-------------------- THE LIGHT { } the light { Link fir'bolg everybody else } fir'bolg { (subj, monster_identifier) 10003 (fir'bolg Hero (flameless)) } everybody else { (subj, monster_identifier) 10001 (berserk hero) 10004 (journeyman) 10000 (berserk hero) 10002 (dwarf hero tfl) } -------------------- LIGHT SETUP { } fir'bolg initial attack [Attack] initially_active deactivates_on_trigger 0.00, 0.00 { Link fir'bolg Targets 10005 (ghol) } light initial movement [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Link everybody else Waypoints 282.692, 73.147 } -------------------- THE DARK { } surround ghols { Link running ghol waiting ghol inside ghols north outside east ghols ouside northeast ghols ouside north ghols inside ghols south } inside ghols north { (subj, monster_identifier) 10008 (ghol) 10009 (ghol) 10010 (ghol) } inside ghols south { (subj, monster_identifier) 10011 (ghol) 10007 (ghol) } running ghol { (subj, monster_identifier) 10005 (ghol) } waiting ghol { (subj, monster_identifier) 10006 (ghol) } outside east ghols { (subj, monster_identifier) 10014 (ghol) 10015 (ghol) } ouside northeast ghols { (subj, monster_identifier) 10013 (ghol) 10016 (ghol) } ouside north ghols { (subj, monster_identifier) 10012 (ghol) 10017 (ghol) 10018 (ghol) } temple ambush ghols { (subj, monster_identifier) 10057 (ghol) 10055 (ghol) 10058 (ghol) 10056 (ghol) 10059 (ghol) 10251 (ghol) 10252 (ghol) 10253 (ghol) 10254 (ghol) 10255 (ghol) 10260 (ghol) 10259 (ghol) 10258 (ghol) 10257 (ghol) 10256 (ghol) } -------------------- GHOL SURROUNDERS { } running ghol initial move [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Link running ghol Waypoints 263.969, 75.930 Final Facing 353.67 } waiting ghol initial move [Movement] initially_active deactivates_on_trigger 3.00, 3.00 { Link waiting ghol Waypoints 264.491, 72.784 Final Facing 355.78 } inside ghols south react [Movement] initially_active deactivates_on_trigger 15.00, 17.00 { Final Facing 355.08 Link inside ghols south Waypoints } inside ghols north react [Movement] initially_active deactivates_on_trigger 20.00, 22.00 { Final Facing 355.08 Link inside ghols north Waypoints } outside east ghols initial move [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Link outside east ghols Waypoints 260.795, 78.014 Final Facing 353.67 } outside northeast ghols initial move [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Link ouside northeast ghols Waypoints 260.292, 72.911 Final Facing 353.67 } outside north ghols initial move [Movement] initially_active deactivates_on_trigger 0.00, 0.00 { Link ouside north ghols Waypoints 263.790, 71.456 Final Facing 353.67 Activates on Success ghols surround } triggering ghol died test [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link ouside north ghols Unit Count Less Than 1 Activates on Success ghols surround } ghols surround [Surround] deactivates_never 3.00, 4.00 { Link surround ghols (radi, world_distance) 40.001 40.001 Units Lost Before Attacking 3 Time Before Attacking 10 Activate On Attack Òuh oh.Ó } Òuh oh.Ó [Sound Action] deactivates_on_trigger 1.00, 1.70 { Monster 10002 (dwarf hero tfl) Override Flag Sound Tag 310 uh oh } -------------------- GHOL SCOUTS { } scout ghols { } scout #1 { (subj, monster_identifier) 10054 (ghol) } scout #2 { (subj, monster_identifier) 10053 (ghol) } scout #1 looking [Look] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link scout #1 Activates on Success scout #1 bug out } scout #1 bug out [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link scout #1 Waypoints 258.672, 32.065 227.506, 41.588 182.168, 67.876 Final Facing 345.59 Activates on Success scout #1 looking (2nd time) } scout #1 looking (2nd