Give Ghols Satchels [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Right Wave 2 Ghols Left Wave 2 Ghols Give Monster Artifact or Projectile 10028 (dwarf satchel charge) 10029 (dwarf satchel charge) 10027 (dwarf satchel charge) 10017 (dwarf satchel charge) 10014 (dwarf satchel charge) 10016 (dwarf satchel charge) 10030 (dwarf satchel charge) 10031 (dwarf satchel charge) 10032 (dwarf satchel charge) 10009 (dwarf satchel charge) 10010 (dwarf satchel charge) 10013 (dwarf satchel charge) } ------------------------------------------------------------------- Light Forces { Link Heron Guards Dwarves Initial Berserks Reporting Berserk Initial Dwarf Trow Wall Archers } Trow { (subj, monster_identifier) 10099 (trow) 10219 (trow) } Heron Guards { (subj, monster_identifier) 10033 (heron guard) 10012 (heron guard) 10011 (heron guard) 10015 (heron guard) 10034 (heron guard) 10016 (heron guard) 10215 (heron guard) 10214 (heron guard) 10213 (heron guard) 10209 (heron guard) 10208 (heron guard) 10207 (heron guard) 10218 (heron guard) 10217 (heron guard) 10216 (heron guard) 10212 (heron guard) 10211 (heron guard) 10210 (heron guard) } Wall Archers { (subj, monster_identifier) 10137 (bowman) 10138 (bowman) 10139 (bowman) 10141 (bowman) 10142 (bowman) 10143 (bowman) } Dwarves { Link Left Dwarf Right Dwarf } Left Dwarf { (subj, monster_identifier) 10027 (dwarf mortar hero) } Right Dwarf { (subj, monster_identifier) 10026 (dwarf mortar hero) } Initial Berserks { (subj, monster_identifier) 10053 (berserk) 10051 (berserk) 10046 (berserk) 10047 (berserk) 10049 (berserk) 10050 (berserk) 10052 (berserk) 10054 (berserk) } Reporting Berserk { (subj, monster_identifier) 10048 (berserk) } Initial Dwarf { (subj, monster_identifier) 10069 (dwarf mortar hero) } ------------------------------------------------------------------- Small Myrkridia 1 { (subj, monster_identifier) 10058 (myrkridia (small)) 10059 (myrkridia (small)) 10060 (myrkridia (small)) 10061 (myrkridia (small)) 10062 (myrkridia (small)) 10063 (myrkridia (small)) 10064 (myrkridia (small)) 10065 (myrkridia (small)) 10076 (myrkridia (small)) 10077 (myrkridia (small)) 10078 (myrkridia (small)) 10073 (myrkridia (small)) 10074 (myrkridia (small)) 10075 (myrkridia (small)) 10070 (myrkridia (small)) 10071 (myrkridia (small)) 10072 (myrkridia (small)) } Big Myrkridia Left { (subj, monster_identifier) 10055 (myrkridia big thrower) 10256 (myrkridia big thrower) 10257 (myrkridia big thrower) 10258 (myrkridia big thrower) 10259 (myrkridia big thrower) } Big Myrkridia Right { (subj, monster_identifier) 10056 (myrkridia big thrower) 10260 (myrkridia big thrower) 10261 (myrkridia big thrower) 10262 (myrkridia big thrower) 10263 (myrkridia big thrower) } Big Myrkridia Left Into Position 1 [Movement] initially_active deactivates_on_successful_execution 0.00, 0.00 { Waypoints 88.967, 73.411 Link Big Myrkridia Left Activates on Success Big Myrkridia Left Attack Posts Small Myrkridia 1 Attack } Big Myrkridia Right Into Position 1 [Movement] initially_active deactivates_on_successful_execution 0.00, 0.00 { Waypoints 89.049, 77.776 Link Big Myrkridia Right Activates on Success Big Myrkridia Right Attack Posts } Big Myrkridia Left Attack Posts [Attack] deactivates_on_trigger 0.00, 0.00 { Link Big Myrkridia Left Targets 10040 (17 cave post) Use Special Ability Flag Activates On Execution Left Big Myrkridia Attack? } Big Myrkridia Right Attack Posts [Attack] deactivates_on_trigger 0.00, 0.00 { Link Big Myrkridia Right Targets 10040 (17 cave post) Use Special Ability Flag Activates On Execution Right Big Myrkridia Attack? } ------------------------------------------------------------------- Disable Initial Forces [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Ignores User Control Flag true Link Initial Berserks Reporting Berserk Initial Dwarf Wall Archers } Enable Reinforcements [Unit Control] deactivates_on_trigger 30.00, 30.00 { Ignores User Control Flag false Link Light Forces Visible Flag Activates on Success Light Forces subj to obje Reinforcements Return Reinforcements Alert Activates on Success Light Forces Dead? } Disable Camera [Observer Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Camera Mode 0 } Camera Movement 1 [Observer Movement] deactivates_on_trigger 3.00, 3.00 { Camera Mode 1 Destination 67.110, 75.653 Final Facing 2.60 Linear Interpolant Separation 0.299 Activates On Execution Camera Movement 2 Don't Return User Control Flag } Camera Movement 2 [Observer Movement] deactivates_on_trigger 8.00, 8.00 { Camera Mode 1 Destination 50.563, 88.713 Final Facing 305.90 Linear Interpolant Separation 0.299 Activates on Trigger Enable Initial Forces Run For Help } Enable Initial Forces [Unit Control] deactivates_on_trigger 0.00, 0.00 { Ignores User Control Flag false Link Initial Berserks Initial Dwarf Wall Archers } I'm tellin' ya [Sound Action] activates_only_once, initially_active deactivates_on_trigger 1.00, 1.00 { Sound Tag 17 (dwarf) I'm tellin' ya, thos Monster 10069 (dwarf mortar hero) Activates On Execution They Were Cannons Standard Charges Override Flag } They Were Cannons [Sound Action] activates_only_once deactivates_on_trigger 5.00, 5.00 { Sound Tag 17 (berserk) But they were cann Monster 10049 (berserk) Activates On Execution Set Up Like Mortars Override Flag } Set Up Like Mortars [Sound Action] activates_only_once deactivates_on_trigger 2.00, 2.00 { Sound Tag 17 (dwarf) Well what were they Monster 10069 (dwarf mortar hero) Activates On Execution Hear Anything? Override Flag } Hear Anything? [Sound Action] activates_only_once deactivates_on_trigger 3.00, 3.00 { Sound Tag 17 (berserk) Hey, did any of yo Monster 10052 (berserk) Override Flag Activates On Execution Camera Movement 1 Campfire Troops Turn } Run For Help [Sound Action] activates_only_once deactivates_on_trigger 3.00, 3.00 { Sound Tag 17 (berserk) Go for help! We'll Monster 10052 (berserk) Activates On Execution Berserk Runs For Help Initial Berserks Line Up Initial Dwarf Line Up Tell Berserk To Get Help Reporting Berserk Listen Override Flag } Berserk Runs For Help [Movement] deactivates_on_successful_execution 3.00, 3.00 { Waypoints 11.303, 73.135 Link Reporting Berserk Activates on Success Enable Reinforcements } Initial Berserks Line Up [Movement] deactivates_on_trigger 3.00, 3.00 { Waypoints 60.922, 77.780 Link Initial Berserks Formation Index 6 } Initial Dwarf Line Up [Movement] deactivates_on_trigger 3.00, 3.00 { Waypoints 63.667, 77.333 Link Initial Dwarf } ------------------------------------------------------------------- Light Forces Targets { } Light Forces subj to obje [Geometry Filter] initially_active deactivates_on_execution 0.00, 0.00 { Link Light Forces Entire Map Results Action Identifier Light Forces Targets Tested items Inside Field Name obje } ------------------------------------------------------------------- Small Myrkridia 1 Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Light Forces Targets Berserk Myrkridia OBJE Small Myrkridia 1 Polygon 80.557, 46.848 80.211, 141.083 Activates on Failure Small Myrkridia 1 Attack 2 } Small Myrkridia 1 Attack 2 [Attack] deactivates_on_execution 0.00, 0.00 { Link Small Myrkridia 1 Cave Post Targets Activates on Failure Small Myrkridia 1 Attack 3? } Small Myrkridia 1 Attack 3? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Small Myrkridia 1 Polygon Points 77.321, 165.750 77.442, 15.706 Results Action Identifier Small Myrkridia 1 Attack 3 Tested items Inside Field Name subj Activates on Success Small Myrkridia 1 Attack 3a? Activates on Failure Small Myrkridia 1 Into Position } Small Myrkridia 1 Attack 3a? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Light Forces Berserk Myrkridia Polygon Points 75.903, 46.815 51.690, 56.786 50.583, 94.583 75.852, 108.237 Activates on Failure Small Myrkridia 1 Into Position Results Action Identifier Small Myrkridia 1 Attack 3 Tested items Inside Field Name obje Activates on Success Small Myrkridia 1 Attack 3 Outside Myrkridia 1 Into Position? } Small Myrkridia 1 Attack 3 [Attack] deactivates_on_execution 0.00, 0.00 { } Outside Myrkridia 1 Into Position? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Small Myrkridia 1 Polygon Points 77.321, 165.750 77.442, 15.706 Results Action Identifier Outside Myrkridia 1 Into Position Tested items Outside Field Name subj Activates on Success Outside Myrkridia 1 Into Position } Outside Myrkridia 1 Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 67.760, 75.928 Final Facing 180.35 Formation Index 8 } Small Myrkridia 1 Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Link Small Myrkridia 1 Waypoints 67.760, 75.928 Final Facing 180.35 Formation Index 8 } Small Myrkridia 1 Attack Final [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Small Myrkridia 1 Attack All Enemies Flag Deactivates On Activation Small Myrkridia 1 Attack } ------------------------------------------------------------------- Dark Forces { Link Small Myrkridia 1 Big Myrkridia Left Big Myrkridia Right Wave 2 Forces Wave 3 Forces Wave 4 Forces } ------------------------------------------------------------------- Reinforcements Return [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Reporting Berserk Return Trow Return Heron Guard Return Dwarves Into Position } Reporting Berserk Return [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 63.129, 78.129 Link Reporting Berserk Formation Index 1 Final Facing 356.48 } Trow Return [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 67.452, 78.014 Link Trow } Heron Guard Return [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 59.747, 78.350 Link Heron Guards } Dwarves Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 51.737, 77.565 Link Dwarves } ------------------------------------------------------------------- Left Big Myrkridia Dead? [Test Unit] deactivates_never 0.00, 0.00 { Link Big Myrkridia Left Unit Count Equal To 0 Activates on Success Replace Left Big Myrkridia? } Replace Left Big Myrkridia? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Big Myrkridia Left Results Action Identifier Replace Left Big Myrkridia Maximum Number of Items 1 Entire Map Tested items Inside Field Name subj Activates on Success Replace Left Big Myrkridia Activates on Failure Big Myrkridia Left Platoon Center Only Use Uncreated Monsters Use Markers instead of Monsters } Replace Left Big Myrkridia [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag } Right Big Myrkridia Dead? [Test Unit] deactivates_never 0.00, 0.00 { Link Big Myrkridia Right Unit Count Equal To 0 Activates on Success Replace Right Big Myrkridia? } Replace Right Big Myrkridia? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Big Myrkridia Right Results Action Identifier Replace Right Big Myrkridia Maximum Number of Items 1 Entire Map Tested items Inside Field Name subj Activates on Success Replace Right Big Myrkridia Activates on Failure Big Myrkridia Right Platoon Center Only Use Uncreated Monsters Use Markers instead of Monsters } Replace Right Big Myrkridia [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag } Left Wave 3 Ghols Appear (Wall Up)? [Model Animation] deactivates_on_execution 0.00, 0.00 { Model Animation 10000 (17 collapsing wall) Frame Less Than 8 Activates on Success Left Wave 3 Ghols Appear (Big Myrk)? } Left Wave 3 Ghols Appear (Big Myrk)? [Test Unit] deactivates_on_execution 0.00, 0.00 { Unit Count Equal To 1 Activates on Success Left Wave 3 Ghols Appear Link Big Myrkridia Left } Left Wave 3 Ghols Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Left Wave 3 Forces Visible Flag Activates On Execution Join Left Ghols Left Wave 2 Ghols All Dead? } Right Wave 3 Ghols Appear (Wall Up)? [Model Animation] deactivates_on_execution 0.00, 0.00 { Model Animation 10001 (17 collapsing wall) Frame Less Than 8 Activates on Success Right Wave 3 Ghols Appear (Big Myrk)? } Right Wave 3 Ghols Appear (Big Myrk)? [Test Unit] deactivates_on_execution 0.00, 0.00 { Unit Count Equal To 1 Activates on Success Right Wave 3 Ghols Appear Link Big Myrkridia Right } Right Wave 3 Ghols Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Right Wave 3 Forces Visible Flag Activates On Execution Join Right Ghols Right Wave 2 Ghols All Dead? } Join Left Ghols [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Left Wave 3 Ghols Left Wave 2 Ghols Entire Map Results Action Identifier Left Wave 2 Ghols Tested items Inside Field Name subj } Join Right Ghols [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Right Wave 3 Ghols Right Wave 2 Ghols Entire Map Results Action Identifier Right Wave 2 Ghols Tested items Inside Field Name subj } ------------------------------------------------------------------- Wave 2 Forces { Link Left Wave 2 Small Myrkridia Left Wave 2 Ghols Right Wave 2 Small Myrkridia Right Wave 2 Ghols } Left Wave 2 Small Myrkridia { (subj, monster_identifier) 10094 (myrkridia (small)) 10091 (myrkridia (small)) 10090 (myrkridia (small)) 10095 (myrkridia (small)) 10093 (myrkridia (small)) 10092 (myrkridia (small)) 10089 (myrkridia (small)) 10237 (myrkridia (small)) 10238 (myrkridia (small)) 10239 (myrkridia (small)) 10240 (myrkridia (small)) 10241 (myrkridia (small)) } Left Wave 2 Ghols { (subj, monster_identifier) 10096 (ghol) 10098 (ghol) 10097 (ghol) 10130 (ghol) 10131 (ghol) 10132 (ghol) 10222 (ghol) 10220 (ghol) 10221 (ghol) } Right Wave 2 Small Myrkridia { (subj, monster_identifier) 10083 (myrkridia (small)) 10082 (myrkridia (small)) 10085 (myrkridia (small)) 10088 (myrkridia (small)) 10086 (myrkridia (small)) 10087 (myrkridia (small)) 10084 (myrkridia (small)) 10232 (myrkridia (small)) 10233 (myrkridia (small)) 10234 (myrkridia (small)) 10235 (myrkridia (small)) 10236 (myrkridia (small)) } Right Wave 2 Ghols { (subj, monster_identifier) 10081 (ghol) 10080 (ghol) 10079 (ghol) 10134 (ghol) 10133 (ghol) 10135 (ghol) 10223 (ghol) 10224 (ghol) 10225 (ghol) } Wave 2 Disappear [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Wave 2 Forces Invisible Flag } Left Wave 2 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Left Wave 2 Small Myrkridia Left Wave 2 Ghols Visible Flag Activates On Execution Left Wave 2 Small Myrkridia Move? Left Wave 2 Ghols Attack Wall? } Right Wave 2 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Right Wave 2 Small Myrkridia Right Wave 2 Ghols Visible Flag Activates On Execution Right Wave 2 Ghols Attack Wall? Right Wave 2 Small Myrkridia Move? } Left Wave 2 Ghols All Dead? [Test Unit] only_initial_delay deactivates_on_successful_execution 15.00, 20.00 { Unit Count Equal To 0 Activates on Success Big Myrkridia Left Platoon Center Link Left Wave 2 Ghols } Left Wave 2 Ghols Attack Wall? [Model Animation] flag 1.00, 2.00 { Model Animation 10000 (17 collapsing wall) Frame Less Than 8 Activates on Success Set Left Wave 2 Loaded Ghols Set Left Wave 2 Empty Ghols Activates On Activation Left Big Myrkridia Dead? North Wall Breaking? Activates on Failure Big Myrkridia Left Platoon North Wall Broken } Set Left Wave 2 Loaded Ghols [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Left Wave 2 Ghols Holding Object dwsc Entire Map Results Action Identifier Left Wave 2 Loaded Ghols Tested items Inside Field Name subj Activates on Success Set Left Wave 2 Loaded Ghols Ready Set Left Wave 2 Loaded Ghols On Way } Left Wave 2 Loaded Ghols { } Set Left Wave 2 Loaded Ghols Ready [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Left Wave 2 Loaded Ghols Results Action Identifier Left Wave 2 Loaded Ghols Ready Tested items Inside Field Name subj Activates on Success Left Wave 2 Ghols Attack Polygon Closed Flag Polygon Points 94.887, 27.663 75.891, 27.512 75.163, 35.280 96.174, 34.981 } Left Wave 2 Loaded Ghols Ready { } Left Wave 2 Ghols Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Left Wave 2 Loaded Ghols Ready Attack Ground Location 79.958, 30.918 79.774, 30.745 79.727, 31.057 } Set Left Wave 2 Loaded Ghols On Way [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Left Wave 2 Loaded Ghols Results Action Identifier Left Wave 2 Loaded Ghols On Way Activates on Success Left Wave 2 Ghols Move Polygon Closed Flag Polygon Points 94.887, 27.663 75.891, 27.512 75.163, 35.280 96.174, 34.981 Tested items Outside Field Name subj } Left Wave 2 Loaded Ghols On Way { } Left Wave 2 Ghols Move [Movement] deactivates_on_trigger 0.00, 0.00 { Link Left Wave 2 Loaded Ghols On Way Waypoints 92.295, 30.721 Final Facing 179.30 Formation Index 0 } Set Left Wave 2 Empty Ghols [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Left Wave 2 Ghols Not Holding Object dwsc Entire Map Results Action Identifier Left Wave 2 Empty Ghols Tested items Inside Field Name subj Activates on Success Set Left Wave 2 Satchel Charges } Left Wave 2 Empty Ghols { } Set Left Wave 2 Satchel Charges [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Object Type dwsc Polygon Points 93.430, 4.053 93.067, 51.098 216.096, 98.376 Results Action Identifier Left Wave 2 Satchel Charges Tested items Inside Field Name obje Activates on Success Left Wave 2 Ghols Load Up Activates on Failure Left Wave 2 Ghols Run Away Any Left Wave 2 Loaded Ghols? } Left Wave 2 Satchel Charges { } Left Wave 2 Ghols Load Up [Pick Up Object] deactivates_on_trigger 0.00, 0.00 { Object Link Left Wave 2 Empty Ghols Left Wave 2 Satchel Charges } Left Wave 2 Ghols Run Away [Movement] deactivates_on_trigger 0.00, 0.00 { Link Left Wave 2 Empty Ghols Waypoints 199.028, 48.756 Formation Index 5 } ------------------------------------------------------------------- Right Wave 2 Ghols All Dead? [Test Unit] only_initial_delay deactivates_on_successful_execution 15.00, 20.00 { Unit Count Equal To 0 Activates on Success Big Myrkridia Right Platoon Center Link Right Wave 2 Ghols } Right Wave 2 Ghols Attack Wall? [Model Animation] flag 1.00, 2.00 { Model Animation 10001 (17 collapsing wall) Frame Less Than 8 Activates on Success Set Right Wave 2 Loaded Ghols Set Right Wave 2 Empty Ghols Activates On Activation Right Big Myrkridia Dead? South Wall Breaking? Activates on Failure Big Myrkridia Right Platoon South Wall Broken } Set Right Wave 2 Loaded Ghols [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Right Wave 2 Ghols Holding Object dwsc Entire Map Results Action Identifier Right Wave 2 Loaded Ghols Tested items Inside Field Name subj Activates on Success Set Right Wave 2 Loaded Ghols Ready Set Right Wave 2 Loaded Ghols On Way } Right Wave 2 Loaded Ghols { } Set Right Wave 2 Loaded Ghols Ready [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Right Wave 2 Loaded Ghols Results Action Identifier Right Wave 2 Loaded Ghols Ready Tested items Inside Field Name subj Activates on Success Right Wave 2 Ghols Attack Polygon Closed Flag Polygon Points 75.432, 117.155 94.573, 116.831 93.758, 109.733 75.743, 109.788 } Right Wave 2 Loaded Ghols Ready { } Right Wave 2 Ghols Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Right Wave 2 Loaded Ghols Ready Attack Ground Location 80.065, 113.106 79.834, 112.930 79.792, 113.280 } Set Right Wave 2 Loaded Ghols On Way [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Right Wave 2 Loaded Ghols Results Action Identifier Right Wave 2 Loaded Ghols On Way Activates on Success Right Wave 2 Ghols Move Polygon Closed Flag Polygon Points 75.432, 117.155 94.573, 116.831 93.758, 109.733 75.743, 109.788 Tested items Outside Field Name subj } Right Wave 2 Loaded Ghols On Way { } Right Wave 2 Ghols Move [Movement] deactivates_on_trigger 0.00, 0.00 { Link Right Wave 2 Loaded Ghols On Way Waypoints 91.323, 113.922 Final Facing 179.30 Formation Index 0 } Set Right Wave 2 Empty Ghols [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Right Wave 2 Ghols Not Holding Object dwsc Entire Map Results Action Identifier Right Wave 2 Empty Ghols Tested items Inside Field Name subj Activates on Success Set Right Wave 2 Satchel Charges } Right Wave 2 Empty Ghols { } Set Right Wave 2 Satchel Charges [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Object Type dwsc Polygon Points 216.096, 98.376 90.790, 107.440 89.524, 184.846 Results Action Identifier Right Wave 2 Satchel Charges Tested items Inside Field Name obje Activates on Success Right Wave 2 Ghols Load Up Activates on Failure Right Wave 2 Ghols Run Away Any Right Wave 2 Loaded Ghols? } Right Wave 2 Satchel Charges { } Right Wave 2 Ghols Load Up [Pick Up Object] deactivates_on_trigger 0.00, 0.00 { Object Link Right Wave 2 Empty Ghols Right Wave 2 Satchel Charges } Right Wave 2 Ghols Run Away [Movement] deactivates_on_trigger 0.00, 0.00 { Link Right Wave 2 Empty Ghols Waypoints 206.768, 135.000 Formation Index 5 } ------------------------------------------------------------------- Left Big Myrkridia Attack? [Test Unit] only_initial_delay deactivates_never 4.00, 6.00 { Activates on Success Set Left Big Myrkridia Attack Activates on Failure Left Big Myrkridia Attack Wall? Link Big Myrkridia Left Enemy Closer Than Radius 20.000 } Set Left Big Myrkridia Attack [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Light Forces Berserk Myrkridia Activates on Failure Set Left Big Myrkridia Attack 2 Activates on Success Left Big Myrkridia Attack Circle Centerpoint (Monster) 10055 (myrkridia big thrower) Circle Radius 21.000 Results Action Identifier Left Big Myrkridia Attack Tested items Inside Field Name obje } Set Left Big Myrkridia Attack 2 [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Light Forces Berserk Myrkridia Activates on Failure Set Left Big Myrkridia Attack 3 Activates on Success Left Big Myrkridia Attack Circle Centerpoint (Monster) 10256 (myrkridia big thrower) Circle Radius 21.000 Results Action Identifier Left Big Myrkridia Attack Tested items Inside Field Name obje } Set Left Big Myrkridia Attack 3 [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Light Forces Berserk Myrkridia Activates on Failure Set Left Big Myrkridia Attack 4 Activates on Success Left Big Myrkridia Attack Circle Centerpoint (Monster) 10257 (myrkridia big thrower) Circle Radius 21.000 Results Action Identifier Left Big Myrkridia Attack Tested items Inside Field Name obje } Set Left Big Myrkridia Attack 4 [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Light Forces Berserk Myrkridia Activates on Failure Set Left Big Myrkridia Attack 5 Activates on Success Left Big Myrkridia Attack Circle Centerpoint (Monster) 10258 (myrkridia big thrower) Circle Radius 21.000 Results Action Identifier Left Big Myrkridia Attack Tested items Inside Field Name obje } Set Left Big Myrkridia Attack 5 [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Light Forces Berserk Myrkridia Activates on Failure Left Big Myrkridia Attack Wall? Activates on Success Left Big Myrkridia Attack Circle Centerpoint (Monster) 10259 (myrkridia big thrower) Circle Radius 21.000 Results Action Identifier Left Big Myrkridia Attack Tested items Inside Field Name obje } Left Big Myrkridia Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Big Myrkridia Left Polygon 80.168, 46.788 80.188, 141.139 Activates on Failure Left Big Myrkridia Attack Wall? } Left Big Myrkridia Attack Wall? