Wave 1 Forces { Link Wave 1 Thrall 1 Wave 1 Thrall 2 Wave 1 Mauls 1 } Wave 1 Thrall 1 { (subj, monster_identifier) 10014 (thrall) 10015 (thrall) 10016 (thrall) 10017 (thrall) 10018 (thrall) 10019 (thrall) 10020 (thrall) 10021 (thrall) 10022 (thrall) 10023 (thrall) 10024 (thrall) 10025 (thrall) 10026 (thrall) 10027 (thrall) 10028 (thrall) 10029 (thrall) 10030 (thrall) 10031 (thrall) 10032 (thrall) 10033 (thrall) } Wave 1 Thrall 1 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Wave 1 Thrall 1 Facing 0.00 Centerpoint 260.487, 137.500 Formation 2 } Wave 1 Thrall 2 { (subj, monster_identifier) 10034 (thrall) 10035 (thrall) 10036 (thrall) 10037 (thrall) 10038 (thrall) 10039 (thrall) 10040 (thrall) 10041 (thrall) 10042 (thrall) 10043 (thrall) 10044 (thrall) 10045 (thrall) 10046 (thrall) 10047 (thrall) 10048 (thrall) 10049 (thrall) 10050 (thrall) 10051 (thrall) 10052 (thrall) 10053 (thrall) } Wave 1 Thrall 2 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Wave 1 Thrall 2 Facing 0.00 Centerpoint 260.487, 137.500 Formation 2 } Wave 1 Mauls 1 { (subj, monster_identifier) 10054 (maul) 10055 (maul) 10056 (maul) 10057 (maul) 10058 (maul) 10059 (maul) 10060 (maul) 10061 (maul) 10063 (maul) 10064 (maul) 10293 (maul) 10292 (maul) 10291 (maul) 10290 (maul) 10294 (maul) 10289 (maul) } Wave 1 Mauls 1 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Wave 1 Mauls 1 Facing 0.00 Centerpoint 260.487, 137.500 Formation 5 } Wave 1 Thrall 1 Platoon [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 1 Thrall 1 Move Initial Squads Wave 1 Thrall 1 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates On Activation Wave 1 Dead? } Wave 1 Thrall 1 Move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 248.893, 128.409 238.461, 115.918 230.553, 106.655 Waypoint Radii Radii 20.000 20.000 } Wave 1 Thrall 2 Platoon [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 1 Thrall 2 Move Initial Squads Wave 1 Thrall 2 squad Centerpoint 260.487, 137.500 Facing 223.95 } Wave 1 Thrall 2 Move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 248.893, 128.409 238.461, 115.918 230.553, 106.655 Waypoint Radii Radii 20.000 20.000 } Wave 1 Mauls 1 Platoon [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 1 Mauls 1 Move Initial Squads Wave 1 Mauls 1 squad Centerpoint 260.487, 137.500 Facing 223.95 } Wave 1 Mauls 1 Move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 248.893, 128.409 238.461, 115.918 230.553, 106.655 Waypoint Radii Radii 20.000 20.000 } ------------------------------------------------------------------- Wave 2 Forces { Link Wave 2 Thrall 1 Wave 2 Thrall 2 Wave 2 Mauls 1 } Wave 2 Thrall 1 { (subj, monster_identifier) 10066 (thrall) 10067 (thrall) 10068 (thrall) 10069 (thrall) 10070 (thrall) 10071 (thrall) 10072 (thrall) 10073 (thrall) 10074 (thrall) 10075 (thrall) 10076 (thrall) 10077 (thrall) 10078 (thrall) 10079 (thrall) 10080 (thrall) 10081 (thrall) 10082 (thrall) 10083 (thrall) 10084 (thrall) 10085 (thrall) } Wave 2 Thrall 1 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Wave 2 Thrall 1 Facing 0.00 Centerpoint 260.487, 137.500 Formation 2 } Wave 2 Thrall 2 { (subj, monster_identifier) 10086 (thrall) 10087 (thrall) 10088 (thrall) 10089 (thrall) 10090 (thrall) 10091 (thrall) 10092 (thrall) 10093 (thrall) 10094 (thrall) 10095 (thrall) 10096 (thrall) 10097 (thrall) 10098 (thrall) 10099 (thrall) 10100 (thrall) 10101 (thrall) 10114 (thrall) 10115 (thrall) 10116 (thrall) 10117 (thrall) } Wave 2 Thrall 2 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Wave 2 Thrall 2 Facing 0.00 Centerpoint 260.487, 137.500 Formation 2 } Wave 2 Mauls 1 { (subj, monster_identifier) 10102 (maul) 10103 (maul) 10104 (maul) 10105 (maul) 10106 (maul) 10107 (maul) 10108 (maul) 10109 (maul) 10111 (maul) 10112 (maul) 10296 (maul) 10295 (maul) 10300 (maul) 10299 (maul) 10298 (maul) 10297 (maul) } Wave 2 Mauls 1 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Wave 2 Mauls 1 Facing 0.00 Centerpoint 260.487, 137.500 Formation 5 } Wave 2 Thrall 1 Platoon [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 2 Thrall 1 Move Initial Squads Wave 2 Thrall 1 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates on Deactivation Wave 2 Thrall 1 Alive? } Wave 2 Thrall 1 Move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 248.893, 128.409 238.461, 115.918 230.553, 106.655 210.176, 113.192 193.928, 122.856 177.049, 125.899 172.655, 109.604 180.745, 96.403 190.241, 83.940 194.487, 67.217 179.866, 55.932 150.594, 52.729 135.700, 54.430 121.239, 37.145 104.106, 53.936 Waypoint Radii Radii 20.000 20.000 } Wave 2 Thrall 2 Platoon [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 2 Thrall 2 Move Initial Squads Wave 2 Thrall 2 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates on Deactivation Wave 2 Thrall 2 Alive? } Wave 2 Thrall 2 Move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 248.893, 128.409 238.461, 115.918 230.553, 106.655 210.176, 113.192 193.928, 122.856 177.049, 125.899 172.655, 109.604 180.745, 96.403 190.241, 83.940 194.487, 67.217 179.866, 55.932 150.594, 52.729 133.487, 54.870 Waypoint Radii Radii 20.000 20.000 } Wave 2 Mauls 1 Platoon [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 2 Mauls 1 Move Initial Squads Wave 2 Mauls 1 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates on Deactivation Wave 2 Mauls 1 Alive? } Wave 2 Mauls 1 Move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 248.893, 128.409 238.461, 115.918 230.553, 106.655 210.176, 113.192 193.928, 122.856 177.049, 125.899 172.655, 109.604 180.745, 96.403 190.241, 83.940 194.487, 67.217 179.866, 55.932 150.594, 52.729 133.487, 54.870 Waypoint Radii Radii 20.000 20.000 } ------------------------------------------------------------------- Activate Wave 1 Thrall 1 [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate Wave 1 Thrall 1 Platoon Activate Wave 1 