-------------------- THE LIGHT { } the light { Link dwarves all reinforcements balin } dwarves { (subj, monster_identifier) 10085 (dwarf tfl) 10086 (dwarf tfl) 10087 (dwarf tfl) 10093 (dwarf tfl) 10088 (dwarf tfl) 10090 (dwarf tfl) 10091 (dwarf tfl) 10092 (dwarf tfl) 10089 (dwarf tfl) } balin { (subj, monster_identifier) 10207 (dwarf pathfinder balin) } -------------------- FIRST STAGE { } patrolling ghols #1 { (subj, monster_identifier) 10066 (ghol) 10073 (ghol) 10071 (ghol) 10070 (ghol) 10067 (ghol) 10069 (ghol) 10072 (ghol) 10068 (ghol) 10074 (ghol) } patrolling ghols #2 { (subj, monster_identifier) 10083 (ghol) 10084 (ghol) 10078 (ghol) 10079 (ghol) 10081 (ghol) 10075 (ghol) 10076 (ghol) 10080 (ghol) 10077 (ghol) 10082 (ghol) } west cave ghols { (subj, monster_identifier) 10094 (ghol) 10099 (ghol) 10104 (ghol) 10105 (ghol) 10100 (ghol) 10095 (ghol) 10096 (ghol) 10101 (ghol) 10106 (ghol) 10107 (ghol) 10102 (ghol) 10097 (ghol) 10098 (ghol) 10103 (ghol) 10108 (ghol) 10126 (ghol) } west cave guard { (subj, monster_identifier) 10126 (ghol) } east cave ghols { (subj, monster_identifier) 10109 (ghol) 10115 (ghol) 10121 (ghol) 10122 (ghol) 10116 (ghol) 10110 (ghol) 10111 (ghol) 10117 (ghol) 10123 (ghol) 10124 (ghol) 10118 (ghol) 10119 (ghol) 10112 (ghol) 10113 (ghol) 10114 (ghol) 10120 (ghol) 10125 (ghol) 10127 (ghol) } east cave guard { (subj, monster_identifier) 10127 (ghol) } first stage [Action List] initially_active deactivates_on_trigger 0.00, 0.00 { Actions to Activate ghols #1 platoon ghols #2 platoon west cave trigger east cave trigger } ghols #1 platoon [Platoon] deactivates_never 0.00, 0.00 { Initial State ghols #1 path Initial Squads ghols #1 squad Centerpoint 129.940, 16.000 Facing 0.35 } ghols #1 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 130.006, 15.977 Facing 0.35 Formation 5 Link patrolling ghols #1 } ghols #1 path [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 156.375, 17.377 173.190, 15.868 173.229, 35.727 163.061, 49.626 146.920, 53.979 149.934, 77.069 169.155, 72.567 173.432, 62.387 142.911, 45.928 130.293, 18.372 Waypoint Radii Radii 10.001 16.000 Loop Flag } ghols #2 platoon [Platoon] deactivates_never 0.00, 0.00 { Initial State ghols #2 path Initial Squads ghols #2 squad Centerpoint 129.940, 16.000 Facing 0.35 } ghols #2 squad [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 130.006, 15.977 Facing 0.35 Formation 5 Link patrolling ghols #2 } ghols #2 path [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 171.508, 38.706 178.665, 49.608 176.592, 67.338 171.555, 80.586 160.290, 86.762 149.448, 75.077 143.770, 56.038 145.124, 38.202 156.032, 29.192 Waypoint Radii Radii 10.001 16.000 Loop Flag } west cave trigger [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 185.110, 50.333 172.137, 50.405 163.323, 62.827 170.579, 76.116 178.012, 81.299 Link the light Unit Count Greater Than 0 Activates on Success guard enters cave } guard enters cave [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 183.569, 68.167 Link west cave guard Activates on Success guard shouts ghols visible ghols attack } guard shouts [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 5 Link west cave guard } ghols visible [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link west cave ghols Visible Flag } ghols attack [Attack] deactivates_never 1.00, 1.00 { Link west cave ghols Attack All Enemies Flag } east cave trigger [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 131.553, 48.592 140.088, 44.092 143.817, 38.422 142.397, 27.668 127.327, 29.350 Link the light Unit Count Greater Than 0 Activates on Success guard enters cave Closed Polygon Flag } guard enters cave [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 183.569, 68.167 Link east cave guard Activates on Success guard shouts ghols visible ghols attack } guard shouts [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 5 Link east cave guard } ghols visible [Unit Control] deactivates_on_trigger 1.00, 1.00 { Link east cave ghols Visible Flag } ghols attack [Attack] deactivates_never 1.00, 1.00 { Link east cave ghols Attack All Enemies Flag } -------------------- SECOND STAGE { } hilltop ghols { (subj, monster_identifier) 10133 (ghol) 10132 (ghol) 10128 (ghol) 10131 (ghol) 10129 (ghol) 10130 (ghol) 10211 (ghol) 10210 (ghol) 10212 (ghol) 10209 (ghol) } monolith ghols { (subj, monster_identifier) 10165 (ghol) 10162 (ghol) 10161 (ghol) 10166 (ghol) 10163 (ghol) 10164 (ghol) } second stage [Action List] initially_active deactivates_on_trigger 0.00, 0.00 { Actions to Activate hilltop ghols group give hilltop ghols cleavers monolith trigger } give hilltop ghols cleavers [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link hilltop ghols Give Monster Artifact or Projectile 10022 (ghol cleaver) 10024 (ghol cleaver) 10023 (ghol cleaver) 10020 (ghol cleaver) 10026 (wight big pieces) 10027 (wight pus packet) 10146 (wight big pieces) 10145 (wight big pieces) 10147 (wight big pieces) 10148 (wight big pieces) } hilltop ghols group [Group] deactivates_never 0.00, 0.00 { Initial State hilltop ghols guard Link hilltop ghols } hilltop ghols guard [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Point 118.069, 11.376 Guard Radii 6.000 8.001 Actions hilltop ghols reset hilltop ghols attack } hilltop ghols reset [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate hilltop ghols move hilltop ghols reload } hilltop ghols move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 108.219, 11.766 Link hilltop ghols Final Facing 358.24 Formation Index 5 } hilltop ghols reload [Pick Up Object] deactivates_on_trigger 0.00, 0.00 { Object 10006 (wight pus packet) 10005 (wight pus packet) 10017 (wight pus packet) 10016 (wight pus packet) 10004 (wight pus packet) 10018 (wight pus packet) 10019 (wight pus packet) Link hilltop ghols } hilltop ghols attack [Attack] deactivates_on_trigger 0.00, 0.00 { (radi, world_distance) 8.001 10.001 } monolith trigger [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 139.342, 81.608 139.270, 72.569 130.702, 60.053 115.055, 61.950 Link the light Unit Count Greater Than 0 Activates on Success monolith ghols group find soulless to retreat attacking soulless monolith monsters visible give monolith ghols cleavers reinforcements trigger godhead } monolith monsters visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link monolith ghols soulless Visible Flag } give monolith ghols cleavers [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link monolith ghols Give Monster Artifact or Projectile 10033 (wight pus packet) 10037 (ghol cleaver) 10032 (ghol cleaver) 10030 (ghol cleaver) 10038 (ghol cleaver) 10031 (wight big pieces) } monolith ghols group [Group] deactivates_never 0.00, 0.00 { Initial State monolith ghols guard Link monolith ghols } monolith ghols guard [Group Guard] deactivates_on_trigger 0.00, 0.00 { Guard Point 126.024, 81.944 Guard Radii 8.001 12.001 Actions monolith ghols reset hilltop ghols attack } monolith ghols reset [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate monolith ghols move monolith ghols reload } monolith ghols move [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 125.989, 86.741 Link monolith ghols Final Facing 268.95 Formation Index 5 } monolith ghols reload [Pick Up Object] deactivates_on_trigger 0.00, 0.00 { Object 10040 (wight pus packet) 10028 (wight pus packet) 10039 (wight pus packet) 10042 (wight pus packet) 10044 (wight pus packet) 10029 (wight pus packet) Link monolith ghols } ------------------------------------------------------------------- balanced skill and time just about right, so can i forget { } Colony Ship after All Roads Lead to Sol and, now, { } The Great Devoid? the guilt has been pursuing me { } like a cloud a angry hornets for, ah, how many years { } is that now? three? four? { } ------------------------------------------------------------------- 18 (this one, mocking Tolkien) is my last level for myth { } and it's getting a little of the cut and paste treatment { } like you'd expect. mark and i really brought it together { } on 