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Object Type dwsc Circle Centerpoint 79.264, 31.018 Circle Radius 1.500 Activates on Success Left Big Myrkridia Mana High? Activates on Failure Big Myrkridia Left Into Position 2 Results Action Identifier Variable Tested items Inside Field Name null } Left Big Myrkridia Mana High? [Test Unit] deactivates_on_trigger 0.00, 0.00 { Activates on Success Left Big Myrkridia Attack Wall Activates on Failure Big Myrkridia Left Into Position 2 Link Big Myrkridia Left Mana Percent Greater Than 0.99000 } Left Big Myrkridia Attack Wall [Attack] deactivates_on_trigger 0.00, 0.00 { Link Big Myrkridia Left Attack Ground Location 79.073, 31.118 79.219, 30.717 79.348, 31.446 Use Special Ability Flag } Big Myrkridia Left Into Position 2 [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 138.305, 30.983 Link Big Myrkridia Left } Right Big Myrkridia Attack? [Test Unit] only_initial_delay deactivates_never 4.00, 6.00 { Activates on Success Set Right Big Myrkridia Attack Activates on Failure Right Big Myrkridia Attack Wall? Link Big Myrkridia Right Enemy Closer Than Radius 20.000 } Set Right Big Myrkridia Attack [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Light Forces Berserk Myrkridia Activates on Failure Set Right Big Myrkridia Attack 2 Activates on Success Right Big Myrkridia Attack Circle Centerpoint (Monster) 10056 (myrkridia big thrower) Circle Radius 21.000 Results Action Identifier Right Big Myrkridia Attack Tested items Inside Field Name obje } Set Right Big Myrkridia Attack 2 [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Light Forces Berserk Myrkridia Activates on Failure Set Right Big Myrkridia Attack 3 Activates on Success Right Big Myrkridia Attack Circle Centerpoint (Monster) 10260 (myrkridia big thrower) Circle Radius 21.000 Results Action Identifier Right Big Myrkridia Attack Tested items Inside Field Name obje } Set Right Big Myrkridia Attack 3 [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Light Forces Berserk Myrkridia Activates on Failure Set Right Big Myrkridia Attack 4 Activates on Success Right Big Myrkridia Attack Circle Centerpoint (Monster) 10261 (myrkridia big thrower) Circle Radius 21.000 Results Action Identifier Right Big Myrkridia Attack Tested items Inside Field Name obje } Set Right Big Myrkridia Attack 4 [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Light Forces Berserk Myrkridia Activates on Failure Set Right Big Myrkridia Attack 5 Activates on Success Right Big Myrkridia Attack Circle Centerpoint (Monster) 10262 (myrkridia big thrower) Circle Radius 21.000 Results Action Identifier Right Big Myrkridia Attack Tested items Inside Field Name obje } Set Right Big Myrkridia Attack 5 [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Light Forces Berserk Myrkridia Activates on Failure Right Big Myrkridia Attack Wall? Activates on Success Right Big Myrkridia Attack Circle Centerpoint (Monster) 10263 (myrkridia big thrower) Circle Radius 21.000 Results Action Identifier Right Big Myrkridia Attack Tested items Inside Field Name obje } Right Big Myrkridia Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Big Myrkridia Right Polygon 80.168, 46.788 80.188, 141.139 Activates on Failure Right Big Myrkridia Attack Wall? } Right Big Myrkridia Attack Wall? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Object Type dwsc Circle Centerpoint 79.131, 113.086 Circle Radius 1.500 Activates on Success Right Big Myrkridia Mana High? Activates on Failure Big Myrkridia Right Into Position 2 Results Action Identifier Variable Tested items Inside Field Name null } Right Big Myrkridia Mana High? [Test Unit] deactivates_on_trigger 0.00, 0.00 { Activates on Success Right Big Myrkridia Attack Wall Activates on Failure Big Myrkridia Right Into Position 2 Link Big Myrkridia Right Mana Percent Greater Than 0.99000 } Right Big Myrkridia Attack Wall [Attack] deactivates_on_trigger 0.00, 0.00 { Link Big Myrkridia Right Attack Ground Location 79.090, 113.034 79.670, 112.458 79.581, 113.372 Use Special Ability Flag } Big Myrkridia Right Into Position 2 [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 141.104, 118.588 Link Big Myrkridia Right } Variable { } ------------------------------------------------------------------- Wave 2 Small Myrkridia Into Position [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Left Wave 2 Small Myrkridia Move? Right Wave 2 Small Myrkridia Move? } ------------------------------------------------------------------- Wave 2 Small Myrkridia Attack [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Right Wave 2 Small Myrkridia Small Myrkridia 1 Left Wave 2 Small Myrkridia Entire Map Results Action Identifier Small Myrkridia 1 Tested items Inside Field Name subj Activates on Success Small Myrkridia 1 Attack } Left Wave 2 Small Myrkridia Move? [Test Unit] no_initial_delay deactivates_never 3.00, 5.00 { Link Left Wave 2 Small Myrkridia Activates on Success Left Wave 2 Small Myrkridia Move 2 Activates on Failure Left Wave 2 Small Myrkridia Move 3 Enemy Closer Than Radius 10.001 } Left Wave 2 Small Myrkridia Move 2 [Attack] deactivates_on_trigger 0.00, 0.00 { Link Left Wave 2 Small Myrkridia Berserk Myrkridia OBJE Light Forces Targets Activates on Failure Left Wave 2 Small Myrkridia Move 3 Polygon 81.053, 54.055 81.069, 141.030 } Left Wave 2 Small Myrkridia Move 3 [Movement] deactivates_on_execution 0.00, 0.00 { Waypoints 88.020, 55.667 Link Left Wave 2 Small Myrkridia Activates on Success Wave 2 Small Myrkridia Attack Activate Wave 2a Formation Index 3 Final Facing 180.70 Deactivates On Success Left Wave 2 Small Myrkridia Move? } Right Wave 2 Small Myrkridia Move? [Test Unit] no_initial_delay deactivates_never 3.00, 5.00 { Link Right Wave 2 Small Myrkridia Activates on Success Right Wave 2 Small Myrkridia Move 2 Activates on Failure Right Wave 2 Small Myrkridia Move 3 Enemy Closer Than Radius 10.001 } Right Wave 2 Small Myrkridia Move 2 [Attack] deactivates_on_trigger 0.00, 0.00 { Link Right Wave 2 Small Myrkridia Berserk Myrkridia OBJE Light Forces Targets Activates on Failure Right Wave 2 Small Myrkridia Move 3 Polygon 81.053, 54.055 81.069, 141.030 } Right Wave 2 Small Myrkridia Move 3 [Movement] deactivates_on_execution 0.00, 0.00 { Waypoints 86.678, 141.497 Link Right Wave 2 Small Myrkridia Activates on Success Wave 2 Small Myrkridia Attack Activate Wave 2a Formation Index 3 Final Facing 180.70 Deactivates On Success Right Wave 2 Small Myrkridia Move? } ------------------------------------------------------------------- Activate Wave 2 [Action List] initially_active deactivates_on_trigger 100.00, 100.00 { Actions to Activate Left Wave 2 Appear Right Wave 2 Appear Random Selection Flag Activates On Execution First Wave 2 Small Myrkridia Dead? } First Wave 2 Small Myrkridia Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Equal To 0 Link Left Wave 2 Small Myrkridia Right Wave 2 Small Myrkridia Activates on Success Activate Wave 2a } Activate Wave 2a [Action List] activates_only_once deactivates_on_trigger 120.00, 120.00 { Actions to Activate Left Wave 2 Appear Right Wave 2 Appear Activate Wave 3 Deactivates On Activation First Wave 2 Small Myrkridia Dead? } Light Forces Too Far Out [Test Unit] initially_active deactivates_on_successful_execution 2.00, 4.00 { Unit Count Greater Than 0 Link Light Forces Activates on Success Left Wave 2 Appear Right Wave 2 Appear Left Wave 3 Appear Right Wave 3 Appear Center Wave 3 Appear Activate Wave 4 Polygon 131.196, 5.028 131.456, 183.854 } ------------------------------------------------------------------- Left Wave 3 Ghols { (subj, monster_identifier) 10124 (ghol) 