Thrall 2 Wave 1 Thrall 1 Into Pass? } Activate Wave 1 Thrall 2 [Action List] activates_only_once deactivates_on_trigger 20.00, 20.00 { Actions to Activate Wave 1 Thrall 2 Platoon Activate Wave 1 Mauls 1 Wave 1 Thrall 2 Into Pass? } Activate Wave 1 Mauls 1 [Action List] activates_only_once deactivates_on_trigger 65.00, 65.00 { Actions to Activate Wave 1 Mauls 1 Platoon Activate Wave 2 Thrall 1 Wave 1 Mauls 1 Into Pass? } Activate Wave 2 Thrall 1 [Action List] activates_only_once deactivates_on_trigger 50.00, 50.00 { Actions to Activate Wave 2 Thrall 1 Platoon Activate Wave 2 Thrall 2 } Activate Wave 2 Thrall 2 [Action List] activates_only_once deactivates_on_trigger 20.00, 20.00 { Actions to Activate Wave 2 Thrall 2 Platoon Activate Wave 2 Mauls 1 } Activate Wave 2 Mauls 1 [Action List] activates_only_once deactivates_on_trigger 110.00, 110.00 { Actions to Activate Wave 2 Mauls 1 Platoon Activate Wave 3 Thrall 1 Legendary Soulless 1 Appear Actions to Deactivate Activate Wave 1 Completely (Proximity)? } Activate Wave 3 Thrall 1 [Action List] activates_only_once deactivates_on_trigger 5.00, 5.00 { Actions to Activate Wave 3 Thrall 1 Platoon Activate Wave 3 Thrall 2 } Activate Wave 3 Thrall 2 [Action List] activates_only_once deactivates_on_trigger 20.00, 20.00 { Actions to Activate Wave 3 Thrall 2 Platoon Activate Wave 3 Mauls 1 } Activate Wave 3 Mauls 1 [Action List] activates_only_once deactivates_on_trigger 195.00, 195.00 { Actions to Activate Wave 3 Mauls 1 Platoon Activate Wave 3 Mauls 2 Wave 3 Mauls Into Pass? } Activate Wave 3 Mauls 2 [Action List] activates_only_once deactivates_on_trigger 25.00, 25.00 { Actions to Activate Wave 3 Mauls 2 Platoon Activate Wave 4 Thrall 1 Legendary Soulless 2 Appear Actions to Deactivate Activate Waves 2 & 3 Completely (Proximity)? } Activate Wave 4 Thrall 1 [Action List] activates_only_once deactivates_on_trigger 105.00, 105.00 { Actions to Activate Wave 4 Thrall 1 Platoon Activate Wave 4 Thrall 2 } Activate Wave 4 Thrall 2 [Action List] activates_only_once deactivates_on_trigger 20.00, 20.00 { Actions to Activate Wave 4 Thrall 2 Platoon Activate Wave 4 Mauls 1 Actions to Deactivate Activate Wave 4 Thrall (Proximity)? } Activate Wave 4 Mauls 1 [Action List] activates_only_once deactivates_on_trigger 155.00, 155.00 { Actions to Activate Wave 4 Mauls 1 Platoon Activate Wave 4 Mauls 2 } Activate Wave 4 Mauls 2 [Action List] activates_only_once deactivates_on_trigger 55.00, 55.00 { Actions to Activate Wave 4 Mauls 2 Platoon Activate Wave 4 Mauls 3 } Activate Wave 4 Mauls 3 [Action List] activates_only_once deactivates_on_trigger 75.00, 75.00 { Actions to Activate Wave 4 Mauls 3 Platoon Actions to Deactivate Activate Wave 4 Mauls (Proximity)? } ------------------------------------------------------------------- ------------------------------------------------------------------- Wave 3 Forces { Link Wave 3 Thrall 1 Wave 3 Thrall 2 Wave 3 Mauls 1 Wave 3 Mauls 2 } Wave 3 Thrall 1 { (subj, monster_identifier) 10118 (thrall) 10119 (thrall) 10120 (thrall) 10121 (thrall) 10122 (thrall) 10123 (thrall) 10124 (thrall) 10125 (thrall) 10126 (thrall) 10127 (thrall) 10128 (thrall) 10129 (thrall) 10130 (thrall) 10131 (thrall) 10132 (thrall) 10133 (thrall) 10134 (thrall) 10135 (thrall) 10136 (thrall) 10137 (thrall) } Wave 3 Thrall 1 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Wave 3 Thrall 1 Facing 0.00 Centerpoint 260.487, 137.500 Formation 2 } Wave 3 Thrall 2 { (subj, monster_identifier) 10138 (thrall) 10139 (thrall) 10140 (thrall) 10141 (thrall) 10142 (thrall) 10143 (thrall) 10144 (thrall) 10145 (thrall) 10146 (thrall) 10147 (thrall) 10148 (thrall) 10149 (thrall) 10150 (thrall) 10155 (thrall) 10152 (thrall) 10153 (thrall) 10151 (thrall) 10154 (thrall) 10156 (thrall) 10157 (thrall) } Wave 3 Thrall 2 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Wave 3 Thrall 2 Facing 0.00 Centerpoint 260.487, 137.500 Formation 2 } Wave 3 Mauls 1 { (subj, monster_identifier) 10158 (maul) 10159 (maul) 10160 (maul) 10161 (maul) 10162 (maul) 10163 (maul) 10164 (maul) 10165 (maul) 10167 (maul) 10168 (maul) 10302 (maul) 10301 (maul) 10312 (maul) 10311 (maul) 10310 (maul) 10309 (maul) } Wave 3 Mauls 1 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Wave 3 Mauls 1 Facing 0.00 Centerpoint 260.487, 137.500 Formation 5 } Wave 3 Mauls 2 { (subj, monster_identifier) 10170 (maul) 10171 (maul) 10172 (maul) 10173 (maul) 10174 (maul) 10175 (maul) 10176 (maul) 10177 (maul) 10179 (maul) 10180 (maul) 10303 (maul) 10304 (maul) 10305 (maul) 10306 (maul) 10307 (maul) 10308 (maul) } Wave 3 Mauls 2 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Wave 3 Mauls 2 Facing 0.00 Centerpoint 260.487, 137.500 Formation 5 } Wave 3 Thrall 1 Platoon [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 3 Thrall 1 Move Initial Squads Wave 3 Thrall 1 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates on Deactivation Wave 3 Thrall 1 Alive? } Wave 3 Thrall 1 Move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 248.893, 128.409 238.461, 115.918 230.553, 106.655 210.176, 113.192 193.928, 122.856 177.049, 125.899 172.655, 109.604 180.745, 96.403 190.241, 83.940 194.487, 67.217 179.866, 55.932 150.594, 52.729 137.407, 54.442 121.969, 36.282 104.126, 53.876 Waypoint Radii Radii 20.000 20.000 } Wave 3 Thrall 2 Platoon [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 3 Thrall 2 Move Initial Squads Wave 3 Thrall 2 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates on Deactivation Wave 3 Thrall 2 Alive? } Wave 3 Thrall 2 Move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 248.893, 128.409 238.461, 115.918 230.553, 106.655 210.176, 113.192 193.928, 122.856 177.049, 125.899 172.655, 109.604 180.745, 96.403 190.241, 83.940 194.487, 67.217 179.866, 55.932 150.594, 52.729 133.487, 54.870 Waypoint Radii Radii 20.000 20.000 } Wave 3 Mauls 1 Platoon [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 3 Mauls 1 Move Initial Squads Wave 3 Mauls 1 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates on Deactivation Wave 3 Mauls 1 Alive? } Wave 3 Mauls 1 Move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 248.893, 128.409 238.461, 115.918 230.553, 106.655 210.176, 113.192 193.928, 122.856 177.049, 125.899 172.655, 109.604 180.745, 96.403 190.241, 83.940 194.487, 67.217 179.866, 55.932 150.594, 52.729 136.260, 54.583 121.983, 36.424 104.106, 53.936 Waypoint Radii Radii 20.000 20.000 } Wave 3 Mauls 2 Platoon [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 3 Mauls 2 Move Initial Squads Wave 3 Mauls 2 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates on Deactivation Wave 3 Mauls 2 Alive? } Wave 3 Mauls 2 Move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 248.893, 128.409 238.461, 115.918 230.553, 106.655 210.176, 113.192 193.928, 122.856 177.049, 125.899 172.655, 109.604 180.745, 96.403 190.241, 83.940 194.487, 67.217 179.866, 55.932 150.594, 52.729 133.487, 54.870 Waypoint Radii Radii 20.000 20.000 } ------------------------------------------------------------------- Light Forces { Link Main Forces Reinforcements Final Forces Journeyman } Main Forces { (subj, monster_identifier) 10002 (berserk) 10001 (berserk) 10013 (bowman) 10011 (bowman) 10006 (berserk) 10008 (dwarf) 10009 (dwarf) 10003 (berserk) 10000 (berserk) 10004 (berserk) 10010 (bowman) 10005 (berserk) 10012 (bowman) 10007 (berserk) 10271 (berserk) 10287 (berserk) } Main Forces OBJE { (obje, monster_identifier) 10002 (berserk) 10001 (berserk) 10013 (bowman) 10011 (bowman) 10006 (berserk) 10008 (dwarf) 10009 (dwarf) 10003 (berserk) 10000 (berserk) 10004 (berserk) 10010 (bowman) 10005 (berserk) 10012 (bowman) 10007 (berserk) 10271 (berserk) 10287 (berserk) } Reinforcements { Link Reinforcement Archers Reinforcement Berserks Reinforcement Dwarves } Reinforcement Archers { (subj, monster_identifier) 10187 (bowman) 10188 (bowman) 10189 (bowman) 10190 (bowman) } Reinforcement Berserks { (subj, monster_identifier) 10182 (berserk) 10183 (berserk) 10184 (berserk) 10185 (berserk) } Reinforcement Dwarves { (subj, monster_identifier) 10186 (dwarf) } Journeyman { (subj, monster_identifier) 10191 (12 journeyman) } Final Forces { (subj, monster_identifier) 10192 (berserk) 10193 (berserk) 10194 (berserk) 10195 (berserk) 10196 (berserk) 10197 (berserk) 10262 (dwarf) } ------------------------------------------------------------------- Wave 1 Thrall 1 Into Pass? [Test Unit] deactivates_on_successful_execution 2.00, 4.00 { Link Wave 1 Thrall 1 Polygon 260.147, 99.997 237.637, 103.524 225.958, 111.409 225.174, 151.573 Reversed Polygon Flag Unit Count Greater Than 0 Activates on Success Wave 1 Thrall 1 Attack Side Pass Deactivates On Success Wave 1 Thrall 1 Platoon } Wave 1 Thrall 1 Attack Side Pass [Attack] no_initial_delay flag 5.00, 7.00 { Link Wave 1 Thrall 1 Main Forces OBJE Polygon 227.592, 98.784 243.225, 106.643 259.868, 96.264 268.127, 67.405 244.698, 56.903 226.293, 71.956 Closed Polygon Flag Activates on Failure Wave 1 Thrall 1 Platoon 2 } Wave 1 Thrall 1 Platoon 2 [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 1 Thrall 1 Move 2 Initial Squads Wave 1 Thrall 1 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates on Deactivation Wave 1 Thrall 1 Alive? } Wave 1 Thrall 1 Move 2 [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 223.256, 111.204 210.176, 113.192 193.928, 122.856 177.049, 125.899 172.655, 109.604 180.745, 96.403 190.241, 83.940 194.487, 67.217 179.866, 55.932 150.594, 52.729 135.881, 54.459 121.706, 36.567 104.083, 53.917 Waypoint Radii Radii 20.000 20.000 } ------------------------------------------------------------------- Wave 1 Thrall 2 Into Pass? [Test Unit] deactivates_on_successful_execution 2.00, 4.00 { Link Wave 1 Thrall 2 Polygon 260.147, 99.997 237.637, 103.524 225.958, 111.409 225.174, 151.573 Reversed Polygon Flag Unit Count Greater Than 0 Activates on Success Wave 1 Thrall 2 Attack Side Pass Deactivates On Success Wave 1 Thrall 2 Platoon } Wave 1 Thrall 2 Attack Side Pass [Attack] no_initial_delay flag 5.00, 7.00 { Link Wave 1 Thrall 2 Main Forces OBJE Polygon 227.592, 98.784 243.225, 106.643 259.868, 96.264 268.127, 67.405 244.698, 56.903 226.293, 71.956 Closed Polygon Flag Activates on Failure Wave 1 Thrall 2 Platoon 2 } Wave 1 Thrall 2 Platoon 2 [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 1 Thrall 2 Move 2 Initial Squads Wave 1 Thrall 2 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates on Deactivation Wave 1 Thrall 2 Alive? } Wave 1 Thrall 2 Move 2 [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 223.256, 111.204 210.176, 113.192 193.928, 122.856 177.049, 125.899 172.655, 109.604 180.745, 96.403 190.241, 83.940 194.487, 67.217 179.866, 55.932 150.594, 52.729 133.487, 54.870 Waypoint Radii Radii 20.000 20.000 } ------------------------------------------------------------------- Wave 1 Mauls 1 Into Pass? [Test Unit] deactivates_on_successful_execution 2.00, 4.00 { Link Wave 1 Mauls 1 Polygon 260.147, 99.997 237.637, 103.524 225.958, 111.409 225.174, 151.573 Reversed Polygon Flag Unit Count Greater Than 0 Activates on Success Wave 1 Mauls 1 Attack Side Pass Deactivates On Success Wave 1 Mauls 1 Platoon } Wave 1 Mauls 1 Attack Side Pass [Attack] no_initial_delay flag 5.00, 7.00 { Link Wave 1 Mauls 1 Main Forces OBJE Polygon 227.592, 98.784 243.225, 106.643 259.868, 96.264 268.127, 67.405 244.698, 56.903 226.293, 71.956 Closed Polygon Flag Activates on Failure Wave 1 Mauls 1 Platoon 2 } Wave 1 Mauls 1 Platoon 2 [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 1 Mauls 1 Move 2 Initial Squads Wave 1 Mauls 1 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates on Deactivation Wave 1 Mauls 1 Alive? } Wave 1 Mauls 1 Move 2 [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 223.256, 111.204 210.176, 113.192 193.928, 122.856 177.049, 125.899 172.655, 109.604 180.745, 96.403 190.241, 83.940 194.487, 67.217 179.866, 55.932 150.594, 52.729 133.487, 54.870 Waypoint Radii Radii 20.000 20.000 } ------------------------------------------------------------------- Any Forces Close To Reinforcements? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Main Forces Wave 1 Forces Wave 2 Forces Wave 3 Forces Wave 4 Forces Unit Count Greater Than 0 Polygon 175.252, 67.561 205.598, 69.479 224.606, 54.877 199.399, 39.436 Deactivates On Success Wave 1&2 Dead? } No Main Forces? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Main Forces Unit Count Equal To 0 Activates on Success First Reinforcements Appear } Wave 1 Dead? [Test Unit] deactivates_on_successful_execution 1.00, 2.00 { Link Wave 1 Forces Unit Count Equal To 0 Deactivates On Success Wave 1 Thrall 1 Into Pass? Wave 1 Thrall 2 Into Pass? Wave 1 Mauls 1 Into Pass? Activates on Success Bowman Fall Back 1? } Wave 1&2 Dead? [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Link Wave 2 Forces Wave 1 Forces Unit Count Equal To 0 Activates on Success First Reinforcements Appear Captain Fall Back 2? } First Reinforcements Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Reinforcement Archers Reinforcement Berserks Reinforcement Dwarves Visible Flag Deactivates On Activation Any Forces Close To Reinforcements? No Main Forces? Activates On Execution Any Forces Close To Final Reinforcements? Reinforcements Alert } ------------------------------------------------------------------- Any Forces Close To Final Reinforcements? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Main Forces Wave 1 Forces Wave 2 Forces Wave 3 Forces Wave 4 Forces Reinforcement Archers Reinforcement Berserks Reinforcement Dwarves Unit Count Greater Than 0 Polygon 140.815, 102.280 135.381, 85.917 97.012, 51.917 75.688, 55.506 Activates on Success Final Reinforcements Appear } No Main Forces Or Reinforcements? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Main Forces Reinforcement Archers Reinforcement Berserks Reinforcement Dwarves Unit Count Equal To 0 Activates on Success Final Reinforcements Appear } Wave 3 Dead? [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Link Wave 3 Forces Unit Count Equal To 0 Activates on Success Final Reinforcements Appear Captain Fall Back 3? } Final Reinforcements Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Journeyman Final Forces Visible Flag Deactivates On Activation Any Forces Close To Final Reinforcements? No Main Forces Or Reinforcements? Wave 3 Dead? Activates On Execution Dark Forces Close To Final Reinforcements? Wave 3 Dead 2? Journeyman Fight? Invisible Observer Appear Journeyman Dead? Ignores User Control Flag true Cannot Be Autotargeted Flag true } Dark Forces Close To Final Reinforcements? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Wave 1 Forces Wave 2 Forces Wave 3 Forces Wave 4 Forces Unit Count Greater Than 0 Polygon 140.815, 102.280 135.381, 85.917 97.012, 51.917 75.688, 55.506 Activates on Success Release Final Berserks } No Main Forces Or Reinforcements 2? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Main Forces Reinforcement Archers Reinforcement Berserks Reinforcement Dwarves Unit Count Equal To 0 Activates on Success Release Final Berserks } Wave 3 Dead 2? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Wave 3 Forces Unit Count Equal To 0 Activates on Success Release Final Berserks Captain Fall Back 3? } Release Final Berserks [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Final Forces Deactivates On Activation Dark Forces Close To Final Reinforcements? No Main Forces Or Reinforcements 2? Wave 3 Dead 2? No Main Forces Or Reinforcements (lose)? Ignores User Control Flag false Activates On Activation Dark Forces Dead? Visible Flag Reinforcements Alert Cannot Be Autotargeted Flag false } ------------------------------------------------------------------- Wave 4 Forces { Link Wave 4 Thrall 1 Wave 4 Thrall 2 Wave 4 Mauls 1 Wave 4 Mauls 2 Wave 4 Mauls 3 } Wave 4 Thrall 1 { (subj, monster_identifier) 10201 (thrall) 10200 (thrall) 10199 (thrall) 10198 (thrall) 10205 (thrall) 10204 (thrall) 10203 (thrall) 10202 (thrall) 10209 (thrall) 10208 (thrall) 10207 (thrall) 10206 (thrall) 10213 (thrall) 10212 (thrall) 10211 (thrall) 10210 (thrall) 10217 (thrall) 10216 (thrall) 10215 (thrall) 10214 (thrall) } Wave 4 Thrall 1 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Wave 4 Thrall 1 Facing 0.00 Centerpoint 260.487, 137.500 Formation 2 } Wave 4 Thrall 2 { (subj, monster_identifier) 10221 (thrall) 10220 (thrall) 10219 (thrall) 10218 (thrall) 10225 (thrall) 10224 (thrall) 10223 (thrall) 10222 (thrall) 10229 (thrall) 10228 (thrall) 10227 (thrall) 10226 (thrall) 10233 (thrall) 10232 (thrall) 10231 (thrall) 10230 (thrall) 10237 (thrall) 10236 (thrall) 10235 (thrall) 10234 (thrall) } Wave 4 Thrall 2 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Wave 4 Thrall 2 Facing 0.00 Centerpoint 260.487, 137.500 Formation 2 } Wave 4 Mauls 1 { (subj, monster_identifier) 10241 (maul) 10240 (maul) 10239 (maul) 10238 (maul) 10242 (maul) 10243 (maul) 10244 (maul) 10245 (maul) 10313 (maul) 10314 (maul) 10315 (maul) 10316 (maul) } Wave 4 Mauls 1 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Wave 4 Mauls 1 Facing 0.00 Centerpoint 260.487, 137.500 Formation 5 } Wave 4 Mauls 2 { (subj, monster_identifier) 10249 (maul) 10248 (maul) 10247 (maul) 10246 (maul) 10250 (maul) 10251 (maul) 10252 (maul) 10253 (maul) 10317 (maul) 10318 (maul) 10319 (maul) 10320 (maul) } Wave 4 Mauls 2 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Wave 4 Mauls 2 Facing 0.00 Centerpoint 260.487, 137.500 Formation 5 } Wave 4 Mauls 3 { (subj, monster_identifier) 10257 (maul) 10256 (maul) 10255 (maul) 10254 (maul) 10258 (maul) 