Myth II: Soulblighter
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Types of Network Games

Assassin
Each team has a target unit (or units) who has a double thick yellow border when they're selected (on most levels this target member is a Baron). The object of the game is to assassinate your opponents’ targets before they can get to yours. If your target is killed at any time in the game you're eliminated from the game and your troops will disappear. Similarly, if you eliminate an opponent's target they will be eliminated and all of their troops will disappear. The winner is the person who eliminates the most enemy targets. In case of a tie the winner is whoever eliminated an enemy target earliest in the game.
There's a variation of the Assassin game known affectionately as "Choke the Chicken." This game is identical to a normal game of Assassin, except that the target units are uncontrollable chickens.

Balls On Parade
Each team starts the game in possession of a ball. The objective is to capture as many of your opponents’ balls as possible. When time runs out, the player with the biggest set of balls wins.

Captures
A number of balls are placed on the battlefield. The winner is the player who is the uncontested owner of the most balls at the end of the match. Similar to Territories, although the movable nature of the balls means that you can dribble the balls back to a well-fortified position rather than spreading your troops thin across the entire map.


It's often useful to assign your units to presets at the beginning of a network game,
and then use the F key to cycle quickly between the groups.

Flag Rally
There are up to nine flags on the battlefield. The winner is the first player to capture all of them. It is not necessary to defend a flag after it has been captured; touch it and move on.

Hunting
Each team struggles to kill the most wildlife. Every target animal has a certain point value; the player with the most points at the end of the game wins. The wildlife loses. Sometimes
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