10125 (ghol) 10126 (ghol) 10229 (ghol) 10230 (ghol) 10231 (ghol) } Right Wave 3 Ghols { (subj, monster_identifier) 10127 (ghol) 10128 (ghol) 10129 (ghol) 10226 (ghol) 10227 (ghol) 10228 (ghol) } ------------------------------------------------------------------- Left Wave 3 Small Myrkridia { (subj, monster_identifier) 10100 (myrkridia (small)) 10101 (myrkridia (small)) 10102 (myrkridia (small)) 10103 (myrkridia (small)) 10104 (myrkridia (small)) 10246 (myrkridia (small)) 10247 (myrkridia (small)) } Left Wave 3 Small Myrkridia squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Left Wave 3 Small Myrkridia Facing 0.00 Centerpoint 204.030, 80.442 Formation 5 } Left Wave 3 Big Myrkridia { (subj, monster_identifier) 10252 (myrkridia big thrower) } Left Wave 3 Big Myrkridia squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Left Wave 3 Big Myrkridia Facing 0.00 Centerpoint 210.831, 80.413 Formation 1 } Center Wave 3 Soulless { (subj, monster_identifier) 10110 (soulless) 10111 (soulless) 10112 (soulless) 10113 (soulless) 10254 (soulless) 10255 (soulless) } Center Wave 3 Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Center Wave 3 Soulless Facing 0.00 Centerpoint 211.071, 101.696 Formation 1 } Right Wave 3 Small Myrkridia { (subj, monster_identifier) 10114 (myrkridia (small)) 10115 (myrkridia (small)) 10116 (myrkridia (small)) 10117 (myrkridia (small)) 10118 (myrkridia (small)) 10245 (myrkridia (small)) 10244 (myrkridia (small)) } Right Wave 3 Small Myrkridia squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Right Wave 3 Small Myrkridia Facing 0.00 Centerpoint 207.000, 125.001 Formation 5 } Right Wave 3 Big Myrkridia { (subj, monster_identifier) 10251 (myrkridia big thrower) } Right Wave 3 Big Myrkridia squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Right Wave 3 Big Myrkridia Facing 0.00 Centerpoint 214.555, 124.672 Formation 1 } ------------------------------------------------------------------- Activate Wave 3 [Action List] deactivates_on_trigger 110.00, 110.00 { Actions to Activate Left Wave 3 Appear Right Wave 3 Appear Random Selection Flag Activates On Execution Activate Wave 3a Center Wave 3 Appear } Activate Wave 3a [Action List] activates_only_once deactivates_on_trigger 120.00, 120.00 { Actions to Activate Left Wave 3 Appear Right Wave 3 Appear Activate Wave 4 } ------------------------------------------------------------------- Wave 3 Forces { Link Left Wave 3 Forces Right Wave 3 Forces Center Wave 3 Soulless } Left Wave 3 Forces { Link Left Wave 3 Small Myrkridia Left Wave 3 Big Myrkridia Left Wave 3 Ghols } Right Wave 3 Forces { Link Right Wave 3 Small Myrkridia Right Wave 3 Big Myrkridia Right Wave 3 Ghols } Left Wave 3 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Left Wave 3 Small Myrkridia Left Wave 3 Big Myrkridia Visible Flag Activates On Execution Left Wave 3 Platoon Left Wave 3 Ghols Appear (Wall Up)? } Right Wave 3 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Right Wave 3 Small Myrkridia Right Wave 3 Big Myrkridia Visible Flag Activates On Execution Right Wave 3 Platoon Right Wave 3 Ghols Appear (Wall Up)? } Center Wave 3 Appear [Unit Control] activates_only_once deactivates_on_trigger 40.00, 40.00 { Link Center Wave 3 Soulless Visible Flag Activates On Execution Center Wave 3 Platoon } ------------------------------------------------------------------- Left Wave 3 Platoon [Platoon] deactivates_never 0.00, 0.00 { Initial State Left Wave 3 Movement Initial Squads Left Wave 3 Small Myrkridia squad Left Wave 3 Big Myrkridia squad Centerpoint 208.713, 80.215 Facing 183.16 Activates on Deactivation Left Wave 3 Platoon Go Left? } Left Wave 3 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 181.151, 64.204 160.852, 62.432 146.350, 53.770 114.532, 57.930 92.928, 55.040 Waypoint Radii Radii 13.001 15.001 Interpolate Flag Interpolant Spacing 7.000 } Left Wave 3 Platoon Go Left? [Model Animation] deactivates_on_execution 0.00, 0.00 { Model Animation 10000 (17 collapsing wall) Frame Equal To 8 Activates on Success Left Wave 3 Platoon Left Activates on Failure Left Wave 3 Platoon Center } Left Wave 3 Platoon Left [Platoon] deactivates_never 0.00, 0.00 { Initial State Left Wave 3 Movement Left Initial Squads Left Wave 3 Small Myrkridia squad Left Wave 3 Big Myrkridia squad Centerpoint 208.713, 80.215 Facing 183.16 Activates on Deactivation Left Wave 3 Platoon Final } Left Wave 3 Movement Left [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 83.497, 31.231 66.202, 31.260 Waypoint Radii Radii 14.001 16.000 Interpolate Flag Interpolant Spacing 7.000 } Left Wave 3 Platoon Center [Platoon] deactivates_never 0.00, 0.00 { Initial State Left Wave 3 Movement Center Initial Squads Left Wave 3 Small Myrkridia squad Left Wave 3 Big Myrkridia squad Centerpoint 208.713, 80.215 Facing 183.16 Activates on Deactivation Left Wave 3 Platoon Final } Left Wave 3 Movement Center [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 87.174, 76.680 71.934, 74.954 Waypoint Radii Radii 14.001 16.000 Interpolate Flag Interpolant Spacing 7.000 } Left Wave 3 Platoon Final [Platoon] deactivates_never 0.00, 0.00 { Initial State Left Wave 3 Movement Final Initial Squads Left Wave 3 Small Myrkridia squad Left Wave 3 Big Myrkridia squad Centerpoint 208.713, 80.215 Facing 183.16 Activates on Deactivation Left Wave 3 Platoon Still Alive? } Left Wave 3 Movement Final [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 20.586, 25.241 Waypoint Radii Radii 15.001 20.000 Interpolate Flag Interpolant Spacing 7.000 } ------------------------------------------------------------------- Right Wave 3 Platoon [Platoon] deactivates_never 0.00, 0.00 { Initial State Right Wave 3 Movement Initial Squads Right Wave 3 Small Myrkridia squad Right Wave 3 Big Myrkridia squad Centerpoint 212.176, 124.344 Facing 183.16 Activates on Deactivation Right Wave 3 Platoon Go Right? } Right Wave 3 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 166.262, 140.924 146.161, 151.606 127.655, 151.735 107.733, 141.428 92.217, 140.127 86.985, 123.127 Waypoint Radii Radii 13.001 15.001 Interpolate Flag Interpolant Spacing 7.000 } Right Wave 3 Platoon Go Right? [Model Animation] deactivates_on_execution 0.00, 0.00 { Model Animation 10001 (17 collapsing wall) Frame Equal To 8 Activates on Success Right Wave 3 Platoon Right Activates on Failure Right Wave 3 Platoon Center } Right Wave 3 Platoon Right [Platoon] deactivates_never 0.00, 0.00 { Initial State Right Wave 3 Movement Right Initial Squads Right Wave 3 Small Myrkridia squad Right Wave 3 Big Myrkridia squad Centerpoint 212.538, 124.563 Facing 183.16 Activates on Deactivation Right Wave 3 Platoon Final } Right Wave 3 Movement Right [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 69.358, 113.360 Waypoint Radii Radii 14.001 16.000 Interpolate Flag Interpolant Spacing 7.000 } Right Wave 3 Platoon Center [Platoon] deactivates_never 0.00, 0.00 { Initial State Right Wave 3 Movement Center Initial Squads Right Wave 3 Small Myrkridia squad Right Wave 3 Big Myrkridia squad Centerpoint 212.538, 124.563 Facing 183.16 Activates on Deactivation Right Wave 3 Platoon Final } Right Wave 3 Movement Center [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 88.713, 100.692 87.243, 79.514 68.930, 74.420 Waypoint Radii Radii 12.001 14.001 Interpolate Flag Interpolant Spacing 7.000 } Right Wave 3 Platoon Final [Platoon] deactivates_never 0.00, 0.00 { Initial State Right Wave 3 Movement Final Initial Squads Right Wave 3 Small Myrkridia squad Right Wave 3 Big Myrkridia squad Centerpoint 212.538, 124.563 Facing 183.16 Activates on Deactivation Right Wave 3 Platoon Still Alive? } Right Wave 3 Movement