Villagers subj to obje [Geometry Filter] initially_active deactivates_on_execution 0.00, 0.00 { Link Villagers Entire Map Results Action Identifier Villagers OBJE Tested items Inside Field Name obje } Villagers OBJE { } Light Forces { Link Warriors Archers Dwarves } Warriors { (subj, monster_identifier) 10009 (warrior) 10008 (warrior) 10003 (warrior) 10011 (warrior) 10004 (warrior) 10010 (warrior) 10359 (warrior) 10358 (warrior) } Archers { (subj, monster_identifier) 10088 (bowman) 10087 (bowman) 10089 (bowman) } Dwarves { (subj, monster_identifier) 10090 (dwarf) } Ghasts { Link Main Ghasts Initial Ghasts Chasing Ghasts Outskirts Zombies Wave Ghasts } Light Forces subj to obje [Geometry Filter] initially_active deactivates_on_execution 0.00, 0.00 { Link Light Forces Entire Map Results Action Identifier Light Forces OBJE Tested items Inside Field Name obje } Light Forces OBJE { } ------------------------------------------------------------------- Villager Leaving Town { (subj, monster_identifier) 10012 (01 peasant fleeing) } Villager Leave Town [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Waypoints 191.559, 166.295 200.944, 174.815 208.948, 183.290 Link Villager Leaving Town Activates on Success Villager Leaving Town Disappear Villager Leaving Town Final Move } Villager Leaving Town Final Move [Movement] deactivates_on_trigger 0.00, 0.00 { Link Villager Leaving Town Waypoints 220.543, 188.616 } Villager Leaving Town Disappear [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link Villager Leaving Town Invisible Flag Fade Flag } ------------------------------------------------------------------- Villagers { Link Granary Villagers Stable Villagers South Villagers Southeast Villagers Ranch Villagers Outhouse Villagers Town Villagers East Villagers Outskirts Villagers } Granary Villagers { (subj, monster_identifier) 10117 (01 peasant fleeing) 10118 (01 peasant fleeing) 10119 (01 peasant fleeing) } Stable Villagers { (subj, monster_identifier) 10086 (01 peasant fleeing) 10013 (01 peasant fleeing) 10014 (01 peasant fleeing) 10015 (01 peasant fleeing) 10083 (01 peasant fleeing) 10078 (01 peasant fleeing) } South Villagers { (subj, monster_identifier) 10017 (01 peasant fleeing) 10082 (01 peasant fleeing) 10081 (01 peasant fleeing) 10018 (01 peasant fleeing) 10084 (01 peasant fleeing) } Southeast Villagers { (subj, monster_identifier) 10120 (01 peasant fleeing) 10121 (01 peasant fleeing) 10122 (01 peasant fleeing) 10123 (01 peasant fleeing) 10124 (01 peasant fleeing) } Ranch Villagers { (subj, monster_identifier) 10080 (01 peasant fleeing) 10077 (01 peasant fleeing) 10016 (01 peasant fleeing) 10079 (01 peasant fleeing) 10085 (01 peasant fleeing) } Outhouse Villagers { (subj, monster_identifier) 10031 (01 peasant fleeing) 10033 (01 peasant fleeing) 10030 (01 peasant fleeing) 10021 (01 peasant fleeing) 10032 (01 peasant fleeing) } Town Villagers { (subj, monster_identifier) 10026 (01 peasant fleeing) 10025 (01 peasant fleeing) 10027 (01 peasant fleeing) 10024 (01 peasant fleeing) 10029 (01 peasant fleeing) } East Villagers { (subj, monster_identifier) 10028 (01 peasant fleeing) 10019 (01 peasant fleeing) 10023 (01 peasant fleeing) 10022 (01 peasant fleeing) 10020 (01 peasant fleeing) } ------------------------------------------------------------------- Villagers Meander [Meander Action (wander aimlessly)] initially_active deactivates_never 1.00, 2.00 { Link Villagers Meander Points 86.133, 94.309 106.184, 98.124 105.698, 89.678 97.497, 74.459 80.370, 74.254 68.665, 87.014 67.600, 102.338 80.909, 113.155 91.401, 112.672 107.969, 121.534 134.129, 131.133 144.313, 97.340 134.514, 75.282 113.290, 68.524 98.698, 54.696 82.499, 53.930 60.825, 64.153 56.049, 88.280 49.061, 106.340 65.604, 122.338 94.620, 142.393 116.581, 145.530 47.043, 129.573 108.889, 114.516 43.948, 41.034 36.825, 81.143 118.684, 51.204 137.249, 56.985 83.555, 41.458 129.668, 93.756 125.293, 73.641 66.598, 69.309 Scan For Threats } ------------------------------------------------------------------- Light Forces Dead? