The Myth: The Fallen Lords FAQ
Release v1.3
Last Updated: June 20, 1999
Maintained by: Jeffrey Blake & Ancrik
Originally Compiled and Maintained by: Omer Shenker
Content:
[1] Introduction:
[1-1] Forward
[1-2] About the FAQ
[1-3] Distribution
[1-3-1] via Usenet
[1-3-2] via the World Wide Web
*1-3-3* via Mailing List
[1-4] Contributing
[1-5] Acknowledgements
[1-6] Accuracy
[2] General:
[2-1] What is it? Who makes it?
[2-2] Where can I get it?
[2-3] Is Myth good? Is it better than Game X?
[3] Single Player:
[3-1] What difference does the Difficulty Level make?
[3-2] Cheats
[3-2-1] Skipping directly to any level
[3-2-2] Winning any level instantly
[3-2-3] Losing any level instantly
[3-3] Strategy
[3-3-1] Crow's Bridge
[3-3-2] A Traitor's Grave
[3-3-3] The Siege of Madrigal
[3-3-4] Homecoming
[3-3-5] Flight From Covenant
[3-3-6] Force Ten From Stoneheim
[3-3-7] Bagrada
[3-3-8] Ambush at Devil's Overlook
[3-3-9] The Five Champions
[3-3-10] Out of the Barrier
[3-3-11] Silvermines
[3-3-12] Shadow of the Mountain
[3-3-13] Seven Gates
[3-3-14] Forest Heart
[3-3-15] Heart of the Stone
[3-3-16] Smiths of Muirthemne
[3-3-17] Sons of Myrgard
[3-3-18] A Long Awaited Party
[3-3-19] The Road North
[3-3-20] Across the Gjol
[3-3-21] The Watcher
[3-3-22] Pools of Iron
[3-3-23] River of Blood
[3-3-24] The Last Battle
[3-3-25] The Great Devoid
[3-4] Story
[3-4-1] Introduction
[3-4-2] Summary
[3-4-3] Other Resources
[4] Multiplayer
[4-1] How does the server-client model work?
[4-1-1] What is a host drop?
[4-1-2] What is lag?
[4-2] What are all the different methods?
[4-3] bungie.net
[4-3-1] How do I get started?
[4-3-2] How do I find my rank/login?
[4-3-3] How do I find another player's rank/login?
[4-3-4] How do I compare my rank to others?
[4-3-5] Who are these Admins?
[4-3-6] Should I give someone my prefs file(s)?
[4-4] TCP/IP
[4-5] Strategy
[4-6] How do I use italics or bold text?
[4-6-1] How do I use those strange characters?
[4-7] Where can I find new maps?
[4-7-1] Why can't I join a game in red?
[4-8] How do I gain rank?
[4-9] Can I play multiplayer maps by myself?
[4-10] What are some common acronyms?
[5] Technical
[5-1] Known Bugs
[5-2] Updates
[5-2-1] What is the 1.1 patch?
[5-3] When will the next update be released?
*6* Release History
[7] Disclaimer
[1] Introduction
This FAQ is not intended to be a complete anthology of all knowledge
and information related to Bungie Software's excellent game, Myth:
The Fallen Lords. It contains many references to other resources not
written by the author, for which he is not responsible in any way.
This FAQ explicitly does not cover Myth II:
Soulblighter. Section
[1-4] will point you to a FAQ specific to Myth TFL. The format of this
FAQ draws on the formats of countless other FAQs and text documents
that have passed my way; it's not directly based on any particular
base but is rather my own attempt to combine style and functionality.
It is assumed that you have the latest version of Myth. See [5-2].
[1-2]: About The FAQ
This is a user-driven FAQ, that is, most of the content is not
contributed by the author. Hence, you'll see credit and attribution all
over the place.
Any FAQ is a collection of (F)requently (A)sked (Q)uestions.
Sections are enclosed in either [] or **, for example, [1-2] or *3-4*.
[]: Chapters enclosed in brackets have not been noticeably modified since the last version of the FAQ.
**: Chapters enclosed in asterisks have been updated since the last version of the FAQ.
[1-3]: Distribution
[1-3-1]: via Usenet
This FAQ is posted each Thursday on alt.games.myth.
The 'Subject:' line of the post will be 'Myth II FAQ v?.?' where
'?.?' is the version number of the FAQ.
