========== Data Containers ========== { } ===== THE GOOD GUYS ===== { } All Light Units { Link All Light Dwarves All Light Axe Warriors } All Light Dwarves { (subj, monster_identifier) 10237 (dwarf hero) 10238 (dwarf hero) 10030 (dwarf) 10032 (dwarf) 10752 (dwarf hero) 10753 (dwarf hero) 10242 (dwarf) 10252 (dwarf) } All Light Axe Warriors { (subj, monster_identifier) 10141 (7dwarf axe) 10051 (7dwarf axe) 10054 (7dwarf axe) 10343 (7dwarf axe) 10345 (7dwarf axe) 10349 (7dwarf axe) 10056 (7dwarf axe) 10348 (7dwarf axe) 10140 (7dwarf axe) 10342 (7dwarf axe) 10344 (7dwarf axe) 10341 (7dwarf axe) 10346 (7dwarf axe) 10350 (7dwarf axe) } {}----------------------------------------------------------------- North Reinforcements { Link North Light Archers North Light Heron North Light Warriors } North Light Archers { (subj, monster_identifier) 10058 (bowman) 10059 (bowman) 10060 (bowman) 10062 (bowman) 10063 (bowman) 10064 (bowman) } North Light Heron { (subj, monster_identifier) 10070 (heron guard) 10071 (heron guard) 10072 (heron guard) 10073 (heron guard) } North Light Warriors { (subj, monster_identifier) 10375 (warrior) 10374 (warrior) 10066 (warrior) 10067 (warrior) 10068 (warrior) 10069 (warrior) } {}----------------------------------------------------------------- South Reinforcements { Link South Light Archers South Light Heron South Light Warriors } South Light Archers { (subj, monster_identifier) 10081 (bowman) 10080 (bowman) 10079 (bowman) 10077 (bowman) 10076 (bowman) 10075 (bowman) } South Light Heron { (subj, monster_identifier) 10089 (heron guard) 10088 (heron guard) 10087 (heron guard) 10086 (heron guard) } South Light Warriors { (subj, monster_identifier) 10376 (warrior) 10377 (warrior) 10085 (warrior) 10084 (warrior) 10083 (warrior) 10082 (warrior) } {}----------------------------------------------------------------- All Light Units (obje) { Link All Light Dwarves (obje) All Light Axe Warriors (obje) } All Light Dwarves (obje) { (obje, monster_identifier) 10237 (dwarf hero) 10238 (dwarf hero) 10030 (dwarf) 10032 (dwarf) 10752 (dwarf hero) 10242 (dwarf) 10753 (dwarf hero) 10252 (dwarf) } All Light Axe Warriors (obje) { (obje, monster_identifier) 10350 (7dwarf axe) 10346 (7dwarf axe) 10341 (7dwarf axe) 10344 (7dwarf axe) 10342 (7dwarf axe) 10140 (7dwarf axe) 10348 (7dwarf axe) 10056 (7dwarf axe) 10349 (7dwarf axe) 10345 (7dwarf axe) 10343 (7dwarf axe) 10054 (7dwarf axe) 10051 (7dwarf axe) 10141 (7dwarf axe) } {}----------------------------------------------------------------- All Light Units (enem) { Link All Light Dwarves (enem) All Light Axe Warriors (enem) } All Light Dwarves (enem) { (enem, monster_identifier) 10030 (dwarf) 10237 (dwarf hero) 10238 (dwarf hero) 10032 (dwarf) 10753 (dwarf hero) 10252 (dwarf) 10752 (dwarf hero) 10242 (dwarf) } All Light Axe Warriors (enem) { (enem, monster_identifier) 10350 (7dwarf axe) 10346 (7dwarf axe) 10341 (7dwarf axe) 10344 (7dwarf axe) 10342 (7dwarf axe) 10140 (7dwarf axe) 10348 (7dwarf axe) 10056 (7dwarf axe) 10349 (7dwarf axe) 10345 (7dwarf axe) 10343 (7dwarf axe) 10054 (7dwarf axe) 10051 (7dwarf axe) 10141 (7dwarf axe) } {}----------------------------------------------------------------- Add North Reinforcments To All Light Units [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Results Action Identifier All Light Units Link All Light Dwarves All Light Axe Warriors North Light Archers North Light Heron North Light Warriors Tested items Inside Field Name subj Entire Map Activates on Success Add North Reinforcments To All Light Units (obje) Add North Reinforcments To All Light Units (enem) } Add North Reinforcments To All Light Units (obje) [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Results Action Identifier All Light Units (obje) Link All Light Units Tested items Inside Field Name obje Entire Map } Add North Reinforcments To All Light Units (enem) [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Results Action Identifier All Light Units (enem) Link All Light Units Tested items Inside Field Name enem Entire Map } {}----------------------------------------------------------------- Add South Reinforcments To All Light Units [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Results Action Identifier All Light Units Link All Light Dwarves All Light Axe Warriors South Light Archers South Light Heron South Light Warriors Tested items Inside Field Name subj Entire Map Activates on Success Add South Reinforcments To All Light Units (obje) Add South Reinforcments To All Light Units (enem) } Add South Reinforcments To All Light Units (obje) [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Results Action Identifier All Light Units (obje) Link All Light Units Tested items Inside Field Name obje Entire Map } Add South Reinforcments To All Light Units (enem) [Geometry Filter] deactivates_on_successful_execution 0.00, 0.00 { Results Action Identifier All Light Units (enem) Link All Light Units Tested items Inside Field Name enem Entire Map } {}----------------------------------------------------------------- ===== THE BAD GUYS ===== { } Initially Killed Ghol { (subj, monster_identifier) 10624 (ghol) 10622 (ghol) 10627 (ghol) 10629 (ghol) 10631 (ghol) 10633 (ghol) 10635 (ghol) 10639 (ghol) 10640 (ghol) 10650 (ghol) 10653 (ghol) 10647 (ghol) 10649 (ghol) 10644 (ghol) 10641 (ghol) 10642 (ghol) } Initially Exploded Ghol { (subj, monster_identifier) 10625 (ghol) 10626 (ghol) 10623 (ghol) 10628 (ghol) 10630 (ghol) 10632 (ghol) 10634 (ghol) 10636 (ghol) 10638 (ghol) 10637 (ghol) 10652 (ghol) 10651 (ghol) 10648 (ghol) 10646 (ghol) 10645 (ghol) 10643 (ghol) } {}----------------------------------------------------------------- All Dark Units { Link North Ghol Wave 01 (brutes) South Ghol Wave 01 (brutes) Ghol Wave 02 Ghol Wave 03 Ghol Wave 04 Ghol Wave 05 Ghol Wave 06 Ghol Wave 07 All Far Left Ghol All Far Right Ghol Left Sneaky Sneaky Wights Right Sneaky Sneaky Wights Left Satchel Ghol Left Puss Ghol Brutes Right Satchel Ghol Right Puss Ghol Brutes } Dark Main Waves { Link Ghol Wave 02 Ghol Wave 03 Ghol Wave 04 Ghol Wave 05 Ghol Wave 06 Ghol Wave 07 } Dark Flanking Units { Link All Far Left Ghol All Far Right Ghol Left Sneaky Sneaky Wights Right Sneaky Sneaky Wights Left Satchel Ghol Left Puss Ghol Brutes Right Satchel Ghol Right Puss Ghol Brutes } {}----------------------------------------------------------------- North Ghol Wave 01 (brutes) { (subj, monster_identifier) 10665 (ghol brute) 10668 (ghol brute) 10667 (ghol brute) 10673 (ghol brute) 10664 (ghol brute) 10672 (ghol brute) 10671 (ghol brute) 10669 (ghol brute) 10666 (ghol brute) 10670 (ghol brute) } South Ghol Wave 01 (brutes) { (subj, monster_identifier) 10655 (ghol brute) 10658 (ghol brute) 10657 (ghol brute) 10663 (ghol brute) 10654 (ghol brute) 10662 (ghol brute) 10661 (ghol brute) 10659 (ghol brute) 10656 (ghol brute) 10660 (ghol brute) } {}----------------------------------------------------------------- Ghol Wave 02 { Link Ghol Wave 02 (ghol) Ghol Wave 02 (brutes) Ghol Wave 02 (priests) } Ghol Wave 02 (ghol) { (subj, monster_identifier) 10366 (ghol) 10367 (ghol) 10368 (ghol) 10369 (ghol) 10370 (ghol) 10373 (ghol) 10372 (ghol) 10371 (ghol) } Ghol Wave 02 (brutes) { (subj, monster_identifier) 10363 (ghol brute) 10364 (ghol brute) 10365 (ghol brute) 10361 (ghol brute) 10362 (ghol brute) 10360 (ghol brute) 10353 (ghol brute) 10356 (ghol brute) 10355 (ghol brute) 10354 (ghol brute) 10357 (ghol brute) 10358 (ghol brute) } Ghol Wave 02 (priests) { (subj, monster_identifier) 10352 (M3 ghol priest) 10359 (M3 ghol priest) } {}----------------------------------------------------------------- Ghol Wave 03 { Link Ghol Wave 03.1 (ghol) Ghol Wave 03.2 (ghol) Ghol Wave 03 (brutes) Ghol Wave 03 (priests) } Ghol Wave 03.1 (ghol) { (subj, monster_identifier) 10177 (ghol) 10178 (ghol) 10274 (ghol) 10288 (ghol) 10289 (ghol) 10290 (ghol) } Ghol Wave 03.2 (ghol) { (subj, monster_identifier) 10405 (ghol) 10412 (ghol) 10409 (ghol) 10406 (ghol) 10410 (ghol) 10408 (ghol) } Ghol Wave 03 (brutes) { (subj, monster_identifier) 10399 (ghol brute) 10400 (ghol brute) 10401 (ghol brute) 10402 (ghol brute) 10395 (ghol brute) 10396 (ghol brute) 10397 (ghol brute) 10398 (ghol brute) 10391 (ghol brute) 10392 (ghol brute) 10393 (ghol brute) 10394 (ghol brute) 10386 (ghol brute) 10387 (ghol brute) 10388 (ghol brute) 10389 (ghol brute) } Ghol Wave 03 (priests) { (subj, monster_identifier) 10404 (M3 ghol priest) 10403 (M3 ghol priest) } {}----------------------------------------------------------------- Ghol Wave 04 { Link Ghol Wave 04.1 (ghol) Ghol Wave 04.2 (ghol) Ghol Wave 04 (brutes) } Ghol Wave 04.1 (ghol) { (subj, monster_identifier) 10515 (ghol) 10516 (ghol) 10519 (ghol) 10513 (ghol) 10518 (ghol) 10514 (ghol) 10517 (ghol) 10512 (ghol) } Ghol Wave 04.2 (ghol) { (subj, monster_identifier) 10523 (ghol) 10524 (ghol) 10527 (ghol) 10521 (ghol) 10526 (ghol) 10522 (ghol) 10525 (ghol) 10520 (ghol) } Ghol Wave 04 (brutes) { (subj, monster_identifier) 10602 (ghol brute) 10603 (ghol brute) 10604 (ghol brute) 10605 (ghol brute) 10598 (ghol brute) 10599 (ghol brute) 10600 (ghol brute) 10601 (ghol brute) 10618 (ghol brute) 10620 (ghol brute) 10619 (ghol brute) 10621 (ghol brute) 10614 (ghol brute) 10615 (ghol brute) 10616 (ghol brute) 10617 (ghol brute) } {}----------------------------------------------------------------- Ghol Wave 05 { Link Ghol Wave 05.1 (ghol) Ghol Wave 05.2 (ghol) Ghol Wave 05 (brutes) Ghol Wave 05 (priests) } Ghol Wave 05.1 (ghol) { (subj, monster_identifier) 10531 (ghol) 10532 (ghol) 10535 (ghol) 10529 (ghol) 10534 (ghol) 10530 (ghol) 10533 (ghol) 10528 (ghol) } Ghol Wave 05.2 (ghol) { (subj, monster_identifier) 10547 (ghol) 10553 (ghol) 10552 (ghol) 10549 (ghol) 10551 (ghol) 10550 (ghol) 10546 (ghol) 10548 (ghol) } Ghol Wave 05 (brutes) { (subj, monster_identifier) 10594 (ghol brute) 10596 (ghol brute) 10595 (ghol brute) 10597 (ghol brute) 10610 (ghol brute) 10611 (ghol brute) 10612 (ghol brute) 10613 (ghol brute) } Ghol Wave 05 (priests) { (subj, monster_identifier) 10592 (M3 ghol priest) 10607 (M3 ghol priest) 10608 (M3 ghol priest) } {}----------------------------------------------------------------- Ghol Wave 06 { Link Ghol Wave 06 (ghol) Ghol Wave 06 (brutes) Ghol Wave 06 (priests) } Ghol Wave 06 (ghol) { (subj, monster_identifier) 10744 (ghol) 10746 (ghol) 10749 (ghol) 10750 (ghol) 10745 (ghol) 10747 (ghol) 10748 (ghol) 10751 (ghol) 10736 (ghol) 10738 (ghol) 10741 (ghol) 10742 (ghol) 10737 (ghol) 10739 (ghol) 10740 (ghol) 10743 (ghol) } Ghol Wave 06 (brutes) { (subj, monster_identifier) 10720 (ghol brute) 10722 (ghol brute) 10724 (ghol brute) 10727 (ghol brute) 10728 (ghol brute) 10735 (ghol brute) 10734 (ghol brute) 10733 (ghol brute) 10721 (ghol brute) 10723 (ghol brute) 10725 (ghol brute) 10726 (ghol brute) 10729 (ghol brute) 10730 (ghol brute) 10731 (ghol brute) 10732 (ghol brute) } Ghol Wave 06 (priests) { (subj, monster_identifier) 10590 (M3 ghol priest) 10606 (M3 ghol priest) 10609 (M3 ghol priest) } {}----------------------------------------------------------------- Ghol Wave 07 { Link Ghol Wave 07.1 (ghol) Ghol Wave 07.2 (ghol) Ghol Wave 07.3 (ghol) Ghol Wave 07.1 (brutes) Ghol Wave 07.2 (brutes) Ghol Wave 07.1 (priests) Ghol Wave 07.2 (priests) Ghol Wave 07.3 (priests) Ghol Wave 07.4 (priests) } Ghol Wave 07.1 (ghol) { (subj, monster_identifier) 10700 (ghol) 10699 (ghol) 10698 (ghol) 10701 (ghol) 10702 (ghol) 10703 (ghol) } Ghol Wave 07.2 (ghol) { (subj, monster_identifier) 10691 (ghol) 10688 (ghol) 10689 (ghol) 10687 (ghol) 10686 (ghol) 10690 (ghol) } Ghol Wave 07.3 (ghol) { (subj, monster_identifier) 10678 (ghol) 10674 (ghol) 10675 (ghol) 10676 (ghol) 10679 (ghol) 10677 (ghol) } Ghol Wave 07.1 (brutes) { (subj, monster_identifier) 10712 (ghol brute) 10713 (ghol brute) 10715 (ghol brute) 10711 (ghol brute) 10710 (ghol brute) 10714 (ghol brute) } Ghol Wave 07.2 (brutes) { (subj, monster_identifier) 10707 (ghol brute) 10706 (ghol brute) 10705 (ghol brute) 10708 (ghol brute) 10709 (ghol brute) 10704 (ghol brute) } Ghol Wave 07.1 (priests) { (subj, monster_identifier) 10719 (M3 ghol priest) } Ghol Wave 07.2 (priests) { (subj, monster_identifier) 10718 (M3 ghol priest) } Ghol Wave 07.3 (priests) { (subj, monster_identifier) 10717 (M3 ghol priest) } Ghol Wave 07.4 (priests) { (subj, monster_identifier) 10716 (M3 ghol priest) } {}----------------------------------------------------------------- All Far Left Ghol { Link Far Left Ghol Wave 01 Far Left Ghol Wave 02 Far Left Ghol Priest 01 Far Left Ghol Wave 03 } Far Left Ghol Wave 01 { (subj, monster_identifier) 10504 (ghol) 10503 (ghol) 10502 (ghol) 10501 (ghol) 10500 (ghol) 10494 (ghol brute) 10493 (ghol brute) 10492 (ghol brute) 10491 (ghol brute) 10490 (ghol brute) } Far Left Ghol Wave 02 { (subj, monster_identifier) 10509 (ghol) 10508 (ghol) 10507 (ghol) 10506 (ghol) 10505 (ghol) 10495 (ghol brute) 10496 (ghol brute) 10497 (ghol brute) 10498 (ghol brute) 10499 (ghol brute) } Far Left Ghol Priest 01 { (subj, monster_identifier) 10511 (M3 ghol priest) } Far Left Ghol Wave 03 { (subj, monster_identifier) 10571 (ghol) 10578 (ghol) 10574 (ghol) 10575 (ghol) 10576 (ghol) 10572 (ghol brute) 10579 (ghol brute) 10577 (ghol brute) 10570 (ghol brute) 10573 (ghol brute) } {}----------------------------------------------------------------- All Far Right Ghol { Link Far Right Ghol Wave 01 Far Right Ghol Wave 02 Far Right Ghol Priest 01 Far Right Ghol Wave 03 } Far Right Ghol Wave 01 { (subj, monster_identifier) 10479 (ghol brute) 10478 (ghol brute) 10477 (ghol brute) 10476 (ghol brute) 10485 (ghol) 10486 (ghol) 10487 (ghol) 10488 (ghol) 10489 (ghol) 10764 (ghol brute) } Far Right Ghol Wave 02 { (subj, monster_identifier) 10470 (ghol brute) 10471 (ghol brute) 10472 (ghol brute) 10473 (ghol brute) 10474 (ghol brute) 10480 (ghol) 10481 (ghol) 10482 (ghol) 10483 (ghol) 10484 (ghol) } Far Right Ghol Priest 01 { (subj, monster_identifier) 10510 (M3 ghol priest) } Far Right Ghol