---------- Light Units { } good guys { Link non-ent good guys forest giants } non-ent good guys { Link scouts about to die Yelling Berserk berserks on the hill archers } scouts about to die { (subj, monster_identifier) 10399 (fir'bolg (flameless)) 10397 (fir'bolg (flameless)) 10396 (fir'bolg (flameless)) 10398 (fir'bolg (flameless)) 10395 (fir'bolg (flameless)) 10392 (berserk) 10391 (berserk) 10393 (berserk) 10394 (berserk) } Yelling Berserk { (subj, monster_identifier) 10028 (berserk) } berserks on the hill { (subj, monster_identifier) 10031 (berserk) 10027 (berserk) 10026 (berserk) 10033 (berserk) 10036 (berserk) 10056 (berserk) 10038 (berserk) 10032 (berserk) 10041 (berserk) 10040 (berserk) 10034 (berserk) 10037 (berserk) 10042 (berserk) 10043 (berserk) 10035 (berserk) 10039 (berserk) 10057 (berserk) } archers { (subj, monster_identifier) 10311 (fir'bolg (flameless)) 10049 (fir'bolg (flameless)) 10313 (fir'bolg (flameless)) 10314 (fir'bolg (flameless)) 10050 (fir'bolg (flameless)) 10310 (fir'bolg (flameless)) 10312 (fir'bolg (flameless)) 10315 (fir'bolg (flameless)) 10051 (fir'bolg (flameless)) 10308 (fir'bolg (flameless)) 10309 (fir'bolg (flameless)) } forest giants { (subj, monster_identifier) 10365 (Forest Giant) 10364 (Forest Giant) 10367 (Forest Giant) } ---------- Dark Units { } myrmidon kill yelling berserk { (subj, monster_identifier) 10336 (myrmidon (coop)) 10337 (myrmidon (coop)) 10338 (myrmidon (coop)) } thrall in delta { (subj, monster_identifier) 10003 (thrall) 10010 (thrall) 10004 (thrall) 10001 (thrall) 10011 (thrall) 10002 (thrall) 10005 (thrall) 10009 (thrall) 10006 (thrall) 10007 (thrall) 10008 (thrall) 10000 (thrall) } north thrall { (subj, monster_identifier) 10086 (thrall) 10095 (thrall) 10093 (thrall) 10096 (thrall) 10087 (thrall) 10094 (thrall) 10100 (thrall) 10092 (thrall) 10099 (thrall) 10081 (thrall) 10090 (thrall) 10089 (thrall) 10098 (thrall) 10085 (thrall) 10088 (thrall) 10082 (thrall) 10097 (thrall) 10083 (thrall) 10091 (thrall) 10084 (thrall) } front myrmidon { (subj, monster_identifier) 10224 (myrmidon (coop)) 10228 (myrmidon (coop)) 10223 (myrmidon (coop)) 10226 (myrmidon (coop)) 10225 (myrmidon (coop)) 10227 (myrmidon (coop)) } myr path guard { (subj, monster_identifier) 10134 (myrmidon (coop)) 10132 (myrmidon (coop)) 10135 (myrmidon (coop)) 10131 (myrmidon (coop)) 10339 (myrmidon (coop)) 10340 (myrmidon (coop)) } myr statue goons { (subj, monster_identifier) 10080 (myrmidon (coop)) 10133 (myrmidon (coop)) 10077 (myrmidon (coop)) 10076 (myrmidon (coop)) 10128 (myrmidon (coop)) 10129 (myrmidon (coop)) 10078 (myrmidon (coop)) 10073 (myrmidon (coop)) 10130 (myrmidon (coop)) Link trow near statue } south myrmidons { (subj, monster_identifier) 10138 (myrmidon (coop)) 10143 (myrmidon (coop)) 10231 (myrmidon (coop)) 10229 (myrmidon (coop)) 10144 (myrmidon (coop)) 10137 (myrmidon (coop)) 10139 (myrmidon (coop)) 10141 (myrmidon (coop)) 10142 (myrmidon (coop)) 10230 (myrmidon (coop)) 10140 (myrmidon (coop)) } river soulless { (subj, monster_identifier) 10282 (soulless) 10283 (soulless) 10284 (soulless) 10285 (soulless) 10286 (soulless) 10287 (soulless) } soulless hilltop patrol units { (subj, monster_identifier) 10278 (soulless) 10279 (soulless) 10280 (soulless) 10281 (soulless) } souless farm patrol { (subj, monster_identifier) 10331 (soulless) 10332 (soulless) 10333 (soulless) 10334 (soulless) } north myrmidon crossing guards { Link north myrmidon wave 1 north myrmidon wave 2 north myrmidon wave 3 } north myrmidon wave 1 { (subj, monster_identifier) 10368 (myrmidon (coop)) 10369 (myrmidon (coop)) 10370 (myrmidon (coop)) 10371 (myrmidon (coop)) 10372 (myrmidon (coop)) 10373 (myrmidon (coop)) 10374 (myrmidon (coop)) } north myrmidon wave 2 { (subj, monster_identifier) 10375 (myrmidon (coop)) 10376 (myrmidon (coop)) 10377 (myrmidon (coop)) 10378 (myrmidon (coop)) 10379 (myrmidon (coop)) 10380 (myrmidon (coop)) 10381 (myrmidon (coop)) } north myrmidon wave 3 { (subj, monster_identifier) 10382 (myrmidon (coop)) 10383 (myrmidon (coop)) 10384 (myrmidon (coop)) 10385 (myrmidon (coop)) 10386 (myrmidon (coop)) 10387 (myrmidon (coop)) 10388 (myrmidon (coop)) } south large force { Link south thrall front 1 south thrall front 2 south thrall front 3 south soulless front 1 south soulless front 2 south soulless front 3 } south thrall front 1 { (subj, monster_identifier) 10210 (thrall) 10221 (thrall) 10215 (thrall) 10216 (thrall) 10213 (thrall) 10220 (thrall) 10222 (thrall) 10218 (thrall) } south thrall front 2 { (subj, monster_identifier) 10212 (thrall) 10211 (thrall) 10214 (thrall) 10219 (thrall) 10217 (thrall) } south thrall front 3 { (subj, monster_identifier) 10196 (thrall) 10198 (thrall) 10203 (thrall) 10200 (thrall) 10202 (thrall) 10197 (thrall) 10199 (thrall) 10201 (thrall) } south soulless front 1 { (subj, monster_identifier) 10260 (soulless) 10259 (soulless) 10257 (soulless) 10258 (soulless) 10256 (soulless) } south soulless front 2 { (subj, monster_identifier) 10249 (soulless) 10252 (soulless) 10250 (soulless) 10248 (soulless) 10251 (soulless) } south soulless front 3 { (subj, monster_identifier) 10255 (soulless) 10341 (soulless) 10254 (soulless) 10342 (soulless) 10253 (soulless) } north ambush troops { Link ambush soulless ambush thrall } ambush soulless { (subj, monster_identifier) 10359 (soulless) 10360 (soulless) 10361 (soulless) 10362 (soulless) 10363 (soulless) } ambush thrall { (subj, monster_identifier) 10345 (thrall) 10346 (thrall) 10347 (thrall) 10348 (thrall) 10349 (thrall) 10350 (thrall) 10351 (thrall) 10352 (thrall) 10353 (thrall) 10354 (thrall) 10355 (thrall) 10356 (thrall) 10357 (thrall) 10358 (thrall) 10390 (thrall) 10389 (thrall) } north bridge guards { Link north bridge myrmidons north bridge soulless east north bridge soulless west } north bridge myrmidons { (subj, monster_identifier) 10316 (myrmidon (coop)) 10317 (myrmidon (coop)) 10318 (myrmidon (coop)) 10320 (myrmidon (coop)) 10321 (myrmidon (coop)) 10322 (myrmidon (coop)) 10323 (myrmidon (coop)) 10324 (myrmidon (coop)) 10401 (myrmidon (coop)) } north bridge soulless east { (subj, monster_identifier) 10325 (soulless) 10329 (soulless) 10402 (soulless) } north bridge soulless west { (subj, monster_identifier) 10327 (soulless) 10328 (soulless) 10330 (soulless) } south bridge thrall { Link bridge thrall south bridge thrall north } bridge thrall south { (subj, monster_identifier) 10298 (thrall) 10299 (thrall) 10300 (thrall) 10301 (thrall) 10302 (thrall) 10303 (thrall) 10304 (thrall) 10305 (thrall) 10306 (thrall) 10307 (thrall) } bridge thrall north { (subj, monster_identifier) 10288 (thrall) 10289 (thrall) 10290 (thrall) 10291 (thrall) 10292 (thrall) 10293 (thrall) 10294 (thrall) 10295 (thrall) 10296 (thrall) 10297 (thrall) } trow generals { Link trow up north trow frontline patrol trow statue patrol trow near statue } trow up north { (subj, monster_identifier) 10366 (trow) } trow frontline patrol { (subj, monster_identifier) 10335 (trow) } trow statue patrol { (subj, monster_identifier) 10125 (trow) } trow near statue { (subj, monster_identifier) 10122 (trow) } Soulblighter { (subj, monster_identifier) 10400 (soulblighter forest heart) } --------- Introduction { } scouts all dead [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link scouts about to die Unit Count Less Than 1 Activates on Success Running berserk statue patrol } Running berserk [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate move camera to running berserk Make berserk run call in the Forest giants Myr kill yelling berserk "Soulblighter is here! Our scouts are dead!" } move camera to running berserk [Observer Movement] deactivates_on_trigger 0.00, 0.00 { Camera Mode 1 Destination 271.145, 72.071 Final Facing 149.47 Linear Interpolant Separation 1.000 Maximum Time Before Cutting 6.00000 Maximum Zoom } Make berserk run [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 252.172, 80.502 261.881, 78.719 Link Yelling Berserk } Myr kill yelling berserk [Attack] deactivates_never 0.00, 0.00 { Link myrmidon kill yelling berserk Targets 10028 (berserk) } call in the Forest giants [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 