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Equal To 0 Link Light Forces Activates on Success Dark Victory } Dark Victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag Deactivates On Activation Ghasts Dead? } ------------------------------------------------------------------- Ghasts Dead? [Test Unit] only_initial_delay deactivates_on_successful_execution 5.00, 5.00 { Unit Count Equal To 0 Link Ghasts Activates on Success Light Victory } Light Victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag Deactivates On Activation Light Forces Dead? } ------------------------------------------------------------------- Main Ghasts { Link Ghasts 1 Ghasts 2 Ghasts 3 Ghasts 4 Ghasts 5 Ghasts 6 Ghasts 7 Ghasts 8 Ghasts 9 Ghasts 10 } Ghasts 1 { (subj, monster_identifier) 10125 (ghast) 10126 (ghast) 10127 (ghast) 10128 (ghast) 10129 (ghast) 10181 (ghast) } Ghasts 2 { (subj, monster_identifier) 10130 (ghast) 10131 (ghast) 10132 (ghast) 10133 (ghast) 10134 (ghast) 10182 (ghast) } Ghasts 3 { (subj, monster_identifier) 10135 (ghast) 10136 (ghast) 10137 (ghast) 10138 (ghast) 10139 (ghast) 10183 (ghast) } Ghasts 4 { (subj, monster_identifier) 10140 (ghast) 10141 (ghast) 10142 (ghast) 10143 (ghast) 10144 (ghast) 10184 (ghast) } Ghasts 5 { (subj, monster_identifier) 10145 (ghast) 10146 (ghast) 10147 (ghast) 10148 (ghast) 10149 (ghast) 10185 (ghast) } Ghasts 6 { (subj, monster_identifier) 10150 (ghast) 10151 (ghast) 10152 (ghast) 10153 (ghast) 10154 (ghast) 10186 (ghast) } Ghasts 7 { (subj, monster_identifier) 10155 (ghast) 10156 (ghast) 10157 (ghast) 10158 (ghast) 10159 (ghast) 10187 (ghast) } Ghasts 8 { (subj, monster_identifier) 10160 (ghast) 10161 (ghast) 10162 (ghast) 10163 (ghast) 10164 (ghast) 10188 (ghast) } Ghasts 9 { (subj, monster_identifier) 10165 (ghast) 10166 (ghast) 10167 (ghast) 10168 (ghast) 10169 (ghast) 10189 (ghast) } Ghasts 10 { (subj, monster_identifier) 10170 (ghast) 10171 (ghast) 10172 (ghast) 10173 (ghast) 10174 (ghast) 10190 (ghast) } ------------------------------------------------------------------- Activate Ghasts [Action List] initially_active flag 25.00, 30.00 { Actions to Activate Ghasts 1 Appear Ghasts 2 Appear Ghasts 3 Appear Ghasts 6 Appear Random Selection Flag Activates on Failure Activate Ghasts Second Wave? } Activate Ghasts Second Wave? [Test Unit] no_initial_delay deactivates_never 25.00, 30.00 { Link Light Forces Unit Count Greater Than 0 Polygon 44.104, 41.065 14.965, 47.497 15.624, 115.979 59.010, 136.418 109.325, 146.116 125.432, 133.145 141.749, 98.346 138.104, 77.655 102.432, 39.997 Closed Polygon Flag Activates on Success Activate Ghasts Second Wave Activate Outskirts Battle Chasing Ghast Attack Light } Activate Ghasts Second Wave [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Ghasts 4 Appear Ghasts 5 Appear Ghasts 7 Appear Ghasts 9 Appear Ghasts 10 Appear Ghasts 8 Appear Random Selection Flag Activates on Failure Activate Ghasts Final Attacks? Activate Ghast Death Checks Pick Activate Wave Ghasts Ghasts 1 Attack Ghasts 2 Attack Ghasts 3 Attack Ghasts 4 Attack Ghasts 5 Attack Ghasts 6 Attack Ghasts 7 Attack Ghasts 8 Attack Ghasts 9 Attack Ghasts 10 Attack Deactivate Main Ghasts Attack } Ghasts 1 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Ghasts 1 Visible Flag Activates On Execution Main Ghasts 1-5 Attack } Ghasts 1 Attack [Attack] deactivates_never 5.00, 7.00 { Link Ghasts 1 Light Forces OBJE Villagers OBJE } Ghasts 2 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Ghasts 2 Visible Flag Activates On Execution Main Ghasts 1-5 Attack } Ghasts 2 Attack [Attack] deactivates_never 5.00, 7.00 { Link Ghasts 2 Light Forces OBJE Villagers OBJE } Ghasts 3 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Ghasts 3 Visible Flag Activates On Execution Main Ghasts 1-5 Attack } Ghasts 3 Attack [Attack] deactivates_never 5.00, 7.00 { Link Ghasts 3 Light Forces OBJE Villagers OBJE } Ghasts 4 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Ghasts 4 Visible Flag Activates On Execution Main Ghasts 1-5 Attack } Ghasts 4 Attack [Attack] deactivates_never 5.00, 7.00 { Link Ghasts 4 Light Forces OBJE Villagers OBJE } Ghasts 5 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Ghasts 5 Visible Flag Activates On Execution Main Ghasts 1-5 Attack } Ghasts 5 Attack [Attack] deactivates_never 5.00, 7.00 { Link Ghasts 5 Light Forces OBJE Villagers OBJE } Ghasts 6 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Ghasts 6 Visible Flag Activates On Execution Main Ghasts 6-10 Attack } Ghasts 6 Attack [Attack] deactivates_never 5.00, 7.00 { Link Ghasts 6 Light Forces OBJE Villagers OBJE } Ghasts 7 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Ghasts 7 Visible Flag Activates On Execution Main Ghasts 6-10 Attack } Ghasts 7 Attack [Attack] deactivates_never 5.00, 7.00 { Link Ghasts 7 Light Forces OBJE Villagers OBJE } Ghasts 8 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Ghasts 8 Visible Flag Activates On Execution Main Ghasts 6-10 Attack } Ghasts 8 Attack [Attack] deactivates_never 5.00, 7.00 { Link Ghasts 8 Light Forces OBJE Villagers OBJE } Ghasts 9 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Ghasts 9 Visible Flag Activates On Execution Main Ghasts 6-10 Attack } Ghasts 9 Attack [Attack] deactivates_never 5.00, 7.00 { Link Ghasts 9 Light Forces OBJE Villagers OBJE } Ghasts 10 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Ghasts 10 Visible Flag Activates On Execution Main Ghasts 6-10 Attack } Ghasts 10 Attack [Attack] deactivates_never 5.00, 7.00 { Link Ghasts 10 Light Forces OBJE Villagers OBJE } Deactivate Main Ghasts Attack [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Main Ghasts 1-5 Attack Main Ghasts 6-10 Attack Actions to Activate Chasing Ghast Attack Light } Main Ghasts 1-5 Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Ghasts 1 Light Forces OBJE Villagers OBJE Ghasts 2 Ghasts 3 Ghasts 4 Ghasts 5 } Main Ghasts 6-10 Attack [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Ghasts 6 Light Forces OBJE Villagers OBJE Ghasts 7 Ghasts 8 Ghasts 9 Ghasts 10 } ------------------------------------------------------------------- Initial Ghasts { (subj, monster_identifier) 10175 (ghast) 10176 (ghast) 10177 (ghast) 10178 (ghast) 10179 (ghast) 10180 (ghast) } Initial Ghasts Attack [Attack] initially_active, no_initial_delay deactivates_never 5.00, 7.00 { Link Initial Ghasts Villagers OBJE Light Forces OBJE } ------------------------------------------------------------------- Activate Ghasts Final Attacks? [Test Unit] deactivates_never 15.00, 20.00 { Link Light Forces Unit Count Greater Than 0 Polygon 44.104, 41.065 14.965, 47.497 15.624, 115.979 59.010, 136.418 109.325, 146.116 137.309, 145.344 141.749, 98.346 138.104, 77.655 102.432, 39.997 Closed Polygon Flag Activates on Success Activate Ghasts Final Attacks Deactivates On Activation Activate Ghasts Second Wave? } Activate Ghasts Final Attacks [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Initial Ghasts Attack Final Ghasts 1 Attack Final Ghasts 