Start the level? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Polygon 123.870, 137.954 123.772, 150.067 146.788, 149.104 146.692, 139.006 Closed Polygon Flag Link LIGHT FORCES Activates on Success everyone in gate? Journeymen dead? Any LIGHT near #1 false chargers(36)? Any LIGHT near #2 false chargers? Reversed Polygon Flag } ====================================== { } LIGHT FORCES { Link ==== Berserks ==== ==== Archers ==== ==== Dwarves ==== ==== Journeymen ==== } LIGHT FORCES (obje) { (obje, monster_identifier) 10196 (berserk) 10195 (berserk) 10194 (berserk) 10193 (berserk) 10192 (berserk) 10197 (berserk) 10189 (dwarf) 10190 (dwarf) 10191 (dwarf) 10201 (bowman) 10200 (bowman) 10199 (bowman) 10198 (bowman) 10186 (journeyman) 10187 (journeyman) 10188 (journeyman) } LIGHT FORCES (enem) { (enem, monster_identifier) 10196 (berserk) 10195 (berserk) 10194 (berserk) 10193 (berserk) 10192 (berserk) 10197 (berserk) 10189 (dwarf) 10190 (dwarf) 10191 (dwarf) 10201 (bowman) 10200 (bowman) 10199 (bowman) 10198 (bowman) 10186 (journeyman) 10187 (journeyman) 10188 (journeyman) } ==== Berserks ==== { (subj, monster_identifier) 10196 (berserk) 10195 (berserk) 10194 (berserk) 10193 (berserk) 10192 (berserk) 10197 (berserk) } ==== Archers ==== { (subj, monster_identifier) 10201 (bowman) 10200 (bowman) 10199 (bowman) 10198 (bowman) } ==== Dwarves ==== { (subj, monster_identifier) 10191 (dwarf) 10190 (dwarf) 10189 (dwarf) } ==== Journeymen ==== { (subj, monster_identifier) 10186 (journeyman) 10187 (journeyman) 10188 (journeyman) } LIGHT FORCES enter [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Waypoints 135.690, 143.659 Link LIGHT FORCES } ====================================== { } ====================================== { } Journeymen dead? [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Unit Count Equal To 0 Link ==== Journeymen ==== Activates on Success Journeymen dead, end game } Journeymen dead, end game [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag } ====================================== { } ====================================== { } ==== ghost dwarves from hell ==== { (subj, monster_identifier) 10115 () 10116 () 10117 () 10118 () 10119 () 10120 () 10121 () } ==== West ghost dwarves from Hell ==== { (subj, monster_identifier) 10350 () 10351 () 10352 () } ==== North dwarf ghosts from Hell ==== { (subj, monster_identifier) 10344 () 10345 () 10349 () } ==== South ghost dwarves from Hell ==== { (subj, monster_identifier) 10346 () 10347 () 10348 () } Create GHOST dwarves from Hell [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== ghost dwarves from hell ==== ==== North dwarf ghosts from Hell ==== ==== West ghost dwarves from Hell ==== ==== South ghost dwarves from Hell ==== Ghost Visibility Flag false Visible Flag true } Ghost dwarves from Hell at 50% [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== ghost dwarves from hell ==== ==== North dwarf ghosts from Hell ==== ==== South ghost dwarves from Hell ==== ==== West ghost dwarves from Hell ==== Ghost Visibility Flag true Activates on Success Ghost Dwarves from Hell attack } Ghost Dwarves from Hell attack [Attack] deactivates_never 1.00, 2.00 { Link ==== ghost dwarves from hell ==== LIGHT FORCES (obje) ==== West ghost dwarves from Hell ==== ==== North dwarf ghosts from Hell ==== ==== South ghost dwarves from Hell ==== Polygon 67.991, 24.489 30.305, 18.450 25.911, 77.336 65.780, 79.526 Closed Polygon Flag Activates on Failure Move Ghost dwarves from hell back Move North Ghost dwarves from hell back Move South Ghost dwarves from hell back Move West Ghost dwarves from hell back } Move Ghost dwarves from hell back [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 43.604, 52.307 Link ==== ghost dwarves from hell ==== Formation Index 6 Final Facing 358.24 } Move North Ghost dwarves from hell back [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 40.958, 32.026 Link ==== North dwarf ghosts from Hell ==== Formation Index 6 Final Facing 60.47 } Move South Ghost dwarves from hell back [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 49.282, 71.366 Link ==== South ghost dwarves from Hell ==== Formation Index 6 Final Facing 285.12 } Move West Ghost dwarves from hell back [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 35.555, 52.782 Link ==== West ghost dwarves from Hell ==== Formation Index 6 Final Facing 60.47 } ====================================== { } Does a journeyman have the Ibis Crown? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Object Held 16ic Link ==== Journeymen ==== Unit Count Greater Than 0 Activates on Success Remove ghost dwarves from game. Ibis Crown retrieved, end game. myrkridia disappear } Remove ghost dwarves from game. [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== ghost dwarves from hell ==== Fade Flag } Ibis Crown retrieved, end game. [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag } ====================================== { } ====================================== { } ------------------------------------------------------------------- everyone in gate? [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Link LIGHT FORCES Polygon 45.426, 215.917 51.047, 214.631 53.907, 207.692 51.278, 201.514 45.856, 199.372 40.458, 201.317 37.295, 207.622 39.911, 214.006 Closed Polygon Flag Activates on Success stop moving teleport effect move to destination visible effect create invisible observer take control dwarf mob disappear Reversed Polygon Flag true Unit Count Less Than 1 Deactivates On Success Journeymen dead? Inhibitions Journeymen dead? } stop moving [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 0 Link LIGHT FORCES } take control [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link LIGHT FORCES Received User Control Flag false Ignores User Control Flag true } teleport effect [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link LIGHT FORCES Invisible Flag true World Knot Visibility Flag true Received User Control Flag false Ignores User Control Flag true } move to destination [Move Marker] deactivates_on_trigger 5.00, 5.00 { Link LIGHT FORCES Destination 177.444, 47.868 Activates on Success move to destination } visible effect [Unit Control] deactivates_on_trigger 7.00, 7.00 { Link LIGHT FORCES Visible Flag Activates on Success remove invisible observer World Knot Visibility Flag true Received User Control Flag false Ignores User Control Flag false } create invisible observer [Unit Control] deactivates_on_trigger 2.00, 2.00 { Monsters 10610 (berserk observer) Visible Flag true } remove invisible observer [Unit Control] deactivates_on_trigger 5.00, 5.00 { Monsters 10610 (berserk observer) Delete Monsters true Activates On Execution Journeymen dead? } move to destination [Observer Movement] deactivates_on_trigger 0.00, 0.00 { Camera Mode 1 Destination 182.942, 37.063 Final Facing 121.71 Maximum Time Before Cutting 0.00001 } ------------------------------------------------------------------- ------------------------------------------------------------------- All statues { Link ==== #1 statue ==== ==== #2 statue ==== ==== #3 statue ==== ==== #4 statue ==== ==== #5 statue ==== ==== #6 statue ==== ==== #7 statue ==== ==== #8 statue ==== ==== #9 statue ==== ==== #10 statue ==== ==== #11 statue ==== ==== #12 statue ==== } ==== #1 statue ==== { (subj, monster_identifier) 10301 (16 stygian knight (statue)) } ==== #2 statue ==== { (subj, monster_identifier) 10302 (16 stygian knight (statue)) } ==== #3 statue ==== { (subj, monster_identifier) 10303 (16 stygian knight (statue)) } ==== #4 statue ==== { (subj, monster_identifier) 10304 (16 stygian knight (statue)) } ==== #5 statue ==== { (subj, monster_identifier) 10305 (16 stygian knight (statue)) } ==== #6 statue ==== { (subj, monster_identifier) 10306 (16 stygian knight (statue)) } ==== #7 statue ==== { (subj, monster_identifier) 10300 (16 stygian knight (statue)) } ==== #8 statue ==== { (subj, monster_identifier) 10299 (16 stygian knight (statue)) } ==== #9 statue ==== { (subj, monster_identifier) 10298 (16 stygian knight (statue)) } ==== #10 statue ==== { (subj, monster_identifier) 10297 (16 stygian knight (statue)) } ==== #11 statue ==== { (subj, monster_identifier) 10296 (16 stygian knight (statue)) } ==== #12 statue ==== { (subj, monster_identifier) 10295 (16 stygian knight (statue)) } ------------------------------------------------------------------- All dark unit statue monsters { Link ==== #1 dark unit ==== ==== #2 dark unit ==== ==== #3 dark unit ==== ==== #4 dark unit ==== ==== #5 dark unit ==== ==== #6 dark unit ==== ==== #7 dark unit ==== ==== #8 dark unit ==== ==== #9 dark unit ==== ==== #10 dark unit ==== ==== #11 dark unit ==== ==== #12 dark unit ==== } ==== #1 dark unit ==== { (subj, monster_identifier) 10319 (stygian knight) } ==== #2 dark unit ==== { (subj, monster_identifier) 10320 (stygian knight) } ==== #3 dark unit ==== { (subj, monster_identifier) 10321 (stygian knight) } ==== #4 dark unit ==== { (subj, monster_identifier) 10322 (stygian knight) } ==== #5 dark unit ==== { (subj, monster_identifier) 10323 (stygian knight) } ==== #6 dark unit ==== { (subj, monster_identifier) 10324 (stygian knight) } ==== #7 dark unit ==== { (subj, monster_identifier) 10330 (stygian knight) } ==== #8 dark unit ==== { (subj, monster_identifier) 10329 (stygian knight) } ==== #9 dark unit ==== { (subj, monster_identifier) 10328 (stygian knight) } ==== #10 dark unit ==== { (subj, monster_identifier) 10327 (stygian knight) } ==== #11 dark unit ==== { (subj, monster_identifier) 10326 (stygian knight) } ==== #12 dark unit ==== { (subj, monster_identifier) 10325 (stygian knight) } ------------------------------------------------------------------- Have they entered the forge room? [Test Unit] initially_active deactivates_on_successful_execution 2.00, 3.00 { Unit Count Greater Than 0 Link LIGHT FORCES Polygon 67.274, 161.598 71.016, 143.215 32.209, 144.891 31.000, 161.000 Closed Polygon Flag Activates on Success Turn on all activation checks for statues Anybody taunting? } Anybody taunting? [Test Unit] no_initial_delay deactivates_on_successful_execution 1.00, 2.00 { Link LIGHT FORCES Polygon 40.348, 159.036 39.192, 192.881 52.881, 192.901 51.733, 159.239 