295.909, 80.319 291.581, 70.723 278.895, 80.018 Link forest giants Formation Index 0 } "Soulblighter is here! Our scouts are dead!" [Sound Action] deactivates_on_trigger 5.00, 5.00 { Link Yelling Berserk Override Flag Sound Tag 314 soulblighter here } -------- Ent God statue patrol { } statue patrol [Platoon] deactivates_never 0.00, 0.00 { Initial State statue units move statue units move 2 Initial Squads statue patrol squad Centerpoint 107.661, 50.885 Facing 306.56 } statue patrol squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link myr statue goons Facing 0.00 Centerpoint 107.292, 49.825 Formation 9 } statue units move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 121.292, 48.112 122.063, 61.700 113.120, 78.418 97.844, 71.936 96.885, 55.526 105.542, 42.579 Waypoint Radii 0.001 0.001 0.001 0.001 0.001 0.001 Radii 18.000 24.000 Loop Flag } statue units move 2 [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 121.292, 48.112 103.430, 43.118 97.555, 55.077 97.418, 73.940 111.223, 78.897 125.139, 64.202 Waypoint Radii 0.001 0.001 0.001 0.001 0.001 0.001 Radii 18.000 24.000 Loop Flag } -------- river souless { } river souless platoon [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State river souless move Initial Squads river souless squad Centerpoint 157.838, 27.059 Facing 46.41 } river souless squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link river soulless Facing 44.65 Centerpoint 158.186, 26.991 Formation 2 } river souless move [Platoon Movement] deactivates_never 0.00, 0.00 { Waypoints 165.620, 29.856 168.645, 48.573 180.165, 62.042 186.114, 79.215 190.981, 101.571 Waypoint Radii 0.001 0.001 0.001 0.001 0.001 Radii 14.001 20.000 Loop Flag true Congregate Flag } --------- South Bridge Defenders { } south bridge setup [Action List] initially_active deactivates_on_trigger 0.00, 0.00 { Actions to Activate player is crossing south bridge south bridge thrall are damaged front myrmidon platoon } player is crossing south bridge [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 180.266, 109.991 192.428, 109.876 192.407, 106.137 181.645, 105.424 Closed Polygon Flag Unit Count Greater Than 0 Link good guys Activates on Success move south bridge thrall south force should advance } move south bridge thrall [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate enemies are close move to north position move to south position Actions to Deactivate attack with south bridge thrall } enemies are close [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link good guys Object Test Radius 200.290, 107.997 Radius About Centerpoint 10.001 Activates on Success attack with south bridge thrall } move to north position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 199.245, 105.167 Link bridge thrall north Formation Index 0 Final Facing 351.91 } move to south position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 199.833, 109.735 Link bridge thrall south Formation Index 0 Final Facing 2.11 } attack with south bridge thrall [Action List] deactivates_never 0.00, 0.00 { Actions to Activate enemies are still close } enemies are still close [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link good guys Object Test Radius 200.290, 107.997 Radius About Centerpoint 14.001 Activates on Success attack intruders Activates on Failure move south bridge thrall } attack intruders [Attack] deactivates_on_trigger 0.00, 0.00 { Link south bridge thrall Attack All Enemies Flag } south bridge thrall are damaged [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link south bridge thrall Activates on Success charge intruders Vitality Less Than 0.75001 Deactivates On Success enemies are close attack with south bridge thrall player is crossing south bridge } charge intruders [Attack] deactivates_never 0.00, 0.00 { Link south bridge thrall Attack All Enemies Flag } front myrmidon platoon [Platoon] deactivates_never 0.00, 0.00 { Initial State front myrmidon movement Initial Squads front myrmidon squad Centerpoint 178.026, 108.233 Facing 0.00 } front myrmidon squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link front myrmidon Facing 0.00 Centerpoint 177.749, 108.327 Formation 2 } front myrmidon movement [Platoon Movement] deactivates_never 0.00, 0.00 { Waypoints 180.334, 113.088 167.196, 114.104 162.715, 98.985 Waypoint Radii 0.001 0.001 0.001 Radii 8.001 10.001 Loop Flag } -------top of hill soulless { } soulless hilltop patrol [Platoon] initially_active, only_initial_delay deactivates_never 0.00, 10.00 { Initial State soulless hilltop movement Initial Squads soulless hilltop squad Centerpoint 173.688, 92.883 Facing 49.92 } soulless hilltop squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link soulless hilltop patrol units Facing 0.00 Centerpoint 173.686, 92.301 Formation 2 } soulless hilltop movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 173.815, 92.133 188.604, 96.106 203.989, 97.075 Waypoint Radii 0.001 0.001 0.001 Radii 14.001 20.000 Loop Flag } ------ North Bridge Defenders { } north bridge setup [Action List] initially_active deactivates_on_trigger 0.00, 0.00 { Actions to Activate north bridge soulless legion move north bridge myrmidons north bridge myrmidons are damaged } north bridge soulless legion [Legion (defensive)] deactivates_never 0.00, 0.00 { Group Count 2 Line 239.385, 36.239 239.959, 50.481 Group Centerpoint Array 247.948, 42.772 231.604, 42.254 Group Unit Container Array north bridge soulless west north bridge soulless east Group Formation Array 0 0 Maximum Damage Before Attack 1.00001 Global Facing 86.84 Global Centerpoint 239.668, 42.219 } move north bridge myrmidons [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate melee units are across bridge move into position archers are on bridge Actions to Deactivate attack with north bridge myrmidons } archers are on bridge [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link archers Activates on Success attack with north bridge myrmidons Polygon 233.420, 52.083 238.243, 53.417 241.891, 53.458 245.247, 51.928 } melee units are across bridge [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 0 Link good guys Activates on Success attack with north bridge myrmidons trow general attacks Polygon 228.311, 45.262 234.360, 46.981 244.481, 45.942 248.795, 38.852 258.989, 7.928 221.965, 6.911 Closed Polygon Flag } move into position [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 240.211, 32.042 Link north bridge myrmidons Formation Index 7 Final Facing 93.87 } attack with north bridge myrmidons [Action List] deactivates_never 0.00, 0.00 { Actions to Activate enemies are still on bridge Actions to Deactivate archers are on bridge melee units are across bridge } enemies are still on bridge [Test Unit] deactivates_on_trigger 0.00, 0.00 { Unit Count Greater Than 0 Link good guys Activates on Success attack intruders Polygon 234.622, 54.608 238.206, 56.420 242.020, 56.297 244.862, 54.143 Activates on Failure move north bridge myrmidons } attack intruders [Attack] deactivates_on_trigger 0.00, 0.00 { Link north bridge myrmidons Attack All Enemies Flag } north bridge myrmidons are damaged [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link north bridge myrmidons Activates on Success charge intruders trow general attacks Vitality Less Than 0.75001 Deactivates On Success archers are on bridge melee units are across bridge attack with north bridge myrmidons } charge intruders [Attack] deactivates_never 0.00, 0.00 { Link north bridge myrmidons Attack All Enemies Flag } trow general attacks [Attack] deactivates_never 0.00, 0.00 { Attack All Enemies Flag Link trow up north } -------soulless farm patrol { } soulless farm patrol [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State soulless farm patrol move Initial Squads soulless farm patrol squad Centerpoint 223.319, 25.993 Facing 55.20 } soulless farm patrol squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link souless farm patrol Facing 0.00 Centerpoint 223.299, 25.678 Formation 2 } soulless farm patrol move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 211.723, 29.924 223.461, 55.848 186.829, 56.924 192.690, 