Final [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 17.096, 131.163 Waypoint Radii Radii 15.001 20.000 Interpolate Flag Interpolant Spacing 7.000 } ------------------------------------------------------------------- Center Wave 3 Platoon [Platoon] deactivates_never 0.00, 0.00 { Initial State Center Wave 3 Movement Initial Squads Center Wave 3 Soulless squad Centerpoint 212.213, 101.788 Facing 183.16 Activates on Deactivation Center Wave 3 Platoon Still Alive? } Center Wave 3 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 180.145, 100.848 142.434, 100.477 103.891, 75.147 80.934, 75.444 17.715, 73.946 Waypoint Radii Radii 15.001 20.000 Interpolate Flag Interpolant Spacing 7.000 } ------------------------------------------------------------------- Big Myrkridia Left squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Big Myrkridia Left Facing 0.00 Centerpoint 108.288, 69.448 Formation 2 } Ghols Left squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Left Wave 2 Ghols Facing 0.00 Centerpoint 112.932, 70.040 Formation 1 } Big Myrkridia Left Platoon [Platoon] only_initial_delay deactivates_never 2.00, 2.00 { Initial State Big Myrkridia Left Movement Initial Squads Big Myrkridia Left squad Ghols Left squad Centerpoint 108.262, 69.491 Facing 183.16 Activates on Deactivation Big Myrkridia Left Platoon Final Deactivates On Activation Left Big Myrkridia Attack? Left Wave 2 Ghols All Dead? Left Wave 2 Ghols Attack Wall? Left Big Myrkridia Dead? } Big Myrkridia Left Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 100.374, 55.485 92.186, 36.004 68.727, 33.711 Waypoint Radii Radii 14.001 16.000 Interpolate Flag Interpolant Spacing 7.000 } Big Myrkridia Left Platoon Center [Platoon] deactivates_never 0.00, 0.00 { Initial State Big Myrkridia Left Movement Center Initial Squads Big Myrkridia Left squad Ghols Left squad Centerpoint 108.262, 69.491 Facing 183.16 Activates on Deactivation Big Myrkridia Left Platoon Final Deactivates On Activation Left Big Myrkridia Attack? Left Wave 2 Ghols Attack Wall? Left Wave 2 Ghols All Dead? Left Big Myrkridia Dead? } Big Myrkridia Left Movement Center [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 100.374, 55.485 91.098, 69.042 80.147, 75.381 72.342, 75.501 Waypoint Radii Radii 14.001 16.000 Interpolate Flag Interpolant Spacing 7.000 } Big Myrkridia Left Platoon Final [Platoon] deactivates_never 0.00, 0.00 { Initial State Big Myrkridia Left Movement Final Initial Squads Big Myrkridia Left squad Ghols Left squad Centerpoint 108.262, 69.491 Facing 183.16 Activates on Deactivation Left Big Myrkridia Platoon Still Alive? } Big Myrkridia Left Movement Final [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 20.266, 26.428 Waypoint Radii Radii 15.001 20.000 Interpolate Flag Interpolant Spacing 7.000 } ------------------------------------------------------------------- Big Myrkridia Right squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Big Myrkridia Right Facing 0.00 Centerpoint 108.288, 69.448 Formation 2 } Ghols Right squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Right Wave 2 Ghols Facing 0.00 Centerpoint 112.932, 70.040 Formation 1 } Big Myrkridia Right Platoon [Platoon] only_initial_delay deactivates_never 2.00, 2.00 { Initial State Big Myrkridia Right Movement Initial Squads Big Myrkridia Right squad Ghols Right squad Centerpoint 108.262, 69.491 Facing 183.16 Activates on Deactivation Big Myrkridia Right Platoon Final Deactivates On Activation Right Big Myrkridia Attack? Right Wave 2 Ghols All Dead? Right Wave 2 Ghols Attack Wall? Right Big Myrkridia Dead? } Big Myrkridia Right Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 111.708, 141.811 91.594, 140.700 89.420, 119.104 69.088, 111.559 Waypoint Radii Radii 14.001 16.000 Interpolate Flag Interpolant Spacing 7.000 } Big Myrkridia Right Platoon Center [Platoon] deactivates_never 0.00, 0.00 { Initial State Big Myrkridia Right Movement Center Initial Squads Big Myrkridia Right squad Ghols Right squad Centerpoint 108.262, 69.491 Facing 183.16 Activates on Deactivation Big Myrkridia Right Platoon Final Deactivates On Activation Right Big Myrkridia Attack? Right Wave 2 Ghols Attack Wall? Right Wave 2 Ghols All Dead? Right Big Myrkridia Dead? } Big Myrkridia Right Movement Center [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 111.708, 141.811 91.594, 140.700 89.420, 119.104 89.469, 98.981 89.907, 83.157 81.715, 75.852 71.872, 75.665 Waypoint Radii Radii 12.001 14.001 Interpolate Flag Interpolant Spacing 7.000 } Big Myrkridia Right Platoon Final [Platoon] deactivates_never 0.00, 0.00 { Initial State Big Myrkridia Right Movement Final Initial Squads Big Myrkridia Right squad Ghols Right squad Centerpoint 108.262, 69.491 Facing 183.16 Activates on Deactivation Right Big Myrkridia Platoon Still Alive? } Big Myrkridia Right Movement Final [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 18.104, 131.510 Waypoint Radii Radii 15.001 20.000 Interpolate Flag Interpolant Spacing 7.000 } ------------------------------------------------------------------- Right Wave 4 Big Myrkridia { (subj, monster_identifier) 10152 (myrkridia big thrower) 10242 (myrkridia big thrower) } Right Wave 4 Big Myrkridia squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Right Wave 4 Big Myrkridia Facing 0.00 Centerpoint 209.542, 135.465 Formation 0 } Right Wave 4 Small Myrkridia { (subj, monster_identifier) 10153 (myrkridia (small)) 10154 (myrkridia (small)) 10155 (myrkridia (small)) 10156 (myrkridia (small)) 10157 (myrkridia (small)) } Right Wave 4 Small Myrkridia squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Right Wave 4 Small Myrkridia Facing 0.00 Centerpoint 203.323, 135.125 Formation 5 } Center Wave 4 Soulless { (subj, monster_identifier) 10163 (soulless) 10164 (soulless) 10165 (soulless) 10166 (soulless) 10167 (soulless) 10168 (soulless) 10169 (soulless) 10249 (soulless) 10248 (soulless) } Center Wave 4 Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Center Wave 4 Soulless Facing 0.00 Centerpoint 214.079, 93.100 Formation 0 } Left Wave 4 Big Myrkridia { (subj, monster_identifier) 10170 (myrkridia big thrower) 10243 (myrkridia big thrower) } Left Wave 4 Small Myrkridia squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Left Wave 4 Small Myrkridia Facing 0.00 Centerpoint 203.430, 62.084 Formation 5 } Left Wave 4 Small Myrkridia { (subj, monster_identifier) 10171 (myrkridia (small)) 10172 (myrkridia (small)) 10173 (myrkridia (small)) 10174 (myrkridia (small)) 10175 (myrkridia (small)) } Left Wave 4 Big Myrkridia squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Left Wave 4 Big Myrkridia Facing 0.00 Centerpoint 208.641, 62.178 Formation 0 } ------------------------------------------------------------------- Wave 4 Forces { Link Left Wave 4 Forces Right Wave 4 Forces Center Wave 4 Forces } Left Wave 4 Forces { Link Left Wave 4 Small Myrkridia Left Wave 4 Big Myrkridia } Center Wave 4 Forces { Link Center Wave 4 Soulless } Right Wave 4 Forces { Link Right Wave 4 Big Myrkridia Right Wave 4 Small Myrkridia } ------------------------------------------------------------------- Left Wave 4 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Left Wave 4 Forces Visible Flag Activates On Execution Left Wave 4 Platoon } Right Wave 4 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Right Wave 4 Forces Visible Flag Activates On Execution Right Wave 4 Platoon } Center Wave 4 Appear [Unit Control] activates_only_once deactivates_on_trigger 40.00, 40.00 { Link Center Wave 4 Forces Visible Flag Activates On Execution Center Wave 4 Platoon } ------------------------------------------------------------------- Left