-------------------- THE LIGHT { } lonely dwarf { (subj, monster_identifier) 10239 (dwarf tfl) } the light { Link archers berserks dwarves journeyman } archers { (subj, monster_identifier) 10079 (fir'bolg (flameless)) 10078 (fir'bolg (flameless)) 10080 (fir'bolg (flameless)) 10008 (fir'bolg (flameless)) 10006 (fir'bolg (flameless)) 10007 (fir'bolg (flameless)) 10005 (fir'bolg (flameless)) 10081 (fir'bolg (flameless)) } berserks { (subj, monster_identifier) 10011 (berserk) 10012 (berserk) 10013 (berserk) 10010 (berserk) 10009 (berserk) 10014 (berserk) 10015 (berserk) } dwarves { (subj, monster_identifier) 10001 (dwarf tfl) 10000 (dwarf tfl) 10002 (dwarf tfl) 10003 (dwarf tfl) } journeyman { (subj, monster_identifier) 10045 (journeyman) } hide invisible observer [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Monsters 10234 (berserk observer) Invisible Flag } berserks arrive [Unit Control] initially_active deactivates_on_trigger 2.00, 3.00 { Visible Flag World Knot Visibility Flag Link berserks Health Fraction 0.60000 1.00001 } archers arrive [Unit Control] initially_active deactivates_on_trigger 3.00, 4.00 { Visible Flag World Knot Visibility Flag Link archers Health Fraction 0.79999 1.00001 } dwarves arrive [Unit Control] initially_active deactivates_on_trigger 4.00, 5.00 { Visible Flag World Knot Visibility Flag Link dwarves Health Fraction 0.79999 1.00001 } journeyman arrive [Unit Control] initially_active deactivates_on_trigger 5.00, 6.00 { Visible Flag World Knot Visibility Flag Link journeyman } kill invisible observer [Unit Control] initially_active deactivates_on_trigger 10.00, 10.00 { Monsters 10234 (berserk observer) Delete Monsters } ÒiÕve got a bad feeling about thisÉÓ [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 325 bad feeling Link berserks Override Flag } Òwho decided we should go this way?Ó [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 325 who decided Link archers Override Flag Inhibitions ÒiÕve got a bad feeling about thisÉÓ } dark victory test [Test Unit] initially_active, only_initial_delay deactivates_on_successful_execution 20.00, 20.00 { Link dwarves Unit Count Less Than 1 Activates on Success dark victory Inhibitions balor's head inside the great devoid } dark victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag } -------------------- NORTH FORD WIGHTS { } wights { (subj, monster_identifier) 10086 (wight) 10084 (wight) 10089 (wight) 10071 (wight) 10068 (wight) 10070 (wight) 10073 (wight) 10090 (wight) 10077 (wight) 10074 (wight) } wights (delayed) { (subj, monster_identifier) 10085 (wight) 10083 (wight) 10082 (wight) 10069 (wight) 10066 (wight) 10067 (wight) 10072 (wight) 10033 (wight) 10076 (wight) 10075 (wight) } wights (reinforcements) { (subj, monster_identifier) 10107 (wight) 10106 (wight) 10105 (wight) 10108 (wight) 10109 (wight) 10110 (wight) 10112 (wight) 10111 (wight) } wights trigger [Test Unit] initially_active deactivates_never 2.00, 4.00 { Link archers Unit Count Greater Than 3 Object Test Radius 101.635, 57.881 118.286, 48.479 Activates on Success start up wights } start up wights [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate wights wights (delayed) inhibition wights (delayed) ÒiÕve got a bad feeling about thisÉÓ } wights (delayed) inhibition [Test Unit] deactivates_never 2.00, 4.00 { Polygon 98.112, 63.665 100.172, 61.042 100.501, 49.725 98.258, 44.059 Unit Count Greater Than 0 Link archers Reversed Polygon Flag } wights [Suicide (for wights)] deactivates_never 0.00, 0.00 { Link wights Initial Delay 300 Inhibition wights trigger } wights (delayed) [Suicide (for wights)] deactivates_never 0.00, 0.00 { Link wights (delayed) Initial Delay 120 Inhibition wights (delayed) inhibition } wights (reinforcements) [Suicide (for wights)] deactivates_never 0.00, 0.00 { Link wights (reinforcements) Initial Delay 60 } -------------------- NORTH FORD { } soulless { (subj, monster_identifier) 10025 (soulless) 10024 (soulless) 10023 (soulless) 10022 (soulless) 10021 (soulless) 10020 (soulless) 