10259 (maul) 10260 (maul) 10261 (maul) 10321 (maul) 10322 (maul) 10323 (maul) 10324 (maul) } Wave 4 Mauls 3 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Wave 4 Mauls 3 Facing 0.00 Centerpoint 260.487, 137.500 Formation 5 } Wave 4 Thrall 1 Platoon [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 4 Thrall 1 Move Initial Squads Wave 4 Thrall 1 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates on Deactivation Wave 4 Thrall 1 Alive? } Wave 4 Thrall 1 Move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 238.850, 16.624 216.596, 46.249 194.618, 67.618 176.012, 57.368 153.147, 52.305 133.913, 53.018 Waypoint Radii Radii 20.000 20.000 } Wave 4 Thrall 2 Platoon [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 4 Thrall 2 Move Initial Squads Wave 4 Thrall 2 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates on Deactivation Wave 4 Thrall 2 Alive? } Wave 4 Thrall 2 Move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 238.850, 16.624 223.358, 37.743 203.083, 26.772 167.122, 27.428 145.807, 40.567 115.586, 41.284 104.083, 53.917 Waypoint Radii Radii 20.000 20.000 } Wave 4 Mauls 1 Platoon [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 4 Mauls 1 Move Initial Squads Wave 4 Mauls 1 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates on Deactivation Wave 4 Mauls 1 Alive? } Wave 4 Mauls 1 Move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 238.850, 16.624 216.596, 46.249 194.618, 67.618 176.012, 57.368 153.147, 52.305 133.913, 53.018 Waypoint Radii Radii 20.000 20.000 } Wave 4 Mauls 2 Platoon [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 4 Mauls 2 Move Initial Squads Wave 4 Mauls 2 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates on Deactivation Wave 4 Mauls 2 Alive? } Wave 4 Mauls 2 Move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 238.850, 16.624 223.358, 37.743 203.083, 26.772 167.122, 27.428 145.807, 40.567 115.586, 41.284 104.088, 53.915 Waypoint Radii Radii 20.000 20.000 } Wave 4 Mauls 3 Platoon [Platoon] activates_only_once deactivates_never 0.00, 0.00 { Initial State Wave 4 Mauls 3 Move Initial Squads Wave 4 Mauls 3 squad Centerpoint 260.487, 137.500 Facing 223.95 Activates on Deactivation Wave 4 Mauls 3 Alive? } Wave 4 Mauls 3 Move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 238.850, 16.624 216.596, 46.249 194.618, 67.618 176.012, 57.368 153.147, 52.305 133.913, 53.018 Waypoint Radii Radii 20.000 20.000 } ------------------------------------------------------------------- Wave 1 Thrall 1 Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 1 Thrall 1 Attack All Enemies Flag } Wave 1 Thrall 2 Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 1 Thrall 2 Attack All Enemies Flag } Wave 1 Mauls 1 Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 1 Mauls 1 Attack All Enemies Flag } Wave 2 Thrall 1 Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 2 Thrall 1 Attack All Enemies Flag } Wave 2 Thrall 2 Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 2 Thrall 2 Attack All Enemies Flag } Wave 2 Mauls 1 Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 2 Mauls 1 Attack All Enemies Flag } Wave 3 Thrall 1 Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 3 Thrall 1 Attack All Enemies Flag } Wave 3 Thrall 2 Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 3 Thrall 2 Attack All Enemies Flag } Wave 3 Mauls 1 Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 3 Mauls 1 Attack All Enemies Flag } Wave 3 Mauls 2 Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 3 Mauls 2 Attack All Enemies Flag } Wave 4 Thrall 1 Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 4 Thrall 1 Attack All Enemies Flag } Wave 4 Thrall 2 Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 4 Thrall 2 Attack All Enemies Flag } Wave 4 Mauls 1 Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 4 Mauls 1 Attack All Enemies Flag } Wave 4 Mauls 2 Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 4 Mauls 2 Attack All Enemies Flag } Wave 4 Mauls 3 Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 4 Mauls 3 Attack All Enemies Flag } ------------------------------------------------------------------- Dark Forces Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Wave 4 Forces Wave 3 Forces Wave 2 Forces Wave 1 Forces Legendary Soulless 1 Legendary Soulless 2 Legendary Soulless 3 Soulless 1 Soulless 2 Soulless 3 Soulless 4 Unit Count Equal To 0 Activates on Success Light Victory Look At Journeyman For Win Deactivates On Success Journeyman Dead? Journeyman's Protectors Dead? Journeyman Fight? } Light Victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag } ------------------------------------------------------------------- Journeyman Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Journeyman Unit Count Equal To 0 Activates on Success Dark Victory Look At Journeyman Routed Deactivates On Success Dark Forces Dead? Activates On Activation Journeyman's Protectors Dead? } Journeyman's Protectors Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Main Forces Reinforcements Final Forces Unit Count Equal To 0 Activates on Success Dark Victory Deactivates On Success Dark Forces Dead? } Dark Victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag Deactivates On Activation Any Forces Close To Final Reinforcements? Wave 3 Dead? Dark Forces Close To Final Reinforcements? No Main Forces Or Reinforcements? Wave 3 Dead? Wave 1&2 Dead? } ------------------------------------------------------------------- Wave 1 Thrall 1 Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 1 Thrall 1 Unit Count Greater Than 0 Activates on Success Wave 1 Thrall 1 Final Attack Final Reinforcements Appear } Wave 1 Thrall 2 Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 1 Thrall 2 Unit Count Greater Than 0 Activates on Success Wave 1 Thrall 2 Final Attack Final Reinforcements Appear } Wave 1 Mauls 1 Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 1 Mauls 1 Unit Count Greater Than 0 Activates on Success Wave 1 Mauls 1 Final Attack Final Reinforcements Appear } Wave 2 Thrall 1 Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 2 Thrall 1 Unit Count Greater Than 0 Activates on Success Wave 2 Thrall 1 Final Attack Final Reinforcements Appear } Wave 2 Thrall 2 Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 2 Thrall 2 Unit Count Greater Than 0 Activates on Success Wave 2 Thrall 2 Final Attack Final Reinforcements Appear } Wave 2 Mauls 1 Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 2 Mauls 1 Unit Count Greater Than 0 Activates on Success Wave 2 Mauls 1 Final Attack Final Reinforcements Appear } Wave 3 Thrall 1 Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 3 Thrall 1 Unit Count Greater Than 0 Activates on Success Wave 3 Thrall 1 Final Attack Final Reinforcements Appear } Wave 3 Thrall 2 Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 3 Thrall 2 Unit Count Greater Than 0 Activates on Success Wave 3 Thrall 2 Final Attack Final Reinforcements Appear } Wave 3 Mauls 1 Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 3 Mauls 1 Unit Count Greater Than 0 Activates on Success Wave 3 Mauls 1 Final Attack Final Reinforcements Appear } Wave 3 Mauls 2 Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 3 Mauls 2 Unit Count Greater Than 0 Activates on Success Wave 3 Mauls 2 Final Attack Final Reinforcements Appear } Wave 4 Thrall 1 Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 4 Thrall 1 Unit Count Greater Than 0 Activates on Success Wave 4 Thrall 1 Final Attack Final Reinforcements Appear } Wave 4 Thrall 2 Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 4 Thrall 2 Unit Count Greater Than 0 Activates on Success Wave 4 Thrall 2 Final Attack Final Reinforcements Appear Legendary Soulless 3 Appear } Wave 4 Mauls 1 Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 4 Mauls 1 Unit Count Greater Than 0 Activates on Success Wave 4 Mauls 1 Final Attack Final Reinforcements Appear Legendary Soulless 3 Appear } Wave 4 Mauls 2 Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 4 Mauls 2 Unit Count Greater Than 0 Activates on Success Wave 4 Mauls 2 Final Attack Final Reinforcements Appear Legendary Soulless 3 Appear } Wave 4 Mauls 3 Alive? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 4 Mauls 3 Unit Count Greater Than 0 Activates on Success Wave 4 Mauls 3 Final Attack Final Reinforcements Appear Legendary Soulless 3 Appear } ------------------------------------------------------------------- Soulless 1 { (subj, monster_identifier) 10263 (soulless) 10264 (soulless) } Soulless 2 { (subj, monster_identifier) 10265 (soulless) 10266 (soulless) } Soulless 3 { (subj, monster_identifier) 10267 (soulless) 10268 (soulless) } Soulless 4 { (subj, monster_identifier) 10269 (soulless) 10270 (soulless) } Release Soulless? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Main Forces Polygon 188.043, 114.747 207.239, 78.159 Unit Count Greater Than 0 Activates on Success Soulless 1 Appear } Soulless 1 Appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Soulless 1 Visible Flag Activates on Success Soulless 1 Attack Side Pass Soulless 2 Appear } Soulless 1 Attack Side Pass [Attack] no_initial_delay deactivates_never 3.00, 4.00 { Link Soulless 1 Main Forces OBJE Activates on Failure Soulless 1 Into Position Polygon 246.784, 104.063 270.631, 81.219 254.813, 54.959 229.622, 63.477 229.124, 92.678 } Soulless 1 Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 222.518, 74.547 Link Soulless 1 Final Facing 164.53 } Soulless 2 Appear [Unit Control] deactivates_on_trigger 10.00, 12.00 { Link Soulless 2 Visible Flag Activates on Success Soulless 2 Attack Side Pass Soulless 3 Appear } Soulless 2 Attack Side Pass [Attack] no_initial_delay deactivates_never 3.00, 4.00 { Link Soulless 2 Main Forces OBJE Activates on Failure Soulless 2 Into Position Polygon 246.784, 104.063 270.631, 81.219 254.813, 54.959 229.622, 63.477 229.124, 92.678 } Soulless 2 Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 228.885, 67.159 Link Soulless 2 Final Facing 164.53 } Soulless 3 Appear [Unit Control] deactivates_on_trigger 10.00, 12.00 { Link Soulless 3 Visible Flag Activates on Success Soulless 3 Attack Side Pass Soulless 4 Appear } Soulless 3 Attack Side Pass [Attack] no_initial_delay deactivates_never 3.00, 4.00 { Link Soulless 3 Main Forces OBJE Activates on Failure Soulless 3 Into Position Polygon 246.784, 104.063 270.631, 81.219 254.813, 54.959 229.622, 63.477 229.124, 92.678 } Soulless 3 Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 236.098, 80.352 Link Soulless 3 Final Facing 164.53 } Soulless 4 Appear [Unit Control] deactivates_on_trigger 10.00, 12.00 { Link Soulless 4 Visible Flag Activates on Success Soulless 4 Attack Side Pass Soulless Attack Main Forces? } Soulless 4 Attack Side Pass [Attack] no_initial_delay deactivates_never 3.00, 4.00 { Link Soulless 4 Main Forces OBJE Activates on Failure Soulless 4 Into Position Polygon 246.784, 104.063 270.631, 81.219 254.813, 54.959 229.622, 63.477 229.124, 92.678 } Soulless 4 Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 242.545, 69.510 Link Soulless 4 Final Facing 164.53 } Soulless Attack Main Forces? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Main Forces Polygon 162.629, 111.614 184.709, 111.309 208.036, 77.881 194.500, 51.501 Unit Count Greater Than 0 Activates on Success Soulless Attack Main Forces Deactivates On Success Soulless 1 Attack Side Pass Soulless 2 Attack Side Pass Soulless 3 Attack Side Pass Soulless 4 Attack Side Pass } Soulless Attack Main Forces [Attack] no_initial_delay flag 3.00, 4.00 { Link Soulless 1 Main Forces OBJE Soulless 2 Soulless 3 Soulless 4 Polygon 153.948, 118.647 188.075, 114.194 208.036, 77.881 194.500, 51.501 Activates on Failure Soulless Attack Final Closed Polygon Flag } Soulless Attack Final [Attack] no_initial_delay deactivates_never 3.00, 4.00 { Link Soulless 1 Soulless 2 Soulless 3 Soulless 4 Attack All Enemies Flag } ------------------------------------------------------------------- Activate Wave 1 Completely (Proximity)? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 4.00 { Link Light Forces Polygon 258.168, 124.145 234.184, 144.231 230.717, 165.875 Unit Count Greater Than 0 Activates on Success Wave 1 Mauls 1 Platoon Wave 1 Thrall 2 Platoon } Activate Waves 2 & 3 Completely (Proximity)? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 4.00 { Link Light Forces Polygon 267.235, 126.975 236.704, 148.838 230.717, 165.875 Unit Count Greater Than 0 Activates on Success Wave 2 Thrall 1 Platoon Wave 2 Thrall 2 Platoon Wave 2 Mauls 1 Platoon Wave 3 Thrall 1 Platoon Wave 3 Thrall 2 Platoon Wave 3 Mauls 1 Platoon Wave 3 Mauls 2 Platoon } Activate Wave 4 Thrall (Proximity)? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 4.00 { Link Light Forces Polygon 213.840, 25.293 211.690, 38.963 224.711, 60.354 262.758, 48.143 Unit Count Greater Than 0 Activates on Success Wave 4 Thrall 1 Platoon Wave 4 Thrall 2 Platoon } Activate Wave 4 Mauls (Proximity)? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 4.00 { Link Light Forces Polygon 240.502, 13.538 246.625, 33.639 267.438, 39.569 Unit Count Greater Than 0 Activates on Success Wave 4 Mauls 1 Platoon Wave 4 Mauls 2 Platoon Wave 4 Mauls 3 Platoon } ------------------------------------------------------------------- Journeyman Fight? [Test Unit] deactivates_never 2.00, 3.00 { Link Journeyman Enemy Closer Than Radius 6.000 Activates on Success Journeyman Fight Make Journeyman Targetable Activates on Failure Journeyman Move To Dig Make Journeyman Untargetable } Make Journeyman Targetable [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Journeyman Cannot Be Autotargeted Flag false } Journeyman Fight [General Action] deactivates_on_trigger 0.00, 0.00 { Link Journeyman Command Type 4 } Make Journeyman Untargetable [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Journeyman Cannot Be Autotargeted Flag true } Journeyman Move To Dig [Movement] deactivates_on_trigger 0.00, 0.00 { Link Journeyman Waypoints 97.465, 102.608 Activates On Execution Journeyman Dig Final Facing 316.05 } Journeyman Dig [General Action] deactivates_on_trigger 1.00, 1.00 { Link Journeyman Command Type 3 } ------------------------------------------------------------------- Berserk Captain { (subj, monster_identifier) 10287 (berserk) } ------------------------------------------------------------------- Reporting Dwarf Move [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Waypoints 234.614, 101.153 Monsters 10009 (dwarf) Final Facing 116.02 } Dwarf Reports [Sound Action] initially_active deactivates_on_trigger 6.00, 6.00 { Sound Tag 12 (dwarf) the charges are all Activates On Execution Reporting Dwarf Into Position Captain Orders Activate Wave 1 Thrall 1 } Reporting Dwarf Into Position [Movement] deactivates_on_trigger 2.00, 2.00 { Waypoints 235.176, 109.809 Monsters 10009 (dwarf) Final Facing 51.68 } Captain Orders [Sound Action] deactivates_on_trigger 3.00, 3.00 { Sound Tag 12 (berserk) Alright men, let's Activates On Execution Captain Into Position } Captain Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 233.768, 102.704 Final Facing 62.58 Link Berserk Captain } No Main Forces Or Reinforcements (lose)? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Main Forces Reinforcement Archers Reinforcement Berserks Reinforcement Dwarves Unit Count Equal To 0 Activates on Success Dark Victory Rout Final Forces? } Back To Your Posts? [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Link Light Forces Reinforcements Unit Count Greater Than 0 Polygon 130.731, 97.376 131.334, 87.959 115.967, 81.909 92.055, 78.620 87.297, 85.680 Activates on Success Back To Your Posts } Back To Your Posts [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 12 (jman) Get back to your post Override Flag Link Journeyman } Invisible Observer Appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 10286 (berserk observer) Visible Flag } Rout Final Forces? [Test Unit] deactivates_on_execution 2.00, 2.00 { Link Journeyman Unit Count Equal To 1 Activates on Success Rout Final Forces Look At Routed Forces } Rout Final Forces [Rout] deactivates_never 0.00, 0.00 { Destinations 107.643, 129.293 Link Final Forces Journeyman } Look At Journeyman Routed [Observer Movement] deactivates_on_trigger 0.00, 0.00 { Camera Mode 1 Destination 108.926, 89.067 Final Facing 125.26 Linear Interpolant Separation 0.500 Maximum Time Before Cutting 1.50001 } Look At Routed Forces [Observer Movement] deactivates_on_trigger 0.00, 0.00 { Camera Mode 1 Destination 116.768, 80.676 Final Facing 116.32 Linear Interpolant Separation 0.500 Maximum Time Before Cutting 1.50001 } ------------------------------------------------------------------- Legendary Soulless 1 { (subj, monster_identifier) 10274 (soulless) 10275 (soulless) 10276 (soulless) 10277 (soulless) } Legendary Soulless 1 Appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Legendary Soulless 1 Visible Flag Activates On Execution Legendary Soulless 1 Attack } Legendary Soulless 1 Attack [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Legendary Soulless 1 Attack All Enemies Flag } Legendary Soulless 2 { (subj, monster_identifier) 10278 (soulless) 10279 (soulless) 10280 (soulless) 10281 (soulless) } Legendary Soulless 2 Appear [Unit Control] deactivates_on_trigger 60.00, 60.00 { Link Legendary Soulless 2 Visible Flag Activates On Execution Legendary Soulless 2 Attack } Legendary Soulless 2 Attack [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Legendary Soulless 2 Attack All Enemies Flag } Legendary Soulless 