Affecting mesh cells and vertices

Model overlaps (icon) - this tag tells the renderer that a model sits above the mesh (like an overhang) but does not delete or otherwise modify the cells. possibly used to help sort unit movements and physics.

Walking impassible (icon) - this sets mesh cells to be walking impassible, same as in loathing.

Flying impassible (icon) - this sets mesh cells to be flying impassible, same as in loathing.

Deleting cells (icon) - this deletes cells from where the model sits. useful for when the model needs to sit on the mesh in such a way that the mesh will never be seen.



Affecting vertices

Deform mesh (icon) - this causes the mesh vertice to be Ôdeformed' up or down to the position of the tagged model vertice. it will not work unless the model vertice snaps to the mesh grid precisely.

Media (icon) - this tells the effected triangles between vertices to behave as if they were media cells. can be used in conjunction with reflectivity and media wobbles.

Media wobbles (icon) - used in conjunction with media and reflectivity tags, this tells the reflective triangles to wobble the reflection as if they were media cells.



Links Index

Pages 2-4 cover the use of Apathy. Pages 5-6 cover
the model making process in detail. Page 7 takes you
to where you need to get more goodies.

Page 1 - Documentation Overview

Page 2 - The GUI

Page 3 - Touched by a triangle

Page 4 - Affecting mesh cells and vertices

Page 5 - Making a simple model

Page 6 - Making a complex model

Page 7 - Other Tools