the light { Link light archers light berserkers } light archers { (subj, monster_identifier) 10016 (bowman) 10017 (bowman) 10018 (bowman) 10004 (bowman) 10005 (bowman) 10006 (bowman) } light berserkers { (subj, monster_identifier) 10008 (berserk) 10009 (berserk) 10010 (berserk) 10015 (berserk) 10012 (berserk) 10014 (berserk) 10022 (berserk) 10021 (berserk) 10020 (berserk) 10019 (berserk) 10024 (berserk) 10023 (berserk) } ------------------------------------------------------------------- light (obje) { Link light archers (obje) light berserkers (obje) } light archers (obje) { (obje, monster_identifier) 10006 (bowman) 10005 (bowman) 10004 (bowman) 10018 (bowman) 10017 (bowman) 10016 (bowman) } light berserkers (obje) { (obje, monster_identifier) 10003 () 10010 (berserk) 10009 (berserk) 10008 (berserk) 10015 (berserk) 10014 (berserk) 10013 () 10012 (berserk) 10022 (berserk) 10021 (berserk) 10020 (berserk) 10019 (berserk) 10024 (berserk) 10023 (berserk) } ------------------------------------------------------------------- the trow { Link myth trow oni trow blam trow } blam trow { (subj, monster_identifier) 10001 (trow) 10134 (trow) } oni trow { (subj, monster_identifier) 10002 (trow) } myth trow { (subj, monster_identifier) 10000 (trow) } ------------------------------------------------------------------- dark (obje) { Link oni (obje) blam (obje) myth (obje) } oni (obje) { (obje, monster_identifier) 10002 (trow) } blam (obje) { (obje, monster_identifier) 10001 (trow) 10134 (trow) } myth (obje) { (obje, monster_identifier) 10000 (trow) } ------------------------------------------------------------------- +++++opening actions { } no flames [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Ammunition 0 Link the light } archers hold fire [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Does Not Autotarget Flag true Link light archers } stop trow initial attack [General Action] activates_only_once, initially_active deactivates_on_trigger 0.00, 0.00 { Command Type 0 Link the trow } have trow taken initial damage? [Test Unit] activates_only_once, initially_active deactivates_on_trigger 10.00, 10.00 { Vitality Less Than 0.99000 Link the trow Activates on Success trow slaughter bad idea Deactivates On Success oni trow goes nw blam trow goes n myth goes ne archers hold fire stop trow initial attack } trow slaughter [Attack] deactivates_never 5.00, 7.00 { Link the trow light (obje) Attack All Enemies Flag true Deactivates On Activation blam trow goes n oni trow goes nw myth goes ne } ------------------------------------------------------------------- +++++opening moves { } blam trow goes n [Movement] activates_only_once, initially_active deactivates_on_trigger 3.00, 5.00 { Waypoints 92.243, 95.245 90.958, 62.885 95.432, 50.211 98.178, 36.042 Link blam trow Activates on Success blam's action list blam close combat blam's enemy filter Final Facing 103.71 } oni trow goes nw [Movement] activates_only_once, initially_active deactivates_on_trigger 1.00, 2.00 { Waypoints 97.864, 90.618 119.690, 72.225 143.268, 68.709 151.192, 65.350 Link oni trow Activates on Success oni's action list oni's enemy filter oni close combat Final Facing 84.73 } myth goes ne [Movement] activates_only_once, initially_active deactivates_on_trigger 3.00, 3.00 { Waypoints 86.393, 88.418 50.547, 46.629 Link myth trow Activates on Success myth's enemy filter myth close combat myth's 2nd move Final Facing 120.23 } myth's 2nd move [Action List] activates_only_once deactivates_on_trigger 2.00, 3.00 { Actions to Activate myth goes ne then n myth goes ne then nw myth goes ne then se myth's action list Random Selection Flag } myth goes ne then n [Movement] activates_only_once deactivates_on_trigger 3.00, 3.00 { Waypoints 81.340, 43.649 92.409, 44.719 98.526, 38.696 Link myth trow Activates on Success myth's action list Final Facing 93.52 } myth goes ne then nw [Movement] activates_only_once deactivates_on_trigger 3.00, 3.00 { Waypoints 81.434, 44.381 123.606, 51.356 150.364, 64.213 Link myth trow Activates on Success myth's action list Final Facing 90.00 } myth goes ne then se [Movement] activates_only_once deactivates_on_trigger 3.00, 3.00 { Waypoints 17.438, 68.864 16.854, 85.225 24.702, 116.040 Link myth trow Activates on Success myth's action list Final Facing 120.23 } ------------------------------------------------------------------- +++++close combat filters { } blam close combat [Geometry Filter] deactivates_never 1.00, 2.00 { Circle Centerpoint (Monster) 10001 (trow) Circle Radius 6.000 Results Action Identifier blam's close enemies Tested items Inside Field Name obje Activates on Success blam attacks close Link the light Deactivates On Success blam flees 1 blam flees 2 blam nw to n blam ne to n blam sw to nw blam nw to sw blam n to nw blam s to sw blam sw to s blam se to s blam s to se blam ne to se blam se to ne blam n to ne blam s blam se blam ne blam n blam nw blam sw } blam's close enemies { } oni close combat [Geometry Filter] deactivates_never 1.00, 2.00 { Circle Centerpoint (Monster) 10002 (trow) Circle Radius 6.000 Results Action Identifier oni's close enemies Tested items Inside Field Name obje Activates on Success oni attacks close Link the light Deactivates On Success oni flees 1 oni flees 2 oni nw to n oni ne to n oni n to nw oni sw to nw oni nw to sw oni s to sw oni sw to s oni se to s oni s to se oni ne to se oni se to ne oni n to ne oni s oni se oni ne oni n oni nw oni sw } oni's close enemies { } myth close combat [Geometry Filter] deactivates_never 1.00, 2.00 { Circle Centerpoint (Monster) 10000 (trow) Circle Radius 6.000 Results Action Identifier myth's close enemies Activates on Success myth attacks close Tested items Inside Field Name obje Link the light Deactivates On Success myth flees 1 myth flees 2 myth nw to n myth ne to n myth n to nw myth sw to nw myth nw to sw myth s to sw myth sw to s myth se to s myth s to se myth ne to se myth se to ne myth n to ne myth s myth se myth ne myth n myth nw myth sw } myth's close enemies { } ------------------------------------------------------------------- +++++close combat attacks { } blam attacks close [Attack] flag 2.00, 3.00 { Link blam trow blam's close enemies Activates on Failure blam's 3rd choice Deactivates On Activation blam's enemy filter blam's 3rd choice blam's action list blam flees 1 blam flees 2 } oni attacks close [Attack] flag 2.00, 3.00 { Link oni trow oni's close enemies Activates on Failure oni's 3rd choice Deactivates On Activation oni's enemy filter oni flees 1 oni flees 2 oni's 3rd choice oni's action list } myth attacks close [Attack] flag 2.00, 3.00 { Link myth trow myth's close enemies Activates on Failure myth's 3rd choice Deactivates On Activation myth's enemy filter myth flees 1 myth flees 2 myth's 3rd choice myth's action list } ------------------------------------------------------------------- +++++initial enemy filters { } blam's enemy filter [Geometry Filter] deactivates_never 2.00, 2.00 { Circle Centerpoint (Monster) 10001 (trow) Circle Radius 25.000 Results Action Identifier blam's enemies Tested items Inside Field Name subj Activates on Success big attack on blam? Link the light } blam's enemies { } oni's enemy filter [Geometry Filter] deactivates_never 2.00, 2.00 { Circle Centerpoint (Monster) 10002 (trow) Circle Radius 25.000 Results Action Identifier oni's enemies Tested items Inside Field Name subj Activates on Success big attack on oni? Link the light } oni's enemies { } myth's enemy filter [Geometry Filter] deactivates_never 2.00, 2.00 { Circle Centerpoint (Monster) 10000 (trow) Circle Radius 25.000 Results Action Identifier myth's enemies Activates on Success big attack on myth? Tested items Inside Field Name subj Link the light } myth's enemies { } ------------------------------------------------------------------- +++++blam's original defense { } big attack on blam? [Test Unit] deactivates_on_trigger 3.00, 5.00 { Unit Count Greater Than 6 Link blam's enemies Activates on Failure blam subj to obje enemy list Activates on Success blam flees 1 } blam subj to obje enemy list [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Link blam's enemies Tested items Inside Field Name obje Results Action Identifier blam's near enemies obje list Activates on Success blam attacks Entire Map true } blam's near enemies obje list { } blam attacks [Attack] flag 2.00, 3.00 { Link blam trow blam's near enemies obje list Activates on Failure blam's action list } ------------------------------------------------------------------- +++++oni's original defense { } big attack on oni? [Test Unit] deactivates_on_trigger 3.00, 5.00 { Unit Count Greater Than 6 Link oni's enemies Activates on Success oni flees 1 Activates on Failure oni subj to obje enemy list } oni subj to obje enemy list [Geometry Filter] deactivates_never 0.00, 0.00 { Link oni's enemies Entire Map Results Action Identifier oni's near enemies obje list Tested items Inside Field Name obje Activates on Success oni attacks } oni's near enemies obje list { } oni attacks [Attack] flag 2.00, 3.00 { Link oni trow oni's near enemies obje list Activates on Failure oni's action list } ------------------------------------------------------------------- +++++myth's original defense { } big attack on myth? [Test Unit] deactivates_on_trigger 3.00, 5.00 { Activates on Failure myth subj to obje enemy list Activates on Success myth flees 1 Link myth's enemies Unit Count Greater Than 6 } myth subj to obje enemy list [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Link myth's enemies Results Action Identifier myth's near enemies obje list Tested items Inside Field Name obje Entire Map Activates on Success myth attacks } myth's near enemies obje list { } myth attacks [Attack] flag 2.00, 3.00 { Link myth trow myth's near enemies obje list Activates on Failure myth's action list } ------------------------------------------------------------------- +++++action lists { } blam's action list [Action List] deactivates_on_trigger 2.00, 2.00 { Actions to Activate blam location location location Actions to Deactivate blam flees 1 blam flees 2 blam needs help from myth blam needs help from oni } oni's action list [Action List] deactivates_on_trigger 2.00, 2.00 { Actions to Activate oni's location location location Actions to Deactivate oni flees 2 oni flees 1 oni needs help from blam oni needs help from myth } myth's action list [Action List] deactivates_on_trigger 2.00, 2.00 { Actions to Activate myth location location location Actions to Deactivate myth flees 2 myth needs help from blam myth needs help from oni myth flees 1 } ------------------------------------------------------------------- BLAM BLAM BLAM { } blam location location location [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate blam west to east } blam west to east [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link blam trow Polygon 107.268, 102.768 97.674, 103.354 Activates on Success blam sw to ne Activates on Failure blam sw to ne 2 } blam sw to ne [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 106.606, 111.448 95.161, 94.083 Link blam trow Activates on Success blam nw to se 1 Activates on Failure blam at sw flag } blam sw to ne 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 106.606, 111.448 95.161, 94.083 Link blam trow Activates on Success blam at ne flag Activates on Failure blam nw to se 2 } blam nw to se 1 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 99.233, 97.852 90.528, 109.069 Link blam trow Activates on Success blam at s flag Activates on Failure blam at se flag } blam nw to se 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 99.233, 97.852 90.528, 109.069 Link blam trow Activates on Success blam at nw flag Activates on Failure blam at n flag } ------------------------------------------------------------------- +++++blam is here { } blam at nw flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light blam n flag? (if at nw) light blam sw flag? (if at nw) Random Selection Flag } blam at n flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light blam nw flag? (if at n) light blam ne flag? (if at n) Random Selection Flag } blam at ne flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light blam n flag? (if at ne) light blam se flag? (if at ne) Random Selection Flag } blam at se flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light blam ne flag? (if at se) light blam s flag? (if at se) Random Selection Flag } blam at s flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light blam sw flag? (if at s) light blam se flag? (if at s) Random Selection Flag } blam at sw flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light blam s flag? (if at sw) light blam nw flag? (if at sw) Random Selection Flag } ------------------------------------------------------------------- +++++blam's tests to see who's where { } light blam nw flag? (if at sw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 142.188, 91.915 153.592, 92.014 161.485, 81.643 175.073, 64.688 171.215, 52.961 154.282, 49.042 139.790, 54.374 128.735, 62.436 Closed Polygon Flag Activates on Success light blam s flag? (if at sw) 2 Activates on