2 Attack Final Ghasts 3 Attack Final Ghasts 4 Attack Final Ghasts 5 Attack Final Ghasts 6 Attack Final Ghasts 7 Attack Final Ghasts 9 Attack Final Ghasts 10 Attack Final Ghasts 8 Attack Final Random Selection Flag } Initial Ghasts Attack Final [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Deactivates On Activation Initial Ghasts Attack Insert Parameters Ghasts 1-10+ Attack Final Link Initial Ghasts Activate Actions Ghasts 1-10+ Attack Final } Ghasts 1 Attack Final [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Deactivates On Activation Ghasts 1 Attack Insert Parameters Ghasts 1-10+ Attack Final Link Ghasts 1 Activate Actions Ghasts 1-10+ Attack Final } Ghasts 2 Attack Final [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Deactivates On Activation Ghasts 2 Attack Insert Parameters Ghasts 1-10+ Attack Final Link Ghasts 2 Activate Actions Ghasts 1-10+ Attack Final } Ghasts 3 Attack Final [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Deactivates On Activation Ghasts 3 Attack Insert Parameters Ghasts 1-10+ Attack Final Link Ghasts 3 Activate Actions Ghasts 1-10+ Attack Final } Ghasts 4 Attack Final [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Deactivates On Activation Ghasts 4 Attack Insert Parameters Ghasts 1-10+ Attack Final Link Ghasts 4 Activate Actions Ghasts 1-10+ Attack Final } Ghasts 5 Attack Final [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Deactivates On Activation Ghasts 5 Attack Insert Parameters Ghasts 1-10+ Attack Final Link Ghasts 5 Activate Actions Ghasts 1-10+ Attack Final } Ghasts 6 Attack Final [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Deactivates On Activation Ghasts 6 Attack Insert Parameters Ghasts 1-10+ Attack Final Link Ghasts 6 Activate Actions Ghasts 1-10+ Attack Final } Ghasts 7 Attack Final [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Deactivates On Activation Ghasts 7 Attack Insert Parameters Ghasts 1-10+ Attack Final Link Ghasts 7 Activate Actions Ghasts 1-10+ Attack Final } Ghasts 8 Attack Final [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Deactivates On Activation Ghasts 8 Attack Insert Parameters Ghasts 1-10+ Attack Final Link Ghasts 8 Activate Actions Ghasts 1-10+ Attack Final } Ghasts 9 Attack Final [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Deactivates On Activation Ghasts 9 Attack Insert Parameters Ghasts 1-10+ Attack Final Link Ghasts 9 Activate Actions Ghasts 1-10+ Attack Final } Ghasts 10 Attack Final [Munger] activates_only_once deactivates_on_trigger 0.00, 0.00 { Deactivates On Activation Ghasts 10 Attack Insert Parameters Ghasts 1-10+ Attack Final Link Ghasts 10 Activate Actions Ghasts 1-10+ Attack Final } Ghasts 1-10+ Attack Final [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Light Forces OBJE } ------------------------------------------------------------------- Activate Ghast Death Checks [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Initial Ghasts Dead? Ghasts 1 Dead? Ghasts 2 Dead? Ghasts 3 Dead? Ghasts 4 Dead? Ghasts 5 Dead? Ghasts 6 Dead? Ghasts 7 Dead? Ghasts 9 Dead? Ghasts 10 Dead? Ghasts 8 Dead? } Initial Ghasts Dead? [Test Unit] deactivates_on_successful_execution 4.00, 5.00 { Link Initial Ghasts Unit Count Equal To 0 Activates on Success Initial Ghasts Attack Final } Ghasts 1 Dead? [Test Unit] deactivates_on_successful_execution 4.00, 5.00 { Link Ghasts 1 Unit Count Equal To 0 Activates on Success Ghasts 1 Attack Final } Ghasts 2 Dead? [Test Unit] deactivates_on_successful_execution 4.00, 5.00 { Link Ghasts 2 Unit Count Equal To 0 Activates on Success Ghasts 2 Attack Final } Ghasts 3 Dead? [Test Unit] deactivates_on_successful_execution 4.00, 5.00 { Link Ghasts 3 Unit Count