Signposts Disappear? [Test Unit] initially_active deactivates_on_execution 0.00, 0.00 { Difficulty Less Than or Equal To 3 Activates on Failure Signpost 1 Disappear Signpost 2 Disappear Signpost 3 Disappear Signpost 4 Disappear Signpost 5 Disappear Signpost 6 Disappear Legendary Give Ghols Extra Pus } ------------------------------------------------------------------- Light Forces { (subj, monster_identifier) 10061 (06 garrick) 10008 (dwarf) 10012 (bowman) 10011 (bowman) 10010 (bowman) 10009 (bowman) 10016 (warrior) 10015 (warrior) 10014 (warrior) 10013 (warrior) 10017 (warrior) 10018 (warrior) 10019 (warrior) 10020 (warrior) 10271 (journeyman) } Light Forces subj to obje [Geometry Filter] initially_active deactivates_on_execution 0.00, 0.00 { Link Light Forces Entire Map Results Action Identifier Light Forces OBJE Tested items Inside Field Name obje } Light Forces OBJE { } ------------------------------------------------------------------- Dark Forces { Link Platoon 1 Forces Platoon 2 Forces Platoon 3 Forces Platoon 4 Forces Platoon 5 Forces Platoon 6 Forces Wights Initial Soulless Ghol & Soulless Legions River 1 Thrall Legion 3 Forces Forest Thrall Harassing Ghols Dramatic Platoon Forces } Platoon 1 Forces { Link Platoon 1 Thrall Platoon 1 Soulless } Platoon 2 Forces { Link Platoon 2 Thrall Platoon 2 Soulless } Platoon 3 Forces { Link Platoon 3 Thrall Platoon 3 Soulless } Platoon 4 Forces { Link Platoon 4 Thrall Platoon 4 Soulless } Platoon 5 Forces { Link Platoon 5 Thrall Platoon 5 Soulless } Platoon 6 Forces { Link Platoon 6 Thrall Platoon 6 Soulless } Dramatic Platoon Forces { Link Dramatic Platoon Thrall Dramatic Platoon Soulless } Wights { Link Wights 1 Wights 1a Wights 2 Wights 2a } Initial Soulless { Link Soulless 1 Right Soulless 1 Left } ------------------------------------------------------------------- Platoon 1 Thrall { (subj, monster_identifier) 10057 (thrall) 10058 (thrall) 10059 (thrall) 10060 (thrall) 10056 (thrall) 10055 (thrall) 10054 (thrall) 10053 (thrall) 10049 (thrall) 10050 (thrall) 10051 (thrall) 10052 (thrall) 10048 (thrall) 10047 (thrall) 10046 (thrall) 10045 (thrall) 10310 (thrall) 10311 (thrall) 10312 (thrall) 10313 (thrall) 10314 (thrall) 10315 (thrall) 10316 (thrall) 10317 (thrall) } Platoon 1 Thrall squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 1 Thrall Facing 0.00 Centerpoint 8.850, 24.821 Formation 4 } Platoon 1 Soulless { (subj, monster_identifier) 10041 (soulless) 10042 (soulless) 10043 (soulless) 10044 (soulless) 10362 (soulless) 10363 (soulless) } Platoon 1 Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 1 Soulless Facing 0.00 Centerpoint 11.336, 26.981 Formation 1 } Platoon 1 Appear [Unit Control] activates_only_once deactivates_on_trigger 60.00, 60.00 { Link Platoon 1 Soulless Platoon 1 Thrall Visible Flag Activates on Success Platoon 1 } Platoon 1 [Platoon] only_initial_delay deactivates_never 0.00, 0.00 { Initial State Platoon 1 Movement Initial Squads Platoon 1 Thrall squad Platoon 1 Soulless squad Centerpoint 9.321, 25.061 Facing 36.91 Activates on Deactivation Platoon 1 Attack Final } Platoon 1 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 41.944, 25.889 53.961, 35.702 78.297, 50.153 76.907, 58.766 67.667, 63.333 45.823, 56.368 33.649, 72.387 32.793, 99.651 32.600, 124.045 32.370, 157.422 50.872, 153.442 61.399, 126.067 120.573, 159.584 145.438, 156.286 142.817, 128.125 167.321, 119.051 180.182, 141.823 191.395, 138.409 184.407, 114.840 188.893, 100.833 Waypoint Radii Radii 15.001 20.000 Interpolate Flag Interpolant Spacing 3.001 } ------------------------------------------------------------------- Platoon 2 Soulless { (subj, monster_identifier) 10078 (soulless) 10079 (soulless) 10080 (soulless) 10081 (soulless) 10364 (soulless) 10365 (soulless) } Platoon 2 Thrall { (subj, monster_identifier) 10062 (thrall) 10063 (thrall) 10064 (thrall) 10065 (thrall) 10069 (thrall) 10068 (thrall) 10067 (thrall) 10066 (thrall) 10070 (thrall) 10071 (thrall) 10072 (thrall) 10073 (thrall) 10077 (thrall) 10076 (thrall) 10075 (thrall) 10074 (thrall) 10318 (thrall) 10319 (thrall) 10320 (thrall) 10325 (thrall) 10321 (thrall) 10324 (thrall) 10323 (thrall) 10322 (thrall) } Platoon 2 Thrall squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 2 Thrall Facing 0.00 Centerpoint 8.850, 24.821 Formation 4 } Platoon 2 Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 2 Soulless Facing 0.00 Centerpoint 11.336, 26.981 Formation 1 } Platoon 2 Appear [Unit Control] activates_only_once deactivates_on_trigger 120.00, 120.00 { Link Platoon 2 Soulless Platoon 2 Thrall Visible Flag Activates on Success Platoon 2 } Platoon 2 [Platoon] deactivates_never 0.00, 0.00 { Initial State Platoon 2 Movement Initial Squads Platoon 2 Thrall squad Platoon 2 Soulless squad Centerpoint 9.321, 25.061 Facing 36.91 Activates on Deactivation Platoon 2 Attack Final } Platoon 2 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 40.083, 25.344 59.739, 39.506 80.327, 54.596 73.467, 62.184 46.803, 57.311 41.987, 64.243 54.749, 77.600 73.864, 88.876 88.561, 87.774 100.965, 98.122 132.491, 92.479 119.477, 67.706 124.016, 48.463 110.704, 28.907 120.124, 23.532 187.249, 41.489 182.178, 56.532 160.522, 54.885 163.917, 69.258 179.026, 75.213 178.602, 87.073 180.805, 96.475 187.458, 101.670 