Spectres in the Crypt (4 team):
This is the main mesh for this map. The unit selection
includes ghost archers, ghost bezerks, ghost myrkridia, and ghost dwarves.
But wait, not just normal dwarves, but with the old TFL sprites!(dont worry
if you hate using tfl dorfs, they still have M2 physics) On Hunting, the
targets are bats. On the Assassin game, we have another special treat for
you! We have a special port of the TFL avatar, now in ghost form. The ghost
avatar comes with a single Dispersal Dream, which can be absolutely deadly
if used properly. Have fun, Muwahahaha
Spectres in the Crypt (2 team):
Same idea as above just two larger teams : ).
Slugfest in the Crypt:
Just what it sounds like, a slugfest mesh. Journeymen,
Thrall, Dwarfs, Wights. Because of file size concerns, and the logical
problem of having thrall and wight ghosts, all the units on this mesh are
normal.
Riot in the Crypt:
Dorf Riot baby! And not any dorf riot, but one with original
TFL Pathfinder Ghosts! But wait! Act now and you get a really funny juggling
animation as the taunt, actual mesh altering craters, and the original
TFL netgame sounds! "Hey wait a minute! If you're underground in a crypt,
how the heck are airstrikes gonna' work?" Err... does it really matter?
Its a Dorf Riot! Stop askin' questions and go blow somethin' up!
Ghost in the Machine:
Not actualy a mesh, but this is worth noting. During beta testing, we encountered some really wierd bugs. BoP balls would suddenly dissapear into nothing and then reapear somewhere else on the map, the Bacon ball would dissapear from the overhead but still be in the actual playing field, and other bizarre things like that. We never managed to track these things down, and have no idea how they happen. Our official statment to the press is that these are mearly odd glitches. Personaly, I think the map is haunted for real. So basicly, don't be utterly suprised if something freaky happens while you play this, its just the ghost in the machine... Muwahahaha...