Wave 03 { (subj, monster_identifier) 10581 (ghol brute) 10583 (ghol brute) 10587 (ghol brute) 10584 (ghol brute) 10585 (ghol brute) 10588 (ghol) 10586 (ghol) 10589 (ghol) 10582 (ghol) 10580 (ghol) } {}----------------------------------------------------------------- Left Sneaky Sneaky Wights { Link Left Sneaky Sneaky Wight 01 Left Sneaky Sneaky Wight 02 Left Sneaky Sneaky Wight 03 } Left Sneaky Sneaky Wight 01 { (subj, monster_identifier) 10166 (wight) } Left Sneaky Sneaky Wight 02 { (subj, monster_identifier) 10167 (wight) } Left Sneaky Sneaky Wight 03 { (subj, monster_identifier) 10168 (wight) } {}----------------------------------------------------------------- Right Sneaky Sneaky Wights { Link Right Sneaky Sneaky Wight 01 Right Sneaky Sneaky Wight 02 Right Sneaky Sneaky Wight 03 } Right Sneaky Sneaky Wight 01 { (subj, monster_identifier) 10174 (wight) } Right Sneaky Sneaky Wight 02 { (subj, monster_identifier) 10173 (wight) } Right Sneaky Sneaky Wight 03 { (subj, monster_identifier) 10172 (wight) } {}----------------------------------------------------------------- Left Satchel Ghol { Link Left Satchel Ghol (wave 1) Left Satchel Ghol (wave 2) Left Satchel Ghol (wave 3) } Left Satchel Ghol (wave 1) { (subj, monster_identifier) 10441 (ghol) 10439 (ghol) 10443 (ghol) 10442 (ghol) 10440 (ghol) 10446 (ghol) } Left Satchel Ghol (wave 2) { (subj, monster_identifier) 10436 (ghol) 10433 (ghol) 10438 (ghol) 10437 (ghol) 10435 (ghol) 10445 (ghol) } Left Satchel Ghol (wave 3) { (subj, monster_identifier) 10431 (ghol) 10429 (ghol) 10434 (ghol) 10432 (ghol) 10430 (ghol) 10444 (ghol) } {}----------------------------------------------------------------- Left Puss Ghol Brutes { Link Left Puss Ghol Brute 01 Left Puss Ghol Brute 02 Left Puss Ghol Brute 03 Left Puss Ghol Brute 04 Left Puss Ghol Brute 05 Left Puss Ghol Brute 06 } Left Puss Ghol Brute 01 { (subj, monster_identifier) 10458 (ghol brute) } Left Puss Ghol Brute 02 { (subj, monster_identifier) 10459 (ghol brute) } Left Puss Ghol Brute 03 { (subj, monster_identifier) 10460 (ghol brute) } Left Puss Ghol Brute 04 { (subj, monster_identifier) 10461 (ghol brute) } Left Puss Ghol Brute 05 { (subj, monster_identifier) 10462 (ghol brute) } Left Puss Ghol Brute 06 { (subj, monster_identifier) 10463 (ghol brute) } {}----------------------------------------------------------------- Right Satchel Ghol { Link Right Satchel Ghol (wave 1) Right Satchel Ghol (wave 2) Right Satchel Ghol (wave 3) } Right Satchel Ghol (wave 1) { (subj, monster_identifier) 10426 (ghol) 10424 (ghol) 10428 (ghol) 10427 (ghol) 10425 (ghol) 10447 (ghol) } Right Satchel Ghol (wave 2) { (subj, monster_identifier) 10421 (ghol) 10419 (ghol) 10423 (ghol) 10422 (ghol) 10420 (ghol) 10448 (ghol) } Right Satchel Ghol (wave 3) { (subj, monster_identifier) 10415 (ghol) 10413 (ghol) 10418 (ghol) 10416 (ghol) 10414 (ghol) 10449 (ghol) } {}----------------------------------------------------------------- Right Puss Ghol Brutes { Link Right Puss Ghol Brute 01 Right Puss Ghol Brute 02 Right Puss Ghol Brute 03 Right Puss Ghol Brute 04 Right Puss Ghol Brute 05 Right Puss Ghol Brute 06 } Right Puss Ghol Brute 01 { (subj, monster_identifier) 10464 (ghol brute) } Right Puss Ghol Brute 02 { (subj, monster_identifier) 10465 (ghol brute) } Right Puss Ghol Brute 03 { (subj, monster_identifier) 10466 (ghol brute) } Right Puss Ghol Brute 04 { (subj, monster_identifier) 10467 (ghol brute) } Right Puss Ghol Brute 05 { (subj, monster_identifier) 10468 (ghol brute) } Right Puss Ghol Brute 06 { (subj, monster_identifier) 10469 (ghol brute) } {}----------------------------------------------------------------- Player Too Far Out Priests { (subj, monster_identifier) 10758 (M3 ghol priest) 10757 (M3 ghol priest) 10756 (M3 ghol priest) 10755 (M3 ghol priest) 10754 (M3 ghol priest) 10763 (M3 ghol priest) 10762 (M3 ghol priest) 10761 (M3 ghol priest) 10760 (M3 ghol priest) 10759 (M3 ghol priest) } {}----------------------------------------------------------------- ===== UNITS FOR SENSING DAMAGE ===== { } Far-Left Wall Damaged Unit { (subj, monster_identifier) 10270 (09 wall punk) } Far-Left Wall Damaged Unit (obje) { (obje, monster_identifier) 10270 (09 wall punk) } Far-Left Wall Destroyed Unit { (subj, monster_identifier) 10337 (09 wall punk 2) } Far-Left Wall Destroyed Unit (obje) { (obje, monster_identifier) 10337 (09 wall punk 2) } Mid-Left Wall Damaged Unit { (subj, monster_identifier) 10269 (09 wall punk) } Mid-Left Wall Damaged Unit (obje) { (obje, monster_identifier) 10269 (09 wall punk) } Mid-Left Wall Destroyed Unit { (subj, monster_identifier) 10336 (09 wall punk 2) } Mid-Left Wall Destroyed Unit (obje) { (obje, monster_identifier) 10336 (09 wall punk 2) } Mid-Right Wall Damaged Unit { (subj, monster_identifier) 10272 (09 wall punk) } Mid-Right Wall Damaged Unit (obje) { (obje, monster_identifier) 10272 (09 wall punk) } Mid-Right Wall Destroyed Unit { (subj, monster_identifier) 10339 (09 wall punk 2) } Mid-Right Wall Destroyed Unit (obje) { (obje, monster_identifier) 10339 (09 wall punk 2) } Far-Right Wall Damaged Unit { (subj, monster_identifier) 10273 (09 wall punk) } Far-Right Wall Damaged Unit (obje) { (obje, monster_identifier) 10273 (09 wall punk) } Far-Right Wall Destroyed Unit { (subj, monster_identifier) 10340 (09 wall punk 2) } Far-Right Wall Destroyed Unit (obje) { (obje, monster_identifier) 10340 (09 wall punk 2) } Main Gate Wall Damaged Unit { (subj, monster_identifier) 10271 (09 wall punk) } Main Gate Wall Damaged Unit (obje) { (obje, monster_identifier) 10271 (09 wall punk) } Main Gate Wall Destroyed Unit { (subj, monster_identifier) 10338 (09 wall punk 2) } Main Gate Wall Destroyed Unit (obje) { (obje, monster_identifier) 10338 (09 wall punk 2) } {}----------------------------------------------------------------- ========== Initially Active Things ========== { } Kill Fodder Ghol [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Initially Killed Ghol Health Fraction 0.00001 Kill Monsters 0 } Gib Fodder Ghol [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Initially Exploded Ghol Health Fraction -3.00000 Kill Monsters 1 } {}----------------------------------------------------------------- Reinforcements Uncontrollable [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link North Reinforcements South Reinforcements Ignores User Control Flag true Cannot Be Autotargeted Flag true } Reinforcments Hide [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link North Reinforcements South Reinforcements Invisible Flag } {}----------------------------------------------------------------- Ghol Wave 01 Hide [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link North Ghol Wave 01 (brutes) South Ghol Wave 01 (brutes) Invisible Flag true } {}----------------------------------------------------------------- Ghol Wave 02 Hide [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 02 Invisible Flag true } {}----------------------------------------------------------------- Ghol Wave 03.1 (ghol) Give Puss [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Give Monster Artifact or Projectile 10140 (wight pus packet) 10144 (wight pus packet) 10143 (wight pus packet) 10146 (wight pus packet) Link Ghol Wave 03.1 (ghol) } Ghol Wave 03 Hide [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 03 Invisible Flag true } {}----------------------------------------------------------------- Ghol Wave 04.1 (ghol) Give Puss [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Give Monster Artifact or Projectile 10265 (wight pus packet) 10266 (wight pus packet) 10267 (wight pus packet) 10271 (wight pus packet) 10272 (wight pus packet) 10273 (wight pus packet) Link Ghol Wave 04.1 (ghol) } Ghol Wave 04 Hide [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 04 Invisible Flag true } {}----------------------------------------------------------------- Ghol Wave 05.1 (ghol) Give Puss [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Give Monster Artifact or Projectile 10278 (wight pus packet) 10279 (wight pus packet) 10281 (wight pus packet) 10283 (wight pus packet) 10285 (wight pus packet) 10284 (wight pus packet) Link Ghol Wave 05.1 (ghol) } Ghol Wave 05 Hide [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 05 Invisible Flag true } {}----------------------------------------------------------------- Ghol Wave 06 (ghol) Give Satchel [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Give Monster Artifact or Projectile 10693 (dwarf satchel charge) 10694 (dwarf satchel charge) 10695 (dwarf satchel charge) 10696 (dwarf satchel charge) 10697 (dwarf satchel charge) 10698 (dwarf satchel charge) 10699 (dwarf satchel charge) 10700 (dwarf satchel charge) Link Ghol Wave 06 (ghol) } Ghol Wave 06 Hide [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 06 Invisible Flag true } {}----------------------------------------------------------------- Ghol Wave 07 Hide [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 07 Invisible Flag true } {}----------------------------------------------------------------- All Far Left Ghol Hide [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link All Far Left Ghol Invisible Flag true } All Far Right Ghol Hide [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link All Far Right Ghol Invisible Flag true } {}----------------------------------------------------------------- Wights Hide [Unit Control] initially_active deactivates_on_trigger 1.00, 1.00 { Link Left Sneaky Sneaky Wights Right Sneaky Sneaky Wights Invisible Flag true } {}----------------------------------------------------------------- Left Satchel Ghol Wave 1 Hide [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Left Satchel Ghol (wave 1) Invisible Flag true } Left Satchel Ghol Wave 2 Hide [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Left Satchel Ghol (wave 2) Invisible Flag true } Left Satchel Ghol Wave 3 Hide [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Left Satchel Ghol (wave 3) Invisible Flag true } {}----------------------------------------------------------------- Left Puss Ghol Brutes Give Satchel [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Left Puss Ghol Brutes Give Monster Artifact or Projectile 10701 (dwarf satchel charge (on fire)) 10702 (dwarf satchel charge (on fire)) 10703 (dwarf satchel charge (on fire)) 10704 (dwarf satchel charge (on fire)) 10705 (dwarf satchel charge (on fire)) 10706 (dwarf satchel charge (on fire)) } Left Puss Ghol Brutes Hide [Unit Control] initially_active deactivates_on_trigger 1.00, 1.00 { Link Left Puss Ghol Brutes Invisible Flag true } {}----------------------------------------------------------------- Right Satchel Ghol Wave 1 Hide [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Right Satchel Ghol (wave 1) Invisible Flag true } Right Satchel Ghol Wave 2 Hide [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Right Satchel Ghol (wave 2) Invisible Flag true } Right Satchel Ghol Wave 3 Hide [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Right Satchel Ghol (wave 3) Invisible Flag true } {}----------------------------------------------------------------- Right Puss Ghol Brutes Give Satchel [Unit Control] initially_active deactivates_on_trigger 0.00, 0.00 { Link Right Puss Ghol Brutes Give Monster Artifact or Projectile 10712 (dwarf satchel charge (on fire)) 10711 (dwarf satchel charge (on fire)) 10710 (dwarf satchel charge (on fire)) 10709 (dwarf satchel charge (on fire)) 10708 (dwarf satchel charge (on fire)) 10707 (dwarf satchel charge (on fire)) } Right Puss Ghol Brutes Hide [Unit Control] initially_active deactivates_on_trigger 1.00, 1.00 { Link Right Puss Ghol Brutes Invisible Flag true } {}----------------------------------------------------------------- Player Too Far Out Priests Hide [Unit Control] initially_active deactivates_on_trigger 1.00, 1.00 { Link Player Too Far Out Priests Invisible Flag true } {}----------------------------------------------------------------- Starting Camera 1 [Observer Movement] deactivates_on_trigger 0.00, 0.00 { Camera Mode 1 Don't Return User Control Flag true Activates on Success Starting Camera 2 Maximum Time Before Cutting 0.00001 } Starting Camera 2 [Observer Movement] deactivates_on_trigger 1.00, 1.00 { Camera Mode 1 Don't Return User Control Flag Activates on Success Starting Camera 3 Maximum Time Before Cutting 0.00001 Destination 52.459, 102.434 52.141, 105.510 Activates on Success Starting Camera 3 } Starting Camera 3 [Observer Movement] initially_active deactivates_on_trigger 3.00, 3.00 { Camera Mode 1 Destination 105.864, 87.907 Final Facing 359.30 Activates on Trigger DD: There Must Have Been A Thousand Linear Interpolant Separation 0.229 Maximum Zoom true } {}----------------------------------------------------------------- Is Far-Left Wall Damaged? [Test Unit] initially_active deactivates_on_successful_execution 0.50, 0.50 { Link Far-Left Wall Damaged Unit Far-Left Wall Destroyed Unit Activates on Success Is Far-Left Wall Destroyed? Unit Count Less Than 2 } Is Far-Left Wall Destroyed? [Test Unit] deactivates_on_successful_execution 0.50, 0.50 { Unit Count Equal To 0 Link Far-Left Wall Damaged Unit Far-Left Wall Destroyed Unit Activates on Success Make Far-Left Wall Passable They've Broken South Deactivates on Success Is Dark Attacking The South Wall 1? Start Is Dark Attacking South 2 Is Dark Attacking The South Wall 2? Start Is Dark Attacking South 3 Is Dark Attacking The South Wall 3? } Make Far-Left Wall Passable [Mesh Cell Modifier] deactivates_on_successful_execution 0.00, 0.00 { Mesh Cells To Affect 49.456, 130.512 49.542, 129.514 48.422, 129.524 48.461, 130.444 47.514, 130.528 48.524, 131.401 47.540, 131.485 46.385, 131.442 47.346, 132.426 Terrain Cost 6 } {}----------------------------------------------------------------- Is Mid-Left Wall Damaged? [Test Unit] initially_active deactivates_on_successful_execution 0.50, 0.50 { Link Mid-Left Wall Damaged Unit Mid-Left Wall Destroyed Unit