25, though, so don't judge us by this one. { } ------------------------------------------------------------------- blam. { } ------------------------------------------------------------------- soulless { (subj, monster_identifier) 10159 () 10160 () 10150 () 10158 (soulless) 10157 () 10151 () 10154 (soulless) 10152 () 10153 () 10155 (soulless) 10156 (soulless) 10149 (soulless) } find soulless to retreat [Geometry Filter] deactivates_never 3.00, 6.00 { Polygon Points 116.336, 80.778 138.399, 81.067 Results Action Identifier retreating soulless Tested items Inside Field Name subj Link soulless Activates on Success retreating soulless } find soulless to attack [Geometry Filter] deactivates_never 1.00, 2.00 { Polygon Points 138.192, 92.819 117.102, 91.549 Results Action Identifier attacking soulless Tested items Inside Field Name subj Link soulless Activates on Success attacking soulless } attacking soulless [Attack] deactivates_never 20.00, 40.00 { Attack All Enemies Flag Link soulless } retreating soulless [Rout] deactivates_on_execution 0.00, 0.00 { Destinations 111.110, 99.415 117.967, 99.213 123.790, 99.315 128.186, 99.145 132.747, 99.241 138.151, 99.163 144.653, 98.063 } -------------------- THE GODHEAD { } left ghols { (subj, monster_identifier) 10034 (ghol) 10033 (ghol) 10032 (ghol) 10031 (ghol) 10030 (ghol) 10039 (ghol) 10038 (ghol) 10037 (ghol) 10036 (ghol) 10035 (ghol) 10040 (ghol) 10041 (ghol) 10042 (ghol) 10043 (ghol) 10044 (ghol) 10049 (ghol) 10048 (ghol) 10047 (ghol) 10046 (ghol) 10045 (ghol) 10051 (ghol) 10050 (ghol) } middle ghols { (subj, monster_identifier) 10065 (ghol) 10057 (ghol) 10054 (ghol) 10052 (ghol) 10055 (ghol) 10053 (ghol) 10058 (ghol) 10062 (ghol) 10059 (ghol) 10063 (ghol) 10060 (ghol) 10056 (ghol) 10061 (ghol) 10064 (ghol) } right ghols { (subj, monster_identifier) 10024 (ghol) 10018 (ghol) 10011 (ghol) 10006 (ghol) 10000 (ghol) 10001 (ghol) 10007 (ghol) 10002 (ghol) 10012 (ghol) 10019 (ghol) 10025 (ghol) 10026 (ghol) 10020 (ghol) 10013 (ghol) 10008 (ghol) 10003 (ghol) 10004 (ghol) 10009 (ghol) 10014 (ghol) 10021 (ghol) 10027 (ghol) 10028 (ghol) 10029 (ghol) 10022 (ghol) 10015 (ghol) 10016 (ghol) 10023 (ghol) 10017 (ghol) 10010 (ghol) 10005 (ghol) } worshipping ghols untargetable [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link left ghols middle ghols right ghols Cannot Be Autotargeted Flag true Does Not Autotarget Flag true } godhead [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate worshipping ghols #1 worshipping ghols #2 worshipping ghols #3 worshipping ghols #4 worshipping ghols #5 godhead attack trigger (proximity) godhead attack trigger (vitality) patrolling soulless harass } worshipping ghols #1 [General Action] deactivates_never 2.00, 4.00 { Monsters 10024 (ghol) 10019 (ghol) 10021 (ghol) 10027 (ghol) 10012 (ghol) 10014 (ghol) 10023 (ghol) 10011 (ghol) 10002 (ghol) 10004 (ghol) 10010 (ghol) 10060 (ghol) 10052 (ghol) 10063 (ghol) 10054 (ghol) 10030 (ghol) 10039 (ghol) 10037 (ghol) 10043 (ghol) 10051 (ghol) 10045 (ghol) 10049 (ghol) Command Type 3 } worshipping ghols #2 [General Action] deactivates_never 3.00, 5.00 { Monsters 10000 (ghol) 10003 (ghol) 10007 (ghol) 10023 (ghol) 10029 (ghol) 10026 (ghol) 10019 (ghol) 10013 (ghol) 10017 (ghol) 10052 (ghol) 10056 (ghol) 10059 (ghol) 10062 (ghol) 10057 (ghol) 10048 (ghol) 10031 (ghol) 10034 (ghol) 10033 (ghol) 10044 (ghol) 10050 (ghol) Command Type 3 } worshipping ghols #3 [General Action] deactivates_never 3.00, 6.00 { Monsters 10033 (ghol) 10041 (ghol) 10037 (ghol) 10043 (ghol) 10046 (ghol) 10045 (ghol) 10052 (ghol) 10057 (ghol) 10059 (ghol) 10058 (ghol) 10011 (ghol) 10013 (ghol) 10004 (ghol) 10003 (ghol) 10016 (ghol) 10022 (ghol) 10019 (ghol) 10027 (ghol) 10028 (ghol) 10000 (ghol) Command Type 3 } worshipping ghols #4 [General Action] deactivates_never 4.00, 5.00 { Monsters 10063 (ghol) 10059 (ghol) 10056 (ghol) 10054 (ghol) 10048 (ghol) 10038 (ghol) 10041 (ghol) 10043 (ghol) 10031 (ghol) 10050 (ghol) 10024 (ghol) 10019 (ghol) 10013 (ghol) 10014 (ghol) 10017 (ghol) 