Once you have learned the basics of creating a *Mesh Plugin and the *Mons Plugin, lets move onto making a *New unit. In this example, We will take a warrior and turn him into a warrior-bomb. Sounds fun? Ok, first, we need to complete MONS and UNIT plugins for a warrior. The MONS plugin consists of the MONS header (at offset [15414035) and the MONS body. The header is 64 bytes long. We copy it into a new Hex file. Next, we need the MONS warrior body. We do a check in the output of Myth Inspector and find that the mons warr object is at offset 14960136 and is 512 bytes long. We go and copy that into the new mons file below the header. The resulting file is 576 byes long. Next we have to extract the UNIT file for the warrior. First we get the UNIT header the same way we got the MONS header. All warrior types seem to share the same MONS file, but each as a separate UNIT object. There are lots of kinds of warriors, including waec, wait, wamn, waoc, waoo, and waqg. I don't think it matters which one you use since we're going to change it anyway. We are going to use warrior queen's guard. The header is at the end of the tags.gor at offset 15489363. It too is 64 bytes. Cut it out and paste it into a new file. To get the body of the UNIT for waqg (again using info from Myth Inspector), go to offset 15356011 and grab 128 bytes. Paste it into the new file below the header, resulting in a 192 byte file. Now, we want to change the warrior into a warrior bomb. The 4-letter code we will choose is wbmb. Make sure you choose a code that is not defined in the MythInspector output. First, save the MONS file as "warbomb". Then save the UNIT file as "warbombunit"/ As far as i can tell the names of the files themselves are completely arbitray. Next, open up the MONES and UNIT files next to each other. In the warbombunit file, select the words "warrior queen's guard." Type over it "warrior bomb" Now the resulting hex file will only be 183 bytes long, but you want it to be 192 bytes long. The hex code for the words "warrior bomb" is 77 61 72 72 69 6F 72 20 62 6F 6D 62. Click after the 62 and add 0's(zeros) until the length of the file is again 192. Next, it in the file you will see unitwaqg. Change this to unitwbmb. Finally, where it says warrwara, change it to wbmbwara. Save the file. Now, look at the file you saved as warbomb. On the first line, change warrior..... to warrior.bomb. Note that the dots are spaces, not periods. Next, change the monswarr to monswbmb. Save. Put warbomb in Myth:Tags:Local:Mons. You can create the directory if it does not exist. Put warbombunit in Myth:Tags:Local:Unit. You can create this directory too if it is not there. Now just reference your unit from within a modified map using the code wbmb and see if it works. If it does, we can go on and make some more changes to make the warrior into a real bomb. This isn't a complete guide but it will get u started. Aight, this is for the MAC USERS ONLY GUIDE though it works for the PC guys too, just a lil more work. This Document was made by Satan, Rewritten by Goku