10019 (soulless) 10018 (soulless) 10088 (soulless) 10087 (soulless) } reinforcement soulless { (subj, monster_identifier) 10096 (soulless) 10091 (soulless) 10097 (soulless) 10092 (soulless) 10093 (soulless) 10098 (soulless) 10099 (soulless) 10094 (soulless) 10100 (soulless) 10095 (soulless) } fetch { (subj, monster_identifier) 10017 (fetch) 10016 (fetch) 10046 (fetch) } reinforcement fetch { (subj, monster_identifier) 10102 (fetch) 10101 (fetch) 10104 (fetch) 10103 (fetch) } kill north ford [Unit Control] deactivates_on_trigger 0.00, 0.00 { Fade Flag Link soulless reinforcement soulless fetch reinforcement fetch line #1 attack line #2 attack } north ford defenders trigger [Test Unit] initially_active deactivates_on_successful_execution 2.00, 4.00 { Polygon 100.754, 62.215 103.186, 50.545 Unit Count Greater Than 0 Link the light Activates on Success fetch advance reinforcements trigger (soulless vitality) left ford soulless group right ford soulless group } reinforcements trigger (soulless vitality) [Test Unit] deactivates_on_successful_execution 2.00, 4.00 { Link soulless Vitality Less Than 0.40000 Activates on Success reinforcements trigger (fetch vitality) reinforcements trigger (proximity) } reinforcements trigger (fetch vitality) [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link fetch Vitality Less Than 0.60000 Activates on Success setup reinforcements } reinforcements trigger (proximity) [Test Unit] deactivates_on_successful_execution 2.00, 4.00 { Polygon 77.815, 71.940 83.524, 62.583 83.438, 44.334 Link the light Unit Count Greater Than 0 Activates on Success setup reinforcements } setup reinforcements [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate fetch attack reinforcement fetch advance reinforcements fetch retreat trigger add soulless reinforcements left add soulless reinforcements right left ford soulless group right ford soulless group } fetch attack [Attack] deactivates_never 0.00, 0.00 { Link fetch Attack All Enemies Flag } reinforcement fetch advance [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 78.928, 49.661 Link reinforcement fetch } add soulless reinforcements [Munger] deactivates_on_trigger 0.00, 0.00 { Insert Parameters soulless group Link reinforcement soulless Replace Parameters soulless group (stat, action_identifier) soulless split up Replace Parameters left soulless guard (poin, world_point2d) 82.047, 51.989 Replace Parameters right soulless guard (poin, world_point2d) 81.969, 51.995 } reinforcements fetch retreat trigger [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link reinforcement fetch Vitality Less Than 0.85000 Activates on Success two go leftÉ two go right reinforcements fetch attack trigger line #1 } two go leftÉ [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 69.680, 56.297 Monsters 10102 (fetch) 10101 (fetch) Final Facing 349.80 Formation Index 2 } two go right [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 68.598, 44.184 Monsters 10104 (fetch) 10103 (fetch) Final Facing 9.49 Formation Index 2 } reinforcements fetch attack trigger [Test Unit] deactivates_on_successful_execution 2.00, 4.00 { Polygon 80.469, 64.053 84.711, 59.336 84.721, 36.459 Link the light Unit Count Greater Than 0 Activates on Success wights (reinforcements) fetch reinforcements attack } fetch reinforcements attack [Attack] deactivates_never 0.00, 0.00 { Link reinforcement fetch Attack All Enemies Flag } fetch advance [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 81.155, 49.608 Link fetch Final Facing 351.91 } soulless group [Group] deactivates_never 0.00, 0.00 { Initial State soulless split up Link soulless } soulless split up [Group Split Up] deactivates_on_trigger 0.00, 0.00 { Thresholds Setup Action Pointers ___1 (___1, action_identifier) left soulless split parameters right soulless split parameters } left soulless split parameters { (coun, fixed) 0.50001 (deci, world_point2d) 79.049, 65.192 (init, action_identifier) left soulless guard } left soulless guard [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Radii 12.001 18.000 Actions left soulless move north ford group attack Guard Point 84.795, 52.251 } north ford group attack [Attack] deactivates_on_trigger 0.00, 0.00 { (radi, world_distance) 12.001 16.000 Inhibitions wights (delayed) inhibition } left soulless move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 80.272, 61.872 Final Facing 350.16 Formation Index 1 } right soulless split parameters { (deci, world_point2d) 79.348, 34.889 (init, action_identifier) right soulless guard } right soulless guard [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Radii 12.001 18.000 Actions right soulless move north ford group attack Guard Point 85.327, 52.096 } right soulless move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 79.362, 38.559 Final Facing 12.30 Formation Index 1 } line #1 [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 57.157, 56.333 57.559, 35.596 Link the light Unit Count Greater Than 0 Activates on Success line #1 attack line #2 kill south ford defense of the great devoid } line #1 attack [Attack] deactivates_never 0.00, 0.00 { Attackers 10178 (fetch) 10175 (soulless) 10174 (soulless) 10177 (fetch) 10173 (soulless) 10176 (fetch) 10172 (soulless) 10181 (soulless) 10180 (soulless) 10179 (soulless) Attack All Enemies Flag } line #2 [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 43.217, 50.473 42.393, 40.038 Link the light Unit Count Greater Than 0 Activates on Success line #2 attack } line #2 attack [Attack] deactivates_never 0.00, 0.00 { Attackers 10182 (soulless) 10186 (fetch) 10183 (soulless) 10187 (fetch) 10184 (soulless) 10189 (soulless) 10185 (soulless) 10188 (fetch) 10190 (soulless) 10191 (soulless) Attack All Enemies Flag } -------------------- SOUTH CANYON WIGHTS { } south wights { (subj, monster_identifier) 10120 (wight) 10114 (wight) 10119 (wight) 10113 (wight) 10031 (wight) 10115 (wight) 10118 (wight) 10116 (wight) 10117 (wight) 10121 (wight) } north wights { (subj, monster_identifier) 10126 (wight) 10127 (wight) 10128 (wight) 10125 (wight) 10122 (wight) 10124 (wight) 10129 (wight) 10123 (wight) 10130 (wight) 10131 (wight) } west cliff soulless { (subj, monster_identifier) 10149 (soulless) 10150 (soulless) 10151 (soulless) 10152 (soulless) 10233 (soulless) } east cliff soulless { (subj, monster_identifier) 10145 (soulless) 10146 (soulless) 10147 (soulless) 10148 (soulless) 10232 (soulless) } canyon trigger [Test Unit] initially_active deactivates_never 3.00, 6.00 { Polygon 164.413, 168.012 163.000, 158.875 156.145, 146.430 140.026, 138.241 Link archers dwarves Unit Count Greater Than 4 Activates on Success canyon setup } canyon setup [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate Òwho decided we should go this way?Ó south wights suicide north wights suicide east soulless advance west soulless advance soulless visible } south wights suicide [Suicide (for wights)] deactivates_never 0.00, 0.00 { Link south wights Never Avoid Inhibition canyon trigger Initial Delay 360 } north wights suicide [Suicide (for wights)] deactivates_never 0.00, 0.00 { Link north wights Never Avoid Inhibition canyon trigger Initial Delay 360 } soulless visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link west cliff soulless east cliff soulless Visible Flag } east soulless advance [Movement] deactivates_on_trigger 10.00, 40.00 { Waypoints 136.301, 159.815 Final Facing 318.52 Formation Index 3 Link east cliff soulless Activates On Activation east soulless retreat trigger } east soulless retreat trigger [Test Unit] deactivates_on_successful_execution 4.00, 8.00 { Link east cliff soulless Change in vitality 0.10000 Activates on Success east soulless retreat } east soulless retreat [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 107.911, 178.899 Formation Index 5 Link east cliff soulless Activates on Success east soulless advance } west soulless advance [Movement] deactivates_on_trigger 10.00, 40.00 { Waypoints 156.379, 173.073 Final Facing 270.35 Formation Index 3 Link west cliff