Failure dark blam nw flag? (if at sw) } light blam nw flag? (if at sw) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 142.188, 91.915 153.592, 92.014 161.485, 81.643 175.073, 64.688 171.215, 52.961 154.282, 49.042 139.790, 54.374 128.735, 62.436 Closed Polygon Flag Activates on Success blam's 3rd choice Activates on Failure dark blam nw flag? (if at sw) } light blam nw flag? (if at n) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 142.188, 91.915 153.592, 92.014 161.485, 81.643 175.073, 64.688 171.215, 52.961 154.282, 49.042 139.790, 54.374 128.735, 62.436 Closed Polygon Flag Activates on Success light blam ne flag? (if at n) 2 Activates on Failure dark blam nw flag? (if at n) } light blam nw flag? (if at n) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 142.188, 91.915 153.592, 92.014 161.485, 81.643 175.073, 64.688 171.215, 52.961 154.282, 49.042 139.790, 54.374 128.735, 62.436 Closed Polygon Flag Activates on Success blam's 3rd choice Activates on Failure dark blam nw flag? (if at n) } light blam n flag? (if at nw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 75.274, 64.483 100.922, 64.766 112.903, 63.094 115.063, 38.854 84.708, 31.987 Closed Polygon Flag Activates on Success light blam sw flag? (if at nw) 2 Activates on Failure dark blam n flag? (if at nw) } light blam n flag? (if at nw) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 75.274, 64.483 100.922, 64.766 112.903, 63.094 115.063, 38.854 84.708, 31.987 Closed Polygon Flag Activates on Success blam's 3rd choice Activates on Failure dark blam n flag? (if at nw) } light blam n flag? (if at ne) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 75.274, 64.483 100.922, 64.766 112.903, 63.094 115.063, 38.854 84.708, 31.987 Closed Polygon Flag Activates on Success light blam se flag? (if at ne) 2 Activates on Failure dark blam n flag? (if at ne) } light blam n flag? (if at ne) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 75.274, 64.483 100.922, 64.766 112.903, 63.094 115.063, 38.854 84.708, 31.987 Closed Polygon Flag Activates on Success blam's 3rd choice Activates on Failure dark blam n flag? (if at ne) } light blam ne flag? (if at n) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Closed Polygon Flag Polygon 36.120, 70.887 69.508, 61.084 59.989, 31.909 37.633, 38.110 18.366, 65.764 Activates on Success light blam nw flag? (if at n) 2 Activates on Failure dark blam ne flag? (if at n) } light blam ne flag? (if at n) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Closed Polygon Flag Polygon 36.120, 70.887 69.508, 61.084 59.989, 31.909 37.633, 38.110 18.366, 65.764 Activates on Success blam's 3rd choice Activates on Failure dark blam ne flag? (if at n) } light blam ne flag? (if at se) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Closed Polygon Flag Polygon 36.120, 70.887 69.508, 61.084 59.989, 31.909 37.633, 38.110 18.366, 65.764 Activates on Success light blam s flag? (if at se) 2 Activates on Failure dark blam ne flag? (if at se) } light blam ne flag? (if at se) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Closed Polygon Flag Polygon 36.120, 70.887 69.508, 61.084 59.989, 31.909 37.633, 38.110 18.366, 65.764 Activates on Success blam's 3rd choice Activates on Failure dark blam ne flag? (if at se) } light blam se flag? (if at ne) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 49.856, 119.401 46.680, 97.502 24.528, 103.952 13.633, 124.276 13.042, 139.711 28.059, 150.510 46.422, 135.506 Closed Polygon Flag Link the light Activates on Success light blam n flag? (if at ne) 2 Activates on Failure dark blam se flag? (if at ne) } light blam se flag? (if at ne) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 49.856, 119.401 46.680, 97.502 24.528, 103.952 13.633, 124.276 13.042, 139.711 28.059, 150.510 46.422, 135.506 Closed Polygon Flag Link the light Activates on Success blam's 3rd choice Activates on Failure dark blam se flag? (if at ne) } light blam se flag? (if at s) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 49.856, 119.401 46.680, 97.502 24.528, 103.952 13.633, 124.276 13.042, 139.711 28.059, 150.510 46.422, 135.506 Closed Polygon Flag Link the light Activates on Success light blam sw flag? (if at s) 2 Activates on Failure dark blam se flag? (if at s) } light blam se flag? (if at s) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 49.856, 119.401 46.680, 97.502 24.528, 103.952 13.633, 124.276 13.042, 139.711 28.059, 150.510 46.422, 135.506 Closed Polygon Flag Link the light Activates on Success blam's 3rd choice Activates on Failure dark blam se flag? (if at s) } light blam s flag? (if at se) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 73.237, 143.317 64.678, 149.280 63.059, 169.655 94.821, 174.874 134.606, 177.713 134.565, 165.233 99.536, 142.467 Closed Polygon Flag Link the light Activates on Success light blam ne flag? (if at se) 2 Activates on Failure dark blam s flag? (if at se) } light blam s flag? (if at se) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 73.237, 143.317 64.678, 149.280 63.059, 169.655 94.821, 174.874 134.606, 177.713 134.565, 165.233 99.536, 142.467 Closed Polygon Flag Link the light Activates on Success blam's 3rd choice Activates on Failure dark blam s flag? (if at se) } light blam s flag? (if at sw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 73.237, 143.317 64.678, 149.280 63.059, 169.655 94.821, 174.874 134.606, 177.713 134.565, 165.233 99.536, 142.467 Closed Polygon Flag Link the light Activates on Success light blam nw flag? (if at sw) 2 Activates on Failure dark blam s flag? (if at sw) } light blam s flag? (if at sw) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 73.237, 143.317 64.678, 149.280 63.059, 169.655 94.821, 174.874 134.606, 177.713 134.565, 165.233 99.536, 142.467 Closed Polygon Flag Link the light Activates on Success blam's 3rd choice Activates on Failure dark blam s flag? (if at sw) } light blam sw flag? (if at s) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 132.586, 114.014 130.674, 139.739 142.891, 152.752 167.985, 144.542 179.333, 122.333 173.901, 107.409 151.293, 100.182 Closed Polygon Flag Link the light Activates on Success light blam se flag? (if at s) 2 Activates on Failure dark blam sw flag? (if at s) } light blam sw flag? (if at s) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 132.586, 114.014 130.674, 139.739 142.891, 152.752 167.985, 144.542 179.333, 122.333 173.901, 107.409 151.293, 100.182 Closed Polygon Flag Link the light Activates on Success blam's 3rd choice Activates on Failure dark blam sw flag? (if at s) } light blam sw flag? (if at nw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 132.586, 114.014 130.674, 139.739 142.891, 152.752 167.985, 144.542 179.333, 122.333 173.901, 107.409 151.293, 100.182 Closed Polygon Flag Link the light Activates on Failure dark blam sw flag? (if at nw) Activates on Success light blam n flag? (if at nw) 2 } light blam sw flag? (if at nw) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 132.586, 114.014 130.674, 139.739 142.891, 152.752 167.985, 144.542 179.333, 122.333 173.901, 107.409 151.293, 100.182 Closed Polygon Flag Link the light Activates on Failure dark blam sw flag? (if at nw) Activates on Success blam's 3rd choice } ------------------------------------------------------------------- dark blam nw flag? (if at sw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Polygon 151.872, 55.936 142.905, 61.899 142.415, 74.292 153.118, 76.965 165.438, 65.922 Closed Polygon Flag Activates on Success light blam s flag? (if at sw) 2 Activates on Failure blam sw to nw } dark blam nw flag? (if at n) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Polygon 151.872, 55.936 142.905, 61.899 142.415, 74.292 153.118, 76.965 165.438, 65.922 Closed Polygon Flag Activates on Success light blam ne flag? (if at n) 2 Activates on Failure blam n to nw } dark blam n flag? (if at nw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Polygon 117.793, 14.133 81.067, 20.860 77.493, 44.723 91.834, 61.270 112.665, 59.688 123.864, 38.885 Closed Polygon Flag Activates on Failure blam nw to n Activates on Success light blam sw flag? (if at nw) 2 } dark blam n flag? (if at ne) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Polygon 117.793, 14.133 81.067, 20.860 77.493, 44.723 91.834, 61.270 112.665, 59.688 123.864, 38.885 Closed Polygon Flag Activates on Success light blam se flag? (if at ne) 2 Activates on Failure blam ne to n } dark blam ne flag? (if at n) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Closed Polygon Flag Polygon 38.641, 49.336 46.682, 55.016 57.883, 54.620 62.793, 41.342 47.864, 34.985 Activates on Success light blam nw flag? (if at n) 2 Activates on Failure blam n to ne } dark blam ne flag? (if at se) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Closed Polygon Flag Polygon 38.641, 49.336 46.682, 55.016 57.883, 54.620 62.793, 41.342 47.864, 34.985 Activates on Success light blam s flag? (if at se) 2 Activates on Failure blam se to ne } dark blam se flag? (if at ne) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 13.387, 124.209 25.088, 133.874 40.809, 114.126 39.305, 104.221 26.663, 104.409 Closed Polygon Flag Link the trow Activates on Success light blam n flag? (if at ne) 2 Activates on Failure blam ne to se } dark blam se flag? (if at s) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 13.387, 124.209 25.088, 133.874 40.809, 114.126 39.305, 104.221 26.663, 104.409 Closed Polygon Flag Link the trow Activates on Success light blam sw flag? (if at s) 2 Activates on Failure blam s to se } dark blam s flag? (if at se) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 112.213, 156.555 98.997, 142.235 76.889, 142.032 82.145, 167.452 94.422, 175.913 Closed Polygon Flag Link the trow Activates on Success light blam ne flag? (if at se) 2 Activates on Failure blam se to s } dark blam s flag? (if at sw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 112.213, 156.555 98.997, 142.235 76.889, 142.032 82.145, 167.452 94.422, 175.913 Closed Polygon Flag Link the trow Activates on Success light blam nw flag? (if at sw) 2 Activates on Failure blam sw to s } dark blam sw flag? (if at s) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 171.979, 116.981 156.907, 109.368 141.606, 109.292 130.774, 122.930 133.354, 140.282 139.387, 146.782 Closed Polygon Flag Link the trow Activates on Success light blam se flag? (if at s) 2 Activates on Failure blam s to sw } dark blam sw flag? (if at nw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 171.979, 116.981 156.907, 109.368 141.606, 109.292 130.774, 122.930 133.354, 140.282 139.387, 146.782 Closed Polygon Flag Link the trow Activates on Failure blam nw to sw Activates on Success light blam n flag? (if at nw) 2 } ------------------------------------------------------------------- +++++where to blam? { } blam nw to n [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 130.858, 56.870 110.918, 47.866 100.295, 39.020 Link blam trow Deactivates On Activation blam's action list Activates on Success blam's action list Activates On Activation blam's enemy filter } blam ne to n [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 63.348, 40.213 80.817, 42.907 97.350, 38.770 Link blam trow Activates on Success blam's action list Activates On Activation blam's enemy filter Deactivates On Activation blam's action list } blam n to nw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 112.616, 46.860 129.772, 55.473 149.293, 65.192 Link blam trow Activates on Success blam's action list Activates On Activation blam's enemy filter Deactivates On Activation blam's action list } blam sw to nw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 151.887, 99.116 152.536, 78.008 151.383, 67.735 Link blam trow Activates On Activation blam's enemy filter Activates on Success blam's action list Deactivates On Activation blam's action list } blam nw to sw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 150.737, 77.260 152.137, 95.856 149.534, 121.418 Link blam trow Activates on Success blam's action list Activates On Activation blam's enemy filter Deactivates On Activation blam's action list } blam s to sw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 124.211, 175.211 136.874, 164.305 138.231, 156.231 147.534, 124.973 Link blam trow Activates on Success blam's action list Deactivates On Activation blam's action list Activates On Activation blam's enemy filter } blam sw to s [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 135.633, 140.674 135.032, 154.891 134.709, 171.811 98.901, 160.606 Link blam trow Activates on Success blam's action list Deactivates On Activation blam's action list Activates On Activation blam's enemy filter } blam se to s [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 37.016, 136.774 62.844, 144.446 95.190, 159.362 Link blam trow Activates on Success blam's action list Activates On Activation blam's enemy filter Deactivates On Activation blam's action list } blam s to se [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 64.612, 144.407 33.049, 135.213 25.172, 117.981 Link blam trow Activates on Success blam's action list Deactivates On