[1-3-2]: via the World Wide Web
New releases of the FAQ will be found on the following web sites:
http://www.ancrik.com/MTFLFAQ.html
http://myther.com/faq/mtfl/
If you would like to mirror the FAQ, you must contact Jeffrey Blake for instructions.
*1-3-3*: via Mailing List
A mailing list exists for the collection of Myth:TFL, M2:SB, and AGM
FAQs. Members of this list will recieve a copy of each FAQ via email
every time the respective FAQ is updated. Only the FAQ which has
recieved an update will be mailed out. To join this mailing list,
contact me and I will submit your subscription.
[1-4]: Contributing
We depend heavily on contributions from people like yourself to make
this FAQ whole. Please, don't make us beg. Help us fill in the blanks.
We accept all sorts of contributions. Don't hesitate to send anything
in, even if we don't even have a place for it yet. If you see something
that you think is wrong, correct us.
In your email, include the name to which you would like us to include
when I credit your help. We will not publish your email address unless
you specifically ask us to do so.
You can contact Jeffrey Blake via email:
kith@ancrik.com
Please note that all submissions to the FAQ become property of the
author (Jeffrey Blake) and that they may or may not be
acknowledged. By submitting to the FAQ, you grant permission for
use of your submission in any future publications of the FAQ in any
media. The author reserves the right to omit information from a
submission or delete the submission entirely.
[1-5]: Acknowledgements
Bungie for making this great game and being such a cool company.
Omer Shenker for beginning this FAQ and passing the torch to me.
Everyone who has contributed in any way.
As much as we try to keep all information in the FAQ completely
accurate, undoubtably errors will creep in. Please correct us. We're
only human.
[2] General
[2-1]: What is it? Who makes it?
Myth: The Fallen Lords is a real-time tactical combat game set in a quasi-medieval fantasy world. Bungie both developed and distributes Myth. European distribution is the work of Eidos .
[2-2]: Where can I get it?
Your local software retailer or preferred mail order outlet will most
likely carry Myth. It's also available direct at the Bungie Store.
[2-3]: Is Myth good? Is it better than Game X?
Yes, Myth is an excellent game, from a company with a history of
excellent games. However, Myth is different enough that it can not be
easily compared to other real time strategy games, let alone other
strategy games in general. Myth broke new ground when it was released,
and is still an excellent buy.
[3] Single Player
[3-1]: What difference does the Difficulty Level make?
All the difference, actually. From easiest to toughest, they are:
Timid
Simple
Normal
Heroic
Legendary
Due to a bug, it is highly advisable that
you select the difficulty you want in the Preferences, and match it in
the New Game dialog. Otherwise, you might end up on something other
than what you wanted.
Selecting a Difficulty Level that is easier than Normal will make the
game significantly easier, and making it harder than Normal will
(gasp) make it much harder.
Objects (units, trees, etc.) can be set to only appear on a certain
difficulty level or above. For example, some enemy units may only
appear at a certain difficulty level; the higher the difficulty level,
the more enemies you must face.
There is also a modification of the actual strength of your units and
those of the enemies. On an easier difficulty level, your units are
tougher and hit harder; the opposite happens on a higher difficulty
level.
[3-2-1]: Skipping directly to any level
Hold down the shift key for a second, and click New Game. Now you've
got a list of every level except the secret levels. Also, when you
watch a film of a level, you are recorded as having played that level.
This includes the secret levels.
[3-2-2]: Winning any level instantly
Use control-plus (that's the plus on the numeric keypad) to win the
current level. You will not get to the secret levels this way.
(Thanks: Forrest Cameranesi)
[3-2-3]: Losing any level instantly
Use control-minus (that's the minus on the numeric keypad) to lose the
current level. Why you'd want to do this is beyond me.
(Thanks: Forrest Cameranesi)
There are many great resources if you need help with the Myth solo
campaign. Sons of Myrgard has
excellent walkthroughs for all but the last two levels, and films
of all levels. ThorulfR also has some strategy help available
http://home5.swipnet.se/~w-55684/myth/myth.htm, along with films
and basic walkthroughs. Below are basic hints for each level.
[3-3-1]: Crow's Bridge
Use the Dwarf to kill the Thrall, and use the Archers to kill the
Soulless. Use your Warriors to protect your other units from Ghols,
and to kill some Thrall if the Dwarf can't handle them. Be sure not to
forget your reinforcements in the town, or you'll lose miserably.