Waypoint Radii Radii 15.001 20.000 Interpolate Flag Interpolant Spacing 3.001 } ------------------------------------------------------------------- Platoon 3 Thrall { (subj, monster_identifier) 10124 (thrall) 10125 (thrall) 10126 (thrall) 10127 (thrall) 10131 (thrall) 10130 (thrall) 10129 (thrall) 10128 (thrall) 10132 (thrall) 10133 (thrall) 10135 (thrall) 10134 (thrall) 10139 (thrall) 10138 (thrall) 10136 (thrall) 10137 (thrall) 10342 (thrall) 10343 (thrall) 10344 (thrall) 10345 (thrall) 10346 (thrall) 10347 (thrall) 10348 (thrall) 10349 (thrall) } Platoon 3 Soulless { (subj, monster_identifier) 10140 (soulless) 10141 (soulless) 10142 (soulless) 10143 (soulless) 10361 (soulless) 10360 (soulless) } Platoon 3 Thrall squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 3 Thrall Facing 0.00 Centerpoint 8.850, 24.821 Formation 4 } Platoon 3 Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 3 Soulless Facing 0.00 Centerpoint 11.336, 26.981 Formation 1 } Platoon 3 Appear (Delay)? [Action List] deactivates_on_trigger 300.00, 300.00 { Actions to Activate Platoon 3 Appear } Platoon 3 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Platoon 3 Soulless Platoon 3 Thrall Visible Flag Activates on Success Platoon 3 Deactivates On Activation Light Forces Near Platoon 3? Platoon 3 Appear (Delay)? } Platoon 3 [Platoon] deactivates_never 0.00, 0.00 { Initial State Platoon 3 Movement Initial Squads Platoon 3 Thrall squad Platoon 3 Soulless squad Centerpoint 9.321, 25.061 Facing 36.91 Activates on Deactivation Platoon 3 Attack Final } Platoon 3 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 7.485, 173.084 17.272, 138.348 16.971, 113.926 12.932, 105.928 15.690, 93.393 24.817, 82.885 36.069, 79.915 33.692, 94.967 33.993, 151.817 52.819, 153.063 58.063, 128.944 121.913, 157.895 142.672, 159.840 144.481, 144.247 142.176, 128.653 165.063, 119.930 172.747, 130.167 177.295, 139.981 191.374, 137.659 187.094, 121.176 184.911, 107.745 189.391, 99.499 Waypoint Radii Radii 15.001 20.000 Interpolate Flag Interpolant Spacing 3.001 } ------------------------------------------------------------------- Platoon 4 Thrall { (subj, monster_identifier) 10120 (thrall) 10121 (thrall) 10122 (thrall) 10123 (thrall) 10119 (thrall) 10118 (thrall) 10117 (thrall) 10116 (thrall) 10112 (thrall) 10113 (thrall) 10115 (thrall) 10114 (thrall) 10111 (thrall) 10110 (thrall) 10109 (thrall) 10108 (thrall) 10350 (thrall) 10351 (thrall) 10352 (thrall) 10353 (thrall) 10354 (thrall) 10355 (thrall) 10356 (thrall) 10357 (thrall) } Platoon 4 Soulless { (subj, monster_identifier) 10104 (soulless) 10105 (soulless) 10106 (soulless) 10107 (soulless) 10358 (soulless) 10359 (soulless) } Platoon 4 Thrall squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 4 Thrall Facing 0.00 Centerpoint 8.850, 24.821 Formation 4 } Platoon 4 Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 4 Soulless Facing 0.00 Centerpoint 11.336, 26.981 Formation 1 } Platoon 4 Appear (Delay)? [Action List] deactivates_on_trigger 620.00, 620.00 { Actions to Activate Platoon 4 Appear } Platoon 4 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Platoon 4 Soulless Platoon 4 Thrall Visible Flag Activates on Success Platoon 4 Deactivates On Activation Platoon 4 Appear (Delay)? Light Forces Near Platoon 4? } Platoon 4 [Platoon] deactivates_never 0.00, 0.00 { Initial State Platoon 4 Movement Initial Squads Platoon 4 Thrall squad Platoon 4 Soulless squad Centerpoint 9.321, 25.061 Facing 36.91 Activates on Deactivation Platoon 4 Attack Final } Platoon 4 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 98.542, 16.584 98.528, 37.563 105.688, 50.991 116.659, 55.045 124.411, 45.547 110.401, 29.303 121.926, 22.651 192.034, 38.506 185.067, 57.258 159.233, 53.626 162.514, 70.405 178.399, 76.678 178.782, 93.819 188.034, 100.536 Waypoint Radii Radii 15.001 20.000 Interpolate Flag Interpolant Spacing 3.001 } ------------------------------------------------------------------- Wights 1 { (subj, monster_identifier) 10033 (wight) 10026 (wight) 10034 (wight) 10035 (wight) 10036 (wight) 10025 (wight) 10037 (wight) 10038 (wight) 10039 (wight) 10040 (wight) } Wights 1a { (subj, monster_identifier) 10082 (wight) 10083 (wight) 10084 (wight) 10085 (wight) 10086 (wight) 10087 (wight) 10088 (wight) 10089 (wight) } Wights 2 { (subj, monster_identifier) 10032 (wight) 10031 (wight) 10030 (wight) 10029 (wight) 10028 (wight) 10024 (wight) 10023 (wight) 10022 (wight) 10021 (wight) } Wights 2a { (subj, monster_identifier) 10090 (wight) 10091 (wight) 10092 (wight) 10093 (wight) 10095 (wight) 10096 (wight) 10097 (wight) } Wights 1 Suicide [Suicide (for wights)] deactivates_never 0.00, 0.00 { Link Wights 1 Light Forces OBJE Visibility Radius 64.001 } Wights 1a Suicide [Suicide (for wights)] deactivates_never 0.00, 0.00 { Link Wights 1a Light Forces OBJE Initial Delay 200 Inhibition Visibility Radius 64.001 Never Avoid Enemy Detonation Threshhold 2 } Wights 2 Suicide [Suicide (for wights)] deactivates_never 0.00, 0.00 { Link Wights 2 Light Forces OBJE Visibility Radius 64.001 } Wights 2a Suicide [Suicide (for wights)] deactivates_never 0.00, 0.00 { Link Wights 2a Light Forces OBJE Initial Delay 200 Inhibition Visibility Radius 64.001 Never Avoid Enemy Detonation Threshhold 2 } Wights 1 Suicide? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Light Forces Unit Count Greater Than 0 Polygon 63.159, 68.907 54.127, 49.176 33.817, 40.952 Activates on Success Wights 1 Suicide Wights 2 Suicide? Wights 1a Suicide Light Forces Near Platoon 3? Ghols Harass } Wights 2 Suicide? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Light Forces Unit Count Greater Than 0 Polygon 82.217, 71.262 100.497, 115.292 120.506, 117.161 90.565, 57.774 Activates on Success Wights 2 Suicide Wights 2a Suicide Light Forces Near Platoon 4? Closed Polygon Flag } ------------------------------------------------------------------- Ambushing Troops { (subj, monster_identifier) 10000 (dwarf) 10001 (dwarf) 10004 (bowman) 10003 (bowman) 10002 (bowman) 10005 (berserk) 10006 (berserk) 10304 (berserk) 10305 (berserk) 10306 (berserk) 10307 (berserk) } Start Bad Guys [Action List] initially_active deactivates_on_trigger 0.00, 0.00 { Actions to Activate Soulless 1 Right Appear Soulless 1 Left Appear Activate Platoons Activate Wights } ------------------------------------------------------------------- Soulless 1 Right { (subj, monster_identifier) 10101 (soulless) 10102 (soulless) 10103 (soulless) } Soulless 1 Left { (subj, monster_identifier) 10100 (soulless) 10099 (soulless) 10098 (soulless) } Soulless 1 Right Appear [Unit Control] deactivates_on_trigger 3.00, 20.00 { Link Soulless 1 Right Visible Flag Activates on Success Soulless 1 Right Attack } Soulless 1 Right Attack [Attack] deactivates_never 3.00, 5.00 { Link Soulless 1 Right Light Forces OBJE Attack Nearest Flag } Soulless 1 Left Appear [Unit Control] deactivates_on_trigger 3.00, 20.00 { Link Soulless 1 Left Visible Flag Activates on Success Soulless 1 Left Attack } Soulless 1 Left Attack [Attack] deactivates_never 3.00, 5.00 { Link Soulless 1 Left Light Forces OBJE Attack Nearest Flag } ------------------------------------------------------------------- Dwarf { (subj, monster_identifier) 10008 (dwarf) } Archers { (subj, monster_identifier) 10011 (bowman) 10010 (bowman) 10009 (bowman) 10012 (bowman) } Warriors { (subj, monster_identifier) 10014 (warrior) 10015 (warrior) 10013 (warrior) 10017 (warrior) 10019 (warrior) 10018 (warrior) 10016 (warrior) 10020 (warrior) } Garrick { (subj, monster_identifier) 10061 (06 garrick) } Journeyman { (subj, monster_identifier) 10271 (journeyman) } Garrick speaks [Sound Action] initially_active deactivates_on_trigger 2.00, 2.00 { Link Garrick Activates On Execution Journeyman Speaks Sound Tag 06 (Warrior) [Garrick] There's Override Flag } Garrick Into Position [Movement] initially_active deactivates_on_trigger 1.00, 1.00 { Waypoints Link Garrick Object to Point At 10271 (journeyman) } Journeyman Speaks [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 06 (jman) He's dead, Garrick Override Flag Activates On Execution Dwarf Responds Link Journeyman } Dwarf Responds [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 06 (dwarf) If we don't get movi Override Flag Link Dwarf } ------------------------------------------------------------------- Enemy Near Ambushing Troops? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Ambushing Troops Enemy Closer Than Radius 20.000 Activates on Success Bridge Still Up (Ambushing Dwarves)? } Bridge Still Up (Ambushing Dwarves)? [Model Animation] deactivates_on_execution 0.00, 0.00 { Model Animation 10000 (06 bridge blowing up) Frame Equal To 0 Activates on Success Look Back At Ambushing Dwarves Ambushing Dwarves Blow Bridge } Look Back At Ambushing Dwarves [Observer Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Camera Mode 1 Destination 213.268, 106.983 Final Facing 309.82 Maximum Time Before Cutting 2.00000 Linear Interpolant Separation 1.000 } Ambushing Dwarves Blow Bridge [Attack] deactivates_on_trigger 5.00, 5.00 { Attackers 10000 (dwarf) 10001 (dwarf) Attack Ground Location 217.860, 97.688 Activates On Execution Pan to Bridge Ambushing Dwarf Sorry Bridge Still Up (Ambushing Dwarves)? } Pan to Bridge [Observer Movement] activates_only_once deactivates_on_trigger 1.00, 1.00 { Camera Mode 1 Destination 220.495, 108.223 Final Facing 234.84 Maximum Time Before Cutting 2.00000 Linear Interpolant Separation 0.500 } Ambushing Dwarf Sorry [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag Monster 10000 (dwarf) 10001 (dwarf) } ------------------------------------------------------------------- Release Ambushing Troops? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Garrick Unit Count Greater Than 0 Polygon 214.784, 88.223 205.045, 94.917 205.010, 100.049 217.083, 108.971 Activates on Success Release Ambushing Troops Dwarf Chides Deactivates On Success Enemy Near Ambushing Troops? Bridge Still Up (Ambushing Dwarves)? Ambushing Dwarves Blow Bridge } Release Ambushing Troops [Unit Control] deactivates_on_trigger 5.00, 5.00 { Link Ambushing Troops Ignores User Control Flag false Activates on Success Add Ambushing Forces to Light Forces Observer 2 Delete Dramatic Platoon Appear? Visible Flag Reinforcements Alert Cannot Be Autotargeted Flag false } Add Ambushing Forces to Light Forces [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Light Forces Ambushing Troops Entire Map Results Action Identifier Light Forces Tested items Inside Field Name subj Activates on Success Light Forces subj to