time) [Look] deactivates_on_successful_execution 0.00, 0.00 { Link scout #1 Activates on Success combined scouts legion } scout #2 looking [Look] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link scout #2 Activates on Success scout #2 bug out } scout #2 bug out [Movement] deactivates_on_trigger 0.00, 0.00 { Link scout #2 Waypoints 227.887, 77.876 219.922, 81.905 217.926, 98.012 Final Facing 276.68 Activates on Success scout #2 looking (2nd time) } scout #2 looking (2nd time) [Look] deactivates_on_successful_execution 0.00, 0.00 { Link scout #2 Activates on Success combined scouts legion } combined scouts legion [Legion (defensive)] deactivates_never 2.00, 4.00 { Group Centerpoint Array 137.977, 134.004 138.075, 125.952 Group Facing Array 0.35 0.00 Group Formation Array 1 1 Group Unit Container Array scout #1 scout #2 Global Centerpoint 139.989, 129.956 Group Count 2 Line 133.508, 134.209 181.348, 115.499 Power Ratio 1.00001 Maximum Damage Before Attack 3.00000 } -------------------- DEFENSIVE LINES 1, 2 & 3 { } north ghol { (subj, monster_identifier) 10072 (ghol) } south ghol { (subj, monster_identifier) 10073 (ghol) } north soulless { (subj, monster_identifier) 10068 (soulless) 10069 (soulless) 10070 (soulless) 10071 (soulless) } south soulless { Link left soulless right soulless } left soulless { (subj, monster_identifier) 10047 (soulless) 10048 (soulless) } right soulless { (subj, monster_identifier) 10049 (soulless) 10050 (soulless) } west defenders { } center soulless { Link left soulless } right flank myrmidons { (subj, monster_identifier) 10046 (myrmidon (coop)) 10051 (myrmidon (coop)) 10045 (myrmidon (coop)) } left flank myrmidons { (subj, monster_identifier) 10044 (myrmidon (coop)) 10043 (myrmidon (coop)) 10052 (myrmidon (coop)) } east defenders { } left soulless { (subj, monster_identifier) 10039 (soulless) 10040 (soulless) 10275 (soulless) 10276 (soulless) } right soulless { (subj, monster_identifier) 10038 (soulless) 10037 (soulless) 10277 (soulless) 10278 (soulless) } center myrmidons { (subj, monster_identifier) 10041 (myrmidon (coop)) 10042 (myrmidon (coop)) 10280 (myrmidon (coop)) 10279 (myrmidon (coop)) } first line [Test Unit] initially_active deactivates_on_successful_execution 4.00, 5.00 { Polygon 267.940, 103.786 260.002, 60.071 Link the light Unit Count Greater Than 0 Activates on Success south soulless advance second line scout #1 bug out third line fourth line fifth line } south soulless advance [Movement] deactivates_on_trigger 0.00, 0.00 { Link south soulless Formation Index 2 Waypoints 248.122, 98.872 } second line [Test Unit] deactivates_on_successful_execution 3.00, 4.00 { Polygon 242.842, 86.922 242.401, 55.747 212.145, 30.481 Link the light Unit Count Greater Than 0 Activates on Success right south soulless take the high ground west defenders initial movement } right south soulless take the high ground [Movement] deactivates_on_trigger 0.00, 0.00 { Link right soulless Formation Index 2 Waypoints 242.258, 95.512 236.885, 91.432 Final Facing 236.60 } west defenders [Legion (defensive)] deactivates_never 2.00, 4.00 { Group Centerpoint Array 217.983, 104.022 221.987, 102.040 213.954, 102.024 Group Facing Array 270.35 253.83 285.47 Group Formation Array 2 1 1 Line 213.930, 118.846 220.004, 92.208 Group Unit Container Array center soulless left flank myrmidons right flank myrmidons Group Count 3 Group Position Depndency Array -1 0 -1 Global Centerpoint 217.983, 100.040 Activate on Attack high soulless #1 attack 2nd ghol surrounders attack test Activate after Attacking high soulless #1 reset Deactivate after Attacking high soulless #1 attack 2nd ghol surrounders attack test Power Ratio 6.00000 } third line [Test