25.417 Waypoint Radii 0.001 0.001 0.001 0.001 Radii 8.001 14.001 Loop Flag } -------trow frontline patrol { } trow frontline patrol [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State trow frontline move Initial Squads trow frontline patrol squad Centerpoint 165.780, 97.219 Facing 42.89 47.81 } trow frontline patrol squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link trow frontline patrol Facing 0.00 Centerpoint 173.829, 90.575 Formation 2 } trow frontline move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 165.922, 102.776 151.137, 95.737 132.125, 34.237 176.393, 29.971 186.010, 23.090 222.506, 32.122 203.012, 63.895 201.506, 84.305 193.977, 66.653 177.905, 35.180 154.547, 44.018 173.211, 89.409 155.596, 83.696 Waypoint Radii 0.001 0.001 0.001 0.001 0.001 0.001 0.001 0.001 0.001 0.001 0.001 0.001 0.001 Radii 18.000 24.000 Loop Flag } -------myrmidon path guards { } myr path guard [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State myr path patrol movement Initial Squads myr path guard squad Centerpoint 157.493, 96.799 Facing 40.08 } myr path guard squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link myr path guard Facing 0.00 Centerpoint 157.614, 96.840 Formation 8 } myr path patrol movement [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 156.694, 95.372 146.883, 70.565 133.581, 47.385 Waypoint Radii 0.001 0.001 0.001 Radii 10.001 14.001 Loop Flag } --------- trow statue patrol { } trow statue patrol [Platoon] initially_active deactivates_never 0.00, 0.00 { Initial State trow statue patrol move Initial Squads trow statue patrol squad Centerpoint 67.758, 22.698 Facing 16.52 } trow statue patrol squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link trow statue patrol Facing 0.00 Centerpoint 67.743, 22.565 Formation 2 } trow statue patrol move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 68.704, 24.682 70.663, 73.780 107.393, 122.549 119.799, 106.055 131.266, 87.688 119.989, 45.116 Waypoint Radii 0.001 0.001 0.001 0.001 0.001 0.001 Radii 18.000 24.000 Loop Flag } --------- south force advance { } south force should advance [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 3 Link good guys Activates on Success attack with large force delta thrall to bridge south myrmidon patrol Polygon 167.180, 123.895 165.139, 108.399 161.024, 95.313 145.754, 82.012 132.301, 76.045 110.452, 90.868 113.317, 109.555 } attack with large force [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate thrall front 1 attack thrall front 2 attack thrall front 3 attack soulless front 1 attack soulless front 2 attack soulless front 3 attack } thrall front 1 attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Formation 1 Link south thrall front 1 } thrall front 2 attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Formation 1 Link south thrall front 2 } thrall front 3 attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Formation 1 Link south thrall front 3 } soulless front 1 attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Formation 1 Link south soulless front 1 } soulless front 2 attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Formation 1 Link south soulless front 2 } soulless front 3 attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Formation 1 Link south soulless front 3 } delta thrall to bridge [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 166.375, 134.942 172.290, 122.155 Link thrall in delta Activates on Success delta thrall attack Formation Index 4 } delta thrall attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Formation 1 Link thrall in delta } south myrmidon patrol [Platoon] deactivates_never 0.00, 0.00 { Initial State south myrmidon move Initial Squads south myrmidon squad Centerpoint 112.555, 131.026 Facing 254.88 } south myrmidon squad [Squad] deactivates_on_trigger 0.00, 0.00 { Link south myrmidons Facing 0.00 Centerpoint 112.501, 131.221 Formation 2 } south myrmidon move [Platoon Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 116.887, 123.538 108.098, 106.118 109.282, 82.971 124.752, 108.327 