obje } ------------------------------------------------------------------- Garrick Dead [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Garrick Activates on Success Dark Victory Unit Count Equal To 0 } Dwarves Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Dwarf Activates on Success Dwarves Dead, Bridge Up? Unit Count Equal To 0 Monsters 10001 (dwarf) 10000 (dwarf) } Dwarves Dead, Bridge Up? [Model Animation] deactivates_on_execution 7.00, 7.00 { Model Animation 10000 (06 bridge blowing up) Frame Equal To 0 Activates on Success Dark Victory } Dark Victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag Deactivates On Activation Bridge Destroyed? Garrick Over Bridge? Dark Forces Over Bridge? Dwarves Dead, Bridge Up? Dwarves Dead? } ------------------------------------------------------------------- Bridge Destroyed? [Model Animation] initially_active deactivates_on_successful_execution 0.00, 0.00 { Model Animation 10000 (06 bridge blowing up) Frame Greater Than 0 Activates on Success Garrick Over Bridge? } Garrick Over Bridge? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Garrick Unit Count Equal To 1 Polygon 212.182, 18.176 215.381, 172.002 Activates on Success Dark Forces Over Bridge? Activates on Failure Dark Victory } Dark Forces Over Bridge? [Test Unit] flag 0.00, 0.00 { Link Dark Forces Unit Count Greater Than 0 Polygon 212.182, 18.176 215.381, 172.002 Activates on Failure Light Victory Dark Forces Rout } Light Victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag Deactivates On Activation Garrick Dead Dwarves Dead? Dwarves Dead, Bridge Up? } ------------------------------------------------------------------- Ambushing Troops Appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Ambushing Troops Visible Flag Activates on Success Release Ambushing Troops? Observer 2 Appear Dwarves Dead? Deactivates On Activation Light Forces Near Bridge? Ignores User Control Flag true Cannot Be Autotargeted Flag true } Observer 2 Appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag Monsters 10144 (warrior observer) } Observer 2 Delete [Unit Control] deactivates_on_trigger 0.00, 0.00 { Delete Monsters Monsters 10144 (warrior observer) } ------------------------------------------------------------------- Light Forces Near Bridge? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Light Forces Polygon 184.729, 89.581 171.432, 90.374 169.909, 96.018 175.731, 111.258 198.167, 109.532 199.573, 90.866 Unit Count Greater Than 0 Activates on Success Ambushing Troops Appear Closed Polygon Flag } ------------------------------------------------------------------- Light Forces Near Platoon 3? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Light Forces Unit Count Greater Than 0 Activates on Success Platoon 3 Appear Polygon 41.735, 176.651 35.508, 143.915 1.311, 134.983 } Light Forces Near Platoon 4? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Light Forces Unit Count Greater Than 0 Activates on Success Platoon 4 Appear Polygon 65.776, 1.750 74.051, 32.547 94.303, 43.938 119.163, 35.112 122.006, 7.631 } ------------------------------------------------------------------- Activate Platoons [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Platoon 1 Appear Platoon 2 Appear Platoon 3 Appear (Delay)? Platoon 4 Appear (Delay)? Platoon 5 Appear Platoon 6 Appear } Activate Wights [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Wights 1 Suicide? } ------------------------------------------------------------------- Platoon 5 Thrall { (subj, monster_identifier) 10184 (thrall) 10183 (thrall) 10182 (thrall) 10181 (thrall) 10188 (thrall) 10187 (thrall) 10186 (thrall) 10192 (thrall) 10185 (thrall) 10194 (thrall) 10191 (thrall) 10193 (thrall) 10195 (thrall) 10190 (thrall) 10189 (thrall) 10196 (thrall) 10326 (thrall) 10327 (thrall) 10328 (thrall) 10329 (thrall) 10330 (thrall) 10331 (thrall) 10332 (thrall) 10333 (thrall) } Platoon 5 Thrall squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 5 Thrall Facing 0.00 Centerpoint 8.850, 24.821 Formation 4 } Platoon 5 Soulless { (subj, monster_identifier) 10169 (soulless) 10168 (soulless) 10170 (soulless) 10165 (soulless) 10171 (soulless) 10166 (soulless) 10172 (soulless) 10167 (soulless) } Platoon 5 Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 5 Soulless Facing 0.00 Centerpoint 11.336, 26.981 Formation 1 } Platoon 5 Appear [Unit Control] deactivates_on_trigger 280.00, 280.00 { Link Platoon 5 Soulless Platoon 5 Thrall Visible Flag Activates on Success Platoon 5 } Platoon 5 [Platoon] only_initial_delay deactivates_never 0.00, 0.00 { Initial State Platoon 5 Movement Initial Squads Platoon 5 Thrall squad Platoon 5 Soulless squad Centerpoint 9.321, 25.061 Facing 36.91 Activates on Deactivation Platoon 5 Attack Final } Platoon 5 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 41.944, 25.889 53.961, 35.702 78.297, 50.153 76.907, 58.766 67.667, 63.333 45.823, 56.368 33.649, 72.387 32.793, 99.651 32.600, 124.045 32.370, 157.422 50.872, 153.442 61.399, 126.067 120.573, 159.584 145.438, 156.286 142.817, 128.125 167.321, 119.051 180.182, 141.823 191.395, 138.409 184.667, 113.297 189.055, 99.504 Waypoint Radii Radii 15.001 20.000 Interpolate Flag Interpolant Spacing 3.001 } ------------------------------------------------------------------- Platoon 