[3-3-2]: A Traitor's Grave
Protect the Villager. Heal your Archers with your Journeyman to
prevent them from dying. Use your Dwarf and Journeyman to kill
anything that gets too close for comfort. When you see the Mayor,
hurry to kill him. As soon as he's dead, you'll win the mission. If
your Archers can get a good shot, that will work. Or, use your Dwarf.
Forrest Cameranesi notes that the villager can sometimes trigger the
mayor to run away, so if you know where to go, kill him with your
Dwarf at the start.
[3-3-3]: The Siege of Madrigal
Cross the bridge and defeat the army on the other side. Leave half of
your Warriors and all of your Archers by or on the bridge. Move your
Warriors into the town. Avoid the Wights by outrunning them. Once you
see the big phalanx of Thrall and Soulless (it's in a huge
marching-formation), run your Warriors back across the bridge. In
fact, run everything back across the bridge. To win, one of the units
that personally saw the phalanx has to survive and cross the bridge.
Use your Archers to destroy the Wights that will try to block the
bridge.
Forrest Cameranesi adds:
"I'd say leave everything back behind the bridge except two archers and
two warriors. Wights will run from archers (if they're facing each
other; a wight will still sneak up behind an archer), so you'll never
have to face them, and chances are the Ghols in that big phalanx will
chop them to bits, so you'll need the faster warriors to get back to the
bridge."
[3-3-4]: Homecoming
Move slowly and together. Head SW towards the Cathedral. When you get
there, select your Journeyman and click on the Total Codex (the book
that has the shiny light beneath it). He'll head on his own will to
the SW. Follow and protect him.
[3-3-5]: Flight From Covenant
As soon as the level starts, head north as far as you can go. Hug the
north edge of the map as you head east. Kill any Myrmidons you find
with your Warriors. Worry about the Thrall and Wights, but not about
Soulblighter (who won't fight you). Eventually, slightly south of
you will be the tunnel. Move all your units to its entrance, and they
will go inside.
[3-3-6]: Force Ten From Stoneheim
Archers kill Soulless. Berserks kill Ghols. Dwarves kill Thrall. You
can either follow the road, or head far south and cross by the
waterfall (you'll find it on the river to the south). Then, head
north to the World Knot. The enemy will send some units through,
including a lone Wight who will kill any Dwarf that's too near. When
you're satisfied that the enemy waves have stopped (or you're
desperately wounded), put as many satchel charges as you have as
close to one of the pylons as you can. Detonate them, and prepare for
a tougher mission.
[3-3-7]: Bagrada
Archers kill Soulless. Warriors kill Myrmidons. Dwarves are pretty
useless with the snow that puts out their fire. Warriors, Jmen, and
Archers kill Thrall. Just advance slowly and methodically. Take down
the Soulless. Defeat the waves of enemies. Advance east into the pass.
You'll eventually get some reinforcements. A bit after you see the
campfire, gather all your remaining units (except for the Dwarves) and
attack the Trow. Once the Trow is dead, you win. Be careful, because
it can destroy any of your units in one kick, plus difficulty level
modifiers.
[3-3-8]: Ambush at Devil's Overlook
This level can be extremely hard or extremely easy. Winning is
actually not hard at all. Just move all your Dwarves and Berserks east
across the frozen lake. The Berserks should be slightly in front. Keep
moving east and you should eventually hear a Dwarf saying that
"...they're all attacking at once!" - this is good. Charge them with
all your units. Even on Legendary, the Berserks will rip into the
Soulless and go crazy killing them. The Dwarves will also often kill
many. When the Soulless start scattering, you've won.
[3-3-9]: The Five Champions
Make sure not to let any of your units die, or you lose. Head east in
general. Kill Thrall with Oleg. Kill Soulless with ki'Angsi. Kill
Ghols with ki'Angsi (if they're not attacking) or with your Berserks
(if they are attacking). At one point you'll find some more Mandrake
roots for your Jman to pick up if he needs more. When you get to
Alric, just destroy those four things and Alric will be set free. Then
you'll win.
(Forrest Cameranesi reminded me how to spell fir'Bolg names. Twice.)
[3-3-10]: Out of the Barrier
Although your units can die (not Alric though), it makes it much
harder. Same routine as last mission. Head east. If you head south,
you'll find a Bow of Stoning. Have ki'Angsi pick it up, and use the
special ability key to fire arrows that turn their victims to stone.