soulless Activates On Activation west soulless retreat trigger } west soulless retreat trigger [Test Unit] deactivates_on_successful_execution 4.00, 8.00 { Link west cliff soulless Change in vitality 0.10000 Activates on Success west soulless retreat } west soulless retreat [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 107.911, 178.899 Formation Index 5 Link west cliff soulless Activates on Success west soulless advance } -------------------- SOUTH FORD SOULLESS { } soulless { (subj, monster_identifier) 10065 (soulless) 10064 (soulless) 10063 (soulless) 10062 (soulless) 10059 (soulless) 10058 (soulless) 10057 (soulless) 10056 (soulless) } soulless reinforcements { (subj, monster_identifier) 10133 (soulless) 10134 (soulless) 10135 (soulless) 10136 (soulless) 10137 (soulless) 10138 (soulless) 10139 (soulless) 10140 (soulless) 10141 (soulless) 10142 (soulless) 10143 (soulless) 10144 (soulless) } kill south ford [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link soulless soulless reinforcements fetch reinforcements fetch lone fetch line #1 Fade Flag Invisible Flag } soulless group [Group] deactivates_never 0.00, 0.00 { Initial State soulless split up Link soulless } soulless split up [Group Split Up] deactivates_on_trigger 0.00, 0.00 { Thresholds Setup Action Pointers ___1 (___1, action_identifier) left soulless split parameters right soulless split parameters } left soulless split parameters { (coun, fixed) 0.50001 (deci, world_point2d) 100.973, 121.838 (init, action_identifier) left soulless guard } left soulless guard [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Radii 12.001 18.000 Actions left soulless move south ford group attack Guard Point 103.290, 104.131 } left soulless move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 96.819, 114.997 Final Facing 329.41 Formation Index 1 } south ford group attack [Attack] deactivates_on_trigger 0.00, 0.00 { (radi, world_distance) 12.001 16.000 } right soulless split parameters { (deci, world_point2d) 88.981, 99.188 (init, action_identifier) right soulless guard } right soulless guard [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Radii 12.001 18.000 Actions right soulless move south ford group attack Guard Point 103.209, 103.993 } right soulless move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 96.733, 101.403 Final Facing 14.77 Formation Index 1 } -------------------- SOUTH FORD FETCH { } fetch { (subj, monster_identifier) 10154 (fetch) 10155 (fetch) 10156 (fetch) } reinforcements fetch { (subj, monster_identifier) 10157 (fetch) 10158 (fetch) 10159 (fetch) 10160 (fetch) } south ford defenders trigger [Test Unit] initially_active deactivates_on_successful_execution 2.00, 4.00 { Polygon 130.256, 147.588 139.497, 139.655 130.696, 127.860 110.366, 123.165 Unit Count Greater Than 0 Link the light Activates on Success fetch advance south soulless left group lone fetch advance reinforcements trigger (soulless vitality) south soulless right group } reinforcements trigger (soulless vitality) [Test Unit] deactivates_on_successful_execution 2.00, 4.00 { Link soulless Vitality Less Than 0.40000 Activates on Success reinforcements trigger (fetch vitality) reinforcements trigger (proximity) } reinforcements trigger (fetch vitality) [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link fetch Vitality Less Than 0.60000 Activates on Success setup reinforcements } reinforcements trigger (proximity) [Test Unit] deactivates_on_successful_execution 2.00, 4.00 { Polygon 105.422, 118.168 107.272, 112.680 94.659, 100.286 90.247, 102.100 Link the light Unit Count Greater Than 0 Activates on Success setup reinforcements } setup reinforcements [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate fetch attack center reinforcement fetch advance reinforcements fetch retreat trigger left reinforcement fetch advance right reinforcement fetch advance wights (reinforcements) inhibition wights (reinforcements) add soulless right reinforcements add soulless left reinforcements south soulless