Activation blam's action list Activates On Activation blam's enemy filter } blam ne to se [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 37.788, 79.116 25.563, 116.182 Link blam trow Activates on Success blam's action list Deactivates On Activation blam's action list Activates On Activation blam's enemy filter } blam se to ne [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 38.881, 87.590 51.016, 45.723 Link blam trow Deactivates On Activation blam's action list Activates on Success blam's action list Activates On Activation blam's enemy filter } blam n to ne [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 86.434, 45.168 68.426, 39.311 52.713, 42.743 Link blam trow Deactivates On Activation blam's action list Activates on Success blam's action list Activates On Activation blam's enemy filter } ------------------------------------------------------------------- blam's 3rd choice [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate blam polygon 1 (s) blam polygon 2 (se) blam polygon 3 (ne) blam polygon 4 (n) blam polygon 5 (nw) blam polygon 6 (sw) Random Selection Flag Actions to Deactivate blam's enemy filter blam's action list } ------------------------------------------------------------------- +++++guys in blam's way? { } blam polygon 1 (s) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 6 Polygon 148.026, 181.635 154.118, 166.518 79.682, 126.811 50.862, 134.370 50.864, 180.084 Closed Polygon Flag Link the light Activates on Success blam s Activates on Failure blam's 3rd choice } blam polygon 2 (se) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 6 Polygon 61.438, 120.350 57.784, 97.745 46.665, 81.211 12.256, 81.254 11.549, 146.594 40.319, 165.067 Closed Polygon Flag Link the light Activates on Success blam se Activates on Failure blam's 3rd choice } blam polygon 3 (ne) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 6 Polygon 12.590, 76.506 67.249, 80.293 80.854, 44.512 74.987, 24.295 11.825, 26.959 Closed Polygon Flag Link the light Activates on Success blam ne Activates on Failure blam's 3rd choice } blam polygon 4 (n) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 6 Polygon 68.920, 34.096 72.645, 79.465 111.981, 76.879 141.559, 42.532 140.237, 8.725 Closed Polygon Flag Link the light Activates on Success blam n Activates on Failure blam's 3rd choice } blam polygon 5 (nw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 6 Polygon 142.528, 39.877 124.407, 53.725 121.760, 94.360 147.118, 100.661 177.723, 98.752 176.551, 35.833 Closed Polygon Flag Link the light Activates on Success blam nw Activates on Failure blam's 3rd choice } blam polygon 6 (sw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 6 Polygon 178.952, 98.254 150.000, 90.327 117.465, 117.211 112.325, 139.747 146.780, 160.083 180.280, 156.489 Closed Polygon Flag Link the light Activates on Success blam sw Activates on Failure blam's 3rd choice } ------------------------------------------------------------------- +++++3rd choice blam moves { } blam s [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 96.530, 158.135 Activates on Success blam's action list Deactivates On Activation blam's 3rd choice Link blam trow } blam se [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 24.043, 116.836 Activates on Success blam's action list Deactivates On Activation blam's 3rd choice Link blam trow } blam ne [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 51.293, 43.194 Activates on Success blam's action list Deactivates On Activation blam's 3rd choice Link blam trow } blam n [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 97.434, 37.840 Activates on Success blam's action list Deactivates On Activation blam's 3rd choice Link blam trow } blam nw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 152.801, 64.356 Activates on Success blam's action list Deactivates On Activation blam's 3rd choice Link blam trow } blam sw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 149.292, 123.299 Activates on Success blam's action list Deactivates On Activation blam's 3rd choice Link blam trow } ------------------------------------------------------------------- ONI ONI ONI { } oni's location location location [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate oni west to east } oni west to east [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link oni trow Polygon 107.268, 102.768 97.674, 103.354 Activates on Success oni sw to ne Activates on Failure oni sw to ne 2 } oni sw to ne [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 106.606, 111.448 95.161, 94.083 Link oni trow Activates on Success oni nw to se 1 Activates on Failure oni at sw flag } oni sw to ne 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 106.606, 111.448 95.161, 94.083 Link oni trow Activates on Success oni at ne flag Activates on Failure oni nw to se 2 } oni nw to se 1 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 99.233, 97.852 90.528, 109.069 Link oni trow Activates on Success oni at s flag Activates on Failure oni at se flag } oni nw to se 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 99.233, 97.852 90.528, 109.069 Link oni trow Activates on Success oni at nw flag Activates on Failure oni at n flag } ------------------------------------------------------------------- +++++oni is here { } oni at nw flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light oni n flag? (if at nw) light oni sw flag? (if at nw) Random Selection Flag } oni at n flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light oni nw flag? (if at n) light oni ne flag? (if at n) Random Selection Flag } oni at ne flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light oni n flag? (if at ne) light oni se flag? (if at ne) Random Selection Flag } oni at se flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light oni ne flag? (if at se) light oni s flag? (if at se) Random Selection Flag } oni at s flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light oni sw flag? (if at s) light oni se flag? (if at s) Random Selection Flag } oni at sw flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light oni s flag? (if at sw) light oni nw flag? (if at sw) Random Selection Flag } ------------------------------------------------------------------- +++++oni's tests to see who's where { } light oni nw flag? (if at sw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 142.188, 91.915 153.592, 92.014 161.485, 81.643 175.073, 64.688 171.215, 52.961 154.282, 49.042 139.790, 54.374 128.735, 62.436 Closed Polygon Flag Activates on Success light oni s flag? (if at sw) 2 Activates on Failure dark oni nw flag? (if at sw) } light oni nw flag? (if at sw) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 142.188, 91.915 153.592, 92.014 161.485, 81.643 175.073, 64.688 171.215, 52.961 154.282, 49.042 139.790, 54.374 128.735, 62.436 Closed Polygon Flag Activates on Success oni's 3rd choice Activates on Failure dark oni nw flag? (if at sw) } light oni nw flag? (if at n) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 142.188, 91.915 153.592, 92.014 161.485, 81.643 175.073, 64.688 171.215, 52.961 154.282, 49.042 139.790, 54.374 128.735, 62.436 Closed Polygon Flag Activates on Success light oni ne flag? (if at n) 2 Activates on Failure dark oni nw flag? (if at n) } light oni nw flag? (if at n) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 142.188, 91.915 153.592, 92.014 161.485, 81.643 175.073, 64.688 171.215, 52.961 154.282, 49.042 139.790, 54.374 128.735, 62.436 Closed Polygon Flag Activates on Success oni's 3rd choice Activates on Failure dark oni nw flag? (if at n) } light oni n flag? (if at nw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 75.274, 64.483 100.922, 64.766 112.903, 63.094 115.063, 38.854 84.708, 31.987 Closed Polygon Flag Activates on Success light oni sw flag? (if at nw) 2 Activates on Failure dark oni n flag? (if at nw) } light oni n flag? (if at nw) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 75.274, 64.483 100.922, 64.766 112.903, 63.094 115.063, 38.854 84.708, 31.987 Closed Polygon Flag Activates on Success oni's 3rd choice Activates on Failure dark oni n flag? (if at nw) } light oni n flag? (if at ne) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 75.274, 64.483 100.922, 64.766 112.903, 63.094 115.063, 38.854 84.708, 31.987 Closed Polygon Flag Activates on Success light oni se flag? (if at ne) 2 Activates on Failure dark oni n flag? (if at ne) } light oni n flag? (if at ne) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 75.274, 64.483 100.922, 64.766 112.903, 63.094 115.063, 38.854 84.708, 31.987 Closed Polygon Flag Activates on Success oni's 3rd choice Activates on Failure dark oni n flag? (if at ne) } light oni ne flag? (if at n) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Closed Polygon Flag Polygon 36.120, 70.887 69.508, 61.084 59.989, 31.909 37.633, 38.110 18.366, 65.764 Activates on Success light oni nw flag? (if at n) 2 Activates on Failure dark oni ne flag? (if at n) } light oni ne flag? (if at n) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Closed Polygon Flag Polygon 36.120, 70.887 69.508, 61.084 59.989, 31.909 37.633, 38.110 18.366, 65.764 Activates on Success oni's 3rd choice Activates on Failure dark oni ne flag? (if at n) } light oni ne flag? (if at se) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Closed Polygon Flag Polygon 36.120, 70.887 69.508, 61.084 59.989, 31.909 37.633, 38.110 18.366, 65.764 Activates on Success light oni s flag? (if at se) 2 Activates on Failure dark oni ne flag? (if at se) } light oni ne flag? (if at se) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Closed Polygon Flag Polygon 36.120, 70.887 69.508, 61.084 59.989, 31.909 37.633, 38.110 18.366, 65.764 Activates on Success oni's 3rd choice Activates on Failure dark oni ne flag? (if at se) } light oni se flag? (if at ne) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 49.856, 119.401 46.680, 97.502 24.528, 103.952 13.633, 124.276 13.042, 139.711 28.059, 150.510 46.422, 135.506 Closed Polygon Flag Link the light Activates on Success light oni n flag? (if at ne) 2 Activates on Failure dark oni se flag? (if at ne) } light oni se flag? (if at ne) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 49.856, 119.401 46.680, 97.502 24.528, 103.952 13.633, 124.276 13.042, 139.711 28.059, 150.510 46.422, 135.506 Closed Polygon Flag Link the light Activates on Success oni's 3rd choice Activates on Failure dark oni se flag? (if at ne) } light oni se flag? (if at s) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 49.856, 119.401 46.680, 97.502 24.528, 103.952 13.633, 124.276 13.042, 139.711 28.059, 150.510 46.422, 135.506 Closed Polygon Flag Link the light Activates on Success light oni sw flag? (if at s) 2 Activates on Failure dark oni se flag? (if at s) } light oni se flag? (if at s) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 49.856, 119.401 46.680, 97.502 24.528, 103.952 13.633, 124.276 13.042, 139.711 28.059, 150.510 46.422, 135.506 Closed Polygon Flag Link the light Activates on Success oni's 3rd choice Activates on Failure dark oni se flag? (if at s) } light oni s flag? (if at se) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 73.237, 143.317 64.678, 149.280 63.059, 169.655 94.821, 174.874 134.606, 177.713 134.565, 165.233 99.536, 142.467 Closed Polygon Flag Link the light Activates on Success light oni ne flag? (if at se) 2 Activates on Failure dark oni s flag? (if at se) } light oni s flag? (if at se) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 73.237, 143.317 64.678, 149.280 63.059, 169.655 94.821, 174.874 134.606, 177.713 134.565, 165.233 99.536, 142.467 Closed Polygon Flag Link the light Activates on Success oni's 3rd choice Activates on Failure dark oni s flag? (if at se) } light oni s flag? (if at sw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 73.237, 143.317 64.678, 149.280 63.059, 169.655 94.821, 174.874 134.606, 177.713 134.565, 165.233 99.536, 142.467 Closed Polygon Flag Link the light Activates on Success light oni nw flag? (if at sw) 2 Activates on Failure dark oni s flag? (if at sw) } light oni s flag? (if at sw) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 73.237, 143.317 64.678, 149.280 63.059, 169.655 94.821, 174.874 134.606, 177.713 134.565, 165.233 99.536, 142.467 Closed Polygon Flag Link the light Activates on Success oni's 3rd choice Activates on Failure dark oni s flag? (if at sw) } light oni sw flag? (if at s) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 4 Polygon 132.586, 114.014 130.674, 139.739 142.891, 152.752 167.985, 144.542 179.333, 122.333 173.901, 107.409 151.293, 100.182 Closed Polygon Flag Link the light Activates on Success light oni se flag? (if at s) 2 Activates on Failure dark oni sw flag? (if at s) } light oni sw flag? (if at s) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 4 Polygon 132.586, 114.014 130.674, 139.739 142.891, 152.752 167.985, 144.542 179.333, 122.333 173.901, 107.409 151.293, 100.182 Closed Polygon Flag Link the light Activates on Success oni's 3rd choice Activates on Failure dark oni sw flag? (if at s) } light oni sw flag? (if at