Be careful, because Ghols are hiding in the temple. When you reach
Sinis (the Shade), approach from the side of his little army that he's
on. If you move in slowly, Alric will kill Sinis and the army. Follow
Alric and do what he says.
[3-3-11]: Silvermines
Getting the Arm should be very easy. Just follow the Jman closely.
Note that enemy patrols really do partrol, so if you time your
movements you'll have to fight less of them. Fetch are your top
priority, and your Archers should take them down. If they fire so much
as one bolt, the results could be disastrous. Your Jman must survive.
He'll lead you to the graveyard, follow him and destroy any enemies in
your way.
[3-3-12]: Shadow of the Mountain
Use your Archers against enemy Archers and Dwarves, and heal them to
keep them alive. You don't have to actually protect the Arm, so you
can abandon the hill and go elsewhere to fight. Enemies come in waves,
so you do have short breaks to heal, regroup, and form up against the
next attack. Finally, the attacks will stop and you will be
victorious. No tricks to this, just use your knowledge of Myth (high
ground, etc.) and you'll do fine.
[3-3-13]: Seven Gates
When the two enemy armies meet, they will fight. So whenever you see
units of two different enemies, try to lure them together and make
sure you stay away. When each little battle between them is over, kill
the remainder of the enemy forces. Advance NE towards the Shade. He
has magic (with a range) that he will use against groups of three or
more. So, move your Warriors at him two-at-a-time. He starts badly
damaged, so you should have no difficulty killing him.
[3-3-14]: Forest Heart
The troops you see when you start the mission should be enough to kill
or at least badly damage the first Trow that you see. Then, click on
the minimap to bring your three Forest Giants forward. Cross the
bridges heading north, then east. Kill everything you see. With three
Giants and all those Berserks, the four Trow will be dead in no time.
[3-3-15]: Heart of the Stone
The Spiders are extremely fast and extremely weak against your melee
units. Move your units to each of the four corners in turn. When
you've cleared most of the enemies, send 2 Berserks to each of the
four pylons and make them all line up. Send the rest of your units to
the center and have them cross the bridge. Then send 1 Berserk from
each corner to the bridge. You will win the level when only 4 units
haven't crossed.
[3-3-16]: Smiths of Muirthemne
Each of the towers has three modes: off, humming, and firing. When
your units get close enough, a tower will light up and start humming.
If they get closer, the tower will fry them. But when one tower is
humming, it draws all the power and keeps the rest of the towers off,
silent, and unable to fire. So keep a few units by one tower while the
rest pass another. That said, gather all 4 off the glowing things with
your Dwarves and move them to the teleporter where you will throw them
in. Enemies aren't a major problem here, except for the Spider Queens
(whose bite paralyzes temporarily). You only have 3 Dwarves and there
are 4 glowing things, so one will need to make an extra trip. Make
sure never to leave units in groups of less than 3.
[3-3-17]: Sons of Myrgard
The Ghols will hear Balin in the water, or smell him if they get too
close. Keep away from them, and pause in your movements, and zig zag,
and you'll get past them. Once you pass the Soulless at the gate, hit
the special action key and you'll get reinforcements. Make sure you're
in an open area, or some of your reinforcements won't have room to
parachute in and will be lost. Keep killing Ghols. Try to make Ghols
run into a line of your Dwarves. If you see a lone Ghol by a cave,
he's a look-out. Kill him before he can run for help.
Pie-rat offers an alternative strategy:
"You can also kill all the ghols at the beginning by attacking the
ground to make balin visible, then killing all the ghols as they rush
you. Balin throws at his enemies' feet most of the time, and the ghols
charge at you in a single line, so killing them shouldn't be too hard.
Also, don't use the signal grenade immediately after you get past the
soulless at the first gates. Move balin to the other "gates" near the
wight pit. When you try to make balin pass through the gates, he
should say, "Maybe I should wait for backup..." move him through the
gates anyway. The ghols won't come out of their caves if you haven't
used the signal grenade yet, but killing all the scouts waiting
outside the caves with balin will help later on.
When you have killed as much as you can with balin, use the signal
grenade, then use your other dwarves to kill the ghols that rush out
of the caves."
[3-3-18]: A Long Awaited Party
This is the secret level. Follow the path north, then south, then far
east, then far north, then south to the god-head. Killing Ghols works
the same way it did last game. Put a huge amount of satchel charges
beneath the chin, and detonate them.