left group south soulless right group } fetch attack [Attack] deactivates_never 0.00, 0.00 { Link fetch Attack All Enemies Flag } center reinforcement fetch advance [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 86.200, 112.393 Monsters 10158 (fetch) 10159 (fetch) } left reinforcement fetch advance [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 94.946, 121.211 Monsters 10157 (fetch) Final Facing 274.92 } right reinforcement fetch advance [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 82.485, 100.768 Monsters 10160 (fetch) Final Facing 358.95 } add soulless reinforcements [Munger] deactivates_on_trigger 0.00, 0.00 { Insert Parameters soulless group Link soulless reinforcements Replace Parameters soulless group (stat, action_identifier) soulless split up Replace Parameters left soulless move (wayp, world_point2d) 90.833, 118.549 Replace Parameters left soulless move (fifa, angle) 323.44 Replace Parameters right soulless move (wayp, world_point2d) 83.260, 105.942 Replace Parameters right soulless move (fifa, angle) 350.51 Replace Parameters left soulless guard (poin, world_point2d) 92.004, 109.020 Replace Parameters right soulless guard (poin, world_point2d) 92.008, 108.983 } reinforcements fetch retreat trigger [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link reinforcements fetch Vitality Less Than 0.85000 Activates on Success two go leftÉ two go right reinforcements fetch attack trigger kill north ford line #1 trigger defense of the great devoid } two go leftÉ [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 87.485, 125.729 Monsters 10157 (fetch) 10158 (fetch) Final Facing 303.05 Formation Index 2 } two go right [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 78.225, 111.520 Monsters 10159 (fetch) 10160 (fetch) Final Facing 332.93 Formation Index 2 } reinforcements fetch attack trigger [Test Unit] deactivates_on_successful_execution 2.00, 4.00 { Polygon 98.170, 119.913 98.729, 117.088 88.104, 102.657 Link the light Unit Count Greater Than 0 Activates on Success fetch reinforcements attack line #1 trigger } fetch reinforcements attack [Attack] deactivates_never 0.00, 0.00 { Link reinforcements fetch Attack All Enemies Flag } fetch advance [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 92.856, 109.251 Link fetch Final Facing 342.07 } lone fetch { (subj, monster_identifier) 10153 (fetch) } lone fetch advance [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 111.229, 138.563 Final Facing 16.88 Link lone fetch } wights (reinforcements) { (subj, monster_identifier) 10170 (wight) 10164 (wight) 10163 (wight) 10162 (wight) 10161 (wight) 10166 (wight) 10165 (wight) 10167 (wight) 10168 (wight) 10169 (wight) } wights (reinforcements) inhibition [Test Unit] deactivates_never 2.00, 4.00 { Polygon 109.616, 115.303 116.559, 112.278 112.706, 102.788 101.174, 99.139 88.915, 102.567 Link archers } wights (reinforcements) [Suicide (for wights)] deactivates_never 0.00, 0.00 { Link wights (reinforcements) Initial Delay 120 Inhibition wights (reinforcements) inhibition } line #1 { (subj, monster_identifier) 10198 (soulless) 10199 (soulless) 10201 (fetch) 10200 (soulless) 10192 (soulless) 10195 (soulless) 10193 (soulless) 10194 (soulless) 10196 (fetch) 10197 (fetch) } line #1 trigger [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 87.768, 96.206 81.684, 119.247 106.696, 133.459 Unit Count Greater Than 0 Link the light Reversed Polygon Flag Activates on Success line #1 attack } line #1 attack [Attack] deactivates_never 0.00, 0.00 { Attack All Enemies Flag Attackers 10198 (soulless) 10199 (soulless) 10201 (fetch) 10200 (soulless) 10192 (soulless) 10195 (soulless) 10193 (soulless) 10194 (soulless) 10196 (fetch) 10197 (fetch) } -------------------- BLAM { } soulblighter { (subj, monster_identifier) 10171 (soulblighter) } soulblighter appearance [Unit Control] deactivates_on_trigger 5.00, 5.00 { Monsters 10171 (soulblighter) Use Monster Entrance Flag Visible Flag Does Not Autotarget Flag true Cannot Be Autotargeted