Waypoint Radii 0.001 0.001 0.001 0.001 Radii 18.000 24.000 Loop Flag } ------- Ambush in the North { } ambush the player [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Greater Than 4 Link good guys Activates on Success ambush actions Polygon 187.368, 38.018 188.840, 22.665 178.448, 15.969 176.102, 37.227 Closed Polygon Flag } ambush actions [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate ambush with thrall make ambush soulless visible soulless attack } ambush with thrall [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Link ambush thrall } make ambush soulless visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag Link ambush soulless } soulless attack [Attack] deactivates_never 0.00, 0.00 { Attack All Enemies Flag Link ambush soulless } -------- North crossing guards { } setup crossing guard actions [Action List] initially_active deactivates_on_trigger 0.00, 0.00 { Actions to Activate player is near river crossing player is behind guards crossing guards are damaged } player is near river crossing [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link good guys Object Test Radius 166.424, 35.698 Radius About Centerpoint 14.001 Activates on Success bring in myrmidon waves Unit Count Greater Than 0 } bring in myrmidon waves [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate myrmidon wave 1 attack myrmidon wave 2 attack myrmidon wave 3 attack north thrall wave 3 attack } myrmidon wave 1 attack [Melee (for Thrall, Myrmidons, etc.)] only_initial_delay deactivates_never 0.00, 2.00 { Formation 1 Link north myrmidon wave 1 } myrmidon wave 2 attack [Melee (for Thrall, Myrmidons, etc.)] only_initial_delay deactivates_never 2.00, 4.00 { Formation 1 Link north myrmidon wave 2 } myrmidon wave 3 attack [Melee (for Thrall, Myrmidons, etc.)] only_initial_delay deactivates_never 4.00, 6.00 { Formation 1 Link north myrmidon wave 3 } north thrall wave 3 attack [Melee (for Thrall, Myrmidons, etc.)] only_initial_delay deactivates_never 4.00, 6.00 { Formation 5 Link north thrall } player is behind guards [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link good guys Object Test Radius 147.389, 39.286 Radius About Centerpoint 14.001 Activates on Success charge the player Unit Count Greater Than 0 } crossing guards are damaged [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link north myrmidon crossing guards Activates on Success charge the player Vitality Less Than 0.75001 } charge the player [Attack] deactivates_never 0.00, 0.00 { Link north myrmidon crossing guards north thrall Attack All Enemies Flag } -------- victory conditions { } trow generals are dead [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Less Than 1 Link trow generals Activates on Success player victory actions } player victory actions [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate move soulblighter near player make soulblighter visible look at soulblighter player units tain out light victory Actions to Deactivate all non-ent player units are dead } move soulblighter near player [Move Marker] deactivates_on_trigger 0.00, 0.00 { Team Index 0 Link Soulblighter } make soulblighter visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Soulblighter Visible Flag Use Monster Entrance Flag Does Not Autotarget Flag true Cannot Be Autotargeted Flag true } look at soulblighter [Observer Movement] deactivates_on_trigger 0.00, 0.00 { Camera Mode 1 Destination Final Facing Link Soulblighter Maximum Time Before Cutting 3.00000 Linear Interpolant Separation 0.251 } excuse me while I whip this out... [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 3 Link Soulblighter } player units tain out [Unit Control] deactivates_on_trigger 4.00, 4.00 { Link non-ent good guys Invisible Flag Tain Visibility Flag } light victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag } all non-ent player units are dead [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Unit Count Less Than 1 Link non-ent good guys Activates on Success dark victory } dark victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag }