held 18ts Activates on Success Deceiver Still Alive? } Deceiver Still Alive? [Test Unit] deactivates_on_execution 2.00, 2.00 { Link Deceiver Activates on Success Light Victory Light Forces Into Tain Unit Count Equal To 1 Activates on Failure Dark Victory Deactivates On Success Deceiver Dead? Dark Victory } Light Victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag No Celebration } Light Forces Into Tain [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Light Forces Invisible Flag Tain Visibility Flag } Dark Victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag } ------------------------------------------------------------------- Platoon 1 Mauls { (subj, monster_identifier) 10031 (maul) 10030 (maul) 10032 (maul) 10033 (maul) 10252 (maul) } Platoon 1 Mauls squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 1 Mauls Facing 0.00 Centerpoint 254.963, 82.973 Formation 2 } Platoon 1 Soulless { (subj, monster_identifier) 10041 (soulless) 10251 (soulless) 10248 (soulless) 10249 (soulless) 10040 (soulless) 10250 (soulless) } Platoon 1 Soulless Left squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 1 Soulless Facing 0.00 Centerpoint 251.096, 83.026 Formation 1 } Platoon 1 [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State Platoon 1 Movement Initial Squads Platoon 1 Mauls squad Platoon 1 Soulless Left squad Centerpoint 253.030, 82.971 Facing 0.00 } Platoon 1 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 252.401, 82.626 256.174, 88.399 257.530, 99.024 253.299, 102.237 230.063, 102.577 253.381, 102.450 257.536, 98.493 256.754, 87.928 251.975, 82.102 231.481, 83.106 Waypoint Radii Radii 15.001 20.000 Loop Flag Interpolate Flag Interpolant Spacing 4.000 } ------------------------------------------------------------------- Platoon 2 Mauls { (subj, monster_identifier) 10308 (maul) 10307 (maul) 10306 (maul) 10305 (maul) 10304 (maul) } Platoon 2 Mauls squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 2 Mauls Facing 0.00 Centerpoint 254.963, 82.973 Formation 2 } Platoon 2 Soulless { (subj, monster_identifier) 10054 (soulless) 10055 (soulless) 10261 (soulless) 10262 (soulless) 10056 (soulless) 10057 (soulless) } Platoon 2 Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 2 Soulless Facing 0.00 Centerpoint 249.924, 82.969 Formation 1 } Platoon 2 [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State Platoon 2 Movement Initial Squads Platoon 2 Mauls squad Platoon 2 Soulless squad Centerpoint 251.946, 83.036 Facing 0.00 } Platoon 2 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 206.901, 22.477 206.629, 45.459 206.903, 58.762 212.905, 72.241 218.000, 89.649 212.602, 72.446 206.655, 58.864 206.614, 44.868 Waypoint Radii Radii 15.001 20.000 Loop Flag Interpolate Flag Interpolant Spacing 4.000 } ------------------------------------------------------------------- Platoon 3 Mauls { (subj, monster_identifier) 10058 (maul) 10059 (maul) 10060 (maul) 10061 (maul) } Platoon 3 Mauls squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 3 Mauls Facing 0.00 Centerpoint 254.963, 82.973 Formation 2 } Platoon 3 Fetch { (subj, monster_identifier) 10062 (fetch) 10063 (fetch) } Platoon 3 Fetch squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 3 Fetch Facing 0.00 Centerpoint 251.963, 83.042 Formation 2 } Platoon 3 Soulless { (subj, monster_identifier) 10285 (soulless) 10286 (soulless) 10287 (soulless) 10288 (soulless) 10289 (soulless) 10290 (soulless) } Platoon 3 Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 3 Soulless Facing 0.00 Centerpoint 248.963, 82.999 Formation 1 } Platoon 3 [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State Platoon 3 Movement Initial Squads Platoon 3 Mauls squad Platoon 3 Fetch squad Platoon 3 Soulless squad Centerpoint 251.946, 83.036 Facing 0.00 } Platoon 3 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 221.012, 119.133 224.575, 134.514 223.340, 143.045 210.995, 150.655 198.032, 156.499 210.635, 150.227 223.383, 143.237 224.938, 137.618 230.028, 134.190 244.647, 135.690 229.618, 133.848 224.202, 130.918 Waypoint Radii Radii 15.001 20.000 Loop Flag Interpolate Flag Interpolant Spacing 4.000 } ------------------------------------------------------------------- Platoon 4 Mauls { (subj, monster_identifier) 10072 (maul) 10073 (maul) 10074 (maul) 10075 (maul) 10269 (maul) 10270 (maul) 10272 (maul) 10276 (maul) 10275 (maul) 10274 (maul) 10273 (maul) } Platoon 4 Mauls squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 4 Mauls Facing 0.00 Centerpoint 252.000, 82.971 Formation 5 } Platoon 4 [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State Platoon 4 Movement Initial Squads Platoon 4 Mauls squad Centerpoint 251.946, 83.036 Facing 0.00 } Platoon 4 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 283.625, 160.608 273.299, 152.559 263.477, 143.112 258.245, 134.084 256.950, 122.239 258.907, 134.108 264.206, 142.723 273.463, 152.079 284.104, 160.508 294.592, 166.016 Waypoint Radii Radii 15.001 20.000 Loop Flag } ------------------------------------------------------------------- Platoon 5 Mauls { (subj, monster_identifier) 10086 (maul) 10087 (maul) 10089 (maul) 10088 (maul) 10277 (maul) 10278 (maul) 10280 (maul) 10284 (maul) 10283 (maul) 10282 (maul) 10281 (maul) } Platoon 5 Mauls squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 5 Mauls Facing 0.00 Centerpoint 254.963, 82.973 Formation 5 } Platoon 5 [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State Platoon 5 Movement Initial Squads Platoon 5 Mauls squad Centerpoint 255.000, 83.001 Facing 0.00 } Platoon 5 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 160.754, 162.704 167.334, 148.178 171.499, 134.893 174.454, 119.657 177.557, 109.081 186.881, 105.292 177.618, 109.213 174.344, 119.624 171.651, 134.848 167.446, 148.163 160.502, 162.625 153.067, 170.301 Waypoint Radii Radii 15.001 20.000 Loop Flag } ------------------------------------------------------------------- Monument Soulless { (subj, monster_identifier) 10100 (soulless) 10101 (soulless) 10102 (soulless) 10103 (soulless) 10104 (soulless) 10105 (soulless) } Monument Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Monument Soulless Facing 0.00 Centerpoint 139.165, 156.209 Formation 1 } Monument Platoon [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State Monument Platoon Movement Initial Squads Monument Soulless squad Centerpoint 139.237, 156.155 Facing 5.98 } Monument Platoon Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 144.584, 156.211 149.821, 154.342 152.608, 150.118 153.543, 145.086 152.043, 139.518 149.377, 134.401 145.491, 131.793 140.088, 132.502 133.247, 134.407 140.565, 132.344 146.116, 131.643 149.831, 134.840 152.752, 139.930 153.971, 145.885 153.042, 150.653 149.483, 155.145 144.760, 156.532 139.114, 156.297 Waypoint Radii Radii 15.001 17.000 Loop Flag } ------------------------------------------------------------------- Platoon 6 Myrkridia { (subj, monster_identifier) 10136 (myrkridia (small)) 10137 (myrkridia (small)) 10138 (myrkridia (small)) 10139 (myrkridia (small)) 10299 (myrkridia (small)) 10300 (myrkridia (small)) 10301 (myrkridia (small)) 10302 (myrkridia (small)) } Platoon 6 Myrkridia squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 6 Myrkridia Facing 0.00 Centerpoint 252.000, 82.971 Formation 5 } Platoon 6 [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State Platoon 6 Movement Initial Squads Platoon 6 Myrkridia squad Centerpoint 251.946, 83.036 Facing 0.00 } Platoon 6 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 49.545, 153.293 50.139, 135.924 49.514, 125.969 48.571, 113.127 34.424, 108.506 17.870, 111.606 34.360, 108.235 48.692, 112.831 49.520, 125.708 50.098, 135.510 49.284, 153.938 28.561, 167.762 Waypoint Radii Radii 15.001 20.000 Loop Flag Interpolate Flag Interpolant Spacing 4.000 } ------------------------------------------------------------------- Platoon 7 Myrkridia { (subj, monster_identifier) 10150 (myrkridia (small)) 10151 (myrkridia (small)) 