Flag true } great devoid explosion off [Local Projectile Group Action] deactivates_on_trigger 0.00, 0.00 { Groups 10000 (great devoid explosion) 10001 (great devoid light) Turn Off Flag } defense of the great devoid [Action List] initially_active deactivates_on_trigger 0.00, 0.00 { Actions to Activate filthy dwarf radius normal radius soulblighter's legion fetch patrol north soulless group south soulless group soulblighter attack all test west soulless group find filthy dwarves with the head } find filthy dwarves with the head [Geometry Filter] deactivates_on_successful_execution 2.00, 4.00 { Circle Centerpoint 51.965, 140.016 Circle Radius 20.000 Link dwarves Tested items Inside Field Name blam Activates on Success balor's head inside the great devoid dwarf at the edge with the head? Holding Object bahf } balor's head inside the great devoid [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Object Type bahf Polygon Points 46.004, 135.946 46.049, 144.047 49.950, 147.477 53.905, 147.276 57.243, 143.997 57.403, 136.055 53.918, 132.051 50.030, 132.004 Polygon Closed Flag Tested items Inside Field Name proj Activates on Success great devoid local projectile group on great devoid sound on soulblighter disappearance light victory lonely dwarf is visible and gets the head lonely dwarf invisible again rout everyone away from the hole mesh effect stop everyone Òuh oh.Ó Results Action Identifier lonely dwarf is visible and gets the head } great devoid local projectile group on [Local Projectile Group Action] deactivates_on_trigger 3.00, 3.00 { Groups 10000 (great devoid explosion) 10001 (great devoid light) Turn On Flag } great devoid sound on [Ambient Sound Control] deactivates_on_trigger 0.00, 0.00 { Sound 10000 (great devoid exploding) Volume 1.00001 Duration 1.00001 } soulblighter disappearance [Unit Control] deactivates_on_trigger 2.00, 2.00 { Monsters 10171 (soulblighter) Use Monster Entrance Flag Invisible Flag } lonely dwarf is visible and gets the head [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag Link lonely dwarf } lonely dwarf invisible again [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link lonely dwarf Invisible Flag } stop everyone [General Action] deactivates_on_trigger 4.00, 4.00 { Command Type 0 Link rout everyone away from the hole } rout everyone away from the hole [Rout] only_initial_delay deactivates_never 5.00, 5.00 { Destinations 19.700, 139.256 23.786, 156.379 36.538, 166.745 48.167, 170.489 64.961, 169.733 78.465, 163.040 85.801, 153.565 89.122, 140.375 84.434, 122.268 75.393, 111.049 58.409, 102.809 41.219, 106.284 29.225, 113.022 23.614, 121.182 Link the light Subject 10229 (soulless) 10231 (soulless) 10230 (soulless) 10228 (fetch) 10227 (fetch) 10221 (soulless) 10222 (soulless) 10223 (soulless) 10225 (soulless) 10224 (soulless) 10226 (soulless) } mesh effect [Unit Control] deactivates_never 2.00, 2.00 { Monsters 10237 (great devoid mesh effect) Visible Flag Use Monster Entrance Flag } Òuh oh.Ó [Sound Action] deactivates_on_trigger 3.00, 3.00 { Sound Tag 310 uh oh Override Flag Link dwarves } light victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag } soulblighter attack all test [Geometry Filter] deactivates_never 0.00, 0.00 { Circle Centerpoint (Monster) 10171 (soulblighter) Circle Radius 1.000 Link the light Tested items Inside Field Name blam Activates on Success soulblighter attack all } soulblighter attack all [Attack] deactivates_on_trigger 0.00, 0.00 { Link soulblighter Attack All Enemies Flag } filthy dwarf radius [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Object Test Radius 51.993, 140.038 52.001, 104.001 Link dwarves Activates on Success find filthy dwarves dwarf at the edge with the head? Unit Count Greater Than 0 Deactivates On Success soulblighter's legion } find filthy dwarves [Geometry Filter] flag 0.00, 0.00 { Circle Centerpoint 51.965, 140.016 Circle Radius 40.001 Link dwarves Tested items Inside Field Name obje Results Action Identifier attack filthy dwarves Activates on Failure filthy dwarf radius soulblighter's legion Activates on Success attack filthy dwarves Òfilthy dwarves!