Smells Like Death In Here

by Bellendaine and Plague

version 1.0

After the bending of entire armies by The Watcher at the foot of Tharsis, the Fallen sent their minions into the cultured cities of the West. Their greatest horror was visited inside the Great Hall of the late General Annodam. There his loyal men faced those of the dark, often not knowing who was on their side and who was their mortal enemy until it was too late. They hacked amongst each other, amid the books and tables, and spilled their blood on the priceless carpets and tapestries of civilizations long dead. After seven hours of combat the men of the light had finally triumphed over those whose souls the Fallen had stolen. They stumbled to their knees, too weary to bask in victory, when to their horror new waves of undead stumbled in. A new battle raged until every last warrior – light and dark – lay dead for the last time.

Years later King Alric bestowed this great castle on a favored general. When the grand doors swung open again for the first time since the slaughter, a page turned green and shuddered, "I cannot go farther, Sire. What is that foul stench?" Alric scowled, not at the boy, but at the squandered valor, and strode inside. His only reply was, "It smells of death in here."

Smells Like Death In Here is a large indoor map with three variations. Each has eight starts, save the Giants mesh that has four teams each with a dark squad and a light squad, starting in separate positions.

  • Vanilla: 4/8 Archers; 2/4 Dwarves; 4/8 Warriors; 1/1 Warlock; 4/8 Ghols; 3/6 Mauls; 6/12 Ghasts. Assassination - 1 Baron; Stampede - 6 peasants.
  • Champs 'n' Chumps: 1 Archer Hero; 1 Dwarf Hero; 1 Heron Guard Hero; 2 Berserk Heroes; 8 Ghols (Bacon, Rally, Assassination); 12 Ghasts (Territories, KOTH, Stampede); 16 Thrall (BC, LMOTH, Captures)
  • Giants: dark squad: 1 Myrkridian Giant; 2/4 fetch; 4/8 myrks; 4/8 mauls • light squad: 1 Trow; 2/4 mortars; 4/8 arcs; 9/12 wars; 4/8 herons

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