Wave 4 Platoon [Platoon] deactivates_never 0.00, 0.00 { Initial State Left Wave 4 Movement Initial Squads Left Wave 4 Small Myrkridia squad Left Wave 4 Big Myrkridia squad Centerpoint 209.362, 61.524 Facing 183.16 Activates on Deactivation Left Wave 4 Platoon Go Left? } Left Wave 4 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 181.151, 64.204 165.596, 63.180 153.417, 53.547 108.295, 57.188 94.038, 55.438 Waypoint Radii Radii 14.001 16.000 Interpolate Flag Interpolant Spacing 7.000 } Left Wave 4 Platoon Go Left? [Model Animation] deactivates_on_execution 0.00, 0.00 { Model Animation 10000 (17 collapsing wall) Frame Equal To 8 Activates on Success Left Wave 4 Platoon Left Activates on Failure Left Wave 4 Platoon Center } Left Wave 4 Platoon Left [Platoon] deactivates_never 0.00, 0.00 { Initial State Left Wave 4 Movement Left Initial Squads Left Wave 4 Small Myrkridia squad Left Wave 4 Big Myrkridia squad Centerpoint 209.362, 61.524 Facing 183.16 Activates on Deactivation Left Wave 4 Platoon Final } Left Wave 4 Movement Left [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 83.497, 31.231 66.202, 31.260 Waypoint Radii Radii 14.001 16.000 Interpolate Flag Interpolant Spacing 7.000 } Left Wave 4 Platoon Center [Platoon] deactivates_never 0.00, 0.00 { Initial State Left Wave 4 Movement Center Initial Squads Left Wave 4 Small Myrkridia squad Left Wave 4 Big Myrkridia squad Centerpoint 209.362, 61.524 Facing 183.16 Activates on Deactivation Left Wave 4 Platoon Final } Left Wave 4 Movement Center [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 87.174, 76.680 71.934, 74.954 Waypoint Radii Radii 14.001 16.000 Interpolate Flag Interpolant Spacing 7.000 } Left Wave 4 Platoon Final [Platoon] deactivates_never 0.00, 0.00 { Initial State Left Wave 4 Movement Final Initial Squads Left Wave 4 Small Myrkridia squad Left Wave 4 Big Myrkridia squad Centerpoint 209.362, 61.524 Facing 183.16 Activates on Deactivation Left Wave 4 Platoon Still Alive? } Left Wave 4 Movement Final [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 19.938, 26.366 Waypoint Radii Radii 15.001 20.000 Interpolate Flag Interpolant Spacing 7.000 } ------------------------------------------------------------------- Right Wave 4 Platoon [Platoon] deactivates_never 0.00, 0.00 { Initial State Right Wave 4 Movement Initial Squads Right Wave 4 Small Myrkridia squad Right Wave 4 Big Myrkridia squad Centerpoint 210.670, 135.124 Facing 183.16 Activates on Deactivation Right Wave 4 Platoon Go Right? } Right Wave 4 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 166.262, 140.924 146.161, 151.606 127.655, 151.735 107.733, 141.428 94.086, 140.016 86.985, 123.127 Waypoint Radii Radii 13.001 15.001 Interpolate Flag Interpolant Spacing 7.000 } Right Wave 4 Platoon Go Right? [Model Animation] deactivates_on_execution 0.00, 0.00 { Model Animation 10001 (17 collapsing wall) Frame Equal To 8 Activates on Success Right Wave 4 Platoon Right Activates on Failure Right Wave 4 Platoon Center } Right Wave 4 Platoon Right [Platoon] deactivates_never 0.00, 0.00 { Initial State Right Wave 4 Movement Right Initial Squads Right Wave 4 Small Myrkridia squad Right Wave 4 Big Myrkridia squad Centerpoint 210.670, 135.124 Facing 183.16 Activates on Deactivation Right Wave 4 Platoon Final } Right Wave 4 Movement Right [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 69.358, 113.360 Waypoint Radii Radii 12.001 14.001 Interpolate Flag Interpolant Spacing 7.000 } Right Wave 4 Platoon Center [Platoon] deactivates_never 0.00, 0.00 { Initial State Right Wave 4 Movement Center Initial Squads Right Wave 4 Small Myrkridia squad Right Wave 4 Big Myrkridia squad Centerpoint 210.670, 135.124 Facing 183.16 Activates on Deactivation Right Wave 4 Platoon Final } Right Wave 4 Movement Center [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 88.713, 100.692 87.243, 79.514 68.930, 74.420 Waypoint Radii Radii 12.001 14.001 Interpolate Flag Interpolant Spacing 7.000 } Right Wave 4 Platoon Final [Platoon] deactivates_never 0.00, 0.00 { Initial State Right Wave 4 Movement Final Initial Squads Right Wave 4 Small Myrkridia squad Right Wave 4 Big Myrkridia squad Centerpoint 210.670, 135.124 Facing 183.16 Activates on Deactivation Right Wave 4 Platoon Still Alive? } Right Wave 4 Movement Final [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 16.229, 130.260 Waypoint Radii Radii 15.001 20.000 Interpolate Flag Interpolant Spacing 7.000 } ------------------------------------------------------------------- Center Wave 4 Platoon [Platoon] deactivates_never 0.00, 0.00 { Initial State Center Wave 4 Movement Initial Squads Center Wave 4 Soulless squad Centerpoint 212.090, 93.010 Facing 183.16 Activates on Deactivation Center Wave 4 Platoon Still Alive? } Center Wave 4 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 180.145, 100.848 142.434, 100.477 103.891, 75.147 80.934, 75.444 16.692, 72.834 Waypoint Radii Radii 15.001 20.000 Interpolate Flag Interpolant Spacing 7.000 } ------------------------------------------------------------------- Activate Wave 4 [Action List] deactivates_on_trigger 110.00, 110.00 { Actions to Activate Left Wave 4 Appear Right Wave 4 Appear Random Selection Flag Activates On Execution Activate Wave 4a Center Wave 4 Appear } Activate Wave 4a [Action List] activates_only_once deactivates_on_trigger 120.00, 120.00 { Actions to Activate Left Wave 4 Appear Right Wave 4 Appear Dark Forces Dead? Small Myrkridia 1 Attack Final } ------------------------------------------------------------------- Any Left Wave 2 Loaded Ghols? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Left Wave 2 Loaded Ghols Unit Count Greater Than 0 Activates on Failure Any Left Wall Satchel Charges Set? } Any Left Wall Satchel Charges Set? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Object Type dwsc Circle Centerpoint 79.264, 31.018 Circle Radius 1.500 Activates on Failure Big Myrkridia Left Platoon Center Results Action Identifier Variable Tested items Inside Field Name null } Any Right Wave 2 Loaded Ghols? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Right Wave 2 Loaded Ghols Unit Count Greater Than 0 Activates on Failure Any Right Wall Satchel Charges Set? } Any Right Wall Satchel Charges Set? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Object Type dwsc Circle Centerpoint 79.131, 113.086 Circle Radius 1.500 Activates on Failure Big Myrkridia Right Platoon Center Results Action Identifier Variable Tested items Inside Field Name null } ------------------------------------------------------------------- Light Forces Dead? [Test Unit] only_initial_delay deactivates_on_successful_execution 5.00, 5.00 { Link Light Forces Unit Count Equal To 0 Activates on Success Dark Victory } Dark Victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag Deactivates On Activation Dark Forces Dead? } ------------------------------------------------------------------- Dark Forces Dead? [Test Unit] only_initial_delay deactivates_on_successful_execution 5.00, 5.00 { Link Dark Forces Unit Count Equal To 0 Activates on Success Light Victory } Light Victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag Deactivates On Activation Light Forces Dead? } ------------------------------------------------------------------- Quiet Dark Victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag Deactivates On Activation Dark Forces Dead? No Celebration Activates On Activation Dark Forces Into City } Dark Forces Into City [Rout] deactivates_never 0.00, 0.00 { Destinations 6.940, 19.356 5.948, 25.524 5.913, 32.493 7.422, 70.977 6.733, 76.075 6.321, 82.407 4.741, 126.883 5.172, 131.053 4.844, 135.012 Link Dark