Welcome to the Heart of Darkness

 by the Vista Map Making Cartel

Garrick stopped at the crest of the hill, and sat apart, indistinct and silent, in the pose of a meditating Buddha. Nobody moved for a time. "We have reached the center of the Dire Marsh," he said suddenly. I raised my head. The gully was barred by a dark bank of fog, and the tranquil waterway leading to the uttermost ends of the earth flowed somber under an overcast sky. It seemed to lead into the heart of an immense darkness.

 

Update v1.1:

--Fixed the center team's Capture the Flag and Balls on Parade settings.

--Smoothed some of the SW pond, bu most of it is suddenly deep so you will get a vertical effect from units in some areas.

--Strengthened the Monk unit a bit, not much, but it counters the bunyip raids better now.

--Tweaked the lichen a bit, fitting in between a thrall and a warrior.

 

 Version 1.0

This v1.0 version includes three 5 team meshes. Heart of Darkness (Light), Holy Wars of Darkness (Slugfest+Jman, Ghast), and If I Had a Bungyip...(Dark)

There are some neat things in this release. A new unit, the Lichen, which you might remember from the screenshots of Myth II. It was supposed to be a thrall replacement, but was removed. Thanks to Highlander, who passed along the collection sprite sheet, which allowed us to recreate the unit.

The Vistan Monk also makes an appearance, yet he is simply a nice modification, treat him like a warlock.

And there is a Bunyip (large mryk that fills the role of a Forest Giant that does not toss rocks).

Enjoy and thanks for all the support and great games.

 

Special Thanks to Highlander (and Iggy Popped) for their work on the texturemap.