The Interface Status Bar At the top of your screen is the status bar. When you select a single unit, the name and type of that unit are displayed in the Status bar, along with some background information on that unit. When multiple units are selected, the names, types, and quantity of units will appear on the status bar. The brief paragraph of descriptive text will not appear. On the right edge of the status bar is a large square button, often called the ÒpauseÓ button. If you click this button, you will be given a chance to revert to a saved game, restart the current level or quit the game entirely. You can access this same menu by pressing the Escape key. You can jump to a selected unit by clicking on the unit's portrait in the status bar. Also at the right edge of the Status bar is a small triangular button. This controls the overhead map. For more information about the overhead map, see below. Action Window This window consists of everything underneath the status bar. This is your window to the battlefield, and you can look at different parts of the battlefield by moving the camera. The action window is where all the actual combat takes place. Overhead Map To the right of the ÒpauseÓ button in the status bar is a small triangular wedge. Clicking this wedge toggles the overhead map on and off. You can also toggle the map by hitting your Tab key. The overhead map appears in the upper right corner of the action window. It is a semi-transparent, top-down view of the entire battlefield. Your units appear as green dots. Enemy units appear as red dots. Friendly units (non-player characters like villagers, or teammates in network games) appear as blue dots. A yellow trapezoid denotes your current camera position. The arrow in the trapezoid denotes the direction your camera is facing. Clicking a spot on the overhead map will instantly move your camera to that spot in the Action window. Clicking the right mouse button (Option-click on the Mac) on the overhead map will send your troops to that location. Pressing F9 will display team colors for units on the map. Control Bar The control bar appears at the bottom of the screen. It can be toggled on and off by pressing shift + F6. On the left of the control bar is the Whisper button, which you can use to type private messages to your teammates during network games. The Stop button will halt a moving unit the Hold button will cause selected units to stand guard. The Scatter button sends selected units scurrying away from their current location; the Retreat button will cause them to run from the nearest enemy. The Special button will allow the unit to use its Special Ability, if it has one. To the right of these keys are formation buttons. Clicking one of these buttons and then clicking on the ground will assemble selected units in the appropriate formation. A melee unit set to Hold it will maintain it's position. A projectile unit set to Hold will fire a anything in range, but will move around if attacked. Note that all of these commands have keyboard equivalents, which are discussed in detail later in this manual. Keys Please note that you can change the commands assigned to the keyboard in the Preferences menu. The keyboard commands mentioned in this section are just the default settings; we like them, but youÕre free to change them. Camera Myth IIÕs advanced 3D engine allows you to move the camera independently of your units. Clever players will exploit this feature to see as much of the landscape - and the enemyÕs forces - as possible. Forward/Back These keys move your camera back and forth in a straight line. The default Forward key is W. The default Back key is S. Left/Right These keys move your camera sideways while keeping it pointed straight ahead. The default Left key is Z. The default Right key is X. Orbit Left/Orbit Right These keys keep your camera trained on a single spot while making a full 360-degree circle around it. The default Orbit Left key is Q. The default Orbit Right key is E. Rotate Left/Rotate Right When using these keys, your camera remains in the same spot but your point of view moves sideways across the landscape. Stand in one spot and turn your head from side to side for an idea of how this looks.) The default Rotate Left key is A. The default Rotate Right key is D. Zoom In/Zoom Out You can zoom the camera in to get a better look at the bloody remains of your enemies, and zoom back out to get a look at the battlefield around you. The default Zoom In key is C. The default Zoom Out key is V. Center You can center the camera over a selected group of units by hitting H. Mouse You can also use the mouse to move the camera back, forward, left and right. Using the mouse, move your cursor to one of the four edges of the screen; the camera will move in that direction. You can also orbit the camera by pushing the mouse to the lower left/right corners of the action window, or rotate it by moving the mouse to the upper left/right corners. If you're accustomed to the mouse controls in Myth: The Fallen Lords and don't want the corners to rotate the camera, go to the preferences and turn off mouse controlled camera rotation. Function Keys The function keys at the top of your keyboard have the ability to modify some of MythÕs preferences on the fly, while you are playing the game. F1 - Slows the game to half-speed, in case youÕre feeling overwhelmed (this only works in the single player game and while viewing films). F2 - Increases game speed to a maximum of 16 times normal speed. F3 - Turns the sound volume up. F4 - Turns the sound volume down. F5 - Toggles between high-resolution and low-resolution (which works well if you donÕt have a 3D accelerator card or a fast processor). F6 - Toggles the status box at the top of the screen on/off. Shift + F6 - Toggles the control bar on/off. F7 - Brings up stats during multiplayer games. F8 - Brings up list of keys and their functions. F9 - Toggles team colors on the overhead map (netgames only). F10 - Highlights all of your visible units. F11 - Turns landscape filtering on/off. F12- Toggles the Auto Camera on/off. Selecting shift while clicking a function key