Closed Polygon Flag Unit Is Taunting true Activates on Success Activate all dark unit statue monsters } Activate all dark unit statue monsters [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate #1 statue invisible #1 dark unit visible #2 statue invisible #2 dark unit visible #3 statue invisible #3 dark unit visible #4 statue invisible #4 dark unit visible #5 statue invisible #5 dark unit visible #6 statue invisible #6 dark unit visible #7 statue invisible #7 dark unit visible #8 statue invisible #8 dark unit visible #9 statue invisible #9 dark unit visible #10 statue invisible #10 dark unit visible #11 statue invisible #11 dark unit visible #12 statue invisible #12 dark unit visible Deactivate all checks on statues } Deactivate all checks on statues [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Activate #12 dark unit statue monster? Activate #11 dark unit statue monster? Activate #10 dark unit statue monster? Activate #9 dark unit statue monster? Activate #8 dark unit statue monster? Activate #7 dark unit statue monster? Activate #6 dark unit statue monster? Activate #5 dark unit statue monster? Activate #4 dark unit statue monster? Activate #3 dark unit statue monster? Activate #2 dark unit statue monster? Activate #1 dark unit statue monster? } Deactivate all attacks by statues [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate #12 dark unit attacks #11 dark unit attacks #10 dark unit attacks #9 dark unit attacks #8 dark unit attacks #7 dark unit attacks #6 dark unit attacks #5 dark unit attacks #4 dark unit attacks #3 dark unit attacks #2 dark unit attacks #1 dark unit attacks } Turn on all activation checks for statues [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Activate #1 dark unit statue monster? Activate #2 dark unit statue monster? Activate #3 dark unit statue monster? Activate #4 dark unit statue monster? Activate #5 dark unit statue monster? Activate #6 dark unit statue monster? Activate #7 dark unit statue monster? Activate #8 dark unit statue monster? Activate #9 dark unit statue monster? Activate #10 dark unit statue monster? Activate #11 dark unit statue monster? Activate #12 dark unit statue monster? } Activate #1 dark unit statue monster? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Polygon 40.993, 162.938 40.209, 168.284 44.983, 168.057 45.012, 162.584 Closed Polygon Flag Link LIGHT FORCES Activates on Success #1 statue invisible #1 dark unit visible } #1 statue invisible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #1 statue ==== Invisible Flag true } #1 dark unit visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #1 dark unit ==== Visible Flag true Activates on Success #1 dark unit attacks } #1 dark unit attacks [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link LIGHT FORCES (obje) ==== #1 dark unit ==== Attack Nearest Flag } ------------------------------------------------------------------- Activate #2 dark unit statue monster? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Polygon 40.690, 166.887 40.374, 172.192 44.922, 172.137 44.940, 166.891 Closed Polygon Flag Link LIGHT FORCES Activates on Success #2 statue invisible #2 dark unit visible } #2 statue invisible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #2 statue ==== Invisible Flag true } #2 dark unit visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #2 dark unit ==== Visible Flag true Activates on Success #2 dark unit attacks } #2 dark unit attacks [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link LIGHT FORCES (obje) ==== #2 dark unit ==== Attack Nearest Flag } ------------------------------------------------------------------- Activate #3 dark unit statue monster? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Polygon 40.702, 170.772 40.465, 176.168 44.958, 176.026 45.026, 170.891 Closed Polygon Flag Link LIGHT FORCES Activates on Success #3 statue invisible #3 dark unit visible } #3 statue invisible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #3 statue ==== Invisible Flag true } #3 dark unit visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #3 dark unit ==== Visible Flag true Activates on Success #3 dark unit attacks } #3 dark unit attacks [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link LIGHT FORCES (obje) ==== #3 dark unit ==== Attack Nearest Flag } ------------------------------------------------------------------- Activate #4 dark unit statue monster? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Polygon 40.624, 174.827 40.422, 180.077 44.458, 180.045 44.501, 174.938 Closed Polygon Flag Link LIGHT FORCES Activates on Success #4 statue invisible #4 dark unit visible } #4 statue invisible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #4 statue ==== Invisible Flag true } #4 dark unit visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #4 dark unit ==== Visible Flag true Activates on Success #4 dark unit attacks } #4 dark unit attacks [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link LIGHT FORCES (obje) ==== #4 dark unit ==== Attack Nearest Flag } ------------------------------------------------------------------- Activate #5 dark unit statue monster? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Polygon 40.676, 178.786 40.411, 184.192 44.545, 184.133 44.536, 178.858 Closed Polygon Flag Link LIGHT FORCES Activates on Success #5 statue invisible #5 dark unit visible } #5 statue invisible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #5 statue ==== Invisible Flag true } #5 dark unit visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #5 dark unit ==== Visible Flag true Activates on Success #5 dark unit attacks } #5 dark unit attacks [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link LIGHT FORCES (obje) ==== #5 dark unit ==== Attack Nearest Flag } ------------------------------------------------------------------- Activate #6 dark unit statue monster? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Polygon 40.501, 182.780 40.649, 188.084 44.487, 187.956 44.514, 182.928 Closed Polygon Flag Link LIGHT FORCES Activates on Success #6 statue invisible #6 dark unit visible } #6 statue invisible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #6 statue ==== Invisible Flag true } #6 dark unit visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #6 dark unit ==== Visible Flag true Activates on Success #6 dark unit attacks } #6 dark unit attacks [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link LIGHT FORCES (obje) ==== #6 dark unit ==== Attack Nearest Flag } ------------------------------------------------------------------- Activate #7 dark unit statue monster? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Polygon 51.770, 167.983 52.032, 163.045 46.993, 163.204 47.049, 167.983 Closed Polygon Flag Link LIGHT FORCES Activates on Success #7 statue invisible #7 dark unit visible } #7 statue invisible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #7 statue ==== Invisible Flag true } #7 dark unit visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #7 dark unit ==== Visible Flag true Activates on Success #7 dark unit attacks } #7 dark unit attacks [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link LIGHT FORCES (obje) ==== #7 dark unit ==== Attack Nearest Flag } ------------------------------------------------------------------- Activate #8 dark unit statue monster? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Polygon 51.840, 172.172 51.940, 166.758 46.911, 166.844 46.897, 171.942 Closed Polygon Flag Link LIGHT FORCES Activates on Success #8 statue invisible #8 dark unit visible } #8 statue invisible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #8 statue ==== Invisible Flag true } #8 dark unit visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #8 dark unit ==== Visible Flag true Activates on Success #8 dark unit attacks } #8 dark unit attacks [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link LIGHT FORCES (obje) ==== #8 dark unit ==== Attack Nearest Flag } ------------------------------------------------------------------- Activate #9 dark unit statue monster? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Polygon 51.706, 176.163 51.563, 170.762 46.852, 170.864 46.907, 176.127 Closed Polygon Flag Link LIGHT FORCES Activates on Success #9 statue invisible #9 dark unit visible } #9 statue invisible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #9 statue ==== Invisible Flag true } #9 dark unit visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #9 dark unit ==== Visible Flag true Activates on Success #9 dark unit attacks } #9 dark unit attacks [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link LIGHT FORCES (obje) ==== #9 dark unit ==== Attack Nearest Flag } ------------------------------------------------------------------- Activate #10 dark unit statue monster? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Polygon 51.784, 180.215 51.819, 174.788 46.881, 174.850 46.948, 180.030 Closed Polygon Flag Link LIGHT FORCES Activates on Success #10 statue invisible #10 dark unit visible } #10 statue invisible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #10 statue ==== Invisible Flag true } #10 dark unit visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #10 dark unit ==== Visible Flag true Activates on Success #10 dark unit attacks } #10 dark unit attacks [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link LIGHT FORCES (obje) ==== #10 dark unit ==== Attack Nearest Flag } ------------------------------------------------------------------- Activate #11 dark unit statue monster? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Polygon 51.729, 184.217 51.967, 178.803 46.850, 178.831 46.842, 184.057 Closed Polygon Flag Link LIGHT FORCES Activates on Success #11 statue invisible #11 dark unit visible } #11 statue invisible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #11 statue ==== Invisible Flag true } #11 dark unit visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #11 dark unit ==== Visible Flag true Activates on Success #11 dark unit attacks } #11 dark unit attacks [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link LIGHT FORCES (obje) ==== #11 dark unit ==== Attack Nearest Flag } ------------------------------------------------------------------- Activate #12 dark unit statue monster? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Polygon 51.805, 188.131 52.096, 182.915 46.827, 182.905 46.877, 188.157 Closed Polygon Flag Link LIGHT FORCES Activates on Success #12 statue invisible #12 dark unit visible } #12 statue invisible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #12 statue ==== Invisible Flag true } #12 dark unit visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #12 dark unit ==== Visible Flag true Activates on Success #12 dark unit attacks } #12 dark unit attacks [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link LIGHT FORCES (obje) ==== #12 dark unit ==== Attack Nearest Flag } ------------------------------------------------------------------- ====================================== { } ------------------------------------------------------------------- ==== #5 ghost patrol ==== { (subj, monster_identifier) 10331 (16 berserk (ghost)) 10332 (16 berserk (ghost)) 10333 (16 berserk (ghost)) 10334 (16 berserk (ghost)) 10335 (16 berserk (ghost)) 10336 (16 berserk (ghost)) 10337 (16 berserk (ghost)) } Activate #5 ghost patrol? [Test Unit] deactivates_on_successful_execution 2.00, 3.00 { Polygon 124.713, 65.645 168.297, 109.317 188.360, 103.364 176.969, 71.657 151.475, 60.793 Unit Count Greater Than 0 Closed Polygon Flag Link LIGHT FORCES Activates on Success #5 ghost patrol at 50% } #5 ghost patrol at 50% [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #5 ghost patrol ==== Ghost Visibility Flag true Activates on Success #5 ghost attack Visible Flag true } #5 ghost attack [Attack] no_initial_delay deactivates_never 2.00, 3.00 { Link ==== #5 ghost patrol ==== LIGHT FORCES (obje) Polygon 122.501, 74.731 121.459, 95.096 138.467, 122.073 162.961, 115.293 186.500, 100.086 181.655, 76.739 163.454, 63.627 147.379, 61.153 Closed Polygon Flag Activates on Failure #5 ghost patrol moves back } #5 ghost patrol moves back [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 159.407, 70.514 Link ==== #5 ghost patrol ==== Formation Index 2 Final Facing 80.51 } ------------------------------------------------------------------- ====================================== { } ------------------------------------------------------------------- ==== #1 false chargers ==== { (subj, monster_identifier) 10353 (16 berserk (ghost)) 10354 (16 berserk (ghost)) 10355 (16 berserk (ghost)) 10356 (16 berserk (ghost)) } ------------------------------------------------------------------- Any LIGHT near #1 false chargers(36)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link LIGHT FORCES Activates on Success #1 false chargers charge Any LIGHT near #1 false chargers? Create #1 false chargers Polygon 170.827, 79.135 152.651, 94.856 174.024, 117.067 190.233, 115.913 184.991, 86.307 Closed Polygon Flag true Unit Count Greater Than 0 } Create #1 false chargers [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #1 false chargers ==== Ghost Visibility Flag true Visible Flag true Does Not Autotarget Flag true Cannot Be Autotargeted Flag true } #1 false chargers charge [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link LIGHT FORCES (obje) ==== #1 false chargers ==== Attack Nearest Flag } Any LIGHT near #1 false chargers? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Enemy Closer Than Radius 1.000 Link LIGHT FORCES (enem) ==== #1 false chargers ==== Activates on Success #1 false chargers fade away Deactivates On Success #1 false chargers charge } #1 false chargers fade away [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #1 false chargers ==== Ghost Visibility Flag false Activates on Success #1 false chargers invisible berserk laugh (once) } #1 false chargers invisible [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link ==== #1 false chargers ==== Invisible Flag true } ------------------------------------------------------------------- ====================================== { } ------------------------------------------------------------------- ==== #2 false chargers ==== { (subj, monster_identifier) 10357 (16 berserk (ghost)) 10358 (16 berserk (ghost)) 10359 (16 berserk (ghost)) 10360 (16 berserk (ghost)) 10361 (16 berserk (ghost)) 10362 (16 berserk (ghost)) } ------------------------------------------------------------------- Any LIGHT near #2 false chargers? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link ==== Dwarves ==== Activates on Success #2 false chargers charge Any LIGHT near #2 false chargers (10)? Create #2 false chargers Polygon 48.946, 159.428 60.581, 157.008 59.610, 142.145 47.969, 147.055 Closed Polygon Flag Unit Count Greater Than 0 } Create #2 false chargers [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #2 false chargers ==== Ghost Visibility Flag true Visible Flag true } #2 false chargers charge [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link LIGHT FORCES (obje) ==== #2 false chargers ==== Attack Nearest Flag } Any LIGHT near #2 false chargers (10)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link ==== #2 false chargers ==== Activates on Success #2 false chargers fade away Deactivates On Success #2 false chargers charge Vitality Less Than 0.96999 } #2 false chargers fade away [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== #2 false chargers ==== Ghost Visibility Flag false Activates on Success #2 false chargers invisible berserk laugh (once) } #2 false chargers invisible [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link ==== #2 false chargers ==== Invisible Flag true } ------------------------------------------------------------------- ====================================== { } ------------------------------------------------------------------- ==== myrkridia wave 1 ==== { (subj, monster_identifier) 10363 (16 myrkridia (ghost)) 10364 (16 myrkridia (ghost)) 10367 (16 myrkridia (ghost)) 10371 (16 myrkridia (ghost)) 10372 (16 myrkridia (ghost)) 10368 (16 myrkridia (ghost)) 10400 (16 myrkridia (ghost)) 10397 (16 myrkridia (ghost)) } ==== myrkridia wave 2 ==== { (subj, monster_identifier) 10373 (16 myrkridia (ghost)) 10365 (16 myrkridia (ghost)) 10366 (16 myrkridia (ghost)) 10370 (16 myrkridia (ghost)) 10369 (16 myrkridia (ghost)) 10398 (16 myrkridia (ghost)) 10399 (16 myrkridia (ghost)) 10396 (16 myrkridia (ghost)) 10395 (16 myrkridia (ghost)) } ==== archers ==== { (subj, monster_identifier) 10382 (16 archer (ghost)) 10380 (16 archer (ghost)) 10381 (16 archer (ghost)) 10379 (16 archer (ghost)) 10378 (16 archer (ghost)) 10377 (16 archer (ghost)) 10376 (16 archer (ghost)) 10383 (16 archer (ghost)) } ==== berserks ==== { (subj, monster_identifier) 10384 (16 berserk (ghost)) 10386 (16 berserk (ghost)) 10385 (16 berserk (ghost)) 10389 (16 berserk (ghost)) 10390 (16 berserk (ghost)) 10391 (16 berserk (ghost)) 10392 (16 berserk (ghost)) 10394 (16 berserk (ghost)) 10387 (16 berserk (ghost)) 10388 (16 berserk (ghost)) } ------------------------------------------------------------------- initial battle [Action List] initially_active deactivates_on_trigger 4.00, 4.00 { Actions to Activate myrkridia wave 1 visible myrkridia wave 2 visible archers appear dark ghosts attack light ghosts myrkridia wave 1 disappear myrkridia wave 2 disappear berserks appear archers disappear player can't autotarget player can autotarget again } player can't autotarget [Unit Control] deactivates_on_trigger 0.00, 0.00 { Does Not Autotarget Flag true Link LIGHT FORCES } player can autotarget again [Unit Control] deactivates_on_trigger 15.00, 15.00 { Does Not Autotarget Flag false Link LIGHT FORCES } myrkridia wave 1 visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== myrkridia wave 1 ==== Visible Flag true Ghost Visibility Flag true Activates on Success myrkridia wave 1 move } myrkridia wave 1 move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 157.672, 151.313 Link ==== myrkridia wave 1 ==== } myrkridia wave 2 visible [Unit Control] deactivates_on_trigger 2.00, 2.00 { Visible Flag true Ghost Visibility Flag true Link ==== myrkridia wave 2 ==== Activates on Success myrkridia wave 2 move } myrkridia wave 2 move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 157.672, 151.313 Link ==== myrkridia wave 2 ==== } berserks appear [Unit Control] deactivates_on_trigger 7.00, 7.00 { Cannot Be Autotargeted Flag true Visible Flag true Ghost Visibility Flag true Link ==== berserks ==== Activates on Success light ghosts attack dark ghosts } archers appear [Unit Control] deactivates_on_trigger 2.00, 2.00 { Cannot Be Autotargeted Flag true Visible Flag true Ghost Visibility Flag true Activates on Success light ghosts attack dark ghosts Link ==== archers ==== } light ghosts attack dark ghosts [Attack] deactivates_on_trigger 0.00, 0.00 { Targets 10368 (16 myrkridia (ghost)) 10369 (16 myrkridia (ghost)) 10370 (16 myrkridia (ghost)) 10367 (16 myrkridia (ghost)) 10365 (16 myrkridia (ghost)) 10363 (16 myrkridia (ghost)) 10372 (16 myrkridia (ghost)) 10373 (16 myrkridia (ghost)) 10364 (16 myrkridia (ghost)) 10371 (16 myrkridia (ghost)) 10366 (16 myrkridia (ghost)) 10396 (16 myrkridia (ghost)) 10395 (16 myrkridia (ghost)) 10399 (16 myrkridia (ghost)) 10397 (16 myrkridia (ghost)) 10400 (16 myrkridia (ghost)) 10398 (16 myrkridia (ghost)) Link ==== archers ==== ==== berserks ==== } dark ghosts attack light ghosts [Attack] deactivates_on_trigger 6.00, 6.00 { Targets 10387 (16 berserk (ghost)) 10388 (16 berserk (ghost)) 10394 (16 berserk (ghost)) 10389 (16 berserk (ghost)) 10390 (16 berserk (ghost)) 10391 (16 berserk (ghost)) 10392 (16 berserk (ghost)) 10385 (16 berserk (ghost)) 10384 (16 berserk (ghost)) 10386 (16 berserk (ghost)) 10382 (16 archer (ghost)) 10381 (16 archer (ghost)) 10380 (16 archer (ghost)) 10379 (16 archer (ghost)) 10378 (16 archer (ghost)) 10377 (16 archer (ghost)) 10376 (16 archer (ghost)) 10383 (16 archer (ghost)) Link ==== myrkridia wave 1 ==== ==== myrkridia wave 2 ==== } myrkridia wave 1 disappear [Unit Control] deactivates_on_trigger 12.00, 13.00 { Ghost Visibility Flag false Link ==== myrkridia wave 1 ==== Activates on Success myrkridia wave 1 remove Activates On Execution remove berserk myrkridia } myrkridia wave 1 remove [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link ==== myrkridia wave 1 ==== Invisible Flag true Activates On Execution remove berserk myrkridia } myrkridia wave 2 disappear [Unit Control] deactivates_on_trigger 17.00, 18.00 { Ghost Visibility Flag false Link ==== myrkridia wave 2 ==== Activates on Success myrkridia wave 2 remove berserks disappear Activates On Execution remove berserk myrkridia } myrkridia wave 2 remove [Unit Control] deactivates_on_trigger 2.00, 2.00 { Link ==== myrkridia wave 2 ==== Invisible Flag true Activates On Execution remove berserk myrkridia } berserks disappear [Unit Control] deactivates_on_trigger 1.00, 1.00 { Ghost Visibility Flag false Link ==== berserks ==== Activates on Success berserks remove berserk laugh (once) } berserks remove [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link ==== berserks ==== Invisible Flag true } archers disappear [Unit Control] deactivates_on_trigger 11.00, 12.00 { Ghost Visibility Flag false Link ==== archers ==== Activates on Success archers remove } archers remove [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link ==== archers ==== Invisible Flag true } ------------------------------------------------------------------- ##### MYRKRIDIA AMBUSH ##### { } ------------------------------------------------------------------- east ambush myrkridia { (subj, monster_identifier) 10406 (16 myrkridia (ghost)) 10404 (16 myrkridia (ghost)) 10402 (16 myrkridia (ghost)) 10401 (16 myrkridia (ghost)) 10403 (16 myrkridia (ghost)) 10405 (16 myrkridia (ghost)) 10407 (16 myrkridia (ghost)) } west ambush myrkridia { (subj, monster_identifier) 10408 (16 myrkridia (ghost)) 10410 (16 myrkridia (ghost)) 10413 (16 myrkridia (ghost)) 10412 (16 myrkridia (ghost)) 10414 (16 myrkridia (ghost)) 10411 (16 myrkridia (ghost)) 10409 (16 myrkridia (ghost)) } must have archers and journeymen [Test Unit] initially_active deactivates_on_successful_execution 2.00, 3.00 { Polygon 157.518, 167.422 130.717, 175.432 141.176, 190.500 167.573, 188.924 Unit Count Greater Than 3 Closed Polygon Flag true Link ==== Archers ==== ==== Journeymen ==== ==== Dwarves ==== Activates on Success myrkridia visible myrkridia attack east myrkridia damaged? west myrkridia damaged? } myrkridia visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link east ambush myrkridia west ambush myrkridia Visible Flag true Ghost Visibility Flag true } myrkridia attack [Attack] deactivates_never 1.00, 2.00 { Link east ambush myrkridia west ambush myrkridia Attack All Enemies Flag true } east myrkridia damaged? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Vitality Less Than 0.90000 Link east ambush myrkridia Activates on Success east myrkridia disappear } east myrkridia disappear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Ghost Visibility Flag false Link east ambush myrkridia Activates on Success east myrkridia remove Activates On Execution remove berserk myrkridia } east myrkridia remove [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link east ambush myrkridia Invisible Flag true } west myrkridia damaged? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Vitality Less Than 0.90000 Link west ambush myrkridia Activates on Success west myrkridia disappear } west myrkridia disappear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Ghost Visibility Flag false Link west ambush myrkridia Activates on Success west myrkridia remove Activates On Execution remove berserk myrkridia } west myrkridia remove [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link west ambush myrkridia Invisible Flag true } ------------------------------------------------------------------- ambush archers { (subj, monster_identifier) 10418 (16 archer (ghost)) 10417 (16 archer (ghost)) 10416 (16 archer (ghost)) 10415 (16 archer (ghost)) } ambush archer killers { (subj, monster_identifier) 10419 (16 myrkridia (ghost)) 10423 (16 myrkridia (ghost)) 10420 (16 myrkridia (ghost)) 10421 (16 myrkridia (ghost)) 10422 (16 myrkridia (ghost)) } player going south? [Test Unit] initially_active deactivates_on_successful_execution 2.00, 3.00 { Polygon 160.995, 171.809 155.315, 162.417 140.290, 163.838 138.389, 179.139 Unit Count Greater Than 0 Link LIGHT FORCES Activates on Success archers visible archer killers visible } archers visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ambush archers Visible Flag true Ghost Visibility Flag true } archer killers visible [Unit Control] deactivates_on_trigger 6.00, 8.00 { Link ambush archer killers Visible Flag true Ghost Visibility Flag true Activates on Success archer killers attack archers archer killers attack all } archer killers attack archers [Attack] deactivates_on_trigger 0.00, 0.00 { Link ambush archer killers Targets 10418 (16 archer (ghost)) 10417 (16 archer (ghost)) 10416 (16 archer (ghost)) 10415 (16 archer (ghost)) } archer killers attack all [Attack] only_initial_delay deactivates_never 5.00, 6.00 { Link ambush archer killers Attack All Enemies Flag true } ------------------------------------------------------------------- ##### DWARVES AMBUSH ##### { } ------------------------------------------------------------------- ambush dwarves { (subj, monster_identifier) 10437 (16 dwarf (ghost)) 10440 (16 dwarf (ghost)) 10427 (16 dwarf (ghost)) 10444 (16 dwarf (ghost)) 10431 (16 dwarf (ghost)) 10424 (16 dwarf (ghost)) 10449 (16 dwarf (ghost)) 10433 (16 dwarf (ghost)) 10445 (16 dwarf (ghost)) 10448 (16 dwarf (ghost)) 10428 (16 dwarf (ghost)) 10451 (16 dwarf (ghost)) 10434 (16 dwarf (ghost)) 10441 (16 dwarf (ghost)) 10446 (16 dwarf (ghost)) 10429 (16 dwarf (ghost)) 10438 (16 dwarf (ghost)) 10430 (16 dwarf (ghost)) 10426 (16 dwarf (ghost)) 10443 (16 dwarf (ghost)) 10452 (16 dwarf (ghost)) 10425 (16 dwarf (ghost)) 10447 (16 dwarf (ghost)) 10436 (16 dwarf (ghost)) 10442 (16 dwarf (ghost)) 10432 (16 dwarf (ghost)) 10450 (16 dwarf (ghost)) 10439 (16 dwarf (ghost)) 10435 (16 dwarf (ghost)) 10467 (16 dwarf (ghost)) 10466 (16 dwarf (ghost)) 10465 (16 dwarf (ghost)) 10464 (16 dwarf (ghost)) 10453 (16 dwarf (ghost)) 10455 (16 dwarf (ghost)) 10456 (16 dwarf (ghost)) 10457 (16 dwarf (ghost)) 10454 (16 dwarf (ghost)) 10460 (16 dwarf (ghost)) 10461 (16 dwarf (ghost)) 10462 (16 dwarf (ghost)) 10463 (16 dwarf (ghost)) 10468 (16 dwarf (ghost)) 10469 (16 dwarf (ghost)) 10470 (16 dwarf (ghost)) 10471 (16 dwarf (ghost)) 10459 (16 dwarf (ghost)) 10458 (16 dwarf (ghost)) } <<> { } dwarves ambush start [Action List] initially_active deactivates_on_trigger 0.00, 0.00 { Actions to Activate inhibition (south) inhibition (north) player going west? } inhibition (south) [Test Unit] deactivates_never 1.00, 2.00 { Polygon 171.008, 167.448 182.307, 180.125 199.243, 169.915 196.479, 152.561 175.510, 156.588 Closed Polygon Flag Link LIGHT FORCES Unit Count Greater Than 0 } inhibition (north) [Test Unit] deactivates_never 1.00, 2.00 { Polygon 167.637, 123.917 197.375, 119.161 186.215, 93.110 167.381, 106.862 Closed Polygon Flag Link LIGHT FORCES Unit Count Greater Than 0 } player going west? [Test Unit] only_initial_delay deactivates_on_successful_execution 25.00, 25.00 { Polygon 178.151, 149.647 194.325, 150.208 192.776, 127.598 172.645, 131.342 Unit Count Greater Than 2 Link ==== Archers ==== ==== Dwarves ==== ==== Journeymen ==== Activates on Success dispatch wave Closed Polygon Flag Inhibitions inhibition (north) Inhibitions inhibition (south) } dispatch wave [Action List] deactivates_on_trigger 0.00, 0.00 { Activate Only One Actions to Activate wave #1 wave #2 wave #3 wave #4 wave #5 Activates on Success new dwarves visible all dwarves attack player going west? } wave #1 [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Replace Parameters <<> (subj, monster_identifier) 10437 (16 dwarf (ghost)) 10429 (16 dwarf (ghost)) 10431 (16 dwarf (ghost)) 10424 (16 dwarf (ghost)) 10442 (16 dwarf (ghost)) 10446 (16 dwarf (ghost)) 10451 (16 dwarf (ghost)) 10453 (16 dwarf (ghost)) } wave #2 [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Replace Parameters <<> (subj, monster_identifier) 10443 (16 dwarf (ghost)) 10444 (16 dwarf (ghost)) 10440 (16 dwarf (ghost)) 10452 (16 dwarf (ghost)) 10425 (16 dwarf (ghost)) 10436 (16 dwarf (ghost)) 10428 (16 dwarf (ghost)) 10435 (16 dwarf (ghost)) } wave #3 [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Replace Parameters <<> (subj, monster_identifier) 10458 (16 dwarf (ghost)) 10434 (16 dwarf (ghost)) 10432 (16 dwarf (ghost)) 10459 (16 dwarf (ghost)) 10455 (16 dwarf (ghost)) 10454 (16 dwarf (ghost)) 10457 (16 dwarf (ghost)) 10456 (16 dwarf (ghost)) } wave #4 [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Replace Parameters <<> (subj, monster_identifier) 10441 (16 dwarf (ghost)) 10439 (16 dwarf (ghost)) 10449 (16 dwarf (ghost)) 10447 (16 dwarf (ghost)) 10433 (16 dwarf (ghost)) 10426 (16 dwarf (ghost)) 10427 (16 dwarf (ghost)) 10430 (16 dwarf (ghost)) } wave #5 [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Replace Parameters <<> (subj, monster_identifier) 10470 (16 dwarf (ghost)) 10471 (16 dwarf (ghost)) 10468 (16 dwarf (ghost)) 10469 (16 dwarf (ghost)) 10462 (16 dwarf (ghost)) 10463 (16 dwarf (ghost)) 10460 (16 dwarf (ghost)) 10461 (16 dwarf (ghost)) 10467 (16 dwarf (ghost)) 10466 (16 dwarf (ghost)) 10464 (16 dwarf (ghost)) 10465 (16 dwarf (ghost)) 10445 (16 dwarf (ghost)) 10450 (16 dwarf (ghost)) 10438 (16 dwarf (ghost)) 10448 (16 dwarf (ghost)) } new dwarves visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link <<> Visible Flag true Ghost Visibility Flag true } all dwarves attack [Attack] deactivates_never 0.00, 0.00 { Attack All Enemies Flag true Link ambush dwarves } ------------------------------------------------------------------- ##### ARCHER AMBUSH ##### { } ------------------------------------------------------------------- archer ambush active [Action List] initially_active deactivates_on_trigger 0.00, 0.00 { Actions to Activate inhibition.1 trigger.1 inhibition.2 trigger.2 inhibition.3 trigger.3 inhibition.4 trigger.4 inhibition.5 trigger.5 } ------------------------------------------------------------------- archers.1 { (subj, monster_identifier) 10502 (16 archer (ghost)) 10501 (16 archer (ghost)) 10500 (16 archer (ghost)) 10499 (16 archer (ghost)) 10498 (16 archer (ghost)) 10497 (16 archer (ghost)) 10496 (16 archer (ghost)) 10495 (16 archer (ghost)) } target polygon.1 { (poly, world_point2d) 153.506, 134.612 157.055, 128.637 138.797, 126.553 143.829, 134.362 (clpo, flag) true } inhibition.1 [Test Unit] deactivates_never 1.00, 2.00 { Polygon 157.756, 124.235 157.379, 116.836 142.165, 114.313 140.401, 121.590 Closed Polygon Flag Link LIGHT FORCES Unit Count Greater Than 0 } trigger.1 [Geometry Filter] deactivates_on_successful_execution 1.00, 2.00 { Link LIGHT FORCES target polygon.1 Activates on Success visible.1 attack.1 disappear.1 reset.1 Inhibitions inhibition.1 Tested items Inside Field Name obje Results Action Identifier attack.1 } visible.1 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link archers.1 Visible Flag true Ghost Visibility Flag true } attack.1 [Attack] deactivates_never 0.00, 0.00 { Link archers.1 } disappear.1 [Unit Control] deactivates_on_trigger 2.00, 2.00 { Ghost Visibility Flag false Link archers.1 Activates on Success remove.1 } remove.1 [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link archers.1 Invisible Flag true } reset.1 [Test Unit] flag 1.00, 2.00 { Link LIGHT FORCES target polygon.1 Unit Count Greater Than 0 Activates on Failure trigger.1 } ------------------------------------------------------------------- archers.2 { (subj, monster_identifier) 10485 (16 archer (ghost)) 10484 (16 archer (ghost)) 10483 (16 archer (ghost)) 10482 (16 archer (ghost)) 10481 (16 archer (ghost)) 10480 (16 archer (ghost)) 10479 (16 archer (ghost)) 10486 (16 archer (ghost)) } target polygon.2 { (poly, world_point2d) 153.358, 124.489 154.135, 113.368 145.786, 110.747 146.053, 123.014 (clpo, flag) true } inhibition.2 [Test Unit] deactivates_never 1.00, 2.00 { Polygon 157.075, 125.637 162.403, 126.487 163.766, 111.813 156.452, 113.696 Closed Polygon Flag Link LIGHT FORCES Unit Count Greater Than 0 } trigger.2 [Geometry Filter] deactivates_on_successful_execution 1.00, 2.00 { Link LIGHT FORCES target polygon.2 Activates on Success visible.2 attack.2 disappear.2 reset.2 Inhibitions inhibition.2 Tested items Inside Field Name obje Results Action Identifier attack.2 } visible.2 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link archers.2 Visible Flag true Ghost Visibility Flag true } attack.2 [Attack] deactivates_never 0.00, 0.00 { Link archers.2 } disappear.2 [Unit Control] deactivates_on_trigger 2.00, 2.00 { Ghost Visibility Flag false Link archers.2 Activates on Success remove.2 } remove.2 [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link archers.2 Invisible Flag true } reset.2 [Test Unit] flag 1.00, 2.00 { Link LIGHT FORCES target polygon.2 Unit Count Greater Than 0 Activates on Failure trigger.2 } ------------------------------------------------------------------- archers.3 { (subj, monster_identifier) 10487 (16 archer (ghost)) 10488 (16 archer (ghost)) 10489 (16 archer (ghost)) 10490 (16 archer (ghost)) 10491 (16 archer (ghost)) 10492 (16 archer (ghost)) 10493 (16 archer (ghost)) 10494 (16 archer (ghost)) } target polygon.3 { (poly, world_point2d) 144.063, 109.495 135.518, 117.626 143.688, 123.235 148.311, 113.825 (clpo, flag) true } inhibition.3 [Test Unit] deactivates_never 1.00, 2.00 { Polygon 142.387, 106.260 137.872, 101.700 127.807, 110.821 131.592, 115.626 Closed Polygon Flag Link LIGHT FORCES Unit Count Greater Than 0 } trigger.3 [Geometry Filter] deactivates_on_successful_execution 1.00, 2.00 { Link LIGHT FORCES target polygon.3 Activates on Success visible.3 attack.3 disappear.3 reset.3 Inhibitions inhibition.3 Tested items Inside Field Name obje Results Action Identifier attack.3 } visible.3 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link archers.3 Visible Flag true Ghost Visibility Flag true } attack.3 [Attack] deactivates_never 0.00, 0.00 { Link archers.3 } disappear.3 [Unit Control] deactivates_on_trigger 2.00, 2.00 { Ghost Visibility Flag false Link archers.3 Activates on Success remove.3 } remove.3 [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link archers.3 Invisible Flag true } reset.3 [Test Unit] flag 1.00, 2.00 { Link LIGHT FORCES target polygon.3 Unit Count Greater Than 0 Activates on Failure trigger.3 } ------------------------------------------------------------------- archers.4 { (subj, monster_identifier) 10505 (16 archer (ghost)) 10472 (16 archer (ghost)) 10473 (16 archer (ghost)) 10474 (16 archer (ghost)) 10475 (16 archer (ghost)) 10476 (16 archer (ghost)) 10477 (16 archer (ghost)) 10478 (16 archer (ghost)) } target polygon.4 { (poly, world_point2d) 158.735, 114.499 146.854, 105.026 144.196, 114.055 157.940, 116.881 (clpo, flag) true } inhibition.4 [Test Unit] deactivates_never 1.00, 2.00 { Polygon 162.149, 106.709 154.346, 97.217 149.135, 104.639 163.209, 117.629 Closed Polygon Flag Link LIGHT FORCES Unit Count Greater Than 0 } trigger.4 [Geometry Filter] deactivates_on_successful_execution 1.00, 2.00 { Link LIGHT FORCES target polygon.4 Activates on Success visible.4 attack.4 disappear.4 reset.4 Inhibitions inhibition.4 Tested items Inside Field Name obje Results Action Identifier attack.4 } visible.4 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link archers.4 Visible Flag true Ghost Visibility Flag true } attack.4 [Attack] deactivates_never 0.00, 0.00 { Link archers.4 } disappear.4 [Unit Control] deactivates_on_trigger 2.00, 2.00 { Ghost Visibility Flag false Link archers.4 Activates on Success remove.4 } remove.4 [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link archers.4 Invisible Flag true } reset.4 [Test Unit] flag 1.00, 2.00 { Link LIGHT FORCES target polygon.4 Unit Count Greater Than 0 Activates on Failure trigger.4 } ------------------------------------------------------------------- archers.5 { (subj, monster_identifier) 10343 (16 archer (ghost)) 10342 (16 archer (ghost)) 10341 (16 archer (ghost)) 10340 (16 archer (ghost)) 10339 (16 archer (ghost)) 10338 (16 archer (ghost)) 10503 (16 archer (ghost)) 10504 (16 archer (ghost)) } target polygon.5 { (poly, world_point2d) 134.713, 103.788 129.208, 117.143 135.792, 116.983 140.286, 106.618 (clpo, flag) true } inhibition.5 [Test Unit] deactivates_never 1.00, 2.00 { Polygon 124.495, 98.137 116.629, 111.807 125.001, 115.042 131.696, 100.461 Closed Polygon Flag Link LIGHT FORCES Unit Count Greater Than 0 } trigger.5 [Geometry Filter] deactivates_on_successful_execution 1.00, 2.00 { Link LIGHT FORCES target polygon.5 Activates on Success visible.5 attack.5 disappear.5 reset.5 Inhibitions inhibition.5 Tested items Inside Field Name obje Results Action Identifier attack.5 } visible.5 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link archers.5 Visible Flag true Ghost Visibility Flag true } attack.5 [Attack] deactivates_never 0.00, 0.00 { Link archers.5 } disappear.5 [Unit Control] deactivates_on_trigger 2.00, 2.00 { Ghost Visibility Flag false Link archers.5 Activates on Success remove.5 } remove.5 [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link archers.5 Invisible Flag true } reset.5 [Test Unit] flag 1.00, 2.00 { Link LIGHT FORCES target polygon.5 Unit Count Greater Than 0 Activates on Failure trigger.5 } ------------------------------------------------------------------- ##### TAUNTING MYRKRIDIA ##### { } ------------------------------------------------------------------- taunting myrkridia.1 { (subj, monster_identifier) 10511 (16 myrkridia (ghost)) 10506 (16 myrkridia (ghost)) 10507 (16 myrkridia (ghost)) 10508 (16 myrkridia (ghost)) 10509 (16 myrkridia (ghost)) 10512 (16 myrkridia (ghost)) 10510 (16 myrkridia (ghost)) 10520 (16 myrkridia (ghost)) } taunting myrkridia.2 { (subj, monster_identifier) 10513 (16 myrkridia (ghost)) 10517 (16 myrkridia (ghost)) 10514 (16 myrkridia (ghost)) 10527 (16 myrkridia (ghost)) 10516 (16 myrkridia (ghost)) 10515 (16 myrkridia (ghost)) 10518 (16 myrkridia (ghost)) 10519 (16 myrkridia (ghost)) 10528 (16 myrkridia (ghost)) } taunting myrkridia.3 { (subj, monster_identifier) 10521 (16 myrkridia (ghost)) 10526 (16 myrkridia (ghost)) 10522 (16 myrkridia (ghost)) 10523 (16 myrkridia (ghost)) 10525 (16 myrkridia (ghost)) 10524 (16 myrkridia (ghost)) 10529 (16 myrkridia (ghost)) 10530 (16 myrkridia (ghost)) 10531 (16 myrkridia (ghost)) } taunting myrkridia trigger [Test Unit] initially_active deactivates_never 1.00, 2.00 { Polygon 134.213, 98.067 124.903, 99.114 127.461, 106.069 137.448, 101.631 Closed Polygon Flag Link LIGHT FORCES Unit Count Greater Than 0 Activates on Success visible.1 visible.2 visible.3 berserks taunting back? } berserks taunting back? [Test Unit] deactivates_on_execution 0.00, 0.00 { Unit Is Taunting true Unit Count Greater Than 0 Link ==== Berserks ==== Polygon 131.120, 88.008 121.459, 94.719 127.415, 105.239 138.026, 101.668 Closed Polygon Flag Deactivates On Success taunting myrkridia trigger } visible.1 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link taunting myrkridia.1 Visible Flag true Ghost Visibility Flag true Activates on Success taunt.1 disappear.1 Cannot Be Autotargeted Flag true Does Not Autotarget Flag true } taunt.1 [General Action] deactivates_on_trigger 0.00, 0.00 { Link taunting myrkridia.1 Command Type 5 } disappear.1 [Unit Control] deactivates_on_trigger 2.00, 3.00 { Ghost Visibility Flag false Link taunting myrkridia.1 Activates on Success remove.1 Activates On Execution remove berserk myrkridia } remove.1 [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link taunting myrkridia.1 Invisible Flag true Activates On Execution remove berserk myrkridia } visible.2 [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link taunting myrkridia.2 Visible Flag true Ghost Visibility Flag true Activates on Success taunt.2 disappear.2 Cannot Be Autotargeted Flag true Does Not Autotarget Flag true } taunt.2 [General Action] deactivates_on_trigger 0.00, 0.00 { Link taunting myrkridia.2 Command Type 5 } disappear.2 [Unit Control] deactivates_on_trigger 2.00, 3.00 { Ghost Visibility Flag false Link taunting myrkridia.2 Activates on Success remove.2 Activates On Execution remove berserk myrkridia } remove.2 [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link taunting myrkridia.2 Invisible Flag true Activates On Execution remove berserk myrkridia } visible.3 [Unit Control] deactivates_on_trigger 