Forces } Left Wave 3 Platoon Still Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Left Wave 3 Small Myrkridia Left Wave 3 Big Myrkridia Unit Count Greater Than 0 Activates on Success Quiet Dark Victory Left Dark Victory Observer Appear } Right Wave 3 Platoon Still Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Right Wave 3 Small Myrkridia Right Wave 3 Big Myrkridia Unit Count Greater Than 0 Activates on Success Quiet Dark Victory Right Dark Victory Observer Appear } Center Wave 3 Platoon Still Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Center Wave 3 Soulless Unit Count Greater Than 0 Activates on Success Quiet Dark Victory Center Dark Victory Observer Appear } Right Wave 4 Platoon Still Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Right Wave 4 Forces Unit Count Greater Than 0 Activates on Success Quiet Dark Victory Right Dark Victory Observer Appear } Left Wave 4 Platoon Still Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Left Wave 4 Forces Unit Count Greater Than 0 Activates on Success Quiet Dark Victory Left Dark Victory Observer Appear } Center Wave 4 Platoon Still Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Center Wave 4 Forces Unit Count Greater Than 0 Activates on Success Quiet Dark Victory Center Dark Victory Observer Appear } Left Big Myrkridia Platoon Still Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Big Myrkridia Left Left Wave 2 Ghols Unit Count Greater Than 0 Activates on Success Quiet Dark Victory Left Dark Victory Observer Appear } Right Big Myrkridia Platoon Still Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Big Myrkridia Right Right Wave 2 Ghols Unit Count Greater Than 0 Activates on Success Quiet Dark Victory Right Dark Victory Observer Appear } ------------------------------------------------------------------- Left Dark Victory Observer Appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 10180 (berserk observer) Visible Flag Activates On Execution Left Dark Victory Camera } Left Dark Victory Camera [Observer Movement] deactivates_on_trigger 0.00, 0.00 { Camera Mode 1 Destination 24.885, 34.946 Final Facing 218.08 Maximum Time Before Cutting 3.00000 Linear Interpolant Separation 0.600 } ------------------------------------------------------------------- Right Dark Victory Observer Appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 10182 (berserk observer) Visible Flag Activates On Execution Right Dark Victory Camera } Right Dark Victory Camera [Observer Movement] deactivates_on_trigger 0.00, 0.00 { Camera Mode 1 Destination 24.010, 119.538 Final Facing 133.31 Maximum Time Before Cutting 3.00000 Linear Interpolant Separation 0.600 } ------------------------------------------------------------------- Center Dark Victory Observer Appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 10181 (berserk observer) Visible Flag Activates On Execution Center Dark Victory Camera } Center Dark Victory Camera [Observer Movement] deactivates_on_trigger 0.00, 0.00 { Camera Mode 1 Destination 27.233, 74.280 Final Facing 180.00 Maximum Time Before Cutting 3.00000 Linear Interpolant Separation 0.600 } ------------------------------------------------------------------- Cave Post Targets { (obje, monster_identifier) 10045 (17 cave post) 10044 (17 cave post) 10043 (17 cave post) 10042 (17 cave post) 10039 (17 cave post) 10040 (17 cave post) 10041 (17 cave post) 10038 (17 cave post) 10037 (17 cave post) 10036 (17 cave post) 10035 (17 cave post) } ------------------------------------------------------------------- North Wall Breaking? [Model Animation] deactivates_on_successful_execution 0.00, 0.00 { Model Animation 10000 (17 collapsing wall) Frame Greater Than 0 Activates on Success North Wall Breaking } South Wall Breaking? [Model Animation] deactivates_on_successful_execution 0.00, 0.00 { Model Animation 10001 (17 collapsing wall) Frame Greater Than 0 Activates on Success South Wall Breaking } North Wall Breaking [Sound Action] activates_only_once deactivates_on_trigger 1.00, 1.00 { Sound Tag 17 (heron) They're ... north of Link Heron Guards Override Flag } South Wall Breaking [Sound Action] activates_only_once deactivates_on_trigger 1.00, 1.00 { Sound Tag 17 (heron) They're ... south of Link Heron Guards Override Flag } South Wall Broken [Sound Action] activates_only_once deactivates_on_trigger 1.00, 1.00 { Sound Tag 17 (heron) They've broke .. sou Link Heron Guards Deactivates On Activation South Wall Breaking? South Wall Breaking Override Flag } North Wall Broken [Sound Action] activates_only_once deactivates_on_trigger 1.00, 1.00 { Sound Tag 17 (heron) They've broke .. nor Link Heron Guards Deactivates On Activation North Wall Breaking? North Wall Breaking Override Flag } ------------------------------------------------------------------- Berserk Myrkridia { } Berserk Myrkridia OBJE { } Set Berserk Myrkridia [Geometry Filter] initially_active deactivates_never 3.00, 5.00 { Tests for Berserk Monsters Results Action Identifier Berserk Myrkridia Tested items Inside Field Name subj Activates on Success Set Berserk Myrkridia obje Link Light Forces } Set Berserk Myrkridia obje [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Results Action Identifier Berserk Myrkridia OBJE Tested items Inside Field Name obje Entire Map Link Berserk Myrkridia } ------------------------------------------------------------------- Campfire Troops Turn [Movement] deactivates_on_trigger 2.00, 2.00 { Waypoints Object to Point At 10037 (17 cave post) Link Initial Berserks Initial Dwarf Reporting Berserk } Tell Berserk To Get Help [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints Object to Point At 10048 (berserk) Monsters 10054 (berserk) } Reporting Berserk Listen [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints Object to Point At 10054 (berserk) Link Reporting Berserk } Standard Charges [Sound Action] activates_only_once deactivates_on_trigger 1.00, 1.00 { Sound Tag 17 (dwarf) those were standard Monster 10069 (dwarf mortar hero) Override Flag } ------------------------------------------------------------------- Light Forces On North Ramp { } Light Forces On Center Ramp { } Light Forces On South Ramp { } Light Forces On North Ramp Test [Geometry Filter] initially_active deactivates_never 4.00, 5.00 { Link Light Forces Polygon Points 73.985, 53.438 79.942, 52.963 79.977, 48.049 73.991, 47.606 Polygon Closed Flag Results Action Identifier Light Forces On North Ramp Tested items Inside Field Name subj Activates On Execution Light Forces On Center Ramp Test } Light Forces On Center Ramp Test [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Light Forces Polygon Points 73.973, 97.463 79.958, 96.979 79.985, 92.049 73.674, 91.600 Polygon Closed Flag Results Action Identifier Light Forces On Center Ramp Tested items Inside Field Name subj Activates On Execution Light Forces On South Ramp Test } Light Forces On South Ramp Test [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Light Forces Polygon Points 73.958, 140.471 79.963, 139.985 79.977, 135.047 73.993, 134.510 Polygon Closed Flag Results Action Identifier Light Forces On South Ramp Tested items Inside Field Name subj Activates On Execution Make Light Forces Targetable } Make Light Forces Targetable [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Light Forces Cannot Be Autotargeted Flag false Activates On Execution Make Ramp Forces Untargetable } Make Ramp Forces Untargetable [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Light Forces On North Ramp Light Forces On Center Ramp Light Forces On South Ramp Cannot Be Autotargeted Flag true } -------------------------------------------------------------------