Unit] deactivates_on_successful_execution 4.00, 5.00 { Polygon 230.479, 89.258 149.834, 67.381 Link the light Unit Count Greater Than 0 Activates on Success east defenders sixth line } east defenders [Legion (defensive)] deactivates_never 2.00, 4.00 { Group Centerpoint Array 177.981, 96.102 180.856, 97.965 175.217, 97.985 Group Facing Array 270.00 259.10 278.09 Group Formation Array 1 1 1 Group Unit Container Array center myrmidons left soulless right soulless Group Position Depndency Array 1 -1 -1 Global Centerpoint 177.991, 93.971 Group Count 3 Line 188.827, 124.756 175.614, 91.938 Activate on Attack high soulless #1 attack (acde, action_identifier) high soulless #1 reset Deactivate after Attacking high soulless #1 attack Power Ratio 6.00000 } -------------------- TEMPLE AMBUSH { } temple ambush trigger [Test Unit] initially_active deactivates_on_successful_execution 4.00, 5.00 { Polygon 208.526, 135.928 204.434, 128.553 199.370, 128.211 195.553, 135.877 Link the light Unit Count Greater Than 0 Activates on Success temple ambush ghols visible } temple ambush ghols visible [Unit Control] deactivates_on_trigger 5.00, 12.00 { Link temple ambush ghols Visible Flag true Activates on Success temple ambush ghols attack } temple ambush ghols attack [Attack] deactivates_never 0.00, 0.00 { Link temple ambush ghols Attack All Enemies Flag } -------------------- DEFENSIVE LINES 4, 5, 6 { } fourth line [Test Unit] deactivates_on_successful_execution 4.00, 5.00 { Polygon 203.305, 73.786 239.678, 47.842 244.202, 8.743 Link the light Unit Count Greater Than 0 Activates on Success fifth line north soulless advance north ghol looking high soulless #1 reset } north soulless advance [Movement] deactivates_on_trigger 0.00, 0.00 { Link north soulless Formation Index 0 Waypoints 209.485, 40.233 Final Facing 37.97 } fifth line [Test Unit] deactivates_on_successful_execution 4.00, 5.00 { Polygon 186.542, 70.147 204.063, 43.366 Link the light Unit Count Greater Than 0 Activates on Success north soulless pivot } north soulless pivot [Movement] deactivates_on_trigger 0.00, 0.00 { Link north soulless Formation Index 0 Waypoints 204.229, 39.307 Final Facing 150.47 } north ghol looking [Look] deactivates_on_successful_execution 10.00, 15.00 { Link north ghol Activates on Success north ghol bug out } north ghol bug out [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link north ghol Waypoints 198.102, 23.405 190.725, 15.668 165.362, 17.264 154.698, 1.422 } sixth line [Test Unit] deactivates_on_successful_execution 4.00, 5.00 { Polygon 164.325, 113.604 160.512, 95.838 150.336, 82.366 Link the light Unit Count Greater Than 0 Activates on Success north defenders south defenders setup sinis #1 look #2 look } south ghol looking #1 [Look] initially_active deactivates_on_successful_execution 10.00, 15.00 { Link south ghol Activates on Success south ghol bug out #1 } south ghol bug out #1 [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link south ghol Waypoints 218.448, 139.137 208.131, 144.276 195.217, 143.706 172.795, 135.215 Final Facing 273.52 Activates on Success south ghol looking #2 } south ghol looking #2 [Look] deactivates_on_successful_execution 10.00, 15.00 { Link south ghol Activates on Success south ghol bug out #2 } south ghol bug out #2 [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link south ghol Waypoints 163.040, 141.754 133.768, 145.844 112.376, 146.698 87.540, 124.715 Final Facing 291.80 Activates on Success south ghol looking #3 } south ghol looking #3 [Look] deactivates_on_successful_execution 10.00, 15.00 { Link south ghol Activates on Success south ghol bug out #3 } south ghol bug out #3 [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link south ghol Waypoints 85.327, 132.805 78.858, 140.770 25.499, 127.967 1.661, 93.944 } -------------------- ALRIC { } alric { (subj, monster_identifier) 10074 (avatara) } can't control alric [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link alric Ignores User Control Flag true Cannot Be Autotargeted Flag true Does Not Autotarget Flag true } alric follows [Follow] initially_active deactivates_never 2.00, 4.00 { Link alric Abandoned Actions Òthis is great, just greatÉÓ Falling Behind Actions Òwait for me!