This is a strat for creep terries. I suppose it could be used on desert but it would be much less effective due to the constricted nature of Desert. Max warriors max thrall and almost max ghols get at least 16 archers. The ghols and archers form their own jugger this being the fast part and the thral and archers form the slow jugger. You can pick which way you want each seperate jugger to go. I have seen it get a six flag by pushing for the flags because the thrall side pushed an enemy back to the wall because of it's opposing numbers. While the ghol warrior part tore up the small flanking army and then captured the enemy's home flag. However I would not reccomend getting them this far apart due to the obvious weakness of the thrall jugger. This being of course the archers can be run down and the thrall will be too slow to do much about it. Then the thrall will be at the mercy of enemy archers. In general I find it best to push the middle with the thrall component. This is because it can effectivly block the river and a flank will not make it to the thrall component before the warrior component arrives to support it. The weakness of the warrior jugger is it can be beaten by large numbers of thrall. The answer to this of course is to run away from anything that you cannot beat because you have the speed advantage. I have even seen the thrall side get slaughtered but I have won because of the warriors and ghols superior moblility. How to counter this strat:Well the best way to counter it is to play on the obvious weakness of each component. You can push the warrior part back using thrall and warriors together. However the warriors can easily retreat to their thrall ahead of you and force a large battle for the outcome of the game. Or even draw you into a fight where you are outnumbered. The obvious side to pick on is the thrall side. Because of it's speed disadvantage you can win the archer battle and then take out the thrall with little to do. If the warrior ghols part comes around on your flank you can force it off with a superior force while ignoring the thrall part to your back because they can not catch up. And even if they do you have the forces divided which is to your advantage.