[3-3-19]: The Road North
Warriors and Archers are faster than Thrall. Follow the trail of blood
to the Bow of Furious Incandescence. If you're interested, it shoots
lightning. Have an Archer pick it up. Now, run back to where you
started. You don't have to fight a single Thrall if you just avoid
them and run.
[3-3-20]: Across the Gjol
You must defend the bluff. Send 3 Dwarves to each flank, keep your
Archers in the center at the front, and keep your Warriors and Jman in
reserve to help out and heal where needed. Your Archers should be able
to handle the Fetch and Soulless if they fire at them. Your Dwarves
will blow up Thrall that come to you. When it rains, they'll need
assistance. Survive and win.
[3-3-21]: The Watcher
Just like Seven Gates, you'll need to avoid sending clumped groups
against the Shades. Move north, killing everything in your way. Then
move south again. Eventually, you'll get reinforcements from various
places. Those Soulless are lined up on the hill where The Watcher is.
Get to him and destroy his personal guard. If you wait too long, the
Soulless will really hurt. Kill him and move to a different setting.
[3-3-22]: River of Blood
Blow up the gate, and advance carefully. Hug the inside of the wall
and head east. Hug the east edge and head north. Hug the river and
head west. Kill any enemies you meet along the way. Kill the enemies
on the other side of the bridge, cross it, and win.
[3-3-23]: Pools of Iron
Alric can use Dispersal Dreams on the huge flocks of Myrmidons, and
kill the individual ones. Head south until you see the World Knot. Put
Alric over where the broken pylon is. He'll bring in a sizeable army.
Head west. By this stage you should be good enough at Myth to figure
out how to defeat everything that you see. When you've killed
everything, move west over the lake.
[3-3-24]: The Last Battle
Watch out for Fetch throughout this level from the very beginning
until the very end. Follow the edge of the water west until you see
Alric et al. Move your units away from Alric and arrange them while
Alric and Balor meet. Fight, then follow Alric. You never want to let
Alric get too far ahead of you, or he may be killed. Kill the second
wave after Alric meets Balor again. Follow Alric closely as he
prepares to meet the final wave of enemies. Then, chase Balor. Alric
will pull a nasty trick on him. When you see Balor frozen by Alric,
move all your forces at him at cut off his head.
[3-3-25]: The Great Devoid
Move east, after picking up the head with a Dwarf. Watch for Wights
before you even think about crossing the river. On the other side,
head south. The lines in the ground will point towards the Devoid
(it'll be really obvious when you see it). Use your Jman to unheal
Soulblighter. Then, you won't have too much trouble throwing the head
in and feeling good about your victory.
[3-4-1]: Introduction
Bungie's games have always had deep and complex stories and plots
whose infinite details can be studied to a level far beyond the scope
of this FAQ. The summary which follows is a spoiler if you have not
played through the single player campaign of Myth. Beyond that detail,
there are other dedicated resources much better suited to the task at
hand than this FAQ.
[3-4-2]: Summary
One last warning: if you have not completed the Myth solo
campaign, this will spoil the story for you. This is just a crash
course, the equivalent of summarizing the complete works of William
Shakespeare in one page. This overview does not do justice to the
complexites of the story. You've been warned.
At the time the game picks up, there are 6 evil general-sorcerers
in the lands of men, known as The Fallen Lords. Their names include
The Watcher, Shiver, The Deceiver, and Soulblighter. Their leader is
known as Balor, and it is thought that he has bound the Fallen Lords
to him such that destroying the evil Balor will destroy all his
minions, and all their minions, and free the lands of men from evil.
The Fallen Lords are assisted by Shades.
The forces of the Light are powerful general-sorcerers called
Avatara. Nine powerful Avatara lead the forces of good, and are called
The Nine. Their leader is Alric.
Thirty years ago Balor appeared suddenly to sack Muirthemne, the
capital of the Empire of Cath Bruig. A war has been raging for the
last 17 years. Over the course of the war, the Dark sacked most of the
cities of the world, pillaged the countryside, and caused lots of havoc
and destruction.
The last significant free city is Madrigal, which is being besieged
by Shiver and her army. She is killed and her army defeated, with help
from the Head. The Head is a strange force that deceives The Nine for
its own purposes. It has the Total Codex, a book of supposedly all
knowledge past and future, snatched away from the ruined city of
Covenant before either The Watcher or Soulblighter could reach it.