2.00, 2.00 { Link taunting myrkridia.3 Visible Flag true Ghost Visibility Flag true Activates on Success taunt.3 disappear.3 Cannot Be Autotargeted Flag true Does Not Autotarget Flag true } taunt.3 [General Action] deactivates_on_trigger 0.00, 0.00 { Link taunting myrkridia.3 Command Type 5 } disappear.3 [Unit Control] deactivates_on_trigger 2.00, 3.00 { Ghost Visibility Flag false Link taunting myrkridia.3 Activates on Success remove.3 Activates On Execution remove berserk myrkridia } remove.3 [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link taunting myrkridia.3 Invisible Flag true Activates On Execution remove berserk myrkridia } ------------------------------------------------------------------- <> { } remove berserk myrkridia [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate find berserk myrkridia berserks disappear } find berserk myrkridia [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Tests for Berserk Monsters true Tested items Inside Field Name subj Results Action Identifier <> Link LIGHT FORCES } berserks disappear [Unit Control] deactivates_on_trigger 2.00, 2.00 { Ghost Visibility Flag false Link <> Activates on Success berserks remove find berserk myrkridia } berserks remove [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link <> Invisible Flag true } ------------------------------------------------------------------- ##### KNIGHTS TURN ##### { } ------------------------------------------------------------------- knights { (subj, monster_identifier) 10307 (16 stygian knight (statue)) 10308 (16 stygian knight (statue)) 10309 (16 stygian knight (statue)) 10310 (16 stygian knight (statue)) 10311 (16 stygian knight (statue)) 10312 (16 stygian knight (statue)) 10318 (16 stygian knight (statue)) 10317 (16 stygian knight (statue)) 10316 (16 stygian knight (statue)) 10315 (16 stygian knight (statue)) 10314 (16 stygian knight (statue)) 10313 (16 stygian knight (statue)) } face east? [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Link LIGHT FORCES Polygon 106.157, 81.258 109.833, 93.795 Unit Count Less Than 1 Activates on Success face west? knights face east } knights face east [Movement] deactivates_on_trigger 0.00, 0.00 { Final Facing 176.84 Link knights Waypoints } face west? [Test Unit] deactivates_on_successful_execution 1.00, 2.00 { Link LIGHT FORCES Polygon 121.495, 92.036 122.887, 81.286 Unit Count Less Than 1 Activates on Success face east? knights face west } knights face west [Movement] deactivates_on_trigger 0.00, 0.00 { Final Facing 0.00 Link knights } ------------------------------------------------------------------- ##### DWARF MOB ##### { } ------------------------------------------------------------------- dwarf mob { (subj, monster_identifier) 10533 (16 dwarf (ghost)) 10570 (16 dwarf (ghost)) 10532 (16 dwarf (ghost)) 10542 (16 dwarf (ghost)) 10541 (16 dwarf (ghost)) 10535 (16 dwarf (ghost)) 10534 (16 dwarf (ghost)) 10540 (16 dwarf (ghost)) 10536 (16 dwarf (ghost)) 10543 (16 dwarf (ghost)) 10537 (16 dwarf (ghost)) 10538 (16 dwarf (ghost)) 10545 (16 dwarf (ghost)) 10567 (16 dwarf (ghost)) 10539 (16 dwarf (ghost)) 10546 (16 dwarf (ghost)) 10549 (16 dwarf (ghost)) 10544 (16 dwarf (ghost)) 10561 (16 dwarf (ghost)) 10553 (16 dwarf (ghost)) 10548 (16 dwarf (ghost)) 10552 (16 dwarf (ghost)) 10560 (16 dwarf (ghost)) 10569 (16 dwarf (ghost)) 10547 (16 dwarf (ghost)) 10568 (16 dwarf (ghost)) 10551 (16 dwarf (ghost)) 10558 (16 dwarf (ghost)) 10559 (16 dwarf (ghost)) 10557 (16 dwarf (ghost)) 10556 (16 dwarf (ghost)) 10550 (16 dwarf (ghost)) 10555 (16 dwarf (ghost)) 10554 (16 dwarf (ghost)) } dwarf mob inhibitor [Test Unit] initially_active deactivates_never 2.00, 3.00 { Link LIGHT FORCES Polygon 148.124, 81.815 146.143, 65.161 125.100, 63.942 99.629, 73.866 101.932, 98.196 130.368, 102.487 Unit Count Greater Than 0 } dwarf mob trigger.1 [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Link LIGHT FORCES Polygon 100.081, 94.598 97.389, 79.430 64.629, 93.639 68.754, 126.719 84.389, 134.543 92.487, 123.881 Unit Count Greater Than 5 Activates on Success release the mob Inhibitions dwarf mob inhibitor Deactivates On Success dwarf mob inhibitor archers trigger } release the mob [Action List] deactivates_on_trigger 15.00, 15.00 { Actions to Activate visible attack } visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link dwarf mob Visible Flag true Ghost Visibility Flag true } attack [Attack] deactivates_never 0.00, 0.00 { Link dwarf mob Attack All Enemies Flag true } dwarf mob disappear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Ghost Visibility Flag false Link dwarf mob Activates on Success dwarf mob remove } dwarf mob remove [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link dwarf mob Invisible Flag true } ------------------------------------------------------------------- ##### HERO HUNTING MYRKRIDIA ##### { } ------------------------------------------------------------------- myrkridia.1 { (subj, monster_identifier) 10574 (16 myrkridia (ghost)) 10571 (16 myrkridia (ghost)) 10573 (16 myrkridia (ghost)) 10572 (16 myrkridia (ghost)) } trigger.1 [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Unit Count Greater Than 0 Link ==== Berserks ==== Polygon 125.907, 172.440 118.084, 167.840 118.678, 186.190 127.676, 183.764 Closed Polygon Flag Activates on Success two or less?.1 } two or less?.1 [Test Unit] deactivates_on_execution 0.00, 0.00 { Link LIGHT FORCES Polygon 137.202, 183.913 136.145, 172.676 119.852, 171.821 117.274, 186.682 Closed Polygon Flag Unit Count Less Than 3 Activates on Success visible.1 Activates on Failure trigger.1 } visible.1 [Unit Control] deactivates_on_trigger 2.00, 2.00 { Link myrkridia.1 Visible Flag true Ghost Visibility Flag true Activates on Success attack.1 } attack.1 [Attack] deactivates_never 0.00, 0.00 { Link myrkridia.1 Attack All Enemies Flag true } ------------------------------------------------------------------- myrkridia.2 { (subj, monster_identifier) 10575 (16 myrkridia (ghost)) 10576 (16 myrkridia (ghost)) 10577 (16 myrkridia (ghost)) 10578 (16 myrkridia (ghost)) } trigger.2 [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Unit Count Greater Than 0 Link ==== Berserks ==== Polygon 175.821, 114.877 185.127, 111.870 184.225, 98.764 174.766, 107.633 Closed Polygon Flag Activates on Success two or less?.2 } two or less?.2 [Test Unit] deactivates_on_execution 0.00, 0.00 { Link LIGHT FORCES Polygon 175.782, 120.311 187.856, 114.965 181.721, 95.506 170.383, 107.270 Closed Polygon Flag Unit Count Less Than 3 Activates on Success visible.2 Activates on Failure trigger.2 } visible.2 [Unit Control] deactivates_on_trigger 2.00, 2.00 { Link myrkridia.2 Visible Flag true Ghost Visibility Flag true Activates on Success attack.2 } attack.2 [Attack] deactivates_never 0.00, 0.00 { Link myrkridia.2 Attack All Enemies Flag true } ------------------------------------------------------------------- ##### FLEEING MYRKRIDIA ##### { } ------------------------------------------------------------------- myrkridia.1 { (subj, monster_identifier) 10581 (16 myrkridia (ghost)) 10579 (16 myrkridia (ghost)) 10582 (16 myrkridia (ghost)) 10580 (16 myrkridia (ghost)) } myrkridia.2 { (subj, monster_identifier) 10583 (16 myrkridia (ghost)) 10585 (16 myrkridia (ghost)) 10584 (16 myrkridia (ghost)) 10586 (16 myrkridia (ghost)) } myrkridia.3 { (subj, monster_identifier) 10588 (16 myrkridia (ghost)) 10590 (16 myrkridia (ghost)) 10587 (16 myrkridia (ghost)) 10589 (16 myrkridia (ghost)) } trigger.1 [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link ==== Archers ==== ==== Dwarves ==== ==== Journeymen ==== Polygon 115.477, 171.823 122.622, 184.346 129.520, 183.948 127.561, 175.151 Activates on Success trigger.2 visible.1 move.1 disappear.1 Closed Polygon Flag true } visible.1 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link myrkridia.1 Visible Flag true Ghost Visibility Flag true Cannot Be Autotargeted Flag true Does Not Autotarget Flag true } move.1 [Movement] deactivates_on_trigger 0.00, 0.00 { Link myrkridia.1 Waypoints 97.684, 178.872 92.159, 159.770 } disappear.1 [Unit Control] deactivates_on_trigger 10.00, 12.00 { Ghost Visibility Flag false Link myrkridia.1 Activates on Success remove.1 } remove.1 [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link myrkridia.1 Invisible Flag true } trigger.2 [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link ==== Archers ==== ==== Dwarves ==== ==== Journeymen ==== Polygon 105.342, 174.282 107.038, 187.084 114.877, 187.393 113.706, 171.397 Activates on Success trigger.3 visible.2 move.2 disappear.2 Closed Polygon Flag true } visible.2 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link myrkridia.2 Visible Flag true Ghost Visibility Flag true Cannot Be Autotargeted Flag true Does Not Autotarget Flag true } move.2 [Movement] deactivates_on_trigger 0.00, 0.00 { Link myrkridia.2 Waypoints 96.167, 171.633 84.571, 152.713 } disappear.2 [Unit Control] deactivates_on_trigger 8.00, 10.00 { Ghost Visibility Flag false Link myrkridia.2 Activates on Success remove.2 } remove.2 [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link myrkridia.2 Invisible Flag true } trigger.3 [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link ==== Archers ==== ==== Dwarves ==== ==== Journeymen ==== Polygon 100.971, 173.809 91.387, 176.077 101.186, 187.604 104.360, 175.545 Activates on Success visible.3 move.3 disappear.3 Closed Polygon Flag true } visible.3 [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link myrkridia.3 Visible Flag true Ghost Visibility Flag true Cannot Be Autotargeted Flag true Does Not Autotarget Flag true } move.3 [Movement] deactivates_on_trigger 0.00, 0.00 { Link myrkridia.3 Waypoints 94.844, 158.481 74.208, 151.436 } disappear.3 [Unit Control] deactivates_on_trigger 4.00, 7.00 { Ghost Visibility Flag false Link myrkridia.3 Activates on Success remove.3 } remove.3 [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link myrkridia.3 Invisible Flag true } ------------------------------------------------------------------- ##### GUARDS ##### { } ------------------------------------------------------------------- start guards trigger [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link