Ó Follow Radius 2.001 } Òwait for me!Ó [Sound Action] deactivates_on_trigger 0.00, 0.00 { Link alric Sound Tag 310 wait for me } Òthis is great, just greatÉÓ [Sound Action] deactivates_on_trigger 0.00, 0.00 { Link alric Sound Tag 310 this is great } -------------------- 2ND GHOL SURROUNDERS { } 2nd ghol surrounders { (subj, monster_identifier) 10120 (ghol) 10121 (ghol) 10118 (ghol) 10115 (ghol) 10117 (ghol) 10119 (ghol) 10114 (ghol) 10116 (ghol) 10113 (ghol) 10248 (ghol) 10249 (ghol) 10250 (ghol) } initial movement [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link 2nd ghol surrounders Waypoints 221.655, 75.020 180.834, 51.749 Final Facing 22.15 Formation Index 5 Activates on Success 2nd ghols surround trigger } 2nd ghols surround trigger [Look] deactivates_on_successful_execution 1.00, 2.00 { Link 2nd ghol surrounders Activates on Success 2nd ghols surround Ònot again!Ó test Inhibitions 2nd ghol surrounders attack test } Ònot again!Ó test [Test Unit] deactivates_on_successful_execution 10.00, 12.00 { Link 2nd ghol surrounders Activates on Success Ònot this again!Ó Unit Count Greater Than 4 } Ònot this again!Ó [Sound Action] deactivates_on_trigger 0.00, 0.00 { Monster 10002 (dwarf hero tfl) Override Flag Sound Tag 310 not this again } 2nd ghols surround [Surround] deactivates_never 3.00, 4.00 { Link 2nd ghol surrounders (radi, world_distance) 40.001 40.001 Units Lost Before Attacking 1 Time Before Attacking 5 } 2nd ghol surrounders attack test [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 234.477, 93.834 228.309, 84.899 215.917, 80.721 206.579, 86.633 Link the light Activates on Success 2nd surrounders attack movement Unit Count Greater Than 0 Inhibitions 2nd ghols surround trigger } 2nd surrounders attack movement [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Link 2nd ghol surrounders Waypoints 204.641, 59.588 Formation Index 5 Activates on Success 2nd ghols surround } 2nd surrounders attack [Attack] deactivates_never 2.00, 2.00 { Link 2nd ghol surrounders Attack All Enemies Flag } -------------------- HIGH SOULLESS { } high soulless #1 { (subj, monster_identifier) 10122 (soulless) 10123 (soulless) 10124 (soulless) } high soulless #1 reset [Movement] deactivates_on_trigger 0.00, 0.00 { Link high soulless #1 Waypoints 195.579, 86.010 Formation Index 5 Final Facing 322.73 } high soulless #1 attack [Attack] deactivates_never 2.00, 4.00 { Link high soulless #1 Attack All Enemies Flag } -------------------- LAST DEFENDERS { } north defender myrmidons { (subj, monster_identifier) 10129 (myrmidon (coop)) 10130 (myrmidon (coop)) 10131 (myrmidon (coop)) 10132 (myrmidon (coop)) 10109 (myrmidon (coop)) 10112 (myrmidon (coop)) } north defender soulless { (subj, monster_identifier) 10095 (soulless) 10096 (soulless) 10097 (soulless) 10098 (soulless) 10273 (soulless) 10274 (soulless) } north defender ghols { (subj, monster_identifier) 10104 (ghol) 10099 (ghol) 10101 (ghol) 10100 (ghol) 10103 (ghol) 10102 (ghol) } south defender left myrmidons { (subj, monster_identifier) 10136 (myrmidon (coop)) 10082 (myrmidon (coop)) 10135 (myrmidon (coop)) 10083 (myrmidon (coop)) 10269 (myrmidon (coop)) 10270 (myrmidon (coop)) 10268 (myrmidon (coop)) 10267 (myrmidon (coop)) 10266 (myrmidon (coop)) } south defender right myrmidons { (subj, monster_identifier) 10076 (myrmidon (coop)) 10077 (myrmidon (coop)) 10134 (myrmidon (coop)) 10133 (myrmidon (coop)) 10263 (myrmidon (coop)) 10264 (myrmidon (coop)) 10265 (myrmidon (coop)) 10262 (myrmidon (coop)) 10261 (myrmidon (coop)) } south defender soulless { (subj, monster_identifier) 10090 (soulless) 10089 (soulless) 10088 (soulless) 10087 (soulless) 10271 (soulless) 10272 (soulless) } north defenders [Legion (defensive)] deactivates_never 4.00, 6.00 { Group Centerpoint Array 148.000, 106.001 148.004, 97.979 142.032, 98.002 Group Facing Array 358.59 357.54 25.31 Group Formation Array 2 0 5 Line 132.995, 91.899 151.874, 113.594 Group Unit Container Array north defender myrmidons north defender soulless north defender ghols Group Count 3 Group Position Depndency Array -1 0 0 Global Centerpoint 150.032, 101.995 Global Facing 0.00 Group Facing Array 0.35 12.66 344.53 Power Ratio 4.00000 } south defenders [Legion (defensive)] deactivates_never 4.00, 6.00 { Group Centerpoint Array 137.680, 133.948 141.088, 137.999 141.030, 130.008 Group Facing Array Group Formation Array 0 4 4 Line 128.334, 134.260 149.477, 127.110 Group Unit Container Array south defender soulless south defender left myrmidons south defender right myrmidons Group Count 3 Group Position Depndency Array 1 -1 0 Global Centerpoint 144.110, 134.043 Global Facing 0.00 Power Ratio 4.00000 } -------------------- VICTORY CONDITIONS { } alric runs to the ramp [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate alric runs to the ramp Òfollow me!Ó light units near alric test } alric runs to the ramp [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 67.833, 80.227 Link alric Final Facing 226.41 } Òfollow me!Ó [Sound Action] no_initial_delay deactivates_never 25.00, 30.00 { Link alric Sound Tag 310 follow me Inhibitions all light units centered test } light units near alric test [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 61.401, 71.186 62.950, 93.870 88.569, 99.852 105.409, 87.801 108.411, 70.397 88.452, 59.137 68.311, 63.555 Closed Polygon Flag Link the light Activates on Success alric runs to the top Reversed Polygon Flag Unit Count Less Than 1 } alric runs to the top [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate alric centers himself alric at the top test alric centered test } alric centers himself [Movement] no_initial_delay deactivates_never 2.00, 4.00 { Waypoints 87.051, 73.127 Link alric } alric at the top test [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 105.971, 73.012 88.876, 62.704 77.879, 64.780 74.444, 82.159 95.286, 85.420 106.579, 82.840 Closed Polygon Flag Link alric Activates on Success make myrmidons&soulless visible myrmidons&soulless attack Unit Count Greater Than 0 Deactivates On Success Òfollow me!Ó } alric centered test [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 85.729, 71.815 85.768, 74.129 88.374, 74.241 88.247, 71.813 Closed Polygon Flag Link alric Activates on Success all light units centered test Òcome closer! quickly!Ó Unit Count Greater Than 0 Deactivates On Success alric centers himself } all light units centered test [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 90.627, 76.409 90.114, 69.741 83.540, 69.764 83.708, 76.336 Closed Polygon Flag Link the light Activates on Success light victory everybody teleports out alric magic gesture Unit Count Less Than 1 Reversed Polygon Flag } Òcome closer! quickly!