Activates on Success Is Mid-Left Wall Destroyed? Unit Count Less Than 2 } Is Mid-Left Wall Destroyed? [Test Unit] deactivates_on_successful_execution 0.50, 0.50 { Unit Count Equal To 0 Link Mid-Left Wall Damaged Unit Mid-Left Wall Destroyed Unit Activates on Success Make Mid-Left Wall Passable They've Broken South Deactivates on Success Is Dark Attacking The South Wall 1? Start Is Dark Attacking South 2 Is Dark Attacking The South Wall 2? Start Is Dark Attacking South 3 Is Dark Attacking The South Wall 3? } Make Mid-Left Wall Passable [Mesh Cell Modifier] deactivates_on_successful_execution 0.00, 0.00 { Mesh Cells To Affect 62.448, 115.360 63.487, 116.456 62.436, 116.514 61.438, 116.512 62.354, 117.393 61.469, 117.424 60.467, 117.450 61.424, 118.510 Terrain Cost 6 } {}----------------------------------------------------------------- Is Mid-Right Wall Damaged? [Test Unit] initially_active deactivates_on_successful_execution 0.50, 0.50 { Link Mid-Right Wall Damaged Unit Mid-Right Wall Destroyed Unit Activates on Success Is Mid-Right Wall Destroyed? Unit Count Less Than 2 } Is Mid-Right Wall Destroyed? [Test Unit] deactivates_on_successful_execution 0.50, 0.50 { Unit Count Equal To 0 Link Mid-Right Wall Damaged Unit Mid-Right Wall Destroyed Unit Activates on Success Make Mid-Right Wall Passable They've Broken North Deactivates on Success Is Dark Attacking The North Wall 1? Start Is Dark Attacking North 2 Is Dark Attacking The North Wall 2? Start Is Dark Attacking North 3 Is Dark Attacking The North Wall 3? } Make Mid-Right Wall Passable [Mesh Cell Modifier] deactivates_on_successful_execution 0.00, 0.00 { Mesh Cells To Affect 61.487, 73.540 60.452, 74.499 61.377, 74.448 62.293, 74.383 61.426, 75.528 62.428, 75.346 63.370, 75.436 62.364, 76.350 Terrain Cost 6 } {}----------------------------------------------------------------- Is Far-Right Wall Damaged? [Test Unit] initially_active deactivates_on_successful_execution 0.50, 0.50 { Link Far-Right Wall Damaged Unit Far-Right Wall Destroyed Unit Activates on Success Is Far-Right Wall Destroyed? Unit Count Less Than 2 } Is Far-Right Wall Destroyed? [Test Unit] deactivates_on_successful_execution 0.50, 0.50 { Unit Count Equal To 0 Link Far-Right Wall Damaged Unit Far-Right Wall Destroyed Unit Activates on Success Make Far-Right Wall Passable They've Broken North Deactivates on Success Is Dark Attacking The North Wall 1? Start Is Dark Attacking North 2 Is Dark Attacking The North Wall 2? Start Is Dark Attacking North 3 Is Dark Attacking The North Wall 3? } Make Far-Right Wall Passable [Mesh Cell Modifier] deactivates_on_successful_execution 0.00, 0.00 { Mesh Cells To Affect 47.524, 59.577 46.309, 60.501 47.348, 60.403 48.536, 60.542 47.325, 61.461 48.624, 61.360 49.338, 61.395 48.491, 62.596 Terrain Cost 6 } {}----------------------------------------------------------------- Is Main Gate Damaged? [Test Unit] initially_active deactivates_on_successful_execution 0.50, 0.50 { Link Main Gate Wall Damaged Unit Main Gate Wall Destroyed Unit Activates on Success Is Main Gate Destroyed? Unit Count Less Than 2 } Is Main Gate Destroyed? [Test Unit] deactivates_on_successful_execution 0.50, 0.50 { Unit Count Equal To 0 Link Main Gate Wall Damaged Unit Main Gate Wall Destroyed Unit Activates on Success Make Main Gate Passable The Gate's Been Destroyed } Make Main Gate Passable [Mesh Cell Modifier] deactivates_on_successful_execution 0.00, 0.00 { Mesh Cells To Affect 39.493, 92.485 38.442, 92.487 38.413, 93.411 39.327, 93.530 39.391, 94.575 38.444, 94.499 38.526, 95.393 39.428, 95.418 39.366, 96.672 38.430, 96.651 38.467, 97.479 39.383, 97.549 39.424, 98.571 38.506, 98.532 38.475, 99.524 39.426, 99.477 Terrain Cost 6 } {}----------------------------------------------------------------- ===== SOUND TRIGGERS ===== { } Is Dark Attacking The North Wall 1? [Test Unit] initially_active deactivates_on_successful_execution 3.00, 3.00 { Unit Count Greater Than 2 Link All Dark Units Polygon 70.946, 84.022 77.010, 76.065 52.995, 51.954 42.979, 56.026 Closed Polygon Flag Activates on Success Start Is Dark Attacking North 2 Choose Watch North Sound } Start Is Dark Attacking North 2 [Action List] deactivates_on_trigger 60.00, 120.00 { Actions to Activate Is Dark Attacking The North Wall 2? } Is Dark Attacking The North Wall 2? [Test Unit] deactivates_on_successful_execution 3.00, 3.00 { Unit Count Greater Than 2 Link All Dark Units Polygon 70.946, 84.022 77.010, 76.065 52.995, 51.954 42.979, 56.026 Closed Polygon Flag Activates on Success Start Is Dark Attacking North 3 Choose Watch North Sound } Start Is Dark Attacking North 3 [Action List] deactivates_on_trigger 60.00, 120.00 { Actions to Activate Is Dark Attacking The North Wall 2? } Is Dark Attacking The North Wall 3? [Test Unit] deactivates_on_successful_execution 3.00, 3.00 { Unit Count Greater Than 2 Link All Dark Units Polygon 70.946, 84.022 77.010, 76.065 52.995, 51.954 42.979, 56.026 Closed Polygon Flag Activates on Success Choose Watch North Sound } {}----------------------------------------------------------------- Is Dark Attacking The South Wall 1? [Test Unit] initially_active deactivates_on_successful_execution 3.00, 3.00 { Unit Count Greater Than 2 Link All Dark Units Polygon 42.950, 135.973 54.997, 138.034 77.975, 115.043 70.944, 108.051 Closed Polygon Flag Activates on Success Start Is Dark Attacking North 2 Choose Watch South Sound } Start Is Dark Attacking South 2 [Action List] deactivates_on_trigger 60.00, 120.00 { Actions to Activate Is Dark Attacking The South Wall 2? } Is Dark Attacking The South Wall 2? [Test Unit] deactivates_on_successful_execution 3.00, 3.00 { Unit Count Greater Than 2 Link All Dark Units Polygon 42.950, 135.973 54.997, 138.034 77.975, 115.043 70.944, 108.051 Closed Polygon Flag Activates on Success Start Is Dark Attacking South 3 Choose Watch South Sound } Start Is Dark Attacking South 3 [Action List] deactivates_on_trigger 60.00, 120.00 { Actions to Activate Is Dark Attacking The South Wall 3? } Is Dark Attacking The South Wall 3? [Test Unit] deactivates_on_successful_execution 3.00, 3.00 { Unit Count Greater Than 2 Link All Dark Units Polygon 42.950, 135.973 54.997, 138.034 77.975, 115.043 70.944, 108.051 Closed Polygon Flag Activates on Success Choose Watch South Sound } {}----------------------------------------------------------------- Has Dark Got Close To The Gate 1? [Test Unit] initially_active deactivates_on_successful_execution 2.00, 2.00 { Link All Dark Units Unit Count Greater Than 0 Polygon 42.040, 109.920 46.002, 106.059 45.872, 86.018 41.924, 81.979 Closed Polygon Flag Activates on Success Start Check For Enemy At Gates Check 2 Gah, Protect } Start Check For Enemy At Gates Check 2 [Action List] deactivates_on_trigger 60.00, 120.00 { Actions to Activate Has Dark Got Close To The Gate 2? } Has Dark Got Close To The Gate 2? [Test Unit] initially_active deactivates_on_successful_execution 2.00, 2.00 { Link All Dark Units Unit Count Greater Than 0 Polygon 41.999, 110.026 45.969, 105.979 45.942, 86.030 42.026, 82.045 Closed Polygon Flag Activates on Success DA: They're Going For The Gate } {}----------------------------------------------------------------- Has Player Advanced Too Far? [Test Unit] initially_active deactivates_on_successful_execution 2.00, 2.00 { Link All Light Units Unit Count Greater Than 0 Polygon 153.958, 44.004 148.022, 46.014 147.934, 147.911 155.973, 151.958 Activates on Success Player Advanced Too Far Player Too Far Out Priests Show } Player Advanced Too Far [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Ghol Wave 02 Attack Ghol Wave 03 Attack Ghol Wave 04 Attack Ghol Wave 05 Attack Ghol Wave 06 Attack Ghol Wave 07 Rush Actions to Activate Ghol Wave 02 Attack Immediate Ghol Wave 03 Attack Immediate Ghol Wave 04 Attack Immediate Ghol Wave 05 Attack Immediate Ghol Wave 06 Attack Immediate Ghol Wave 07 Rush Immediate } Player Too Far Out Priests Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Player Too Far Out Priests Visible Flag Activates on Success Player Too Far Out Priests Attack } Player Too Far Out Priests Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Player Too Far Out Priests Attack All Enemies Flag } {}----------------------------------------------------------------- ===== MAIN WAVES OF GHOL ===== { } Ghol Wave 01 (brutes) Choose Attack [Action List] initially_active deactivates_on_trigger 10.00, 10.00 { Random Selection Flag Actions to Activate North Ghol Wave 01 (brutes) Show South Ghol Wave 01 (brutes) Show } North Ghol Wave 01 (brutes) Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag Link North Ghol Wave 01 (brutes) Activates on Success Ghol Wave 01 (brutes) Attack Ghol Wave 02 Attack DD: Ghooooool } South Ghol Wave 01 (brutes) Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Visible Flag Link South Ghol Wave 01 (brutes) Activates on Success Ghol Wave 01 (brutes) Attack Ghol Wave 02 Attack DD: They're Comming } Ghol Wave 01 (brutes) Attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Link North Ghol Wave 01 (brutes) South Ghol Wave 01 (brutes) All Light Units (obje) } {}----------------------------------------------------------------- Ghol Wave 02 Attack [Action List] deactivates_on_trigger 80.00, 100.00 { Actions to Activate Ghol Wave 02 Show Ghol Wave 02 (ghol) Attack Ghol Wave 02 (priests) Attack Ghol Wave 02 (brutes) Attack Ghol Wave 03 Attack } Ghol Wave 02 Attack Immediate [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Ghol Wave 02 Show Ghol Wave 02 (ghol) Attack Ghol Wave 02 (priests) Attack Ghol Wave 02 (brutes) Attack } Ghol Wave 02 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 02 Visible Flag } Ghol Wave 02 (ghol) Attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Link Ghol Wave 02 (ghol) All Light Units (obje) } Ghol Wave 02 (priests) Attack [Attack] deactivates_on_trigger 5.00, 5.00 { Link Ghol Wave 02 (ghol) All Light Units (obje) } Ghol Wave 02 (brutes) Attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 20.00, 20.00 { Link Ghol Wave 02 (ghol) All Light Units (obje) } {}----------------------------------------------------------------- Ghol Wave 03 Attack [Action List] deactivates_on_trigger 50.00, 70.00 { Actions to Activate Ghol Wave 03 Show Ghol Wave 03.1 (ghol) Attack Ghol Wave 03 (priests) Attack Ghol Wave 03 (brutes) Attack Ghol Wave 03.2 (ghol) Attack Ghol Wave 04 Attack } Ghol Wave 03 Attack Immediate [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Ghol Wave 03 Show Ghol Wave 03.1 (ghol) Attack Ghol Wave 03 (priests) Attack Ghol Wave 03 (brutes) Attack Ghol Wave 03.2 (ghol) Attack } Ghol Wave 03 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 03 Visible Flag } Ghol Wave 03.1 (ghol) Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 03.1 (ghol) All Light Units (obje) } Ghol Wave 03 (priests) Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 03 (priests) All Light Units (obje) } Ghol Wave 03 (brutes) Attack [Attack] deactivates_on_trigger 10.00, 10.00 { Link Ghol Wave 03 (brutes) All Light Units (obje) } Ghol Wave 03.2 (ghol) Attack [Attack] deactivates_on_trigger 10.00, 10.00 { Link Ghol Wave 03.2 (ghol) All Light Units (obje) } {}----------------------------------------------------------------- Ghol Wave 04 Attack [Action List] deactivates_on_trigger 80.00, 100.00 { Actions to Activate Ghol Wave 04 Show Ghol Wave 04.1 (ghol) Attack Ghol Wave 04 (brutes) Attack Ghol Wave 04.2 (ghol) Attack Ghol Wave 05 Attack } Ghol Wave 04 Attack Immediate [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Ghol Wave 04 Show Ghol Wave 04.1 (ghol) Attack Ghol Wave 04 (brutes) Attack Ghol Wave 04.2 (ghol) Attack } Ghol Wave 04 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 04 Visible Flag } Ghol Wave 04.1 (ghol) Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 04.1 (ghol) All Light Units (obje) } Ghol Wave 04 (brutes) Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 04 (brutes) All Light Units (obje) } Ghol Wave 04.2 (ghol) Attack [Attack] deactivates_on_trigger 15.00, 30.00 { Link Ghol Wave 04.2 (ghol) All Light Units (obje) } {}----------------------------------------------------------------- Ghol Wave 05 Attack [Action List] deactivates_on_trigger 80.00, 100.00 { Actions to Activate Ghol Wave 05 Show Ghol Wave 05.1 (ghol) Attack Ghol Wave 05 (priests) Attack Ghol Wave 05 (brutes) Attack Ghol Wave 05.2 (ghol) Attack Is Skill Legendary? } Ghol Wave 05 Attack Immediate [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Ghol Wave 05 Show Ghol Wave 05.1 (ghol) Attack Ghol Wave 05 (priests) Attack Ghol Wave 05 (brutes) Attack Ghol Wave 05.2 (ghol) Attack } Ghol Wave 05 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 05 Visible Flag } Ghol Wave 05.1 (ghol) Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 05.1 (ghol) All Light Units (obje) } Ghol Wave 05 (priests) Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 05 (priests) All Light Units (obje) } Ghol Wave 05 (brutes) Attack [Attack] deactivates_on_trigger 10.00, 20.00 { Link Ghol Wave 05 (brutes) All Light Units (obje) } Ghol Wave 05.2 (ghol) Attack [Attack] deactivates_on_trigger 20.00, 30.00 { Link Ghol Wave 05.2 (ghol) All Light Units (obje) } {}----------------------------------------------------------------- Is Skill Legendary? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Difficulty Equal To 4 Activates on Success Ghol Wave 06 Attack Activates on Failure Ghol Wave 07 Rush } {}----------------------------------------------------------------- Ghol Wave 06 Attack [Action List] deactivates_on_trigger 80.00, 100.00 { Actions to Activate Ghol Wave 06 Show Ghol Wave 06 (ghol) Attack Ghol Wave 06 (priests) Attack Ghol Wave 06 (brutes) Attack Ghol Wave 07 Rush } Ghol Wave 06 Attack Immediate [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Ghol Wave 06 Show Ghol Wave 06 (ghol) Attack Ghol Wave 06 (priests) Attack Ghol Wave 06 (brutes) Attack } Ghol Wave 06 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 06 Visible Flag } Ghol Wave 06 (ghol) Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 06 (ghol) All Light Units (obje) } Ghol Wave 06 (brutes) Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 06 (brutes) All Light Units (obje) } Ghol Wave 06 (priests) Attack [Attack] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 06 (priests) All Light Units (obje) } {}----------------------------------------------------------------- Ghol Wave 07 Rush [Action List] activates_only_once deactivates_on_trigger 80.00, 100.00 { Actions to Activate Ghol Wave 07 Show Ghol Wave 07.1 (ghol) Rush Ghol Wave 07.1 (ghol) Encounted Enemy? Ghol Wave 07.2 (ghol) Rush Ghol Wave 07.2 (ghol) Encounted Enemy? Ghol Wave 07.3 (ghol) Rush Ghol Wave 07.3 (ghol) Encounted Enemy? Ghol Wave 07.1 (brutes) Rush Ghol Wave 07.1 (brutes) Encounted Enemy? Ghol Wave 07.2 (brutes) Rush Ghol Wave 07.2 (brutes) Encounted Enemy? Ghol Wave 07.1 (priests) Rush Ghol Wave 07.1 (priests) Encounted Enemy? Ghol Wave 07.2 (priests) Rush Ghol Wave 07.2 (priests) Encounted Enemy? Ghol Wave 07.3 (priests) Rush Ghol Wave 07.3 (priests) Encounted Enemy? Ghol Wave 07.4 (priests) Rush Ghol Wave 07.4 (priests) Encounted Enemy? Start Moving Reinforcements Into Myrgard Is The Last Main Wave Dead? } Ghol Wave 07 Rush Immediate [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Ghol Wave 07 Show Ghol Wave 07.1 (ghol) Rush Ghol Wave 07.1 (ghol) Encounted Enemy? Ghol Wave 07.2 (ghol) Rush Ghol Wave 07.2 (ghol) Encounted Enemy? Ghol Wave 07.3 (ghol) Rush Ghol Wave 07.3 (ghol) Encounted Enemy? Ghol Wave 07.1 (brutes) Rush Ghol Wave 07.1 (brutes) Encounted Enemy? Ghol Wave 07.2 (brutes) Rush Ghol Wave 07.2 (brutes) Encounted Enemy? Ghol Wave 07.1 (priests) Rush Ghol Wave 07.1 (priests) Encounted Enemy? Ghol Wave 07.2 (priests) Rush Ghol Wave 07.2 (priests) Encounted Enemy? Ghol Wave 07.3 (priests) Rush Ghol Wave 07.3 (priests) Encounted Enemy? Ghol Wave 07.4 (priests) Rush Ghol Wave 07.4 (priests) Encounted Enemy? Is The Last Main Wave Dead? } Ghol Wave 07 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 07 Visible Flag } Ghol Wave 07.1 (ghol) Rush [Movement] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 07.1 (ghol) Waypoints 85.917, 129.967 Final Facing 215.86 Formation Index 5 } Ghol Wave 07.1 (ghol) Encounted Enemy? [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Link Ghol Wave 07.1 (ghol) All Light Units (enem) Enemy Closer Than Radius 24.000 Activates on Success Ghol Wave 07 Start Attack } {}----------------------------------------------------------------- Ghol Wave 07.2 (ghol) Rush [Movement] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 07.2 (ghol) Waypoints 84.090, 88.028 Final Facing 180.00 Formation Index 5 } Ghol Wave 07.2 (ghol) Encounted Enemy? [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Link Ghol Wave 07.2 (ghol) All Light Units (enem) Enemy Closer Than Radius 24.000 Activates on Success Ghol Wave 07 Start Attack } {}----------------------------------------------------------------- Ghol Wave 07.3 (ghol) Rush [Movement] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 07.3 (ghol) Waypoints 78.139, 42.055 64.042, 47.946 64.110, 55.946 Final Facing 180.00 Formation Index 5 } Ghol Wave 07.3 (ghol) Encounted Enemy? [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Link Ghol Wave 07.3 (ghol) All Light Units (enem) Enemy Closer Than Radius 24.000 Activates on Success Ghol Wave 07 Start Attack } {}----------------------------------------------------------------- Ghol Wave 07.1 (brutes) Rush [Movement] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 07.1 (brutes) Waypoints 86.114, 109.993 Final Facing 180.00 Formation Index 5 } Ghol Wave 07.1 (brutes) Encounted Enemy? [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Link Ghol Wave 07.1 (brutes) All Light Units (enem) Enemy Closer Than Radius 24.000 Activates on Success Ghol Wave 07 Start Attack } {}----------------------------------------------------------------- Ghol Wave 07.2 (brutes) Rush [Movement] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 07.2 (brutes) Waypoints 82.127, 71.993 Final Facing 180.00 Formation Index 5 } Ghol Wave 07.2 (brutes) Encounted Enemy? [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Link Ghol Wave 07.2 (brutes) All Light Units (enem) Enemy Closer Than Radius 24.000 Activates on Success Ghol Wave 07 Start Attack } {}----------------------------------------------------------------- Ghol Wave 07.1 (priests) Rush [Movement] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 07.1 (priests) Waypoints 86.051, 119.973 Final Facing 180.00 Formation Index 5 } Ghol Wave 07.1 (priests) Encounted Enemy? [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Link Ghol Wave 07.1 (priests) All Light Units (enem) Enemy Closer Than Radius 24.000 Activates on Success Ghol Wave 07 Start Attack } {}----------------------------------------------------------------- Ghol Wave 07.2 (priests) Rush [Movement] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 07.2 (priests) Waypoints 85.932, 101.920 Final Facing 180.00 Formation Index 5 } Ghol Wave 07.2 (priests) Encounted Enemy? [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Link Ghol Wave 07.2 (priests) All Light Units (enem) Enemy Closer Than Radius 24.000 Activates on Success Ghol Wave 07 Start Attack } {}----------------------------------------------------------------- Ghol Wave 07.3 (priests) Rush [Movement] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 07.3 (priests) Waypoints 89.192, 72.993 Final Facing 180.00 Formation Index 5 } Ghol Wave 07.3 (priests) Encounted Enemy? [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Link Ghol Wave 07.3 (priests) All Light Units (enem) Enemy Closer Than Radius 24.000 Activates on Success Ghol Wave 07 Start Attack } {}----------------------------------------------------------------- Ghol Wave 07.4 (priests) Rush [Movement] deactivates_on_trigger 0.00, 0.00 { Link Ghol Wave 07.4 (priests) Waypoints 72.124, 63.917 Final Facing 180.00 Formation Index 5 } Ghol Wave 07.4 (priests) Encounted Enemy? [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Link Ghol Wave 07.4 (priests) All Light Units (enem) Enemy Closer Than Radius 24.000 Activates on Success Ghol Wave 07 Start Attack } {}----------------------------------------------------------------- Ghol Wave 07 Start Attack [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate Ghol Wave 07 Taunt Ghol Wave 07 Attack Actions to Deactivate Ghol Wave 07.1 (ghol) Encounted Enemy? Ghol Wave 07.2 (ghol) Encounted Enemy? Ghol Wave 07.3 (ghol) Encounted Enemy? Ghol Wave 07.1 (brutes) Encounted Enemy? Ghol Wave 07.2 (brutes) Encounted Enemy? Ghol Wave 07.1 (priests) Encounted Enemy? Ghol Wave 07.2 (priests) Encounted Enemy? Ghol Wave 07.3 (priests) Encounted Enemy? Ghol Wave 07.4 (priests) Encounted Enemy? } Ghol Wave 07 Taunt [General Action] no_initial_delay deactivates_never 3.00, 5.00 { Command Type 5 Link Ghol Wave 07 } Ghol Wave 07 Attack [Attack] deactivates_on_trigger 8.00, 10.00 { Link All Light Units (obje) Ghol Wave 07 Deactivates on Activation Ghol Wave 07 Taunt } {}----------------------------------------------------------------- ===== FAR LEFT AND RIGHT GHOL ===== { } Choose Far Unit Stagger [Action List] initially_active deactivates_on_trigger 0.00, 0.00 { Actions to Activate Far Left Delay Far Right Delay Random Selection Flag } Far Left Delay [Action List] deactivates_on_trigger 40.00, 40.00 { Actions to Activate Far Left Ghol Wave 01 Go Far Left Ghol Wave 02 Go Far Left Ghol Wave 03 Go Activates on Trigger Far Right Ghol Wave 01 Go Far Right Ghol Wave 02 Go Far Right Ghol Wave 03 Go } Far Right Delay [Action List] deactivates_on_trigger 40.00, 40.00 { Activates on Trigger Far Left Ghol Wave 01 Go Far Left Ghol Wave 02 Go Far Left Ghol Wave 03 Go Actions to Activate Far Right Ghol Wave 01 Go Far Right Ghol Wave 02 Go Far Right Ghol Wave 03 Go } {}----------------------------------------------------------------- Far Left Ghol Wave 01 Go [Action List] deactivates_on_trigger 80.00, 120.00 { Actions to Activate Far Left Ghol Wave 01 Show Far Left Ghol Wave 01 Move } Far Left Ghol Wave 01 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Far Left Ghol Wave 01 Visible Flag } Far Left Ghol Wave 01 Move [Movement] deactivates_on_trigger 0.00, 0.00 { Link Far Left Ghol Wave 01 Waypoints 88.040, 140.354 Activates on Success Far Left Ghol Wave 01 Attack } Far Left Ghol Wave 01 Attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Link Far Left Ghol Wave 01 All Light Units (obje) } {}----------------------------------------------------------------- Far Left Ghol Wave 02 Go [Action List] deactivates_on_trigger 240.00, 280.00 { Actions to Activate Far Left Ghol Wave 02 Show Far Left Ghol Prest 01 Show Far Left Ghol Wave 02 Move Far Left Ghol Prest 01 Move } Far Left Ghol Wave 02 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Far Left Ghol Wave 02 Visible Flag } Far Left Ghol Prest 01 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Far Left Ghol Priest 01 Visible Flag } Far Left Ghol Wave 02 Move [Movement] deactivates_on_trigger 0.00, 0.00 { Link Far Left Ghol Wave 02 Waypoints 88.163, 140.577 Activates on Success Far Left Ghol Wave 02 Attack } Far Left Ghol Wave 02 Attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Link Far Left Ghol Wave 02 All Light Units (obje) } Far Left Ghol Prest 01 Move [Movement] deactivates_on_trigger 0.00, 0.00 { Link Far Left Ghol Priest 01 Waypoints 87.501, 140.366 Activates on Success Far Left Ghol Prest 01 Attack } Far Left Ghol Prest 01 Attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Link Far Left Ghol Priest 01 All Light Units (obje) } {}----------------------------------------------------------------- Far Left Ghol Wave 03 Go [Action List] deactivates_on_trigger 360.00, 400.00 { Actions to Activate Far Left Ghol Wave 03 Show Far Left Ghol Wave 03 Move } Far Left Ghol Wave 03 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Far Left Ghol Wave 03 Visible Flag } Far Left Ghol Wave 03 Move [Movement] deactivates_on_trigger 0.00, 0.00 { Link Far Left Ghol Wave 03 Waypoints 87.723, 140.135 Activates on Success Far Left Ghol Wave 03 Attack } Far Left Ghol Wave 03 Attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Link Far Left Ghol Wave 03 All Light Units (obje) } {}----------------------------------------------------------------- Far Right Ghol Wave 01 Go [Action List] deactivates_on_trigger 80.00, 120.00 { Actions to Activate Far Right Ghol Wave 01 Show Far Right Ghol Wave 01 Move } Far Right Ghol Wave 01 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Far Right Ghol Wave 01 Visible Flag } Far Right Ghol Wave 01 Move [Movement] deactivates_on_trigger 0.00, 0.00 { Link Far Right Ghol Wave 01 Waypoints 89.536, 56.159 Activates on Success Far Right Ghol Wave 01 Attack } Far Right Ghol Wave 01 Attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Link Far Right Ghol Wave 01 All Light Units (obje) } {}----------------------------------------------------------------- Far Right Ghol Wave 02 Go [Action List] deactivates_on_trigger 240.00, 280.00 { Actions to Activate Far Right Ghol Wave 02 Show Far Right Ghol Prest 01 Show Far Right Ghol Wave 02 Move Far Right Ghol Priest 01 Move } Far Right Ghol Wave 02 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Far Right Ghol Wave 02 Visible Flag } Far Right Ghol Prest 01 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Far Right Ghol Priest 01 Visible Flag } Far Right Ghol Wave 02 Move [Movement] deactivates_on_trigger 0.00, 0.00 { Link Far Right Ghol Wave 02 Waypoints 89.198, 55.612 Activates on Success Far Right Ghol Wave 02 Attack } Far Right Ghol Wave 02 Attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Link Far Right Ghol Wave 02 All Light Units (obje) } Far Right Ghol Priest 01 Move [Movement] deactivates_on_trigger 0.00, 0.00 { Link Far Right Ghol Priest 01 Waypoints 89.567, 55.762 Activates on Success Far Right Ghol Priest 01 Attack } Far Right Ghol Priest 01 Attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Link Far Right Ghol Priest 01 All Light Units (obje) } {}----------------------------------------------------------------- Far Right Ghol Wave 03 Go [Action List] deactivates_on_trigger 360.00, 400.00 { Actions to Activate Far Right Ghol Wave 03 Show Far Right Ghol Wave 03 Move } Far Right Ghol Wave 03 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Far Right Ghol Wave 03 Visible Flag } Far Right Ghol Wave 03 Move [Movement] deactivates_on_trigger 0.00, 0.00 { Link Far Right Ghol Wave 03 Waypoints 89.952, 55.110 Activates on Success Far Right Ghol Wave 03 Attack } Far Right Ghol Wave 03 Attack [Melee (for Thrall, Myrmidons, etc.)] deactivates_never 0.00, 0.00 { Link Far Right Ghol Wave 03 All Light Units (obje) } {}----------------------------------------------------------------- {}----------------------------------------------------------------- ===== LEFT SATCHEL GHOL ===== { } Are All Left Satchel Ghol Weak (wave 1)? [Test Unit] initially_active deactivates_on_successful_execution 5.00, 5.00 { Link Left Satchel Ghol Unit Count Less Than 3 Activates on Success Left Satchel Ghol Wave 1 Show } Left Satchel Ghol Wave 1 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Left Satchel Ghol (wave 1) Visible Flag Activates on Success Are All Left Satchel Ghol Weak (wave 2)? } Are All Left Satchel Ghol Weak (wave 2)? [Test Unit] deactivates_on_successful_execution 5.00, 5.00 { Link Left Satchel Ghol Unit Count Less Than 3 Activates on Success Left Satchel Ghol Wave 2 Show } Left Satchel Ghol Wave 2 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Left Satchel Ghol (wave 2) Visible Flag Activates on Success Are All Left Satchel Ghol Weak (wave 3)? } Are All Left Satchel Ghol Weak (wave 3)? [Test Unit] deactivates_on_successful_execution 5.00, 5.00 { Link Left Satchel Ghol Unit Count Less Than 3 Activates on Success Left Satchel Ghol Wave 3 Show } Left Satchel Ghol Wave 3 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Left Satchel Ghol (wave 3) Visible Flag Activates on Success Are All Left Satchel Ghol Gone? } Are All Left Satchel Ghol Gone? [Test Unit] deactivates_on_successful_execution 5.00, 5.00 { Link Left Satchel Ghol Unit Count Equal To 0 Deactivates on Success Left Satchel Ghol Find Empty Ghols Left Satchel Ghol Find Empty Ghols Left Satchel Ghol Find Loaded Ghols } {}----------------------------------------------------------------- Left Satchel Ghol Find Empty Ghols [Geometry Filter] initially_active deactivates_never 5.00, 5.00 { Link Left Satchel Ghol Results Action Identifier Left Satchel Ghol Empty Not Holding Object dwsc Tested items Inside Field Name subj Activates on Success Left Satchel Ghol Any Charges Available? Polygon Points 184.090, 116.001 156.053, 115.959 147.999, 144.034 } Left Satchel Ghol Empty { } Left Satchel Ghol Any Charges Available? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Object Type dwsc Results Action Identifier Left Satchel Ghol Satchel Charges Tested items Inside Field Name obje Activates on Success Left Satchel Ghol Give Charges Polygon Points 184.090, 116.001 156.053, 115.959 147.999, 144.034 } Left Satchel Ghol Satchel Charges { } Left Satchel Ghol Give Charges [Unit Control] deactivates_on_trigger 0.00, 0.00 { Give Monster Artifact or Projectile 10167 (dwarf satchel charge) 10157 (dwarf satchel charge) 10149 (dwarf satchel charge) 10156 (dwarf satchel charge) 10151 (dwarf satchel charge) 10158 (dwarf satchel charge) 10165 (dwarf satchel charge) 10177 (dwarf satchel charge) 10153 (dwarf satchel charge) 10168 (dwarf satchel charge) 10166 (dwarf satchel charge) 10152 (dwarf satchel charge) 10148 (dwarf satchel charge) 10159 (dwarf satchel charge) 10163 (dwarf satchel charge) 10169 (dwarf satchel charge) 10164 (dwarf satchel charge) 10162 (dwarf satchel charge) 10160 (dwarf satchel charge) 10154 (dwarf satchel charge) 10175 (dwarf satchel charge) 10150 (dwarf satchel charge) 10176 (dwarf satchel charge) 10155 (dwarf satchel charge) 10161 (dwarf satchel charge) 10172 (dwarf satchel charge) 10170 (dwarf satchel charge) 10171 (dwarf satchel charge) 10174 (dwarf satchel charge) 10173 (dwarf satchel charge) 10214 (dwarf satchel charge) 10208 (dwarf satchel charge) 10209 (dwarf satchel charge) 10217 (dwarf satchel charge) 10213 (dwarf satchel charge) 10215 (dwarf satchel charge) 10216 (dwarf satchel charge) 10210 (dwarf satchel charge) 10211 (dwarf satchel charge) 10212 (dwarf satchel charge) Link Left Satchel Ghol Empty } {}----------------------------------------------------------------- Left Satchel Ghol Find Loaded Ghols [Geometry Filter] initially_active deactivates_never 20.00, 40.00 { Link Left Satchel Ghol Results Action Identifier Left Satchel Ghol Loaded Holding Object dwsc Tested items Inside Field Name subj Entire Map Maximum Number of Items 6 } Left Satchel Ghol Loaded { } {}----------------------------------------------------------------- Left Satchel Ghols Go Go Go [Action List] initially_active deactivates_never 3.00, 3.00 { Actions to Activate Left Satchel Ghol Is There A Break In The Left Wall? } Left Satchel Ghol Is There A Break In The Left Wall? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Far-Left Wall Destroyed Unit Mid-Left Wall Destroyed Unit Unit Count Less Than 2 Activates on Success Left Satchel Ghol Is There A Break In The Main Gate? Activates on Failure Left Satchel Ghol Loaded Rush Wall? Left Satchel Ghol Loaded At Wall? Left Satchel Ghol Empty At Wall? } Left Satchel Ghol Loaded Rush Wall? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Left Satchel Ghol Loaded Results Action Identifier Left Satchel Ghol Loaded Wall Runners Polygon Points 62.001, 146.000 80.001, 128.000 79.981, 107.907 Tested items Outside Field Name subj Activates on Success Left Satchel Ghol Loaded Rush Wall Holding Object dwsc } Left Satchel Ghol Loaded Wall Runners { } Left Satchel Ghol Loaded Rush Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Link Left Satchel Ghol Loaded Wall Runners Waypoints 73.956, 129.975 Formation Index 5 } Left Satchel Ghol Loaded At Wall? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Left Satchel Ghol Loaded Results Action Identifier Left Satchel Ghol Loaded At Wall Polygon Points 62.001, 146.000 80.001, 128.000 79.981, 107.907 Tested items Inside Field Name subj Activates on Success Left Satchel Ghol Choose Wall Attack Point Holding Object dwsc } Left Satchel Ghol Loaded At Wall { } Left Satchel Ghol Choose Wall Attack Point [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Left Satchel Ghol Attack Far-Left Wall Left Satchel Ghol Attack Mid-Left Wall Random Selection Flag } Left Satchel Ghol Attack Far-Left Wall [Attack] deactivates_on_trigger 0.00, 0.00 { Link Left Satchel Ghol Loaded At Wall Far-Left Wall Damaged Unit (obje) Far-Left Wall Destroyed Unit (obje) Don't Retarget Flag } Left Satchel Ghol Attack Mid-Left Wall [Attack] deactivates_on_trigger 0.00, 0.00 { Link Left Satchel Ghol Loaded At Wall Mid-Left Wall Damaged Unit (obje) Mid-Left Wall Destroyed Unit (obje) Don't Retarget Flag } Left Satchel Ghol Empty At Wall? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Left Satchel Ghol Loaded Results Action Identifier Left Satchel Ghol Empty At Wall Polygon Points 62.001, 146.000 80.001, 128.000 79.981, 107.907 Tested items Inside Field Name subj Activates on Success Left Satchel Ghol Empty At Wall Flee Not Holding Object dwsc } Left Satchel Ghol Empty At Wall { } Left Satchel Ghol Empty At Wall Flee [Movement] deactivates_on_trigger 0.00, 0.00 { Link Left Satchel Ghol Empty At Wall Waypoints 82.376, 132.883 136.741, 139.450 163.897, 125.901 Formation Index 5 } {}----------------------------------------------------------------- Left Satchel Ghol Is There A Break In The Main Gate? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Main Gate Wall Destroyed Unit Unit Count Less Than 1 Activates on Success Left Satchel Ghol All Try To Run Inside Activates on Failure Left Satchel Ghol Loaded Rush Main Gate? Left Satchel Ghol Loaded At Main Gate? Left Satchel Ghol Empty At Main Gate? } Left Satchel Ghol Loaded Rush Main Gate? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Left Satchel Ghol Loaded Results Action Identifier Left Satchel Ghol Loaded Main Gate Runners Polygon Points 62.001, 146.000 80.001, 128.000 79.981, 107.907 Tested items Outside Field Name subj Activates on Success Left Satchel Ghol Loaded Rush Main Gate Holding Object dwsc } Left Satchel Ghol Loaded Main Gate Runners { } Left Satchel Ghol Loaded Rush Main Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Link Left Satchel Ghol Loaded Main Gate Runners Waypoints 46.030, 96.327 Formation Index 5 } Left Satchel Ghol Loaded At Main Gate? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Left Satchel Ghol Loaded Results Action Identifier Left Satchel Ghol Loaded At Main Gate Polygon Points 62.001, 146.000 80.001, 128.000 79.981, 107.907 Tested items Inside Field Name subj Activates on Success Left Satchel Ghol Attack Main Gate Holding Object dwsc } Left Satchel Ghol Loaded At Main Gate { } Left Satchel Ghol Attack Main Gate [Attack] deactivates_on_trigger 0.00, 0.00 { Link Left Satchel Ghol Loaded At Main Gate Main Gate Wall Damaged Unit (obje) Main Gate Wall Destroyed Unit (obje) Don't Retarget Flag } Left Satchel Ghol Empty At Main Gate? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Left Satchel Ghol Loaded At Main Gate Results Action Identifier Left Satchel Ghol Empty At Main Gate Polygon Points 35.924, 102.047 47.909, 101.989 47.959, 89.995 36.001, 89.999 Polygon Closed Flag Tested items Inside Field Name subj Activates on Success Left Satchel Ghol Empty At Main Gate Flee Not Holding Object dwsc } Left Satchel Ghol Empty At Main Gate { } Left Satchel Ghol Empty At Main Gate Flee [Movement] deactivates_on_trigger 0.00, 0.00 { Link Left Satchel Ghol Empty At Main Gate Waypoints 164.051, 125.975 Formation Index 5 } {}----------------------------------------------------------------- Left Satchel Ghol All Try To Run Inside [Movement] deactivates_on_trigger 0.00, 0.00 { Link Left Satchel Ghol Waypoints 23.913, 96.001 Deactivates on Activation Left Satchel Ghol Find Empty Ghols Left Satchel Ghol Find Loaded Ghols Left Satchel Ghols Go Go Go } {}----------------------------------------------------------------- ===== LEFT PUSS BRUTES ===== { } Left Puss Ghol Brute 01 Show [Unit Control] initially_active deactivates_on_trigger 30.00, 30.00 { Link Left Puss Ghol Brute 01 Visible Flag Activates on Success Left Puss Ghol Brute 01 Rush Wall } Left Puss Ghol Brute 01 Rush Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Link Left Puss Ghol Brute 01 Waypoints 83.731, 134.586 Activates on Success Is A Left Puss Brute Approaching The Stronghold? } {}----------------------------------------------------------------- Left Puss Ghol Brute 02 Show [Unit Control] initially_active deactivates_on_trigger 90.00, 90.00 { Link Left Puss Ghol Brute 02 Visible Flag Activates on Success Left Puss Ghol Brute 02 Rush Wall } Left Puss Ghol Brute 02 Rush Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Link Left Puss Ghol Brute 02 Waypoints 83.731, 134.586 Activates on Success Is A Left Puss Brute Approaching The Stronghold? } {}----------------------------------------------------------------- Left Puss Ghol Brute 03 Show [Unit Control] initially_active deactivates_on_trigger 150.00, 150.00 { Link Left Puss Ghol Brute 03 Visible Flag Activates on Success Left Puss Ghol Brute 03 Rush Wall } Left Puss Ghol Brute 03 Rush Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Link Left Puss Ghol Brute 03 Waypoints 83.731, 134.586 Activates on Success Is A Left Puss Brute Approaching The Stronghold? } {}----------------------------------------------------------------- Left Puss Ghol Brute 04 Show [Unit Control] initially_active deactivates_on_trigger 210.00, 210.00 { Link Left Puss Ghol Brute 04 Visible Flag Activates on Success Left Puss Ghol Brute 04 Rush Wall } Left Puss Ghol Brute 04 Rush Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Link Left Puss Ghol Brute 04 Waypoints 83.731, 134.586 Activates on Success Is A Left Puss Brute Approaching The Stronghold? } {}----------------------------------------------------------------- Left Puss Ghol Brute 05 Show [Unit Control] initially_active deactivates_on_trigger 270.00, 270.00 { Link Left Puss Ghol Brute 05 Visible Flag Activates on Success Left Puss Ghol Brute 05 Rush Wall } Left Puss Ghol Brute 05 Rush Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Link Left Puss Ghol Brute 05 Waypoints 83.731, 134.586 Activates on Success Is A Left Puss Brute Approaching The Stronghold? } {}----------------------------------------------------------------- Left Puss Ghol Brute 06 Show [Unit Control] initially_active deactivates_on_trigger 360.00, 360.00 { Link Left Puss Ghol Brute 06 Visible Flag Activates on Success Left Puss Ghol Brute 06 Rush Wall } Left Puss Ghol Brute 06 Rush Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Link Left Puss Ghol Brute 06 Waypoints 83.731, 134.586 Activates on Success Is A Left Puss Brute Approaching The Stronghold? } {}----------------------------------------------------------------- Is A Left Puss Brute Approaching The Stronghold? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Activates on Success Left Puss Brute Is The Wall Broken? Polygon Points 76.245, 133.850 82.063, 138.145 88.241, 131.846 83.108, 126.983 Polygon Closed Flag Link Left Puss Ghol Brutes Tested items Inside Field Name subj Results Action Identifier Left Puss Brute Near The Stronghold } Left Puss Brute Near The Stronghold { } Left Puss Brute Is The Wall Broken? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Far-Left Wall Destroyed Unit Mid-Left Wall Destroyed Unit Unit Count Less Than 2 Activates on Success Left Puss Brute Rush Gate Activates on Failure Left Puss Brute Choose Wall Point } Left Puss Brute Choose Wall Point [Action List] deactivates_on_trigger 0.00, 0.00 { Random Selection Flag Actions to Activate Left Puss Brute Attack Far-Left Left Puss Brute Attack Mid-Left Activates on Trigger Did Left Puss Brute Throw His Payload? } Left Puss Brute Attack Far-Left [Attack] deactivates_on_trigger 0.00, 0.00 { Link Left Puss Brute Near The Stronghold Far-Left Wall Damaged Unit (obje) Far-Left Wall Destroyed Unit (obje) Don't Retarget Flag } Left Puss Brute Attack Mid-Left [Attack] deactivates_on_trigger 0.00, 0.00 { Link Left Puss Brute Near The Stronghold Mid-Left Wall Damaged Unit (obje) Mid-Left Wall Destroyed Unit (obje) Don't Retarget Flag } Did Left Puss Brute Throw His Payload? [Test Unit] deactivates_on_successful_execution 1.00, 1.00 { Activates on Success Left Puss Brute Flee Link Left Puss Brute Near The Stronghold Unit Count Greater Than 0 Polygon 48.391, 137.221 68.768, 114.297 66.577, 111.917 44.883, 133.961 Closed Polygon Flag } Left Puss Brute Flee [Movement] deactivates_on_trigger 5.00, 5.00 { Link Left Puss Brute Near The Stronghold Waypoints 277.926, 130.327 Deactivates on Activation Left Puss Brute Attack Far-Left Left Puss Brute Attack Mid-Left } {}----------------------------------------------------------------- Left Puss Brute Rush Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Link Left Puss Brute Near The Stronghold Waypoints 44.090, 96.028 Activates on Success Left Puss Brute Is The Gate Broken? } Left Puss Brute Is The Gate Broken? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Main Gate Wall Destroyed Unit Unit Count Less Than 1 Activates on Success Left Puss Brute Run Inside Activates on Failure Left Puss Brute Attack Gate } Left Puss Brute Attack Gate [Attack] deactivates_on_trigger 0.00, 0.00 { Link Left Puss Brute Near The Stronghold Main Gate Wall Damaged Unit (obje) Main Gate Wall Destroyed Unit (obje) Activates on Success Left Puss Brute Run Inside } Left Puss Brute Run Inside [Movement] deactivates_on_trigger 0.00, 0.00 { Link Left Puss Brute Near The Stronghold Waypoints 20.333, 96.001 } {}----------------------------------------------------------------- {}----------------------------------------------------------------- ===== RIGHT SATCHEL GHOL ===== { } Are All Right Satchel Ghol Weak (wave 1)? [Test Unit] initially_active deactivates_on_successful_execution 5.00, 5.00 { Link Right Satchel Ghol Unit Count Less Than 3 Activates on Success Right Satchel Ghol Wave 1 Show } Right Satchel Ghol Wave 1 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Right Satchel Ghol (wave 1) Visible Flag Activates on Success Are All Right Satchel Ghol Weak (wave 2)? } Are All Right Satchel Ghol Weak (wave 2)? [Test Unit] deactivates_on_successful_execution 5.00, 5.00 { Link Right Satchel Ghol Unit Count Less Than 3 Activates on Success Right Satchel Ghol Wave 2 Show } Right Satchel Ghol Wave 2 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Right Satchel Ghol (wave 2) Visible Flag Activates on Success Are All Right Satchel Ghol Weak (wave 3)? } Are All Right Satchel Ghol Weak (wave 3)? [Test Unit] deactivates_on_successful_execution 5.00, 5.00 { Link Right Satchel Ghol Unit Count Less Than 3 Activates on Success Right Satchel Ghol Wave 3 Show } Right Satchel Ghol Wave 3 Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Right Satchel Ghol (wave 3) Visible Flag Activates on Success Are All Right Satchel Ghol Gone? } Are All Right Satchel Ghol Gone? [Test Unit] deactivates_on_successful_execution 5.00, 5.00 { Link Right Satchel Ghol Unit Count Equal To 0 Deactivates on Success Right Satchel Ghol Find Empty Ghols Right Satchel Ghol Find Empty Ghols Right Satchel Ghol Find Loaded Ghols } {}----------------------------------------------------------------- Right Satchel Ghol Find Empty Ghols [Geometry Filter] initially_active deactivates_never 5.00, 5.00 { Link Right Satchel Ghol Results Action Identifier Right Satchel Ghol Empty Not Holding Object dwsc Tested items Inside Field Name subj Activates on Success Right Satchel Ghol Any Charges Available? Polygon Points 149.948, 33.946 157.979, 63.973 190.000, 63.954 } Right Satchel Ghol Empty { } Right Satchel Ghol Any Charges Available? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Object Type dwsc Polygon Points 151.956, 33.997 160.000, 64.001 188.000, 64.001 Results Action Identifier Right Satchel Ghol Satchel Charges Tested items Inside Field Name obje Activates on Success Right Satchel Ghol Give Charges Activates on Failure } Right Satchel Ghol Satchel Charges { } Right Satchel Ghol Give Charges [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link Right Satchel Ghol Empty Give Monster Artifact or Projectile 10203 (dwarf satchel charge) 10202 (dwarf satchel charge) 10218 (dwarf satchel charge) 10193 (dwarf satchel charge) 10219 (dwarf satchel charge) 10192 (dwarf satchel charge) 10201 (dwarf satchel charge) 10221 (dwarf satchel charge) 10220 (dwarf satchel charge) 10182 (dwarf satchel charge) 10180 (dwarf satchel charge) 10190 (dwarf satchel charge) 10225 (dwarf satchel charge) 10200 (dwarf satchel charge) 10178 (dwarf satchel charge) 10224 (dwarf satchel charge) 10181 (dwarf satchel charge) 10179 (dwarf satchel charge) 10223 (dwarf satchel charge) 10184 (dwarf satchel charge) 10199 (dwarf satchel charge) 10228 (dwarf satchel charge) 10189 (dwarf satchel charge) 10183 (dwarf satchel charge) 10185 (dwarf satchel charge) 10198 (dwarf satchel charge) 10204 (dwarf satchel charge) 10197 (dwarf satchel charge) 10188 (dwarf satchel charge) 10227 (dwarf satchel charge) 10187 (dwarf satchel charge) 10186 (dwarf satchel charge) 10195 (dwarf satchel charge) 10222 (dwarf satchel charge) 10207 (dwarf satchel charge) 10196 (dwarf satchel charge) 10194 (dwarf satchel charge) 10206 (dwarf satchel charge) 10205 (dwarf satchel charge) 10191 (dwarf satchel charge) } {}----------------------------------------------------------------- Right Satchel Ghol Find Loaded Ghols [Geometry Filter] initially_active deactivates_never 20.00, 40.00 { Link Right Satchel Ghol Results Action Identifier Right Satchel Ghol Loaded Holding Object dwsc Tested items Inside Field Name subj Entire Map Maximum Number of Items 6 } Right Satchel Ghol Loaded { } {}----------------------------------------------------------------- Right Satchel Ghols Go Go Go [Action List] initially_active deactivates_never 3.00, 3.00 { Actions to Activate Right Satchel Ghol Is There A Break In The Right Wall? } Right Satchel Ghol Is There A Break In The Right Wall? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Far-Right Wall Destroyed Unit Mid-Right Wall Destroyed Unit Unit Count Less Than 2 Activates on Success Right Satchel Ghol Is There A Break In The Main Gate? Activates on Failure Right Satchel Ghol Loaded Rush Wall? Right Satchel Ghol Loaded At Wall? Right Satchel Ghol Empty At Wall? } Right Satchel Ghol Loaded Rush Wall? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Right Satchel Ghol Loaded Results Action Identifier Right Satchel Ghol Loaded Wall Runners Polygon Points 79.975, 84.016 79.973, 64.016 53.979, 37.981 Tested items Outside Field Name subj Activates on Success Right Satchel Ghol Loaded Rush Wall Holding Object dwsc } Right Satchel Ghol Loaded Wall Runners { } Right Satchel Ghol Loaded Rush Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Link Right Satchel Ghol Loaded Wall Runners Waypoints 64.026, 52.063 Formation Index 5 } Right Satchel Ghol Loaded At Wall? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Right Satchel Ghol Loaded Results Action Identifier Right Satchel Ghol Loaded At Wall Polygon Points 79.975, 84.016 79.973, 64.016 53.979, 37.981 Tested items Inside Field Name subj Activates on Success Right Satchel Ghol Choose Wall Attack Point Holding Object dwsc } Right Satchel Ghol Loaded At Wall { } Right Satchel Ghol Choose Wall Attack Point [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate Right Satchel Ghol Attack Far-Right Wall Right Satchel Ghol Attack Mid-Right Wall Random Selection Flag } Right Satchel Ghol Attack Far-Right Wall [Attack] deactivates_on_trigger 0.00, 0.00 { Link Right Satchel Ghol Loaded At Wall Far-Right Wall Damaged Unit (obje) Far-Right Wall Destroyed Unit (obje) Don't Retarget Flag true } Right Satchel Ghol Attack Mid-Right Wall [Attack] deactivates_on_trigger 0.00, 0.00 { Link Right Satchel Ghol Loaded At Wall Mid-Right Wall Damaged Unit (obje) Mid-Right Wall Destroyed Unit (obje) Don't Retarget Flag true } Right Satchel Ghol Empty At Wall? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Right Satchel Ghol Loaded Results Action Identifier Right Satchel Ghol Empty At Wall Polygon Points 79.975, 84.016 79.973, 64.016 53.979, 37.981 Tested items Inside Field Name subj Activates on Success Right Satchel Ghol Empty At Wall Flee Not Holding Object dwsc } Right Satchel Ghol Empty At Wall { } Right Satchel Ghol Empty At Wall Flee [Movement] deactivates_on_trigger 0.00, 0.00 { Link Right Satchel Ghol Empty At Wall Waypoints 164.028, 53.997 Formation Index 5 } {}----------------------------------------------------------------- Right Satchel Ghol Is There A Break In The Main Gate? [Test Unit] deactivates_on_successful_execution 0.00, 0.00 { Link Main Gate Wall Destroyed Unit Unit Count Less Than 1 Activates on Success Right Satchel Ghol All Try To Run Inside Activates on Failure Right Satchel Ghol Loaded Rush Main Gate? Right Satchel Ghol Loaded At Main Gate? Right Satchel Ghol Empty At Main Gate? } Right Satchel Ghol Loaded Rush Main Gate? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Right Satchel Ghol Loaded Results Action Identifier Right Satchel Ghol Loaded Main Gate Runners Polygon Points 79.975, 84.016 79.973, 64.016 53.979, 37.981 Tested items Outside Field Name subj Activates on Success Right Satchel Ghol Loaded Rush Main Gate Holding Object dwsc } Right Satchel Ghol Loaded Main Gate Runners { } Right Satchel Ghol Loaded Rush Main Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Link Right Satchel Ghol Loaded Main Gate Runners Waypoints 63.989, 52.059 Formation Index 5 } Right Satchel Ghol Loaded At Main Gate? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Right Satchel Ghol Loaded Results Action Identifier Right Satchel Ghol Loaded At Main Gate Polygon Points 79.975, 84.016 79.973, 64.016 53.979, 37.981 Tested items Inside Field Name subj Activates on Success Right Satchel Ghol Attack Main Gate Holding Object dwsc } Right Satchel Ghol Loaded At Main Gate { } Right Satchel Ghol Attack Main Gate [Attack] deactivates_on_trigger 0.00, 0.00 { Link Right Satchel Ghol Loaded At Main Gate Main Gate Wall Damaged Unit (obje) Main Gate Wall Destroyed Unit (obje) Don't Retarget Flag } Right Satchel Ghol Empty At Main Gate? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Link Right Satchel Ghol Loaded At Main Gate Results Action Identifier Right Satchel Ghol Empty At Main Gate Polygon Points 35.924, 102.047 47.909, 101.989 47.959, 89.995 36.001, 89.999 Polygon Closed Flag Tested items Inside Field Name subj Activates on Success Right Satchel Ghol Empty At Main Gate Flee Not Holding Object dwsc } Right Satchel Ghol Empty At Main Gate { } Right Satchel Ghol Empty At Main Gate Flee [Movement] deactivates_on_trigger 0.00, 0.00 { Link Right Satchel Ghol Empty At Main Gate Waypoints 164.057, 53.995 Formation Index 5 } {}----------------------------------------------------------------- Right Satchel Ghol All Try To Run Inside [Movement] deactivates_on_trigger 0.00, 0.00 { Link Right Satchel Ghol Waypoints 23.913, 96.001 Deactivates on Activation Right Satchel Ghol Find Empty Ghols Right Satchel Ghol Find Loaded Ghols Right Satchel Ghols Go Go Go } {}----------------------------------------------------------------- ===== RIGHT PUSS BRUTES ===== { } Right Puss Ghol Brute 01 Show [Unit Control] initially_active deactivates_on_trigger 30.00, 30.00 { Link Right Puss Ghol Brute 01 Visible Flag Activates on Success Right Puss Ghol Brute 01 Rush Wall } Right Puss Ghol Brute 01 Rush Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Link Right Puss Ghol Brute 01 Waypoints 90.856, 54.667 Activates on Success Is A Right Puss Brute Approaching The Stronghold? } {}----------------------------------------------------------------- Right Puss Ghol Brute 02 Show [Unit Control] initially_active deactivates_on_trigger 90.00, 90.00 { Link Right Puss Ghol Brute 02 Visible Flag Activates on Success Right Puss Ghol Brute 02 Rush Wall } Right Puss Ghol Brute 02 Rush Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Link Right Puss Ghol Brute 02 Waypoints 90.856, 54.667 Activates on Success Is A Right Puss Brute Approaching The Stronghold? } {}----------------------------------------------------------------- Right Puss Ghol Brute 03 Show [Unit Control] initially_active deactivates_on_trigger 150.00, 150.00 { Link Right Puss Ghol Brute 03 Visible Flag Activates on Success Right Puss Ghol Brute 03 Rush Wall } Right Puss Ghol Brute 03 Rush Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Link Right Puss Ghol Brute 03 Waypoints 90.856, 54.667 Activates on Success Is A Right Puss Brute Approaching The Stronghold? } {}----------------------------------------------------------------- Right Puss Ghol Brute 04 Show [Unit Control] initially_active deactivates_on_trigger 210.00, 210.00 { Link Right Puss Ghol Brute 04 Visible Flag Activates on Success Right Puss Ghol Brute 04 Rush Wall } Right Puss Ghol Brute 04 Rush Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Link Right Puss Ghol Brute 04 Waypoints 90.856, 54.667 Activates on Success Is A Right Puss Brute Approaching The Stronghold? } {}----------------------------------------------------------------- Right Puss Ghol Brute 05 Show [Unit Control] initially_active deactivates_on_trigger 270.00, 270.00 { Link Right Puss Ghol Brute 05 Visible Flag Activates on Success Right Puss Ghol Brute 05 Rush Wall } Right Puss Ghol Brute 05 Rush Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Link Right Puss Ghol Brute 05 Waypoints 90.856, 54.667 Activates on Success Is A Right Puss Brute Approaching The Stronghold? } {}----------------------------------------------------------------- Right Puss Ghol Brute 06 Show [Unit Control] initially_active deactivates_on_trigger 360.00, 360.00 { Link Right Puss Ghol Brute 06 Visible Flag Activates on Success Right Puss Ghol Brute 06 Rush Wall } Right Puss Ghol Brute 06 Rush Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Link Right Puss Ghol Brute 06 Waypoints 90.856, 54.667 Activates on Success Is A Right Puss Brute Approaching The Stronghold? } {}----------------------------------------------------------------- Is A Right Puss Brute Approaching The Stronghold? [Geometry Filter] deactivates_on_execution 0.00, 0.00 { Activates on Success Right Puss Brute Is The Wall Broken? Polygon Points 84.016, 60.434 93.862, 57.838 92.196, 50.194 81.376, 53.284 Polygon Closed Flag Link Right Puss Ghol Brutes Tested items Inside Field Name subj Results Action Identifier Right Puss Brute Near The Stronghold } Right Puss Brute Near The Stronghold { } Right Puss Brute Is The Wall Broken? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Far-Right Wall Destroyed Unit Mid-Right Wall Destroyed Unit Unit Count Less Than 2 Activates on Success Right Puss Brute Rush Gate Activates on Failure Right Puss Brute Choose Wall Point } Right Puss Brute Choose Wall Point [Action List] deactivates_on_trigger 0.00, 0.00 { Random Selection Flag Actions to Activate Right Puss Brute Attack Far-Right Right Puss Brute Attack Mid-Right Activates on Trigger Did Right Puss Brute Throw His Payload? } Right Puss Brute Attack Far-Right [Attack] deactivates_on_trigger 0.00, 0.00 { Link Right Puss Brute Near The Stronghold Far-Right Wall Damaged Unit (obje) Far-Right Wall Destroyed Unit (obje) Don't Retarget Flag } Right Puss Brute Attack Mid-Right [Attack] deactivates_on_trigger 0.00, 0.00 { Link Right Puss Brute Near The Stronghold Mid-Right Wall Damaged Unit (obje) Mid-Right Wall Destroyed Unit (obje) Don't Retarget Flag } Did Right Puss Brute Throw His Payload? [Test Unit] deactivates_on_successful_execution 1.00, 1.00 { Link Right Puss Brute Near The Stronghold Activates on Success Right Puss Brute Flee Polygon 70.288, 78.852 47.788, 55.614 45.077, 58.239 68.559, 81.805 Closed Polygon Flag Unit Count Greater Than 0 } Right Puss Brute Flee [Movement] deactivates_on_trigger 5.00, 5.00 { Link Right Puss Brute Near The Stronghold Waypoints 279.510, 93.391 Deactivates on Activation Right Puss Brute Attack Far-Right Right Puss Brute Attack Mid-Right } {}----------------------------------------------------------------- Right Puss Brute Rush Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Link Right Puss Brute Near The Stronghold Waypoints 44.090, 96.028 Activates on Success Right Puss Brute Is The Gate Broken? } Right Puss Brute Is The Gate Broken? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Main Gate Wall Destroyed Unit Unit Count Less Than 1 Activates on Success Right Puss Brute Run Inside Activates on Failure Right Puss Brute Attack Gate } Right Puss Brute Attack Gate [Attack] deactivates_on_trigger 0.00, 0.00 { Link Right Puss Brute Near The Stronghold Main Gate Wall Damaged Unit (obje) Main Gate Wall Destroyed Unit (obje) Activates on Success Right Puss Brute Run Inside } Right Puss Brute Run Inside [Movement] deactivates_on_trigger 0.00, 0.00 { Link Right Puss Brute Near The Stronghold Waypoints 20.333, 96.001 } {}----------------------------------------------------------------- {}----------------------------------------------------------------- ===== WHEN WIGHTS ATTACK ===== { } Left Wight 01 Show [Unit Control] initially_active deactivates_on_trigger 60.00, 120.00 { Visible Flag Link Left Sneaky Sneaky Wight 01 Activates on Success Left Wight 01 Move Towards Wall } Left Wight 01 Move Towards Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 81.856, 166.219 76.862, 154.465 65.836, 151.633 63.624, 143.903 Link Left Sneaky Sneaky Wight 01 Activates on Success Left Wight 01 Is There A Break In The Left Wall? } Left Wight 01 Is There A Break In The Left Wall? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Far-Left Wall Destroyed Unit Mid-Left Wall Destroyed Unit Unit Count Less Than 2 Activates on Success Left Wight 01 Move Towards Main Gate Activates on Failure Left Wight 01 Move To Random Wall Spot } Left Wight 01 Move To Random Wall Spot [Action List] deactivates_on_trigger 0.00, 0.00 { Random Selection Flag Actions to Activate Left Wight 01 Move To Far-Left Left Wight 01 Move To Mid-Left } Left Wight 01 Move To Far-Left [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 49.213, 132.229 Link Left Sneaky Sneaky Wight 01 Activates on Success Left Sneaky Sneaky Wight 01 Blowup } Left Wight 01 Move To Mid-Left [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 63.251, 118.499 Link Left Sneaky Sneaky Wight 01 Activates on Success Left Sneaky Sneaky Wight 01 Blowup } Left Wight 01 Move Towards Main Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 57.561, 109.043 41.151, 96.018 Link Left Sneaky Sneaky Wight 01 Activates on Success Left Wight 01 Is Main Gate Destroyed? } Left Wight 01 Is Main Gate Destroyed? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Main Gate Wall Destroyed Unit Activates on Success Left Wight 01 Move Through Main Gate Unit Count Equal To 0 Activates on Failure Left Sneaky Sneaky Wight 01 Blowup } Left Wight 01 Move Through Main Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 29.651, 95.854 Link Left Sneaky Sneaky Wight 01 } Left Sneaky Sneaky Wight 01 Blowup [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 3 Link Left Sneaky Sneaky Wight 01 } {}----------------------------------------------------------------- Left Wight 02 Show [Unit Control] initially_active deactivates_on_trigger 180.00, 240.00 { Visible Flag Link Left Sneaky Sneaky Wight 02 Activates on Success Left Wight 02 Move Towards Wall } Left Wight 02 Move Towards Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 81.856, 166.219 76.862, 154.465 65.836, 151.633 63.624, 143.903 Link Left Sneaky Sneaky Wight 02 Activates on Success Left Wight 02 Is There A Break In The Left Wall? } Left Wight 02 Is There A Break In The Left Wall? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Far-Left Wall Destroyed Unit Mid-Left Wall Destroyed Unit Unit Count Less Than 2 Activates on Success Left Wight 02 Move Towards Main Gate Activates on Failure Left Wight 02 Move To Random Wall Spot } Left Wight 02 Move To Random Wall Spot [Action List] deactivates_on_trigger 0.00, 0.00 { Random Selection Flag Actions to Activate Left Wight 02 Move To Far-Left Left Wight 02 Move To Mid-Left } Left Wight 02 Move To Far-Left [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 49.086, 132.280 Link Left Sneaky Sneaky Wight 02 Activates on Success Left Sneaky Sneaky Wight 02 Blowup } Left Wight 02 Move To Mid-Left [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 63.206, 118.545 Link Left Sneaky Sneaky Wight 02 Activates on Success Left Sneaky Sneaky Wight 02 Blowup } Left Wight 02 Move Towards Main Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 57.561, 109.043 41.036, 95.959 Link Left Sneaky Sneaky Wight 02 Activates on Success Left Wight 02 Is Main Gate Destroyed? } Left Wight 02 Is Main Gate Destroyed? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Main Gate Wall Destroyed Unit Activates on Success Left Wight 02 Move Through Main Gate Unit Count Equal To 0 Activates on Failure Left Sneaky Sneaky Wight 02 Blowup } Left Wight 02 Move Through Main Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 29.651, 95.854 Link Left Sneaky Sneaky Wight 02 } Left Sneaky Sneaky Wight 02 Blowup [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 3 Link Left Sneaky Sneaky Wight 02 } {}----------------------------------------------------------------- Left Wight 03 Show [Unit Control] initially_active deactivates_on_trigger 300.00, 360.00 { Visible Flag Link Left Sneaky Sneaky Wight 03 Activates on Success Left Wight 03 Move Towards Wall } Left Wight 03 Move Towards Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 81.856, 166.219 76.862, 154.465 65.836, 151.633 63.624, 143.903 Link Left Sneaky Sneaky Wight 03 Activates on Success Left Wight 03 Is There A Break In The Left Wall? } Left Wight 03 Is There A Break In The Left Wall? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Far-Left Wall Destroyed Unit Mid-Left Wall Destroyed Unit Unit Count Less Than 2 Activates on Success Left Wight 03 Move Towards Main Gate Activates on Failure Left Wight 03 Move To Random Wall Spot } Left Wight 03 Move To Random Wall Spot [Action List] deactivates_on_trigger 0.00, 0.00 { Random Selection Flag Actions to Activate Left Wight 03 Move To Far-Left Left Wight 03 Move To Mid-Left } Left Wight 03 Move To Far-Left [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 49.157, 132.206 Link Left Sneaky Sneaky Wight 03 Activates on Success Left Sneaky Sneaky Wight 03 Blowup } Left Wight 03 Move To Mid-Left [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 63.233, 118.376 Link Left Sneaky Sneaky Wight 03 Activates on Success Left Sneaky Sneaky Wight 03 Blowup } Left Wight 03 Move Towards Main Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 57.561, 109.043 41.178, 95.870 Link Left Sneaky Sneaky Wight 03 Activates on Success Left Wight 03 Is Main Gate Destroyed? } Left Wight 03 Is Main Gate Destroyed? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Main Gate Wall Destroyed Unit Activates on Success Left Wight 03 Move Through Main Gate Unit Count Equal To 0 Activates on Failure Left Sneaky Sneaky Wight 03 Blowup } Left Wight 03 Move Through Main Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 29.651, 95.854 Link Left Sneaky Sneaky Wight 03 } Left Sneaky Sneaky Wight 03 Blowup [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 3 Link Left Sneaky Sneaky Wight 03 } {}----------------------------------------------------------------- Right Wight 01 Show [Unit Control] initially_active deactivates_on_trigger 60.00, 120.00 { Visible Flag Link Right Sneaky Sneaky Wight 01 Activates on Success Right Wight 01 Move Towards Wall } Right Wight 01 Move Towards Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 60.204, 29.153 59.073, 47.549 Link Right Sneaky Sneaky Wight 01 Activates on Success Right Wight 01 Is There A Break In The Right Wall? } Right Wight 01 Is There A Break In The Right Wall? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Far-Right Wall Destroyed Unit Mid-Right Wall Destroyed Unit Unit Count Less Than 2 Activates on Success Right Wight 01 Move Towards Main Gate Activates on Failure Right Wight 01 Move To Random Wall Spot } Right Wight 01 Move To Random Wall Spot [Action List] deactivates_on_trigger 0.00, 0.00 { Random Selection Flag Actions to Activate Right Wight 01 Move To Far-Right Right Wight 01 Move To Mid-Right } Right Wight 01 Move To Far-Right [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 49.411, 59.700 Link Right Sneaky Sneaky Wight 01 Activates on Success Right Sneaky Sneaky Wight 01 Blowup } Right Wight 01 Move To Mid-Right [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 63.389, 73.711 Link Right Sneaky Sneaky Wight 01 Activates on Success Right Sneaky Sneaky Wight 01 Blowup } Right Wight 01 Move Towards Main Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 55.975, 82.979 41.083, 95.983 Link Right Sneaky Sneaky Wight 01 Activates on Success Right Wight 01 Is Main Gate Destroyed? } Right Wight 01 Is Main Gate Destroyed? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Main Gate Wall Destroyed Unit Activates on Success Right Wight 01 Move Through Main Gate Unit Count Equal To 0 Activates on Failure Right Sneaky Sneaky Wight 01 Blowup } Right Wight 01 Move Through Main Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 29.932, 95.895 Link Right Sneaky Sneaky Wight 01 } Right Sneaky Sneaky Wight 01 Blowup [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 3 Link Right Sneaky Sneaky Wight 01 } {}----------------------------------------------------------------- Right Wight 02 Show [Unit Control] initially_active deactivates_on_trigger 180.00, 240.00 { Visible Flag Link Right Sneaky Sneaky Wight 02 Activates on Success Right Wight 02 Move Towards Wall } Right Wight 02 Move Towards Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 60.100, 28.752 59.073, 47.549 Link Right Sneaky Sneaky Wight 02 Activates on Success Right Wight 02 Is There A Break In The Right Wall? } Right Wight 02 Is There A Break In The Right Wall? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Far-Right Wall Destroyed Unit Mid-Right Wall Destroyed Unit Unit Count Less Than 2 Activates on Success Right Wight 02 Move Towards Main Gate Activates on Failure Right Wight 02 Move To Random Wall Spot } Right Wight 02 Move To Random Wall Spot [Action List] deactivates_on_trigger 0.00, 0.00 { Random Selection Flag Actions to Activate Right Wight 02 Move To Far-Right Right Wight 02 Move To Mid-Right } Right Wight 02 Move To Far-Right [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 49.411, 59.700 Link Right Sneaky Sneaky Wight 02 Activates on Success Right Sneaky Sneaky Wight 02 Blowup } Right Wight 02 Move To Mid-Right [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 63.389, 73.711 Link Right Sneaky Sneaky Wight 02 Activates on Success Right Sneaky Sneaky Wight 02 Blowup } Right Wight 02 Move Towards Main Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 55.975, 82.979 41.083, 95.983 Link Right Sneaky Sneaky Wight 02 Activates on Success Right Wight 02 Is Main Gate Destroyed? } Right Wight 02 Is Main Gate Destroyed? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Main Gate Wall Destroyed Unit Activates on Success Right Wight 02 Move Through Main Gate Unit Count Equal To 0 Activates on Failure Right Sneaky Sneaky Wight 02 Blowup } Right Wight 02 Move Through Main Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 29.651, 95.854 Link Right Sneaky Sneaky Wight 02 } Right Sneaky Sneaky Wight 02 Blowup [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 3 Link Right Sneaky Sneaky Wight 02 } {}----------------------------------------------------------------- Right Wight 03 Show [Unit Control] initially_active deactivates_on_trigger 300.00, 360.00 { Visible Flag Link Right Sneaky Sneaky Wight 03 Activates on Success Right Wight 03 Move Towards Wall } Right Wight 03 Move Towards Wall [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 59.682, 27.997 59.073, 47.549 Link Right Sneaky Sneaky Wight 03 Activates on Success Right Wight 03 Is There A Break In The Right Wall? } Right Wight 03 Is There A Break In The Right Wall? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Far-Right Wall Destroyed Unit Mid-Right Wall Destroyed Unit Unit Count Less Than 2 Activates on Success Right Wight 03 Move Towards Main Gate Activates on Failure Right Wight 03 Move To Random Wall Spot } Right Wight 03 Move To Random Wall Spot [Action List] deactivates_on_trigger 0.00, 0.00 { Random Selection Flag Actions to Activate Right Wight 03 Move To Far-Right Right Wight 03 Move To Mid-Right } Right Wight 03 Move To Far-Right [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 49.411, 59.700 Link Right Sneaky Sneaky Wight 03 Activates on Success Right Sneaky Sneaky Wight 03 Blowup } Right Wight 03 Move To Mid-Right [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 63.389, 73.711 Link Right Sneaky Sneaky Wight 03 Activates on Success Right Sneaky Sneaky Wight 03 Blowup } Right Wight 03 Move Towards Main Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 55.975, 82.979 41.083, 95.983 Link Right Sneaky Sneaky Wight 03 Activates on Success Right Wight 03 Is Main Gate Destroyed? } Right Wight 03 Is Main Gate Destroyed? [Test Unit] deactivates_on_execution 0.00, 0.00 { Link Main Gate Wall Destroyed Unit Activates on Success Right Wight 03 Move Through Main Gate Unit Count Equal To 0 Activates on Failure Right Sneaky Sneaky Wight 03 Blowup } Right Wight 03 Move Through Main Gate [Movement] deactivates_on_trigger 0.00, 0.00 { Waypoints 29.651, 95.854 Link Right Sneaky Sneaky Wight 03 } Right Sneaky Sneaky Wight 03 Blowup [General Action] deactivates_on_trigger 0.00, 0.00 { Command Type 3 Link Right Sneaky Sneaky Wight 03 } {}----------------------------------------------------------------- ===== LIGHT REINFORCEMENTS ===== { } Start Moving Reinforcements Into Myrgard [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Random Selection Flag Actions to Activate North Reinforcements Into Myrgard South Reinforcements Into Myrgard } North Reinforcements Into Myrgard [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate North Reinforcements Show North Reinforcements Controllable North Reinforcements Come Down } North Reinforcements Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link North Reinforcements Visible Flag } North Reinforcements Controllable [Unit Control] deactivates_on_trigger 5.00, 5.00 { Link North Reinforcements Ignores User Control Flag false Reinforcements Alert } North Reinforcements Come Down [Movement] deactivates_on_trigger 0.00, 0.00 { Link North Reinforcements Waypoints 57.999, 22.000 59.997, 25.924 57.711, 39.768 60.032, 47.850 Formation Index 1 Final Facing 87.54 Activates on Success Add North Reinforcments To All Light Units } {}----------------------------------------------------------------- South Reinforcements Into Myrgard [Action List] activates_only_once deactivates_on_trigger 0.00, 0.00 { Actions to Activate South Reinforcements Show South Reinforcements Controllable South Reinforcements Come Down } South Reinforcements Show [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link South Reinforcements Visible Flag } South Reinforcements Controllable [Unit Control] deactivates_on_trigger 0.00, 0.00 { Link South Reinforcements Ignores User Control Flag false Reinforcements Alert } South Reinforcements Come Down [Movement] deactivates_on_trigger 0.00, 0.00 { Link South Reinforcements Waypoints 93.969, 168.071 92.450, 164.014 88.001, 148.000 88.036, 134.071 Formation Index 1 Final Facing 270.35 Activates on Success Add South Reinforcments To All Light Units } {}----------------------------------------------------------------- ===== STARTING CINEMATIC ===== { } DD: There Must Have Been A Thousand [Sound Action] deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 there musta been Activates on Success DA: Stay Alert, The Charge Could Happen } DA: Stay Alert, The Charge Could Happen [Sound Action] deactivates_on_successful_execution 3.50, 3.50 { Sound Tag 09 stay alert } DD: Ghooooool [Sound Action] deactivates_on_successful_execution 10.00, 10.00 { Sound Tag 09 ghooool } DD: They're Comming [Sound Action] deactivates_on_successful_execution 10.00, 10.00 { Sound Tag 09 they're comming } {}----------------------------------------------------------------- ===== FALL BACK TO THE WALLS ===== { } DD: We're Toast Out Here [Sound Action] deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 were toast out here } DA: Welll Never Hold Them Off This Far Out [Sound Action] deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 well never hold them } DA: This Position Is Too Exposed [Sound Action] deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 this position is } DD: Fall Back [Sound Action] deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 fall back } {}----------------------------------------------------------------- DD: Don't Throw Until You See The Yellow [Sound Action] deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 dont throw } DD: Wait For It [Sound Action] deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 wait for it } DD: We're Being Flanked [Sound Action] deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 were being flanked } {}----------------------------------------------------------------- ===== NORTH ATTACKS ===== { } Choose Watch North Sound [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate DD: They're Trying North DD: Those Bastards North DD: Send Reinforcements North Random Selection Flag } DD: They're Trying North [Sound Action] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 they're trying north } DD: Those Bastards North [Sound Action] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 those bastards north } DD: Send Reinforcements North [Sound Action] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 send reinforce north } {}----------------------------------------------------------------- They've Broken North [Sound Action] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 theyve broken north } {}----------------------------------------------------------------- ===== SOUTH ATTACKS ===== { } Choose Watch South Sound [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Activate DD: The Enemy Is Trying South DD: Don't Let Any South DD: Protect Our South Random Selection Flag } DD: The Enemy Is Trying South [Sound Action] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 the enemy is trying south } DD: Don't Let Any South [Sound Action] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 dont let any south } DD: Protect Our South [Sound Action] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 protect our south } {}----------------------------------------------------------------- They've Broken South [Sound Action] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 theyve broken south } {}----------------------------------------------------------------- ===== MAIN GATE ATTACKS ===== { } Gah, Protect [Sound Action] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 gah protect } DA: They're Going For The Gate [Sound Action] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 theyre going for the } {}----------------------------------------------------------------- The Gate's Been Destroyed [Sound Action] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 the gates been } {}----------------------------------------------------------------- ===== HELP HAS ARRIVED ===== { } Choose Help Has Arrived Sound [Action List] deactivates_on_trigger 5.00, 5.00 { Actions to Activate DD: The Cavalry Has Arrived DA: Soldiers From Llancarfan Random Selection Flag } DD: The Cavalry Has Arrived [Sound Action] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 the cavalry has Activates on Success DD: We're Saved } DA: Soldiers From Llancarfan [Sound Action] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 soldiers from } DD: We're Saved [Sound Action] activates_only_once deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 were saved Activates on Success } {}----------------------------------------------------------------- DD: Yeeehhhaaaa [Sound Action] deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 yeeehhhaaa } DD: My Eye [Sound Action] deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 my eye } DD: Heeeeya, Try Using That Spell [Sound Action] deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 heeeya } DD: Men What The Hell [Sound Action] deactivates_on_successful_execution 0.00, 0.00 { Sound Tag 09 men what the hell } {}----------------------------------------------------------------- ========== Win/Loss Conditions ========== { } Is The Last Main Wave Dead? [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Link Ghol Wave 07 Unit Count Equal To 0 Activates on Success Stop Flanking Units Stop Left Satchel Ghol Stop Left Puss Ghol Stop Right Satchel Ghol Stop Right Puss Ghol Stop Left Wights Stop Right Wights Dark Flanking Units Continually Flee Are There Any Remaining Ghol Close? } Stop Flanking Units [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Far Left Ghol Wave 01 Go Far Left Ghol Wave 01 Move Far Left Ghol Wave 02 Go Far Left Ghol Wave 02 Move Far Left Ghol Prest 01 Move Far Left Ghol Wave 03 Go Far Left Ghol Wave 03 Move Far Right Ghol Wave 01 Go Far Right Ghol Wave 01 Move Far Right Ghol Wave 02 Go Far Right Ghol Wave 02 Move Far Right Ghol Priest 01 Move Far Right Ghol Wave 03 Go Far Right Ghol Wave 03 Move Far Left Ghol Wave 01 Attack Far Left Ghol Wave 02 Attack Far Left Ghol Prest 01 Attack Far Left Ghol Wave 03 Attack Far Right Ghol Wave 01 Attack Far Right Ghol Wave 02 Attack Far Right Ghol Priest 01 Attack Far Right Ghol Wave 03 Attack } Stop Left Satchel Ghol [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Are All Left Satchel Ghol Weak (wave 1)? Are All Left Satchel Ghol Weak (wave 2)? Are All Left Satchel Ghol Weak (wave 3)? Are All Left Satchel Ghol Gone? Left Satchel Ghol Find Empty Ghols Left Satchel Ghol Find Loaded Ghols Left Satchel Ghols Go Go Go Left Satchel Ghol Loaded Rush Wall Left Satchel Ghol Attack Far-Left Wall Left Satchel Ghol Attack Mid-Left Wall Left Satchel Ghol Empty At Wall Flee Left Satchel Ghol Loaded Rush Main Gate? Left Satchel Ghol Loaded Rush Main Gate Left Satchel Ghol Attack Main Gate Left Satchel Ghol Empty At Main Gate Flee Left Satchel Ghol All Try To Run Inside } Stop Left Puss Ghol [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Left Puss Ghol Brute 01 Show Left Puss Ghol Brute 01 Rush Wall Left Puss Ghol Brute 02 Show Left Puss Ghol Brute 02 Rush Wall Left Puss Ghol Brute 03 Show Left Puss Ghol Brute 03 Rush Wall Left Puss Ghol Brute 04 Show Left Puss Ghol Brute 04 Rush Wall Left Puss Ghol Brute 05 Show Left Puss Ghol Brute 05 Rush Wall Left Puss Ghol Brute 06 Show Left Puss Ghol Brute 06 Rush Wall Left Puss Brute Is The Wall Broken? Left Puss Brute Attack Far-Left Left Puss Brute Attack Mid-Left Did Left Puss Brute Throw His Payload? Left Puss Brute Flee Left Puss Brute Rush Gate Left Puss Brute Is The Gate Broken? Left Puss Brute Attack Gate Left Puss Brute Run Inside } Stop Right Satchel Ghol [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Are All Right Satchel Ghol Weak (wave 1)? Are All Right Satchel Ghol Weak (wave 2)? Are All Right Satchel Ghol Weak (wave 3)? Are All Right Satchel Ghol Gone? Right Satchel Ghol Find Empty Ghols Right Satchel Ghol Find Loaded Ghols Right Satchel Ghols Go Go Go Right Satchel Ghol Loaded Rush Wall Right Satchel Ghol Attack Far-Right Wall Right Satchel Ghol Attack Mid-Right Wall Right Satchel Ghol Empty At Wall Flee Right Satchel Ghol Loaded Rush Main Gate? Right Satchel Ghol Loaded Rush Main Gate Right Satchel Ghol Attack Main Gate Right Satchel Ghol Empty At Main Gate Flee Right Satchel Ghol All Try To Run Inside } Stop Right Puss Ghol [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Right Puss Ghol Brute 01 Show Right Puss Ghol Brute 01 Rush Wall Right Puss Ghol Brute 02 Show Right Puss Ghol Brute 02 Rush Wall Right Puss Ghol Brute 03 Show Right Puss Ghol Brute 03 Rush Wall Right Puss Ghol Brute 04 Show Right Puss Ghol Brute 04 Rush Wall Right Puss Ghol Brute 05 Show Right Puss Ghol Brute 05 Rush Wall Right Puss Ghol Brute 06 Show Right Puss Ghol Brute 06 Rush Wall Right Puss Brute Is The Wall Broken? Right Puss Brute Attack Far-Right Right Puss Brute Attack Mid-Right Did Right Puss Brute Throw His Payload? Right Puss Brute Flee Right Puss Brute Rush Gate Right Puss Brute Is The Gate Broken? Right Puss Brute Attack Gate Right Puss Brute Run Inside } Stop Left Wights [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Left Wight 01 Move Towards Wall Left Wight 01 Move To Far-Left Left Wight 01 Move To Mid-Left Left Wight 01 Move Towards Main Gate Left Wight 01 Move Through Main Gate Left Wight 02 Move Towards Wall Left Wight 02 Move To Far-Left Left Wight 02 Move To Mid-Left Left Wight 02 Move Towards Main Gate Left Wight 02 Move Through Main Gate Left Wight 03 Move Towards Wall Left Wight 03 Move To Far-Left Left Wight 03 Move To Mid-Left Left Wight 03 Move Towards Main Gate Left Wight 03 Move Through Main Gate Left Wight 01 Show Left Wight 02 Show Left Wight 03 Show } Stop Right Wights [Action List] deactivates_on_trigger 0.00, 0.00 { Actions to Deactivate Right Wight 01 Move Towards Wall Right Wight 01 Move To Far-Right Right Wight 01 Move To Mid-Right Right Wight 01 Move Towards Main Gate Right Wight 01 Move Through Main Gate Right Wight 02 Move Towards Wall Right Wight 02 Move To Far-Right Right Wight 02 Move To Mid-Right Right Wight 02 Move Towards Main Gate Right Wight 02 Move Through Main Gate Right Wight 03 Move Towards Wall Right Wight 03 Move To Far-Right Right Wight 03 Move To Mid-Right Right Wight 03 Move Towards Main Gate Right Wight 03 Move Through Main Gate Right Wight 01 Show Right Wight 02 Show Right Wight 03 Show } {}----------------------------------------------------------------- Dark Flanking Units Continually Flee [Action List] deactivates_never 1.00, 1.00 { Actions to Activate Dark Flanking Units Flee } Dark Flanking Units Flee [Movement] deactivates_on_trigger 0.00, 0.00 { Link All Dark Units Waypoints 280.594, 110.317 } {}----------------------------------------------------------------- Are There Any Remaining Ghol Close? [Test Unit] deactivates_on_successful_execution 2.00, 2.00 { Link All Dark Units Unit Count Equal To 0 Activates on Success Light Has Won Polygon 61.999, 164.000 95.887, 111.971 95.854, 63.954 83.958, 49.920 49.901, 37.958 } Light Has Won [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Light Victory Flag } {}----------------------------------------------------------------- Did All The Dwarven Units Die? [Test Unit] initially_active deactivates_on_successful_execution 2.00, 2.00 { Activates on Success Dark Has Won Unit Count Equal To 0 Link All Light Dwarves All Light Axe Warriors } Has Dark Entered The Mountain? [Test Unit] initially_active deactivates_on_successful_execution 2.00, 2.00 { Unit Count Greater Than 0 Polygon 26.985, 103.042 35.956, 103.006 35.846, 89.012 27.016, 89.001 Closed Polygon Flag Link All Dark Units Activates on Success Dark Has Won } Dark Has Won [Endgame Condition] deactivates_on_trigger 0.00, 0.00 { Dark Victory Flag }