3 { (subj, monster_identifier) 10282 (soulless) 10283 (soulless) 10284 (soulless) 10285 (soulless) } Legendary Soulless 3 Appear [Unit Control] deactivates_on_trigger 15.00, 15.00 { Link Legendary Soulless 3 Visible Flag Activates On Execution Legendary Soulless 3 Attack } Legendary Soulless 3 Attack [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Legendary Soulless 3 Attack All Enemies Flag } ------------------------------------------------------------------- Snow Difficulty 0-1? [Test Unit] initially_active deactivates_on_execution 0.00, 0.00 { Difficulty Less Than or Equal To 1 Activates on Success Start Snowing 0-1 Activates on Failure Snow Difficulty 4? } Snow Difficulty 4? [Test Unit] deactivates_on_execution 0.00, 0.00 { Difficulty Equal To 4 Activates on Success Start Snowing 4 Activates on Failure Start Snowing 2-3 } Start Snowing 0-1 [Particle System Control] deactivates_on_trigger 0.00, 0.00 { Switch Particle System State Target Multiplier 0.04000 } Start Snowing 2-3 [Particle System Control] deactivates_on_trigger 0.00, 0.00 { Switch Particle System State Target Multiplier 0.07000 } Start Snowing 4 [Particle System Control] deactivates_on_trigger 0.00, 0.00 { Switch Particle System State Target Multiplier 0.10000 } ------------------------------------------------------------------- Bowman Fall Back 1? [Test Unit] deactivates_on_execution 3.00, 3.00 { Link Light Forces Enemy Closer Than Radius 10.001 Activates on Failure Bowman Fall Back 1a? } Bowman Fall Back 1a? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Light Forces Polygon 232.411, 50.465 229.055, 97.260 244.364, 106.598 273.200, 86.399 Reversed Polygon Flag Unit Count Equal To 0 Activates on Success Bowman Fall Back 1 } Bowman Fall Back 1 [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 12 (bowmen) We should fall back Override Flag Monster 10013 (bowman) 10012 (bowman) 10011 (bowman) 10010 (bowman) } Captain Fall Back 2? [Test Unit] deactivates_on_execution 3.00, 3.00 { Link Light Forces Enemy Closer Than Radius 10.001 Activates on Failure Captain Fall Back 2a? } Captain Fall Back 2a? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Berserk Captain Activates on Success Captain Fall Back 2 Knock Out Captains Orders Unit Count Equal To 1 Polygon 218.553, 146.620 229.348, 126.737 211.452, 105.049 194.370, 114.297 186.342, 135.678 193.231, 147.448 Closed Polygon Flag } Captain Fall Back 2 [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 12 (berserk) We need help-follo Override Flag Link Berserk Captain } Knock Out Captains Orders [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Berserk Captain Received User Control Flag false Activates on Success Move Captain To Reinforcements } Move Captain To Reinforcements [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 179.647, 120.954 185.235, 65.502 148.487, 55.100 Link Berserk Captain } Captain Fall Back 3? [Test Unit] deactivates_on_execution 3.00, 3.00 { Link Light Forces Enemy Closer Than Radius 10.001 Activates on Failure Captain Fall Back 3a? } Captain Fall Back 3a? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Berserk Captain Activates on Success Captain Fall Back 3 Polygon 137.940, 116.961 137.969, 78.977 111.106, 38.059 75.772, 47.874 Unit Count Equal To 1 Reversed Polygon Flag } Captain Fall Back 3 [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 12 (berserk) Everybody to the l Override Flag Link Berserk Captain } ------------------------------------------------------------------- Look At Journeyman For Win [Observer Movement] deactivates_on_trigger 3.00, 3.00 { Camera Mode 1 Destination 108.926, 89.067 Final Facing 125.26 Linear Interpolant Separation 0.600 Maximum Time Before Cutting 3.00000 Activates On Execution Show Scepter Angular Interpolant Separation 2 } Show Scepter [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Monsters 10288 (12 scepter dropper) Visible Flag } ------------------------------------------------------------------- Wave 3 Mauls Into Pass? [Test Unit] deactivates_on_successful_execution 3.00, 5.00 { Link Wave 3 Mauls 1 Unit Count Greater Than 0 Polygon 178.547, 63.881 181.452, 70.600 200.159, 72.897 210.231, 62.760 Activates on Success Satchel Charges In Pass? } Satchel Charges In Pass? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Object Type dwsc Polygon Points 177.381, 61.911 178.243, 52.598 152.313, 47.997 156.084, 57.409 Polygon Closed Flag Results Action Identifier Satchel Charges In Pass Tested items Inside Field Name obje Activates on Success Dwarf On Ridge? } Satchel Charges In Pass { } Dwarf On Ridge? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Monsters (subj) 10186 (dwarf) 10008 (dwarf) 10009 (dwarf) Polygon Points 163.704, 59.069 163.579, 65.542 173.583, 69.333 176.135, 63.122 170.116, 59.542 Polygon Closed Flag Results Action Identifier Cackling Dwarf Tested items Inside Field Name subj Activates on Success Pick Dwarf Cackle Health Fraction Greater Than 0.70000 } Cackling Dwarf { } Pick Dwarf Cackle [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate Dwarf Cackle 1 Dwarf Cackle 2 Dwarf Cackle 3 Dwarf Cackle 4 Dwarf Cackle 5 Random Selection Flag } Dwarf Cackle 1 [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 12 (dwarf) He hee BLAM eh ehehe Override Flag Link Cackling Dwarf } Dwarf Cackle 2 [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 12 (dwarf) Hee hea... eh... he Override Flag Link Cackling Dwarf } Dwarf Cackle 3 [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 12 (dwarf) Is that them_ they'r Override Flag Link Cackling Dwarf } Dwarf Cackle 4 [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 12 (dwarf) They're gonna get it Override Flag Link Cackling Dwarf } Dwarf Cackle 5 [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 12 (dwarf) This is gonna be goo Override Flag Link Cackling Dwarf }