In the sixty years since the Great War, Dire Marsh
has been burdened by drought and famine, no longer does the
river flow swiftly, replenished by the continuous rain fall.
Instead the sun beats down on this dried out wasteland and
the river, which remains as the only source of water for the
fleeting number of animals, has become clogged with mud, but
now it will once again flow red with the renewed campaigns
against the dark.
notes about the map:
This plugin contains a conversion of the myth tfl map,
Death in Dire Marsh, it has a new look to it with three very
different meshes. I also included mormith's forest giant and
Nekricide's myrmidion to bring back some of that old school
myth tfl style that we all miss. I borrowed the script from
the Badlands carnage conversion to set it up so that there
is no center team on KOTH or Stampede gametypes. All
gametypes are supported for this map.
the meshes:
Death - Unit selection is just like it was in
Death in Dire Marsh.
Drought - An old myth tfl style light unit
selection, it uses mormith's Forest Giant. For Assassin it
gives you uncontrollable chicken(s) to protect.
Famine - A very myth II unit selection, it has a
myrk giant, but only on Assassin.
Created by Leif