Ó [Sound Action] no_initial_delay deactivates_never 10.00, 15.00 { Link alric Sound Tag 310 come closer Inhibitions all light units centered test } alric magic gesture [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 3 Link alric } everybody teleports out [Unit Control] deactivates_on_trigger 2.00, 2.00 { Invisible Flag World Knot Visibility Flag Link alric the light } light victory [Endgame Condition] deactivates_on_trigger 3.00, 3.00 { Light Victory Flag } alric died test [Test Unit] initially_active deactivates_on_successful_execution 2.00, 4.00 { Unit Count Less Than 1 Link alric Activates on Success dark victory } all light units died test [Test Unit] initially_active deactivates_on_successful_execution 2.00, 4.00 { Unit Count Less Than 1 Link the light Activates on Success dark victory alric targetable } alric targetable [Unit Control] deactivates_on_trigger 0.00, 0.00 { Cannot Be Autotargeted Flag false Link alric } dark victory [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag Inhibitions all light units centered test } -------------------- ALRIC & SINIS { } sinis { (subj, monster_identifier) 10137 (shade) } left myrmidons { (subj, monster_identifier) 10160 (myrmidon (coop)) 10154 (myrmidon (coop)) 10141 (myrmidon (coop)) 10138 (myrmidon (coop)) 10139 (myrmidon (coop)) 10142 (myrmidon (coop)) 10155 (myrmidon (coop)) 10161 (myrmidon (coop)) 10162 (myrmidon (coop)) 10156 (myrmidon (coop)) 10143 (myrmidon (coop)) 10140 (myrmidon (coop)) 10144 (myrmidon (coop)) 10157 (myrmidon (coop)) 10163 (myrmidon (coop)) 10164 (myrmidon (coop)) 10158 (myrmidon (coop)) 10165 (myrmidon (coop)) 10166 (myrmidon (coop)) 10167 (myrmidon (coop)) } right myrmidons { (subj, monster_identifier) 10168 (myrmidon (coop)) 10150 (myrmidon (coop)) 10146 (myrmidon (coop)) 10145 (myrmidon (coop)) 10147 (myrmidon (coop)) 10148 (myrmidon (coop)) 10151 (myrmidon (coop)) 10169 (myrmidon (coop)) 10170 (myrmidon (coop)) 10152 (myrmidon (coop)) 10149 (myrmidon (coop)) 10153 (myrmidon (coop)) 10159 (myrmidon (coop)) 10171 (myrmidon (coop)) 10172 (myrmidon (coop)) 10173 (myrmidon (coop)) 10174 (myrmidon (coop)) } soulless { (subj, monster_identifier) 10175 (soulless) 10176 (soulless) 10177 (soulless) 10178 (soulless) 10179 (soulless) 10180 (soulless) 10181 (soulless) 10182 (soulless) 10183 (soulless) 10184 (soulless) } setup sinis [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate sinis attacks test alric ready for sinis test ignore everybody tuncer's coming from the south tuncer's coming from the north } ignore everybody [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link sinis left myrmidons right myrmidons soulless Cannot Be Autotargeted Flag true Does Not Autotarget Flag true } sinis attacks test [Test Unit] deactivates_on_successful_execution 3.00, 5.00 { Link sinis left myrmidons right myrmidons soulless Change in vitality 0.00001 Activates on Success attack! alric follows sinis attacks alric donÕt ignore everybody delayed charge Inhibitions alric attacks } donÕt ignore everybody [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link sinis left myrmidons right myrmidons soulless Cannot Be Autotargeted Flag false Does Not Autotarget Flag false } attack! [Attack] deactivates_never 0.00, 0.00 { Link soulless left myrmidons right myrmidons Attack All Enemies Flag } alric ready for sinis test [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Polygon 32.010, 71.834 50.655, 77.936 64.631, 60.948 52.227, 41.215 Link alric Activates on Success alric ready for sinis Unit Count Greater Than 0 Closed Polygon Flag } delayed alric ready for sinis [Action List] deactivates_on_trigger 15.00, 20.00 { Actions to Activate alric ready for sinis } alric ready for sinis [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate ÒLet me handle thisÉÓ alric advances Inhibitions sinis attacks test Actions to Deactivate alric follows } ÒLet me handle thisÉÓ [Sound Action] deactivates_on_trigger 2.00, 3.00 { Sound Tag 310 let me handle this Link alric } alric advances [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 53.801, 66.694 Link alric Final Facing 30.59 Activates on Success Òah, Sinis!