LIGHT FORCES Polygon 64.100, 171.116 77.079, 160.245 76.510, 149.920 72.270, 142.930 63.735, 135.167 Activates on Success start guards Closed Polygon Flag true Deactivates On Success archers trigger } start guards [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate myrkridia visible dwarves visible dwarf move dwarf move dwarf move throw guards taken damage? everbody disappear guards proximity trigger } myrkridia { (subj, monster_identifier) 10602 (16 myrkridia (ghost)) 10601 (16 myrkridia (ghost)) 10600 (16 myrkridia (ghost)) 10599 (16 myrkridia (ghost)) 10598 (16 myrkridia (ghost)) 10596 (16 myrkridia (ghost)) 10595 (16 myrkridia (ghost)) 10597 (16 myrkridia (ghost)) 10594 (16 myrkridia (ghost)) 10593 (16 myrkridia (ghost)) 10591 (16 myrkridia (ghost)) 10592 (16 myrkridia (ghost)) 10608 (16 myrkridia (ghost)) 10609 (16 myrkridia (ghost)) } dwarf (left) { (subj, monster_identifier) 10604 (16 dwarf (ghost)) } myrkridia visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link myrkridia Visible Flag true Ghost Visibility Flag true Cannot Be Autotargeted Flag true Does Not Autotarget Flag true } dwarves visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link dwarf (left) dwarf (center) dwarf (right) Visible Flag true Ghost Visibility Flag true Cannot Be Autotargeted Flag true Does Not Autotarget Flag true } dwarf move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 67.292, 158.473 Link dwarf (left) Activates on Success place satchel #1 place satchel #2 dwarf move } place satchel #1 [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 3 Link dwarf (left) } place satchel #2 [General Action] deactivates_on_trigger 2.00, 2.00 { Command Type 3 Link dwarf (left) } dwarf move [Movement] deactivates_on_trigger 4.00, 4.00 { Waypoints 68.770, 157.627 Link dwarf (left) Activates on Success place satchel #1 place satchel #2 dwarf center } place satchel #1 [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 3 Link dwarf (left) } place satchel #2 [General Action] deactivates_on_trigger 2.00, 2.00 { Command Type 3 Link dwarf (left) } dwarf center [Movement] deactivates_on_trigger 4.00, 4.00 { Waypoints 64.502, 155.401 Link dwarf (left) Activates on Success dwarf laugh (once) Final Facing 43.95 } dwarf (center) { (subj, monster_identifier) 10603 (16 dwarf (ghost)) } dwarf move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 69.926, 155.739 Link dwarf (center) Activates on Success place satchel #1 place satchel #2 dwarf move } place satchel #1 [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 3 Link dwarf (center) } place satchel #2 [General Action] deactivates_on_trigger 1.00, 1.00 { Command Type 3 Link dwarf (center) } dwarf move [Movement] deactivates_on_trigger 2.00, 2.00 { Waypoints 69.680, 153.727 Link dwarf (center) Activates on Success place satchel #1 place satchel #2 dwarf center } place satchel #1 [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 3 Link dwarf (center) } place satchel #2 [General Action] deactivates_on_trigger 1.00, 1.00 { Command Type 3 Link dwarf (center) } dwarf center [Movement] deactivates_on_trigger 2.00, 2.00 { Waypoints 65.598, 154.387 Link dwarf (center) Activates on Success dwarf laugh (once) Final Facing 2.81 } dwarf (right) { (subj, monster_identifier) 10605 (16 dwarf (ghost)) } dwarf move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 67.723, 150.879 Link dwarf (right) Activates on Success place satchel #1 place satchel #2 dwarf move } place satchel #1 [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 3 Link dwarf (right) } place satchel #2 [General Action] deactivates_on_trigger 2.00, 2.00 { Command Type 3 Link dwarf (right) } dwarf move [Movement] deactivates_on_trigger 4.00, 4.00 { Waypoints 68.840, 152.057 Link dwarf (right) Activates on Success place satchel #1 place satchel #2 dwarf center } place satchel #1 [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 3 Link dwarf (right) } place satchel #2 [General Action] deactivates_on_trigger 2.00, 2.00 { Command Type 3 Link dwarf (right) } dwarf center [Movement] deactivates_on_trigger 4.00, 4.00 { Waypoints 65.342, 152.309 Link dwarf (right) Activates on Success dwarf laugh (once) Final Facing 323.44 } throw [Action List] deactivates_never 0.00, 0.00 { Actions to Activate throw (right) throw (center) throw (left) Prerequisites dwarf center Prerequisites dwarf center Prerequisites dwarf center } throw (left) [Attack] deactivates_on_trigger 1.00, 1.00 { Attack Ground Location 68.948, 158.020 Link dwarf (left) } throw (center) [Attack] deactivates_on_trigger 1.00, 1.00 { Attack Ground Location 69.887, 154.071 Link dwarf (center) } throw (right) [Attack] deactivates_on_trigger 1.00, 1.00 { Attack Ground Location 70.243, 152.045 Link dwarf (right) } guards proximity trigger [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link LIGHT FORCES Polygon 63.225, 162.911 68.243, 159.961 71.360, 157.088 71.387, 152.225 67.969, 148.049 62.903, 145.422 Activates on Success dwarves disappear myrkridia targetable dwarves targetable guards attack taunt Closed Polygon Flag true } guards taken damage? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Vitality Less Than 0.98000 Link myrkridia dwarf (center) dwarf (right) dwarf (left) Activates on Success guards attack myrkridia targetable dwarves targetable dwarves disappear taunt } taunt [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 5 Link myrkridia } myrkridia targetable [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link myrkridia Cannot Be Autotargeted Flag false Does Not Autotarget Flag false } dwarves targetable [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link dwarf (left) dwarf (center) dwarf (right) Cannot Be Autotargeted Flag false Does Not Autotarget Flag false } guards attack [Attack] deactivates_never 1.00, 1.00 { Attack All Enemies Flag true Link myrkridia } dwarves disappear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Ghost Visibility Flag false Link dwarf (right) dwarf (center) dwarf (left) Activates on Success dwarves remove } dwarves remove [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link dwarf (left) dwarf (center) dwarf (right) Invisible Flag true } dwarf laugh (once) [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag ghost dwarf Link dwarf (left) dwarf (right) dwarf (center) } ------------------------------------------------------------------- ##### LAST ROOM ##### { } ------------------------------------------------------------------- myrkridia { (subj, monster_identifier) 10625 (16 myrkridia (ghost)) 10620 (16 myrkridia (ghost)) 10621 (16 myrkridia (ghost)) 10622 (16 myrkridia (ghost)) 10623 (16 myrkridia (ghost)) 10624 (16 myrkridia (ghost)) 10611 (16 myrkridia (ghost)) 10612 (16 myrkridia (ghost)) 10613 (16 myrkridia (ghost)) 10614 (16 myrkridia (ghost)) 10616 (16 myrkridia (ghost)) 10627 (16 myrkridia (ghost)) 10615 (16 myrkridia (ghost)) 10618 (16 myrkridia (ghost)) 10619 (16 myrkridia (ghost)) 10626 (16 myrkridia (ghost)) 10617 (16 myrkridia (ghost)) 10628 (16 myrkridia (ghost)) } last room setup [Action List] initially_active deactivates_on_trigger 0.00, 0.00 { Actions to Activate myrkridia wander goodguys nearby? taken damage? myrkridia visible } myrkridia visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link myrkridia Visible Flag true Ghost Visibility Flag true Cannot Be Autotargeted Flag true Does Not Autotarget Flag true } myrkridia wander [Meander Action (wander aimlessly)] deactivates_never 2.00, 2.00 { Link myrkridia Meander Points 61.045, 32.610 54.422, 44.001 59.747, 46.985 43.778, 34.534 37.809, 44.887 46.016, 48.799 51.715, 53.237 48.626, 56.508 46.844, 53.278 42.426, 58.065 49.083, 54.284 59.520, 57.698 53.161, 64.157 63.124, 71.602 56.793, 47.010 36.081, 36.817 49.045, 50.174 61.868, 49.325 54.799, 53.165 48.944, 45.278 54.467, 37.645 53.448, 58.834 58.827, 64.510 52.774, 70.922 51.477, 50.778 47.770, 61.022 38.002, 66.389 59.092, 52.749 39.047, 56.284 45.469, 54.575 45.831, 51.262 } goodguys nearby? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Enemy Closer Than Radius 1.000 Link myrkridia Activates on Success find goodguys in room taunt attack } taken damage? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Vitality Less Than 0.98000 Link myrkridia Activates on Success attack taunt } find goodguys in room [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Polygon Points 63.700, 72.825 63.803, 30.241 34.583, 31.071 34.055, 72.920 Polygon Closed Flag true Link LIGHT FORCES Results Action Identifier face goodguys in room Tested items Inside Field Name obfa Activates on Success face goodguys in room } face goodguys in room [Movement] deactivates_on_trigger 0.00, 0.00 { Link myrkridia Waypoints } taunt [General Action] deactivates_on_trigger 1.00, 1.00 { Command Type 5 Link myrkridia } attack [Attack] deactivates_never 2.00, 2.00 { Attack All Enemies Flag true Link myrkridia Deactivates On Activation goodguys nearby? taken damage? Activates On Activation myrkridia targetable } myrkridia targetable [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link myrkridia Cannot Be Autotargeted Flag false Does Not Autotarget Flag false } myrkridia disappear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Ghost Visibility Flag false Link myrkridia Activates on Success myrkridia remove Deactivates On Success myrkridia wander attack } myrkridia remove [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link myrkridia Invisible Flag true } ------------------------------------------------------------------- ##### TELEPORTER HINT ##### { } ------------------------------------------------------------------- berserks { (subj, monster_identifier) 10635 (16 berserk (ghost)) 10636 (16 berserk (ghost)) 10637 (16 berserk (ghost)) 10638 (16 berserk (ghost)) 10639 (16 berserk (ghost)) 10634 (16 berserk (ghost)) 10633 (16 berserk (ghost)) 10632 (16 berserk (ghost)) 10631 (16 berserk (ghost)) 10630 (16 berserk (ghost)) 10629 (16 berserk (ghost)) } archers { (subj, monster_identifier) 10640 (16 archer (ghost)) 10641 (16 archer (ghost)) 10642 (16 archer (ghost)) 10643 (16 archer (ghost)) 10644 (16 archer (ghost)) 10645 (16 archer (ghost)) 10646 (16 archer (ghost)) 10647 (16 archer (ghost)) } hint