Light Forces { Link Berserks Archers Dwarves Journeyman } Berserks { (subj, monster_identifier) 10017 (berserk) 10012 (berserk) 10019 (berserk) 10018 (berserk) 10015 (berserk) 10013 (berserk) 10016 (berserk) 10014 (berserk) } Archers { (subj, monster_identifier) 10005 (bowman) 10003 (bowman) 10007 (bowman) 10006 (bowman) 10002 (bowman) 10001 (bowman) 10004 (bowman) 10000 (bowman) } Dwarves { (subj, monster_identifier) 10008 (dwarf) 10011 (dwarf) } Journeyman { (subj, monster_identifier) 10058 (journeyman) } ------------------------------------------------------------------- Dispatcher [Action List] deactivates_on_trigger 2.00, 4.00 { Actions to Activate Wave 2 Start Wave 3 Start Wave 1 Start Wave 4 Start Wave 5 Start Random Selection Flag Activates on Failure Journeyman Got Into Library? Activates on Success Light Forces Chide (journeyman inside)? } ------------------------------------------------------------------- Wave 1 Forces { Link Wave 1 Ghols Front Right Wave 1 Ghols Front Left Wave 1 Thrall Right Wave 1 Thrall Left Wave 1 Soulless Wave 1 Ghols Rear Right Wave 1 Ghols Rear Left } Wave 1 Ghols Front Right { (subj, monster_identifier) 10044 (ghol) 10045 (ghol) 10046 (ghol) } Wave 1 Ghols Front Left { (subj, monster_identifier) 10047 (ghol) 10048 (ghol) 10049 (ghol) } Wave 1 Thrall Right { (subj, monster_identifier) 10028 (thrall) 10029 (thrall) 10030 (thrall) 10031 (thrall) 10036 (thrall) 10037 (thrall) 10038 (thrall) 10039 (thrall) } Wave 1 Thrall Left { (subj, monster_identifier) 10032 (thrall) 10033 (thrall) 10034 (thrall) 10035 (thrall) 10040 (thrall) 10041 (thrall) 10042 (thrall) 10043 (thrall) } Wave 1 Soulless { (subj, monster_identifier) 10020 (soulless) 10021 (soulless) 10022 (soulless) 10023 (soulless) 10024 (soulless) 10025 (soulless) 10026 (soulless) 10027 (soulless) } Wave 1 Ghols Rear Right { (subj, monster_identifier) 10050 (ghol) 10051 (ghol) 10052 (ghol) 10057 (ghol) } Wave 1 Ghols Rear Left { (subj, monster_identifier) 10053 (ghol) 10054 (ghol) 10055 (ghol) 10056 (ghol) } Wave 1 Forces Near Enemy? [Test Unit] deactivates_on_successful_execution 3.00, 5.00 { Activates on Success Wave 1 Start Wave 1 Thrall Right Attack Wave 1 Thrall Left Attack Unit Count Greater Than 0 Polygon 110.612, 22.034 94.493, 26.389 89.932, 42.333 89.834, 62.858 97.965, 81.051 111.520, 80.737 Link Light Forces } Wave 1 Forces Damaged? [Test Unit] deactivates_on_successful_execution 1.00, 2.00 { Activates on Success Wave 1 Start Wave 1 Thrall Right Attack Wave 1 Thrall Left Attack Link Wave 1 Forces Vitality Less Than 1.00001 } Wave 1 Start [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate Wave 1 Ghols Front Right Into Position Wave 1 Ghols Front Left Into Position Wave 1 Thrall Right Into Position Wave 1 Thrall Left Into Position Wave 1 Soulless Into Position Wave 1 Ghols Rear Right Into Position Wave 1 Ghols Rear Left Into Position Wave 1 Ghols Front Attack (Damaged)? Wave 1 Forces Dead? Actions to Deactivate Wave 1 Forces Near Enemy? Wave 1 Forces Damaged? } Wave 1 Ghols Front Right Into Position [Movement] deactivates_on_trigger 20.00, 20.00 { Waypoints 85.639, 71.913 Formation Index 1 Final Facing 200.00 Link Wave 1 Ghols Front Right } Wave 1 Ghols Front Left Into Position [Movement] deactivates_on_trigger 20.00, 20.00 { Waypoints 87.180, 37.381 Formation Index 1 Final Facing 160.00 Link Wave 1 Ghols Front Left } Wave 1 Thrall Right Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 82.987, 55.704 Formation Index 0 Final Facing 180.00 Link Wave 1 Thrall Right Activates on Success Delay Before Wave 1 Ghols Front Attack } Wave 1 Thrall Left Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 82.709, 50.565 Formation Index 0 Final Facing 180.00 Link Wave 1 Thrall Left } Wave 1 Soulless Into Position [Movement] deactivates_on_trigger 10.00, 10.00 { Waypoints 87.420, 53.137 Formation Index 1 Final Facing 180.00 Link Wave 1 Soulless } Wave 1 Ghols Rear Right Into Position [Movement] deactivates_on_trigger 15.00, 15.00 { Waypoints 92.598, 56.827 Formation Index 1 Final Facing 190.00 Link Wave 1 Ghols Rear Right } Wave 1 Ghols Rear Left Into Position [Movement] deactivates_on_trigger 15.00, 15.00 { Waypoints 93.290, 48.899 Formation Index 1 Final Facing 170.00 Link Wave 1 Ghols Rear Left } Wave 1 Ghols Front Attack (Damaged)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Wave 1 Forces Vitality Less Than 1.00001 Activates on Success Wave 1 Ghols Front Attack List } Delay Before Wave 1 Ghols Front Attack [Action List] deactivates_on_trigger 2.00, 3.00 { Actions to Activate Wave 1 Ghols Front Attack List } Wave 1 Ghols Front Attack List [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Wave 1 Ghols Attack Wave 1 Thrall Attack (Damaged)? Wave 1 Thrall Attack (Ghols Front Dead)? Wave 1 Thrall Attack (Delay)? Actions to Deactivate Wave 1 Ghols Front Attack (Damaged)? } Wave 1 Ghols Attack [Attack] no_initial_delay deactivates_never 10.00, 10.00 { Attack All Enemies Flag Link Wave 1 Ghols Front Right Wave 1 Ghols Front Left } Wave 1 Thrall Attack (Delay)? [Action List] deactivates_on_trigger 15.00, 17.00 { Actions to Activate Wave 1 Thrall Attack List } Wave 1 Thrall Attack (Damaged)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Wave 1 Thrall Right Wave 1 Thrall Left Wave 1 Soulless Wave 1 Ghols Rear Right Wave 1 Ghols Rear Left Activates on Success Wave 1 Ghols Attack Change in vitality 0.03000 } Wave 1 Thrall Attack (Ghols Front Dead)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Wave 1 Ghols Front Right Wave 1 Ghols Front Left Activates on Success Wave 1 Thrall Attack List Unit Count Equal To 0 } Wave 1 Thrall Attack List [Action List] deactivates_on_trigger 1.00, 2.00 { Actions to Activate Wave 1 Thrall Right Attack Wave 1 Thrall Left Attack Wave 1 Remainder Attack (Damaged)? Wave 1 Remainder Attack (Thrall Dead)? Wave 1 Soulless Into Position 2 Wave 1 Ghols Rear Right Into Position 2 Wave 1 Ghols Rear Left Into Position 2 Wave 1 Remainder Attack (Delay)? Actions to Deactivate Wave 1 Thrall Attack (Ghols Front Dead)? Wave 1 Thrall Attack (Damaged)? Wave 1 Thrall Attack (Delay)? } Wave 1 Thrall Right Attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 5.00, 5.00 { Formation 0 Link Wave 1 Thrall Right Power Over Distance Threshhold 2.001 } Wave 1 Thrall Left Attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 3.00, 3.00 { Formation 0 Link Wave 1 Thrall Left Power Over Distance Threshhold 2.001 } Wave 1 Soulless Into Position 2 [Movement] deactivates_on_trigger 2.00, 2.00 { Waypoints 79.704, 52.993 Formation Index 1 Final Facing 180.00 Link Wave 1 Soulless } Wave 1 Ghols Rear Right Into Position 2 [Movement] deactivates_on_trigger 5.00, 5.00 { Waypoints 78.690, 61.100 Formation Index 1 Final Facing 190.00 Link Wave 1 Ghols Rear Right } Wave 1 Ghols Rear Left Into Position 2 [Movement] deactivates_on_trigger 5.00, 5.00 { Waypoints 78.420, 44.907 Formation Index 1 Final Facing 170.00 Link Wave 1 Ghols Rear Left } Wave 1 Remainder Attack (Delay)? [Action List] deactivates_on_trigger 40.00, 45.00 { Actions to Activate Wave 1 Remainder Attack List } Wave 1 Remainder Attack (Damaged)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Wave 1 Soulless Wave 1 Ghols Rear Right Wave 1 Ghols Rear Left Activates on Success Wave 1 Remainder Attack List Change in vitality 0.04999 } Wave 1 Remainder Attack (Thrall Dead)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Wave 1 Thrall Right Wave 1 Thrall Left Activates on Success Wave 1 Remainder Attack List Unit Count Equal To 0 } Wave 1 Remainder Attack List [Action List] deactivates_on_trigger 1.00, 2.00 { Actions to Activate Wave 1 Soulless Attack Wave 1 Ghols Rear Right Attack Wave 1 Ghols Rear Left Attack Actions to Deactivate Wave 1 Remainder Attack (Damaged)? Wave 1 Remainder Attack (Thrall Dead)? Wave 1 Remainder Attack (Delay)? } Wave 1 Soulless Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Attack All Enemies Flag Link Wave 1 Soulless } Wave 1 Ghols Rear Right Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Attack All Enemies Flag Link Wave 1 Ghols Rear Right } Wave 1 Ghols Rear Left Attack [Attack] no_initial_delay deactivates_never 5.00, 5.00 { Attack All Enemies Flag Link Wave 1 Ghols Rear Left } Wave 1 Forces Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Equal To 0 Link Wave 1 Forces Activates on Success Dispatcher } ------------------------------------------------------------------- Wave 2 Forces { Link Wave 2 Thrall Right Wave 2 Thrall Left Wave 2 Ghols Right Wave 2 Ghols Left Wave 2 Fetch Right Wave 2 Fetch Left } Wave 2 Thrall Right { (subj, monster_identifier) 10065 (thrall) 10066 (thrall) 10067 (thrall) 10068 (thrall) 10069 (thrall) 10070 (thrall) 10071 (thrall) 10072 (thrall) 10073 (thrall) 10074 (thrall) 10075 (thrall) 10076 (thrall) } Wave 2 Thrall Left { (subj, monster_identifier) 10077 (thrall) 10078 (thrall) 10079 (thrall) 10080 (thrall) 10081 (thrall) 10082 (thrall) 10083 (thrall) 10084 (thrall) 10085 (thrall) 10086 (thrall) 10087 (thrall) 10088 (thrall) } Wave 2 Ghols Right { (subj, monster_identifier) 10089 (ghol) 10090 (ghol) 10091 (ghol) } Wave 2 Ghols Left { (subj, monster_identifier) 10092 (ghol) 10093 (ghol) 10094 (ghol) } Wave 2 Fetch Right { (subj, monster_identifier) 10095 (fetch) } Wave 2 Fetch Left { (subj, monster_identifier) 10096 (fetch) } Wave 2 Forces Near Enemy? [Test Unit] deactivates_on_successful_execution 3.00, 5.00 { Activates on Success Wave 2 Start Wave 2 Thrall Right Attack Wave 2 Thrall Left Attack Unit Count Greater Than 0 Polygon 65.045, 5.256 69.854, 23.366 78.307, 34.069 91.167, 43.366 102.405, 43.495 119.651, 39.504 Link Light Forces } Wave 2 Forces Damaged? [Test Unit] deactivates_on_successful_execution 1.00, 2.00 { Activates on Success Wave 2 Start Wave 2 Thrall Right Attack Wave 2 Thrall Left Attack Link Wave 2 Forces Vitality Less Than 1.00001 } Wave 2 Start [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate Wave 2 Ghols Right Into Position Wave 2 Ghols Left Into Position Wave 2 Thrall Right Into Position Wave 2 Thrall Left Into Position Wave 2 Fetch Right Into Position Wave 2 Fetch Left Into Position Wave 2 Thrall Attack (Damaged)? Wave 2 Forces Dead? Actions to Deactivate Wave 2 Forces Near Enemy? Wave 2 Forces Damaged? } Wave 2 Ghols Right Into Position [Movement] deactivates_on_trigger 30.00, 30.00 { Waypoints 79.561, 32.686 Formation Index 1 Final Facing 148.01 Link Wave 2 Ghols Right } Wave 2 Ghols Left Into Position [Movement] deactivates_on_trigger 30.00, 30.00 { Waypoints 62.549, 14.321 Formation Index 1 Final Facing 119.53 Link Wave 2 Ghols Left } Wave 2 Thrall Right Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 92.809, 52.657 82.368, 52.856 Formation Index 2 Final Facing 180.00 Link Wave 2 Thrall Right } Wave 2 Thrall Left Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 40.334, 13.577 Formation Index 2 Final Facing 90.00 Link Wave 2 Thrall Left Activates on Success Wave 2 Thrall Attack List } Wave 2 Fetch Right Into Position [Movement] deactivates_on_trigger 10.00, 10.00 { Waypoints 77.752, 26.188 Final Facing 139.92 Link Wave 2 Fetch Right } Wave 2 Fetch Left Into Position [Movement] deactivates_on_trigger 15.00, 15.00 { Waypoints 70.012, 20.983 Final Facing 137.11 Link Wave 2 Fetch Left } Wave 2 Thrall Attack (Damaged)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Wave 2 Forces Vitality Less Than 1.00001 Activates on Success Wave 2 Thrall Attack List } Wave 2 Thrall Attack List [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Wave 2 Thrall Right Attack Wave 2 Ghols Attack (Damaged)? Wave 2 Ghols Attack (Thrall Dead)? Wave 2 Ghols Attack (Delay)? Wave 2 Thrall Left Attack Actions to Deactivate Wave 2 Thrall Attack (Damaged)? } Wave 2 Thrall Right Attack [Attack] no_initial_delay deactivates_never 10.00, 10.00 { Attack All Enemies Flag Link Wave 2 Thrall Right } Wave 2 Thrall Left Attack [Attack] no_initial_delay deactivates_never 10.00, 10.00 { Attack All Enemies Flag Link Wave 2 Thrall Left } Wave 2 Ghols Attack (Delay)? [Action List] deactivates_on_trigger 55.00, 60.00 { Actions to Activate Wave 2 Ghols Attack List } Wave 2 Ghols Attack (Damaged)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Wave 2 Fetch Right Wave 2 Fetch Left Wave 2 Ghols Right Wave 2 Ghols Left Activates on Success Wave 2 Ghols Attack Change in vitality 0.01999 } Wave 2 Ghols Attack (Thrall Dead)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Wave 2 Thrall Right Wave 2 Thrall Left Activates on Success Wave 2 Ghols Attack List Unit Count Equal To 0 } Wave 2 Ghols Attack List [Action List] deactivates_on_trigger 1.00, 2.00 { Actions to Activate Wave 2 Ghols Attack Wave 2 Fetch Attack (Damaged)? Wave 2 Fetch Attack (Ghols Dead)? Wave 2 Fetch Attack (Delay)? Actions to Deactivate Wave 2 Ghols Attack (Thrall Dead)? Wave 2 Ghols Attack (Damaged)? Wave 2 Ghols Attack (Delay)? } Wave 2 Ghols Attack [Attack] no_initial_delay deactivates_never 10.00, 10.00 { Attack All Enemies Flag Link Wave 2 Ghols Right Wave 2 Ghols Left } Wave 2 Fetch Attack (Delay)? [Action List] deactivates_on_trigger 5.00, 7.00 { Actions to Activate Wave 2 Fetch Attack List } Wave 2 Fetch Attack (Damaged)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Wave 2 Fetch Right Wave 2 Fetch Left Activates on Success Wave 2 Fetch Attack List Change in vitality 0.01999 } Wave 2 Fetch Attack (Ghols Dead)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Wave 2 Ghols Right Wave 2 Ghols Left Activates on Success Wave 2 Fetch Attack List Unit Count Equal To 0 } Wave 2 Fetch Attack List [Action List] deactivates_on_trigger 1.00, 2.00 { Actions to Activate Wave 2 Fetch Right Attack Wave 2 Fetch Left Attack Actions to Deactivate Wave 2 Fetch Attack (Damaged)? Wave 2 Fetch Attack (Ghols Dead)? Wave 2 Fetch Attack (Delay)? } Wave 2 Fetch Right Attack [Attack] deactivates_never 0.00, 1.00 { Link Wave 2 Fetch Right Light Forces OBJE Attack Nearest Flag } Wave 2 Fetch Left Attack [Attack] deactivates_never 0.00, 1.00 { Link Wave 2 Fetch Left Light Forces OBJE Attack Nearest Flag } Wave 2 Forces Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Equal To 0 Link Wave 2 Forces Activates on Success Dispatcher } ------------------------------------------------------------------- Wave 3 Forces { Link Wave 3 Ghols Wave 3 Wights Right Wave 3 Wights Left Wave 3 Fetch Right Wave 3 Fetch Center Wave 3 Fetch Left Wave 3 Soulless Right Wave 3 Soulless Left } Wave 3 Soulless Right { (subj, monster_identifier) 10102 (soulless) 10103 (soulless) 10104 (soulless) 10105 (soulless) 10106 (soulless) } Wave 3 Soulless Left { (subj, monster_identifier) 10097 (soulless) 10098 (soulless) 10099 (soulless) 10100 (soulless) 10101 (soulless) } Wave 3 Ghols { (subj, monster_identifier) 10107 (ghol) 10108 (ghol) 10109 (ghol) 10110 (ghol) 10111 (ghol) } Wave 3 Wights Right { (subj, monster_identifier) 10115 (wight) 10116 (wight) 10117 (wight) } Wave 3 Wights Left { (subj, monster_identifier) 10112 (wight) 10113 (wight) 10114 (wight) } Wave 3 Fetch Right { (subj, monster_identifier) 10118 (fetch) } Wave 3 Fetch Center { (subj, monster_identifier) 10119 (fetch) } Wave 3 Fetch Left { (subj, monster_identifier) 10120 (fetch) } Wave 3 Forces Near Enemy? [Test Unit] deactivates_on_successful_execution 3.00, 5.00 { Activates on Success Wave 3 Start Wave 3 Ghols Attack Wave 3 Fetch Right Attack Wave 3 Fetch Center Attack Wave 3 Fetch Left Attack Unit Count Greater Than 0 Polygon 103.819, 119.626 104.133, 106.581 95.268, 93.374 79.637, 85.514 64.049, 87.752 49.405, 92.530 37.813, 107.038 Link Light Forces } Wave 3 Forces Damaged? [Test Unit] deactivates_on_successful_execution 1.00, 2.00 { Activates on Success Wave 3 Start Wave 3 Ghols Attack Wave 3 Fetch Right Attack Wave 3 Fetch Center Attack Wave 3 Fetch Left Attack Link Wave 3 Forces Vitality Less Than 1.00001 } Wave 3 Start [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate Wave 3 Soulless Right Legion Wave 3 Soulless Left Legion Wave 3 Ghols Into Position Wave 3 Wights Right Into Position Wave 3 Wights Left Into Position Wave 3 Fetch Right Into Position Wave 3 Fetch Center Into Position Wave 3 Fetch Left Into Position Wave 3 Forces Dead? Actions to Deactivate Wave 3 Forces Near Enemy? Wave 3 Forces Damaged? } Wave 3 Soulless Right Legion [Legion (defensive)] deactivates_never 0.00, 0.00 { Group Count 1 Line 50.477, 93.174 50.489, 92.626 Group Centerpoint Array 64.786, 116.809 Group Unit Container Array Wave 3 Soulless Right Group Formation Array 1 Maximum Damage Before Attack 0.75001 Allied Legions Wave 3 Soulless Left Legion } Wave 3 Soulless Right Attack [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link Wave 3 Soulless Right Attack All Enemies Flag Deactivates On Activation Wave 3 Soulless Right Legion } Wave 3 Soulless Left Legion [Legion (defensive)] deactivates_never 0.00, 0.00 { Group Count 1 Line 79.825, 68.737 79.379, 68.543 Group Centerpoint Array 76.565, 117.001 Group Unit Container Array Wave 3 Soulless Left Group Formation Array 1 Maximum Damage Before Attack 0.75001 Allied Legions Wave 3 Soulless Right Legion } Wave 3 Soulless Left Attack [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link Wave 3 Soulless Left Attack All Enemies Flag Deactivates On Activation Wave 3 Soulless Left Legion } Wave 3 Ghols Into Position [Movement] deactivates_on_trigger 15.00, 17.00 { Waypoints 60.317, 72.917 Link Wave 3 Ghols Activates on Success Wave 3 Ghols Attack } Wave 3 Ghols Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 3 Ghols Attack All Enemies Flag } Wave 3 Wights Right Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 59.700, 86.745 Link Wave 3 Wights Right Activates on Success Wave 3 Wights Right Attack } Wave 3 Wights Right Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 3 Wights Right Attack All Enemies Flag } Wave 3 Wights Left Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 71.198, 77.463 Link Wave 3 Wights Left Activates on Success Wave 3 Wights Left Attack } Wave 3 Wights Left Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 3 Wights Left Attack All Enemies Flag } Wave 3 Fetch Right Into Position [Movement] deactivates_on_trigger 30.00, 32.00 { Waypoints 44.729, 97.721 Link Wave 3 Fetch Right Activates on Success Wave 3 Fetch Right Attack } Wave 3 Fetch Right Attack [Attack] no_initial_delay deactivates_never 0.00, 1.00 { Link Wave 3 Fetch Right Light Forces OBJE Attack Nearest Flag } Wave 3 Fetch Center Into Position [Movement] deactivates_on_trigger 18.00, 20.00 { Waypoints 69.766, 83.206 Link Wave 3 Fetch Center Activates on Success Wave 3 Fetch Center Attack } Wave 3 Fetch Center Attack [Attack] no_initial_delay deactivates_never 0.00, 1.00 { Link Wave 3 Fetch Center Light Forces OBJE Attack Nearest Flag } Wave 3 Fetch Left Into Position [Movement] deactivates_on_trigger 15.00, 17.00 { Waypoints 80.813, 66.815 Link Wave 3 Fetch Left Activates on Success Wave 3 Fetch Left Attack } Wave 3 Fetch Left Attack [Attack] no_initial_delay deactivates_never 0.00, 1.00 { Link Wave 3 Fetch Left Light Forces OBJE Attack Nearest Flag } Wave 3 Forces Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Equal To 0 Link Wave 3 Ghols Wave 3 Wights Right Wave 3 Wights Left Wave 3 Fetch Right Wave 3 Fetch Center Wave 3 Fetch Left Activates on Success Dispatcher Rout Wave 3 Soulless } Rout Wave 3 Soulless [Rout] deactivates_never 0.00, 0.00 { Destinations 72.190, 152.307 73.686, 152.077 75.174, 152.000 76.682, 152.133 78.088, 152.063 72.913, 151.875 74.366, 151.667 75.809, 151.667 77.251, 152.034 78.827, 151.543 Link Wave 3 Soulless Right Wave 3 Soulless Left Deactivates On Activation Wave 3 Soulless Right Legion Wave 3 Soulless Left Legion Activates On Activation Routed Soulless Reached Tunnel? } Routed Soulless Reached Tunnel? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Wave 3 Soulless Right Wave 3 Soulless Left Unit Count Equal To 0 Polygon 81.680, 147.946 80.694, 147.245 71.034, 147.170 70.360, 147.920 Reversed Polygon Flag Activates on Success Wave 3 Soulless Disappear } Wave 3 Soulless Disappear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Wave 3 Soulless Right Wave 3 Soulless Left Invisible Flag } ------------------------------------------------------------------- Wave 4 Forces { Link Wave 4 Fetch Front Wave 4 Fetch Rear Left Wave 4 Fetch Rear Right Wave 4 Ghols Right Wave 4 Ghols Left Wave 4 Wights } Wave 4 Fetch Front { Link Wave 4 Fetch Front Right Wave 4 Fetch Front Left } Wave 4 Fetch Front Right { (subj, monster_identifier) 10123 (fetch) } Wave 4 Fetch Front Left { (subj, monster_identifier) 10121 (fetch) } Wave 4 Fetch Rear Right { (subj, monster_identifier) 10126 (fetch) } Wave 4 Fetch Rear Left { (subj, monster_identifier) 10124 (fetch) } Wave 4 Ghols Right { (subj, monster_identifier) 10132 (ghol) 10133 (ghol) 10134 (ghol) 10135 (ghol) 10136 (ghol) } Wave 4 Ghols Left { (subj, monster_identifier) 10127 (ghol) 10128 (ghol) 10129 (ghol) 10130 (ghol) 10131 (ghol) } Wave 4 Wights { Link Wave 4 Wight 1 Wave 4 Wight 2 Wave 4 Wight 3 Wave 4 Wight 4 Wave 4 Wight 5 Wave 4 Wight 6 } Wave 4 Wight 1 { (subj, monster_identifier) 10137 (wight) } Wave 4 Wight 2 { (subj, monster_identifier) 10138 (wight) } Wave 4 Wight 3 { (subj, monster_identifier) 10139 (wight) } Wave 4 Wight 4 { (subj, monster_identifier) 10140 (wight) } Wave 4 Wight 5 { (subj, monster_identifier) 10141 (wight) } Wave 4 Wight 6 { (subj, monster_identifier) 10142 (wight) } Wave 4 Forces Near Enemy? [Test Unit] deactivates_on_successful_execution 3.00, 5.00 { Activates on Success Wave 4 Start Unit Count Greater Than 0 Polygon 110.491, 39.655 96.065, 45.706 90.260, 63.303 90.420, 82.731 97.874, 93.741 111.729, 100.108 127.022, 100.821 Link Light Forces } Wave 4 Forces Damaged? [Test Unit] deactivates_on_successful_execution 1.00, 2.00 { Activates on Success Wave 4 Start Link Wave 4 Forces Vitality Less Than 1.00001 } Wave 4 Start [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate Wave 4 Ghols Right Into Position Wave 4 Ghols Left Into Position Wave 4 Fetch Front Into Position Wave 4 Fetch Rear Right Into Position Wave 4 Fetch Rear Left Into Position Wave 4 Wight 1 Into Position Wave 4 Wight 2 Into Position Wave 4 Wight 3 Into Position Wave 4 Wight 4 Into Position Wave 4 Wight 5 Into Position Wave 4 Wight 6 Into Position Activate Wave 4 Damage Tests Actions to Deactivate Wave 4 Forces Near Enemy? Wave 4 Forces Damaged? } Wave 4 Ghols Right Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 78.647, 62.196 Formation Index 1 Final Facing 196.17 Link Wave 4 Ghols Right } Wave 4 Ghols Left Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 78.180, 43.698 Formation Index 1 Final Facing 155.39 Link Wave 4 Ghols Left } Wave 4 Fetch Front Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 79.327, 53.497 Link Wave 4 Fetch Front Activates on Success Wave 4 Front Fetch Attack } Wave 4 Fetch Rear Right Into Position [Movement] deactivates_on_trigger 3.00, 5.00 { Waypoints 80.727, 68.770 Link Wave 4 Fetch Rear Right } Wave 4 Fetch Rear Left Into Position [Movement] deactivates_on_trigger 3.00, 5.00 { Waypoints 80.444, 36.667 Link Wave 4 Fetch Rear Left } Wave 4 Wight 1 Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 73.668, 23.245 Link Wave 4 Wight 1 } Wave 4 Wight 2 Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 78.042, 35.288 Link Wave 4 Wight 2 } Wave 4 Wight 3 Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 82.690, 48.866 Link Wave 4 Wight 3 } Wave 4 Wight 4 Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 85.430, 57.028 Link Wave 4 Wight 4 } Wave 4 Wight 5 Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 83.309, 70.209 Link Wave 4 Wight 5 } Wave 4 Wight 6 Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 76.950, 80.803 Link Wave 4 Wight 6 } Activate Wave 4 Damage Tests [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Wave 4 Front Fetch Damaged? Wave 4 Rear Fetch/Ghols Right Damaged? Wave 4 Front Fetch Dead? Wave 4 Ghols Left/Wights Damaged? Wave 4 Rear Fetch/Ghols Right Dead? Wave 4 Forces Dead? } Wave 4 Front Fetch Damaged? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Wave 4 Front Fetch Attack Link Wave 4 Fetch Front Vitality Less Than 1.00001 } Wave 4 Front Fetch Attack [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Wave 4 Front Fetch Damaged? Actions to Activate Wave 4 Front Fetch Right Attack Wave 4 Front Fetch Left Attack } Wave 4 Front Fetch Right Attack [Attack] no_initial_delay deactivates_never 0.00, 1.00 { Link Wave 4 Fetch Front Right Light Forces OBJE Attack Nearest Flag Deactivates On Activation Wave 4 Front Fetch Damaged? } Wave 4 Front Fetch Left Attack [Attack] no_initial_delay deactivates_never 0.00, 1.00 { Link Wave 4 Fetch Front Left Light Forces OBJE Attack Nearest Flag Deactivates On Activation Wave 4 Front Fetch Damaged? } Wave 4 Rear Fetch/Ghols Right Damaged? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Wave 4 Ghols Right Attack Link Wave 4 Fetch Rear Right Wave 4 Fetch Rear Left Wave 4 Ghols Right Vitality Less Than 1.00001 } Wave 4 Front Fetch Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Equal To 0 Link Wave 4 Fetch Front Activates on Success Wave 4 Ghols Right Attack Wave 4 Rear Fetch Left Attack Wave 4 Rear Fetch Right Attack } Wave 4 Ghols Right Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 4 Fetch Rear Right Wave 4 Fetch Rear Left Wave 4 Ghols Right Attack All Enemies Flag Deactivates On Activation Wave 4 Front Fetch Dead? Wave 4 Rear Fetch/Ghols Right Damaged? } Wave 4 Rear Fetch Left Attack [Attack] no_initial_delay deactivates_never 0.00, 1.00 { Link Wave 4 Fetch Rear Left Light Forces OBJE Attack Nearest Flag } Wave 4 Rear Fetch Right Attack [Attack] no_initial_delay deactivates_never 0.00, 1.00 { Link Wave 4 Fetch Rear Right Light Forces OBJE Attack Nearest Flag } Wave 4 Ghols Left/Wights Damaged? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Wave 4 Ghols Left Attack Link Wave 4 Ghols Left Wave 4 Wights Vitality Less Than 1.00001 } Wave 4 Rear Fetch/Ghols Right Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Equal To 0 Link Wave 4 Fetch Rear Right Wave 4 Fetch Rear Left Wave 4 Ghols Right Activates on Success Wave 4 Ghols Left Attack } Wave 4 Ghols Left Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 4 Ghols Left Attack All Enemies Flag Deactivates On Activation Wave 4 Rear Fetch/Ghols Right Dead? Wave 4 Ghols Left/Wights Damaged? Activates On Activation Wave 4 Wights Suicide } Wave 4 Wights Suicide [Suicide (for wights)] deactivates_never 0.00, 0.00 { Link Wave 4 Wights } Wave 4 Forces Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Equal To 0 Link Wave 4 Fetch Front Wave 4 Fetch Rear Right Wave 4 Fetch Rear Left Wave 4 Ghols Right Wave 4 Ghols Left Activates on Success Dispatcher } ------------------------------------------------------------------- Wave 5 Forces { Link Wave 5 Ghols 1 Wave 5 Ghols 2 Wave 5 Ghols 3 Wave 5 Ghols 4 Wave 5 Ghols 5 Wave 5 Ghols 6 Wave 5 Ghols 7 Wave 5 Ghols 8 Wave 5 Ghols 9 Wave 5 Ghols 10 } Wave 5 Ghols 1 { (subj, monster_identifier) } Wave 5 Ghols 2 { (subj, monster_identifier) 10146 (ghol) 10147 (ghol) 10148 (ghol) } Wave 5 Ghols 3 { (subj, monster_identifier) 10149 (ghol) 10150 (ghol) 10151 (ghol) } Wave 5 Ghols 4 { (subj, monster_identifier) 10152 (ghol) 10153 (ghol) 10154 (ghol) } Wave 5 Ghols 5 { (subj, monster_identifier) 10155 (ghol) 10156 (ghol) 10157 (ghol) } Wave 5 Ghols 6 { (subj, monster_identifier) 10158 (ghol) 10159 (ghol) 10160 (ghol) } Wave 5 Ghols 7 { (subj, monster_identifier) 10161 (ghol) 10162 (ghol) 10163 (ghol) } Wave 5 Ghols 8 { (subj, monster_identifier) 10164 (ghol) 10165 (ghol) 10166 (ghol) } Wave 5 Ghols 9 { (subj, monster_identifier) 10167 (ghol) 10168 (ghol) 10169 (ghol) } Wave 5 Ghols 10 { (subj, monster_identifier) } Wave 5 Forces Damaged? [Test Unit] deactivates_on_successful_execution 1.00, 2.00 { Activates on Success Wave 5 Start Link Wave 5 Forces Change in vitality 0.00998 } Wave 5 Start [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate Wave 5 Ghols Appear Harassing Ghols 1 Appear Actions to Deactivate Wave 5 Forces Damaged? } Wave 5 Ghols Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Wave 5 Forces Visible Flag Activates on Success Activate Wave 5 Damage Tests Wave 5 Forces Dead? Wave 5 Dispatcher } Wave 5 Ghols 1 Into Position [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Waypoints 35.424, 84.610 Link Wave 5 Ghols 1 Formation Index 2 Final Facing 284.06 Activates on Success Wave 5 Ghols 1 Attack } Wave 5 Ghols 2 Into Position [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Waypoints 44.776, 83.717 Link Wave 5 Ghols 2 Formation Index 5 Final Facing 284.06 Activates on Success Wave 5 Ghols 2 Attack } Wave 5 Ghols 3 Into Position [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Waypoints 61.713, 74.061 Link Wave 5 Ghols 3 Formation Index 2 Final Facing 284.06 Activates on Success Wave 5 Ghols 3 Attack } Wave 5 Ghols 4 Into Position [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Waypoints 64.696, 78.122 Link Wave 5 Ghols 4 Formation Index 5 Final Facing 284.06 Activates on Success Wave 5 Ghols 4 Attack } Wave 5 Ghols 5 Into Position [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Waypoints 72.305, 57.485 Link Wave 5 Ghols 5 Formation Index 2 Final Facing 194.77 Activates on Success Wave 5 Ghols 5 Attack } Wave 5 Ghols 6 Into Position [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Waypoints 71.897, 47.159 Link Wave 5 Ghols 6 Formation Index 2 Final Facing 166.29 Activates on Success Wave 5 Ghols 6 Attack } Wave 5 Ghols 7 Into Position [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Waypoints 62.329, 31.768 Link Wave 5 Ghols 7 Formation Index 2 Final Facing 135.35 Activates on Success Wave 5 Ghols 7 Attack } Wave 5 Ghols 8 Into Position [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Waypoints 66.672, 27.905 Link Wave 5 Ghols 8 Formation Index 5 Final Facing 135.35 Activates on Success Wave 5 Ghols 8 Attack } Wave 5 Ghols 9 Into Position [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Waypoints 46.803, 23.709 Link Wave 5 Ghols 9 Formation Index 2 Final Facing 90.70 Activates on Success Wave 5 Ghols 9 Attack } Wave 5 Ghols 10 Into Position [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Waypoints 35.241, 22.750 Link Wave 5 Ghols 10 Formation Index 5 Final Facing 75.59 Activates on Success Wave 5 Ghols 10 Attack } Activate Wave 5 Damage Tests [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Wave 5 Ghols 2 Damaged? Wave 5 Ghols 3 Damaged? Wave 5 Ghols 4 Damaged? Wave 5 Ghols 5 Damaged? Wave 5 Ghols 6 Damaged? Wave 5 Ghols 7 Damaged? Wave 5 Ghols 8 Damaged? Wave 5 Ghols 9 Damaged? } Wave 5 Dispatcher [Action List] flag 11.00, 17.00 { Actions to Activate Wave 5 Ghols 2 Into Position Wave 5 Ghols 3 Into Position Wave 5 Ghols 4 Into Position Wave 5 Ghols 5 Into Position Wave 5 Ghols 6 Into Position Wave 5 Ghols 7 Into Position Wave 5 Ghols 8 Into Position Wave 5 Ghols 9 Into Position Random Selection Flag } Wave 5 Ghols 1 Damaged? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Wave 5 Ghols 1 Attack Link Wave 5 Ghols 1 Vitality Less Than 1.00001 } Wave 5 Ghols 1 Attack [Attack] activates_only_once, no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 5 Ghols 1 Attack All Enemies Flag Deactivates On Activation Wave 5 Ghols 1 Damaged? } Wave 5 Ghols 2 Damaged? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Wave 5 Ghols 2 Attack Link Wave 5 Ghols 2 Vitality Less Than 1.00001 } Wave 5 Ghols 2 Attack [Attack] activates_only_once, no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 5 Ghols 2 Attack All Enemies Flag Deactivates On Activation Wave 5 Ghols 2 Damaged? } Wave 5 Ghols 3 Damaged? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Wave 5 Ghols 3 Attack Link Wave 5 Ghols 3 Vitality Less Than 1.00001 } Wave 5 Ghols 3 Attack [Attack] activates_only_once, no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 5 Ghols 3 Attack All Enemies Flag Deactivates On Activation Wave 5 Ghols 3 Damaged? } Wave 5 Ghols 4 Damaged? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Wave 5 Ghols 4 Attack Link Wave 5 Ghols 4 Vitality Less Than 1.00001 } Wave 5 Ghols 4 Attack [Attack] activates_only_once, no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 5 Ghols 4 Attack All Enemies Flag Deactivates On Activation Wave 5 Ghols 4 Damaged? } Wave 5 Ghols 5 Damaged? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Wave 5 Ghols 5 Attack Link Wave 5 Ghols 5 Vitality Less Than 1.00001 } Wave 5 Ghols 5 Attack [Attack] activates_only_once, no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 5 Ghols 5 Attack All Enemies Flag Deactivates On Activation Wave 5 Ghols 5 Damaged? } Wave 5 Ghols 6 Damaged? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Wave 5 Ghols 6 Attack Link Wave 5 Ghols 6 Vitality Less Than 1.00001 } Wave 5 Ghols 6 Attack [Attack] activates_only_once, no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 5 Ghols 6 Attack All Enemies Flag Deactivates On Activation Wave 5 Ghols 6 Damaged? } Wave 5 Ghols 7 Damaged? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Wave 5 Ghols 7 Attack Link Wave 5 Ghols 7 Vitality Less Than 1.00001 } Wave 5 Ghols 7 Attack [Attack] activates_only_once, no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 5 Ghols 7 Attack All Enemies Flag Deactivates On Activation Wave 5 Ghols 7 Damaged? } Wave 5 Ghols 8 Damaged? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Wave 5 Ghols 8 Attack Link Wave 5 Ghols 8 Vitality Less Than 1.00001 } Wave 5 Ghols 8 Attack [Attack] activates_only_once, no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 5 Ghols 8 Attack All Enemies Flag Deactivates On Activation Wave 5 Ghols 8 Damaged? } Wave 5 Ghols 9 Damaged? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Wave 5 Ghols 9 Attack Link Wave 5 Ghols 9 Vitality Less Than 1.00001 } Wave 5 Ghols 9 Attack [Attack] activates_only_once, no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 5 Ghols 9 Attack All Enemies Flag Deactivates On Activation Wave 5 Ghols 9 Damaged? } Wave 5 Ghols 10 Damaged? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Activates on Success Wave 5 Ghols 10 Attack Link Wave 5 Ghols 10 Vitality Less Than 1.00001 } Wave 5 Ghols 10 Attack [Attack] activates_only_once, no_initial_delay deactivates_never 5.00, 7.00 { Link Wave 5 Ghols 10 Attack All Enemies Flag Deactivates On Activation Wave 5 Ghols 10 Damaged? } Wave 5 Forces Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Equal To 0 Link Wave 5 Forces Activates on Success Dispatcher } ------------------------------------------------------------------- Difficulty 0-1? [Test Unit] initially_active deactivates_on_execution 0.00, 0.00 { Difficulty Less Than or Equal To 1 Activates on Success Select Timid Munger Activates on Failure Difficulty 2-3? } Select Timid Munger [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Timid Munger 1 Timid Munger 2 Timid Munger 3 Timid Munger 4 Timid Munger 5 Timid Munger 6 Random Selection Flag } Timid Munger 1 [Munger] deactivates_on_trigger 0.00, 0.00 { Replace Parameters Dispatcher (acti, action_identifier) Wave 1 Start Wave 2 Start Wave 3 Start Activate Actions Delete Wave 4 Forces Delete Wave 5 Forces Delete Actions Wave 4 Forces Near Enemy? Wave 4 Forces Damaged? Wave 5 Forces Damaged? } Timid Munger 2 [Munger] deactivates_on_trigger 0.00, 0.00 { Replace Parameters Dispatcher (acti, action_identifier) Wave 1 Start Wave 3 Start Wave 5 Start Activate Actions Delete Wave 4 Forces Delete Wave 2 Forces Delete Actions Wave 4 Forces Near Enemy? Wave 4 Forces Damaged? Wave 2 Forces Near Enemy? Wave 2 Forces Damaged? } Timid Munger 3 [Munger] deactivates_on_trigger 0.00, 0.00 { Replace Parameters Dispatcher (acti, action_identifier) Wave 1 Start Wave 2 Start Wave 5 Start Activate Actions Delete Wave 3 Forces Delete Wave 4 Forces Delete Actions Wave 3 Forces Near Enemy? Wave 3 Forces Damaged? Wave 4 Forces Near Enemy? Wave 4 Forces Damaged? } Timid Munger 4 [Munger] deactivates_on_trigger 0.00, 0.00 { Replace Parameters Dispatcher (acti, action_identifier) Wave 2 Start Wave 3 Start Wave 4 Start Activate Actions Delete Wave 1 Forces Delete Wave 5 Forces Delete Actions Wave 1 Forces Near Enemy? Wave 1 Forces Damaged? Wave 5 Forces Damaged? } Timid Munger 5 [Munger] deactivates_on_trigger 0.00, 0.00 { Replace Parameters Dispatcher (acti, action_identifier) Wave 2 Start Wave 3 Start Wave 5 Start Activate Actions Delete Wave 4 Forces Delete Wave 1 Forces Delete Actions Wave 4 Forces Near Enemy? Wave 4 Forces Damaged? Wave 1 Forces Near Enemy? Wave 1 Forces Damaged? } Timid Munger 6 [Munger] deactivates_on_trigger 0.00, 0.00 { Replace Parameters Dispatcher (acti, action_identifier) Wave 3 Start Wave 4 Start Wave 5 Start Activate Actions Delete Wave 1 Forces Delete Wave 2 Forces Delete Actions Wave 1 Forces Near Enemy? Wave 1 Forces Damaged? Wave 2 Forces Near Enemy? Wave 2 Forces Damaged? } Difficulty 2-3? [Test Unit] deactivates_on_execution 0.00, 0.00 { Difficulty Less Than or Equal To 3 Activates on Success Select Normal Munger } Select Normal Munger [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Normal Munger 1 Normal Munger 2 Normal Munger 3 Normal Munger 4 Normal Munger 5 Random Selection Flag } Normal Munger 1 [Munger] deactivates_on_trigger 0.00, 0.00 { Replace Parameters Dispatcher (acti, action_identifier) Wave 2 Start Wave 3 Start Wave 4 Start Wave 5 Start Activate Actions Delete Wave 1 Forces Delete Actions Wave 1 Forces Near Enemy? Wave 1 Forces Damaged? } Normal Munger 2 [Munger] deactivates_on_trigger 0.00, 0.00 { Replace Parameters Dispatcher (acti, action_identifier) Wave 1 Start Wave 3 Start Wave 4 Start Wave 5 Start Activate Actions Delete Wave 2 Forces Delete Actions Wave 2 Forces Near Enemy? Wave 2 Forces Damaged? } Normal Munger 3 [Munger] deactivates_on_trigger 0.00, 0.00 { Replace Parameters Dispatcher (acti, action_identifier) Wave 1 Start Wave 2 Start Wave 4 Start Wave 5 Start Activate Actions Delete Wave 3 Forces Delete Actions Wave 3 Forces Near Enemy? Wave 3 Forces Damaged? } Normal Munger 4 [Munger] deactivates_on_trigger 0.00, 0.00 { Replace Parameters Dispatcher (acti, action_identifier) Wave 1 Start Wave 2 Start Wave 3 Start Wave 5 Start Activate Actions Delete Wave 4 Forces Delete Actions Wave 4 Forces Near Enemy? Wave 4 Forces Damaged? } Normal Munger 5 [Munger] deactivates_on_trigger 0.00, 0.00 { Replace Parameters Dispatcher (acti, action_identifier) Wave 1 Start Wave 2 Start Wave 3 Start Wave 4 Start Activate Actions Delete Wave 5 Forces Delete Actions Wave 5 Forces Damaged? } Delete Wave 1 Forces [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Wave 1 Forces Delete Monsters } Delete Wave 2 Forces [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Wave 2 Forces Delete Monsters } Delete Wave 3 Forces [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Wave 3 Forces Delete Monsters } Delete Wave 4 Forces [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Wave 4 Forces Delete Monsters } Delete Wave 5 Forces [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Wave 5 Forces Delete Monsters } ------------------------------------------------------------------- I'm Going Inside [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 08 (jman) Wait here, I'll be ou Activates On Execution Protect The Entrance Journeyman Dead? Link Journeyman Override Flag } Protect The Entrance [Sound Action] deactivates_on_trigger 3.00, 3.00 { Sound Tag 08 (jman) Protect the entrance Activates On Execution Journeyman To Library Door Link Journeyman Override Flag } Journeyman To Library Door [Movement] deactivates_on_successful_execution 5.00, 5.00 { Waypoints 31.032, 53.001 Link Journeyman Activates on Success Open Doors Journeyman Into Library } Open Doors [Model Animation] deactivates_on_successful_execution 0.00, 0.00 { Model Animation 10000 (08 library entrance doors) Start Forward Flag } Journeyman Into Library [Movement] deactivates_on_successful_execution 2.00, 2.00 { Waypoints 22.065, 52.920 Link Journeyman Activates on Success Activate Journyeman Alone Tests } Journeyman Disappears [Unit Control] deactivates_on_trigger 2.00, 2.00 { Link Journeyman Invisible Flag Deactivates On Activation Journeyman Dead? } Close Doors [Model Animation] deactivates_on_successful_execution 0.00, 0.00 { Model Animation 10000 (08 library entrance doors) Start Backward Flag } Journeyman Reappears [Unit Control] activates_only_once deactivates_on_trigger 5.00, 5.00 { Link Journeyman Visible Flag Activates on Success Journeyman Out Of Library Journeyman Dead? Open Doors Journeyman outside Library? Deactivates On Success Light Forces Not Protecting Library? Journeyman Into Library Activate Journyeman Alone Tests Light Forces Inside Library? Wave 1 Inside Library? Wave 2 Inside Library? Wave 3 Inside Library? Wave 4 Inside Library? Wave 5 Inside Library? Give Monster Artifact or Projectile 10000 (08 total codex) } Journeyman Out Of Library [Movement] deactivates_on_successful_execution 1.00, 1.00 { Link Journeyman Activates on Success I've Got It Waypoints 41.745, 52.657 } Journeyman outside Library? [Test Unit] only_initial_delay deactivates_on_successful_execution 12.00, 12.00 { Link Journeyman Unit Count Equal To 0 Polygon 9.348, 62.624 29.500, 62.501 29.458, 43.557 9.465, 43.465 Activates on Success I've Got It Delete Main Invisible Observers } I've Got It [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 08 (jman) I've got it. Now quic Activates on Trigger Regain Journeyman Control Deactivates On Activation Journeyman outside Library? Journeyman Out Of Library Link Journeyman Override Flag } Regain Journeyman Control [Unit Control] deactivates_on_trigger 4.00, 4.00 { Link Journeyman Visible Flag Ignores User Control Flag false Reinforcements Alert } ------------------------------------------------------------------- Defending Forces { Link Defending Soulless Defending Ghols Right Defending Ghols Left } Defending Soulless { (subj, monster_identifier) 10179 (soulless) 10180 (soulless) 10181 (soulless) 10182 (soulless) 10183 (soulless) } Defending Ghols Right { (subj, monster_identifier) 10173 (ghol) 10174 (ghol) 10175 (ghol) } Defending Ghols Left { (subj, monster_identifier) 10176 (ghol) 10177 (ghol) 10178 (ghol) } Defending Forces Appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Defending Forces Visible Flag Activates on Success Defending Legion Defending Forces Dead? } Defending Legion [Legion (defensive)] deactivates_never 0.00, 0.00 { Group Count 3 Line 57.401, 103.772 57.409, 103.608 Group Centerpoint Array 58.145, 103.467 48.377, 101.469 67.405, 101.549 Group Unit Container Array Defending Soulless Defending Ghols Right Defending Ghols Left Global Centerpoint 57.461, 103.893 Global Facing 268.24 Group Facing Array 270.70 270.00 270.70 Maximum Damage Before Attack 0.50001 } Defending Forces Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Defending Forces Attack All Enemies Flag Deactivates On Activation Defending Legion } ------------------------------------------------------------------- Defending Forces Dead? [Test Unit] deactivates_on_successful_execution 2.00, 3.00 { Link Defending Forces Activates on Success Power up world knot Make final attacking wave visible Escort Forces Dead? Journeyman In World Knot? Dramatic Forces Appear? Unit Count Equal To 0 Activates on Failure Activate Knot (Journeyman Inside)? } Activate Knot (Journeyman Inside)? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Journeyman Activates on Success Power up world knot Make final attacking wave visible Escort Forces Dead? Journeyman In World Knot? Dramatic Forces Appear? Unit Count Equal To 1 Polygon 53.102, 103.563 54.936, 106.397 57.604, 107.920 61.196, 106.903 61.911, 103.475 60.793, 100.633 57.446, 99.129 54.770, 100.524 Closed Polygon Flag Deactivates On Success Defending Forces Dead? } Hurry Into The Knot! [Sound Action] deactivates_on_trigger 1.00, 1.00 { Sound Tag 08 (jman) Hurry, everyone, into Activates on Success Journeyman In World Knot? Link Journeyman Override Flag } Journeyman In World Knot? [Geometry Filter] only_initial_delay deactivates_never 3.00, 3.00 { Link Journeyman Polygon Points 53.102, 103.563 54.936, 106.397 57.604, 107.920 61.196, 106.903 61.911, 103.475 60.793, 100.633 57.446, 99.129 54.770, 100.524 Polygon Closed Flag Deactivates On Success Journeyman Dead? Activates On Execution Light Forces In World Knot? Results Action Identifier variable Tested items Inside Field Name null Activates on Success Light Forces All Gone? } Light Forces In World Knot? [Geometry Filter] deactivates_never 0.00, 0.00 { Link Light Forces Polygon Points 53.102, 103.563 54.936, 106.397 57.604, 107.920 61.196, 106.903 61.911, 103.475 60.793, 100.633 57.446, 99.129 54.770, 100.524 Polygon Closed Flag Results Action Identifier Light Forces Escape Tested items Inside Field Name subj Activates on Success Light Forces Escape } Light Forces Escape [Unit Control] deactivates_on_trigger 0.00, 0.00 { Invisible Flag World Knot Visibility Flag } Light Forces All Gone? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Light Forces Unit Count Equal To 0 Activates on Success Light Victory Power down world knot Dramatic Forces To Center } Light Victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag } ------------------------------------------------------------------- Light Forces Not Protecting Library? [Test Unit] deactivates_on_successful_execution 1.00, 2.00 { Unit Count Equal To 0 Link Light Forces Activates on Success Dark Victory Polygon 27.030, 81.120 50.991, 81.106 69.043, 63.034 68.967, 43.055 50.844, 24.987 26.967, 24.973 Closed Polygon Flag } Journeyman Dead? [Test Unit] deactivates_on_successful_execution 1.00, 2.00 { Unit Count Equal To 0 Link Journeyman Activates on Success Dark Victory } Escort Forces Dead? [Test Unit] deactivates_on_execution 0.00, 0.00 { Unit Count Greater Than 0 Link Dwarves Archers Berserks Activates on Success Hurry Into The Knot! } Dark Victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag } ------------------------------------------------------------------- Wave 1 Forces Disappear [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Wave 1 Forces Invisible Flag } Wave 2 Forces Disappear [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Wave 2 Forces Invisible Flag } Wave 3 Forces Disappear [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Wave 3 Forces Invisible Flag } Wave 4 Forces Disappear [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Wave 4 Forces Invisible Flag } Wave 5 Forces Disappear [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Wave 5 Forces Invisible Flag } ------------------------------------------------------------------- Incoming Troops 1 { (subj, monster_identifier) 10193 (thrall) 10194 (thrall) 10195 (thrall) 10196 (thrall) 10197 (thrall) 10198 (thrall) 10199 (thrall) 10200 (thrall) 10201 (thrall) 10202 (thrall) 10203 (thrall) 10204 (thrall) 10205 (thrall) 10206 (thrall) 10207 (thrall) 10209 (fetch) 10208 (fetch) } Incoming Troops 1 Move 1 [Movement] initially_active deactivates_on_trigger 3.00, 3.00 { Waypoints 125.002, 141.620 Link Incoming Troops 1 Activates on Success Incoming Troops 1 Move 2 } Incoming Troops 1 Move 2 [Movement] deactivates_on_trigger 3.00, 3.00 { Waypoints 125.030, 135.362 Link Incoming Troops 1 Activates on Success Incoming Troops 1 Move 3 } Incoming Troops 1 Move 3 [Movement] deactivates_on_trigger 3.00, 3.00 { Waypoints 125.209, 113.100 Link Incoming Troops 1 } Incoming Troops 2 { (subj, monster_identifier) 10244 (ghol) 10245 (ghol) 10246 (ghol) 10247 (ghol) 10248 (ghol) 10249 (ghol) 10250 (ghol) 10251 (ghol) 10252 (ghol) 10253 (ghol) } Incoming Troops 2 Move [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Waypoints 76.006, 141.303 Link Incoming Troops 2 Formation Index 5 } Incoming Troops 3 { (subj, monster_identifier) 10217 (ghol) 10218 (ghol) 10219 (ghol) 10221 (ghol) 10222 (ghol) 10223 (ghol) 10210 (soulless) 10211 (soulless) 10212 (soulless) 10213 (soulless) 10214 (wight) 10215 (wight) 10216 (wight) } Incoming Troops 3 Move 1 [Movement] initially_active deactivates_on_trigger 7.00, 7.00 { Waypoints 106.997, 53.030 Monsters 10210 (soulless) 10211 (soulless) 10212 (soulless) 10213 (soulless) 10214 (wight) 10215 (wight) 10216 (wight) } Incoming Troops 3 Move 2 [Movement] initially_active deactivates_on_trigger 7.00, 7.00 { Waypoints 128.959, 55.967 125.959, 59.739 Monsters 10218 (ghol) 10217 (ghol) 10219 (ghol) Formation Index 0 } Incoming Troops 3 Move 3 [Movement] initially_active deactivates_on_trigger 7.00, 7.00 { Waypoints 128.625, 49.600 126.321, 45.989 Monsters 10221 (ghol) 10222 (ghol) 10223 (ghol) Formation Index 0 } Camera Movement 1 [Observer Movement] initially_active deactivates_on_trigger 2.00, 2.00 { Camera Mode 1 Destination 106.944, 121.682 Final Facing 39.74 Linear Interpolant Separation 0.344 Angular Interpolant Separation 5 Activates On Execution Camera Movement 2 Don't Return User Control Flag } Camera Movement 2 [Observer Movement] deactivates_on_trigger 6.00, 6.00 { Camera Mode 1 Destination 108.788, 36.151 Final Facing 39.02 Activates On Execution Camera Movement 2.5 Angular Interpolant Separation 180 Linear Interpolant Separation 65.001 Don't Return User Control Flag } Camera Movement 2.5 [Observer Movement] deactivates_on_trigger 2.00, 2.00 { Camera Mode 1 Destination 108.208, 70.030 Final Facing 320.62 Activates On Execution Camera Movement 3 Angular Interpolant Separation 2 Linear Interpolant Separation 2.001 Don't Return User Control Flag } Camera Movement 3 [Observer Movement] deactivates_on_trigger 8.00, 8.00 { Camera Mode 1 Destination 62.116, 53.309 Final Facing 181.33 Linear Interpolant Separation 5.000 Angular Interpolant Separation 5 Activates On Execution Delete Intro Observers } Delete Intro Observers [Unit Control] deactivates_on_trigger 1.00, 1.00 { Monsters 10190 (berserk observer) 10189 (berserk observer) 10191 (berserk observer) Activates On Execution Remove Incoming Troops Delete Monsters } Remove Incoming Troops [Unit Control] deactivates_on_trigger 0.00, 0.00 { Invisible Flag Link Incoming Troops 1 Incoming Troops 2 Incoming Troops 3 Activates On Execution Wave 1 Forces Visible } Wave 1 Forces Visible [Unit Control] deactivates_on_trigger 2.00, 2.00 { Visible Flag Link Wave 1 Forces Activates On Execution Wave 2 Forces Visible } Wave 2 Forces Visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag Link Wave 2 Forces Activates On Execution Wave 3 Forces Visible } Wave 3 Forces Visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag Link Wave 3 Forces Activates On Execution Wave 4 Forces Visible } Wave 4 Forces Visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag Link Wave 4 Forces Activates On Execution Wave 5 Forces Visible } Wave 5 Forces Visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag Link Wave 5 Ghols 3 Wave 5 Ghols 4 Wave 5 Ghols 5 Wave 5 Ghols 6 Wave 5 Ghols 7 Wave 5 Ghols 8 Activates On Execution Activate Light Forces } Activate Light Forces [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate I'm Going Inside Light Forces Not Protecting Library? Activate Dark Forces } Activate Dark Forces [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Dispatcher Wave 1 Forces Near Enemy? Wave 1 Forces Damaged? Wave 2 Forces Near Enemy? Wave 2 Forces Damaged? Wave 3 Forces Near Enemy? Wave 3 Forces Damaged? Wave 4 Forces Near Enemy? Wave 4 Forces Damaged? Wave 5 Forces Damaged? } ------------------------------------------------------------------- Light Forces OBJE { (obje, monster_identifier) 10008 (dwarf) 10000 (bowman) 10001 (bowman) 10002 (bowman) 10003 (bowman) 10004 (bowman) 10005 (bowman) 10006 (bowman) 10007 (bowman) 10011 (dwarf) 10012 (berserk) 10013 (berserk) 10014 (berserk) 10015 (berserk) 10016 (berserk) 10017 (berserk) 10018 (berserk) 10019 (berserk) 10058 (journeyman) } ------------------------------------------------------------------- Leave Me! [Sound Action] activates_only_once deactivates_on_trigger 1.00, 1.00 { Sound Tag 08 (jman) Leave me to my work Link Journeyman Override Flag } ------------------------------------------------------------------- Activate Journyeman Alone Tests [Action List] activates_only_once deactivates_on_trigger 1.00, 1.00 { Actions to Activate Light Forces Inside Library? } Light Forces Inside Library? [Test Unit] deactivates_on_successful_execution 1.00, 1.00 { Link Berserks Archers Dwarves Polygon 11.499, 62.469 32.001, 56.022 31.979, 50.094 9.612, 43.504 Closed Polygon Flag Activates on Success Wave 1 Inside Library? Unit Count Equal To 0 Activates on Failure Journeyman Into Library Leave Me! } Wave 1 Inside Library? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 1 Forces Polygon 11.499, 62.469 32.001, 56.022 31.979, 50.094 9.612, 43.504 Closed Polygon Flag Activates on Success Wave 2 Inside Library? Unit Count Equal To 0 Activates on Failure Journeyman Into Library Light Forces Inside Library? } Wave 2 Inside Library? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 2 Forces Polygon 11.499, 62.469 32.001, 56.022 31.979, 50.094 9.612, 43.504 Closed Polygon Flag Activates on Success Wave 3 Inside Library? Unit Count Equal To 0 Activates on Failure Journeyman Into Library Light Forces Inside Library? } Wave 3 Inside Library? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 3 Forces Polygon 11.499, 62.469 32.001, 56.022 31.979, 50.094 9.612, 43.504 Closed Polygon Flag Activates on Success Wave 4 Inside Library? Unit Count Equal To 0 Activates on Failure Journeyman Into Library Light Forces Inside Library? } Wave 4 Inside Library? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 4 Forces Polygon 11.499, 62.469 32.001, 56.022 31.979, 50.094 9.612, 43.504 Closed Polygon Flag Activates on Success Wave 5 Inside Library? Unit Count Equal To 0 Activates on Failure Journeyman Into Library Light Forces Inside Library? } Wave 5 Inside Library? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Wave 5 Forces Polygon 11.499, 62.469 32.001, 56.022 31.979, 50.094 9.612, 43.504 Closed Polygon Flag Activates on Success Close Doors Journeyman Disappears Unit Count Equal To 0 Activates on Failure Journeyman Into Library Light Forces Inside Library? } Journeyman Got Into Library? [Test Unit] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Link Journeyman Activates on Success Journeyman Reappears Defending Forces Appear Unit Count Equal To 0 } ------------------------------------------------------------------- power up world knot pylon 1 [Model Effect] deactivates_on_execution 0.00, 0.00 { Model 10012 (worldknot ii whole model) Duration 3.00000 New Permutation 7 Permutation Only Flag } power up world knot pylon 2 [Model Effect] deactivates_on_execution 0.00, 0.00 { Model 10010 (worldknot ii whole model) Duration 3.00000 New Permutation 7 Permutation Only Flag } power up world knot pylon 3 [Model Effect] deactivates_on_execution 0.00, 0.00 { Model 10011 (worldknot ii whole model) Duration 3.00000 New Permutation 7 Permutation Only Flag } power up world knot pylon 4 [Model Effect] deactivates_on_execution 0.00, 0.00 { Model 10009 (worldknot ii whole model) Duration 3.00000 New Permutation 7 Permutation Only Flag } power down world knot pylon 1 [Model Effect] deactivates_on_execution 0.00, 0.00 { Model 10012 (worldknot ii whole model) Duration 3.00000 New Permutation 0 Permutation Only Flag } power down world knot pylon 2 [Model Effect] deactivates_on_execution 0.00, 0.00 { Model 10010 (worldknot ii whole model) Duration 3.00000 New Permutation 0 Permutation Only Flag } power down world knot pylon 3 [Model Effect] deactivates_on_execution 0.00, 0.00 { Model 10011 (worldknot ii whole model) Duration 3.00000 New Permutation 0 Permutation Only Flag } power down world knot pylon 4 [Model Effect] deactivates_on_execution 0.00, 0.00 { Model 10009 (worldknot ii whole model) Duration 3.00000 New Permutation 0 Permutation Only Flag } Power up world knot [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate power up world knot pylon 1 power up world knot pylon 2 power up world knot pylon 3 power up world knot pylon 4 } Power down world knot [Action List] deactivates_on_trigger 4.00, 4.00 { Actions to Activate power down world knot pylon 1 power down world knot pylon 2 power down world knot pylon 3 power down world knot pylon 4 } ------------------------------------------------------------------- =================================== { } David: 11/13/98 added following code { } ------------------------------------------------------------------- ==== S thrall final wave ==== { (subj, monster_identifier) 10258 (thrall) 10259 (thrall) 10260 (thrall) 10261 (thrall) 10262 (thrall) 10263 (thrall) 10264 (thrall) 10265 (thrall) 10266 (thrall) 10267 (thrall) 10268 (thrall) 10269 (thrall) 10270 (thrall) 10271 (thrall) 10272 (thrall) 10273 (thrall) 10274 (thrall) 10275 (thrall) 10276 (thrall) 10277 (thrall) 10278 (thrall) 10279 (thrall) 10280 (thrall) 10281 (thrall) } ==== SW ghol final wave ==== { (subj, monster_identifier) 10282 (ghol) 10283 (ghol) 10284 (ghol) 10285 (ghol) 10286 (ghol) 10287 (ghol) 10288 (ghol) 10289 (ghol) 10290 (ghol) 10291 (ghol) 10292 (ghol) 10293 (ghol) 10294 (ghol) 10295 (ghol) 10296 (ghol) 10297 (ghol) 10298 (ghol) 10299 (ghol) 10300 (ghol) 10301 (ghol) 10302 (ghol) 10303 (ghol) 10304 (ghol) 10305 (ghol) } ==== NW soulless & fetch final wave ==== { (subj, monster_identifier) 10306 (fetch) 10307 (fetch) 10308 (fetch) 10309 (fetch) 10310 (fetch) 10311 (fetch) 10312 (soulless) 10313 (soulless) 10314 (soulless) 10315 (soulless) 10316 (soulless) 10317 (soulless) 10318 (soulless) 10319 (soulless) 10320 (soulless) 10321 (soulless) 10322 (soulless) 10323 (soulless) 10324 (soulless) 10325 (soulless) 10326 (soulless) 10327 (soulless) 10328 (soulless) 10329 (soulless) } ==== NE ghols final wave ==== { (subj, monster_identifier) 10330 (ghol) 10331 (ghol) 10332 (ghol) 10333 (ghol) 10334 (ghol) 10335 (ghol) 10336 (ghol) 10337 (ghol) 10338 (ghol) 10339 (ghol) 10340 (ghol) 10341 (ghol) 10342 (ghol) 10343 (ghol) 10344 (ghol) 10345 (ghol) 10346 (ghol) 10347 (ghol) 10348 (ghol) 10349 (ghol) 10350 (ghol) } ------------------------------------------------------------------- Defending forces dead? initiates this CTRL vvvvvvv { } Make final attacking wave visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link ==== S thrall final wave ==== ==== SW ghol final wave ==== ==== NW soulless & fetch final wave ==== ==== NE ghols final wave ==== Visible Flag true Activates on Success Final wave attacks #1 Final wave attacks #2 Final wave attacks #3 Final wave attacks #4 } Final wave attacks #1 [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link ==== S thrall final wave ==== Attack All Enemies Flag } Final wave attacks #2 [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link ==== SW ghol final wave ==== Attack All Enemies Flag } Final wave attacks #3 [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link ==== NW soulless & fetch final wave ==== Attack All Enemies Flag } Final wave attacks #4 [Attack] no_initial_delay deactivates_never 1.00, 2.00 { Link ==== NE ghols final wave ==== Attack All Enemies Flag } ------------------------------------------------------------------- NULL camera movement [Observer Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Camera Mode 0 } =================================== { } Can't Control Journeyman [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Journeyman Ignores User Control Flag true } ------------------------------------------------------------------- Harassing Ghol 1 { (subj, monster_identifier) 10351 (ghol) } Harassing Ghol 2 { (subj, monster_identifier) 10352 (ghol) } Harassing Ghol 3 { (subj, monster_identifier) 10353 (ghol) } Harassing Ghol 4 { (subj, monster_identifier) 10354 (ghol) } Harassing Ghol 5 { (subj, monster_identifier) 10355 (ghol) } Harassing Ghol 6 { (subj, monster_identifier) 10356 (ghol) } Harassing Ghol 7 { (subj, monster_identifier) 10357 (ghol) } Harassing Ghol 8 { (subj, monster_identifier) 10358 (ghol) } Harassing Ghols 1 Appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag Link Harassing Ghol 1 Harassing Ghol 3 Harassing Ghol 5 Harassing Ghol 7 Activates on Success Harassing Ghol 1 Harass Harassing Ghol 3 Harass Harassing Ghol 5 Harass Harassing Ghol 7 Harass Give Monster Artifact or Projectile 10001 (wight small pieces) 10002 (wight small pieces) 10005 (wight pus packet) 10006 (wight pus packet) } Harassing Ghols 2 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Visible Flag Link Harassing Ghol 2 Harassing Ghol 4 Harassing Ghol 6 Harassing Ghol 8 Activates on Success Harassing Ghol 2 Harass Harassing Ghol 4 Harass Harassing Ghol 6 Harass Harassing Ghol 8 Harass } Harassing Ghol 1 Harass [Harass (for ghols)] deactivates_never 0.00, 0.00 { Link Harassing Ghol 1 Visibility Radius 35.001 Projectile Radius 16 Guard Waypoint 40.776, 45.823 } Harassing Ghol 2 Harass [Harass (for ghols)] deactivates_never 0.00, 0.00 { Link Harassing Ghol 2 Visibility Radius 35.001 Projectile Radius 16 Guard Waypoint 40.735, 47.733 } Harassing Ghol 3 Harass [Harass (for ghols)] deactivates_never 0.00, 0.00 { Link Harassing Ghol 3 Visibility Radius 35.001 Projectile Radius 16 Guard Waypoint 40.702, 49.590 } Harassing Ghol 4 Harass [Harass (for ghols)] deactivates_never 0.00, 0.00 { Link Harassing Ghol 4 Visibility Radius 35.001 Projectile Radius 16 Guard Waypoint 40.186, 51.417 } Harassing Ghol 5 Harass [Harass (for ghols)] deactivates_never 0.00, 0.00 { Link Harassing Ghol 5 Visibility Radius 35.001 Projectile Radius 16 Guard Waypoint 39.879, 54.508 } Harassing Ghol 6 Harass [Harass (for ghols)] deactivates_never 0.00, 0.00 { Link Harassing Ghol 6 Visibility Radius 35.001 Projectile Radius 16 Guard Waypoint 40.145, 56.385 } Harassing Ghol 7 Harass [Harass (for ghols)] deactivates_never 0.00, 0.00 { Link Harassing Ghol 7 Visibility Radius 35.001 Projectile Radius 16 Guard Waypoint 40.112, 58.352 } Harassing Ghol 8 Harass [Harass (for ghols)] deactivates_never 0.00, 0.00 { Link Harassing Ghol 8 Visibility Radius 35.001 Projectile Radius 16 Guard Waypoint 40.569, 60.307 } ------------------------------------------------------------------- Light Forces Chide (journeyman inside)? [Test Unit] deactivates_on_execution 5.00, 5.00 { Link Journeyman Unit Count Equal To 0 Activates on Success Light Forces Chide (no danger)? } Light Forces Chide (no danger)? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Light Forces Activates on Failure Don't Speak First Time Enemy Closer Than Radius 15.001 } Don't Speak First Time [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Empty Action List (Don't Chide) Randomly Don't Speak Activate Only One } Empty Action List (Don't Chide) [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { } Randomly Don't Speak [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Randomly Chide Chance of Activating 0.40000 } Randomly Chide [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Chide 1 Chide 2 Chide 3 Chide 4 Random Selection Flag } Chide 1 [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 08 (berserk) So, exactly how bi Override Flag Link Berserks } Chide 2 [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 08 (bowmen) Well, I guess they Override Flag Link Archers } Chide 3 [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 08 (bowmen) my cousin dewey Override Flag Link Archers } Chide 4 [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 08 (dwarf) It'd be just our luc Override Flag Link Dwarves } ------------------------------------------------------------------- Dramatic Soulless { (subj, monster_identifier) 10366 (soulless) 10369 (soulless) 10370 (soulless) 10371 (soulless) 10372 (soulless) 10373 (soulless) 10376 (soulless) 10377 (soulless) 10436 (soulless) 10435 (soulless) 10434 (soulless) 10433 (soulless) 10432 (soulless) 10431 (soulless) } Dramatic Fetch { (subj, monster_identifier) 10379 (fetch) 10381 (fetch) 10383 (fetch) 10384 (fetch) } Dramatic Ghols { (subj, monster_identifier) 10387 (ghol) 10388 (ghol) 10389 (ghol) 10390 (ghol) 10391 (ghol) 10392 (ghol) 10416 (ghol) 10417 (ghol) 10418 (ghol) 10419 (ghol) 10420 (ghol) 10421 (ghol) 10422 (ghol) 10423 (ghol) 10424 (ghol) 10425 (ghol) 10426 (ghol) 10427 (ghol) 10428 (ghol) 10429 (ghol) 10430 (ghol) } Dramatic Thrall { (subj, monster_identifier) 10395 (thrall) 10396 (thrall) 10397 (thrall) 10398 (thrall) 10399 (thrall) 10400 (thrall) 10401 (thrall) 10402 (thrall) 10403 (thrall) 10404 (thrall) 10411 (thrall) 10412 (thrall) } Dramatic Forces Appear? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Light Forces Unit Count Equal To 0 Polygon 58.001, 116.001 66.981, 112.981 70.001, 104.001 66.274, 94.346 56.950, 91.047 48.030, 94.028 45.001, 103.001 49.624, 111.629 Closed Polygon Flag Reversed Polygon Flag Activates on Success Dramatic Forces Appear } Dramatic Forces Appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Dramatic Soulless Dramatic Fetch Dramatic Ghols Dramatic Thrall Activates on Success Dramatic Forces Attack Visible Flag Monsters 10415 (berserk observer) } Dramatic Forces Attack [Attack] no_initial_delay deactivates_on_trigger 4.00, 7.00 { Link Dramatic Soulless Dramatic Fetch Dramatic Ghols Dramatic Thrall Attack All Enemies Flag } variable { } ------------------------------------------------------------------- Dramatic Forces To Center [Rout] deactivates_never 0.00, 0.00 { Link Dramatic Soulless Dramatic Fetch Dramatic Ghols Dramatic Thrall ==== S thrall final wave ==== ==== SW ghol final wave ==== ==== NW soulless & fetch final wave ==== ==== NE ghols final wave ==== Destinations 57.526, 100.133 55.702, 101.188 54.829, 103.104 54.913, 104.844 56.124, 106.602 58.149, 107.643 59.815, 106.672 60.823, 105.336 60.364, 102.686 Activates On Execution Dramatic Forces Taunt Deactivates On Activation Dramatic Forces Attack Final wave attacks #1 Final wave attacks #2 Final wave attacks #3 Final wave attacks #4 } Dramatic Forces Taunt [General Action] deactivates_on_execution 6.00, 6.00 { Command Type 5 Link Dramatic Soulless Dramatic Fetch Dramatic Ghols Dramatic Thrall ==== S thrall final wave ==== ==== SW ghol final wave ==== ==== NW soulless & fetch final wave ==== ==== NE ghols final wave ==== Deactivates On Activation Dramatic Forces To Center Activates On Execution Dramatic Forces Run Away } Delete Main Invisible Observers [Unit Control] activates_only_once deactivates_on_trigger 5.00, 5.00 { Monsters 10184 (berserk observer) 10185 (berserk observer) 10186 (berserk observer) 10187 (berserk observer) 10188 (berserk observer) Delete Monsters } Dramatic Forces Run Away [Rout] deactivates_never 2.00, 2.00 { Destinations 11.524, 93.581 12.487, 142.329 53.918, 145.295 79.854, 143.512 107.903, 123.053 105.022, 88.934 90.827, 69.126 49.313, 67.584 Link Dramatic Soulless Dramatic Fetch Dramatic Ghols Dramatic Thrall ==== S thrall final wave ==== ==== SW ghol final wave ==== ==== NW soulless & fetch final wave ==== ==== NE ghols final wave ==== }