10028 (ghol) 10027 (ghol) 10001 (ghol) Command Type 3 } worshipping ghols #5 [General Action] deactivates_never 2.00, 5.00 { Monsters 10034 (ghol) 10036 (ghol) 10030 (ghol) 10041 (ghol) 10061 (ghol) 10055 (ghol) 10026 (ghol) 10016 (ghol) 10029 (ghol) 10013 (ghol) 10001 (ghol) 10022 (ghol) 10018 (ghol) 10062 (ghol) 10051 (ghol) Command Type 3 } godhead attack trigger (proximity) [Test Unit] deactivates_on_successful_execution 3.00, 6.00 { Polygon 40.493, 37.196 37.254, 45.809 47.784, 62.043 65.639, 73.842 86.167, 71.186 92.440, 61.026 98.807, 40.825 Link the light Unit Count Greater Than 0 Activates on Success godhead attack Closed Polygon Flag } godhead attack trigger (vitality) [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link left ghols middle ghols right ghols Change in vitality 0.00001 Activates on Success godhead attack } godhead attack reset trigger [Test Unit] deactivates_on_successful_execution 2.00, 4.00 { Polygon 111.901, 48.961 111.584, 41.584 105.295, 31.643 90.458, 25.682 Link the light Activates on Success godhead reset Unit Count Less Than 1 } godhead reset [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate left ghols reset right ghols reset middle ghols reset godhead attack trigger (proximity) Actions to Deactivate attack } left ghols reset [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 86.174, 60.545 Link left ghols Final Facing 107.58 Activates on Success godhead attack trigger (vitality) } right ghols reset [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 62.786, 59.708 Link right ghols Final Facing 91.05 Activates on Success godhead attack trigger (vitality) } middle ghols reset [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 74.959, 67.430 Link middle ghols Final Facing 83.67 Activates on Success godhead attack trigger (vitality) } godhead attack [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate worshipping ghols #1 worshipping ghols #2 worshipping ghols #3 worshipping ghols #4 worshipping ghols #5 godhead attack trigger (proximity) godhead attack trigger (vitality) Actions to Activate attack godhead attack reset trigger worshipping ghols targetable stop worshipping sound } stop worshipping sound [Ambient Sound Control] deactivates_on_trigger 0.00, 0.00 { Sound 10002 () 10003 (ghols worshipping stone) 10000 () Volume 0.00001 Duration 1.00001 } worshipping ghols targetable [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link left ghols middle ghols right ghols Cannot Be Autotargeted Flag false Does Not Autotarget Flag false } attack [Attack] deactivates_never 0.00, 0.00 { Attack All Enemies Flag Link left ghols right ghols middle ghols } front patrolling soulless { (subj, monster_identifier) 10167 (soulless) 10168 (soulless) 10169 (soulless) 10170 (soulless) 10174 (soulless) 10173 (soulless) 10172 (soulless) 10171 (soulless) 10175 (soulless) 10176 (soulless) 10177 (soulless) 10178 (soulless) } rear patrolling soulless { (subj, monster_identifier) 10179 (soulless) 10186 (soulless) 10180 (soulless) 10185 (soulless) 10181 (soulless) 10184 (soulless) 10182 (soulless) 10183 (soulless) } patrolling soulless [Platoon] deactivates_never 0.00, 0.00 { Initial State platrolling soulless path Initial Squads front soulless squad rear soulless squad Centerpoint 88.001, 94.001 Facing 268.95 } front soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 87.981, 94.002 Facing 0.35 Formation 0 Link front patrolling soulless } rear soulless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Centerpoint 88.026, 99.999 Facing 0.35 Formation 0 Link rear patrolling soulless } platrolling soulless path [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 89.272, 92.237 88.315, 86.569 85.188, 83.842 76.993, 82.206 72.270, 82.008 66.862, 82.182 62.381, 82.504 57.180, 83.137 52.407, 83.999 46.374, 87.661 42.501, 91.001 39.461, 96.579 40.417, 101.317 44.911, 104.768 52.313, 106.120 58.428, 106.137 63.377, 106.477 67.819, 107.448 71.977, 109.129 77.926, 110.612 84.233, 107.793 88.590, 100.510 Waypoint Radii Radii 