6 Soulless { (subj, monster_identifier) 10173 (soulless) 10174 (soulless) 10175 (soulless) 10176 (soulless) 10177 (soulless) 10178 (soulless) 10179 (soulless) 10180 (soulless) } Platoon 6 Thrall { (subj, monster_identifier) 10200 (thrall) 10199 (thrall) 10198 (thrall) 10197 (thrall) 10204 (thrall) 10203 (thrall) 10202 (thrall) 10201 (thrall) 10208 (thrall) 10207 (thrall) 10206 (thrall) 10205 (thrall) 10212 (thrall) 10211 (thrall) 10210 (thrall) 10209 (thrall) 10334 (thrall) 10335 (thrall) 10336 (thrall) 10337 (thrall) 10338 (thrall) 10339 (thrall) 10340 (thrall) 10341 (thrall) } Platoon 6 Thrall squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 6 Thrall Facing 0.00 Centerpoint 8.850, 24.821 Formation 4 } Platoon 6 Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Platoon 6 Soulless Facing 0.00 Centerpoint 11.336, 26.981 Formation 1 } Platoon 6 Appear [Unit Control] deactivates_on_trigger 200.00, 200.00 { Link Platoon 6 Soulless Platoon 6 Thrall Visible Flag Activates on Success Platoon 6 } Platoon 6 [Platoon] deactivates_never 0.00, 0.00 { Initial State Platoon 6 Movement Initial Squads Platoon 6 Thrall squad Platoon 6 Soulless squad Centerpoint 9.321, 25.061 Facing 36.91 Activates on Deactivation Platoon 6 Attack Final } Platoon 6 Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 40.083, 25.344 59.739, 39.506 80.327, 54.596 73.467, 62.184 46.803, 57.311 41.987, 64.243 54.749, 77.600 73.864, 88.876 88.561, 87.774 100.965, 98.122 133.125, 94.501 119.477, 67.706 124.016, 48.463 110.704, 28.907 120.124, 23.532 187.249, 41.489 182.178, 56.532 160.522, 54.885 163.917, 69.258 179.026, 75.213 177.108, 92.959 188.809, 100.053 Waypoint Radii Radii 15.001 20.000 Interpolate Flag Interpolant Spacing 3.001 } ------------------------------------------------------------------- River 1 Thrall { (subj, monster_identifier) 10213 (thrall) 10214 (thrall) 10215 (thrall) 10216 (thrall) 10217 (thrall) 10218 (thrall) 10219 (thrall) 10220 (thrall) 10373 (thrall) 10374 (thrall) 10377 (thrall) 10376 (thrall) 10375 (thrall) 10378 (thrall) 10379 (thrall) 10380 (thrall) } River 1 Attack? [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Link Light Forces Unit Count Greater Than 0 Polygon 152.159, 141.280 138.999, 151.034 145.520, 167.885 154.752, 172.405 Closed Polygon Flag Activates on Success River 1 Thrall Appear } River 1 Thrall Appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link River 1 Thrall Visible Flag Activates on Success River 1 Thrall Attack } River 1 Thrall Attack [Attack] no_initial_delay deactivates_never 3.00, 5.00 { Link Light Forces OBJE River 1 Thrall } ------------------------------------------------------------------- Legion 2 Soulless { (subj, monster_identifier) 10162 (soulless) 10163 (soulless) 10164 (soulless) } Legion 2a Ghols { (subj, monster_identifier) 10154 (ghol) 10155 (ghol) 10156 (ghol) 10157 (ghol) 10158 (ghol) 10159 (ghol) 10160 (ghol) 10161 (ghol) } Legion 2 [Legion (defensive)] initially_active deactivates_never 0.00, 0.00 { Group Count 1 Line 126.028, 36.165 126.028, 36.165 Group Centerpoint Array 126.272, 35.961 Group Unit Container Array Legion 2 Soulless Group Facing Array 133.59 Group Formation Array 0 Allied Legions Legion 2a Activate after Attacking Legion 2 Attack? } Legion 2a [Legion (defensive)] initially_active deactivates_never 0.00, 0.00 { Group Count 1 Line 114.393, 37.358 114.393, 37.358 Group Centerpoint Array 113.536, 36.934 Group Unit Container Array Legion 2a Ghols Group Facing Array 57.30 Group Formation Array 0 Allied Legions Legion 2 Activate after Attacking Legion 2 Attack? } Legion 2 Attack? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Legion 2 Soulless Legion 2a Ghols Vitality Less Than 0.65000 Activates on Success Legion 2 Attack Final } Legion 2 Attack Final [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Legion 2 Soulless Legion 2a Ghols Attack All Enemies Flag Deactivates On Activation Legion 2 Legion 2a Ghols } Ghol & Soulless Legions { Link Legion 2a Ghols Legion 2 Soulless Legion 1 Ghols Left Legion 1 Ghols Right Legion 1 Soulless } ------------------------------------------------------------------- Legion 1 Soulless { (subj, monster_identifier) 10145 (soulless) 10146 (soulless) 10147 (soulless) 10366 (soulless) } Legion 1 Ghols Right { (subj, monster_identifier) 10148 (ghol) 10149 (ghol) 10150 (ghol) 10368 (ghol) 10371 (ghol) 10372 (ghol) } Legion 1 Ghols Left { (subj, monster_identifier) 10151 (ghol) 10152 (ghol) 10153 (ghol) 10367 (ghol) 10369 (ghol) 10370 (ghol) } Legion 1 Attack [Attack] initially_active deactivates_never 1.00, 2.00 { Link Legion 1 Ghols Left Legion 1 Ghols Right Legion 1 Soulless Light Forces OBJE Polygon 45.387, 135.270 59.098, 145.346 85.831, 145.559 76.733, 120.717 60.483, 109.325 51.393, 116.774 Activates on Failure Legion 1 Retreat? Don't Retarget Flag Closed Polygon Flag } Legion 1 Retreat? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Legion 1 Soulless Legion 1 Ghols Right Legion 1 Ghols Left Vitality Greater Than 0.65000 Activates on Failure Legion 1 Attack Final Activates on Success Legion 1 Soulless Into Position Legion 1 Ghols Right Into Position Legion 1 Ghols Left Into Position } Legion 1 Attack Final [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Legion 1 Soulless Legion 1 Ghols Right Legion 1 Ghols Left Attack All Enemies Flag } Legion 1 Soulless Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 64.001, 130.000 Link Legion 1 Soulless Formation Index 0 Final Facing 134.65 } Legion 1 Ghols Right Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 68.014, 131.981 Link Legion 1 Ghols Right Formation Index 0 Final Facing 159.96 } Legion 1 Ghols Left Into Position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 62.001, 126.001 Link Legion 1 Ghols Left Formation Index 0 Final Facing 107.58 } ------------------------------------------------------------------- Final Dark Forces { Link Final Soulless Final Ghols } Final Soulless { Link Final Soulless Left Final Soulless Right } Final Soulless Left { (subj, monster_identifier) 10227 (soulless) 10401 (soulless) } Final Soulless Right { (subj, monster_identifier) 10228 (soulless) 10400 (soulless) } Final Ghols { Link Final Ghol Left Final Ghol Center Final Ghol Right } Final Ghol Left { (subj, monster_identifier) 10229 (ghol) } Final Ghol Center { (subj, monster_identifier) 10230 (ghol) } Final Ghol Right { (subj, monster_identifier) 10231 (ghol) } Final Ghols Initial Ammo [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Give Monster Artifact or Projectile 10025 (wight pus packet) Link Final Ghol Center } Final Ghols Into Position [Movement] initially_active, no_initial_delay deactivates_on_successful_execution 3.00, 3.00 { Waypoints 187.008, 100.897 Link Final Ghols Formation Index 2 Final Facing 156.80 } Final Soulless Left Into Position [Movement] initially_active, no_initial_delay deactivates_on_successful_execution 3.00, 4.00 { Waypoints 186.510, 97.188 Link Final Soulless Left Final Facing 195.12 Formation Index 0 } Final Soulless Right Into Position [Movement] initially_active, no_initial_delay deactivates_on_successful_execution 3.00, 3.00 { Waypoints 188.944, 103.165 Link Final Soulless Right Final Facing 125.51 Formation Index 0 } Activate Final Dark Forces Checks [Action List] initially_active deactivates_on_trigger 0.00, 0.00 { Actions to Activate Final Dark Forces Attack (Proximity)? Final Dark Forces Attack (Damaged)? } Final Dark Forces Attack (Proximity)? [Test Unit] deactivates_on_successful_execution 0.00, 1.00 { Link Light Forces Unit Count Greater Than 0 Polygon 205.000, 89.950 185.417, 89.133 172.487, 89.209 169.620, 95.297 175.866, 118.155 202.917, 120.428 Activates on Success Final Dark Forces Attack List } Final Dark Forces Attack (Damaged)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Final Dark Forces Change in vitality 0.01999 Activates on Success Final Dark Forces Attack List } Final Dark Forces Attack List [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Final Ghols Into Position Final Soulless Left Into Position Final Soulless Right Into Position Final Dark Forces Attack (Proximity)? Final Dark Forces Attack (Damaged)? Empty Handed Final Ghols? Empty Handed Final Ghols Pick Up Pus Actions to Activate Final Dark Forces Attack } Final Dark Forces Attack [Attack] no_initial_delay flag 5.00, 7.00 { Link Final Dark Forces Light Forces OBJE Polygon 207.280, 79.118 167.209, 76.042 165.333, 121.584 188.370, 155.079 204.752, 143.415 Activates on Failure Final Ghols Into Position Temp Final Soulless Left Into Position Final Soulless Right Into Position Activate Final Dark Forces Checks } Final Dark Forces Final Attack? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Final Dark Forces Activates on Success Final Dark Forces Final Attack Vitality Less Than 0.50001 Activates on Failure Final Ghols Into Position Temp Final Soulless Left Into Position Final Soulless Right Into Position Activate Final Dark Forces Checks } Final Dark Forces Final Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Final Dark Forces Attack All Enemies Flag } Final Ghols Into Position Temp [Movement] deactivates_on_successful_execution 0.00, 0.00 { Waypoints 187.008, 100.897 Link Final Ghols Formation Index 2 Final Facing 156.80 Activates On Execution Empty Handed Final Ghols? } Empty Handed Final Ghols? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Final Ghols Not Holding Object wipp Results Action Identifier Empty Handed Final Ghols Tested items Inside Field Name subj Activates on Success Empty Handed Final Ghols Pick Up Pus Entire Map Maximum Number of Items 1 } Empty Handed Final Ghols { } Empty Handed Final Ghols Pick Up Pus [Pick Up Object] deactivates_on_successful_execution 0.00, 0.00 { Object 10016 (wight pus packet) 10017 (wight pus packet) 10018 (wight pus packet) 10014 (wight pus packet) 10015 (wight pus packet) 10013 (wight pus packet) 10075 (wight pus packet) 10079 (wight pus packet) 10076 (wight pus packet) 10077 (wight pus packet) 10078 (wight pus packet) Link Empty Handed Final Ghols Activates on Success Final Ghols Into Position } ------------------------------------------------------------------- Legion 3 Forces { Link Legion 3 Thrall Left Legion 3 Thrall Center Legion 3 Thrall Right Legion 3 Ghols Left Legion 3 Ghols Center Legion 3 Ghols Right } Legion 3 Thrall Left { (subj, monster_identifier) 10232 (thrall) 10233 (thrall) 10234 (thrall) 10235 (thrall) 10382 (thrall) 10381 (thrall) } Legion 3 Ghols Left { (subj, monster_identifier) 10265 (ghol) 10266 (ghol) } Legion 3 Thrall Center { (subj, monster_identifier) 10236 (thrall) 10237 (thrall) 10238 (thrall) 10239 (thrall) 10383 (thrall) 10384 (thrall) } Legion 3 Ghols Center { (subj, monster_identifier) 10267 (ghol) 10268 (ghol) } Legion 3 Thrall Right { (subj, monster_identifier) 10240 (thrall) 10241 (thrall) 10242 (thrall) 10243 (thrall) 10385 (thrall) 10386 (thrall) } Legion 3 Ghols Right { (subj, monster_identifier) 10269 (ghol) 10270 (ghol) } Legion 3 Left Legion [Legion (defensive)] initially_active deactivates_never 0.00, 0.00 { Group Count 2 Line 162.661, 26.631 157.053, 28.098 Group Centerpoint Array 165.030, 24.817 163.018, 26.995 Group Unit Container Array Legion 3 Thrall Left Legion 3 Ghols Left Allied Legions Legion 3 Center Legion Legion 3 Right Legion Group Facing Array 132.19 131.48 Group Formation Array 0 0 Activate after Attacking Legion 3 Attack? } Legion 3 Center Legion [Legion (defensive)] initially_active deactivates_never 0.00, 0.00 { Group Count 2 Line 162.213, 40.606 158.165, 39.379 Group Centerpoint Array 165.030, 24.817 163.018, 26.995 Group Unit Container Array Legion 3 Thrall Center Legion 3 Ghols Center Allied Legions Legion 3 Left Legion Legion 3 Right Legion Group Facing Array 132.19 131.48 Group Formation Array 0 0 Activate after Attacking Legion 3 Attack? } Legion 3 Right Legion [Legion (defensive)] initially_active deactivates_never 0.00, 0.00 { Group Count 2 Line 149.551, 46.926 145.432, 41.735 Group Centerpoint Array 165.030, 24.817 163.018, 26.995 Group Unit Container Array Legion 3 Thrall Right Legion 3 Ghols Right Allied Legions Legion 3 Center Legion Legion 3 Left Legion Group Facing Array 132.19 131.48 Group Formation Array 0 0 Activate after Attacking Legion 3 Attack? } Legion 3 Attack? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Legion 3 Forces Vitality Less Than 0.65000 Activates on Success Legion 3 Attack Final } Legion 3 Attack Final [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Legion 3 Forces Attack All Enemies Flag Deactivates On Activation Legion 3 Right Legion Legion 3 Center Legion Legion 3 Left Legion } ------------------------------------------------------------------- Forest Thrall { (subj, monster_identifier) 10244 (thrall) 10245 (thrall) 10246 (thrall) 10247 (thrall) 10248 (thrall) 10249 (thrall) 10250 (thrall) 10251 (thrall) 10252 (thrall) 10253 (thrall) 10254 (thrall) 10255 (thrall) 10256 (thrall) 10257 (thrall) 10397 (thrall) 10398 (thrall) 10396 (thrall) 10399 (thrall) 10391 (thrall) 10390 (thrall) 10389 (thrall) 10392 (thrall) 10388 (thrall) 10387 (thrall) 10393 (thrall) 10395 (thrall) 10394 (thrall) } Forest Thrall Attack (Proximity)? [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Link Light Forces Unit Count Greater Than 0 Polygon 59.647, 142.749 76.872, 182.516 136.149, 179.086 135.747, 133.491 83.532, 122.782 Closed Polygon Flag Activates on Success Forest Thrall Attack } Forest Thrall Attack (Damaged)? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link Forest Thrall Change in vitality 0.01999 Activates on Success Forest Thrall Attack } Forest Thrall Attack [Attack] no_initial_delay deactivates_never 3.00, 5.00 { Link Light Forces OBJE Forest Thrall Deactivates On Activation Forest Thrall Attack (Damaged)? Forest Thrall Attack (Proximity)? } ------------------------------------------------------------------- Harassing Ghols { (subj, monster_identifier) 10258 (ghol) 10259 (ghol) 10261 (ghol) 10262 (ghol) 10263 (ghol) 10264 (ghol) 10308 (ghol) 10309 (ghol) } Ghols Harass [Harass (for ghols)] deactivates_never 0.00, 0.00 { Link Harassing Ghols Reevaluation Delay 1 Visibility Radius 40.001 Projectile Radius 15 } Give Harassing Ghols Pus [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Harassing Ghols Give Monster Artifact or Projectile 10046 (ghol cleaver) 10047 (ghol cleaver) 10048 (ghol cleaver) 10044 (wight pus packet) 10043 (wight pus packet) 10042 (wight pus packet) } ------------------------------------------------------------------- Give Garrick Journal [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Garrick Give Monster Artifact or Projectile 10067 (06 journal) } Warriors Lament [Sound Action] deactivates_on_trigger 1.00, 1.00 { Sound Tag Override Flag Link Warriors } ------------------------------------------------------------------- Signpost 1 Disappear [Model Effect] deactivates_on_trigger 0.00, 0.00 { Model 10000 (06SignPost_mode) Delete Model Flag Duration 0.00001 Fade Out Flag } Signpost 2 Disappear [Model Effect] deactivates_on_trigger 0.00, 0.00 { Model 10001 (06SignPost_mode) Delete Model Flag Duration 0.00001 Fade Out Flag } Signpost 3 Disappear [Model Effect] deactivates_on_trigger 0.00, 0.00 { Model 10002 (06SignPost_mode) Delete Model Flag Duration 0.00001 Fade Out Flag } Signpost 4 Disappear [Model Effect] deactivates_on_trigger 0.00, 0.00 { Model 10005 (06SignPost_mode) Delete Model Flag Duration 0.00001 Fade Out Flag } Signpost 5 Disappear [Model Effect] deactivates_on_trigger 0.00, 0.00 { Model 10004 (06SignPost_mode) Delete Model Flag Duration 0.00001 Fade Out Flag } Signpost 6 Disappear [Model Effect] deactivates_on_trigger 0.00, 0.00 { Model 10003 (06SignPost_mode) Delete Model Flag Duration 0.00001 Fade Out Flag } ------------------------------------------------------------------- Dwarf