Puss packets can be used to devastating effects on small maps like grave. Even more so then on large two team maps like creep or desert. This is of course because resources on small maps are much more limited and it is harder to recover from their loss. Two puss ghols can take out six archers on grave even if they have the high ground easily. On mudpit vs 8 archers ghols will have a bit of a harder time getting puss in from the high ground because of the impassable nature of some of the landscape. However I have taked out 8 archers on the highest hill on mudpit with the use of two puss ghols and 4 archers. The only thing I lost was the 2 ghols and the archers took only 3 or 4 arrow hits. This trick also works well on souless on carnage but I prefere a well placed wight for taking out souless rather then puss ghols. After their archers are destroyed especially in FFA games you have crippled the oponents ability to keep the enemy at bay. And others including you will be able to pick at him from a distance unless he chooses to charge some one. Also on games like captures and terries FR and scaveneger hunt this diverts attention from you because losing 6 archers will show up as losing 33% of your army on grave and this will make the archerless player an inviting target for another player and leave you with more room to manuver. Of course puss can also be used on infantry allowing you to hack them up while they are frozen and then having an easy time of running down archers after the infantry is finished. What about this steenkin Journeyman you ask? Well of course in order to get puss you have to trade for him but the JMan can give you a defenite advantage in FFA games. For starters you can team him with your warriors to give your warriors the numerical advantage. The Jman is roughly the fighting equal of a warrior and sometimes a foolish enemy will click on the Jman instead of your warriors. While this will kill the jman it will give your warriors tons of free hits in the process. Also he can be used to grab flags or balls late in games from hapless thrall. I once took a flag from 6 thrall with one Jman. I healed the first 5 and smashed the last one into submission with his shovel. He is also good in a thrall fight of course because he can kill thrall instantly with a heal quickly giving your thrall numerical superiority. He can also be used to heal veteran warriors. Warriors that have killed many things then recieved healing will tear up a normal regiment of warriors even if they are at full strength. He can also be used to heal other wights you find wandering around to create more puss packets for your ghols.