10152 (myrkridia (small)) 10153 (myrkridia (small)) 10298 (myrkridia (small)) 10297 (myrkridia (small)) 10296 (myrkridia (small)) 10295 (myrkridia (small)) } Platoon 7 Myrkridia squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 7 Myrkridia Facing 0.00 Centerpoint 252.000, 82.971 Formation 5 } Platoon 7 [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State Platoon 7 Movement Initial Squads Platoon 7 Myrkridia squad Centerpoint 251.946, 83.036 Facing 0.00 } Platoon 7 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 33.690, 83.522 44.727, 81.504 55.368, 79.848 67.565, 83.420 81.319, 83.499 92.225, 82.676 99.114, 78.858 92.583, 83.086 81.131, 84.073 67.772, 83.913 55.372, 80.229 44.680, 81.729 33.784, 84.393 23.176, 89.420 Waypoint Radii Radii 15.001 20.000 Loop Flag Interpolate Flag Interpolant Spacing 4.000 } ------------------------------------------------------------------- Platoon 8 Myrkridia { (subj, monster_identifier) 10167 (myrkridia (small)) 10166 (myrkridia (small)) 10165 (myrkridia (small)) 10164 (myrkridia (small)) 10294 (myrkridia (small)) 10293 (myrkridia (small)) 10292 (myrkridia (small)) 10291 (myrkridia (small)) } Platoon 8 Myrkridia squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 8 Myrkridia Facing 0.00 Centerpoint 252.000, 82.971 Formation 5 } Platoon 8 [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State Platoon 8 Movement Initial Squads Platoon 8 Myrkridia squad Centerpoint 251.946, 83.036 Facing 0.00 } Platoon 8 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 90.864, 61.030 95.106, 55.938 102.997, 50.292 111.235, 48.364 121.376, 36.608 130.670, 30.459 141.508, 39.946 136.698, 47.266 129.961, 54.311 122.016, 61.092 129.559, 54.223 136.440, 46.764 142.352, 40.258 133.499, 30.788 121.790, 36.182 111.913, 47.899 103.225, 50.534 94.920, 56.024 90.729, 61.247 76.118, 69.647 Waypoint Radii Radii 15.001 20.000 Loop Flag Interpolate Flag Interpolant Spacing 4.000 } ------------------------------------------------------------------- Platoon 9 Myrkridia { (subj, monster_identifier) 10178 (myrkridia (small)) 10179 (myrkridia (small)) 10180 (myrkridia (small)) 10181 (myrkridia (small)) } Platoon 9 Myrkridia squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 9 Myrkridia Facing 0.00 Centerpoint 254.963, 82.973 Formation 2 } Platoon 9 Fetch { (subj, monster_identifier) 10182 (fetch) 10183 (fetch) } Platoon 9 Fetch squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 9 Fetch Facing 0.00 Centerpoint 251.963, 83.042 Formation 2 } Platoon 9 Mauls { (subj, monster_identifier) 10184 (maul) 10185 (maul) 10186 (maul) 10187 (maul) } Platoon 9 Mauls squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 9 Mauls Facing 0.00 Centerpoint 249.000, 83.001 Formation 1 } Platoon 9 Soulless Left { (subj, monster_identifier) 10191 (soulless) 10190 (soulless) } Platoon 9 Soulless Left squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 9 Soulless Left Facing 0.00 Centerpoint 250.963, 85.997 Formation 1 } Platoon 9 Soulless Right { (subj, monster_identifier) 10189 (soulless) 10188 (soulless) } Platoon 9 Soulless Right squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 9 Soulless Right Facing 0.00 Centerpoint 250.936, 79.985 Formation 1 } Platoon 9 [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State Platoon 9 Movement Initial Squads Platoon 9 Myrkridia squad Platoon 9 Fetch squad Platoon 9 Mauls squad Platoon 9 Soulless Left squad Platoon 9 Soulless Right squad Centerpoint 251.946, 83.036 Facing 0.00 } Platoon 9 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 68.413, 52.149 80.348, 46.723 88.805, 44.204 101.932, 37.676 101.762, 28.825 94.001, 20.088 79.667, 20.594 66.067, 20.489 73.999, 28.442 85.727, 23.186 89.870, 27.901 91.022, 39.018 82.797, 46.284 Waypoint Radii Radii 15.001 20.000 Loop Flag Interpolate Flag Interpolant Spacing 4.000 } ------------------------------------------------------------------- Platoon 10 Myrkridia { (subj, monster_identifier) 10195 (myrkridia (small)) 10194 (myrkridia (small)) 10193 (myrkridia (small)) 10192 (myrkridia (small)) } Platoon 10 Myrkridia squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 10 Myrkridia Facing 0.00 Centerpoint 254.963, 82.973 Formation 2 } Platoon 10 Fetch { (subj, monster_identifier) 10197 (fetch) 10196 (fetch) } Platoon 10 Fetch squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 10 Fetch Facing 0.00 Centerpoint 251.963, 83.042 Formation 2 } Platoon 10 Mauls { (subj, monster_identifier) 10205 (maul) 10204 (maul) 10203 (maul) 10202 (maul) } Platoon 10 Mauls squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 10 Mauls Facing 0.00 Centerpoint 249.000, 83.001 Formation 1 } Platoon 10 Soulless Left { (subj, monster_identifier) 10198 (soulless) 10199 (soulless) } Platoon 10 Soulless Left squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 10 Soulless Left Facing 0.00 Centerpoint 250.963, 85.997 Formation 1 } Platoon 10 Soulless Right { (subj, monster_identifier) 10200 (soulless) 10201 (soulless) } Platoon 10 Soulless Right squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 10 Soulless Right Facing 0.00 Centerpoint 250.936, 79.985 Formation 1 } Platoon 10 [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State Platoon 10 Movement Initial Squads Platoon 10 Myrkridia squad Platoon 10 Fetch squad Platoon 10 Mauls squad Platoon 10 Soulless Left squad Platoon 10 Soulless Right squad Centerpoint 251.946, 83.036 Facing 0.00 } Platoon 10 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 47.245, 47.555 40.051, 39.901 25.081, 36.834 24.905, 55.983 29.073, 69.079 38.971, 69.276 52.571, 66.206 39.040, 69.792 33.743, 65.184 33.917, 57.038 Waypoint Radii Radii 15.001 20.000 Loop Flag Interpolate Flag Interpolant Spacing 4.000 } ------------------------------------------------------------------- Final Legion Big Myrkridia { (subj, monster_identifier) 10303 (myrkridia big thrower) } Final Legion Myrkridia Left { (subj, monster_identifier) 10214 (myrkridia (small)) 10215 (myrkridia (small)) 10216 (myrkridia (small)) } Final Legion Myrkridia Right { (subj, monster_identifier) 10211 (myrkridia (small)) 10212 (myrkridia (small)) 10213 (myrkridia (small)) } Final Legion Fetch Left { (subj, monster_identifier) 10217 (fetch) } Final Legion Fetch Right { (subj, monster_identifier) 10218 (fetch) } Final Legion [Legion (defensive)] initially_active deactivates_never 0.00, 0.00 { Group Count 5 Line 55.907, 34.899 56.163, 35.135 Group Centerpoint Array 63.047, 42.055 58.008, 44.040 65.034, 37.004 55.001, 43.001 63.958, 33.985 Group Unit Container Array Final Legion Big Myrkridia Final Legion Myrkridia Left Final Legion Myrkridia Right Final Legion Fetch Left Final Legion Fetch Right Group Formation Array 1 1 1 1 1 Group Facing Array 45.00 0.00 88.95 46.05 46.05 Global Centerpoint 55.973, 34.971 Deactivate on Attack Really Say Feel It? } ------------------------------------------------------------------- Camera Move 0 [Observer Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Camera Mode 0 Activates On Execution Camera Move 1 Light Forces Move 1 Take Control of Light Forces Intro Mauls Attack } Take Control of Light Forces [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Light Forces Received User Control Flag false Ignores User Control Flag true Does Not Autotarget Flag true } Light Forces Move 1 [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 284.538, 45.627 Link Light Forces } Camera Move 1 [Observer Movement] deactivates_on_trigger 3.00, 3.00 { Camera Mode 1 Destination 295.799, 57.233 Final Facing 199.01 Angular Interpolant Separation 1 Activates On Execution Deceiver Convert } Delete Intro Observer [Unit Control] deactivates_on_trigger 2.00, 2.00 { Monsters 10219 (dwarf observer) Delete Monsters } Intro Mauls { (subj, monster_identifier) 10220 (maul) 10221 (maul) } Intro Mauls Attack [Attack] no_initial_delay deactivates_never 2.00, 2.00 { Link Intro Mauls Attack All Enemies Flag } Deceiver Convert [Attack] deactivates_on_trigger 5.00, 5.00 { Link Deceiver Targets 10221 (maul) Use Special Ability Flag Activates On Execution Deceiver Converted? } Deceiver Converted? [Test Unit] flag 0.00, 0.00 { Activates on Failure Deceiver Kill Other Maul Link Deceiver Mana Percent Greater Than 0.90000 } Deceiver Kill Other Maul [Attack] flag 1.00, 2.00 { Targets 10220 (maul) Link Deceiver Activates on Failure Return Control of Light Forces Return Control of Light Forces } Return Control of Light Forces [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link Light Forces Ignores User Control Flag false Activates On Execution Delete Intro Observer } ------------------------------------------------------------------- River 1 Soulless { (subj, monster_identifier) 10224 (soulless) 10225 (soulless) 10226 (soulless) 10227 (soulless) 10228 (soulless) 10229 (soulless) } River 1 Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link River 1 Soulless Facing 0.00 Centerpoint 139.165, 156.209 Formation 1 } River 1 Platoon [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State River 1 Platoon Movement Initial Squads River 1 Soulless squad Centerpoint 139.237, 156.155 Facing 5.98 } River 1 Platoon Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 189.639, 131.487 193.270, 126.803 198.938, 120.991 204.026, 116.702 209.483, 124.086 212.170, 133.563 216.846, 144.739 221.952, 158.932 228.151, 171.120 231.813, 176.903 227.133, 168.083 221.024, 157.073 216.311, 142.649 211.989, 131.149 208.985, 121.963 202.176, 118.661 196.379, 124.225 189.073, 132.891 181.811, 143.842 Waypoint Radii Radii 15.001 20.000 Loop Flag } ------------------------------------------------------------------- River 2 Soulless { (subj, monster_identifier) 10230 (soulless) 10231 (soulless) 10232 (soulless) 10233 (soulless) 10234 (soulless) 10235 (soulless) } River 2 Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link River 2 Soulless Facing 0.00 Centerpoint 139.165, 156.209 Formation 1 } River 2 Platoon [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State River 2 Platoon Movement Initial Squads River 2 Soulless squad Centerpoint 139.237, 156.155 Facing 5.98 } River 2 Platoon Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 191.622, 65.090 191.321, 53.741 200.536, 52.606 213.397, 52.833 227.590, 53.233 240.026, 52.752 248.536, 49.944 256.620, 50.196 260.178, 56.442 254.581, 63.428 244.262, 56.842 233.897, 53.165 221.795, 53.282 208.567, 52.528 195.737, 52.475 190.428, 57.495 193.473, 66.315 199.788, 76.143 204.940, 91.751 201.528, 77.485 Waypoint Radii Radii 15.001 20.000 Loop Flag } ------------------------------------------------------------------- River 3 Soulless { (subj, monster_identifier) 10241 (soulless) 10236 (soulless) 10237 (soulless) 10238 (soulless) 10239 (soulless) 10240 (soulless) } River 3 Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link River 3 Soulless Facing 0.00 Centerpoint 139.165, 156.209 Formation 1 } River 3 Platoon [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State River 3 Platoon Movement Initial Squads River 3 Soulless squad Centerpoint 139.237, 156.155 Facing 5.98 } River 3 Platoon Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 89.670, 171.543 96.743, 166.555 103.606, 158.557 108.667, 148.356 113.715, 137.971 120.540, 128.379 128.366, 118.922 139.741, 115.217 148.245, 110.467 155.950, 101.932 160.506, 95.442 168.340, 85.838 177.561, 78.040 183.292, 71.006 174.086, 80.954 164.600, 89.795 156.422, 95.350 145.858, 98.663 136.456, 105.006 129.249, 116.465 120.973, 126.741 114.391, 135.948 107.501, 151.059 99.682, 163.174 Waypoint Radii Radii 15.001 20.000 Loop Flag } ------------------------------------------------------------------- River 4 Soulless { (subj, monster_identifier) 10242 (soulless) 10243 (soulless) 10244 (soulless) 10245 (soulless) 10246 (soulless) 10247 (soulless) } River 4 Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link River 4 Soulless Facing 0.00 Centerpoint 139.165, 156.209 Formation 