sets that attribute to its maximum value. For example, shift + F3 turns the sound off, while shift + F4 increases the volume to 100% While playing Myth II, you will command a wide variety of units. A description of the units, including their individual attacks and special abilities, can be found later in this manual. This section concentrates on unit attributes and the commands you will use to manage these units. Selecting Units Before you can give your troops orders, you must learn how to select them. Selecting Individual Units To select a single unit, click it once. A yellow box will appear around this unit. While the yellow box is visible, this unit will actively respond to your commands. Selecting Multiple Units To select all nearby units of a given type (for example, all of your archers), double-click on one unit of that type. While these units are selected, they will respond as a group to any commands you give them. You can select multiple units of different types (for example, one Dwarf and two Warriors) by Shift-clicking: hold down the Shift key and click on each individual unit to select them. You can also de-select a unit by Shift-clicking on it, or by hitting the Deselect key. The default Deselect key is the Backquote/Tilde key (~). You can also select multiple units with a technique known as Òband selection.Ó Click and hold the mouse button on spot on the ground, then drag the cursor across the screen while holding down the button. A yellow box will appear onscreen, growing and shrinking as it follows the cursorÕs movement. When you release the mouse button, all of your units within the yellow box will be selected. You can select all of your visible units by hitting the Select All key. The default Select All key is Enter/Return. Pressing the select all key again will deselect all units. Preset Selections Myth II allows you to easily create custom preset groups of mixed types (i.e. 2 Archers, 2 Dwarves and 6 Berserks). Assigning presets is like setting stations on a car stereo. Select the units and hit Alt (on PCs) or Command (on Macs) and one of the ten number keys to create a custom preset. Make sure you hold the Alt/Command and number keys for a second or two for the preset to Òset.Ó From that point on, you can select all units in that preset by hitting Alt/Command and the number you assigned to it. You can cycle through presets using the F key, and clear them using the Delete key. Unit Attributes Names Each unit has a name, which you can change by selecting the unit and hitting the N key. Allegiance You can tell whether a unit is friend or foe by selecting it and noting the color of the rectangle around the unit. Yellow - Yellow is used to denote allied units. You can control any troops that have a yellow selection border. Red - Units with a red selection border are enemy units. Your troops will automatically attack any enemy units that come within range. Blue - Blue denotes both neutral units and uncontrollable units, such as peasants, ambient life or units controlled by a teammate. Health When a unit is selected, a vertical bar appears to the right of the yellow box. This bar measures the health of that unit. A full green bar signifies a healthy unit. As units take damage this bar will shrink and turn yellow (moderately damaged) or red (heavily damaged). When the bar reaches the bottom the unit is dead. You can check the health of any unit simply by placing the cursor over them. You can also check the health of all of your units on screen by pressing and holding F10. Journeymen have the Special Ability to heal wounded units. To heal a unit select the journeyman, hit T, and click on an injured unit. Each time you heal someone one of your journeyman's six roots will be used Experience Individual units gain experience for every enemy unit they kill. When an experienced unit is selected, every kill that unit has made will be represented in the Status bar by a shield (or a skull, if the unit belongs to the Dark). Experienced units attack faster and with greater accuracy. Commanding Units Moving Select a unit, then click on a spot of ground. The unit will move to that spot and await further orders. Moving Troops Using The Overhead Map You can order your troops to move anywhere on the visible portion of the overhead map by selecting the units and right-clicking (PC) or pressing option and clicking (Mac) on the overhead map. Waypoints Waypoints are a somewhat advanced technique that lets you tell your troops what route to take to their destination. With a group of troops selected, designate waypoints by holding the shift key while clicking on the ground. Yellow circles will appear, indicating the path your troops will take. You can designate up to four waypoints before clicking on the unit's final destination. Patrolling You can make your troops patrol waypoints in one of two ways. After setting up to four waypoints, while still holding down the Shift key, click on the first point you designated. Units will travel the points of the route and circle back to the first one, cycling indefinitely. Conversely, after setting the points you can click on the last point, and units will stop at each end of the route, reverse direction, and travel back, cycling indefinitely. Stopping To immediately stop a selected unit or group, hit the Stop key. The default Stop key is the Spacebar. Attacking Select a unit, or units, then click on an enemy unit. A red box will flash around the enemy, indicating you have targeted him. Your unit will attack the enemy unit until he is killed, the enemy is killed, or you give him other instructions. Units that use projectile attacks, such as Dwarves or bowmen, may actually need to move back if their target is too close. Sometimes itÕs useful to have a projectile unit attack a piece of ground. For example, if enemy forces are storming right over the carpet of satchel charges your Dwarves placed earlier. To do this, select the unit, hold down the Control key, and click the spot on the ground you wish to attack. Holding When you move a unit to a certain area, he will stay there and await further instructions - unless he is attacked, in