Among other interesting things, it tells of a man not yet born that
would resurrect the Myrkridia, an ancient evil race of horrible
monsters. After an escape from Covenant, the Legion (your army) moves
to block the passes through the Cloudspines, the mountains that divide
the world of Myth into East and West. The severed arm of The Watcher
is recovered. During the winter, 5 extremely experienced warriors
known as the Five Champions balloons over the mountains and rescues
Alric, who is being help captive by The Deceiver.
A volcano that has not erupted for 1000 years erupts, destroying
all the troops (Light and Dark alike) in one of the passes. The Legion
moves through and heads towards Forest Heart to seek the aid of the
Forest Giants. While there, Soulblighter traps you in the Tain. The
Tain is an ancient artifact which Connacht (an ancient hero) used to
trap and presumably starve the Myrkridia. The escape is not without
heavy losses, and the Tain is shattered.
In a brief interlude, the Dwarves kill bunches of Ghols squatting
in their homeland. Then they destroy the Ghols' sacred godhead, which
they had taken with them as long as their race can remember.
The Legion continues north through the Dire Marsh. Magic arrows
made using chips of the bone from The Watcher's own arm, recovered and
defended at great cost, stone him and he is shattered by a party
of Berserks. Soulblighter disappears and The Legion proceeds north
to Rhi'anon, a lost city of the Trow and the site of Balor's huge
Fortress. Alric moves in with a few men, and The Legion's 2000 men
are sacrificed to the millions of undead to give him time to spring
his trap on Balor.
While in the Tain, the battle standard of the Myrkridia was
retrieved. Balor was originally Connacht, and he still has a great
emnity for the Myrkridia. Outraged, he personally comes to destory
Alric or turn him to the Dark. Alric draws from his robe one of the
5 Eblis Stones, which makes him as powerful as Balor for a moment. He
holds Balor motionless as he gets killed by a handful of men. Alric
then teleports the survivors away and defends himself successfully.
The Great Devoid is a bottomless pit created a long time ago. Since
merely killing Balor won't suffice, his severed head must be thrown
into the hole. Soulblighter tries to personally intercede, but fails.
(Error corrections by Forrest Cameranesi and Joel Baxter.)
[3-4-3]: Other Resources Legends and Lore was the premier
story source. Another site that was very informative, Myth's Story, merged into the aforementioned site, but for a while
Myth's Story still contained information that had not been moved to Legends yet.
The only current story site up is ThorulfR's site
which displays his
frighteningly stunning knowledge of names.
[4] Multiplayer
[4-1]: How does the server-client model work?
The server (called the host) is the computer that starts the game. The
clients (the other players) join the game. The host sets all the
options. If a player is disconnected from the host, the player is out
of the game.
[4-1-1]: What is a host drop?
A host drop is an intentional disconnection by the host, usually to
prevent the host from losing a ranked game on bnet. This is cheating
and is often punished by an account suspension. If you are hosting,
leaving the game under any circumstances should be avoided at all
costs.
[4-1-2]: What is lag?
Latency, known as lag, is an inherent problem to the Internet. Lag is
a delay between the time you give an order and the time it is received
by the host and acknowledged. Hosts will rarely experience any lag,
because it takes no time for their orders to reach their own computer.
Lag is not necessarily caused by a slow host. There are 5 major
factors that can cause lag:
- Your slow computer. There's only one way to fix this problem, but
it involves your checkbook.
- The host's slow computer. They shouldn't be hosting if their system
is slow enough that it's causing you lag.
- Your slow connection to the Internet. Get a better one. AOL users
can't complain about this, because AOL is notorious for laggy games.
- The host's slow connection to the Internet. Again, they shouldn't
be hosting if their connection is slow enough that it's causing you
lag.
- A slow path between your connection and the host's connection. Not
much you can do about this, really.
If you are experiencing lag, don't complain about it. At most, mention
it and see if other players are experiencing it. Whining about lag is
the sign of a sore (and immature) loser.
[4-2]: What are all the different methods?
The most common method of playing multiplayer games is bungie.net,
Bungie's free online service. (You need your own connection to the
Internet, but bungie.net itself is free.) It's sometimes called bnet,
bn2, or some such derivative.
For other options, click the Other button in the Multiplayer dialog
box.
For direct play over the Internet, use TCP/IP. This bypasses bnet
entirely.
For modem-to-modem play, you must establish a TCP/IP connection. More
information on this in a future version of the FAQ.
For Total Entertainment Network
play, give up. I haven't heard of anyone successfully playing Myth on
TEN, although it may be possible.