Ó } Òfilthy dwarves!Ó [Sound Action] deactivates_on_trigger 15.00, 20.00 { Sound Tag 325 filthy Link soulblighter } attack filthy dwarves [Attack] deactivates_on_trigger 0.00, 0.00 { Link soulblighter Inhibitions soulblighter attack all test } normal radius [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Object Test Radius 51.993, 140.038 51.973, 103.948 Link the light Activates on Success find light units Ògive me the head!Ó Inhibitions filthy dwarf radius Unit Count Greater Than 0 Deactivates On Success soulblighter's legion } Ògive me the head!Ó [Sound Action] activates_only_once deactivates_on_trigger 0.00, 0.00 { Sound Tag 325 give me Link soulblighter Activates on Success Ògive me the head and iÕll let you live!Ó } Ògive me the head and iÕll let you live!Ó [Sound Action] deactivates_on_trigger 4.00, 6.00 { Sound Tag 325 give and live Link soulblighter } find light units [Geometry Filter] flag 0.00, 0.00 { Circle Centerpoint 51.965, 140.016 Circle Radius 40.001 Link the light Tested items Inside Field Name obje Results Action Identifier soulblighter attack Activates on Failure normal radius soulblighter's legion Inhibitions filthy dwarf radius Activates on Success soulblighter attack } soulblighter attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link soulblighter Inhibitions soulblighter attack all test } soulblighter's legion [Legion (defensive)] deactivates_never 0.00, 0.00 { Group Count 1 Line 52.028, 139.952 52.001, 120.001 Group Centerpoint Array 52.022, 156.006 Group Unit Container Array soulblighter Circle Flag Inhibitions filthy dwarf radius Power Ratio 256.00000 Maximum Damage Before Attack 100.00001 Outer Attack Radius 0.001 Visibility Radius 60.001 Inhibitions normal radius } fetch patrol [Platoon] deactivates_never 0.00, 0.00 { Initial State patrol movement Initial Squads fetch squad Centerpoint 59.967, 126.016 Facing 180.70 } patrol movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 40.678, 123.317 51.127, 122.508 58.846, 124.918 64.334, 129.971 67.622, 137.094 67.264, 145.702 63.489, 152.008 58.440, 156.510 51.667, 156.022 42.842, 153.282 35.450, 144.295 34.463, 136.252 Waypoint Radii Radii 12.001 16.000 Loop Flag } fetch squad [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 60.028, 126.006 Facing 358.95 Formation 1 Monsters 10227 (fetch) 10228 (fetch) } north soulless group [Group] deactivates_never 0.00, 0.00 { Initial State north soulless guard (subj, monster_identifier) 10221 (soulless) 10223 (soulless) 10222 (soulless) } north soulless guard [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Radii 12.001 18.000 Actions north soulless move generic attack Guard Point 42.157, 126.405 } north soulless move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 42.034, 126.288 Final Facing 219.38 Formation Index 8 } generic attack [Attack] deactivates_on_trigger 0.00, 0.00 { (radi, world_distance) 12.001 16.000 } south soulless group [Group] deactivates_never 0.00, 0.00 { Initial State south soulless guard (subj, monster_identifier) 10225 (soulless) 10224 (soulless) 10226 (soulless) } south soulless guard [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Radii 12.001 18.000 Actions south soulless move generic attack Guard Point 57.922, 154.510 } south soulless move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 57.838, 154.409 Final Facing 74.88 Formation Index 8 } west soulless group [Group] deactivates_never 0.00, 0.00 { Initial State west soulless guard (subj, monster_identifier) 10229 (soulless) 10231 (soulless) 10230 (soulless) } west soulless guard [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Radii 12.001 18.000 Actions west soulless move generic attack Guard Point 62.887, 131.758 } west soulless move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 62.778, 131.782 Final Facing 331.17 Formation Index 8 } -------------------- AUTOMATICALLY HURL { } dwarf with the head { } dwarf