Yes I know many people think juggers are for big team games only but that is not true at all. The jugger has been used on FFA's for a long time. It really isn't that hard a concept to grasp. Basically on a terries game you shift most of your force to one side or the other and hold two flags and make a push for more towards the end. You have to make sure you keep your back watched by ghols scouts to make sure no one sneaks an small force to your flag and kills your guards. Sometimes if you are lucky the ghols can grab a flag of their own because the opponent will see no resistance to that side and leave a small or no guarding force at all and you can move in for a cheap grab at the end with a small force. Really the idea is the same as any jugger on a desert or creep terries game. You want to crush your opponent with a vastly superior force to his so you have the upperhand the rest of the game and can move in for the kill (and the balls or flags) as time is running down.