which case he will chase down his attacker. If you would like a unit to move to a spot and remain there no matter what, use the Holding function. Select a unit, click the spot where you want him to stay, then hit the Hold key. He will stay rooted to the spot Note: if a projectile unit is attacked, he will not stay in place, but will retreat to a safe distance and open fire. Scattering It is often useful to scatter a tightly clustered group of units when they come under attack from dwarves or other enemies with massive destructive potential. To quickly scatter a group of units, select them and hit your Scatter key. The default Scatter key is B. Retreating Sometimes fighting to the death is not an option...not a smart option anyway. Select a unit or group of units and hit your Retreat key; they will retreat from the nearest enemy. The default Retreat key is R. Unit Orientation and Facing ItÕs important to control the direction your units are facing. Formations are oriented by the direction in which characters are facing, and units looking the wrong way will die quickly if an enemy approaches from the rear. For this reason, you can control their facing by selecting a formation and hitting the left or right arrow key to rotate the entire formation to the left or right. Even before units have arrived at the area you come to form up, you can fine-tune the direction theyÕll face when they get there. Unit Facing Select a unit, hold the mouse button, and drag in the direction it should face. Formation Facing Select a unit, or units, then click on the ground with the right mouse button (PC) or option + click (Mac), and drag in the direction you want them to face. Formations Formations are incredibly important in Myth II: Soulblighter. Orienting your troops in different formations allows you to strike effectively, rather than as a mob. You will need to learn how to use formations if you expect to hold your own in a network game. You can edit parameters for your formations in Fear. See the Fear documentation for more info. There are ten preset formations which correspond to the ten number keys at the top of your keyboard. Following is a description of each. 1 - Short Line: Units will line up four abreast. 2 - Long Line: Units will line up eight abreast. 3 - Loose Line: Units will line up four abreast, but spaced widely. 4 - Staggered Line: Units will assume a staggered line. 5 - Box: Units will move in a perfect square. 6 - Rabble: Units spread out in random positions. 7 - Shallow Encirclement: Units are in a wide, shallow arc. 8 - Deep Encirclement: A tighter, smaller arc. 9 - Vanguard: A V-shaped formation. 0 - Circle: Units form...er...a circle, facing outward. Special Abilities Certain units have special abilities in addition to their standard attacks. To use a unitÕs special ability, select the unit and press the special ability button on the control bar, or press the special ability key. The default special ability key is T. In certain cases, you will also need to select another unit, object or piece of ground as a target for the special action. A description of each unitÕs special ability can be found later in this manual. Fire In certain missions bowmen are equipped with a single fire arrow, which is lit by pressing the Special button on the menu bar, or the T key. Fire will spread differently depending on ground conditions (wet or rocky terrain is unaffected, while dry grass will ignite almost immediately) and damage or kill troops. Troops will avoid running through fire - using it strategically means not giving them the choice. Besides direct attacks and herding the enemy like so many sheep, there are numerous secondary uses of fire, such as preemptively burning the ground under your own feet to prevent the enemy from doing so in the heat of battle, or using your flame arrows to ignite enemy satchel charges from a safe distance. Magic Unlike the finite number of spells available in Myth: The Fallen Lords, magic-using units in Myth II: Soulblighter have a a blue mana bar over their heads which is depleted with spell-casting (but replenishes over time), for unlimited spell usage. Magic units have a Primary and Secondary spell. The Primary is their default attack; the Secondary is activated with the Special key. The default special key is T. Weather and its Effect on Battle As you progress through the game, youÕll be forced to fight in what might politely be termed Òadverse conditions.Ó Sometimes there is no choice but to fight in rain or snow, and these conditions will have a serious effect on your chances of survival. On the snow and desert levels you can hunt down your enemies by following their tracks. Rain has a way of putting out fires - especially the fires that make your DwarvesÕ grenades work. If youÕre caught in a snowstorm, youÕll find that gusts of wind have a tendency to blow your archer's arrows off-course. YouÕll need to anticipate the possible effects of severe weather if you expect to survive. Saving and Viewing Replays At the end of a game, when you return to the main menu you will have the option to View a replay. Viewing a replay allows you to move your camera around freely while a complete record of your game plays out. Replays are an excellent tool for studying the strategies your opponents have used against you. They also allow you to gloat when you destroy a segment of your opponentÕs army in a particularly gruesome or amusing fashion. When watching a replay, you can speed up the action by hitting F2 or slow it down by hitting F1. Another great feature to try during replays is also the AutoCamera (F12) which moves the camera automatically to where the action is on the battlefield. When you click on the Replay Saved Film option, youÕll be taken to the Replay Options screen. Saved Films A list of all the films available for viewing. View Film View a replay of the selected game. Delete Film Deletes the film from your hard drive. Replay Last Film Replays the film of your most recent game. Save Last Film Saves the most recent film to disk under the file name of your choice. Rename Film Allows you to change the name of an existing film.