nw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 132.586, 114.014 130.674, 139.739 142.891, 152.752 167.985, 144.542 179.333, 122.333 173.901, 107.409 151.293, 100.182 Closed Polygon Flag Link the light Activates on Failure dark oni sw flag? (if at nw) Activates on Success light oni n flag? (if at nw) 2 } light oni sw flag? (if at nw) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 132.586, 114.014 130.674, 139.739 142.891, 152.752 167.985, 144.542 179.333, 122.333 173.901, 107.409 151.293, 100.182 Closed Polygon Flag Link the light Activates on Failure dark oni sw flag? (if at nw) Activates on Success oni's 3rd choice } ------------------------------------------------------------------- dark oni nw flag? (if at sw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Polygon 151.872, 55.936 142.905, 61.899 142.415, 74.292 153.118, 76.965 165.438, 65.922 Closed Polygon Flag true Activates on Success light oni s flag? (if at sw) 2 Activates on Failure oni sw to nw } dark oni nw flag? (if at n) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Polygon 151.872, 55.936 142.905, 61.899 142.415, 74.292 153.118, 76.965 165.438, 65.922 Closed Polygon Flag true Activates on Success light oni ne flag? (if at n) 2 Activates on Failure oni n to nw } dark oni n flag? (if at nw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Polygon 117.793, 14.133 81.067, 20.860 77.493, 44.723 91.834, 61.270 112.665, 59.688 123.864, 38.885 Closed Polygon Flag true Activates on Failure oni nw to n Activates on Success light oni sw flag? (if at nw) 2 } dark oni n flag? (if at ne) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Polygon 117.793, 14.133 81.067, 20.860 77.493, 44.723 91.834, 61.270 112.665, 59.688 123.864, 38.885 Closed Polygon Flag true Activates on Success light oni se flag? (if at ne) 2 Activates on Failure oni ne to n } dark oni ne flag? (if at n) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Closed Polygon Flag true Polygon 38.641, 49.336 46.682, 55.016 57.883, 54.620 62.793, 41.342 47.864, 34.985 Activates on Success light oni nw flag? (if at n) 2 Activates on Failure oni n to ne } dark oni ne flag? (if at se) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Closed Polygon Flag true Polygon 38.641, 49.336 46.682, 55.016 57.883, 54.620 62.793, 41.342 47.864, 34.985 Activates on Success light oni s flag? (if at se) 2 Activates on Failure oni se to ne } dark oni se flag? (if at ne) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 13.387, 124.209 25.088, 133.874 40.809, 114.126 39.305, 104.221 26.663, 104.409 Closed Polygon Flag true Link the trow Activates on Success light oni n flag? (if at ne) 2 Activates on Failure oni ne to se } dark oni se flag? (if at s) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 13.387, 124.209 25.088, 133.874 40.809, 114.126 39.305, 104.221 26.663, 104.409 Closed Polygon Flag true Link the trow Activates on Success light oni sw flag? (if at s) 2 Activates on Failure oni s to se } dark oni s flag? (if at se) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 112.213, 156.555 98.997, 142.235 76.889, 142.032 82.145, 167.452 94.422, 175.913 Closed Polygon Flag true Link the trow Activates on Success light oni ne flag? (if at se) 2 Activates on Failure oni se to s } dark oni s flag? (if at sw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 112.213, 156.555 98.997, 142.235 76.889, 142.032 82.145, 167.452 94.422, 175.913 Closed Polygon Flag true Link the trow Activates on Success light oni nw flag? (if at sw) 2 Activates on Failure oni sw to s } dark oni sw flag? (if at s) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 171.979, 116.981 156.907, 109.368 141.606, 109.292 130.774, 122.930 133.354, 140.282 139.387, 146.782 Closed Polygon Flag true Link the trow Activates on Success light oni se flag? (if at s) 2 Activates on Failure oni s to sw } dark oni sw flag? (if at nw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 171.979, 116.981 156.907, 109.368 141.606, 109.292 130.774, 122.930 133.354, 140.282 139.387, 146.782 Closed Polygon Flag true Link the trow Activates on Failure oni nw to sw Activates on Success light oni n flag? (if at nw) 2 } ------------------------------------------------------------------- +++++where to oni? { } oni nw to n [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 130.858, 56.870 110.918, 47.866 100.295, 39.020 Link oni trow Deactivates On Activation oni's action list Activates on Success oni's action list Activates On Activation oni's enemy filter } oni ne to n [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 63.348, 40.213 80.817, 42.907 97.350, 38.770 Link oni trow Activates on Success oni's action list Deactivates On Activation oni's action list Activates On Activation oni's enemy filter } oni n to nw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 112.616, 46.860 129.772, 55.473 149.293, 65.192 Link oni trow Activates on Success oni's action list Deactivates On Activation oni's action list Activates On Activation oni's enemy filter } oni sw to nw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 151.887, 99.116 152.536, 78.008 151.383, 67.735 Link oni trow Activates on Success oni's action list Deactivates On Activation oni's action list Activates On Activation oni's enemy filter } oni nw to sw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 150.737, 77.260 152.137, 95.856 149.534, 121.418 Link oni trow Activates on Success oni's action list Deactivates On Activation oni's action list Activates On Activation oni's enemy filter } oni s to sw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 124.211, 175.211 136.874, 164.305 138.231, 156.231 147.534, 124.973 Link oni trow Activates on Success oni's action list Activates On Activation oni's enemy filter Deactivates On Activation oni's action list } oni sw to s [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 135.633, 140.674 135.032, 154.891 134.709, 171.811 98.901, 160.606 Link oni trow Activates on Success oni's action list Deactivates On Activation oni's action list Activates On Activation oni's enemy filter } oni se to s [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 37.016, 136.774 62.844, 144.446 95.190, 159.362 Link oni trow Activates on Success oni's action list Deactivates On Activation oni's action list Activates On Activation oni's enemy filter } oni s to se [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 64.612, 144.407 33.049, 135.213 25.172, 117.981 Link oni trow Activates on Success oni's action list Activates On Activation oni's enemy filter Deactivates On Activation oni's action list } oni ne to se [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 37.788, 79.116 25.563, 116.182 Link oni trow Activates on Success oni's action list Deactivates On Activation oni's action list Activates On Activation oni's enemy filter } oni se to ne [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 38.881, 87.590 51.016, 45.723 Link oni trow Deactivates On Activation oni's action list Activates on Success oni's action list Activates On Activation oni's enemy filter } oni n to ne [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 86.434, 45.168 68.426, 39.311 52.713, 42.743 Link oni trow Deactivates On Activation oni's action list Activates on Success oni's action list Activates On Activation oni's enemy filter } ------------------------------------------------------------------- oni's 3rd choice [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate oni polygon 1 (s) oni polygon 2 (se) oni polygon 3 (ne) oni polygon 4 (n) oni polygon 5 (nw) oni polygon 6 (sw) Random Selection Flag true Actions to Deactivate oni's enemy filter oni's action list } ------------------------------------------------------------------- +++++guys in oni's way? { } oni polygon 1 (s) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 6 Polygon 148.026, 181.635 154.118, 166.518 79.682, 126.811 50.862, 134.370 50.864, 180.084 Closed Polygon Flag true Link the light Activates on Success oni s Activates on Failure oni's 3rd choice } oni polygon 2 (se) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 6 Polygon 61.438, 120.350 57.784, 97.745 46.665, 81.211 12.256, 81.254 11.549, 146.594 40.319, 165.067 Closed Polygon Flag true Link the light Activates on Success oni se Activates on Failure oni's 3rd choice } oni polygon 3 (ne) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 6 Polygon 12.590, 76.506 67.249, 80.293 80.854, 44.512 74.987, 24.295 11.825, 26.959 Closed Polygon Flag true Link the light Activates on Success oni ne Activates on Failure oni's 3rd choice } oni polygon 4 (n) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 6 Polygon 68.920, 34.096 72.645, 79.465 111.981, 76.879 141.559, 42.532 140.237, 8.725 Closed Polygon Flag true Link the light Activates on Success oni n Activates on Failure oni's 3rd choice } oni polygon 5 (nw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 6 Polygon 142.528, 39.877 124.407, 53.725 121.760, 94.360 147.118, 100.661 177.723, 98.752 176.551, 35.833 Closed Polygon Flag true Link the light Activates on Success oni nw Activates on Failure oni's 3rd choice } oni polygon 6 (sw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 6 Polygon 178.952, 98.254 150.000, 90.327 117.465, 117.211 112.325, 139.747 146.780, 160.083 180.280, 156.489 Closed Polygon Flag true Link the light Activates on Success oni sw Activates on Failure oni's 3rd choice } ------------------------------------------------------------------- +++++3rd choice oni moves { } oni s [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 96.530, 158.135 Activates on Success oni's action list Deactivates On Activation oni's 3rd choice Link oni trow } oni se [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 24.043, 116.836 Activates on Success oni's action list Deactivates On Activation oni's 3rd choice Link oni trow } oni ne [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 51.293, 43.194 Activates on Success oni's action list Deactivates On Activation oni's 3rd choice Link oni trow } oni n [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 97.434, 37.840 Activates on Success oni's action list Deactivates On Activation oni's 3rd choice Link oni trow } oni nw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 152.801, 64.356 Activates on Success oni's action list Deactivates On Activation oni's 3rd choice Link oni trow } oni sw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 149.292, 123.299 Activates on Success oni's action list Deactivates On Activation oni's 3rd choice Link oni trow } ------------------------------------------------------------------- MYTH MYTH MYTH { } myth location location location [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate myth west to east } myth west to east [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link myth trow Polygon 107.268, 102.768 97.674, 103.354 Activates on Success myth sw to ne Activates on Failure myth sw to ne 2 } myth sw to ne [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 106.606, 111.448 95.161, 94.083 Link myth trow Activates on Success myth nw to se 1 Activates on Failure myth at sw flag } myth sw to ne 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 106.606, 111.448 95.161, 94.083 Link myth trow Activates on Success myth at ne flag Activates on Failure myth nw to se 2 } myth nw to se 1 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 99.233, 97.852 90.528, 109.069 Link myth trow Activates on Success myth at s flag Activates on Failure myth at se flag } myth nw to se 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 99.233, 97.852 90.528, 109.069 Link myth trow Activates on Success myth at nw flag Activates on Failure myth at n flag } ------------------------------------------------------------------- +++++myth is here { } myth at nw flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light myth n flag? (if at nw) light myth sw flag? (if at nw) Random Selection Flag true } myth at n flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light myth nw flag? (if at n) light myth ne flag? (if at n) Random Selection Flag true } myth at ne flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light myth n flag? (if at ne) light myth se flag? (if at ne) Random Selection Flag true } myth at se flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light myth ne flag? (if at se) light myth s flag? (if at se) Random Selection Flag true } myth at s flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light myth sw flag? (if at s) light myth se flag? (if at s) Random Selection Flag true } myth at sw flag [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate light myth s flag? (if at sw) light myth nw flag? (if at sw) Random Selection Flag true } ------------------------------------------------------------------- +++++myth's tests to see who's where { } light myth nw flag? (if at sw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 142.188, 91.915 153.592, 92.014 161.485, 81.643 175.073, 64.688 171.215, 52.961 154.282, 49.042 139.790, 54.374 128.735, 62.436 Closed Polygon Flag true Activates on Success light myth s flag? (if at sw) 2 Activates