Ó } Òah, Sinis!Ó [Sound Action] deactivates_on_trigger 0.00, 0.00 { Sound Tag 310 ah sinis Link alric Activates on Success ÒI bet you thought ÉÓ Inhibitions sinis attacks test } ÒI bet you thought ÉÓ [Sound Action] deactivates_on_trigger 6.00, 6.00 { Sound Tag 310 i bet you Activates on Success ÒI have seen the last of you!Ó Inhibitions sinis attacks test } ÒI have seen the last of you!Ó [Sound Action] deactivates_on_trigger 6.00, 6.00 { Sound Tag 310 i have seen Link alric Activates on Success alric attacks Inhibitions sinis attacks test } alric attacks [Action List] deactivates_on_trigger 3.00, 3.00 { Actions to Activate alric attacks left flank alric attacks right flank alric attacks soulless alric attacks sinis sinis attacks alric sinis dead test sins' left flank flees sins' right flank flees donÕt ignore everybody Inhibitions sinis attacks test } sins' left flank flees [Movement] deactivates_on_trigger 6.00, 7.00 { Waypoints 83.233, 34.905 Monsters 10184 (soulless) 10183 (soulless) 10182 (soulless) 10181 (soulless) 10180 (soulless) Link left myrmidons } sins' right flank flees [Movement] deactivates_on_trigger 6.00, 7.00 { Waypoints 25.559, 87.126 Monsters 10179 (soulless) 10178 (soulless) 10177 (soulless) 10176 (soulless) 10175 (soulless) Link right myrmidons } alric attacks left flank [Attack] deactivates_on_trigger 0.00, 0.00 { Use Special Ability Flag Targets 10163 (myrmidon (coop)) Link alric } alric attacks right flank [Attack] deactivates_on_trigger 3.00, 3.00 { Use Special Ability Flag Targets 10171 (myrmidon (coop)) 10170 (myrmidon (coop)) 10151 (myrmidon (coop)) 10148 (myrmidon (coop)) 10150 (myrmidon (coop)) 10146 (myrmidon (coop)) 10168 (myrmidon (coop)) 10169 (myrmidon (coop)) 10152 (myrmidon (coop)) Link alric } alric attacks soulless [Attack] deactivates_on_trigger 6.00, 6.00 { Use Special Ability Flag Link alric Targets 10184 (soulless) 10183 (soulless) 10182 (soulless) 10181 (soulless) 10180 (soulless) 10179 (soulless) 10178 (soulless) 10177 (soulless) 10176 (soulless) 10175 (soulless) 10163 (myrmidon (coop)) 10162 (myrmidon (coop)) 10161 (myrmidon (coop)) 10156 (myrmidon (coop)) 10154 (myrmidon (coop)) 10160 (myrmidon (coop)) 10155 (myrmidon (coop)) } alric attacks sinis [Attack] deactivates_on_trigger 12.00, 12.00 { Link alric Targets 10137 (shade) } sinis attacks alric [Attack] deactivates_on_trigger 12.00, 12.00 { Link sinis Targets 10074 (avatara) } sinis dead test [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Unit Count Less Than 1 Link sinis Activates on Success alric runs to the ramp } tuncer's coming from the south [Test Unit] deactivates_on_successful_execution 2.00, 4.00 { Polygon 48.004, 92.307 60.831, 93.844 62.256, 78.600 49.876, 75.086 Link the light Unit Count Greater Than 0 Activates on Success weÕre not fooled, tuncer, go away (south) delayed alric ready for sinis Closed Polygon Flag } weÕre not fooled, tuncer, go away (south) [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 57.838, 80.120 Monsters 10174 (myrmidon (coop)) 10173 (myrmidon (coop)) 10159 (myrmidon (coop)) 10172 (myrmidon (coop)) Formation Index 0 Final Facing 102.30 } tuncer's coming from the north [Test Unit] deactivates_on_successful_execution 2.00, 4.00 { Polygon 59.465, 62.362 69.887, 65.725 79.454, 55.743 68.635, 44.249 Link the light Unit Count Greater Than 0 Activates on Success weÕre not fooled, tuncer, go away (north) delayed alric ready for sinis Closed Polygon Flag } weÕre not fooled, tuncer, go away (north) [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 66.930, 65.159 Monsters 10167 (myrmidon (coop)) 10166 (myrmidon (coop)) 10165 (myrmidon (coop)) 10164 (myrmidon (coop)) Formation Index 0 Final Facing 271.76 } -------------------- THE CHARGE { } soulless { (subj, monster_identifier) 10247 (soulless) 10246 (soulless) 10245 (soulless) 10244 (soulless) 10243 (soulless) 10237 (soulless) 10236 (soulless) 10235 (soulless) 10234 (soulless) 10233 (soulless) 10232 (soulless) 10231 (soulless) 10230 (soulless) 10228 (soulless) 10227 (soulless) 10229 (soulless) 10238 (soulless) 10239 (soulless) 10240 (soulless) 10241 (soulless) 10242 (soulless) } myrmidons { (subj, monster_identifier) 10202 (myrmidon (coop)) 10203 (myrmidon (coop)) 10204 (myrmidon (coop)) 10205 (myrmidon (coop)) 10206 (myrmidon (coop)) 10207 (myrmidon (coop)) 10208 (myrmidon (coop)) 10209 (myrmidon (coop)) 10218 (myrmidon (coop)) 10217 (myrmidon (coop)) 10219 (myrmidon (coop)) 10216 (myrmidon (coop)) 10220 (myrmidon (coop)) 10223 (myrmidon (coop)) 10222 (myrmidon (coop)) 10221 (myrmidon (coop)) 10226 (myrmidon (coop)) 10225 (myrmidon (coop)) 10224 (myrmidon (coop)) 10185 (myrmidon (coop)) 10186 (myrmidon (coop)) 10188 (myrmidon (coop)) 10187 (myrmidon (coop)) 10189 (myrmidon (coop)) 10190 (myrmidon (coop)) 10191 (myrmidon (coop)) 10192 (myrmidon (coop)) 10210 (myrmidon (coop)) 10211 (myrmidon (coop)) 10212 (myrmidon (coop)) 10213 (myrmidon (coop)) 10214 (myrmidon (coop)) 10215 (myrmidon (coop)) } delayed charge [Action List] deactivates_on_trigger 30.00, 40.00 { Actions to Activate make myrmidons&soulless visible myrmidons&soulless attack } make myrmidons&soulless visible [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link myrmidons soulless Visible Flag Monsters } myrmidons&soulless attack [Attack] deactivates_on_trigger 0.00, 0.00 { Attack All Enemies Flag Link myrmidons soulless } -------------------- LAST GHOL SCOUTS { } #1 look [Look] deactivates_on_successful_execution 0.00, 0.00 { (subj, monster_identifier) 10283 (ghol) 10284 (ghol) Activates on Success #1 #1 move #1 #2 move #2 #1 move #2 #2 move } #1 #1 move [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Waypoints 61.237, 42.276 12.840, 49.493 0.930, 4.282 Monsters 10284 (ghol) } #1 #2 move [Movement] activates_only_once deactivates_on_trigger 2.00, 2.00 { Waypoints 66.172, 37.504 40.588, 41.586 17.840, 54.110 1.532, 15.315 Monsters 10283 (ghol) } #2 look [Look] deactivates_on_successful_execution 0.00, 0.00 { (subj, monster_identifier) 10281 (ghol) 10282 (ghol) Activates on Success #1 #1 move #1 #2 move #2 #1 move #2 #2 move } #2 #1 move [Movement] activates_only_once deactivates_on_trigger 0.00, 0.00 { Waypoints 30.368, 105.010 14.270, 75.917 12.206, 47.715 1.608, 1.231 Monsters 10282 (ghol) } #2 #2 move [Movement] activates_only_once deactivates_on_trigger 2.00, 2.00 { Waypoints 38.905, 88.733 31.586, 68.334 10.471, 36.075 13.090, 1.680 Monsters 10281 (ghol) } rename sinis [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Monsters 10137 (shade) New Monster Name 0 } ------------------------------------------------------------------- rename Truan [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Monsters 10000 (berserk hero) New Monster Name 0 } rename Turgeis [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Monsters 10001 (berserk hero) New Monster Name 1 } Alric activation test [Test Unit] initially_active deactivates_on_successful_execution 0.00, 0.00 { Link the light Unit Count Less Than 3 Activates on Success Alric responds } Alric responds [Unit Control] deactivates_on_trigger 0.00, 0.00 { Monsters 10074 (avatara) Does Not Autotarget Flag false }