Chides [Sound Action] deactivates_on_trigger 2.00, 2.00 { Sound Tag 06 (dwarf) Took you long enough Override Flag Monster 10000 (dwarf) 10001 (dwarf) } ------------------------------------------------------------------- Dramatic Platoon Appear? [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Link Light Forces Unit Count Equal To 0 Polygon 215.653, 43.569 211.559, 92.469 211.545, 101.883 217.547, 166.383 Reversed Polygon Flag Activates on Success Dramatic Platoon Appear } Dramatic Platoon Thrall { (subj, monster_identifier) 10272 (thrall) 10273 (thrall) 10274 (thrall) 10275 (thrall) 10279 (thrall) 10278 (thrall) 10277 (thrall) 10276 (thrall) 10280 (thrall) 10281 (thrall) 10282 (thrall) 10283 (thrall) 10287 (thrall) 10286 (thrall) 10285 (thrall) 10284 (thrall) 10296 (thrall) 10297 (thrall) 10298 (thrall) 10299 (thrall) 10303 (thrall) 10302 (thrall) 10301 (thrall) 10300 (thrall) } Dramatic Platoon Thrall squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Dramatic Platoon Thrall Facing 0.00 Centerpoint 8.850, 24.821 Formation 4 } Dramatic Platoon Soulless { (subj, monster_identifier) 10288 (soulless) 10289 (soulless) 10290 (soulless) 10291 (soulless) } Dramatic Platoon Soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link Dramatic Platoon Soulless Facing 0.00 Centerpoint 11.336, 26.981 Formation 1 } Dramatic Platoon Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Dramatic Platoon Soulless Dramatic Platoon Thrall Visible Flag Activates on Success Dramatic Platoon } Dramatic Platoon [Platoon] only_initial_delay deactivates_never 0.00, 0.00 { Initial State Dramatic Platoon Movement Initial Squads Dramatic Platoon Thrall squad Dramatic Platoon Soulless squad Centerpoint 9.321, 25.061 Facing 36.91 Activates on Deactivation Dramatic Platoon Attack Final } Dramatic Platoon Movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 202.852, 97.520 234.141, 98.106 Waypoint Radii Radii 15.001 20.000 Interpolate Flag Interpolant Spacing 3.001 } ------------------------------------------------------------------- Platoon 1 Attack Final [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Platoon 1 Forces Attack All Enemies Flag } Platoon 2 Attack Final [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Platoon 2 Forces Attack All Enemies Flag } Platoon 3 Attack Final [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Platoon 3 Forces Attack All Enemies Flag } Platoon 4 Attack Final [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Platoon 4 Forces Attack All Enemies Flag } Platoon 5 Attack Final [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Platoon 5 Forces Attack All Enemies Flag } Platoon 6 Attack Final [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Platoon 6 Forces Attack All Enemies Flag } Dramatic Platoon Attack Final [Attack] no_initial_delay deactivates_never 4.00, 7.00 { Link Dramatic Platoon Forces Attack All Enemies Flag } ------------------------------------------------------------------- Dark Forces Rout [Rout] deactivates_never 0.00, 0.00 { Destinations 133.795, 157.762 117.043, 95.458 114.670, 32.526 Link Dark Forces Deactivates On Activation Dramatic Platoon Attack Final Platoon 6 Attack Final Platoon 5 Attack Final Platoon 4 Attack Final Platoon 3 Attack Final Platoon 2 Attack Final Platoon 1 Attack Final Dramatic Platoon Platoon 1 Platoon 2 Platoon 3 Platoon 4 Platoon 5 Platoon 6 } Legendary Give Ghols Extra Pus [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Monsters 10266 (ghol) 10268 (ghol) 10154 (ghol) 10149 (ghol) 10153 (ghol) Give Monster Artifact or Projectile 10073 (wight pus packet) 10074 (wight pus packet) 10071 (wight pus packet) 10072 (wight pus packet) 10068 (wight pus packet) } ------------------------------------------------------------------- Mahir 1 { (subj, monster_identifier) 10402 (mahir) } Mahir 2 { (subj, monster_identifier) 10403 (mahir) } Pick Mahir [Action List] initially_active deactivates_on_trigger 0.00, 0.00 { Actions to Activate No Mahir Appear 1 No Mahir Appear 2 Mahir 1 Appear Mahir 2 Appear Random Selection Flag } No Mahir Appear 1 [Action List] deactivates_on_trigger 0.00, 0.00 { } No Mahir Appear 2 [Action List] deactivates_on_trigger 0.00, 0.00 { } Mahir 1 Appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Mahir 1 Visible Flag Activates on Success Mahir 1 Near Light Forces? } Mahir 1 Near Light Forces? [Test Unit] deactivates_on_successful_execution 1.00, 2.00 { Link Mahir 1 Activates on Success Mahir 1 Move Enemy Closer Than Radius 22.000 } Mahir 1 Move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 4.088, 41.950 Link Mahir 1 Activates on Success Mahir 1 Disppear } Mahir 1 Disppear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Mahir 1 Invisible Flag } Mahir 2 Appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Mahir 2 Visible Flag Activates on Success Mahir 2 Near Light Forces? } Mahir 2 Near Light Forces? [Test Unit] deactivates_on_successful_execution 1.00, 2.00 { Link Mahir 2 Activates on Success Mahir 2 Move Enemy Closer Than Radius 22.000 } Mahir 2 Move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 205.254, 3.350 Link Mahir 2 Activates on Success Mahir 2 Disppear } Mahir 2 Disppear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Mahir 2 Invisible Flag }