Equal To 0 Activates on Success Ghasts 3 Attack Final } Ghasts 4 Dead? [Test Unit] deactivates_on_successful_execution 4.00, 5.00 { Link Ghasts 4 Unit Count Equal To 0 Activates on Success Ghasts 4 Attack Final } Ghasts 5 Dead? [Test Unit] deactivates_on_successful_execution 4.00, 5.00 { Link Ghasts 5 Unit Count Equal To 0 Activates on Success Ghasts 5 Attack Final } Ghasts 6 Dead? [Test Unit] deactivates_on_successful_execution 4.00, 5.00 { Link Ghasts 6 Unit Count Equal To 0 Activates on Success Ghasts 6 Attack Final } Ghasts 7 Dead? [Test Unit] deactivates_on_successful_execution 4.00, 5.00 { Link Ghasts 7 Unit Count Equal To 0 Activates on Success Ghasts 7 Attack Final } Ghasts 8 Dead? [Test Unit] deactivates_on_successful_execution 4.00, 5.00 { Link Ghasts 8 Unit Count Equal To 0 Activates on Success Ghasts 8 Attack Final } Ghasts 9 Dead? [Test Unit] deactivates_on_successful_execution 4.00, 5.00 { Link Ghasts 9 Unit Count Equal To 0 Activates on Success Ghasts 9 Attack Final } Ghasts 10 Dead? [Test Unit] deactivates_on_successful_execution 4.00, 5.00 { Link Ghasts 10 Unit Count Equal To 0 Activates on Success Ghasts 10 Attack Final } ------------------------------------------------------------------- Light Forces subj to enem [Geometry Filter] initially_active deactivates_on_execution 0.00, 0.00 { Link Light Forces Entire Map Results Action Identifier Light Forces ENEM Tested items Inside Field Name enem } Light Forces ENEM { } ------------------------------------------------------------------- Chasing Ghasts { (subj, monster_identifier) 10195 (ghast) 10198 (ghast) 10194 (ghast) 10193 (ghast) 10197 (ghast) 10196 (ghast) 10204 (ghast) 10205 (ghast) 10207 (ghast) 10206 (ghast) } Chasing Ghasts Chase [Attack] initially_active flag 0.00, 0.00 { Link Chasing Ghasts Targets 10199 (01 peasant fleeing) Activates on Failure Chasing Ghasts Chase 2 Chasing Ghast Attack Light (Proximity)? Chasing Ghast Attack Light (Damaged)? Outskirt Battle 1? Outskirt Battle 2? Outskirt Battle 3? Delete Intro Observer } Chasing Ghasts Chase 2 [Attack] flag 0.00, 0.00 { Link Chasing Ghasts Targets 10117 (01 peasant fleeing) 10119 (01 peasant fleeing) 10078 (01 peasant fleeing) 10086 (01 peasant fleeing) 10013 (01 peasant fleeing) Activates on Failure Chasing Ghast Attack Light Deactivates On Activation Intro Villager Stop } Chasing Ghast Attack Light (Proximity)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Light Forces ENEM Chasing Ghasts Enemy Closer Than Radius 5.000 Activates on Success Chasing Ghast Attack Light } Chasing Ghast Attack Light (Damaged)? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Chasing Ghasts Activates on Success Chasing Ghast Attack Light Change in vitality 0.01000 } Chasing Ghast Attack Light [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Chasing Ghasts Light Forces OBJE Deactivates On Success Chasing Ghast Attack Light (Damaged)? Chasing Ghast Attack Light (Proximity)? Chasing Ghasts Chase 2 Chasing Ghasts Chase } Delete Intro Observer [Unit Control] deactivates_on_trigger 6.00, 6.00 { Monsters 10200 (dwarf observer) Delete Monsters } ------------------------------------------------------------------- Intro Fight Peasant Move [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Monsters 10199 (01 peasant fleeing) Waypoints 184.989, 129.374 186.192, 128.893 Activates on Success Intro Villager Stop } Intro Villager Stop [General Action] deactivates_never 0.00, 0.00 { Command Type 0 Monsters 10199 (01 peasant fleeing) } ------------------------------------------------------------------- Warriors Into Position [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Waypoints 189.686, 153.331 Link Warriors