This strat involes sending all your forces except for 16-18 ghols and 4-5 warriors on a jugger. The jugger should take the shortest route to the water (in the NE they should head west if you are in the sw they should head north). The ghol+4-5 warriors flank should head around the long way and grab flags. The ghol flank can easily grab flags from small groups of thrall. However if the enemy is sending a large portion of his force this way they will be forced to retreat. The main jugger can run over anything in it's path. What you are hoping for here is that your enemy did the conventional 33-66% split. Sending 1/3rd of it's force to one flag and 2/3 to another or to the middle as the case maybe. Your jugger can easily handle either one of these whether it be the 33% or the 66% and then mop up the remaining forces. If the ghol-warrior flank had the fortune of ending up on the side with token thrall guards they should have 2 flags on your opponent's side of the river by now including their home flag. And you should have destroyed or at least pused your opponent of their only remaining flag. However if the ghol warrior flank was overmatched and forced to retreat you are still in good hands slaughtering the force your jugger is up against. Countering this strat-The obvious weakness of this strat is it leaves theside the ghol flank is on open to takeover. If you can provide a superior force to chase down the ghols flank (ie 9 warriors 12 ghols) and some other forces to take flags you can then force the large jugger to come at you across the river or support the other flags. If they come at you from across the river this is too your obvious advantage because you will be fighing from the defensive position and most likely will have the height advantage over the jugger. Even though the jugger will have more forces then you the damage it will take in charging an entrenched force will more then nullify these advantages. A wight to hit the jugger as it crosses wouldn't hurt either. If it doesn't cross but instead sends support to it's flank you should send an equal amount of support to yours. Because you already have the advantage in the numbers on the flanks sending an equal force will make things the way they were before the support force was sent and you will still hold the advantage on the flanks and therefore the flags.