=======Morte Della Luna - Death of the Moon========
======A Multiplayer and Solo Map by Creation=======

-----------------------------------------------
:::: Table of Contents
-----------------------------------------------

::::1. Story
::::
:::: 2. Info on the Various Meshes
::::
:::: 5. Hints
::::
:::: 6. Credits
::::
:::: 7. Legal

-----------------------------------------------
:::: Story
-----------------------------------------------

This is the story for "Gorlan's Tide," the custom solo level.  Access this solo level by shift-clicking "New Game" and enjoy!


The King's Prophet, Gorlan the Blind, stirred in his bed. The flashes of a blood-red sea cursed his dreams and left the old man distraught and confused.  He stumbled in a darkness that few men knew. His eyes, torn out by a jealous young wizard, were gone, yet his visions did not stop at the loss of his mortal sight. The dreams had been coming for some time. Yet now he had something more concrete to his vision. He saw the bodies of the dead and twice-dead laying in ruin at the battlefield. Among the dead were the soldiers of his king, Jarl Bokketh.

His familiar, a dark raven named Oden, flew from its perch and landed on the old man's shoulder. It pecked his ear briefly wanting a treat. 

"Boss have bad dreams!?" the bird asked. 

"Yes," Gorlan said, stroking the raven's beak and giving his pet a morsel. He smiled, despite the images of death in his mind. It was a simple spell that allowed him to see through Oden's eyes. Though after all this time he had yet to get used to the jerky way in which his bird saw the world. 

Bad dreams!" the bird squawked. "Army in Blue! Full Moon! Battle!"

Gorlan paused. "How did you know?" He had seen all of those things in his vision. The images were vague, The banner of the Northland King was a crest on a field of blue. Was the bird, so used to being the eyes for it's master, starting to see into his visions? "What else did you see, Oden? Do you know where the battle is going to be?"

"Bad Dreams!" The bird answered. "Battle!"

Gorlan took the bird to his study and to the parchment map of the kingdom. He had to hold the bird's head still so he could look at the map. The Northland king would not attack Bokketh's borders directly. There had been a sea in his vision which meant that the battle would take place on the coast. His finger traced the map's coastline until a shiver ran up his spine and the visions flooded his mind again. Brutal and violent.

"Fight! Fight!" the bird squawked. The raven leapt from his shoulder and began to peck a small bay less than a day's march from the port city of Kalnethor. It was on the western edge of the Kingdom on the Radinion Sea.

Kalnethor was not well defended and it would provide the Northland King with a prefect foothold in the Bokketh Kingdom to land his soldiers deep in his enemy's homeland. If the Northland King landed a large enough force up the coast and then marched to the city, he would conquer it easily. A clever ploy that would force Bokketh to fight a war on two fronts and spark the conflict that had been building for so many years.

Kalnethor must not fall.
He must warn his king. The full moon was only a few days away and the enemy was already on the march.

-----------------------------------------------
:::: Info on the Various Meshes
-----------------------------------------------


Morte Della Luna comes with five meshes, four multiplayer and one solo.  The following gives information about the units you can get, (x/y).  X is the number you start with and Y is the maximum you can trade for, other information provided as needed...

1. Ebb Tide (Light)

Dwarves (2/5)
Dwarven Mortars (1/3)
Bowmen (8/16)
Warriors (9/18)
Ghols (3/8)
Herons (8/8)
Baron (Assassin target, 1)
Pigs (Stampede, 10)

2. Rising Tide (Dark)

Thrall (12/20)
Wights (2/6)
Berserks (9/18)
Fetch (2/5)
Soulless (4/8)
Myrkridia (8/8)
Ghols (3/8)
Deceiver (Assassin target, 1)
Wights (Stampede, 10)

3. High Tide (Slugfest)

Thrall (24/36)
Wights (2/6)
Dwarves (2/5)
Journeymen (4/6)
Heron Guard Hero (LEG, untradable, 1/1)
Maul (Assassin target, 1)
Chickens (Stampede, 15)

4. Stagnant Tide (Dead)

Thrall (20/28)
Soulless (4/8)
Wights (2/6)
Bonemen (20/25, 10 minimum)
Fetch (2/5)
Ghols (3/8)
Deceiver (Assassin target, 1)
Ghasts (Stampede, 10)

5. Gorlan's Tide (Solo)

Solo mesh - player gets Gorlan, a warlock hero, Gorlan's apprentice, warriors, archers, and a dwarves... the enemy includes over 300 Undead units... a VERY fun mesh despite being designed for multi-player!  There are no tremendously Evil surprises about the programming... just think Willow Creek combined with Down a Broken Path & you'll be fine, but the skeletons can be very nasty & there are ALOT of nasties thrown your way.

If you usually play on Legendary, start playing this on Normal. If you normally play on Normal,  start this on Timid.  If you usually play Timid... this mesh is not for you.  It is VERY HARD, harder on Legendary than any mesh I have ever seen...

ENJOY!


-----------------------------------------------
:::: Hints
-----------------------------------------------
 
GET MAX WIGHTS :)

Fetch do very little damage to Bonemen if you play the Dead mesh

If the enemy doesnt see you enter the water, there is little danger from wights until you make your appearance... then watch out!

Soulless are meat for Wights... Don't put them over deep water!

-----------------------------------------------
:::: Credits
-----------------------------------------------


Design & Concept: Clem
Colormap and Mesh: Clem
Illustrations: Tyr'Kahn
Amber tag work: Clem
Scripting: Merkinjata
Story: Chad
Fear & unit work: Merkinjata
Boneman unit: Badlands
Documentation: AresĒ
Special Thanks To: AresĒ, Milk Man, Omac & our Beta Testers

Made with Bungie's Fear and Loathing, Vista's Amber, and Adobe Photoshop

-----------------------------------------------
:::: Legal
-----------------------------------------------

Copyright 1999 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Creation.  http://creation.thinktivity.com

email:   rstuff@thinktivity.com     ares@balinsbar.com