[4-3-1]: How do I get started?
You need to register your account with the bungie.net server first.
Your serial number is on the back of your jewel case, and is highly
irreplaceable. You get one serial number, and one account, per copy of
Myth that you have purchased. Bnet accounts are game-specific, so an
account for MTFL won't work for Myth II. Your login doesn't have to be
your screenname when playing, but it is something that will follow you
around and that you should be happy with. Now use your web browser to
register your account at http://www.bungie.net. While you're at it, you
can register your copy of the game.
Make sure that you choose a password that no one else knows (not even
your friends) and that you will remember. Writing down your login and
your password now is highly advisable. Keep it in a safe place. If
you're not worried about physical security, the manual provides a
handy spot at the very back for you to write this information down.
You can also write down other useful information in the manual, such
as the location of this FAQ. ;) Seriously, if you forget your login or
password, you'll have to fork over some cash for another copy of Myth
if you want to play on bnet. Never give your password to anyone.
Now that you've done all that, you probably are itching to play. With
your Internet connection active, launch Myth and click on Multiplayer.
Give yourself a creative (but not offensive) name and color scheme,
enter your login and password, and decide whether you want to enter
your password every time you log on to bnet or not. If you want Myth
to remember your password, check the appropriate box. Now you're ready
to connect. Click and go.
[4-3-2]: How do I find my rank and/or login?
When you're in one of the main bnet rooms (not inside a game) type
.score and you'll get your screenname and login. If you're in a ranked
room, you'll also get pertinent information about your rank.
[4-3-3]: How do I find another player's rank and/or login?
When you're in one of the main bnet rooms (not inside a game) select
another player in the list. Type .score and you'll get their
screenname and login. If you're in a ranked room, you'll also get
pertinent information about their rank. If they're in a game (and thus
unselectable), type .score screenname, where screenname is their --
well, you can guess. Alternatively, you can look them up on the
leaderboard if they've
played 8 or more ranked games.
[4-3-4]: How do I compare my rank to others?
Look on the leaderboard if you've played 8 or more ranked games.
[4-3-5]: Who are these Admins?
The Admins have the Admin icon in their name, which appears at all
times. If someone tells you that they are an Admin but does not have
the icon, they are lying. The Admins are the administrators of bnet.
Bungie trusts and respects them, and so should you. Don't ask to
become an Admin, because they have no open slots available.
[4-3-6]: Should I give someone my prefs file(s)?
No. This is a scam designed to get your bungie.net password, which
would be very bad for you.
Playing via TCP/IP (the acronym stands for Transport Control
Protocol/Internetworking Protocol, if you were curious) bypasses the
bungie.net server completely. Note that this will not make your games
any faster. The bnet server does not actually host the game, so it is
not slowing it down. All the bnet server does when you join a game is
point you to the host via a TCP/IP conneciton. It doesn't communicate
with you further until the game ends.
TCP/IP play requires that you know the numerical IP address of the
host. Contact your ISP or system administrator for more information on
finding this number. If you host, you will need to tell this number to
anyone else you want in the game. If you are joining a game, you will
need to enter this number. Ignore the port setting unless you know
what you are doing.
The Myth TCP Game Registry is a good resource for TCP/IP Myth games, and has more information about its
particular specialty.
If you want to be successful, good resources include MythAdventures
and Sons of Myrgard.
[4-6]: How do I use italics or bold text?
Precede italicized text with \i and bold text with \b. To switch back
to plain text, use \p. For example:
Plain \bBold \iItalics \pPlain
(Thanks: Dan Daranciang)
[4-6-1]: How do I use those strange characters?
You've probably seen people whose names have high ASCII characters,
such as a trademark symbol. Your OS comes with a utility that tells
you how to make these characters. On a Macintosh, simultaneously
pressing a combination of the option key and many of the various other keys will result in a special
character. On a PC, simultaneously pressing the windows key and many of the
various other keys will result in a special character. Private
experimentation is recommended for finding the exact key to produce the
desired character. Be forewarned that this may brand
you as lame, and not someone that's fun to chat or play with.
[4-7]: Where can I find new maps?
Good map sites include The Mill and The Baron's Keep. Once you have downloaded and extracted them, you must place them in the plugins folder. It's
MythTFL:tags:local:plugins. Most maps being made and posted are currently for Myth II, however, so make sure that the map you download is indeed a Myth:TFL map.
[4-7-1]: Why can't I join a game in red?