Formation Index 0 Final Facing 262.62 } Archers Into Position [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Waypoints 190.946, 156.606 Link Archers Formation Index 0 Final Facing 249.96 } Dwarves Into Position [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Waypoints 193.961, 154.167 Link Dwarves Formation Index 0 Final Facing 266.13 } ------------------------------------------------------------------- Fleeing Villager Shout [Sound Action] initially_active deactivates_on_trigger 8.00, 8.00 { Sound Tag 01 (Villager) The town is under Link Villager Leaving Town Override Flag } Warrior Question [Sound Action] deactivates_on_trigger 6.00, 6.00 { Sound Tag Link Warriors Override Flag } ------------------------------------------------------------------- Outskirts Villagers { (subj, monster_identifier) 10208 (01 peasant fleeing) 10209 (01 peasant fleeing) } Outskirts Zombies { (subj, monster_identifier) 10220 (ghast) 10225 (ghast) 10219 (ghast) 10211 (ghast) 10212 (ghast) 10228 (ghast) 10213 (ghast) 10223 (ghast) 10214 (ghast) 10218 (ghast) 10227 (ghast) 10215 (ghast) 10224 (ghast) 10216 (ghast) 10217 (ghast) 10221 (ghast) 10226 (ghast) 10222 (ghast) } Outskirt Battle 1? [Test Unit] deactivates_on_successful_execution 1.00, 1.00 { Link Light Forces Unit Count Greater Than 0 Object Test Radius 151.454, 103.006 Radius About Centerpoint 30.000 Activates on Success Activate Outskirts Battle Outskirt Observer Appear } Outskirt Battle 2? [Test Unit] deactivates_on_successful_execution 1.00, 2.00 { Link Light Forces Unit Count Greater Than 0 Object Test Radius 159.889, 93.477 Radius About Centerpoint 30.000 Activates on Success Activate Outskirts Battle Outskirt Observer Appear } Outskirt Battle 3? [Test Unit] deactivates_on_successful_execution 1.00, 2.00 { Link Light Forces Unit Count Greater Than 0 Object Test Radius 141.077, 104.727 Radius About Centerpoint 30.000 Activates on Success Activate Outskirts Battle Outskirt Observer Appear } Outskirt Observer Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Monsters 10229 (dwarf observer) Visible Flag } Activate Outskirts Battle [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Outskirt Battle 1? Outskirt Battle 2? Outskirt Battle 3? Actions to Activate Outskirt Forces Appear Outskirts Zombies Attack 1 Outskirts Zombies Attack 2 Outskirts Villagers Dead? Outskirts Villagers Stop } Outskirt Forces Appear [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Outskirts Villagers Outskirts Zombies Visible Flag } Outskirts Zombies Attack 1 [Attack] deactivates_never 0.00, 0.00 { Targets 10208 (01 peasant fleeing) Attackers 10220 (ghast) 10225 (ghast) 10219 (ghast) 10211 (ghast) 10212 (ghast) 10228 (ghast) 10213 (ghast) 10223 (ghast) 10214 (ghast) } Outskirts Zombies Attack 2 [Attack] deactivates_never 0.00, 0.00 { Targets 10209 (01 peasant fleeing) Attackers 10218 (ghast) 10227 (ghast) 10215 (ghast) 10216 (ghast) 10224 (ghast) 10217 (ghast) 10222 (ghast) 10226 (ghast) 10221 (ghast) } Outskirts Villagers Dead? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Outskirts Villagers Unit Count Equal To 0 Activates on Success Outskirts Ghasts Attack Light Deactivates On Success Outskirts Villagers Stop } Outskirts Ghasts Attack Light [Attack] no_initial_delay deactivates_never 5.00, 7.00 { Link Light Forces OBJE Outskirts Zombies Deactivates On Activation Outskirts Villagers Dead? Outskirts Zombies Attack 1 Outskirts Zombies Attack 2 Activates On Activation Outskirt Observer Delete } Outskirt Observer Delete [Unit Control] activates_only_once deactivates_on_trigger 15.00, 15.00 { Monsters 10229 (dwarf observer) Delete Monsters } Outskirts Villagers Stop [General