on Failure dark myth nw flag? (if at sw) } light myth nw flag? (if at sw) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 142.188, 91.915 153.592, 92.014 161.485, 81.643 175.073, 64.688 171.215, 52.961 154.282, 49.042 139.790, 54.374 128.735, 62.436 Closed Polygon Flag true Activates on Success myth's 3rd choice Activates on Failure dark myth nw flag? (if at sw) } light myth nw flag? (if at n) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 142.188, 91.915 153.592, 92.014 161.485, 81.643 175.073, 64.688 171.215, 52.961 154.282, 49.042 139.790, 54.374 128.735, 62.436 Closed Polygon Flag true Activates on Success light myth ne flag? (if at n) 2 Activates on Failure dark myth nw flag? (if at n) } light myth nw flag? (if at n) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 142.188, 91.915 153.592, 92.014 161.485, 81.643 175.073, 64.688 171.215, 52.961 154.282, 49.042 139.790, 54.374 128.735, 62.436 Closed Polygon Flag true Activates on Success myth's 3rd choice Activates on Failure dark myth nw flag? (if at n) } light myth n flag? (if at nw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 75.274, 64.483 100.922, 64.766 112.903, 63.094 115.063, 38.854 84.708, 31.987 Closed Polygon Flag true Activates on Success light myth sw flag? (if at nw) 2 Activates on Failure dark myth n flag? (if at nw) } light myth n flag? (if at nw) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 75.274, 64.483 100.922, 64.766 112.903, 63.094 115.063, 38.854 84.708, 31.987 Closed Polygon Flag true Activates on Success myth's 3rd choice Activates on Failure dark myth n flag? (if at nw) } light myth n flag? (if at ne) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 75.274, 64.483 100.922, 64.766 112.903, 63.094 115.063, 38.854 84.708, 31.987 Closed Polygon Flag true Activates on Success light myth se flag? (if at ne) 2 Activates on Failure dark myth n flag? (if at ne) } light myth n flag? (if at ne) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Polygon 75.274, 64.483 100.922, 64.766 112.903, 63.094 115.063, 38.854 84.708, 31.987 Closed Polygon Flag true Activates on Success myth's 3rd choice Activates on Failure dark myth n flag? (if at ne) } light myth ne flag? (if at n) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Closed Polygon Flag true Polygon 36.120, 70.887 69.508, 61.084 59.989, 31.909 37.633, 38.110 18.366, 65.764 Activates on Success light myth nw flag? (if at n) 2 Activates on Failure dark myth ne flag? (if at n) } light myth ne flag? (if at n) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Link the light Closed Polygon Flag true Polygon 36.120, 70.887 69.508, 61.084 59.989, 31.909 37.633, 38.110 18.366, 65.764 Activates on Success myth's 3rd choice Activates on Failure dark myth ne flag? (if at n) } light myth ne flag? (if at se) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 4 Link the light Closed Polygon Flag true Polygon 36.120, 70.887 69.508, 61.084 59.989, 31.909 37.633, 38.110 18.366, 65.764 Activates on Success light myth s flag? (if at se) 2 Activates on Failure dark myth ne flag? (if at se) } light myth ne flag? (if at se) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 4 Link the light Closed Polygon Flag true Polygon 36.120, 70.887 69.508, 61.084 59.989, 31.909 37.633, 38.110 18.366, 65.764 Activates on Success myth's 3rd choice Activates on Failure dark myth ne flag? (if at se) } light myth se flag? (if at ne) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 49.856, 119.401 46.680, 97.502 24.528, 103.952 13.633, 124.276 13.042, 139.711 28.059, 150.510 46.422, 135.506 Closed Polygon Flag true Link the light Activates on Success light myth n flag? (if at ne) 2 Activates on Failure dark myth se flag? (if at ne) } light myth se flag? (if at ne) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 49.856, 119.401 46.680, 97.502 24.528, 103.952 13.633, 124.276 13.042, 139.711 28.059, 150.510 46.422, 135.506 Closed Polygon Flag true Link the light Activates on Success myth's 3rd choice Activates on Failure dark myth se flag? (if at ne) } light myth se flag? (if at s) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 49.856, 119.401 46.680, 97.502 24.528, 103.952 13.633, 124.276 13.042, 139.711 28.059, 150.510 46.422, 135.506 Closed Polygon Flag true Link the light Activates on Success light myth sw flag? (if at s) 2 Activates on Failure dark myth se flag? (if at s) } light myth se flag? (if at s) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 49.856, 119.401 46.680, 97.502 24.528, 103.952 13.633, 124.276 13.042, 139.711 28.059, 150.510 46.422, 135.506 Closed Polygon Flag true Link the light Activates on Success myth's 3rd choice Activates on Failure dark myth se flag? (if at s) } light myth s flag? (if at se) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 73.237, 143.317 64.678, 149.280 63.059, 169.655 94.821, 174.874 134.606, 177.713 134.565, 165.233 99.536, 142.467 Closed Polygon Flag true Link the light Activates on Success light myth ne flag? (if at se) 2 Activates on Failure dark myth s flag? (if at se) } light myth s flag? (if at se) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 73.237, 143.317 64.678, 149.280 63.059, 169.655 94.821, 174.874 134.606, 177.713 134.565, 165.233 99.536, 142.467 Closed Polygon Flag true Link the light Activates on Success myth's 3rd choice Activates on Failure dark myth s flag? (if at se) } light myth s flag? (if at sw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 73.237, 143.317 64.678, 149.280 63.059, 169.655 94.821, 174.874 134.606, 177.713 134.565, 165.233 99.536, 142.467 Closed Polygon Flag true Link the light Activates on Success light myth nw flag? (if at sw) 2 Activates on Failure dark myth s flag? (if at sw) } light myth s flag? (if at sw) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 73.237, 143.317 64.678, 149.280 63.059, 169.655 94.821, 174.874 134.606, 177.713 134.565, 165.233 99.536, 142.467 Closed Polygon Flag true Link the light Activates on Success myth's 3rd choice Activates on Failure dark myth s flag? (if at sw) } light myth sw flag? (if at s) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 132.586, 114.014 130.674, 139.739 142.891, 152.752 167.985, 144.542 179.333, 122.333 173.901, 107.409 151.293, 100.182 Closed Polygon Flag true Link the light Activates on Success light myth se flag? (if at s) 2 Activates on Failure dark myth sw flag? (if at s) } light myth sw flag? (if at s) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 132.586, 114.014 130.674, 139.739 142.891, 152.752 167.985, 144.542 179.333, 122.333 173.901, 107.409 151.293, 100.182 Closed Polygon Flag true Link the light Activates on Success myth's 3rd choice Activates on Failure dark myth sw flag? (if at s) } light myth sw flag? (if at nw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 132.586, 114.014 130.674, 139.739 142.891, 152.752 167.985, 144.542 179.333, 122.333 173.901, 107.409 151.293, 100.182 Closed Polygon Flag true Link the light Activates on Failure dark myth sw flag? (if at nw) Activates on Success light myth n flag? (if at nw) 2 } light myth sw flag? (if at nw) 2 [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 5 Polygon 132.586, 114.014 130.674, 139.739 142.891, 152.752 167.985, 144.542 179.333, 122.333 173.901, 107.409 151.293, 100.182 Closed Polygon Flag true Link the light Activates on Failure dark myth sw flag? (if at nw) Activates on Success myth's 3rd choice } ------------------------------------------------------------------- dark myth nw flag? (if at sw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Polygon 151.872, 55.936 142.905, 61.899 142.415, 74.292 153.118, 76.965 165.438, 65.922 Closed Polygon Flag true Activates on Success light myth s flag? (if at sw) 2 Activates on Failure myth sw to nw } dark myth nw flag? (if at n) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Polygon 151.872, 55.936 142.905, 61.899 142.415, 74.292 153.118, 76.965 165.438, 65.922 Closed Polygon Flag true Activates on Success light myth ne flag? (if at n) 2 Activates on Failure myth n to nw } dark myth n flag? (if at nw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Polygon 117.793, 14.133 81.067, 20.860 77.493, 44.723 91.834, 61.270 112.665, 59.688 123.864, 38.885 Closed Polygon Flag true Activates on Failure myth nw to n Activates on Success light myth sw flag? (if at nw) 2 } dark myth n flag? (if at ne) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Polygon 117.793, 14.133 81.067, 20.860 77.493, 44.723 91.834, 61.270 112.665, 59.688 123.864, 38.885 Closed Polygon Flag true Activates on Success light myth se flag? (if at ne) 2 Activates on Failure myth ne to n } dark myth ne flag? (if at n) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Closed Polygon Flag true Polygon 38.641, 49.336 46.682, 55.016 57.883, 54.620 62.793, 41.342 47.864, 34.985 Activates on Success light myth nw flag? (if at n) 2 Activates on Failure myth n to ne } dark myth ne flag? (if at se) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the trow Closed Polygon Flag true Polygon 38.641, 49.336 46.682, 55.016 57.883, 54.620 62.793, 41.342 47.864, 34.985 Activates on Success light myth s flag? (if at se) 2 Activates on Failure myth se to ne } dark myth se flag? (if at ne) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 13.387, 124.209 25.088, 133.874 40.809, 114.126 39.305, 104.221 26.663, 104.409 Closed Polygon Flag true Link the trow Activates on Success light myth n flag? (if at ne) 2 Activates on Failure myth ne to se } dark myth se flag? (if at s) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 13.387, 124.209 25.088, 133.874 40.809, 114.126 39.305, 104.221 26.663, 104.409 Closed Polygon Flag true Link the trow Activates on Success light myth sw flag? (if at s) 2 Activates on Failure myth s to se } dark myth s flag? (if at se) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 112.213, 156.555 98.997, 142.235 76.889, 142.032 82.145, 167.452 94.422, 175.913 Closed Polygon Flag true Link the trow Activates on Success light myth ne flag? (if at se) 2 Activates on Failure myth se to s } dark myth s flag? (if at sw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 112.213, 156.555 98.997, 142.235 76.889, 142.032 82.145, 167.452 94.422, 175.913 Closed Polygon Flag true Link the trow Activates on Success light myth nw flag? (if at sw) 2 Activates on Failure myth sw to s } dark myth sw flag? (if at s) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 171.979, 116.981 156.907, 109.368 141.606, 109.292 130.774, 122.930 133.354, 140.282 139.387, 146.782 Closed Polygon Flag true Link the trow Activates on Success light myth se flag? (if at s) 2 Activates on Failure myth s to sw } dark myth sw flag? (if at nw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Polygon 171.979, 116.981 156.907, 109.368 141.606, 109.292 130.774, 122.930 133.354, 140.282 139.387, 146.782 Closed Polygon Flag true Link the trow Activates on Failure myth nw to sw Activates on Success light myth n flag? (if at nw) 2 } ------------------------------------------------------------------- +++++where to myth? { } myth nw to n [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 130.858, 56.870 110.918, 47.866 100.295, 39.020 Link myth trow Deactivates On Activation myth's action list Activates on Success myth's action list Activates On Activation myth's enemy filter } myth ne to n [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 63.348, 40.213 80.817, 42.907 97.350, 38.770 Link myth trow Activates on Success myth's action list Deactivates On Activation myth's action list Activates On Activation myth's enemy filter } myth n to nw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 112.616, 46.860 129.772, 55.473 149.293, 65.192 Link myth trow Activates On Activation myth's enemy filter Activates on Success myth's action list Deactivates On Activation myth's action list } myth sw to nw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 151.887, 99.116 152.536, 78.008 151.383, 67.735 Link myth trow Activates on Success myth's action list Deactivates On Activation myth's action list Activates On Activation myth's enemy filter } myth nw to sw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 150.737, 77.260 152.137, 95.856 149.534, 121.418 Link myth trow Activates on Success myth's action list Deactivates On Activation myth's action list Activates On Activation myth's enemy filter } myth s to sw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 124.211, 175.211 136.874, 164.305 138.231, 156.231 147.534, 124.973 Link myth trow Activates on Success myth's action list Deactivates On Activation myth's action list Activates On Activation myth's enemy filter } myth sw to s [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 135.633, 140.674 135.032, 154.891 134.709, 171.811 98.901, 160.606 Link myth trow Activates on Success myth's action list Deactivates On Activation myth's action list Activates On Activation myth's enemy filter } myth se to s [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 37.016, 136.774 62.844, 144.446 95.190, 159.362 Link myth trow Activates on Success myth's action list Deactivates On