SIZE: 7x7 submeshes
(grave is 5x5, creep was 6x6)
MESHES: Four Variations:
8-team (Light)
Warriors/Brigands/Archers/Dorfs
- For classic myth play that can't be beat
- May enable or disable fire arrows w/ease
- Great for Flag Rally, Territories, Assassins
8-team (Dark)
Zerks/Mauls/Souless/Warlock
- Small, fast, but deadly skirmish parties
- Protect that warlock w/your life
- Fetch can shoot down incoming fireballs
- Much faster paced then Light
4-team (Dark)
Herons/Mauls/Bre'unor/Warlocks
- One start at each fork in the 4 corners
- Faster units to cover the increased space
- Bigger army for 1 or 2 man teams
- Bre'unor = melee unit w/ ranged attack
2-team (Dark)
Myrkridia/Mauls/Heron/Trow
- Suitable for 3 man teams or greater
- Cloudspine'ish stampede w/ 3 flags a side. |
TERRAIN DESCRIPTION:
A wet forest riddled with protruding mud embankments carved away
by the rain. They form strategic ridges that are perfect for archers
and projectile units to set up on. The ridges form in a shape
that can be recognized from a warcraft 2 map called Garden of
War.
Each of the 8 starting .locations is scattered around the
outside of the map and arranged in pairs as in the war2 map. Two
people start nearby in each corner. The starts all have defensive
ridges that can be used to protect the area in CTF and Flag Rally
games.
A dirt path forks together from each pair's starting location
and leads the way to the center where the crossroads meet in a
grassy meadow with 4 center ridges set up around it and ramps
opening into the center for easy sudden death rushes on the flag.
There is a river and some small ponds around the fringes of
the map but they are out of the way the usual course of battle
takes.
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EXTRAS / GOODIES:
Fire Arrows [on/off]
Fire arrows are striped from archers by default on GOLemur
(Light) because they murder older computers and introduce the
element of chaos that can sometimes ruin a clean organized battle.
However, fire is a valid feature introduced in Myth 2 and
should thus be honored. If you would like to turn on fire arrows
then simply set the game difficulty to "Legendary" when you are
hosting a game of GOLemur and the arrows will not be stripped.
You will hear a custom made narrator clip inform you whether
fire is [enabled] or [disabled] during planning time shortly after
the map first loads. |
AMBIENCE:
A light rain trickles for short intervals causing a slight hazy
mist to permeate the battlefield (if you have 3dfx fog enabled).
When raining a cocktail is only 50% effective
Trees and grass are placed in fitting spots but most sprites
have been removed to try to gain better Myth 2 performance on
older machines like mine. :-/
Wildlife roams the map waiting to be killed. Eventually there
will be a custom made ring-tailed lemur unit that will run around
and say HI! as only a lemur can. He will also eat bananas and
scratch his ass in proper lemur fashion. But that was unable to
make it into this release of the map. Maybe once Amber 2 is out. |