1 } River 4 Platoon [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State River 4 Platoon Movement Initial Squads River 4 Soulless squad Centerpoint 139.237, 156.155 Facing 5.98 } River 4 Platoon Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 61.913, 118.512 73.006, 110.420 86.102, 101.153 99.102, 99.241 114.479, 95.213 127.325, 91.276 133.749, 79.303 138.625, 68.547 147.604, 58.514 156.866, 47.932 162.612, 33.543 167.879, 21.547 172.530, 33.088 161.280, 39.698 152.325, 52.778 141.036, 65.036 131.625, 83.182 122.528, 92.465 106.545, 96.637 90.116, 99.862 76.557, 108.411 58.524, 120.809 45.487, 122.270 29.032, 123.829 16.895, 129.682 30.579, 123.229 47.626, 121.622 Waypoint Radii Radii 15.001 20.000 Loop Flag } ------------------------------------------------------------------- Say We Are Near? [Test Unit] initially_active deactivates_on_successful_execution 4.00, 6.00 { Link Deceiver Activates on Success Really Say We Are Near? Say Feel It? Polygon 71.473, 180.206 123.854, 122.942 112.016, 90.938 Unit Count Greater Than 0 } Say Feel It? [Test Unit] deactivates_on_successful_execution 4.00, 6.00 { Link Deceiver Activates on Success Really Say Feel It? Polygon 12.670, 96.817 52.376, 89.024 103.805, 69.243 136.247, 38.581 144.547, 9.458 Unit Count Greater Than 0 Deactivates On Success Really Say We Are Near? } Really Say We Are Near? [Test Unit] activates_only_once flag 4.00, 4.00 { Link Light Forces Enemy Closer Than Radius 25.000 Activates on Failure We Are Near } We Are Near [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 18 (Deciever) Mmm... we are ver Link Deceiver Override Flag Activates On Execution Yeah Right } Yeah Right [Sound Action] activates_only_once deactivates_on_trigger 4.00, 4.00 { Sound Tag 18 (bowmen) [under breath] He's Link Archers Override Flag } Really Say Feel It? [Test Unit] activates_only_once flag 4.00, 4.00 { Link Light Forces Enemy Closer Than Radius 25.000 Activates on Failure Feel It } Feel It [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 18 (Deciever) Can you not feel Link Deceiver Override Flag Activates On Execution Yeah Right } ------------------------------------------------------------------- Lone Myrkridia 1 { (subj, monster_identifier) 10314 (myrkridia (small)) } Lone Myrkridia 2 { (subj, monster_identifier) 10313 (myrkridia (small)) } Lone Myrkridia 3 { (subj, monster_identifier) 10320 (fetch) } Lone Myrkridia 4 { (subj, monster_identifier) 10311 (myrkridia (small)) } Lone Myrkridia 5 { (subj, monster_identifier) 10310 (myrkridia (small)) } Lone Myrkridia 6 { (subj, monster_identifier) 10309 (myrkridia (small)) } Lone Myrkridia 1 Meander [Meander Action (wander aimlessly)] initially_active deactivates_never 0.00, 0.00 { Link Lone Myrkridia 1 Meander Points 96.516, 154.174 80.364, 165.641 72.307, 154.729 86.301, 143.588 55.430, 153.311 59.442, 165.793 68.553, 171.989 88.258, 160.430 81.397, 146.002 65.395, 150.733 69.764, 159.217 } Lone Myrkridia 1 Damaged? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Lone Myrkridia 1 Vitality Less Than 1.00001 Activates on Success Lone Myrkridia 1 Attack All } Lone Myrkridia 1 Near Enemy? [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Link Lone Myrkridia 1 Activates on Success Lone Myrkridia 1 Attack All Enemy Closer Than Radius 15.001 } Lone Myrkridia 1 Attack All [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Lone Myrkridia 1 Attack All Enemies Flag Deactivates On Activation Lone Myrkridia 1 Meander Lone Myrkridia 1 Damaged? Lone Myrkridia 1 Near Enemy? } Lone Myrkridia 2 Meander [Meander Action (wander aimlessly)] initially_active deactivates_never 0.00, 0.00 { Link Lone Myrkridia 2 Meander Points 72.307, 154.729 54.610, 136.395 40.680, 139.415 59.442, 165.793 64.942, 131.833 81.094, 138.110 74.381, 120.936 55.452, 142.358 48.108, 152.434 } Lone Myrkridia 2 Damaged? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Lone Myrkridia 2 Vitality Less Than 1.00001 Activates on Success Lone Myrkridia 2 Attack All } Lone Myrkridia 2 Near Enemy? [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Link Lone Myrkridia 2 Activates on Success Lone Myrkridia 2 Attack All Enemy Closer Than Radius 15.001 } Lone Myrkridia 2 Attack All [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Lone Myrkridia 2 Attack All Enemies Flag Deactivates On Activation Lone Myrkridia 2 Meander Lone Myrkridia 2 Damaged? Lone Myrkridia 2 Near Enemy? } Lone Myrkridia 3 Meander [Meander Action (wander aimlessly)] initially_active deactivates_never 0.00, 0.00 { Link Lone Myrkridia 3 Meander Points 93.827, 125.260 76.260, 120.303 78.487, 137.788 88.092, 143.454 96.516, 154.174 102.709, 141.928 91.668, 111.731 91.057, 134.542 75.124, 131.637 } Lone Myrkridia 3 Damaged? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Lone Myrkridia 3 Vitality Less Than 1.00001 Activates on Success Lone Myrkridia 3 Attack All } Lone Myrkridia 3 Near Enemy? [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Link Lone Myrkridia 3 Activates on Success Lone Myrkridia 3 Attack All Enemy Closer Than Radius 15.001 } Lone Myrkridia 3 Attack All [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Lone Myrkridia 3 Attack All Enemies Flag Deactivates On Activation Lone Myrkridia 3 Meander Lone Myrkridia 3 Damaged? Lone Myrkridia 3 Near Enemy? } Lone Myrkridia 4 Meander [Meander Action (wander aimlessly)] initially_active deactivates_never 0.00, 0.00 { Link Lone Myrkridia 4 Meander Points 117.411, 107.014 94.829, 110.932 112.747, 121.264 93.827, 125.260 76.260, 120.303 96.286, 115.297 110.565, 112.395 103.411, 133.495 86.381, 108.790 } Lone Myrkridia 4 Damaged? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Lone Myrkridia 4 Vitality Less Than 1.00001 Activates on Success Lone Myrkridia 4 Attack All } Lone Myrkridia 4 Near Enemy? [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Link Lone Myrkridia 4 Activates on Success Lone Myrkridia 4 Attack All Enemy Closer Than Radius 15.001 } Lone Myrkridia 4 Attack All [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Lone Myrkridia 4 Attack All Enemies Flag Deactivates On Activation Lone Myrkridia 4 Meander Lone Myrkridia 4 Damaged? Lone Myrkridia 4 Near Enemy? } Lone Myrkridia 5 Meander [Meander Action (wander aimlessly)] initially_active deactivates_never 0.00, 0.00 { Link Lone Myrkridia 5 Meander Points 146.782, 85.608 134.262, 92.567 125.860, 105.192 117.411, 107.014 94.829, 110.932 112.747, 121.264 111.227, 112.501 116.508, 104.215 130.684, 99.395 101.969, 121.979 } Lone Myrkridia 5 Damaged? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Lone Myrkridia 5 Vitality Less Than 1.00001 Activates on Success Lone Myrkridia 5 Attack All } Lone Myrkridia 5 Near Enemy? [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Link Lone Myrkridia 5 Activates on Success Lone Myrkridia 5 Attack All Enemy Closer Than Radius 15.001 } Lone Myrkridia 5 Attack All [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Lone Myrkridia 5 Attack All Enemies Flag Deactivates On Activation Lone Myrkridia 5 Meander Lone Myrkridia 5 Damaged? Lone Myrkridia 5 Near Enemy? } Lone Myrkridia 6 Meander [Meander Action (wander aimlessly)] initially_active deactivates_never 0.00, 0.00 { Link Lone Myrkridia 6 Meander Points 172.186, 65.727 159.973, 75.987 149.762, 70.989 146.782, 85.608 134.262, 92.567 125.860, 105.192 177.786, 60.932 156.750, 63.450 159.196, 87.344 } Lone Myrkridia 6 Damaged? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Lone Myrkridia 6 Vitality Less Than 1.00001 Activates on Success Lone Myrkridia 6 Attack All } Lone Myrkridia 6 Near Enemy? [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Link Lone Myrkridia 6 Activates on Success Lone Myrkridia 6 Attack All Enemy Closer Than Radius 15.001 } Lone Myrkridia 6 Attack All [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Lone Myrkridia 6 Attack All Enemies Flag Deactivates On Activation Lone Myrkridia 6 Meander Lone Myrkridia 6 Damaged? Lone Myrkridia 6 Near Enemy? }