Activation myth's action list Activates On Activation myth's enemy filter } myth s to se [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 64.612, 144.407 33.049, 135.213 25.172, 117.981 Link myth trow Activates on Success myth's action list Deactivates On Activation myth's action list Activates On Activation myth's enemy filter } myth ne to se [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 37.788, 79.116 25.563, 116.182 Link myth trow Activates on Success myth's action list Deactivates On Activation myth's action list Activates On Activation myth's enemy filter } myth se to ne [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 38.881, 87.590 51.016, 45.723 Link myth trow Deactivates On Activation myth's action list Activates on Success myth's action list Activates On Activation myth's enemy filter } myth n to ne [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 86.434, 45.168 68.426, 39.311 52.713, 42.743 Link myth trow Deactivates On Activation myth's action list Activates on Success myth's action list Activates On Activation myth's enemy filter } ------------------------------------------------------------------- myth's 3rd choice [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate myth polygon 1 (s) myth polygon 2 (se) myth polygon 3 (ne) myth polygon 4 (n) myth polygon 5 (nw) myth polygon 6 (sw) Random Selection Flag true Actions to Deactivate myth's enemy filter myth's action list } ------------------------------------------------------------------- +++++guys in myth's way? { } myth polygon 1 (s) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 5 Polygon 148.026, 181.635 154.118, 166.518 79.682, 126.811 50.862, 134.370 50.864, 180.084 Closed Polygon Flag true Link the light Activates on Success myth s Activates on Failure myth's 3rd choice } myth polygon 2 (se) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 5 Polygon 61.438, 120.350 57.784, 97.745 46.665, 81.211 12.256, 81.254 11.549, 146.594 40.319, 165.067 Closed Polygon Flag true Link the light Activates on Success myth se Activates on Failure myth's 3rd choice } myth polygon 3 (ne) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 5 Polygon 12.590, 76.506 67.249, 80.293 80.854, 44.512 74.987, 24.295 11.825, 26.959 Closed Polygon Flag true Link the light Activates on Success myth ne Activates on Failure myth's 3rd choice } myth polygon 4 (n) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 5 Polygon 68.920, 34.096 72.645, 79.465 111.981, 76.879 141.559, 42.532 140.237, 8.725 Closed Polygon Flag true Link the light Activates on Success myth n Activates on Failure myth's 3rd choice } myth polygon 5 (nw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 5 Polygon 142.528, 39.877 124.407, 53.725 121.760, 94.360 147.118, 100.661 177.723, 98.752 176.551, 35.833 Closed Polygon Flag true Link the light Activates on Success myth nw Activates on Failure myth's 3rd choice } myth polygon 6 (sw) [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 5 Polygon 178.952, 98.254 150.000, 90.327 117.465, 117.211 112.325, 139.747 146.780, 160.083 180.280, 156.489 Closed Polygon Flag true Link the light Activates on Success myth sw Activates on Failure myth's 3rd choice } ------------------------------------------------------------------- +++++3rd choice myth moves { } myth s [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 96.530, 158.135 Activates on Success myth's action list Deactivates On Activation myth's 3rd choice Link myth trow } myth se [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 24.043, 116.836 Activates on Success myth's action list Deactivates On Activation myth's 3rd choice Link myth trow } myth ne [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 51.293, 43.194 Activates on Success myth's action list Deactivates On Activation myth's 3rd choice Link myth trow } myth n [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 97.434, 37.840 Activates on Success myth's action list Deactivates On Activation myth's 3rd choice Link myth trow } myth nw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 152.801, 64.356 Activates on Success myth's action list Deactivates On Activation myth's 3rd choice Link myth trow } myth sw [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 149.292, 123.299 Activates on Success myth's action list Deactivates On Activation myth's 3rd choice Link myth trow } ------------------------------------------------------------------- +++++flee actions { } blam flees 1 [General Action] deactivates_never 0.00, 0.00 { Command Type 2 Activates On Activation blam needs help from oni blam needs help from myth blam flees 2 Deactivates On Activation blam's action list blam's enemy filter big attack on blam? blam's 3rd choice Link blam trow } blam flees 2 [Action List] deactivates_on_successful_execution 15.00, 15.00 { Activates on Success blam's 3rd choice blam's action list Actions to Deactivate blam flees 1 Random Selection Flag true } blam needs help from oni [Geometry Filter] deactivates_on_successful_execution 1.00, 2.00 { Link oni trow Tested items Inside Field Name subj Circle Centerpoint (Monster) 10001 (trow) Circle Radius 20.000 Activates on Success blam subj to obje (fleeing) 1 Deactivates On Success oni flees 1 oni flees 2 blam flees 1 blam flees 2 oni's action list oni s oni se oni ne oni n oni nw oni sw Results Action Identifier oni helping blam } oni helping blam { } blam subj to obje (fleeing) 1 [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Link blam's enemies Results Action Identifier blam's enemies (fleeing) 1 Tested items Inside Field Name obje Entire Map true Activates on Success oni helps blam blam attacks w/ oni } blam's enemies (fleeing) 1 { } oni helps blam [Attack] flag 2.00, 3.00 { Link oni helping blam blam's enemies (fleeing) 1 Activates on Failure oni's action list } blam attacks w/ oni [Attack] flag 2.00, 3.00 { Link blam trow blam's enemies (fleeing) 1 Activates on Failure blam's action list } blam needs help from myth [Geometry Filter] deactivates_on_successful_execution 1.00, 2.00 { Link myth trow Tested items Inside Field Name subj Activates on Success blam subj to obje (fleeing) 2 Circle Centerpoint (Monster) 10001 (trow) Circle Radius 20.000 Deactivates On Success blam flees 1 blam flees 2 myth flees 1 myth flees 2 myth's action list myth s myth se myth ne myth n myth nw myth sw Results Action Identifier myth helping blam } myth helping blam { } blam subj to obje (fleeing) 2 [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Link blam's enemies Results Action Identifier blam's enemies (fleeing) 2 Tested items Inside Field Name obje Entire Map true Activates on Success myth helps blam blam attacks w/ myth } blam's enemies (fleeing) 2 { } myth helps blam [Attack] flag 2.00, 3.00 { Link myth helping blam blam's enemies (fleeing) 2 Activates on Failure myth's action list } blam attacks w/ myth [Attack] flag 2.00, 3.00 { Link blam trow blam's enemies (fleeing) 2 Activates on Failure blam's action list } ------------------------------------------------------------------- oni flees 1 [General Action] deactivates_never 0.00, 0.00 { Command Type 2 Activates On Activation oni flees 2 oni needs help from blam oni needs help from myth Deactivates On Activation oni's action list oni's enemy filter big attack on oni? oni's 3rd choice Link oni trow } oni flees 2 [Action List] deactivates_on_successful_execution 15.00, 15.00 { Activates on Success oni's 3rd choice oni's action list Actions to Deactivate oni flees 1 Random Selection Flag true } oni needs help from blam [Geometry Filter] deactivates_on_successful_execution 1.00, 2.00 { Link blam trow Tested items Inside Field Name subj Circle Centerpoint (Monster) 10002 (trow) Circle Radius 20.000 Activates on Success oni subj to obje (fleeing) 1 Deactivates On Success oni flees 1 oni flees 2 blam flees 1 blam flees 2 blam's action list blam s blam se blam ne blam n blam nw blam sw Results Action Identifier blam helping oni } blam helping oni { } oni subj to obje (fleeing) 1 [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Link oni's enemies Results Action Identifier oni's enemies (fleeing) 1 Tested items Inside Field Name obje Entire Map true Activates on Success blam helps oni oni attacks w/blam } oni's enemies (fleeing) 1 { } blam helps oni [Attack] flag 2.00, 3.00 { Link blam helping oni oni's enemies (fleeing) 1 Activates on Failure blam's action list } oni attacks w/blam [Attack] flag 2.00, 3.00 { Link oni trow oni's enemies (fleeing) 1 Activates on Failure oni's action list } oni needs help from myth [Geometry Filter] deactivates_on_successful_execution 1.00, 2.00 { Link myth trow Tested items Inside Field Name subj Circle Centerpoint (Monster) 10002 (trow) Circle Radius 20.000 Activates on Success oni subj to obje (fleeing) 2 Deactivates On Success myth flees 1 myth flees 2 oni flees 1 oni flees 2 myth's action list myth s myth se myth ne myth n myth nw myth sw Results Action Identifier myth helping oni } myth helping oni { } oni subj to obje (fleeing) 2 [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Link oni's enemies Results Action Identifier oni's enemies (fleeing) 2 Tested items Inside Field Name obje Entire Map true Activates on Success myth helps oni oni attacks w/myth } oni's enemies (fleeing) 2 { } myth helps oni [Attack] flag 2.00, 3.00 { Link myth helping oni oni's enemies (fleeing) 2 Activates on Failure myth's action list } oni attacks w/myth [Attack] flag 2.00, 3.00 { Link oni trow oni's enemies (fleeing) 2 Activates on Failure oni's action list } ------------------------------------------------------------------- myth flees 1 [General Action] deactivates_never 0.00, 0.00 { Command Type 2 Activates On Activation myth flees 2 myth needs help from blam myth needs help from oni Deactivates On Activation myth's action list myth's enemy filter big attack on myth? myth's 3rd choice Link myth trow } myth flees 2 [Action List] deactivates_on_successful_execution 15.00, 15.00 { Activates on Success myth's 3rd choice myth's action list Actions to Deactivate myth flees 1 Random Selection Flag true } myth needs help from blam [Geometry Filter] deactivates_on_successful_execution 1.00, 2.00 { Link blam trow Tested items Inside Field Name subj Circle Centerpoint (Monster) 10000 (trow) Circle Radius 20.000 Activates on Success myth subj to obje (fleeing) 1 Deactivates On Success myth flees 1 myth flees 2 blam flees 1 blam flees 2 blam's action list blam s blam se blam ne blam n blam nw blam sw Results Action Identifier blam helping myth } blam helping myth { } myth subj to obje (fleeing) 1 [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Link myth's enemies Results Action Identifier myth's enemies (fleeing) 1 Tested items Inside Field Name obje Entire Map true Activates on Success blam helps myth myth attacks w/blam } myth's enemies (fleeing) 1 { } blam helps myth [Attack] flag 2.00, 3.00 { Link blam helping myth myth's enemies (fleeing) 1 Activates on Failure blam's action list } myth attacks w/blam [Attack] flag 2.00, 3.00 { Link myth trow myth's enemies (fleeing) 1 Activates on Failure myth's action list } myth needs help from oni [Geometry Filter] deactivates_on_successful_execution 1.00, 2.00 { Link oni trow Tested items Inside Field Name subj Activates on Success myth subj to obje (fleeing) 2 Circle Centerpoint (Monster) 10000 (trow) Circle Radius 20.000 Activates on Success myth subj to obje (fleeing) 1 Deactivates On Success myth flees 1 myth flees 2 oni flees 1 oni flees 2 oni's action list oni s oni se oni ne oni n oni nw oni sw Results Action Identifier oni helping myth } oni helping myth { } myth subj to obje (fleeing) 2 [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Link myth's enemies Results Action Identifier myth's enemies (fleeing) 1 Tested items Inside Field Name obje Entire Map true Activates on Success oni helps myth myth attacks w/oni } myth's enemies (fleeing) 2 { } oni helps myth [Attack] flag 2.00, 3.00 { Link oni helping myth myth's enemies (fleeing) 2 Activates on Failure oni's action list } myth attacks w/oni [Attack] flag 2.00, 3.00 { Link myth trow myth's enemies (fleeing) 2 Activates on Failure myth's action list } ------------------------------------------------------------------- +++++gholism { } ghol parade { Link east ghols 1 northeast ghols southeast ghols 1 southeast ghols 2 southeast ghols 3 southwest ghols southwest ghols 2 northwest ghols northwest ghols 2 north ghols s and sw archer ghols e archer ghols nw archer ghols } taunting ghol { (subj, monster_identifier) 10096 (ghol) } east ghols 1 { (subj, monster_identifier) 10027 (ghol) 10026 (ghol) 10025 (ghol) 10043 (ghol) 10050 (ghol) } northeast ghols { (subj, monster_identifier) 10035 (ghol) 10031 (ghol) 10032 (ghol) 10033 (ghol) 10034 (ghol) 10150 (ghol) 10149 (ghol) 10151 (ghol) } southeast ghols 1 { (subj, monster_identifier) 10037 (ghol) 10038 (ghol) 10036 (ghol) 10055 (ghol) 10054 (ghol) 10153 (ghol) 10154 (ghol) 10152 (ghol) } southeast ghols 2 { (subj, monster_identifier) 10048 (ghol) 10049 (ghol) 10047 (ghol) 10064 (ghol) 10063 (ghol) 10142 (ghol) 10141 (ghol) } southeast ghols 3 { (subj, monster_identifier) 10061 (ghol) 10060 (ghol) 10062 (ghol) 10065 (ghol) 10066 (ghol) } southwest ghols { (subj, monster_identifier) 10039 (ghol) 10042 (ghol) 10041 (ghol) 10040 (ghol) 10072 (ghol) 10146 (ghol) } southwest ghols 2 { (subj, monster_identifier) 10046 (ghol) 10044 (ghol) 10045 (ghol) 10074 (ghol) 10070 (ghol) 10145 (ghol) 10144 (ghol) } northwest ghols { (subj, monster_identifier) 10029 (ghol) 10030 (ghol) 10028 (ghol) 10067 (ghol) 10068 (ghol) 10140 (ghol) 10139 (ghol) } northwest ghols 2 { (subj, monster_identifier) 10056 (ghol) 10059 (ghol) 10057 (ghol) 10058 (ghol) 10069 (ghol) 10135 (ghol) 10136 (ghol) } north ghols { (subj, monster_identifier) 10079 (ghol) 10078 (ghol) 10077 (ghol) 10075 (ghol) 10076 (ghol) 10147 (ghol) 10148 (ghol) } s and sw archer ghols { (subj, monster_identifier) 10084 (ghol) 10081 (ghol) 10080 (ghol) 10083 (ghol) 10082 (ghol) 10143 (ghol) } e archer ghols { (subj, monster_identifier) 10085 (ghol) 10090 (ghol) 10088 (ghol) 10086 (ghol) 10089 (ghol) } nw archer ghols { (subj, monster_identifier) 10091 (ghol) 10092 (ghol) 10093 (ghol) 10094 (ghol) 10095 (ghol) 10137 (ghol) 10138 (ghol) } ------------------------------------------------------------------- +++++taunting ghol { } can't target taunting ghol [Unit Control] activates_only_once, initially_active deactivates_on_trigger 0.00, 0.00 { Cannot Be Autotargeted Flag true Does Not Autotarget Flag true Link taunting ghol } light s of taunting ghol? [Test Unit] initially_active deactivates_never 5.00, 7.00 { Unit Count Greater Than 0 Link the light Polygon 12.432, 82.684 19.569, 98.848 46.633, 97.104 46.313, 75.881 Closed Polygon Flag true Activates on Success taunting ghol moves s Activates on Failure light n of taunting ghol? } taunting ghol moves s [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate taunt move s 1 taunt move s 2 taunt move s 3 Random Selection Flag true } taunt move s 1 [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 27.690, 78.362 Activates on Success taunt Link taunting ghol Final Facing 62.93 72.77 Deactivates On Activation taunt } taunt move s 2 [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 31.790, 78.635 Activates on Success taunt Link taunting ghol Final Facing 52.03 Deactivates On Activation taunt } taunt move s 3 [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 25.731, 78.612 Activates on Success taunt Link taunting ghol Final Facing 77.34 Deactivates On Activation taunt } light n of taunting ghol? [Test Unit] deactivates_never 5.00, 7.00 { Unit Count Greater Than 0 Link the light Polygon 46.417, 74.920 46.903, 54.774 39.112, 49.028 10.434, 50.422 13.159, 76.918 Closed Polygon Flag true Activates on Success taunting ghol moves n Activates on Failure light s of taunting ghol? } taunting ghol moves n [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate taunt move n 1 taunt move n 2 taunt move n 3 Random Selection Flag true } taunt move n 1 [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 31.700, 75.749 Activates on Success taunt Link taunting ghol Final Facing 285.47 Deactivates On Activation taunt } taunt move n 2 [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 28.766, 75.815 Activates on Success taunt Link taunting ghol Final Facing 274.22 Deactivates On Activation taunt } taunt move n 3 [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 25.797, 75.333 Activates on Success taunt Link taunting ghol Final Facing 268.95 Deactivates On Activation taunt } taunt [General Action] deactivates_never 0.00, 0.00 { Command Type 5 Link taunting ghol Activates On Activation light s of taunting ghol? } ------------------------------------------------------------------- nw ghols 2 visible [Unit Control] initially_active deactivates_on_trigger 110.00, 140.00 { Link northwest ghols 2 Visible Flag true Activates on Success nw ghols 2 attack } nw ghols 2 attack [Attack] flag 2.00, 3.00 { Link northwest ghols 2 light archers (obje) Activates on Failure nw ghols 2 attack all } nw ghols 2 attack all [Attack] deactivates_never 2.00, 3.00 { Link northwest ghols 2 light (obje) Attack All Enemies Flag true } ne ghols visible [Unit Control] initially_active deactivates_on_trigger 400.00, 540.00 { Visible Flag true Link northeast ghols Activates on Success ne ghols attack } ne ghols attack [Attack] deactivates_never 2.00, 3.00 { Attack All Enemies Flag true Link northeast ghols light (obje) } trigger east ghols 1? [Test Unit] initially_active deactivates_on_successful_execution 5.00, 7.00 { Polygon 37.127, 110.860 46.793, 97.116 46.973, 54.844 39.440, 49.379 Link the light Activates on Success east ghols 1 visible Unit Count Less Than 6 Unit Count Greater Than 0 } east ghols 1 visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag true Activates on Success east ghols 1 attack Link east ghols 1 } east ghols 1 attack [Attack] deactivates_never 2.00, 3.00 { Link east ghols 1 light (obje) Attack All Enemies Flag true } flag sitting in s? [Test Unit] initially_active deactivates_on_successful_execution 5.00, 7.00 { Unit Count Greater Than 0 Unit Count Less Than 3 Polygon 110.440, 181.809 118.122, 160.202 99.766, 142.663 81.977, 142.387 81.129, 167.737 Link the light Activates on Success se ghols 2 visible } se ghols 2 visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag true Link southeast ghols 2 Activates on Success se ghols 2 attack } se ghols 2 attack [Attack] flag 2.00, 3.00 { Polygon 118.434, 178.838 123.973, 163.995 99.920, 142.463 71.221, 142.555 61.172, 155.747 62.223, 171.051 Closed Polygon Flag true Link southeast ghols 2 light (obje) Activates on Failure se ghols 2 attack all } se ghols 2 attack all [Attack] no_initial_delay deactivates_never 2.00, 3.00 { Attack All Enemies Flag true Link southeast ghols 2 light (obje) } flag sitting in se? [Test Unit] initially_active deactivates_on_successful_execution 5.00, 7.00 { Unit Count Greater Than 0 Unit Count Less Than 3 Link the light Polygon 14.036, 124.469 17.971, 132.315 28.051, 133.737 40.854, 115.823 47.157, 97.309 18.307, 93.864 Closed Polygon Flag true Activates on Success se ghols 3 visible } se ghols 3 visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag true Link southeast ghols 3 Activates on Success se ghols 3 attack } se ghols 3 attack [Attack] flag 2.00, 3.00 { Link southeast ghols 3 light (obje) Polygon 22.799, 140.782 41.651, 114.760 47.239, 97.280 11.543, 94.876 9.881, 141.475 Closed Polygon Flag true Activates on Failure se ghols 3 attack all } se ghols 3 attack all [Attack] deactivates_never 2.00, 3.00 { Attack All Enemies Flag true Link southeast ghols 3 light (obje) } flag sitting in nw? [Test Unit] initially_active deactivates_on_successful_execution 5.00, 7.00 { Unit Count Greater Than 0 Unit Count Less Than 3 Link the light Polygon 147.184, 98.463 153.975, 97.786 181.176, 50.071 142.723, 41.249 128.100, 62.251 Closed Polygon Flag true Activates on Success nw ghols visible } nw ghols visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag true Link northwest ghols Activates on Success nw ghols attack } nw ghols attack [Attack] flag 2.00, 3.00 { Link northwest ghols light (obje) Polygon 147.245, 97.233 154.512, 97.362 180.667, 51.333 145.762, 41.381 128.317, 62.170 Closed Polygon Flag true Activates on Failure nw ghols attack all } nw ghols attack all [Attack] deactivates_never 2.00, 3.00 { Attack All Enemies Flag true Link northwest ghols light (obje) } archers on hill? [Test Unit] initially_active deactivates_on_successful_execution 5.00, 7.00 { Unit Count Greater Than 0 Link light archers Polygon 180.688, 123.977 168.204, 120.588 160.098, 123.594 150.481, 133.823 156.149, 151.444 Closed Polygon Flag true Activates on Success unprotected archers on hill? } unprotected archers on hill? [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 3 Link light berserkers Activates on Success sw ghols visible Activates on Failure archers on hill? } sw ghols visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag true Link southwest ghols Activates on Success sw ghols attack } sw ghols attack [Attack] flag 2.00, 3.00 { Link southwest ghols light archers (obje) Polygon 182.233, 118.293 153.813, 113.247 140.508, 123.985 153.442, 144.469 173.452, 144.231 Closed Polygon Flag true Activates on Failure sw ghols attack all } sw ghols attack all [Attack] deactivates_never 2.00, 3.00 { Attack All Enemies Flag true Link southwest ghols light (obje) } flag sitting in sw? [Test Unit] initially_active deactivates_on_successful_execution 5.00, 7.00 { Unit Count Greater Than 0 Unit Count Less Than 3 Link the light Polygon 163.975, 116.614 153.438, 104.938 138.782, 112.086 135.797, 128.131 142.581, 139.987 Closed Polygon Flag true Activates on Success light in sw ghols 2 area? } light in sw ghols 2 area? [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link the light Activates on Success flag sitting in sw? Activates on Failure sw ghols 2 visible Polygon 183.176, 133.477 167.278, 140.016 158.653, 158.577 157.692, 167.553 } sw ghols 2 visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag true Link southwest ghols 2 Activates on Success sw ghols 2 attack } sw ghols 2 attack [Attack] flag 0.00, 0.00 { Link southwest ghols 2 light (obje) Activates on Failure sw ghols 2 attack all Polygon 181.479, 125.979 154.346, 112.930 141.057, 122.954 148.577, 148.774 168.368, 160.526 Closed Polygon Flag true } sw ghols 2 attack all [Attack] deactivates_never 2.00, 3.00 { Link southwest ghols 2 light (obje) Attack All Enemies Flag true } flag sitting n? [Test Unit] initially_active deactivates_on_successful_execution 5.00, 7.00 { Unit Count Greater Than 0 Unit Count Less Than 3 Link the light Polygon 117.618, 53.959 120.346, 29.223 79.930, 25.393 86.133, 56.374 Closed Polygon Flag true Activates on Success n ghols visible } n ghols visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag true Link north ghols Activates on Success north ghols attack } north ghols attack [Attack] flag 2.00, 3.00 { Polygon 79.344, 27.655 85.315, 51.479 112.272, 61.649 122.368, 21.549 Closed Polygon Flag true Link north ghols light (obje) Activates on Failure north ghols attack all Reversed Polygon Flag } north ghols attack all [Attack] deactivates_never 2.00, 3.00 { Attack All Enemies Flag true Link north ghols light (obje) } ------------------------------------------------------------------- +++++so where are the archers? { } archer polygon s and sw [Test Unit] initially_active deactivates_on_successful_execution 7.00, 9.00 { Unit Count Greater Than 0 Link light archers Polygon 183.567, 119.096 134.678, 110.389 119.305, 118.247 104.551, 130.145 77.547, 157.594 77.834, 167.956 98.262, 178.543 120.696, 184.829 165.692, 183.688 Activates on Success berskers in s and sw? } berskers in s and sw? [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 2 Link light berserkers Polygon 183.567, 119.096 134.678, 110.389 119.305, 118.247 104.551, 130.145 77.547, 157.594 77.834, 167.956 98.262, 178.543 120.696, 184.829 165.692, 183.688 Activates on Success s and sw ghols visible Activates on Failure archer polygon s and sw } s and sw ghols visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag true Link s and sw archer ghols Activates on Success s and sw ghol archer attack } s and sw ghol archer attack [Attack] flag 2.00, 3.00 { Link s and sw archer ghols light archers (obje) Polygon 183.567, 119.096 134.678, 110.389 119.305, 118.247 104.551, 130.145 77.547, 157.594 77.834, 167.956 98.262, 178.543 120.696, 184.829 165.692, 183.688 Activates on Failure s and sw ghols attack all } s and sw ghols attack all [Attack] deactivates_never 2.00, 3.00 { Attack All Enemies Flag true Link s and sw archer ghols light (obje) } archer polygon ne and se [Test Unit] initially_active deactivates_on_execution 7.00, 9.00 { Unit Count Greater Than 0 Link light archers Polygon 45.688, 147.426 59.645, 75.202 66.420, 41.874 45.676, 25.584 13.295, 67.626 11.751, 144.333 Closed Polygon Flag true Activates on Success berskers in ne and se? } berskers in ne and se? [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Less Than 2 Link light berserkers Polygon 42.502, 158.514 64.243, 52.196 52.770, 34.067 21.575, 46.532 10.637, 77.868 10.795, 143.983 Closed Polygon Flag true Activates on Success e archer ghols visible Activates on Failure archer polygon ne and se } e archer ghols visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag true Link e archer ghols Activates on Success e ghol archer attack } e ghol archer attack [Attack] flag 2.00, 3.00 { Link e archer ghols light archers (obje) Polygon 46.278, 120.036 46.958, 98.049 46.946, 54.354 39.110, 49.001 6.274, 49.641 10.362, 129.561 42.643, 136.370 Closed Polygon Flag true Activates on Failure e archer ghols attack all } e archer ghols attack all [Attack] deactivates_never 2.00, 3.00 { Attack All Enemies Flag true Link e archer ghols light (obje) } archer polygon nw an n [Test Unit] initially_active deactivates_on_successful_execution 7.00, 9.00 { Unit Count Greater Than 0 Link light archers Polygon 84.770, 44.042 92.532, 19.616 144.133, 15.020 180.360, 46.516 177.008, 94.456 146.635, 97.608 Closed Polygon Flag true