When a game is displayed in red text and is unavailable for joining,
you do not have the map or plugin that is necessary to play it.
[4-8]: How do I gain rank?
To gain rank you must:
- Play on bungie.net; playing anywhere else won't affect your rank.
- Have the latest update installed. See [5-2].
- Play in ranked rooms, which have "RANKED" in the room title graphic.
- Play in competitive (non-coop) games of 4 or more players.
- Have played at least 8 games; otherwise you will have 1, 2, or 3
daggers.
- Win more than you lose, overall. Second place out of 2 players or
teams won't help you, but second place out of 5 will raise your rank.
[4-9]: Can I play multiplayer maps by myself?
Yes. Host a TCP/IP game, even when not connected to the Internet, and
play it. See [4-4].
Note that even the most novice players will have trouble losing when
there's no competition, so it's a great way to learn the games types
and maps without any pressure.
[4-10]: What are some common acronyms?
Most common lingo is a shortening of a game type or map name. The best
way to guess these is to be familiar with all the map and game types.
See [4-9].
For example, "Creep LMOTH" is Last Man on the Hill played on "Creep on
the Borderlands". An even more common term you'll encounter is "BC
Trow", which refers to Body Count on "If I had a Trow...."
When you see "gg" at the end of the game, it means "good game." At the
beginning of the game, "gl" means "good luck," and "gla" is a short
form of "gl [to] all."
[5] Technical
There is an unofficial and possibly incomplete bug list created
and maintained by ThorulfR.
It is highly recommended that you have the latest update to Myth
installed at all times. The latest version is currently 1.3. You can
download it from Bungie's FTP server. The Mac version is approximately
1.2 MB. At about the same size, and just as necessary, is the Windows
version. They
are also available from other download locations, though you are
advised to make sure you are getting the latest version. Installation
is simple and straight-forward if you read the included help files.
[5-3]: When will the next update be released?
It is unlikely that there will be any additional updates to Myth:tfl.
For the most part, Bungie has moved on to other games such as Myth2:SoulBlighter,
and Oni. It should, however, be noted that Bungie doesn't give release dates of any sort, including for updates. Don't waste their time by asking or nagging, because "when it's done"
will be their answer.
*6* Release History
This is the version history of this FAQ, not of Myth. If you've got
some burning desire to see an old version of the FAQ, let Omer Shenker know. He
keeps them all, although the old versions are (quite obviously)
outdated and inaccurate.
Version 1.3 990620 - Created a mailing list; added appropriate info
Version 1.2 990620 - Jeffrey Blake began maintaining FAQ; proper changes made
- Updated the current update information
- Added info about how to create special characters
- Added information about special characters
- Removed inactive Story links
Version 1.1 990613
Version 1.0 990401
Version 0.7 990321 - Got the Ermine naming scheme down, thanks to
Forrest Cameranesi
- Fixed Level cheats, thanks to Forrest
Version 0.6 990321
Version 0.5 990117 - Added strat for Sons of Myrgard, written by
pie-rat
Version 0.4 990116 - Wrote the WWW distribution agreement, so I can
start accepting web mirrors
- Added Multiplayer section
- More corrections from Forrest Cameranesi
- Suggestions for the Multiplayer section from
Alan Macdougall
Version 0.3 990113 - More cool stuff written, like Single Player and
Multiplayer chapters
- No more tab characters; spaces instead
- Slight format tweaks
- Fixed some minor typos, thanks to Joel Baxter
- Fixed some story errors and spelling errors,
thanks to Forrest Cameranesi
- Fixed Phorrest's midevil typos, thanks to Joel
Baxter :)
- Added a Disclaimer
- Still working on technical issues regarding
AGM2 posting
- Well, v0.2 will forever remain as edited last
on Jan 31, thanks to Forrest
Version 0.2 990112 - Alpha-test posting on AGM2 to get feedback
Version 0.1 990321 - Copied format, wrote initial content
[7] Disclaimer
Ask before taking.
All content is copyright (C) 1999 Jeffrey Blake. This document is not
in the public domain. To distribute this document, please contact Jeffrey Blake. Jeffrey Blake and Ancrik claim no
responsibility for the content of this document, or for any uses of the
information contained herein. This document is distributed as is, and
the user assumes all risks from interaction with this document. This
document is protected by international treaty law and governed under
the laws of Medford, Minnesota, United States of America or as applicable.
Caveat lector.
This is the end.