Action] deactivates_never 0.00, 0.00 { Command Type 0 Link Outskirts Villagers } ------------------------------------------------------------------- Wave Ghasts { Link Wave Ghasts 1 Wave Ghasts 2 Wave Ghasts 3 Wave Ghasts 4 Wave Ghasts 5 Wave Ghasts 6 Wave Ghasts 7 Wave Ghasts 8 Wave Ghasts 9 Wave Ghasts 10 } Wave Ghasts 1 { (subj, monster_identifier) 10230 (ghast) 10231 (ghast) 10232 (ghast) 10233 (ghast) 10254 (ghast) 10255 (ghast) 10256 (ghast) 10257 (ghast) 10258 (ghast) 10259 (ghast) 10260 (ghast) 10261 (ghast) } Wave Ghasts 2 { (subj, monster_identifier) 10245 (ghast) 10244 (ghast) 10242 (ghast) 10243 (ghast) 10253 (ghast) 10246 (ghast) 10247 (ghast) 10249 (ghast) 10248 (ghast) 10250 (ghast) 10252 (ghast) 10251 (ghast) } Wave Ghasts 3 { (subj, monster_identifier) 10262 (ghast) 10263 (ghast) 10264 (ghast) 10265 (ghast) 10266 (ghast) 10267 (ghast) 10268 (ghast) 10269 (ghast) 10270 (ghast) 10271 (ghast) 10272 (ghast) 10273 (ghast) } Wave Ghasts 4 { (subj, monster_identifier) 10282 (ghast) 10283 (ghast) 10284 (ghast) 10285 (ghast) 10274 (ghast) 10275 (ghast) 10276 (ghast) 10277 (ghast) 10278 (ghast) 10279 (ghast) 10280 (ghast) 10281 (ghast) } Wave Ghasts 5 { (subj, monster_identifier) 10286 (ghast) 10287 (ghast) 10288 (ghast) 10289 (ghast) 10290 (ghast) 10291 (ghast) 10292 (ghast) 10293 (ghast) 10297 (ghast) 10296 (ghast) 10295 (ghast) 10294 (ghast) } Wave Ghasts 6 { (subj, monster_identifier) 10298 (ghast) 10299 (ghast) 10300 (ghast) 10301 (ghast) 10302 (ghast) 10303 (ghast) 10304 (ghast) 10305 (ghast) 10309 (ghast) 10308 (ghast) 10307 (ghast) 10306 (ghast) } Wave Ghasts 7 { (subj, monster_identifier) 10310 (ghast) 10311 (ghast) 10312 (ghast) 10313 (ghast) 10314 (ghast) 10315 (ghast) 10316 (ghast) 10317 (ghast) 10318 (ghast) 10319 (ghast) 10320 (ghast) 10321 (ghast) } Wave Ghasts 8 { (subj, monster_identifier) 10322 (ghast) 10323 (ghast) 10324 (ghast) 10325 (ghast) 10326 (ghast) 10327 (ghast) 10328 (ghast) 10329 (ghast) 10330 (ghast) 10331 (ghast) 10332 (ghast) 10333 (ghast) } Wave Ghasts 9 { (subj, monster_identifier) 10334 (ghast) 10335 (ghast) 10336 (ghast) 10337 (ghast) 10338 (ghast) 10339 (ghast) 10340 (ghast) 10341 (ghast) 10342 (ghast) 10343 (ghast) 10344 (ghast) 10345 (ghast) } Wave Ghasts 10 { (subj, monster_identifier) 10346 (ghast) 10347 (ghast) 10348 (ghast) 10349 (ghast) 10350 (ghast) 10351 (ghast) 10352 (ghast) 10353 (ghast) 10354 (ghast) 10355 (ghast) 10356 (ghast) 10357 (ghast) } ------------------------------------------------------------------- Pick Activate Wave Ghasts [Test Unit] activates_only_once deactivates_on_execution 0.00, 0.00 { Activates on Success Activate Wave Ghasts (Hero-Legend)? Difficulty Greater Than or Equal To 3 Activates on Failure Activate Wave Ghasts (Normal-Timid)? } Activate Wave Ghasts (Hero-Legend)? [Test Unit] deactivates_never 25.00, 30.00 { Link Light Forces Unit Count Greater Than 0 Polygon 44.104, 41.065 14.965, 47.497 15.624, 115.979 59.010, 136.418 109.325, 146.116 137.309, 145.344 141.749, 98.346 138.104, 77.655 102.432, 39.997 Closed Polygon Flag Activates on Success Activate Wave Ghasts (Hero-Legend) } Activate Wave Ghasts (Hero-Legend) [Action List] deactivates_on_execution 0.00, 0.00 { Actions to Activate Wave Ghasts 1 Appear Wave Ghasts 2 Appear Wave Ghasts 3 Appear Wave Ghasts 4 Appear Wave Ghasts 5 Appear Wave Ghasts 6 Appear Wave Ghasts 7 Appear Wave Ghasts 8 Appear Wave Ghasts 9 Appear Wave Ghasts 10 Appear Random Selection Flag Activates on Failure Ghasts Dead? } Activate Wave Ghasts (Normal-Timid)? [Test Unit] deactivates_never 40.00, 40.00 { Link Light Forces Unit Count Greater Than 0 Polygon 44.104, 41.065 14.965, 47.497 15.624, 115.979 59.010, 136.418 109.325, 146.116 