Activates on Success berskers in nw and n? Reversed Polygon Flag } berskers in nw and n? [Test Unit] deactivates_on_trigger 7.00, 9.00 { Unit Count Less Than 2 Link light berserkers Polygon 84.770, 44.042 92.532, 19.616 144.133, 15.020 180.360, 46.516 177.008, 94.456 146.635, 97.608 Closed Polygon Flag true Activates on Success nw archer ghols visible Reversed Polygon Flag Activates on Failure archer polygon nw an n } nw archer ghols visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag true Link nw archer ghols Activates on Success nw ghol archer attack } nw ghol archer attack [Attack] flag 2.00, 3.00 { Link nw archer ghols light archers (obje) Polygon 183.567, 119.096 134.678, 110.389 119.305, 118.247 104.551, 130.145 77.547, 157.594 77.834, 167.956 98.262, 178.543 120.696, 184.829 165.692, 183.688 Closed Polygon Flag true Activates on Failure nw archer ghols attack all } nw archer ghols attack all [Attack] deactivates_never 2.00, 3.00 { Attack All Enemies Flag true Link nw archer ghols light (obje) } ------------------------------------------------------------------- +++++time sounds { } 8 minutes left [Sound Action] activates_only_once, initially_active deactivates_on_trigger 240.00, 240.00 { Sound Tag 14 (berserk) We've got eight mo Link the light Override Flag } 6 minutes left [Sound Action] activates_only_once, initially_active deactivates_on_trigger 360.00, 360.00 { Sound Tag 14 (berserk) Six minutes to go, Link the light Override Flag } 3 minutes left [Sound Action] activates_only_once, initially_active deactivates_on_trigger 540.00, 540.00 { Sound Tag 14 (berserk) Three more minutes Link the light Override Flag } one minute left [Sound Action] activates_only_once, initially_active deactivates_on_trigger 660.00, 660.00 { Sound Tag 14 (berserk) There's only a min Link the light Override Flag } thirty seconds left [Sound Action] activates_only_once, initially_active deactivates_on_trigger 690.00, 690.00 { Sound Tag 14 (berserk) We've only got thi Link the light Override Flag } ------------------------------------------------------------------- +++++spectator ghols { } spectator ghols { (subj, monster_identifier) 10124 (ghol) 10125 (ghol) 10126 (ghol) 10123 (ghol) 10115 (ghol) 10116 (ghol) 10117 (ghol) 10122 (ghol) 10118 (ghol) 10119 (ghol) 10120 (ghol) 10121 (ghol) 10128 (ghol) 10127 (ghol) 10129 (ghol) 10130 (ghol) 10131 (ghol) 10132 (ghol) 10133 (ghol) } spec 1 { (subj, monster_identifier) 10124 (ghol) 10123 (ghol) 10122 (ghol) 10128 (ghol) } spec 2 { (subj, monster_identifier) 10125 (ghol) 10115 (ghol) 10118 (ghol) 10127 (ghol) } spec 3 { (subj, monster_identifier) 10126 (ghol) 10116 (ghol) 10119 (ghol) 10129 (ghol) 10130 (ghol) } spec 4 { (subj, monster_identifier) 10117 (ghol) 10120 (ghol) 10121 (ghol) 10131 (ghol) 10132 (ghol) } ghol with toy { (subj, monster_identifier) 10133 (ghol) } control the ghols [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link spectator ghols Does Not Autotarget Flag true Cannot Be Autotargeted Flag true } spec 1 taunts [General Action] initially_active deactivates_never 2.00, 2.00 { Command Type 5 Link spec 1 Activates on Success spec 2 taunts Deactivates On Activation spec 4 taunts } spec 2 taunts [General Action] deactivates_never 2.00, 2.00 { Command Type 5 Link spec 2 Activates on Success spec 3 taunts Deactivates On Activation spec 1 taunts } spec 3 taunts [General Action] deactivates_never 2.00, 2.00 { Command Type 5 Link spec 3 Activates on Success spec 4 taunts Deactivates On Activation spec 2 taunts } spec 4 taunts [General Action] deactivates_never 2.00, 2.00 { Command Type 5 Link spec 4 Activates on Success spec 1 taunts Deactivates On Activation spec 3 taunts } ------------------------------------------------------------------- light near ghol with toy? [Test Unit] initially_active deactivates_on_successful_execution 5.00, 7.00 { Unit Count Greater Than 0 Link the light Polygon 95.602, 176.352 96.967, 167.723 91.991, 163.725 86.930, 161.877 81.667, 168.333 Closed Polygon Flag true Activates on Success pick up pig's head } pick up pig's head [Pick Up Object] deactivates_on_trigger 0.00, 0.00 { Object 10010 (pig head) Link ghol with toy Activates on Success throw pig's head } throw pig's head [Attack] deactivates_on_trigger 0.00, 0.00 { Attack Ground Location 87.918, 172.444 Link ghol with toy Activates on Success ghol with toy moves } ghol with toy moves [Action List] deactivates_on_execution 5.00, 5.00 { Actions to Activate toy move 1 toy move 2 Random Selection Flag true } toy move 1 [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 85.038, 177.553 Link ghol with toy Final Facing 273.16 Activates on Success ghol with toy taunts } toy move 2 [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 87.122, 180.215 Link ghol with toy Final Facing 261.91 Activates on Success ghol with toy taunts } ghol with toy taunts [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 5 Activates on Success ghol with toy moves Link ghol with toy } ------------------------------------------------------------------- should spectators run? [Test Unit] initially_active deactivates_on_successful_execution 5.00, 7.00 { Polygon 74.657, 180.518 86.112, 181.942 88.678, 179.854 86.903, 176.725 81.903, 172.131 79.163, 173.018 75.069, 177.629 Closed Polygon Flag Unit Count Less Than 18 Link spectator ghols Deactivates On Success spec 1 taunts spec 2 taunts spec 3 taunts spec 4 taunts Activates on Success run spectators run } run spectators run [Movement] flag 5.00, 5.00 { Waypoints 86.799, 188.229 Link spectator ghols Activates On Activation no fun filter } no fun filter [Geometry Filter] deactivates_never 1.00, 2.00 { Polygon Points 90.989, 188.942 91.008, 185.338 85.393, 185.096 84.063, 188.936 Polygon Closed Flag true Link spectator ghols Activates on Success screw you guys i'm goin home Tested items Inside Field Name subj Results Action Identifier pissed off spectators Activates on Failure run spectators run } pissed off spectators { } screw you guys i'm goin home [Unit Control] deactivates_on_trigger 0.00, 0.00 { Invisible Flag true Link pissed off spectators Fade Flag } ------------------------------------------------------------------- +++++pathfinding help for s flag { } stuck freaks? [Geometry Filter] initially_active deactivates_never 2.00, 3.00 { Link the light Tested items Inside Field Name subj Results Action Identifier stuck freaks Polygon Points 118.651, 139.651 116.059, 137.114 109.922, 137.415 110.936, 140.563 Polygon Closed Flag Activates on Success taking contol of stuck freaks } stuck freaks { } taking contol of stuck freaks [Unit Control] deactivates_on_trigger 0.00, 0.00 { Activates on Success move the stuck freaks Link stuck freaks Received User Control Flag false } move the stuck freaks [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 137.606, 135.374 148.846, 167.196 98.305, 159.809 Link stuck freaks } ------------------------------------------------------------------- +++++the deceiver { } no deceiver for you [Unit Control] initially_active deactivates_never 0.00, 0.00 { Does Not Autotarget Flag true Cannot Be Autotargeted Flag true Link deceiver Activates on Success deceiver into position } deceiver { (subj, monster_identifier) 10098 (20 deceiver) } deceiver into position [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Waypoints 96.229, 119.854 Link deceiver Final Facing 271.05 Activates on Success archers now autotarget stop the deceiver } stop the deceiver [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 0 Link deceiver } archers now autotarget [Unit Control] deactivates_on_trigger 0.00, 0.00 { Does Not Autotarget Flag false Cannot Be Autotargeted Flag false Link light archers } light near deceiver? [Geometry Filter] initially_active deactivates_never 15.00, 20.00 { Results Action Identifier light near deceiver Circle Centerpoint (Monster) 10098 (20 deceiver) Tested items Inside Field Name subj Polygon Points 104.772, 129.186 115.204, 111.417 102.264, 105.381 88.452, 105.071 83.247, 108.442 80.918, 119.950 Polygon Closed Flag true Activates on Success deceiver talks smack Link the light } light near deceiver { } deceiver talks smack [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate smack 1 smack 2 smack 3 smack 4 smack 5 Random Selection Flag true } smack 1 [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 14 (Deciever) I think he went t Activates on Success smack 1b Link deceiver } smack 1b [Sound Action] deactivates_on_trigger 6.00, 6.00 { Sound Tag 14 (Deciever) No - the other wa Link deceiver } smack 2 [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 14 (Deciever) I don't see a fla Link deceiver } smack 3 [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 14 (Deciever) Please don't make Link deceiver } smack 4 [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 14 (Deciever) Remember, you onl Link deceiver } smack 5 [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 14 (Deciever) Tick tock, tick t Link deceiver } smack 6 [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 14 (Deciever) You do remember w Link deceiver } ------------------------------------------------------------------- +++++territories ending { } light has all 6 flags? [Netgame Type] initially_active deactivates_never 1.00, 1.00 { Winning Team Index 0 Winning Team Minimum Score 6 Activates on Success you win } time's up [Netgame Type] initially_active deactivates_on_trigger 720.00, 720.00 { Winning Team Index 0 Winning Team Minimum Score 4 Activates on Success you win stop fighting Activates on Failure you lose stop fighting } that's it (time) [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 14 (berserk) That's it, time is Activates On Activation stop fighting Link the light Override Flag } you win [Sound Action] activates_only_once deactivates_on_trigger 3.00, 3.00 { Sound Tag 14 (berserk) We've won, lads! Activates On Activation light victory Link the light Override Flag } you lose [Sound Action] activates_only_once deactivates_on_trigger 3.00, 3.00 { Sound Tag 14 (Deciever) You have lost, an Activates On Activation dark victory Link the light Override Flag } stop fighting [General Action] deactivates_never 2.00, 3.00 { Command Type 2 Link the trow ghol parade } ------------------------------------------------------------------- +++++victory by attrition { } trow dead? [Test Unit] initially_active deactivates_on_successful_execution 4.00, 8.00 { Link the trow Activates on Success you win stop fighting Unit Count Equal To 0 } light victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag true } light dead? [Test Unit] initially_active deactivates_on_successful_execution 4.00, 8.00 { Unit Count Less Than 1 Link the light Activates on Success dark victory } dark victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag true } ------------------------------------------------------------------- +++++don't touch me { } pissed off trow { Link se trow ne trow nw trow sw trow } se trow { (subj, monster_identifier) 10161 (trow) 10162 (trow) } ne trow { (subj, monster_identifier) 10157 (trow) 10158 (trow) } nw trow { (subj, monster_identifier) 10159 (trow) 10160 (trow) } sw trow { (subj, monster_identifier) 10155 (trow) 10156 (trow) } have to put the smack down? [Test Unit] initially_active deactivates_on_successful_execution 5.00, 7.00 { Link deceiver Vitality Less Than 0.95000 Activates on Success pissed off trow visible } pissed off trow visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag true Link pissed off trow Activates on Success bad idea bitchsmack } bad idea [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 14 (berserk) I don't think we s Link the light Override Flag Deactivates On Activation light near deceiver? blam's enemy filter oni's enemy filter myth's enemy filter } bitchsmack [Attack] deactivates_on_trigger 2.00, 3.00 { Link pissed off trow the trow light (obje) Attack All Enemies Flag true } ------------------------------------------------------------------- +++++ legendary changes { } legendary? [Test Unit] activates_only_once, initially_active deactivates_on_successful_execution 25.00, 25.00 { Difficulty Greater Than or Equal To 4 Activates on Success blam's not scared se ghols 1 visible } blam's not scared [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate blam's legendary enemy filter Actions to Deactivate blam's enemy filter } blam's legendary enemy filter [Geometry Filter] deactivates_never 2.00, 2.00 { Circle Centerpoint (Monster) 10001 (trow) Circle Radius 22.000 Results Action Identifier blam's legendary enemies Tested items Inside Field Name obje Activates on Success blam attacks Link the light } blam's legendary enemies { } blam attacks [Attack] flag 2.00, 3.00 { Link blam trow blam's legendary enemies Activates on Failure blam's action list } ------------------------------------------------------------------- se ghols 1 visible [Unit Control] deactivates_on_trigger 320.00, 380.00 { Visible Flag true Link southeast ghols 1 Activates on Success se ghols 1 attack } se ghols 1 attack [Attack] deactivates_never 2.00, 3.00 { Link southeast ghols 1 light (obje) Attack All Enemies Flag true }