at the edge with the head? [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Polygon Points 56.694, 123.983 47.307, 124.022 38.024, 133.321 37.985, 145.881 45.387, 154.032 58.377, 154.028 65.981, 146.305 66.001, 133.409 Polygon Closed Flag Holding Object bahf Link dwarves Results Action Identifier dwarf with the head Tested items Inside Field Name subj Activates on Success clear user control flag throw the head in the hole Debug Flag } clear user control flag [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link dwarf with the head Received User Control Flag false Debug Flag } throw the head in the hole [Attack] deactivates_on_trigger 0.00, 0.00 { Link dwarf with the head Use Special Ability Flag Attack Ground Location 52.049, 139.971 Debug Flag } ---------- reworked ford actions for myth 2 { } left soulless { (subj, monster_identifier) 10021 (soulless) 10020 (soulless) 10019 (soulless) 10018 (soulless) 10087 (soulless) } right soulless { (subj, monster_identifier) 10025 (soulless) 10024 (soulless) 10023 (soulless) 10022 (soulless) 10088 (soulless) } left ford soulless group [Group] deactivates_never 0.00, 0.00 { Initial State left soulless guard Link left soulless } right ford soulless group [Group] deactivates_never 0.00, 0.00 { Initial State right soulless guard Link right soulless } reinforcement soulless left { (subj, monster_identifier) 10091 (soulless) 10092 (soulless) 10093 (soulless) 10094 (soulless) 10095 (soulless) } reinforcement soulless right { (subj, monster_identifier) 10096 (soulless) 10097 (soulless) 10098 (soulless) 10099 (soulless) 10100 (soulless) } add soulless reinforcements left [Munger] deactivates_on_trigger 0.00, 0.00 { Insert Parameters left ford soulless group Link reinforcement soulless left Replace Parameters left soulless guard (poin, world_point2d) 82.047, 51.989 } add soulless reinforcements right [Munger] deactivates_on_trigger 0.00, 0.00 { Insert Parameters right ford soulless group Link reinforcement soulless right Replace Parameters right soulless guard (poin, world_point2d) 82.047, 51.989 } ---------- reworked north ford actions for myth 2 { } south soulless left { (subj, monster_identifier) 10059 (soulless) 10058 (soulless) 10057 (soulless) 10056 (soulless) } south soulless right { (subj, monster_identifier) 10065 (soulless) 10064 (soulless) 10063 (soulless) 10062 (soulless) } south soulless reinforcements left { (subj, monster_identifier) 10139 (soulless) 10140 (soulless) 10141 (soulless) 10142 (soulless) 10143 (soulless) 10144 (soulless) } south soulless reinforcements right { (subj, monster_identifier) 10133 (soulless) 10134 (soulless) 10135 (soulless) 10136 (soulless) 10137 (soulless) 10138 (soulless) } south soulless left group [Group] deactivates_never 0.00, 0.00 { Initial State left soulless guard Link south soulless left } south soulless right group [Group] deactivates_never 0.00, 0.00 { Initial State right soulless guard Link south soulless right } add soulless right reinforcements [Munger] deactivates_on_trigger 0.00, 0.00 { Insert Parameters south soulless right group Link south soulless reinforcements right Replace Parameters right soulless move (wayp, world_point2d) 83.260, 105.942 Replace Parameters right soulless move (fifa, angle) 350.51 Replace Parameters right soulless guard (poin, world_point2d) 92.008, 108.983 } add soulless left reinforcements [Munger] deactivates_on_trigger 0.00, 0.00 { Insert Parameters south soulless left group Link south soulless reinforcements left Replace Parameters left soulless move (wayp, world_point2d) 90.833, 118.549 Replace Parameters left soulless move (fifa, angle) 323.44 Replace Parameters left soulless guard (poin, world_point2d) 92.004, 109.020 } light past north ford [Test Unit] initially_active deactivates_on_successful_execution 1.00, 2.00 { Link the light Polygon 83.495, 30.108 58.987, 11.133 42.276, 67.815 82.051, 64.991 Closed Polygon Flag Unit Count Greater Than 0 Activates on Success kill south ford Inhibitions south ford defenders trigger }