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In certain cases, you will also need to select another unit, object or piece of ground as a target for the special action. A description of each unit’s special ability can be found later in this manual.

Fire
In certain missions bowmen are equipped with a single fire arrow, which is lit by pressing the Special button on the menu bar, or the T key. Fire will spread differently depending on ground conditions (wet or rocky terrain is unaffected, while dry grass will ignite almost immediately) and damage or kill troops. Troops will avoid running through fire - using it strategically means not giving them the choice.


Besides direct attacks and herding the enemy like so many sheep, there are numerous secondary uses of fire, such as preemptively burning the ground under your own feet to prevent the enemy from doing so in the heat of battle, or using your flame arrows to ignite enemy satchel charges from a safe distance.

Magic
Unlike the finite number of spells available in Myth: The Fallen Lords, magic-using units in Myth II: Soulblighter have a a blue mana bar over their heads which is depleted with spell-casting (but replenishes over time), for unlimited spell usage.

Magic units have a Primary and Secondary spell. The Primary is their default attack; the Secondary is activated with the Special key. The default special key is T.

 

Weather and its Effect on Battle


As you progress through the game, you’ll be forced to fight in what might politely be termed “adverse conditions.” Sometimes there is no choice but to fight in rain or snow, and these conditions will have a serious effect on your chances of survival.


On the snow and desert levels you can hunt down your enemies by
following their tracks.

Rain has a way of putting out fires - especially the fires that make your Dwarves’ grenades work. If you’re caught in a snowstorm, you’ll find that gusts of wind have a tendency to blow your archer's arrows off-course.

You’ll need to anticipate the possible effects of severe weather if you expect to survive.

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