trigger [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link LIGHT FORCES Polygon 55.909, 192.862 49.471, 192.905 42.459, 202.127 Activates on Success hint } hint [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate berserks appear berserks move archers appear archers move everybody disappear } berserks appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link berserks Visible Flag true Ghost Visibility Flag true Cannot Be Autotargeted Flag true Does Not Autotarget Flag true } berserks move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 41.702, 210.569 Link berserks } archers appear [Unit Control] deactivates_on_trigger 5.00, 5.00 { Link archers Visible Flag true Ghost Visibility Flag true Cannot Be Autotargeted Flag true Does Not Autotarget Flag true } archers move [Movement] deactivates_on_trigger 5.00, 5.00 { Waypoints 41.702, 210.569 Link archers } everybody disappear [Unit Control] deactivates_on_trigger 12.00, 12.00 { Link archers berserks Invisible Flag true World Knot Visibility Flag true } ------------------------------------------------------------------- ##### BERSERKS ##### { } ------------------------------------------------------------------- fake berserks { (subj, monster_identifier) 10678 (16 berserk (ghost)) 10677 (16 berserk (ghost)) 10655 (16 berserk (ghost)) 10648 (16 berserk (ghost)) 10656 (16 berserk (ghost)) 10649 (16 berserk (ghost)) 10654 (16 berserk (ghost)) 10653 (16 berserk (ghost)) 10657 (16 berserk (ghost)) 10659 (16 berserk (ghost)) 10675 (16 berserk (ghost)) 10660 (16 berserk (ghost)) 10661 (16 berserk (ghost)) 10662 (16 berserk (ghost)) 10674 (16 berserk (ghost)) 10663 (16 berserk (ghost)) 10671 (16 berserk (ghost)) 10667 (16 berserk (ghost)) 10670 (16 berserk (ghost)) 10672 (16 berserk (ghost)) 10673 (16 berserk (ghost)) 10669 (16 berserk (ghost)) 10668 (16 berserk (ghost)) } real berserks { (subj, monster_identifier) 10650 (16 berserk (ghost)) 10651 (16 berserk (ghost)) 10652 (16 berserk (ghost)) 10658 (16 berserk (ghost)) 10664 (16 berserk (ghost)) 10666 (16 berserk (ghost)) 10665 (16 berserk (ghost)) } charging berserks trigger [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link LIGHT FORCES Polygon 70.559, 56.325 83.551, 55.770 83.102, 39.366 Activates on Success appear move real berserks near goodguys? timer last room setup } appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link fake berserks real berserks Visible Flag true Ghost Visibility Flag true } move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 118.842, 48.262 Link fake berserks real berserks } real berserks near goodguys? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Enemy Closer Than Radius 1.500 Link real berserks Activates on Success attack fake berserks disappear Deactivates On Success timer } attack [Attack] no_initial_delay deactivates_never 2.00, 2.00 { Attack All Enemies Flag true Link real berserks Deactivates On Activation goodguys nearby? taken damage? Activates On Activation myrkridia targetable } fake berserks disappear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Ghost Visibility Flag false Link fake berserks Activates on Success fake berserks remove } fake berserks remove [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link fake berserks Invisible Flag true } timer [Action List] deactivates_on_trigger 30.00, 30.00 { Actions to Activate real berserks disappear fake berserks disappear Actions to Deactivate real berserks near goodguys? } real berserks disappear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Ghost Visibility Flag false Link real berserks Activates on Success real berserks remove } real berserks remove [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link real berserks Invisible Flag true } ------------------------------------------------------------------- ##### DEFENDERS ##### { } ------------------------------------------------------------------- archers { (subj, monster_identifier) 10685 (16 archer (ghost)) 10684 (16 archer (ghost)) 10683 (16 archer (ghost)) 10682 (16 archer (ghost)) 10681 (16 archer (ghost)) 10680 (16 archer (ghost)) 10679 (16 archer (ghost)) 10686 (16 archer (ghost)) } defenders trigger [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link LIGHT FORCES Polygon 148.084, 53.237 163.698, 58.624 168.651, 31.733 Activates on Success defenders start } defenders start [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate appear archer legion } appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link archers Visible Flag true Ghost Visibility Flag true } archer legion [Attack] deactivates_never 0.00, 0.00 { Attack All Enemies Flag Link archers } ------------------------------------------------------------------- ##### SILLINESS ##### { } ------------------------------------------------------------------- archers { (subj, monster_identifier) 10704 (16 archer (ghost)) 10703 (16 archer (ghost)) 10702 (16 archer (ghost)) 10701 (16 archer (ghost)) 10700 (16 archer (ghost)) 10699 (16 archer (ghost)) 10698 (16 archer (ghost)) 10705 (16 archer (ghost)) } berserks { (subj, monster_identifier) 10694 (16 berserk (ghost)) 10695 (16 berserk (ghost)) 10693 (16 berserk (ghost)) 10687 (16 berserk (ghost)) 10696 (16 berserk (ghost)) 10697 (16 berserk (ghost)) 10692 (16 berserk (ghost)) 10689 (16 berserk (ghost)) 10688 (16 berserk (ghost)) 10691 (16 berserk (ghost)) 10690 (16 berserk (ghost)) } archers trigger [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link LIGHT FORCES Polygon 135.047, 48.336 141.827, 49.829 143.629, 30.975 Activates on Success archers appear berserks trigger } archers appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link archers Visible Flag true Ghost Visibility Flag true } berserks trigger [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link LIGHT FORCES Polygon 119.745, 42.799 129.194, 45.249 131.364, 31.631 Activates on Success archers still alive? } archers still alive? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link archers Unit Count Greater Than 0 Activates on Success archers disappear berserks appear berserks disappear berserks attack } archers disappear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Ghost Visibility Flag false Link archers Activates on Success archers remove } archers remove [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link archers Invisible Flag true } berserks appear [Unit Control] deactivates_on_trigger 2.00, 2.00 { Link berserks Visible Flag true Ghost Visibility Flag true } berserks attack [Attack] deactivates_never 2.00, 2.00 { Attack All Enemies Flag true Link berserks } berserks disappear [Unit Control] deactivates_on_trigger 6.00, 6.00 { Ghost Visibility Flag false Link berserks Activates on Success berserks remove berserk laugh (once) } berserks remove [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link berserks Invisible Flag true } ------------------------------------------------------------------- ##### MAKE THE SOUTH HARDER ##### { } ------------------------------------------------------------------- archers { (subj, monster_identifier) 10727 (16 archer (ghost)) 10724 (16 archer (ghost)) 10715 (16 archer (ghost)) 10714 (16 archer (ghost)) 10713 (16 archer (ghost)) 10712 (16 archer (ghost)) 10711 (16 archer (ghost)) 10706 (16 archer (ghost)) 10707 (16 archer (ghost)) 10708 (16 archer (ghost)) 10709 (16 archer (ghost)) 10710 (16 archer (ghost)) 10725 (16 archer (ghost)) 10726 (16 archer (ghost)) } dwarves { (subj, monster_identifier) 10735 (16 dwarf (ghost)) 10732 (16 dwarf (ghost)) 10729 (16 dwarf (ghost)) 10716 (16 dwarf (ghost)) 10733 (16 dwarf (ghost)) 10717 (16 dwarf (ghost)) 10722 (16 dwarf (ghost)) 10731 (16 dwarf (ghost)) 10728 (16 dwarf (ghost)) 10718 (16 dwarf (ghost)) 10734 (16 dwarf (ghost)) 10719 (16 dwarf (ghost)) 10721 (16 dwarf (ghost)) } archers trigger [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link LIGHT FORCES Polygon 87.993, 172.032 102.436, 168.635 95.790, 161.764 87.651, 163.264 Activates on Success archers appear dwarves appear Deactivates On Success trigger.1 } archers appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link archers Visible Flag true Ghost Visibility Flag true } dwarves inhibition [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link LIGHT FORCES Polygon 77.930, 168.815 105.836, 156.733 80.649, 139.051 63.376, 156.116 } dwarves trigger [Test Unit] only_initial_delay deactivates_on_successful_execution 15.00, 15.00 { Unit Count Greater Than 0 Link LIGHT FORCES Polygon 87.993, 172.032 102.436, 168.635 95.790, 161.764 87.651, 163.264 Activates on Success dwarves appear dwarves attack Inhibitions dwarves inhibition } dwarves appear [Unit Control] deactivates_on_trigger 4.00, 4.00 { Link dwarves Visible Flag true Ghost Visibility Flag true Activates on Success dwarves attack } dwarves attack [Attack] deactivates_never 0.00, 0.00 { Attack All Enemies Flag Link dwarves } everbody disappear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Ghost Visibility Flag false Link archers dwarves Activates on Success everybody remove } everybody remove [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link archers dwarves Invisible Flag true } ------------------------------------------------------------------- blam. { } ------------------------------------------------------------------- statues dont autotarget [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Does Not Autotarget Flag true Cannot Be Autotargeted Flag true Link All statues knights } statues stop [General Action] initially_active deactivates_on_trigger 0.00, 0.00 { Link All statues Command Type 0 } ------------------------------------------------------------------- berserk laugh (once) [Sound Action] deactivates_on_trigger 4.00, 4.00 { Sound Tag ghost berserk Link berserk laughers } dwarf laugh [Sound Action] initially_active deactivates_never 10.00, 15.00 { Sound Tag ghost dwarf Link ambush dwarves dwarf mob } berserk laughers { (subj, monster_identifier) 10737 (16 berserk (ghost)) 10736 (16 berserk (ghost)) 10738 (16 berserk (ghost)) 10740 (16 berserk (ghost)) 10739 (16 berserk (ghost)) } laughers invisible [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Invisible Flag true Link berserk laughers }