The Fetch fires blasts of electricity from its withered fingertips.
Disturbingly proud of their ability to singlehandedly decimate legions of veteran warriors, the Fetch wear the skins of the men theyve electrocuted as trophy and warning.
GHASTS
Having learned Balors greatest secret, the reanimation of the dead, Soulblighter passed on this knowledge to his evil human associates so they could build him an army. These Undead are the corpses of villagers and other commoners, and are the first stage in what will eventually become a Wight.
They are nimble compared to most undead units, and while their blows do little damage, their foul stench and clammy touch can stun the living.
GHOLS
The Ghôl is a swift beast which drags its knuckles as it lopes along the ground. Their speed makes them incredible scouts, and although they are relatively weak they can dash up a hill and hack a group of bowmen to pieces before they have a chance to react. They have never been an especially bright race, and since the Dwarven destruction of the Ghôl Godhead during the Great War they have thought of nothing but the complete subjugation of the Dwarves. The Ghôl wields a cleaver longer than its own lengthy and muscular arms.
Ghôls can pick up battlefield detritus and hurl it at their nearest enemy. Axe blades, Dwarven grenades, explosive pieces of wights, and scattered limbs of the dead can be picked up by Ghôls and used for a more destructive attack. To pick something up, select the Ghôl and click on the item you would like him to use. He will carry it until told to throw it by targeting another unit or the ground.
MAULS
Hulking, pig-like brutes native to the Blind Steppes, Mauls wear armor and wield spiked clubs fashioned from whole tree trunks. With heads as thick as their massive limbs, they were easily bound to Soulblighters service.
Though not fast, Mauls both absorb and inflict serious damage, and are willing shields on the battlefield for more vulnerable units.