Touched by a triangle

Transparency (icon) - This sets transparency on each triangle in 10% increments of opacity. Triangles can be modified individualy to have different opacities within the same model.

Double sided (icon) - by default triangles are drawn single sided. this sets each triangle to be either single or double sided.

Under mesh (icon) - in some cases, you need the model to dip below the mesh line. this sets triangles to have the proper behavior when under the mesh.

Reflective (icon) - when making a surface plane that recreates media, you will want it to be reflective. this lets you set each triangle as media reflective (based on the media used for the map, set in the mesh tag in fear).

Closest Z (icon) - sometimes triangles need to be manually told to draw over other triangles and the terrain mesh itself. this tag allows you to manually set the depth rendering order.

Dependencies (icon) - sometimes triangles need to be manually told to draw behind other triangles on the same model. this tag allows you to set that rendering order.



Links Index

Pages 2-4 cover the use of Apathy. Pages 5-6 cover
the model making process in detail. Page 7 takes you
to where you need to get more goodies.

Page 1 - Documentation Overview

Page 2 - The GUI

Page 3 - Touched by a triangle

Page 4 - Affecting mesh cells and vertices

Page 5 - Making a simple model

Page 6 - Making a complex model

Page 7 - Other Tools