137.309, 145.344 141.749, 98.346 138.104, 77.655 102.432, 39.997 Closed Polygon Flag Activates on Success Activate Wave Ghasts (Normal-Timid) } Activate Wave Ghasts (Normal-Timid) [Action List] deactivates_on_execution 0.00, 0.00 { Actions to Activate Wave Ghasts 1 Appear Wave Ghasts 2 Appear Wave Ghasts 3 Appear Wave Ghasts 4 Appear Wave Ghasts 5 Appear Random Selection Flag Activates on Failure Ghasts Dead? } Wave Ghasts 1 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Wave Ghasts 1 Visible Flag Activates On Execution Wave Ghasts 1 Attack } Wave Ghasts 1 Attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 1.00, 2.00 { Link Wave Ghasts 1 Formation 3 } Wave Ghasts 2 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Wave Ghasts 2 Visible Flag Activates On Execution Wave Ghasts 2 Attack } Wave Ghasts 2 Attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 1.00, 2.00 { Link Wave Ghasts 2 Formation 3 } Wave Ghasts 3 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Wave Ghasts 3 Visible Flag Activates On Execution Wave Ghasts 3 Attack } Wave Ghasts 3 Attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 1.00, 2.00 { Link Wave Ghasts 3 Formation 3 } Wave Ghasts 4 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Wave Ghasts 4 Visible Flag Activates On Execution Wave Ghasts 4 Attack } Wave Ghasts 4 Attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 1.00, 2.00 { Link Wave Ghasts 4 Formation 3 } Wave Ghasts 5 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Wave Ghasts 5 Visible Flag Activates On Execution Wave Ghasts 5 Attack } Wave Ghasts 5 Attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 1.00, 2.00 { Link Wave Ghasts 5 Formation 3 } Wave Ghasts 6 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Wave Ghasts 6 Visible Flag Activates On Execution Wave Ghasts 6 Attack } Wave Ghasts 6 Attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 1.00, 2.00 { Link Wave Ghasts 6 Formation 3 } Wave Ghasts 7 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Wave Ghasts 7 Visible Flag Activates On Execution Wave Ghasts 7 Attack } Wave Ghasts 7 Attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 1.00, 2.00 { Link Wave Ghasts 7 Formation 3 } Wave Ghasts 8 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Wave Ghasts 8 Visible Flag Activates On Execution Wave Ghasts 8 Attack } Wave Ghasts 8 Attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 1.00, 2.00 { Link Wave Ghasts 8 Formation 3 } Wave Ghasts 9 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Wave Ghasts 9 Visible Flag Activates On Execution Wave Ghasts 9 Attack } Wave Ghasts 9 Attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 1.00, 2.00 { Link Wave Ghasts 9 Formation 3 } Wave Ghasts 10 Appear [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link Wave Ghasts 10 Visible Flag Activates On Execution Wave Ghasts 10 Attack } Wave Ghasts 10 Attack [Melee (for Thrall, Myrmidons, etc.)] no_initial_delay deactivates_never 1.00, 2.00 { Link Wave Ghasts 10 Formation 3 } ------------------------------------------------------------------- Fisherman Dead? [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Equal To 0 Monsters 10360 (01 fisherman) Activates on Success Fisherman Shut Up } Fisherman Shut Up [Ambient Sound Control] deactivates_on_trigger 0.00, 0.00 { Sound 10029 (random fisherman) Volume 0.00001 Duration 0.00001 } unit trees { (subj, monster_identifier) 10362 (_Warrior Tree) 10361 (_Warrior Tree) 10364 (_Warrior Tree) 10365 (_Warrior Tree) 10366 (_Warrior Tree) 10367 (_Warrior Tree) } show unit trees [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link unit trees Visible Flag World Knot Visibility Flag }