10.001 12.001 Loop Flag } harassing ghols&soulless { (subj, monster_identifier) 10191 (ghol) 10190 (ghol) 10189 (ghol) 10188 (ghol) 10187 (ghol) 10196 (soulless) 10195 (soulless) 10194 (soulless) 10192 (soulless) 10193 (soulless) } harass [Harass (for ghols)] deactivates_never 2.00, 4.00 { Link harassing ghols&soulless Visibility Radius 50.001 } -------------------- VICTORY CONDITIONS { } dark victory test [Test Unit] initially_active, only_initial_delay deactivates_on_successful_execution 8.00, 8.00 { Link the light Unit Count Less Than 1 Activates on Success dark victory } dark victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag Failure Flag } godhead fragment test [Geometry Filter] initially_active deactivates_on_successful_execution 2.00, 4.00 { Object Type ghgb Entire Map Tested items Inside Field Name malb Activates on Success light victory left worshipping ghols retreat middle worshipping ghols retreat right worshipping ghols retreat stop worshipping sound Results Action Identifier godhead fragment test } light victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag } left worshipping ghols retreat [General Action] no_initial_delay deactivates_never 2.00, 3.00 { Command Type 2 Link left ghols } middle worshipping ghols retreat [General Action] no_initial_delay deactivates_never 2.00, 3.00 { Command Type 2 Link middle ghols } right worshipping ghols retreat [General Action] no_initial_delay deactivates_on_trigger 2.00, 3.00 { Command Type 2 Link right ghols } -------------------- REINFORCEMENTS { } all reinforcements { (subj, monster_identifier) 10205 (dwarf tfl) 10204 (dwarf tfl) 10203 (dwarf tfl) 10202 (dwarf tfl) 10206 (dwarf tfl) } 3 reinforcements { (subj, monster_identifier) 10203 (dwarf tfl) 10202 (dwarf tfl) 10206 (dwarf tfl) } reinforcements trigger [Test Unit] deactivates_on_successful_execution 3.00, 6.00 { Polygon 120.432, 113.415 112.516, 94.770 Link the light Unit Count Greater Than 0 Activates on Success <5 } <5 [Test Unit] deactivates_on_execution 0.00, 0.00 { Link the light Activates on Success bring in all reinforcements Unit Count Less Than 5 Activates on Failure bring in 3 reinforcements } bring in all reinforcements [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Use Monster Entrance Flag Visible Flag Link all reinforcements } bring in 3 reinforcements [Unit Control] activates_only_once deactivates_on_trigger 0.00, 0.00 { Use Monster Entrance Flag Visible Flag Link 3 reinforcements } drop heads [Unit Control] initially_active deactivates_on_trigger 30.00, 30.00 { Visible Flag Monsters 10148 (dwarf heads) 10138 (dwarf heads) 10147 (dwarf heads) 10137 (dwarf heads) 10136 (dwarf heads) 10135 (dwarf heads) 10134 (dwarf heads) 10146 (dwarf heads) 10145 (dwarf heads) 10144 (dwarf heads) 10143 (dwarf heads) 10142 (dwarf heads) 10141 (dwarf heads) 10140 (dwarf heads) 10139 (dwarf heads) } hide invisible observer [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Monsters 10217 (dwarf observer) Invisible Flag } delete invisible observer [Unit Control] initially_active deactivates_on_trigger 10.00, 10.00 { Monsters 10217 (dwarf observer) Delete Monsters } ghol ignores & is ignored [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Monsters 10208 (ghol) 10216 (ghol) 10213 (ghol) 10214 (ghol) 10215 (ghol) Cannot Be Autotargeted Flag true Does Not Autotarget Flag true } give the dwarves stuff [Unit Control] initially_active deactivates_on_trigger 2.00, 2.00 { Link dwarves Ammunition 6 Visible Flag Activates on Success dwarves setup Give Monster Artifact or Projectile 10161 (dwarf low ball) 10160 (dwarf low ball) 10159 (dwarf low ball) 10158 (dwarf low ball) 10157 (dwarf low ball) 10165 (dwarf low ball) 10166 (dwarf low ball) 10164 (dwarf low ball) 10163 (dwarf low ball) 10168 (dwarf low ball) 10170 (dwarf low ball) 10167 (dwarf low ball) 10169 (dwarf low ball) 10162 (dwarf low ball) } dwarves setup [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 177.418, 98.774 Link dwarves balin Final Facing 209.53 Formation Index 5 }